//  OpenVPN 3 Linux client -- Next generation OpenVPN client
//
//  SPDX-License-Identifier: AGPL-3.0-only
//
//  Copyright (C) 2018 - 2023  OpenVPN Inc <sales@openvpn.net>
//  Copyright (C) 2018 - 2023  David Sommerseth <davids@openvpn.net>
//

/**
 * @file   resolvconf-file.hpp
 *
 * @brief  This will update resolv.conf files directly, in the typical
 *         resolv.conf format.  Normally, this would be /etc/resolv.conf, but
 *         can be used for other files as well, if there is a local
 *         resolver service which picks these files some elsewhere.
 */

#pragma once

#include <mutex>
#include <string>
#include <vector>

#include <openvpn/common/rc.hpp>

using namespace openvpn;

#include "netcfg/netcfg-signals.hpp"
#include "netcfg/dns/resolver-settings.hpp"
#include "netcfg/dns/resolver-backend-interface.hpp"


namespace NetCfg {
namespace DNS {

/**
 *  Simple generic file generator and parser
 *
 *  This can load and save files, take backup of files being overwritten
 *  and restore overwritten files.
 *
 *  The parsing and contents generating needs to happen in classes
 *  implementing this class.  The @generate() and @parse() methods needs
 *  to be implemented for this class to work.
 *
 */
class FileGenerator
{
  public:
    /**
     *  Construct the FileGenerator
     *
     * @param filename        std::string of the filename this object is
     *                        tied to.
     * @param backup_filename std::string.  If non-empty and a backup file
     *                        will be created if the Write() operation
     *                        will overwrite an existing file.
     */
    FileGenerator(const std::string &filename,
                  const std::string &backup_filename = "");
    virtual ~FileGenerator();

    /**
     *  Changes the filename of the resolv.conf file to process
     *  after initialization has completed
     *
     * @param fname  std::string containing the new filename
     */
    virtual void SetFilename(const std::string &fname) noexcept;

    /**
     *  Retrieve the filename currently in use
     *
     * @return  Returns a std::string containing the filename
     */
    virtual const std::string GetFilename() const noexcept;

    /**
     *  Change the filename used for the backup file after initialization
     *
     * @param bfname  std::string containing the new filename of the
     *                backup file
     */
    virtual void SetBackupFilename(const std::string &bfname) noexcept;

    /**
     *  Retrieve the filename currently in use for the backup file
     *
     * @return  Returns a std::string containing the filename
     */
    virtual const std::string GetBackupFilename() const noexcept;


  protected:
    std::vector<std::string> file_contents;

    /**
     *  Reads the file and saves the contents into the
     *  protected: files_content variable
     */
    void Read();

    /**
     *  Writes the contents of the protected: file_contents to disk.
     *  If a backup file is requested, ensure that is arranged before
     *  anything else is done.  If a backupfile already exists with
     *  the same filename, the old backup file is automatically removed.
     *
     */
    void Write();

    /**
     *  If a file was overwritten and a backup was made, this will
     *  restore the backup file to the currently configured main filename
     */
    void RestoreBackup();


  private:
    std::string filename = "";
    std::string backup_filename = "";
    bool backup_active = false;

    /**
     *  Simple method to check if a file already exists.  It does
     *  not do any permissions or availability checks, only if a file
     *  of some kind exists.
     *
     * @param fname  std::string of filename to look for
     * @return  Returns true if file exists, otherwise false.
     */
    bool file_exists(const std::string &fname) noexcept;
};



/**
 *  Class able to read, parse, manipulate and write resolv.conf files.
 *  This builds on the @FileGenerator and @ResolverSettings classes
 */
class ResolvConfFile : public FileGenerator,
                       public ResolverBackendInterface
{
  public:
    typedef RCPtr<ResolvConfFile> Ptr;

    /**
     *  Instantiate a resolv.conf parser
     *
     * @param filename  std::string of full path to the resolv.conf
     *                  file to parse
     * @param backup    bool, if a backup should be made automatically
     *                  on overwrites (default: false)
     */
    ResolvConfFile(const std::string &filename,
                   const std::string &backup_filename = "");

    ~ResolvConfFile();

    /**
     *  Retrieve information about the configured resolver backend.
     *  Used for log events
     *
     * @return Returns a constant std::string with backend details.
     */
    const std::string GetBackendInfo() const noexcept override;

    /**
     *  Retrieve when the backend can apply the DNS resolver settings.
     *  Normally it is applied before the tun interface configuration,
     *  but some backends may need information about the device to
     *  complete the configuration.
     *
     *  For the ResolvConfFile implementaion, this will always return
     *  MODE_PRE, where resolver settings will be applied before the
     *  tun interface is configured.
     *
     * @returns NetCfg::DNS:ApplySettingsMode
     */
    const ApplySettingsMode GetApplyMode() const noexcept override;

    /**
     *  Add new DNS resolver settings.  This may be called multiple times
     *  in the order it will be processed by the resolver backend.
     *
     * @param settings  A ResolverSettings::Ptr object containing the
     *                  DNS resolver configuraiton data
     */
    void Apply(const ResolverSettings::Ptr settings) override;

    /**
     *  Completes the DNS resolver configuration by performing the
     *  changes on the system.
     *
     *  @param signal  Pointer to a NetCfgSignals object where
     *                 "NetworkChange" signals will be issued
     */
    void Commit(NetCfgSignals *signal) override;

    /**
     *  Restore the backup resolv.conf file if present
     */
    void Restore();

    /**
     *  Retrieve all loaded and configured DNS servers
     *
     * @return std::vector<std::string> containing list of DNS servers
     */
    const std::vector<std::string> GetNameServers(bool only_sys = false);


#ifdef ENABLE_DEBUG
    /**
     *  Misc debug methods used by test programs
     */
    void Debug_Fetch();
    void Debug_Write();

    std::vector<std::string> Debug_Get_dns_servers();
    std::vector<std::string> Debug_Get_search_domains();
    virtual std::string Dump();
#endif


  private:
    std::mutex change_guard;
    std::vector<std::string> unprocessed_lines;
    std::vector<std::string> vpn_name_servers;
    std::vector<std::string> vpn_name_servers_removed;
    std::vector<std::string> vpn_search_domains;
    std::vector<std::string> vpn_search_domains_removed;
    std::vector<std::string> sys_name_servers;
    std::vector<std::string> sys_search_domains;
    std::vector<NetCfgChangeEvent> notification_queue;
    bool dns_scope_non_global = false;
    unsigned int modified_count = 0;

    /**
     *  Extremely simplistic resolv.conf parser.  It extracts the
     *  information it needs and preserves everything else (except
     *  comment lines) if the file gets regenerated.  This parser
     *  does not preserve any specific order between various options
     *  in the file.
     */
    void parse();

    /**
     *  Generates the contents needed for a file write (@Write())
     *  The data to be written to disk will be in the resolv.conf format
     */
    void generate();
};
} // namespace DNS
} // namespace NetCfg
