/*
 * Copyright 2018 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/android/SkAnimatedImage.h"
#include "include/codec/SkAndroidCodec.h"
#include "include/codec/SkCodec.h"
#include "include/codec/SkEncodedImageFormat.h"
#include "include/core/SkBBHFactory.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkBlender.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkData.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkImageGenerator.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkM44.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPathEffect.h"
#include "include/core/SkPathMeasure.h"
#include "include/core/SkPathUtils.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkPoint3.h"
#include "include/core/SkRRect.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSerialProcs.h"
#include "include/core/SkShader.h"
#include "include/core/SkStream.h"
#include "include/core/SkString.h"
#include "include/core/SkStrokeRec.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTextBlob.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/core/SkVertices.h"
#include "include/effects/Sk1DPathEffect.h"
#include "include/effects/Sk2DPathEffect.h"
#include "include/effects/SkCornerPathEffect.h"
#include "include/effects/SkDashPathEffect.h"
#include "include/effects/SkDiscretePathEffect.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkLumaColorFilter.h"
#include "include/effects/SkPerlinNoiseShader.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/effects/SkTrimPathEffect.h"
#include "include/encode/SkJpegEncoder.h"
#include "include/encode/SkPngEncoder.h"
#include "include/encode/SkWebpEncoder.h"
#include "include/private/base/SkOnce.h"
#include "include/utils/SkParsePath.h"
#include "include/utils/SkShadowUtils.h"
#include "src/base/SkFloatBits.h"
#include "src/core/SkPathPriv.h"
#include "src/core/SkResourceCache.h"
#include "src/image/SkImage_Base.h"
#include "src/sksl/SkSLCompiler.h"

#include "modules/canvaskit/WasmCommon.h"
#include <emscripten.h>
#include <emscripten/bind.h>
#include <emscripten/html5.h>

#if defined(CK_ENABLE_WEBGL) || defined(CK_ENABLE_WEBGPU)
#define ENABLE_GPU
#endif

#ifdef ENABLE_GPU
#include "include/gpu/GpuTypes.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/ganesh/GrExternalTextureGenerator.h"
#include "include/gpu/ganesh/SkImageGanesh.h"
#include "include/gpu/ganesh/SkSurfaceGanesh.h"
#include "src/gpu/ganesh/GrCaps.h"
#endif // ENABLE_GPU

#ifdef CK_ENABLE_WEBGL
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrTypes.h"
#include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
#include "include/gpu/ganesh/gl/GrGLDirectContext.h"
#include "include/gpu/ganesh/gl/GrGLMakeWebGLInterface.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "include/gpu/gl/GrGLTypes.h"
#include "src/gpu/RefCntedCallback.h"
#include "src/gpu/ganesh/GrProxyProvider.h"
#include "src/gpu/ganesh/GrRecordingContextPriv.h"
#include "src/gpu/ganesh/gl/GrGLDefines.h"

#include <GLES2/gl2.h>
#endif // CK_ENABLE_WEBGL

#ifdef CK_ENABLE_WEBGPU
#include <emscripten/html5_webgpu.h>
#include <webgpu/webgpu.h>
#include <webgpu/webgpu_cpp.h>
#endif // CK_ENABLE_WEBGPU

#ifndef CK_NO_FONTS
#include "include/core/SkFont.h"
#include "include/core/SkFontMetrics.h"
#include "include/core/SkFontMgr.h"
#include "include/core/SkFontTypes.h"
#include "src/ports/SkTypeface_FreeType.h"
#ifdef CK_INCLUDE_PARAGRAPH
#include "modules/skparagraph/include/Paragraph.h"
#endif // CK_INCLUDE_PARAGRAPH
#endif // CK_NO_FONTS

#ifdef CK_INCLUDE_PATHOPS
#include "include/pathops/SkPathOps.h"
#endif

#if defined(CK_INCLUDE_RUNTIME_EFFECT)
#include "include/sksl/SkSLDebugTrace.h"
#endif

#ifndef CK_NO_FONTS
#include "include/ports/SkFontMgr_data.h"
#endif

#if defined(CK_EMBED_FONT)
struct SkEmbeddedResource { const uint8_t* data; size_t size; };
struct SkEmbeddedResourceHeader { const SkEmbeddedResource* entries; int count; };
extern "C" const SkEmbeddedResourceHeader SK_EMBEDDED_FONTS;
#endif

#if defined(GR_TEST_UTILS)
#error "This define should not be set, as it brings in test-only things and bloats codesize."
#endif

#if defined(SK_CODEC_DECODES_BMP)
#include "include/codec/SkBmpDecoder.h"
#endif
#if defined(SK_CODEC_DECODES_GIF)
#include "include/codec/SkGifDecoder.h"
#endif
#if defined(SK_CODEC_DECODES_ICO)
#include "include/codec/SkIcoDecoder.h"
#endif
#if defined(SK_CODEC_DECODES_JPEG)
#include "include/codec/SkJpegDecoder.h"
#endif
#if defined(SK_CODEC_DECODES_PNG)
#include "include/codec/SkPngDecoder.h"
#endif
#if defined(SK_CODEC_DECODES_WBMP)
#include "include/codec/SkWbmpDecoder.h"
#endif
#if defined(SK_CODEC_DECODES_WEBP)
#include "include/codec/SkWebpDecoder.h"
#endif

// We'd like clients to be able to compile in as many or few codecs as they want (e.g. codesize)
std::unique_ptr<SkCodec> DecodeImageData(sk_sp<SkData> data) {
    if (data == nullptr) {
        return nullptr;
    }
    // These codecs are arbitrarily ordered in alphabetical order.
#if defined(SK_CODEC_DECODES_BMP)
    if (SkBmpDecoder::IsBmp(data->data(), data->size())) {
        return SkBmpDecoder::Decode(data, nullptr);
    }
#endif
#if defined(SK_CODEC_DECODES_GIF)
    if (SkGifDecoder::IsGif(data->data(), data->size())) {
        return SkGifDecoder::Decode(data, nullptr);
    }
#endif
#if defined(SK_CODEC_DECODES_ICO)
    if (SkIcoDecoder::IsIco(data->data(), data->size())) {
        return SkIcoDecoder::Decode(data, nullptr);
    }
#endif
#if defined(SK_CODEC_DECODES_JPEG)
    if (SkJpegDecoder::IsJpeg(data->data(), data->size())) {
        return SkJpegDecoder::Decode(data, nullptr);
    }
#endif
#if defined(SK_CODEC_DECODES_PNG)
    if (SkPngDecoder::IsPng(data->data(), data->size())) {
        return SkPngDecoder::Decode(data, nullptr);
    }
#endif
#if defined(SK_CODEC_DECODES_WBMP)
    if (SkWbmpDecoder::IsWbmp(data->data(), data->size())) {
        return SkWbmpDecoder::Decode(data, nullptr);
    }
#endif
#if defined(SK_CODEC_DECODES_WEBP)
    if (SkWebpDecoder::IsWebp(data->data(), data->size())) {
        return SkWebpDecoder::Decode(data, nullptr);
    }
#endif
    return nullptr;
}

struct OptionalMatrix : SkMatrix {
    OptionalMatrix(WASMPointerF32 mPtr) {
        if (mPtr) {
            const SkScalar* nineMatrixValues = reinterpret_cast<const SkScalar*>(mPtr);
            this->set9(nineMatrixValues);
        }
    }
};

SkColor4f ptrToSkColor4f(WASMPointerF32 cPtr) {
    float* fourFloats = reinterpret_cast<float*>(cPtr);
    SkColor4f color;
    memcpy(&color, fourFloats, 4 * sizeof(float));
    return color;
}

SkRRect ptrToSkRRect(WASMPointerF32 fPtr) {
    // In order, these floats should be 4 floats for the rectangle
    // (left, top, right, bottom) and then 8 floats for the radii
    // (upper left, upper right, lower right, lower left).
    const SkScalar* twelveFloats = reinterpret_cast<const SkScalar*>(fPtr);
    const SkRect rect = reinterpret_cast<const SkRect*>(twelveFloats)[0];
    const SkVector* radiiValues = reinterpret_cast<const SkVector*>(twelveFloats + 4);

    SkRRect rr;
    rr.setRectRadii(rect, radiiValues);
    return rr;
}

// Surface creation structs and helpers
struct SimpleImageInfo {
    int width;
    int height;
    SkColorType colorType;
    SkAlphaType alphaType;
    sk_sp<SkColorSpace> colorSpace;
};

SkImageInfo toSkImageInfo(const SimpleImageInfo& sii) {
    return SkImageInfo::Make(sii.width, sii.height, sii.colorType, sii.alphaType,
                             sii.colorSpace ? sii.colorSpace : SkColorSpace::MakeSRGB());
}

#ifdef CK_ENABLE_WEBGL

// Set the pixel format based on the colortype.
// These degrees of freedom are removed from canvaskit only to keep the interface simpler.
struct ColorSettings {
    ColorSettings(sk_sp<SkColorSpace> colorSpace) {
        if (colorSpace == nullptr || colorSpace->isSRGB()) {
            colorType = kRGBA_8888_SkColorType;
            pixFormat = GR_GL_RGBA8;
        } else {
            colorType = kRGBA_F16_SkColorType;
            pixFormat = GR_GL_RGBA16F;
        }
    }
    SkColorType colorType;
    GrGLenum pixFormat;
};

sk_sp<GrDirectContext> MakeGrContext() {
    // We assume that any calls we make to GL for the remainder of this function will go to the
    // desired WebGL Context.
    // setup interface.
    auto interface = GrGLInterfaces::MakeWebGL();
    // setup context
    return GrDirectContexts::MakeGL(interface);
}

sk_sp<SkSurface> MakeOnScreenGLSurface(sk_sp<GrDirectContext> dContext, int width, int height,
                                       sk_sp<SkColorSpace> colorSpace, int sampleCnt, int stencil) {
    // WebGL should already be clearing the color and stencil buffers, but do it again here to
    // ensure Skia receives them in the expected state.
    glBindFramebuffer(GL_FRAMEBUFFER, 0);
    glClearColor(0, 0, 0, 0);
    glClearStencil(0);
    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
    dContext->resetContext(kRenderTarget_GrGLBackendState | kMisc_GrGLBackendState);

    // The on-screen canvas is FBO 0. Wrap it in a Skia render target so Skia can render to it.
    GrGLFramebufferInfo info;
    info.fFBOID = 0;

    if (!colorSpace) {
        colorSpace = SkColorSpace::MakeSRGB();
    }

    const auto colorSettings = ColorSettings(colorSpace);
    info.fFormat = colorSettings.pixFormat;
    auto target = GrBackendRenderTargets::MakeGL(width, height, sampleCnt, stencil, info);
    sk_sp<SkSurface> surface(SkSurfaces::WrapBackendRenderTarget(dContext.get(),
                                                                 target,
                                                                 kBottomLeft_GrSurfaceOrigin,
                                                                 colorSettings.colorType,
                                                                 colorSpace,
                                                                 nullptr));
    return surface;
}

sk_sp<SkSurface> MakeOnScreenGLSurface(sk_sp<GrDirectContext> dContext, int width, int height,
                                       sk_sp<SkColorSpace> colorSpace) {
    GrGLint sampleCnt;
    glGetIntegerv(GL_SAMPLES, &sampleCnt);

    GrGLint stencil;
    glGetIntegerv(GL_STENCIL_BITS, &stencil);

    return MakeOnScreenGLSurface(dContext, width, height, colorSpace, sampleCnt, stencil);
}

sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrDirectContext> dContext, int width, int height) {
    SkImageInfo info = SkImageInfo::MakeN32(
            width, height, SkAlphaType::kPremul_SkAlphaType, SkColorSpace::MakeSRGB());

    sk_sp<SkSurface> surface(SkSurfaces::RenderTarget(dContext.get(),
                                                      skgpu::Budgeted::kYes,
                                                      info,
                                                      0,
                                                      kBottomLeft_GrSurfaceOrigin,
                                                      nullptr,
                                                      true));
    return surface;
}

sk_sp<SkSurface> MakeRenderTarget(sk_sp<GrDirectContext> dContext, SimpleImageInfo sii) {
    sk_sp<SkSurface> surface(SkSurfaces::RenderTarget(dContext.get(),
                                                      skgpu::Budgeted::kYes,
                                                      toSkImageInfo(sii),
                                                      0,
                                                      kBottomLeft_GrSurfaceOrigin,
                                                      nullptr,
                                                      true));
    return surface;
}
#endif // CK_ENABLE_WEBGL

