diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
  @location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
  colorGreen: vec4<f32>,
  colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn swizzle_lvalue_h2hhh2h(x: f32, y: f32, color: ptr<function, vec2<f32>>, z: f32) -> vec2<f32> {
  {
    (*color) = ((*color)).yx;
    return vec2<f32>(x + y, z);
  }
}
fn func_vh4(color: ptr<function, vec4<f32>>) {
  {
    var _skTemp0: vec2<f32> = (*color).xz;
    let _skTemp1 = swizzle_lvalue_h2hhh2h(1.0, 2.0, &_skTemp0, 5.0);
    (*color) = vec4<f32>((_skTemp0), (*color).yw).xzyw;
    var t: vec2<f32> = _skTemp1;
    (*color) = vec4<f32>((*color).xz, (t)).xzyw;
  }
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
  {
    var result: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0);
    var _skTemp2: vec4<f32> = result;
    func_vh4(&_skTemp2);
    result = _skTemp2;
    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(result == vec4<f32>(2.0, 3.0, 0.0, 5.0))));
  }
}
@fragment fn main() -> FSOut {
  var _stageOut: FSOut;
  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
  return _stageOut;
}
