/*
 * Copyright 2021 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrMtlRenderCommandEncoder_DEFINED
#define GrMtlRenderCommandEncoder_DEFINED

#include <memory>

#include "include/private/SkColorData.h"
#include "src/gpu/ganesh/GrSamplerState.h"
#include "src/gpu/ganesh/mtl/GrMtlSampler.h"
#include "src/gpu/ganesh/mtl/GrMtlUniformHandler.h"
#include "src/gpu/ganesh/mtl/GrMtlUtil.h"

class GrMtlSampler;

#import <Metal/Metal.h>

GR_NORETAIN_BEGIN

/**
 * Wraps a MTLRenderCommandEncoder object and associated tracked state
 */
class GrMtlRenderCommandEncoder {
public:
    static std::unique_ptr<GrMtlRenderCommandEncoder> Make(id<MTLRenderCommandEncoder> encoder) {
        return std::unique_ptr<GrMtlRenderCommandEncoder>(new GrMtlRenderCommandEncoder(encoder));
    }

    void setLabel(NSString* label) {
        [fCommandEncoder setLabel:label];
    }

    void pushDebugGroup(NSString* string) {
        [fCommandEncoder pushDebugGroup:string];
    }
    void popDebugGroup() {
        [fCommandEncoder popDebugGroup];
    }
    void insertDebugSignpost(NSString* string) {
        [fCommandEncoder insertDebugSignpost:string];
    }

    void setRenderPipelineState(id<MTLRenderPipelineState> pso) {
        if (fCurrentRenderPipelineState != pso) {
            [fCommandEncoder setRenderPipelineState:pso];
            fCurrentRenderPipelineState = pso;
        }
    }

    void setTriangleFillMode(MTLTriangleFillMode fillMode) {
        if (fCurrentTriangleFillMode != fillMode) {
            [fCommandEncoder setTriangleFillMode:fillMode];
            fCurrentTriangleFillMode = fillMode;
        }
    }

    void setFrontFacingWinding(MTLWinding winding) {
        [fCommandEncoder setFrontFacingWinding:winding];
    }

    void setViewport(const MTLViewport& viewport) {
        [fCommandEncoder setViewport:viewport];
    }

    void setVertexBuffer(id<MTLBuffer> buffer, NSUInteger offset, NSUInteger index) {
        if (@available(macOS 10.11, iOS 8.3, tvOS 9.0, *)) {
            if (fCurrentVertexBuffer[index] == buffer) {
                this->setVertexBufferOffset(offset, index);
                return;
            }
        }
        if (fCurrentVertexBuffer[index] != buffer || fCurrentVertexOffset[index] != offset) {
            [fCommandEncoder setVertexBuffer:buffer
                                      offset:offset
                                     atIndex:index];
            fCurrentVertexBuffer[index] = buffer;
            fCurrentVertexOffset[index] = offset;
        }
    }
    void setVertexBufferOffset(NSUInteger offset, NSUInteger index)
            SK_API_AVAILABLE(macos(10.11), ios(8.3), tvos(9.0)) {
        if (fCurrentVertexOffset[index] != offset) {
            [fCommandEncoder setVertexBufferOffset:offset
                                           atIndex:index];
            fCurrentVertexOffset[index] = offset;
        }
    }

    void setFragmentBuffer(id<MTLBuffer> buffer, NSUInteger offset, NSUInteger index) {
        if (@available(macOS 10.11, iOS 8.3, tvOS 9.0, *)) {
            if (fCurrentFragmentBuffer[index] == buffer) {
                this->setFragmentBufferOffset(offset, index);
                return;
            }
        }
        if (fCurrentFragmentBuffer[index] != buffer || fCurrentFragmentOffset[index] != offset) {
            [fCommandEncoder setFragmentBuffer:buffer
                                        offset:offset
                                       atIndex:index];
            fCurrentFragmentBuffer[index] = buffer;
            fCurrentFragmentOffset[index] = offset;
        }
    }
    void setFragmentBufferOffset(NSUInteger offset, NSUInteger index)
            SK_API_AVAILABLE(macos(10.11), ios(8.3), tvos(9.0)) {
        if (fCurrentFragmentOffset[index] != offset) {
            [fCommandEncoder setFragmentBufferOffset:offset
                                             atIndex:index];
            fCurrentFragmentOffset[index] = offset;
        }
    }