#ifdef CK_ENABLE_WEBGPU

sk_sp<GrDirectContext> MakeGrContext() {
    GrContextOptions options;
    wgpu::Device device = wgpu::Device::Acquire(emscripten_webgpu_get_device());
    return GrDirectContext::MakeDawn(device, options);
}

sk_sp<SkSurface> MakeGPUTextureSurface(sk_sp<GrDirectContext> dContext,
                                       uint32_t textureHandle, uint32_t textureFormat,
                                       int width, int height, sk_sp<SkColorSpace> colorSpace) {
    if (!colorSpace) {
      colorSpace = SkColorSpace::MakeSRGB();
    }

    wgpu::TextureFormat format = static_cast<wgpu::TextureFormat>(textureFormat);
    wgpu::Texture texture(emscripten_webgpu_import_texture(textureHandle));
    emscripten_webgpu_release_js_handle(textureHandle);

    // GrDawnRenderTargetInfo currently only supports a 1-mip TextureView.
    constexpr uint32_t mipLevelCount = 1;
    constexpr uint32_t sampleCount = 1;

    GrDawnTextureInfo info;
    info.fTexture = texture;
    info.fFormat = format;
    info.fLevelCount = mipLevelCount;

    GrBackendTexture target(width, height, info);
    return SkSurfaces::WrapBackendTexture(
            dContext.get(),
            target,
            kTopLeft_GrSurfaceOrigin,
            sampleCount,
            colorSpace->isSRGB() ? kRGBA_8888_SkColorType : kRGBA_F16_SkColorType,
            colorSpace,
            nullptr);
}

bool ReplaceBackendTexture(SkSurface& surface, uint32_t textureHandle, uint32_t textureFormat,
                           int width, int height) {
    wgpu::TextureFormat format = static_cast<wgpu::TextureFormat>(textureFormat);
    wgpu::Texture texture(emscripten_webgpu_import_texture(textureHandle));
    emscripten_webgpu_release_js_handle(textureHandle);

    GrDawnTextureInfo info;
    info.fTexture = texture;
    info.fFormat = format;
    info.fLevelCount = 1;

    // Use kDiscard_ContentChangeMode to discard the contents of the old backing texture. This not
    // only avoids an unnecessary blit, we also don't support copying the contents of a swapchain
    // texture due to the default GPUCanvasConfiguration usage bits we used when configuring the
    // GPUCanvasContext in JS.
    //
    // The default usage bits only contain GPUTextureUsage.RENDER_ATTACHMENT. To support a copy we
    // would need to also set GPUTextureUsage.TEXTURE_BINDING (to sample it in a shader) or
    // GPUTextureUsage.COPY_SRC (for a copy command).
    //
    // See https://www.w3.org/TR/webgpu/#namespacedef-gputextureusage and
    // https://www.w3.org/TR/webgpu/#dictdef-gpucanvasconfiguration.
    GrBackendTexture target(width, height, info);
    return surface.replaceBackendTexture(target, kTopLeft_GrSurfaceOrigin,
                                         SkSurface::kDiscard_ContentChangeMode);
}

#endif // CK_ENABLE_WEBGPU

//========================================================================================
// Path things
//========================================================================================

// All these Apply* methods are simple wrappers to avoid returning an object.
// The default WASM bindings produce code that will leak if a return value
// isn't assigned to a JS variable and has delete() called on it.
// These Apply methods, combined with the smarter binding code allow for chainable
// commands that don't leak if the return value is ignored (i.e. when used intuitively).
void ApplyAddPath(SkPath& orig, const SkPath& newPath,
                   SkScalar scaleX, SkScalar skewX,  SkScalar transX,
                   SkScalar skewY,  SkScalar scaleY, SkScalar transY,
                   SkScalar pers0, SkScalar pers1, SkScalar pers2,
                   bool extendPath) {
    SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX,
                                   skewY , scaleY, transY,
                                   pers0 , pers1 , pers2);
    orig.addPath(newPath, m, extendPath ? SkPath::kExtend_AddPathMode :
                                          SkPath::kAppend_AddPathMode);
}

void ApplyArcToTangent(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
                SkScalar radius) {
    p.arcTo(x1, y1, x2, y2, radius);
}

void ApplyArcToArcSize(SkPath& orig, SkScalar rx, SkScalar ry, SkScalar xAxisRotate,
                       bool useSmallArc, bool ccw, SkScalar x, SkScalar y) {
    auto arcSize = useSmallArc ? SkPath::ArcSize::kSmall_ArcSize : SkPath::ArcSize::kLarge_ArcSize;
    auto sweep = ccw ? SkPathDirection::kCCW : SkPathDirection::kCW;
    orig.arcTo(rx, ry, xAxisRotate, arcSize, sweep, x, y);
}

void ApplyRArcToArcSize(SkPath& orig, SkScalar rx, SkScalar ry, SkScalar xAxisRotate,
                        bool useSmallArc, bool ccw, SkScalar dx, SkScalar dy) {
    auto arcSize = useSmallArc ? SkPath::ArcSize::kSmall_ArcSize : SkPath::ArcSize::kLarge_ArcSize;
    auto sweep = ccw ? SkPathDirection::kCCW : SkPathDirection::kCW;
    orig.rArcTo(rx, ry, xAxisRotate, arcSize, sweep, dx, dy);
}

void ApplyClose(SkPath& p) {
    p.close();
}

void ApplyConicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
                  SkScalar w) {
    p.conicTo(x1, y1, x2, y2, w);
}

void ApplyRConicTo(SkPath& p, SkScalar dx1, SkScalar dy1, SkScalar dx2, SkScalar dy2,
                  SkScalar w) {
    p.rConicTo(dx1, dy1, dx2, dy2, w);
}

void ApplyCubicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
                  SkScalar x3, SkScalar y3) {
    p.cubicTo(x1, y1, x2, y2, x3, y3);
}

void ApplyRCubicTo(SkPath& p, SkScalar dx1, SkScalar dy1, SkScalar dx2, SkScalar dy2,
                  SkScalar dx3, SkScalar dy3) {
    p.rCubicTo(dx1, dy1, dx2, dy2, dx3, dy3);
}

void ApplyLineTo(SkPath& p, SkScalar x, SkScalar y) {
    p.lineTo(x, y);
}

void ApplyRLineTo(SkPath& p, SkScalar dx, SkScalar dy) {
    p.rLineTo(dx, dy);
}

void ApplyMoveTo(SkPath& p, SkScalar x, SkScalar y) {
    p.moveTo(x, y);
}

void ApplyRMoveTo(SkPath& p, SkScalar dx, SkScalar dy) {
    p.rMoveTo(dx, dy);
}

void ApplyReset(SkPath& p) {
    p.reset();
}

void ApplyRewind(SkPath& p) {
    p.rewind();
}

void ApplyQuadTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
    p.quadTo(x1, y1, x2, y2);
}

void ApplyRQuadTo(SkPath& p, SkScalar dx1, SkScalar dy1, SkScalar dx2, SkScalar dy2) {
    p.rQuadTo(dx1, dy1, dx2, dy2);
}

void ApplyTransform(SkPath& orig,
                    SkScalar scaleX, SkScalar skewX,  SkScalar transX,
                    SkScalar skewY,  SkScalar scaleY, SkScalar transY,
                    SkScalar pers0, SkScalar pers1, SkScalar pers2) {
    SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX,
                                   skewY , scaleY, transY,
                                   pers0 , pers1 , pers2);
    orig.transform(m);
}

#ifdef CK_INCLUDE_PATHOPS
bool ApplySimplify(SkPath& path) {
    return Simplify(path, &path);
}

bool ApplyPathOp(SkPath& pathOne, const SkPath& pathTwo, SkPathOp op) {
    return Op(pathOne, pathTwo, op, &pathOne);
}

SkPathOrNull MakePathFromOp(const SkPath& pathOne, const SkPath& pathTwo, SkPathOp op) {
    SkPath out;
    if (Op(pathOne, pathTwo, op, &out)) {
        return emscripten::val(out);
    }
    return emscripten::val::null();
}

SkPathOrNull MakeAsWinding(const SkPath& self) {
    SkPath out;
    if (AsWinding(self, &out)) {
        return emscripten::val(out);
    }
    return emscripten::val::null();
}
#endif

JSString ToSVGString(const SkPath& path) {
    return emscripten::val(SkParsePath::ToSVGString(path).c_str());
}

SkPathOrNull MakePathFromSVGString(std::string str) {
    SkPath path;
    if (SkParsePath::FromSVGString(str.c_str(), &path)) {
        return emscripten::val(path);
    }
    return emscripten::val::null();
}

bool CanInterpolate(const SkPath& path1, const SkPath& path2) {
    return path1.isInterpolatable(path2);
}

SkPathOrNull MakePathFromInterpolation(const SkPath& path1, const SkPath& path2, SkScalar weight) {
    SkPath out;
    bool succeed = path1.interpolate(path2, weight, &out);
    if (succeed) {
        return emscripten::val(out);
    }
    return emscripten::val::null();
}

SkPath CopyPath(const SkPath& a) {
    SkPath copy(a);
    return copy;
}

bool Equals(const SkPath& a, const SkPath& b) {
    return a == b;
}

// =================================================================================
// Creating/Exporting Paths with cmd arrays
// =================================================================================

static const int MOVE = 0;
static const int LINE = 1;
static const int QUAD = 2;
static const int CONIC = 3;
static const int CUBIC = 4;
static const int CLOSE = 5;

Float32Array ToCmds(const SkPath& path) {
    std::vector<SkScalar> cmds;
    for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) {
        switch (verb) {
        case SkPathVerb::kMove:
            cmds.insert(cmds.end(), {MOVE, pts[0].x(), pts[0].y()});
            break;
        case SkPathVerb::kLine:
            cmds.insert(cmds.end(), {LINE, pts[1].x(), pts[1].y()});
            break;
        case SkPathVerb::kQuad:
            cmds.insert(cmds.end(), {QUAD, pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y()});
            break;
        case SkPathVerb::kConic:
            cmds.insert(cmds.end(), {CONIC,
                           pts[1].x(), pts[1].y(),
                           pts[2].x(), pts[2].y(), *w});
            break;
        case SkPathVerb::kCubic:
            cmds.insert(cmds.end(), {CUBIC,
                           pts[1].x(), pts[1].y(),
                           pts[2].x(), pts[2].y(),
                           pts[3].x(), pts[3].y()});
            break;
        case SkPathVerb::kClose:
            cmds.push_back(CLOSE);
            break;
        }
    }
    return MakeTypedArray(cmds.size(), (const float*)cmds.data());
}

SkPathOrNull MakePathFromCmds(WASMPointerF32 cptr, int numCmds) {
    const auto* cmds = reinterpret_cast<const float*>(cptr);
    SkPath path;
    float x1, y1, x2, y2, x3, y3;

