diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
  @location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
  colorGreen: vec4<f32>,
  colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn return_in_one_case_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1 {
        val = val + i32(1);
        return false;
      }
      case default {
        val = val + i32(1);
      }
    }
    return val == 1;
  }
}
fn return_in_default_bi(x: i32) -> bool {
  {
    switch x {
      case default {
        return true;
      }
    }
  }
}
fn return_in_every_case_bi(x: i32) -> bool {
  {
    switch x {
      case 1 {
        return false;
      }
      case default {
        return true;
      }
    }
  }
}
fn return_in_every_case_no_default_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1 {
        return false;
      }
      case 2 {
        return true;
      }
      case default {}
    }
    val = val + i32(1);
    return val == 1;
  }
}
fn case_has_break_before_return_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1 {
        break;
      }
      case 2 {
        return true;
      }
      case default {
        return true;
      }
    }
    val = val + i32(1);
    return val == 1;
  }
}
fn case_has_break_after_return_bi(x: i32) -> bool {
  {
    switch x {
      case 1 {
        return false;
      }
      case 2 {
        return true;
      }
      case default {
        return true;
      }
    }
  }
}
fn no_return_in_default_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1 {
        return false;
      }
      case 2 {
        return true;
      }
      case default {
        break;
      }
    }
    val = val + i32(1);
    return val == 1;
  }
}
fn empty_default_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1 {
        return false;
      }
      case 2 {
        return true;
      }
      case default {
        ;
      }
    }
    val = val + i32(1);
    return val == 1;
  }
}
fn return_with_fallthrough_bi(x: i32) -> bool {
  {
    switch x {
      case 1, 2 {
        return true;
      }
      case default {
        return false;
      }
    }
  }
}
fn fallthrough_ends_in_break_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1, 2 {
        break;
      }
      case default {
        return false;
      }
    }
    val = val + i32(1);
    return val == 1;
  }
}
fn fallthrough_to_default_with_break_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1, 2, default {
        break;
      }
    }
    val = val + i32(1);
    return val == 1;
  }
}
fn fallthrough_to_default_with_return_bi(x: i32) -> bool {
  {
    switch x {
      case 1, 2, default {
        return true;
      }
    }
  }
}
fn fallthrough_with_loop_break_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1, 2, default {
        var _skTemp0: bool = false;
        if x == 1 {
          {
            var i: i32 = 0;
            loop {
              {
                val = val + i32(1);
                break;
              }
              continuing {
                i = i + i32(1);
                break if i >= 5;
              }
            }
          }
          _skTemp0 = true;  // fallthrough
        }
        if _skTemp0 || x == 2 {
          ;
          // fallthrough
        }
        return true;
      }
    }
  }
}
fn fallthrough_with_loop_continue_bi(x: i32) -> bool {
  {
    var val: i32 = 0;
    switch x {
      case 1, 2, default {
        var _skTemp1: bool = false;
        if x == 1 {
          {
            var i: i32 = 0;
            loop {
              {
                val = val + i32(1);
                continue;
              }
              continuing {
                i = i + i32(1);
                break if i >= 5;
              }
            }
          }
          _skTemp1 = true;  // fallthrough
        }
        if _skTemp1 || x == 2 {
          ;
          // fallthrough
        }
        return true;
      }
    }
  }
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
  {
    var x: i32 = i32(_globalUniforms.colorGreen.y);
    var _skTemp2: vec4<f32>;
    var _skTemp3: bool;
    var _skTemp4: bool;
    var _skTemp5: bool;
    var _skTemp6: bool;
    var _skTemp7: bool;
    var _skTemp8: bool;
    var _skTemp9: bool;
    var _skTemp10: bool;
    var _skTemp11: bool;
    var _skTemp12: bool;
    var _skTemp13: bool;
    var _skTemp14: bool;
    var _skTemp15: bool;
    let _skTemp16 = return_in_one_case_bi(x);
    if _skTemp16 {
      let _skTemp17 = return_in_default_bi(x);
      _skTemp15 = _skTemp17;
    } else {
      _skTemp15 = false;
    }
    if _skTemp15 {
      let _skTemp18 = return_in_every_case_bi(x);
      _skTemp14 = _skTemp18;
    } else {
      _skTemp14 = false;
    }
    if _skTemp14 {
      let _skTemp19 = return_in_every_case_no_default_bi(x);
      _skTemp13 = _skTemp19;
    } else {
      _skTemp13 = false;
    }
    if _skTemp13 {
      let _skTemp20 = case_has_break_before_return_bi(x);
      _skTemp12 = _skTemp20;
    } else {
      _skTemp12 = false;
    }
    if _skTemp12 {
      let _skTemp21 = case_has_break_after_return_bi(x);
      _skTemp11 = _skTemp21;
    } else {
      _skTemp11 = false;
    }
    if _skTemp11 {
      let _skTemp22 = no_return_in_default_bi(x);
      _skTemp10 = _skTemp22;
    } else {
      _skTemp10 = false;
    }
    if _skTemp10 {
      let _skTemp23 = empty_default_bi(x);
      _skTemp9 = _skTemp23;
    } else {
      _skTemp9 = false;
    }
    if _skTemp9 {
      let _skTemp24 = return_with_fallthrough_bi(x);
      _skTemp8 = _skTemp24;
    } else {
      _skTemp8 = false;
    }
    if _skTemp8 {
      let _skTemp25 = fallthrough_ends_in_break_bi(x);
      _skTemp7 = _skTemp25;
    } else {
      _skTemp7 = false;
    }
    if _skTemp7 {
      let _skTemp26 = fallthrough_to_default_with_break_bi(x);
      _skTemp6 = _skTemp26;
    } else {
      _skTemp6 = false;
    }
    if _skTemp6 {
      let _skTemp27 = fallthrough_to_default_with_return_bi(x);
      _skTemp5 = _skTemp27;
    } else {
      _skTemp5 = false;
    }
    if _skTemp5 {
      let _skTemp28 = fallthrough_with_loop_break_bi(x);
      _skTemp4 = _skTemp28;
    } else {
      _skTemp4 = false;
    }
    if _skTemp4 {
      let _skTemp29 = fallthrough_with_loop_continue_bi(x);
      _skTemp3 = _skTemp29;
    } else {
      _skTemp3 = false;
    }
    if _skTemp3 {
      _skTemp2 = _globalUniforms.colorGreen;
    } else {
      _skTemp2 = _globalUniforms.colorRed;
    }
    return _skTemp2;
  }
}
@fragment fn main() -> FSOut {
  var _stageOut: FSOut;
  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
  return _stageOut;
}
