/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the specific language governing * permissions and limitations under the License. */ package com.android.systemui.unfold.system import android.os.Handler import android.os.HandlerThread import android.os.Looper import android.os.Process import com.android.systemui.dagger.qualifiers.Main import com.android.systemui.dagger.qualifiers.UiBackground import com.android.systemui.unfold.config.ResourceUnfoldTransitionConfig import com.android.systemui.unfold.config.UnfoldTransitionConfig import com.android.systemui.unfold.dagger.UnfoldBg import com.android.systemui.unfold.dagger.UnfoldMain import com.android.systemui.unfold.dagger.UnfoldSingleThreadBg import com.android.systemui.unfold.updates.FoldProvider import com.android.systemui.unfold.util.CurrentActivityTypeProvider import dagger.Binds import dagger.Module import dagger.Provides import java.util.concurrent.Executor import javax.inject.Singleton import kotlinx.coroutines.CoroutineDispatcher import kotlinx.coroutines.android.asCoroutineDispatcher /** * Dagger module with system-only dependencies for the unfold animation. The code that is used to * calculate unfold transition progress depends on some hidden APIs that are not available in normal * apps. In order to re-use this code and use alternative implementations of these classes in other * apps and hidden APIs here. */ @Module abstract class SystemUnfoldSharedModule { @Binds abstract fun activityTypeProvider(executor: ActivityManagerActivityTypeProvider): CurrentActivityTypeProvider @Binds abstract fun config(config: ResourceUnfoldTransitionConfig): UnfoldTransitionConfig @Binds abstract fun foldState(provider: DeviceStateManagerFoldProvider): FoldProvider @Binds abstract fun deviceStateRepository(provider: DeviceStateRepositoryImpl): DeviceStateRepository @Binds @UnfoldMain abstract fun mainExecutor(@Main executor: Executor): Executor @Binds @UnfoldMain abstract fun mainHandler(@Main handler: Handler): Handler @Binds @UnfoldSingleThreadBg abstract fun backgroundExecutor(@UiBackground executor: Executor): Executor companion object { @Provides @UnfoldBg @Singleton fun unfoldBgProgressHandler(@UnfoldBg looper: Looper): Handler { return Handler(looper) } @Provides @UnfoldBg @Singleton fun unfoldBgDispatcher(@UnfoldBg handler: Handler): CoroutineDispatcher { return handler.asCoroutineDispatcher("@UnfoldBg Dispatcher") } @Provides @UnfoldBg @Singleton fun provideBgLooper(): Looper { return HandlerThread("UnfoldBg", Process.THREAD_PRIORITY_FOREGROUND) .apply { start() } .looper } } }