    // if there are not enough arguments, bail with the path we've constructed so far.
    #define CHECK_NUM_ARGS(n) \
        if ((i + n) > numCmds) { \
            SkDebugf("Not enough args to match the verbs. Saw %d commands\n", numCmds); \
            return emscripten::val::null(); \
        }

    for(int i = 0; i < numCmds;){
         switch (sk_float_floor2int(cmds[i++])) {
            case MOVE:
                CHECK_NUM_ARGS(2)
                x1 = cmds[i++]; y1 = cmds[i++];
                path.moveTo(x1, y1);
                break;
            case LINE:
                CHECK_NUM_ARGS(2)
                x1 = cmds[i++]; y1 = cmds[i++];
                path.lineTo(x1, y1);
                break;
            case QUAD:
                CHECK_NUM_ARGS(4)
                x1 = cmds[i++]; y1 = cmds[i++];
                x2 = cmds[i++]; y2 = cmds[i++];
                path.quadTo(x1, y1, x2, y2);
                break;
            case CONIC:
                CHECK_NUM_ARGS(5)
                x1 = cmds[i++]; y1 = cmds[i++];
                x2 = cmds[i++]; y2 = cmds[i++];
                x3 = cmds[i++]; // weight
                path.conicTo(x1, y1, x2, y2, x3);
                break;
            case CUBIC:
                CHECK_NUM_ARGS(6)
                x1 = cmds[i++]; y1 = cmds[i++];
                x2 = cmds[i++]; y2 = cmds[i++];
                x3 = cmds[i++]; y3 = cmds[i++];
                path.cubicTo(x1, y1, x2, y2, x3, y3);
                break;
            case CLOSE:
                path.close();
                break;
            default:
                SkDebugf("  path: UNKNOWN command %f, aborting dump...\n", cmds[i-1]);
                return emscripten::val::null();
        }
    }

    #undef CHECK_NUM_ARGS

    return emscripten::val(path);
}

void PathAddVerbsPointsWeights(SkPath& path, WASMPointerU8 verbsPtr, int numVerbs,
                                             WASMPointerF32 ptsPtr, int numPts,
                                             WASMPointerF32 wtsPtr, int numWts) {
    const uint8_t* verbs = reinterpret_cast<const uint8_t*>(verbsPtr);
    const float* pts = reinterpret_cast<const float*>(ptsPtr);
    const float* weights = reinterpret_cast<const float*>(wtsPtr);

    #define CHECK_NUM_POINTS(n) \
        if ((ptIdx + n) > numPts) { \
            SkDebugf("Not enough points to match the verbs. Saw %d points\n", numPts); \
            return; \
        }
    #define CHECK_NUM_WEIGHTS(n) \
        if ((wtIdx + n) > numWts) { \
            SkDebugf("Not enough weights to match the verbs. Saw %d weights\n", numWts); \
            return; \
        }

    path.incReserve(numPts);
    int ptIdx = 0;
    int wtIdx = 0;
    for (int v = 0; v < numVerbs; ++v) {
         switch (verbs[v]) {
              case MOVE:
                  CHECK_NUM_POINTS(2)
                  path.moveTo(pts[ptIdx], pts[ptIdx+1]);
                  ptIdx += 2;
                  break;
              case LINE:
                  CHECK_NUM_POINTS(2)
                  path.lineTo(pts[ptIdx], pts[ptIdx+1]);
                  ptIdx += 2;
                  break;
              case QUAD:
                  CHECK_NUM_POINTS(4)
                  path.quadTo(pts[ptIdx], pts[ptIdx+1], pts[ptIdx+2], pts[ptIdx+3]);
                  ptIdx += 4;
                  break;
              case CONIC:
                  CHECK_NUM_POINTS(4)
                  CHECK_NUM_WEIGHTS(1)
                  path.conicTo(pts[ptIdx], pts[ptIdx+1], pts[ptIdx+2], pts[ptIdx+3],
                               weights[wtIdx]);
                  ptIdx += 4;
                  wtIdx++;
                  break;
              case CUBIC:
                  CHECK_NUM_POINTS(6)
                  path.cubicTo(pts[ptIdx  ], pts[ptIdx+1],
                               pts[ptIdx+2], pts[ptIdx+3],
                               pts[ptIdx+4], pts[ptIdx+5]);
                  ptIdx += 6;
                  break;
              case CLOSE:
                  path.close();
                  break;
        }
    }
    #undef CHECK_NUM_POINTS
    #undef CHECK_NUM_WEIGHTS
}

SkPath MakePathFromVerbsPointsWeights(WASMPointerU8 verbsPtr, int numVerbs,
                                      WASMPointerF32 ptsPtr, int numPts,
                                      WASMPointerF32 wtsPtr, int numWts) {
    SkPath path;
    PathAddVerbsPointsWeights(path, verbsPtr, numVerbs, ptsPtr, numPts, wtsPtr, numWts);
    return path;
}

//========================================================================================
// Path Effects
//========================================================================================

bool ApplyDash(SkPath& path, SkScalar on, SkScalar off, SkScalar phase) {
    SkScalar intervals[] = { on, off };
    auto pe = SkDashPathEffect::Make(intervals, 2, phase);
    if (!pe) {
        SkDebugf("Invalid args to dash()\n");
        return false;
    }
    SkStrokeRec rec(SkStrokeRec::InitStyle::kHairline_InitStyle);
    if (pe->filterPath(&path, path, &rec, nullptr)) {
        return true;
    }
    SkDebugf("Could not make dashed path\n");
    return false;
}

bool ApplyTrim(SkPath& path, SkScalar startT, SkScalar stopT, bool isComplement) {
    auto mode = isComplement ? SkTrimPathEffect::Mode::kInverted : SkTrimPathEffect::Mode::kNormal;
    auto pe = SkTrimPathEffect::Make(startT, stopT, mode);
    if (!pe) {
        SkDebugf("Invalid args to trim(): startT and stopT must be in [0,1]\n");
        return false;
    }
    SkStrokeRec rec(SkStrokeRec::InitStyle::kHairline_InitStyle);
    if (pe->filterPath(&path, path, &rec, nullptr)) {
        return true;
    }
    SkDebugf("Could not trim path\n");
    return false;
}

struct StrokeOpts {
    // Default values are set in interface.js which allows clients
    // to set any number of them. Otherwise, the binding code complains if
    // any are omitted.
    SkScalar width;
    SkScalar miter_limit;
    SkPaint::Join join;
    SkPaint::Cap cap;
    float precision;
};

bool ApplyStroke(SkPath& path, StrokeOpts opts) {
    SkPaint p;
    p.setStyle(SkPaint::kStroke_Style);
    p.setStrokeCap(opts.cap);
    p.setStrokeJoin(opts.join);
    p.setStrokeWidth(opts.width);
    p.setStrokeMiter(opts.miter_limit);

    return skpathutils::FillPathWithPaint(path, p, &path, nullptr, opts.precision);
}

// This function is private, we call it in interface.js
void computeTonalColors(WASMPointerF32 cPtrAmbi, WASMPointerF32 cPtrSpot) {
    // private methods accepting colors take pointers to floats already copied into wasm memory.
    float* ambiFloats = reinterpret_cast<float*>(cPtrAmbi);
    float* spotFloats = reinterpret_cast<float*>(cPtrSpot);
    SkColor4f ambiColor = { ambiFloats[0], ambiFloats[1], ambiFloats[2], ambiFloats[3]};
    SkColor4f spotColor = { spotFloats[0], spotFloats[1], spotFloats[2], spotFloats[3]};

    // This function takes SkColor
    SkColor resultAmbi, resultSpot;
    SkShadowUtils::ComputeTonalColors(
        ambiColor.toSkColor(), spotColor.toSkColor(),
        &resultAmbi, &resultSpot);

    // Convert back to color4f
    const SkColor4f ambi4f = SkColor4f::FromColor(resultAmbi);
    const SkColor4f spot4f = SkColor4f::FromColor(resultSpot);

    // Re-use the caller's allocated memory to hold the result.
    memcpy(ambiFloats, ambi4f.vec(), 4 * sizeof(SkScalar));
    memcpy(spotFloats, spot4f.vec(), 4 * sizeof(SkScalar));
}

#ifdef CK_INCLUDE_RUNTIME_EFFECT
struct RuntimeEffectUniform {
    int columns;
    int rows;
    int slot; // the index into the uniforms array that this uniform begins.
    bool isInteger;
};

RuntimeEffectUniform fromUniform(const SkRuntimeEffect::Uniform& u) {
    RuntimeEffectUniform su;
    su.rows      = u.count;  // arrayLength
    su.columns   = 1;
    su.isInteger = false;
    using Type = SkRuntimeEffect::Uniform::Type;
    switch (u.type) {
        case Type::kFloat:                                                       break;
        case Type::kFloat2:   su.columns = 2;                                    break;
        case Type::kFloat3:   su.columns = 3;                                    break;
        case Type::kFloat4:   su.columns = 4;                                    break;
        case Type::kFloat2x2: su.columns = 2; su.rows *= 2;                      break;
        case Type::kFloat3x3: su.columns = 3; su.rows *= 3;                      break;
        case Type::kFloat4x4: su.columns = 4; su.rows *= 4;                      break;
        case Type::kInt:                                    su.isInteger = true; break;
        case Type::kInt2:     su.columns = 2;               su.isInteger = true; break;
        case Type::kInt3:     su.columns = 3;               su.isInteger = true; break;
        case Type::kInt4:     su.columns = 4;               su.isInteger = true; break;
    }
    su.slot = u.offset / sizeof(float);
    return su;
}

void castUniforms(void* data, size_t dataLen, const SkRuntimeEffect& effect) {
    if (dataLen != effect.uniformSize()) {
        // Incorrect number of uniforms. Our code below could read/write off the end of the buffer.
        // However, shader creation is going to fail anyway, so just do nothing.
        return;
    }

    float* fltData = reinterpret_cast<float*>(data);
    for (const auto& u : effect.uniforms()) {
        RuntimeEffectUniform reu = fromUniform(u);
        if (reu.isInteger) {
            // The SkSL is expecting integers in the uniform data
            for (int i = 0; i < reu.columns * reu.rows; ++i) {
                int numAsInt = static_cast<int>(fltData[reu.slot + i]);
                fltData[reu.slot + i] = SkBits2Float(numAsInt);
            }
        }
    }
}
#endif

sk_sp<SkData> alwaysSaveTypefaceBytes(SkTypeface* face, void*) {
    return face->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
}

// These objects have private destructors / delete methods - I don't think
// we need to do anything other than tell emscripten to do nothing.
namespace emscripten {
    namespace internal {
        template<typename ClassType>
        void raw_destructor(ClassType*);

        template<>
        void raw_destructor<SkContourMeasure>(SkContourMeasure* ptr) {
        }

        template<>
        void raw_destructor<SkVertices>(SkVertices* ptr) {
        }

#ifndef CK_NO_FONTS
        template<>
        void raw_destructor<SkTextBlob>(SkTextBlob* ptr) {
        }

        template<>
        void raw_destructor<SkTypeface>(SkTypeface* ptr) {
        }
#endif
    }
}

// toBytes returns a Uint8Array that has a copy of the data in the given SkData.
Uint8Array toBytes(sk_sp<SkData> data) {
    // By making the copy using the JS transliteration, we don't risk the SkData object being
    // cleaned up before we make the copy.
    return emscripten::val(
        // https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html#memory-views
        typed_memory_view(data->size(), data->bytes())
    ).call<Uint8Array>("slice"); // slice with no args makes a copy of the memory view.
}

#ifdef CK_ENABLE_WEBGL
// We need to call into the JS side of things to free webGL contexts. This object will be called
// with _setTextureCleanup after CanvasKit loads. The object will have one attribute,
// a function called deleteTexture that takes two ints.
JSObject textureCleanup = emscripten::val::null();

struct TextureReleaseContext {
    // This refers to which webgl context, i.e. which surface, owns the texture. We need this
    // to route the deleteTexture to the right context.
    uint32_t webglHandle;
    // This refers to the index of the texture in the complete list of textures.
    uint32_t texHandle;
};

void deleteJSTexture(SkImages::ReleaseContext rc) {
    auto ctx = reinterpret_cast<TextureReleaseContext*>(rc);
    textureCleanup.call<void>("deleteTexture", ctx->webglHandle, ctx->texHandle);
    delete ctx;
}

class ExternalWebGLTexture : public GrExternalTexture {
public:
  ExternalWebGLTexture(GrBackendTexture backendTexture, uint32_t textureHandle, EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context) :
    fBackendTexture(backendTexture), fWebglHandle(context), fTextureHandle(textureHandle) {}

