diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
  @location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
  colorGreen: vec4<f32>,
  colorRed: vec4<f32>,
  unknownInput: f32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
  {
    var x: f32 = 1.0;
    var y: f32 = 2.0;
    var z: i32 = 3;
    x = (x - x) + ((y * x) * x) * (y - x);
    y = (x / y) / x;
    z = ((((z / 2) % 3) << 4) >> 2) << 1;
    var b: bool = ((x > 4.0) == (x < 2.0)) || ((2.0 >= _globalUniforms.unknownInput) && (y <= x));
    var c: bool = _globalUniforms.unknownInput > 2.0;
    var d: bool = b != c;
    var e: bool = b && c;
    var f: bool = b || c;
    x = x + 12.0;
    x = x - 12.0;
    y = y * 0.1;
    x = x * y;
    z = z | 0;
    z = z & -1;
    z = z ^ 0;
    z = z >> 2;
    z = z << 4;
    z = z % 5;
    x = f32(6);
    y = f32(6.0);
    z = i32(6);
    var w: vec2<i32> = vec2<i32>(-6);
    w = ~w;
    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((w.x == 5) && (w.y == 5)) && (x == 6.0)) && (y == 6.0)) && (z == 6)));
  }
}
@fragment fn main() -> FSOut {
  var _stageOut: FSOut;
  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
  return _stageOut;
}
