diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
  @location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
  src: vec4<f32>,
  dst: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(_stageOut: ptr<function, FSOut>) {
  {
    let _skTemp0 = min(_globalUniforms.src.xyz * _globalUniforms.dst.w, _globalUniforms.dst.xyz * _globalUniforms.src.w);
    (*_stageOut).sk_FragColor = vec4<f32>((_globalUniforms.src.xyz + _globalUniforms.dst.xyz) - 2.0 * _skTemp0, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w);
  }
}
@fragment fn main() -> FSOut {
  var _stageOut: FSOut;
  _skslMain(&_stageOut);
  return _stageOut;
}