  GrBackendTexture getBackendTexture() override {
    return fBackendTexture;
  }

  void dispose() override {
    textureCleanup.call<void>("deleteTexture", fWebglHandle, fTextureHandle);
  }
private:
    GrBackendTexture fBackendTexture;

    // This refers to which webgl context, i.e. which surface, owns the texture. We need this
    // to route the deleteTexture to the right context.
    uint32_t fWebglHandle;
    // This refers to the index of the texture in the complete list of textures.
    uint32_t fTextureHandle;
};

class WebGLTextureImageGenerator : public GrExternalTextureGenerator {
public:
    WebGLTextureImageGenerator(SkImageInfo ii, JSObject callbackObj):
            GrExternalTextureGenerator(ii),
            fCallback(callbackObj) {}

    ~WebGLTextureImageGenerator() override {
        // This cleans up the associated TextureSource that is used to make the texture
        // (i.e. "makeTexture" below). We expect this destructor to be called when the
        // SkImage that this Generator belongs to is destroyed.
        fCallback.call<void>("freeSrc");
    }

    std::unique_ptr<GrExternalTexture> generateExternalTexture(GrRecordingContext* ctx,
                                                               skgpu::Mipmapped) override {
        GrGLTextureInfo glInfo;

        // This callback is defined in webgl.js
        glInfo.fID = fCallback.call<uint32_t>("makeTexture");

        // The format and target should match how we make the texture on the JS side
        // See the implementation of the makeTexture function.
        glInfo.fFormat = GR_GL_RGBA8;
        glInfo.fTarget = GR_GL_TEXTURE_2D;

        // These textures are unlikely to actually have mipmaps generated (we might even be on
        // WebGL 1, where Skia doesn't support mipmapping at all). Therefore, we ignore any request
        // for mipmapping here. See: b/338095525
        auto backendTexture = GrBackendTextures::MakeGL(
                fInfo.width(), fInfo.height(), skgpu::Mipmapped::kNo, glInfo);

        // In order to bind the image source to the texture, makeTexture has changed which
        // texture is "in focus" for the WebGL context.
        GrAsDirectContext(ctx)->resetContext(kTextureBinding_GrGLBackendState);
        return std::make_unique<ExternalWebGLTexture>(
                backendTexture, glInfo.fID, emscripten_webgl_get_current_context());
    }

private:
    JSObject fCallback;
};

// callbackObj has two functions in it, one to create a texture "makeTexture" and one to clean up
// the underlying texture source "freeSrc". This way, we can create WebGL textures for each
// surface/WebGLContext that the image is used on (we cannot share WebGLTextures across contexts).
sk_sp<SkImage> MakeImageFromGenerator(SimpleImageInfo ii, JSObject callbackObj) {
    auto gen = std::make_unique<WebGLTextureImageGenerator>(toSkImageInfo(ii), callbackObj);
    return SkImages::DeferredFromTextureGenerator(std::move(gen));
}
#endif // CK_ENABLE_WEBGL


static Uint8Array encodeImage(GrDirectContext* dContext,
                              sk_sp<SkImage> img,
                              SkEncodedImageFormat fmt,
                              int quality) {
    sk_sp<SkData> data = nullptr;
    if (fmt == SkEncodedImageFormat::kJPEG) {
        SkJpegEncoder::Options opts;
        opts.fQuality = quality;
        data = SkJpegEncoder::Encode(dContext, img.get(), opts);
    } else if (fmt == SkEncodedImageFormat::kPNG) {
        data = SkPngEncoder::Encode(dContext, img.get(), {});
    } else {
        SkWebpEncoder::Options opts;
        if (quality >= 100) {
            opts.fCompression = SkWebpEncoder::Compression::kLossless;
            opts.fQuality = 75; // This is effort to compress
        } else {
            opts.fCompression = SkWebpEncoder::Compression::kLossy;
            opts.fQuality = quality;
        }
        data = SkWebpEncoder::Encode(dContext, img.get(), opts);
    }
    if (!data) {
        return emscripten::val::null();
    }
    return toBytes(data);
}

EMSCRIPTEN_BINDINGS(Skia) {
#ifdef ENABLE_GPU
    constant("gpu", true);
    function("_MakeGrContext", &MakeGrContext);
#endif // ENABLE_GPU

#ifdef CK_ENABLE_WEBGL
    constant("webgl", true);
    function("_MakeOnScreenGLSurface", select_overload<sk_sp<SkSurface>(sk_sp<GrDirectContext>, int, int, sk_sp<SkColorSpace>)>(&MakeOnScreenGLSurface));
    function("_MakeOnScreenGLSurface", select_overload<sk_sp<SkSurface>(sk_sp<GrDirectContext>, int, int, sk_sp<SkColorSpace>, int, int)>(&MakeOnScreenGLSurface));
    function("_MakeRenderTargetWH", select_overload<sk_sp<SkSurface>(sk_sp<GrDirectContext>, int, int)>(&MakeRenderTarget));
    function("_MakeRenderTargetII", select_overload<sk_sp<SkSurface>(sk_sp<GrDirectContext>, SimpleImageInfo)>(&MakeRenderTarget));
#endif // CK_ENABLE_WEBGL

#ifdef CK_ENABLE_WEBGPU
    constant("webgpu", true);
    function("_MakeGPUTextureSurface", &MakeGPUTextureSurface);
#endif  // CK_ENABLE_WEBGPU

    function("getDecodeCacheLimitBytes", &SkResourceCache::GetTotalByteLimit);
    function("setDecodeCacheLimitBytes", &SkResourceCache::SetTotalByteLimit);
    function("getDecodeCacheUsedBytes" , &SkResourceCache::GetTotalBytesUsed);

    function("_computeTonalColors", &computeTonalColors);
    function("_decodeAnimatedImage", optional_override([](WASMPointerU8 iptr,
                                                  size_t length)->sk_sp<SkAnimatedImage> {
        uint8_t* imgData = reinterpret_cast<uint8_t*>(iptr);
        auto bytes = SkData::MakeFromMalloc(imgData, length);
        auto codec = DecodeImageData(bytes);
        if (codec == nullptr) {
            return nullptr;
        }
        auto aCodec = SkAndroidCodec::MakeFromCodec(std::move(codec));
        if (aCodec == nullptr) {
            return nullptr;
        }

        return SkAnimatedImage::Make(std::move(aCodec));
    }), allow_raw_pointers());
    function("_decodeImage", optional_override([](WASMPointerU8 iptr,
                                                  size_t length)->sk_sp<SkImage> {
        uint8_t* imgData = reinterpret_cast<uint8_t*>(iptr);
        auto bytes = SkData::MakeFromMalloc(imgData, length);
        auto codec = DecodeImageData(bytes);
        if (codec == nullptr) {
            return nullptr;
        }
        return std::get<0>(codec->getImage());
    }), allow_raw_pointers());

    // These won't be called directly, there are corresponding JS helpers to deal with arrays.
    function("_MakeImage", optional_override([](SimpleImageInfo ii,
                                                WASMPointerU8 pPtr, int plen,
                                                size_t rowBytes)->sk_sp<SkImage> {
        uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
        SkImageInfo info = toSkImageInfo(ii);
        sk_sp<SkData> pixelData = SkData::MakeFromMalloc(pixels, plen);

        return SkImages::RasterFromData(info, pixelData, rowBytes);
    }), allow_raw_pointers());

    function("_getShadowLocalBounds", optional_override([](
            WASMPointerF32 ctmPtr, const SkPath& path,
            WASMPointerF32  zPlaneParamPtr, WASMPointerF32 lightPosPtr,
            SkScalar lightRadius, uint32_t flags, WASMPointerF32 outPtr) -> bool {
        SkMatrix ctm;
        const SkScalar* nineMatrixValues = reinterpret_cast<const SkScalar*>(ctmPtr);
        ctm.set9(nineMatrixValues);
        const SkVector3* zPlaneParams = reinterpret_cast<const SkVector3*>(zPlaneParamPtr);
        const SkVector3* lightPos = reinterpret_cast<const SkVector3*>(lightPosPtr);
        SkRect* outputBounds = reinterpret_cast<SkRect*>(outPtr);
        return SkShadowUtils::GetLocalBounds(ctm, path, *zPlaneParams, *lightPos, lightRadius,
                              flags, outputBounds);
    }));

#ifdef CK_SERIALIZE_SKP
    function("_MakePicture", optional_override([](WASMPointerU8 dPtr,
                                                  size_t bytes)->sk_sp<SkPicture> {
        uint8_t* d = reinterpret_cast<uint8_t*>(dPtr);
        sk_sp<SkData> data = SkData::MakeFromMalloc(d, bytes);

#ifndef CK_NO_FONTS
        // Be sure we can process the data stored when serializing the SkPicture.
        static SkOnce once;
        once([] {
            SkTypeface::Register(SkTypeface_FreeType::FactoryId,
                                 SkTypeface_FreeType::MakeFromStream );
        });
#endif

        SkDeserialProcs dp;
        dp.fImageDataProc = [](sk_sp<SkData> bytes, std::optional<SkAlphaType> at, void* ctx) -> sk_sp<SkImage> {
            auto codec = DecodeImageData(bytes);
            if (codec == nullptr) {
                return nullptr;
            }
            SkImageInfo info = codec->getInfo();
            if (at.has_value()) {
                info = info.makeAlphaType(*at);
            } else if (kUnpremul_SkAlphaType == info.alphaType()) {
                // Otherwise, prefer premul over unpremul (this produces better filtering in general)
                info = info.makeAlphaType(kPremul_SkAlphaType);
            }
            return std::get<0>(codec->getImage(info));
        };

        return SkPicture::MakeFromData(data.get(), nullptr);
    }), allow_raw_pointers());
#endif

#ifdef ENABLE_GPU
    class_<GrDirectContext>("GrDirectContext")
        .smart_ptr<sk_sp<GrDirectContext>>("sk_sp<GrDirectContext>")
        .function("_getResourceCacheLimitBytes",
                optional_override([](GrDirectContext& self)->size_t {
            int maxResources = 0;// ignored
            size_t currMax = 0;
            self.getResourceCacheLimits(&maxResources, &currMax);
            return currMax;
        }))
        .function("_getResourceCacheUsageBytes",
                optional_override([](GrDirectContext& self)->size_t {
            int usedResources = 0;// ignored
            size_t currUsage = 0;
            self.getResourceCacheUsage(&usedResources, &currUsage);
            return currUsage;
        }))
        .function("_releaseResourcesAndAbandonContext",
                &GrDirectContext::releaseResourcesAndAbandonContext)
        .function("_setResourceCacheLimitBytes",
                optional_override([](GrDirectContext& self, size_t maxResourceBytes)->void {
            int maxResources = 0;
            size_t currMax = 0; // ignored
            self.getResourceCacheLimits(&maxResources, &currMax);
            self.setResourceCacheLimits(maxResources, maxResourceBytes);
        }));
#endif  // ENABLE_GPU
#ifdef CK_ENABLE_WEBGL
    // This allows us to give the C++ code a JS callback to delete textures that
    // have been passed in via makeImageFromTexture and makeImageFromTextureSource.
    function("_setTextureCleanup", optional_override([](JSObject callbackObj)->void {
         textureCleanup = callbackObj;
     }));
#endif

    class_<SkAnimatedImage>("AnimatedImage")
        .smart_ptr<sk_sp<SkAnimatedImage>>("sk_sp<AnimatedImage>")
        .function("currentFrameDuration", &SkAnimatedImage::currentFrameDuration)
        .function("decodeNextFrame", &SkAnimatedImage::decodeNextFrame)
        .function("getFrameCount", &SkAnimatedImage::getFrameCount)
        .function("getRepetitionCount", &SkAnimatedImage::getRepetitionCount)
        .function("height",  optional_override([](SkAnimatedImage& self)->int32_t {
            // getBounds returns an SkRect, but internally, the width and height are ints.
            return SkScalarFloorToInt(self.getBounds().height());
        }))
        .function("makeImageAtCurrentFrame", &SkAnimatedImage::getCurrentFrame)
        .function("reset", &SkAnimatedImage::reset)
        .function("width",  optional_override([](SkAnimatedImage& self)->int32_t {
            return SkScalarFloorToInt(self.getBounds().width());
        }));