    void setVertexBytes(const void* bytes, NSUInteger length, NSUInteger index)
            SK_API_AVAILABLE(macos(10.11), ios(8.3), tvos(9.0)) {
        [fCommandEncoder setVertexBytes:bytes
                                 length:length
                                atIndex:index];
    }
    void setFragmentBytes(const void* bytes, NSUInteger length, NSUInteger index)
            SK_API_AVAILABLE(macos(10.11), ios(8.3), tvos(9.0)) {
        [fCommandEncoder setFragmentBytes:bytes
                                   length:length
                                  atIndex:index];
    }

    void setFragmentTexture(id<MTLTexture> texture, NSUInteger index) {
        SkASSERT(index < kMaxTextures);
        if (fCurrentTexture[index] != texture) {
            [fCommandEncoder setFragmentTexture:texture
                                         atIndex:index];
            fCurrentTexture[index] = texture;
        }
    }
    void setFragmentSamplerState(GrMtlSampler* sampler, NSUInteger index) {
        SkASSERT(index < kMaxSamplers);
        if (fCurrentSampler[index] != sampler) {
            [fCommandEncoder setFragmentSamplerState: sampler->mtlSampler()
                                         atIndex: index];
            fCurrentSampler[index] = sampler;
        }
    }

    void setBlendColor(SkPMColor4f blendConst) {
        [fCommandEncoder setBlendColorRed: blendConst.fR
                                    green: blendConst.fG
                                     blue: blendConst.fB
                                    alpha: blendConst.fA];
    }

    void setStencilFrontBackReferenceValues(uint32_t frontReferenceValue,
                                            uint32_t backReferenceValue)
            SK_API_AVAILABLE(macos(10.11), ios(9.0), tvos(9.0)) {
        [fCommandEncoder
                setStencilFrontReferenceValue:frontReferenceValue
                           backReferenceValue:backReferenceValue];
    }
    void setStencilReferenceValue(uint32_t referenceValue) {
        [fCommandEncoder setStencilReferenceValue:referenceValue];
    }
    void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) {
        if (depthStencilState != fCurrentDepthStencilState) {
            [fCommandEncoder setDepthStencilState:depthStencilState];
            fCurrentDepthStencilState = depthStencilState;
        }
    }

    void setScissorRect(const MTLScissorRect& scissorRect) {
        if (fCurrentScissorRect.x != scissorRect.x ||
            fCurrentScissorRect.y != scissorRect.y ||
            fCurrentScissorRect.width != scissorRect.width ||
            fCurrentScissorRect.height != scissorRect.height) {
            [fCommandEncoder setScissorRect:scissorRect];
            fCurrentScissorRect = scissorRect;
        }
    }

    void drawPrimitives(MTLPrimitiveType primitiveType, NSUInteger vertexStart,
                        NSUInteger vertexCount) {
        [fCommandEncoder drawPrimitives:primitiveType
                            vertexStart:vertexStart
                            vertexCount:vertexCount];
    }
    void drawPrimitives(MTLPrimitiveType primitiveType, NSUInteger vertexStart,
                        NSUInteger vertexCount, NSUInteger instanceCount,
                        NSUInteger baseInstance)
            SK_API_AVAILABLE(macos(10.11), ios(9.0), tvos(9.0)) {
        [fCommandEncoder drawPrimitives:primitiveType
                            vertexStart:vertexStart
                            vertexCount:vertexCount
                          instanceCount:instanceCount
                           baseInstance:baseInstance];
    }
    void drawPrimitives(MTLPrimitiveType primitiveType, id<MTLBuffer> indirectBuffer,
                        NSUInteger indirectBufferOffset)
            SK_API_AVAILABLE(macos(10.11), ios(9.0), tvos(9.0)) {
        [fCommandEncoder drawPrimitives:primitiveType
                         indirectBuffer:indirectBuffer
                   indirectBufferOffset:indirectBufferOffset];
    }