    class_<SkBlender>("Blender")
        .smart_ptr<sk_sp<SkBlender>>("sk_sp<Blender>")
        .class_function("Mode", &SkBlender::Mode);

    class_<SkCanvas>("Canvas")
        .constructor<>()
        .constructor<SkScalar,SkScalar>()
        .function("_clear", optional_override([](SkCanvas& self, WASMPointerF32 cPtr) {
            self.clear(ptrToSkColor4f(cPtr));
        }))
        .function("clipPath", select_overload<void (const SkPath&, SkClipOp, bool)>(&SkCanvas::clipPath))
        .function("_clipRRect", optional_override([](SkCanvas& self, WASMPointerF32 fPtr, SkClipOp op, bool doAntiAlias) {
            self.clipRRect(ptrToSkRRect(fPtr), op, doAntiAlias);
        }))
        .function("_clipRect", optional_override([](SkCanvas& self, WASMPointerF32 fPtr, SkClipOp op, bool doAntiAlias) {
            const SkRect* rect = reinterpret_cast<const SkRect*>(fPtr);
            self.clipRect(*rect, op, doAntiAlias);
        }))
        .function("_concat", optional_override([](SkCanvas& self, WASMPointerF32 mPtr) {
            //TODO(skbug.com/10108): make the JS side be column major.
            const SkScalar* sixteenMatrixValues = reinterpret_cast<const SkScalar*>(mPtr);
            SkM44 m = SkM44::RowMajor(sixteenMatrixValues);
            self.concat(m);
        }))
        .function("_drawArc", optional_override([](SkCanvas& self, WASMPointerF32 fPtr,
                                                  SkScalar startAngle, SkScalar sweepAngle,
                                                  bool useCenter, const SkPaint& paint) {
            const SkRect* oval = reinterpret_cast<const SkRect*>(fPtr);
            self.drawArc(*oval, startAngle, sweepAngle, useCenter, paint);
        }))
        .function("_drawAtlasOptions", optional_override([](SkCanvas& self,
                const sk_sp<SkImage>& atlas, WASMPointerF32 xptr,
                WASMPointerF32 rptr, WASMPointerU32 cptr, int count,
                SkBlendMode mode, SkFilterMode filter, SkMipmapMode mipmap,
                const SkPaint* paint)->void {
            const SkRSXform* dstXforms = reinterpret_cast<const SkRSXform*>(xptr);
            const SkRect* srcRects = reinterpret_cast<const SkRect*>(rptr);
            const SkColor* colors = nullptr;
            if (cptr) {
                colors = reinterpret_cast<const SkColor*>(cptr);
            }
            SkSamplingOptions sampling(filter, mipmap);
            self.drawAtlas(atlas.get(), dstXforms, srcRects, colors, count, mode, sampling,
                           nullptr, paint);
        }), allow_raw_pointers())
        .function("_drawAtlasCubic", optional_override([](SkCanvas& self,
                const sk_sp<SkImage>& atlas, WASMPointerF32 xptr,
                WASMPointerF32 rptr, WASMPointerU32 cptr, int count,
                SkBlendMode mode, float B, float C, const SkPaint* paint)->void {
            const SkRSXform* dstXforms = reinterpret_cast<const SkRSXform*>(xptr);
            const SkRect* srcRects = reinterpret_cast<const SkRect*>(rptr);
            const SkColor* colors = nullptr;
            if (cptr) {
                colors = reinterpret_cast<const SkColor*>(cptr);
            }
            SkSamplingOptions sampling({B, C});
            self.drawAtlas(atlas.get(), dstXforms, srcRects, colors, count, mode, sampling,
                           nullptr, paint);
        }), allow_raw_pointers())
        .function("_drawCircle", select_overload<void (SkScalar, SkScalar, SkScalar, const SkPaint& paint)>(&SkCanvas::drawCircle))
        .function("_drawColor", optional_override([](SkCanvas& self, WASMPointerF32 cPtr) {
            self.drawColor(ptrToSkColor4f(cPtr));
        }))
        .function("_drawColor", optional_override([](SkCanvas& self, WASMPointerF32 cPtr, SkBlendMode mode) {
            self.drawColor(ptrToSkColor4f(cPtr), mode);
        }))
        .function("_drawColorInt", optional_override([](SkCanvas& self, SkColor color, SkBlendMode mode) {
            self.drawColor(color, mode);
        }))
        .function("_drawDRRect", optional_override([](SkCanvas& self, WASMPointerF32 outerPtr,
                                                     WASMPointerF32 innerPtr, const SkPaint& paint) {
            self.drawDRRect(ptrToSkRRect(outerPtr), ptrToSkRRect(innerPtr), paint);
        }))
        .function("_drawGlyphs", optional_override([](SkCanvas& self,
                                                      int count,
                                                      WASMPointerU16 glyphs,
                                                      WASMPointerF32 positions,
                                                      float x, float y,
                                                      const SkFont& font,
                                                      const SkPaint& paint)->void {
            self.drawGlyphs(count,
                            reinterpret_cast<const uint16_t*>(glyphs),
                            reinterpret_cast<const SkPoint*>(positions),
                            {x, y}, font, paint);
        }))
        // TODO: deprecate this version, and require sampling
        .function("_drawImage", optional_override([](SkCanvas& self, const sk_sp<SkImage>& image,
                                                    SkScalar x, SkScalar y, const SkPaint* paint) {
            self.drawImage(image.get(), x, y, SkSamplingOptions(), paint);
        }), allow_raw_pointers())
        .function("_drawImageCubic",  optional_override([](SkCanvas& self, const sk_sp<SkImage>& img,
                                                          SkScalar left, SkScalar top,
                                                          float B, float C, // See SkSamplingOptions.h for docs.
                                                          const SkPaint* paint)->void {
            self.drawImage(img.get(), left, top, SkSamplingOptions({B, C}), paint);
        }), allow_raw_pointers())
        .function("_drawImageOptions",  optional_override([](SkCanvas& self, const sk_sp<SkImage>& img,
                                                          SkScalar left, SkScalar top,
                                                          SkFilterMode filter, SkMipmapMode mipmap,
                                                          const SkPaint* paint)->void {
            self.drawImage(img.get(), left, top, {filter, mipmap}, paint);
        }), allow_raw_pointers())

        .function("_drawImageNine", optional_override([](SkCanvas& self, const sk_sp<SkImage>& image,
                                                         WASMPointerU32 centerPtr, WASMPointerF32 dstPtr,
                                                         SkFilterMode filter, const SkPaint* paint)->void {
            const SkIRect* center = reinterpret_cast<const SkIRect*>(centerPtr);
            const SkRect* dst = reinterpret_cast<const SkRect*>(dstPtr);

            self.drawImageNine(image.get(), *center, *dst, filter, paint);
        }), allow_raw_pointers())
        // TODO: deprecate this version, and require sampling
        .function("_drawImageRect", optional_override([](SkCanvas& self, const sk_sp<SkImage>& image,
                                                         WASMPointerF32 srcPtr, WASMPointerF32 dstPtr,
                                                         const SkPaint* paint, bool fastSample)->void {
            const SkRect* src = reinterpret_cast<const SkRect*>(srcPtr);
            const SkRect* dst = reinterpret_cast<const SkRect*>(dstPtr);
            self.drawImageRect(image, *src, *dst, SkSamplingOptions(), paint,
                               fastSample ? SkCanvas::kFast_SrcRectConstraint:
                                            SkCanvas::kStrict_SrcRectConstraint);
        }), allow_raw_pointers())
        .function("_drawImageRectCubic", optional_override([](SkCanvas& self, const sk_sp<SkImage>& image,
                                                              WASMPointerF32 srcPtr, WASMPointerF32 dstPtr,
                                                              float B, float C, // See SkSamplingOptions.h for docs.
                                                              const SkPaint* paint)->void {
            const SkRect* src = reinterpret_cast<const SkRect*>(srcPtr);
            const SkRect* dst = reinterpret_cast<const SkRect*>(dstPtr);
            auto constraint = SkCanvas::kStrict_SrcRectConstraint;  // TODO: get from caller
            self.drawImageRect(image.get(), *src, *dst, SkSamplingOptions({B, C}), paint, constraint);
        }), allow_raw_pointers())
        .function("_drawImageRectOptions", optional_override([](SkCanvas& self, const sk_sp<SkImage>& image,
                                                                WASMPointerF32 srcPtr, WASMPointerF32 dstPtr,
                                                                SkFilterMode filter, SkMipmapMode mipmap,
                                                                const SkPaint* paint)->void {
            const SkRect* src = reinterpret_cast<const SkRect*>(srcPtr);
            const SkRect* dst = reinterpret_cast<const SkRect*>(dstPtr);
            auto constraint = SkCanvas::kStrict_SrcRectConstraint;  // TODO: get from caller
            self.drawImageRect(image.get(), *src, *dst, {filter, mipmap}, paint, constraint);
        }), allow_raw_pointers())
        .function("_drawLine", select_overload<void (SkScalar, SkScalar, SkScalar, SkScalar, const SkPaint&)>(&SkCanvas::drawLine))
        .function("_drawOval", optional_override([](SkCanvas& self, WASMPointerF32 fPtr,
                                                    const SkPaint& paint)->void {
            const SkRect* oval = reinterpret_cast<const SkRect*>(fPtr);
            self.drawOval(*oval, paint);
        }))
        .function("_drawPaint", &SkCanvas::drawPaint)
#ifdef CK_INCLUDE_PARAGRAPH
        .function("_drawParagraph", optional_override([](SkCanvas& self, skia::textlayout::Paragraph* p,
                                                        SkScalar x, SkScalar y) {
            p->paint(&self, x, y);
        }), allow_raw_pointers())
#endif
        .function("_drawPath", &SkCanvas::drawPath)
        .function("_drawPatch", optional_override([](SkCanvas& self,
                                                     WASMPointerF32 cubics,
                                                     WASMPointerU32 colors,
                                                     WASMPointerF32 texs,
                                                     SkBlendMode mode,
                                                     const SkPaint& paint)->void {
            self.drawPatch(reinterpret_cast<const SkPoint*>(cubics),
                           reinterpret_cast<const SkColor*>(colors),
                           reinterpret_cast<const SkPoint*>(texs),
                           mode, paint);
        }))
        // Of note, picture is *not* what is colloquially thought of as a "picture", what we call
        // a bitmap. An SkPicture is a series of draw commands.
        .function("_drawPicture", select_overload<void (const sk_sp<SkPicture>&)>(&SkCanvas::drawPicture))
        .function("_drawPoints", optional_override([](SkCanvas& self, SkCanvas::PointMode mode,
                                                     WASMPointerF32 pptr,
                                                     int count, SkPaint& paint)->void {
            const SkPoint* pts = reinterpret_cast<const SkPoint*>(pptr);
            self.drawPoints(mode, count, pts, paint);
        }))
        .function("_drawRRect",optional_override([](SkCanvas& self, WASMPointerF32 fPtr, const SkPaint& paint) {
            self.drawRRect(ptrToSkRRect(fPtr), paint);
        }))
        .function("_drawRect", optional_override([](SkCanvas& self, WASMPointerF32 fPtr,
                                                    const SkPaint& paint)->void {
            const SkRect* rect = reinterpret_cast<const SkRect*>(fPtr);
            self.drawRect(*rect, paint);
        }))
        .function("_drawRect4f", optional_override([](SkCanvas& self, SkScalar left, SkScalar top,
                                                     SkScalar right, SkScalar bottom,
                                                     const SkPaint& paint)->void {
            const SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
            self.drawRect(rect, paint);
        }))
        .function("_drawShadow", optional_override([](SkCanvas& self, const SkPath& path,
                                                     WASMPointerF32 zPlaneParamPtr,
                                                     WASMPointerF32 lightPosPtr,
                                                     SkScalar lightRadius,
                                                     WASMPointerF32 ambientColorPtr,
                                                     WASMPointerF32 spotColorPtr,
                                                     uint32_t flags) {
            const SkVector3* zPlaneParams = reinterpret_cast<const SkVector3*>(zPlaneParamPtr);
            const SkVector3* lightPos = reinterpret_cast<const SkVector3*>(lightPosPtr);

            SkShadowUtils::DrawShadow(&self, path, *zPlaneParams, *lightPos, lightRadius,
                                      ptrToSkColor4f(ambientColorPtr).toSkColor(),
                                      ptrToSkColor4f(spotColorPtr).toSkColor(),
                                      flags);
        }))
#ifndef CK_NO_FONTS
        .function("_drawSimpleText", optional_override([](SkCanvas& self, WASMPointerU8 sptr,
                                                          size_t len, SkScalar x, SkScalar y, const SkFont& font,
                                                          const SkPaint& paint) {
            const char* str = reinterpret_cast<const char*>(sptr);

            self.drawSimpleText(str, len, SkTextEncoding::kUTF8, x, y, font, paint);
        }))
        .function("_drawTextBlob", select_overload<void (const sk_sp<SkTextBlob>&, SkScalar, SkScalar, const SkPaint&)>(&SkCanvas::drawTextBlob))
#endif
        .function("_drawVertices", select_overload<void (const sk_sp<SkVertices>&, SkBlendMode, const SkPaint&)>(&SkCanvas::drawVertices))

        .function("_getDeviceClipBounds", optional_override([](const SkCanvas& self, WASMPointerI32 iPtr) {
            SkIRect* outputRect = reinterpret_cast<SkIRect*>(iPtr);
            if (!outputRect) {
                return; // output pointer cannot be null
            }
            self.getDeviceClipBounds(outputRect);
        }))
        // 4x4 matrix functions
        // Just like with getTotalMatrix, we allocate the buffer for the 16 floats to go in from
        // interface.js, so it can also free them when its done.
        .function("_getLocalToDevice", optional_override([](const SkCanvas& self, WASMPointerF32 mPtr) {
            SkScalar* sixteenMatrixValues = reinterpret_cast<SkScalar*>(mPtr);
            if (!sixteenMatrixValues) {
                return; // matrix cannot be null
            }
            SkM44 m = self.getLocalToDevice();
            m.getRowMajor(sixteenMatrixValues);
        }))
        .function("getSaveCount", &SkCanvas::getSaveCount)
        // We allocate room for the matrix from the JS side and free it there so as to not have
        // an awkward moment where we malloc something here and "just know" to free it on the
        // JS side.
        .function("_getTotalMatrix", optional_override([](const SkCanvas& self, WASMPointerU8 mPtr) {
            SkScalar* nineMatrixValues = reinterpret_cast<SkScalar*>(mPtr);
            if (!nineMatrixValues) {
                return; // matrix cannot be null
            }
            SkMatrix m = self.getTotalMatrix();
            m.get9(nineMatrixValues);
        }))
        .function("_makeSurface", optional_override([](SkCanvas& self, SimpleImageInfo sii)->sk_sp<SkSurface> {
            return self.makeSurface(toSkImageInfo(sii), nullptr);
        }), allow_raw_pointers())

        .function("_readPixels", optional_override([](SkCanvas& self, SimpleImageInfo di,
                                                      WASMPointerU8 pPtr,
                                                      size_t dstRowBytes, int srcX, int srcY) {
            uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
            SkImageInfo dstInfo = toSkImageInfo(di);

            return self.readPixels(dstInfo, pixels, dstRowBytes, srcX, srcY);
        }), allow_raw_pointers())
        .function("restore", &SkCanvas::restore)
        .function("restoreToCount", &SkCanvas::restoreToCount)
        .function("rotate", select_overload<void (SkScalar, SkScalar, SkScalar)>(&SkCanvas::rotate))
        .function("save", &SkCanvas::save)
        .function("_saveLayer", optional_override([](SkCanvas& self, const SkPaint* p, WASMPointerF32 fPtr,
                                                     const SkImageFilter* backdrop, SkCanvas::SaveLayerFlags flags)->int {
            SkRect* bounds = reinterpret_cast<SkRect*>(fPtr);
            return self.saveLayer(SkCanvas::SaveLayerRec(bounds, p, backdrop, flags));
        }), allow_raw_pointers())
        .function("saveLayerPaint", optional_override([](SkCanvas& self, const SkPaint p)->int {
            return self.saveLayer(SkCanvas::SaveLayerRec(nullptr, &p, 0));
        }))
        .function("scale", &SkCanvas::scale)
        .function("skew", &SkCanvas::skew)
        .function("translate", &SkCanvas::translate)
        .function("_writePixels", optional_override([](SkCanvas& self, SimpleImageInfo di,
                                                       WASMPointerU8 pPtr,
                                                       size_t srcRowBytes, int dstX, int dstY) {
            uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
            SkImageInfo dstInfo = toSkImageInfo(di);

            return self.writePixels(dstInfo, pixels, srcRowBytes, dstX, dstY);
        }));

    class_<SkColorFilter>("ColorFilter")
        .smart_ptr<sk_sp<SkColorFilter>>("sk_sp<ColorFilter>>")
        .class_function("_MakeBlend", optional_override([](WASMPointerF32 cPtr, SkBlendMode mode,
                                                           sk_sp<SkColorSpace> colorSpace)->sk_sp<SkColorFilter> {
            return SkColorFilters::Blend(ptrToSkColor4f(cPtr), colorSpace, mode);
        }))
        .class_function("MakeCompose", &SkColorFilters::Compose)
        .class_function("MakeLerp", &SkColorFilters::Lerp)
        .class_function("MakeLinearToSRGBGamma", &SkColorFilters::LinearToSRGBGamma)
        .class_function("_makeMatrix", optional_override([](WASMPointerF32 fPtr) {
            float* twentyFloats = reinterpret_cast<float*>(fPtr);
            return SkColorFilters::Matrix(twentyFloats);
        }))
        .class_function("MakeSRGBToLinearGamma", &SkColorFilters::SRGBToLinearGamma)
        .class_function("MakeLuma", &SkLumaColorFilter::Make);

    class_<SkContourMeasureIter>("ContourMeasureIter")
        .constructor<const SkPath&, bool, SkScalar>()
        .function("next", &SkContourMeasureIter::next);

    class_<SkContourMeasure>("ContourMeasure")
        .smart_ptr<sk_sp<SkContourMeasure>>("sk_sp<ContourMeasure>>")
        .function("_getPosTan", optional_override([](SkContourMeasure& self,
                                                     SkScalar distance,
                                                     WASMPointerF32 oPtr) -> void {
            SkPoint* pointAndVector = reinterpret_cast<SkPoint*>(oPtr);
            if (!self.getPosTan(distance, pointAndVector, pointAndVector + 1)) {
                SkDebugf("zero-length path in getPosTan\n");
            }
        }))
        .function("getSegment", optional_override([](SkContourMeasure& self, SkScalar startD,
                                                     SkScalar stopD, bool startWithMoveTo) -> SkPath {
            SkPath p;
            bool ok = self.getSegment(startD, stopD, &p, startWithMoveTo);
            if (ok) {
                return p;
            }
            return SkPath();
        }))
        .function("isClosed", &SkContourMeasure::isClosed)
        .function("length", &SkContourMeasure::length);

#ifndef CK_NO_FONTS
    class_<SkFont>("Font")
        .constructor<>()
        .constructor<sk_sp<SkTypeface>>()
        .constructor<sk_sp<SkTypeface>, SkScalar>()
        .constructor<sk_sp<SkTypeface>, SkScalar, SkScalar, SkScalar>()
        .function("_getGlyphWidthBounds", optional_override([](SkFont& self, WASMPointerU16 gPtr,
                                                          int numGlyphs, WASMPointerF32 wPtr,
                                                          WASMPointerF32 rPtr,
                                                          SkPaint* paint) {
            const SkGlyphID* glyphs = reinterpret_cast<const SkGlyphID*>(gPtr);
            // On the JS side only one of these is set at a time for easier ergonomics.
            SkRect* outputRects = reinterpret_cast<SkRect*>(rPtr);
            SkScalar* outputWidths = reinterpret_cast<SkScalar*>(wPtr);
            self.getWidthsBounds(glyphs, numGlyphs, outputWidths, outputRects, paint);
        }), allow_raw_pointers())
        .function("_getGlyphIDs", optional_override([](SkFont& self, WASMPointerU8 sptr,
                                                       size_t strLen, size_t expectedCodePoints,
                                                       WASMPointerU16 iPtr) -> int {
            char* str = reinterpret_cast<char*>(sptr);
            SkGlyphID* glyphIDs = reinterpret_cast<SkGlyphID*>(iPtr);

            int actualCodePoints = self.textToGlyphs(str, strLen, SkTextEncoding::kUTF8,
                                                     glyphIDs, expectedCodePoints);
            return actualCodePoints;
        }))
        .function("getMetrics", optional_override([](SkFont& self) -> JSObject {
            SkFontMetrics fm;
            self.getMetrics(&fm);

            JSObject j = emscripten::val::object();
            j.set("ascent",  fm.fAscent);
            j.set("descent", fm.fDescent);
            j.set("leading", fm.fLeading);
            if (!(fm.fFlags & SkFontMetrics::kBoundsInvalid_Flag)) {
                const float rect[] = {
                    fm.fXMin, fm.fTop, fm.fXMax, fm.fBottom
                };
                j.set("bounds", MakeTypedArray(4, rect));
            }
            return j;
        }))
        .function("_getGlyphIntercepts", optional_override([](SkFont& self,
                                                             WASMPointerU16 gPtr, size_t numGlyphs, bool ownGlyphs,
                                                             WASMPointerF32 pPtr, size_t numPos, bool ownPos,
                                                             float top, float bottom) -> Float32Array {
            JSSpan<uint16_t> glyphs(gPtr, numGlyphs, ownGlyphs);
            JSSpan<float>    pos   (pPtr, numPos, ownPos);
            if (glyphs.size() > (pos.size() >> 1)) {
                return emscripten::val("Not enough x,y position pairs for glyphs");
            }
            auto sects  = self.getIntercepts(glyphs.data(), SkToInt(glyphs.size()),
                                             (const SkPoint*)pos.data(), top, bottom);
            return MakeTypedArray(sects.size(), (const float*)sects.data());
        }), allow_raw_pointers())
        .function("getScaleX", &SkFont::getScaleX)
        .function("getSize", &SkFont::getSize)
        .function("getSkewX", &SkFont::getSkewX)
        .function("isEmbolden", &SkFont::isEmbolden)
        .function("getTypeface", &SkFont::getTypeface, allow_raw_pointers())
        .function("setEdging", &SkFont::setEdging)
        .function("setEmbeddedBitmaps", &SkFont::setEmbeddedBitmaps)
        .function("setHinting", &SkFont::setHinting)
        .function("setLinearMetrics", &SkFont::setLinearMetrics)
        .function("setScaleX", &SkFont::setScaleX)
        .function("setSize", &SkFont::setSize)
        .function("setSkewX", &SkFont::setSkewX)
        .function("setEmbolden", &SkFont::setEmbolden)
        .function("setSubpixel", &SkFont::setSubpixel)
        .function("setTypeface", &SkFont::setTypeface, allow_raw_pointers());

    class_<SkFontMgr>("FontMgr")
        .smart_ptr<sk_sp<SkFontMgr>>("sk_sp<FontMgr>")
        .class_function("_fromData", optional_override([](WASMPointerU32 dPtr,
                                                          WASMPointerU32 sPtr,
                                                          int numFonts)->sk_sp<SkFontMgr> {
            auto datas = reinterpret_cast<const uint8_t**>(dPtr);
            auto sizes = reinterpret_cast<const size_t*>(sPtr);

            std::unique_ptr<sk_sp<SkData>[]> skdatas(new sk_sp<SkData>[numFonts]);
            for (int i = 0; i < numFonts; ++i) {
                skdatas[i] = SkData::MakeFromMalloc(datas[i], sizes[i]);
            }

            return SkFontMgr_New_Custom_Data(SkSpan(skdatas.get(), numFonts));
        }), allow_raw_pointers())
        .function("countFamilies", &SkFontMgr::countFamilies)
        .function("getFamilyName", optional_override([](SkFontMgr& self, int index)->JSString {
            if (index < 0 || index >= self.countFamilies()) {
                return emscripten::val::null();
            }
            SkString s;
            self.getFamilyName(index, &s);
            return emscripten::val(s.c_str());
        }))
        .function("matchFamilyStyle", optional_override([](SkFontMgr& self, std::string name, emscripten::val jsFontStyle)->sk_sp<SkTypeface> {
            auto weight = SkFontStyle::Weight(jsFontStyle["weight"].isUndefined() ? SkFontStyle::kNormal_Weight : jsFontStyle["weight"].as<int>());
            auto width = SkFontStyle::Width(jsFontStyle["width"].isUndefined() ? SkFontStyle::kNormal_Width : jsFontStyle["width"].as<int>());
            auto slant = SkFontStyle::Slant(jsFontStyle["slant"].isUndefined() ? SkFontStyle::kUpright_Slant : static_cast<SkFontStyle::Slant>(jsFontStyle["slant"].as<int>()));