    void drawIndexedPrimitives(MTLPrimitiveType primitiveType, NSUInteger indexCount,
                               MTLIndexType indexType, id<MTLBuffer> indexBuffer,
                               NSUInteger indexBufferOffset) {
        [fCommandEncoder drawIndexedPrimitives:primitiveType
                                    indexCount:indexCount
                                     indexType:indexType
                                   indexBuffer:indexBuffer
                             indexBufferOffset:indexBufferOffset];
    }
    void drawIndexedPrimitives(MTLPrimitiveType primitiveType, NSUInteger indexCount,
                               MTLIndexType indexType, id<MTLBuffer> indexBuffer,
                               NSUInteger indexBufferOffset,
                               NSUInteger instanceCount,
                               NSInteger baseVertex,
                               NSUInteger baseInstance)
            SK_API_AVAILABLE(macos(10.11), ios(9.0), tvos(9.0)) {
        [fCommandEncoder drawIndexedPrimitives:primitiveType
                                    indexCount:indexCount
                                     indexType:indexType
                                   indexBuffer:indexBuffer
                             indexBufferOffset:indexBufferOffset
                                 instanceCount:instanceCount
                                    baseVertex:baseVertex
                                  baseInstance:baseInstance];
    }
    void drawIndexedPrimitives(MTLPrimitiveType primitiveType,
                               MTLIndexType indexType, id<MTLBuffer> indexBuffer,
                               NSUInteger indexBufferOffset, id<MTLBuffer> indirectBuffer,
                               NSUInteger indirectBufferOffset)
            SK_API_AVAILABLE(macos(10.11), ios(9.0), tvos(9.0)) {
        [fCommandEncoder drawIndexedPrimitives:primitiveType
                                     indexType:indexType
                                   indexBuffer:indexBuffer
                             indexBufferOffset:indexBufferOffset
                                indirectBuffer:indirectBuffer
                          indirectBufferOffset:indirectBufferOffset];
    }

    void endEncoding() {
        [fCommandEncoder endEncoding];
    }

private:
    GrMtlRenderCommandEncoder(id<MTLRenderCommandEncoder> encoder)
        : fCommandEncoder(encoder) {}

    id<MTLRenderCommandEncoder> fCommandEncoder = nil;

    // As of 2022-03-09 All GPU families have the same value at:
    // https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
    static const int kMaxSamplers = 16;
    // This is a self-imposed limit and is less than any GPU family's value at
    // https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
    // Our implementation uses a 1:1 correspondence between textures and samplers.
    static const int kMaxTextures = kMaxSamplers;

    __weak id<MTLRenderPipelineState> fCurrentRenderPipelineState = nil;
    __weak id<MTLDepthStencilState> fCurrentDepthStencilState = nil;
    __weak id<MTLBuffer> fCurrentVertexBuffer[2 + GrMtlUniformHandler::kUniformBindingCount];
    NSUInteger fCurrentVertexOffset[2 + GrMtlUniformHandler::kUniformBindingCount];
    __weak id<MTLBuffer> fCurrentFragmentBuffer[GrMtlUniformHandler::kUniformBindingCount];
    NSUInteger fCurrentFragmentOffset[2 + GrMtlUniformHandler::kUniformBindingCount];
    __weak id<MTLTexture> fCurrentTexture[kMaxTextures];
    GrMtlSampler* fCurrentSampler[kMaxSamplers] = {};
    MTLScissorRect fCurrentScissorRect = { 0, 0, 0, 0 };
    MTLTriangleFillMode fCurrentTriangleFillMode = (MTLTriangleFillMode)-1;
};

GR_NORETAIN_END

#endif