            SkFontStyle style(weight, width, slant);

            return self.matchFamilyStyle(name.c_str(), style);
    }), allow_raw_pointers())
#ifdef SK_DEBUG
        .function("dumpFamilies", optional_override([](SkFontMgr& self) {
            int numFam = self.countFamilies();
            SkDebugf("There are %d font families\n", numFam);
            for (int i = 0 ; i< numFam; i++) {
                SkString s;
                self.getFamilyName(i, &s);
                SkDebugf("\t%s\n", s.c_str());
            }
        }))
#endif
        .function("_makeTypefaceFromData", optional_override([](SkFontMgr& self,
                                                WASMPointerU8 fPtr,
                                                int flen)->sk_sp<SkTypeface> {
        uint8_t* font = reinterpret_cast<uint8_t*>(fPtr);
        sk_sp<SkData> fontData = SkData::MakeFromMalloc(font, flen);

        return self.makeFromData(fontData);
    }), allow_raw_pointers());
#endif // CK_NO_FONTS

    class_<SkImage>("Image")
        .smart_ptr<sk_sp<SkImage>>("sk_sp<Image>")
#ifdef CK_ENABLE_WEBGL
        .class_function("_makeFromGenerator", &MakeImageFromGenerator)
#endif
        // Note that this needs to be cleaned up with delete().
        .function("getColorSpace", optional_override([](sk_sp<SkImage> self)->sk_sp<SkColorSpace> {
            return self->imageInfo().refColorSpace();
        }), allow_raw_pointers())
        .function("getImageInfo", optional_override([](sk_sp<SkImage> self)->JSObject {
            // We cannot return a SimpleImageInfo because the colorspace object would be leaked.
            JSObject result = emscripten::val::object();
            SkImageInfo ii = self->imageInfo();
            result.set("alphaType", ii.alphaType());
            result.set("colorType", ii.colorType());
            result.set("height", ii.height());
            result.set("width", ii.width());
            return result;
        }))
        .function("height", &SkImage::height)
       .function("_encodeToBytes", optional_override([](sk_sp<SkImage> self,
                                                        SkEncodedImageFormat fmt,
                                                        int quality) -> Uint8Array {
            return encodeImage(nullptr, self, fmt, quality);
        }))
#if defined(ENABLE_GPU)
        .function("_encodeToBytes", optional_override([](sk_sp<SkImage> self,
                                                         SkEncodedImageFormat fmt,
                                                         int quality,
                                                         GrDirectContext* dContext) -> Uint8Array {
            return encodeImage(dContext, self, fmt, quality);
        }), allow_raw_pointers())
#endif
        .function("makeCopyWithDefaultMipmaps", optional_override([](sk_sp<SkImage> self)->sk_sp<SkImage> {
            return self->withDefaultMipmaps();
        }))
        .function("_makeShaderCubic", optional_override([](sk_sp<SkImage> self,
                                 SkTileMode tx, SkTileMode ty,
                                 float B, float C, // See SkSamplingOptions.h for docs.
                                 WASMPointerF32 mPtr)->sk_sp<SkShader> {
            OptionalMatrix localMatrix(mPtr);
            return self->makeShader(tx, ty, SkSamplingOptions({B, C}), mPtr ? &localMatrix
                                                                            : nullptr);
        }), allow_raw_pointers())
        .function("_makeShaderOptions", optional_override([](sk_sp<SkImage> self,
                                 SkTileMode tx, SkTileMode ty,
                                 SkFilterMode filter, SkMipmapMode mipmap,
                                 WASMPointerF32 mPtr)->sk_sp<SkShader> {
            OptionalMatrix localMatrix(mPtr);
            return self->makeShader(tx, ty, {filter, mipmap}, mPtr ? &localMatrix : nullptr);
        }), allow_raw_pointers())
#if defined(ENABLE_GPU)
        .function("_readPixels", optional_override([](sk_sp<SkImage> self,
                                 SimpleImageInfo sii, WASMPointerU8 pPtr,
                                 size_t dstRowBytes, int srcX, int srcY,
                                 GrDirectContext* dContext)->bool {
            uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
            SkImageInfo ii = toSkImageInfo(sii);
            return self->readPixels(dContext, ii, pixels, dstRowBytes, srcX, srcY);
        }), allow_raw_pointers())
#endif
        .function("_readPixels", optional_override([](sk_sp<SkImage> self,
                                 SimpleImageInfo sii, WASMPointerU8 pPtr,
                                 size_t dstRowBytes, int srcX, int srcY)->bool {
            uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
            SkImageInfo ii = toSkImageInfo(sii);
            return self->readPixels(nullptr, ii, pixels, dstRowBytes, srcX, srcY);
        }), allow_raw_pointers())
        .function("width", &SkImage::width);

    class_<SkImageFilter>("ImageFilter")
        .smart_ptr<sk_sp<SkImageFilter>>("sk_sp<ImageFilter>")
        .function("_getOutputBounds", optional_override([](const SkImageFilter& self, WASMPointerF32 bPtr, WASMPointerF32 mPtr, WASMPointerU32 oPtr)->void {
          SkRect* rect = reinterpret_cast<SkRect*>(bPtr);
          OptionalMatrix ctm(mPtr);
          SkIRect* output = reinterpret_cast<SkIRect*>(oPtr);
          output[0] = self.filterBounds(ctm.mapRect(*rect).roundOut(), ctm, SkImageFilter::kForward_MapDirection);
        }))
        .class_function("MakeBlend", optional_override([](SkBlendMode mode, sk_sp<SkImageFilter> background,
                                                          sk_sp<SkImageFilter> foreground)->sk_sp<SkImageFilter> {
            return SkImageFilters::Blend(mode, background, foreground);
        }))
        .class_function("MakeBlur", optional_override([](SkScalar sigmaX, SkScalar sigmaY,
                                                         SkTileMode tileMode, sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            return SkImageFilters::Blur(sigmaX, sigmaY, tileMode, input);
        }))
        .class_function("MakeColorFilter", optional_override([](sk_sp<SkColorFilter> cf,
                                                                sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            return SkImageFilters::ColorFilter(cf, input);
        }))
        .class_function("MakeCompose", &SkImageFilters::Compose)
        .class_function("MakeDilate", optional_override([](SkScalar radiusX, SkScalar radiusY,
                                                           sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            return SkImageFilters::Dilate(radiusX, radiusY, input);
        }))
        .class_function("MakeDisplacementMap", optional_override([](SkColorChannel xChannelSelector,
                                                                    SkColorChannel yChannelSelector,
                                                                    SkScalar scale, sk_sp<SkImageFilter> displacement,
                                                                    sk_sp<SkImageFilter> color)->sk_sp<SkImageFilter> {
            return SkImageFilters::DisplacementMap(xChannelSelector, yChannelSelector,
                                                   scale, displacement, color);
        }))
        .class_function("MakeShader", optional_override([](sk_sp<SkShader> shader)->sk_sp<SkImageFilter> {
            return SkImageFilters::Shader(shader);
        }))
        .class_function("_MakeDropShadow", optional_override([](SkScalar dx, SkScalar dy,
                                                               SkScalar sigmaX, SkScalar sigmaY,
                                                               WASMPointerF32 cPtr, sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            SkColor4f c = ptrToSkColor4f(cPtr);
            return SkImageFilters::DropShadow(dx, dy, sigmaX, sigmaY, c.toSkColor(), input);
        }))
        .class_function("_MakeDropShadowOnly", optional_override([](SkScalar dx, SkScalar dy,
                                                                   SkScalar sigmaX, SkScalar sigmaY,
                                                                   WASMPointerF32 cPtr, sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            SkColor4f c = ptrToSkColor4f(cPtr);
            return SkImageFilters::DropShadowOnly(dx, dy, sigmaX, sigmaY, c.toSkColor(), input);
        }))
        .class_function("MakeErode", optional_override([](SkScalar radiusX, SkScalar radiusY,
                                                           sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            return SkImageFilters::Erode(radiusX, radiusY, input);
        }))
        .class_function("_MakeImageCubic", optional_override([](sk_sp<SkImage> image,
                                                                     float B, float C,
                                                                     WASMPointerF32 srcPtr,
                                                                     WASMPointerF32 dstPtr
                                                                     )->sk_sp<SkImageFilter> {
            const SkRect* src = reinterpret_cast<const SkRect*>(srcPtr);
            const SkRect* dst = reinterpret_cast<const SkRect*>(dstPtr);
            if (src && dst) {
                return SkImageFilters::Image(image, *src, *dst, SkSamplingOptions({B, C}));
            }
            return SkImageFilters::Image(image, SkSamplingOptions({B, C}));
        }))
        .class_function("_MakeImageOptions", optional_override([](sk_sp<SkImage> image,
                                                                       SkFilterMode fm,
                                                                       SkMipmapMode mm,
                                                                       WASMPointerF32 srcPtr,
                                                                       WASMPointerF32 dstPtr
                                                                       )->sk_sp<SkImageFilter> {
            const SkRect* src = reinterpret_cast<const SkRect*>(srcPtr);
            const SkRect* dst = reinterpret_cast<const SkRect*>(dstPtr);
            if (src && dst) {
                return SkImageFilters::Image(image, *src, *dst, SkSamplingOptions(fm, mm));
            }
            return SkImageFilters::Image(image, SkSamplingOptions(fm, mm));
        }))
        .class_function("_MakeMatrixTransformCubic",
                        optional_override([](WASMPointerF32 mPtr, float B, float C,
                                             sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            OptionalMatrix matr(mPtr);
            return SkImageFilters::MatrixTransform(matr, SkSamplingOptions({B, C}), input);
        }))
        .class_function("_MakeMatrixTransformOptions",
                        optional_override([](WASMPointerF32 mPtr, SkFilterMode fm, SkMipmapMode mm,
                                             sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            OptionalMatrix matr(mPtr);
            return SkImageFilters::MatrixTransform(matr, SkSamplingOptions(fm, mm), input);
        }))
        .class_function("MakeOffset", optional_override([](SkScalar dx, SkScalar dy,
                                                           sk_sp<SkImageFilter> input)->sk_sp<SkImageFilter> {
            return SkImageFilters::Offset(dx, dy, input);
        }));

    class_<SkMaskFilter>("MaskFilter")
        .smart_ptr<sk_sp<SkMaskFilter>>("sk_sp<MaskFilter>")
        .class_function("MakeBlur", optional_override([](SkBlurStyle style, SkScalar sigma, bool respectCTM)->sk_sp<SkMaskFilter> {
        // Adds a little helper because emscripten doesn't expose default params.
        return SkMaskFilter::MakeBlur(style, sigma, respectCTM);
    }), allow_raw_pointers());

    class_<SkPaint>("Paint")
        .constructor<>()
        .function("copy", optional_override([](const SkPaint& self)->SkPaint {
            SkPaint p(self);
            return p;
        }))
        // provide an allocated place to put the returned color
        .function("_getColor", optional_override([](SkPaint& self, WASMPointerF32 cPtr)->void {
            const SkColor4f& c = self.getColor4f();
            float* fourFloats = reinterpret_cast<float*>(cPtr);
            memcpy(fourFloats, c.vec(), 4 * sizeof(SkScalar));
        }))
        .function("getStrokeCap", &SkPaint::getStrokeCap)
        .function("getStrokeJoin", &SkPaint::getStrokeJoin)
        .function("getStrokeMiter", &SkPaint::getStrokeMiter)
        .function("getStrokeWidth", &SkPaint::getStrokeWidth)
        .function("setAntiAlias", &SkPaint::setAntiAlias)
        .function("setAlphaf", &SkPaint::setAlphaf)
        .function("setBlendMode", &SkPaint::setBlendMode)
        .function("setBlender", &SkPaint::setBlender)
        .function("_setColor", optional_override([](SkPaint& self, WASMPointerF32 cPtr,
                sk_sp<SkColorSpace> colorSpace) {
            self.setColor(ptrToSkColor4f(cPtr), colorSpace.get());
        }))
        .function("setColorInt", optional_override([](SkPaint& self, SkColor color) {
            self.setColor(SkColor4f::FromColor(color), nullptr);
        }))
        .function("setColorInt", optional_override([](SkPaint& self, SkColor color,
                sk_sp<SkColorSpace> colorSpace) {
            self.setColor(SkColor4f::FromColor(color), colorSpace.get());
        }))
        .function("setColorFilter", &SkPaint::setColorFilter)
        .function("setDither", &SkPaint::setDither)
        .function("setImageFilter", &SkPaint::setImageFilter)
        .function("setMaskFilter", &SkPaint::setMaskFilter)
        .function("setPathEffect", &SkPaint::setPathEffect)
        .function("setShader", &SkPaint::setShader)
        .function("setStrokeCap", &SkPaint::setStrokeCap)
        .function("setStrokeJoin", &SkPaint::setStrokeJoin)
        .function("setStrokeMiter", &SkPaint::setStrokeMiter)
        .function("setStrokeWidth", &SkPaint::setStrokeWidth)
        .function("setStyle", &SkPaint::setStyle);

    class_<SkColorSpace>("ColorSpace")
        .smart_ptr<sk_sp<SkColorSpace>>("sk_sp<ColorSpace>")
        .class_function("Equals", optional_override([](sk_sp<SkColorSpace> a, sk_sp<SkColorSpace> b)->bool {
            return SkColorSpace::Equals(a.get(), b.get());
        }))
        // These are private because they are to be called once in interface.js to
        // avoid clients having to delete the returned objects.
        .class_function("_MakeSRGB", &SkColorSpace::MakeSRGB)
        .class_function("_MakeDisplayP3", optional_override([]()->sk_sp<SkColorSpace> {
            return SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3);
        }))
        .class_function("_MakeAdobeRGB", optional_override([]()->sk_sp<SkColorSpace> {
            return SkColorSpace::MakeRGB(SkNamedTransferFn::k2Dot2, SkNamedGamut::kAdobeRGB);
        }));

    class_<SkPathEffect>("PathEffect")
        .smart_ptr<sk_sp<SkPathEffect>>("sk_sp<PathEffect>")
        .class_function("MakeCorner", &SkCornerPathEffect::Make)
        .class_function("_MakeDash", optional_override([](WASMPointerF32 cptr, int count,
                                                          SkScalar phase)->sk_sp<SkPathEffect> {
            const float* intervals = reinterpret_cast<const float*>(cptr);
            return SkDashPathEffect::Make(intervals, count, phase);
        }), allow_raw_pointers())
        .class_function("MakeDiscrete", &SkDiscretePathEffect::Make)
        .class_function("_MakeLine2D", optional_override([](SkScalar width,
                                                            WASMPointerF32 mPtr)->sk_sp<SkPathEffect> {
            SkMatrix matrix;
            const SkScalar* nineMatrixValues = reinterpret_cast<const SkScalar*>(mPtr);
            matrix.set9(nineMatrixValues);
            return SkLine2DPathEffect::Make(width, matrix);
        }), allow_raw_pointers())
        .class_function("MakePath1D", &SkPath1DPathEffect::Make)
        .class_function("_MakePath2D", optional_override([](WASMPointerF32 mPtr,
                                                          SkPath path)->sk_sp<SkPathEffect> {
            SkMatrix matrix;
            const SkScalar* nineMatrixValues = reinterpret_cast<const SkScalar*>(mPtr);
            matrix.set9(nineMatrixValues);
            return SkPath2DPathEffect::Make(matrix, path);
        }), allow_raw_pointers());

    // TODO(kjlubick, reed) Make SkPath immutable and only creatable via a factory/builder.
    class_<SkPath>("Path")
        .constructor<>()
#ifdef CK_INCLUDE_PATHOPS
        .class_function("MakeFromOp", &MakePathFromOp)
#endif
        .class_function("MakeFromSVGString", &MakePathFromSVGString)
        .class_function("MakeFromPathInterpolation", &MakePathFromInterpolation)
        .class_function("CanInterpolate", &CanInterpolate)
        .class_function("_MakeFromCmds", &MakePathFromCmds)
        .class_function("_MakeFromVerbsPointsWeights", &MakePathFromVerbsPointsWeights)
        .function("_addArc", optional_override([](SkPath& self,
                                                   WASMPointerF32 fPtr,
                                                   SkScalar startAngle, SkScalar sweepAngle)->void {
            const SkRect* oval = reinterpret_cast<const SkRect*>(fPtr);
            self.addArc(*oval, startAngle, sweepAngle);
        }))
        .function("_addOval", optional_override([](SkPath& self,
                                                   WASMPointerF32 fPtr,
                                                   bool ccw, unsigned start)->void {
            const SkRect* oval = reinterpret_cast<const SkRect*>(fPtr);
            self.addOval(*oval, ccw ? SkPathDirection::kCCW : SkPathDirection::kCW, start);
        }))
        .function("_addCircle", optional_override([](SkPath& self,
                                                   SkScalar x,
                                                   SkScalar y,
                                                   SkScalar r,
                                                   bool ccw)->void {
            self.addCircle(x, y, r, ccw ? SkPathDirection::kCCW : SkPathDirection::kCW);
        }))
        // interface.js has 3 overloads of addPath
        .function("_addPath", &ApplyAddPath)
        .function("_addPoly", optional_override([](SkPath& self,
                                                   WASMPointerF32 fPtr,
                                                   int count, bool close)->void {
            const SkPoint* pts = reinterpret_cast<const SkPoint*>(fPtr);
            self.addPoly(pts, count, close);
        }))
        .function("_addRect", optional_override([](SkPath& self,
                                                   WASMPointerF32 fPtr,
                                                   bool ccw)->void {
            const SkRect* rect = reinterpret_cast<const SkRect*>(fPtr);
            self.addRect(*rect, ccw ? SkPathDirection::kCCW : SkPathDirection::kCW);
        }))
        .function("_addRRect", optional_override([](SkPath& self,
                                                   WASMPointerF32 fPtr,
                                                   bool ccw)->void {
            self.addRRect(ptrToSkRRect(fPtr), ccw ? SkPathDirection::kCCW : SkPathDirection::kCW);
        }))
        .function("_addVerbsPointsWeights", &PathAddVerbsPointsWeights)
        .function("_arcToOval", optional_override([](SkPath& self,
                                                   WASMPointerF32 fPtr, SkScalar startAngle,
                                                   SkScalar sweepAngle, bool forceMoveTo)->void {
            const SkRect* oval = reinterpret_cast<const SkRect*>(fPtr);
            self.arcTo(*oval, startAngle, sweepAngle, forceMoveTo);
        }))
        .function("_arcToRotated", &ApplyArcToArcSize)
        .function("_arcToTangent", ApplyArcToTangent)
        .function("_close", &ApplyClose)
        .function("_conicTo", &ApplyConicTo)
        .function("countPoints", &SkPath::countPoints)
        .function("contains", &SkPath::contains)
        .function("_cubicTo", &ApplyCubicTo)
        .function("_getPoint", optional_override([](SkPath& self, int index,
                                                    WASMPointerF32 oPtr)->void {
            SkPoint* output = reinterpret_cast<SkPoint*>(oPtr);
            *output = self.getPoint(index);
        }))
        .function("isEmpty",  &SkPath::isEmpty)
        .function("isVolatile", &SkPath::isVolatile)
        .function("_lineTo", &ApplyLineTo)
        .function("_moveTo", &ApplyMoveTo)
        .function("_quadTo", &ApplyQuadTo)
        .function("_rArcTo", &ApplyRArcToArcSize)
        .function("_rConicTo", &ApplyRConicTo)
        .function("_rCubicTo", &ApplyRCubicTo)
        .function("_rLineTo", &ApplyRLineTo)
        .function("_rMoveTo", &ApplyRMoveTo)
        .function("_rQuadTo", &ApplyRQuadTo)
        .function("reset", &ApplyReset)
        .function("rewind", &ApplyRewind)
        .function("setIsVolatile", &SkPath::setIsVolatile)
        .function("_transform", select_overload<void(SkPath&, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar)>(&ApplyTransform))

        // PathEffects
        .function("_dash", &ApplyDash)
        .function("_trim", &ApplyTrim)
        .function("_stroke", &ApplyStroke)

#ifdef CK_INCLUDE_PATHOPS
        // PathOps
        .function("_simplify", &ApplySimplify)
        .function("_op", &ApplyPathOp)
        .function("makeAsWinding", &MakeAsWinding)
#endif
        // Exporting
        .function("toSVGString", &ToSVGString)
        .function("toCmds", &ToCmds)

        .function("setFillType", select_overload<void(SkPathFillType)>(&SkPath::setFillType))
        .function("getFillType", &SkPath::getFillType)
        .function("_getBounds", optional_override([](SkPath& self,
                                                     WASMPointerF32 fPtr)->void {
            SkRect* output = reinterpret_cast<SkRect*>(fPtr);
            output[0] = self.getBounds();
        }))
        .function("_computeTightBounds", optional_override([](SkPath& self,
                                                              WASMPointerF32 fPtr)->void {
            SkRect* output = reinterpret_cast<SkRect*>(fPtr);
            output[0] = self.computeTightBounds();
        }))
        .function("equals", &Equals)
        .function("copy", &CopyPath)
#ifdef SK_DEBUG
        .function("dump", select_overload<void() const>(&SkPath::dump))
        .function("dumpHex", select_overload<void() const>(&SkPath::dumpHex))
#endif
        ;

    static SkRTreeFactory bbhFactory;
    class_<SkPictureRecorder>("PictureRecorder")
        .constructor<>()
        .function("_beginRecording", optional_override([](SkPictureRecorder& self,
                                                          WASMPointerF32 fPtr,
                                                          bool computeBounds) -> SkCanvas* {
            SkRect* bounds = reinterpret_cast<SkRect*>(fPtr);
            return self.beginRecording(*bounds, computeBounds ? &bbhFactory : nullptr);
        }), allow_raw_pointers())
        .function("finishRecordingAsPicture", optional_override([](SkPictureRecorder& self)
                                                                   -> sk_sp<SkPicture> {
            return self.finishRecordingAsPicture();
        }), allow_raw_pointers());

    class_<SkPicture>("Picture")
        .smart_ptr<sk_sp<SkPicture>>("sk_sp<Picture>")
        .function("_makeShader",  optional_override([](SkPicture& self,
                                 SkTileMode tmx, SkTileMode tmy, SkFilterMode mode,
                                 WASMPointerF32 mPtr, WASMPointerF32 rPtr) -> sk_sp<SkShader> {
            OptionalMatrix localMatrix(mPtr);
            SkRect* tileRect = reinterpret_cast<SkRect*>(rPtr);
            return self.makeShader(tmx, tmy, mode, mPtr ? &localMatrix : nullptr, tileRect);
        }), allow_raw_pointers())
        .function("_cullRect", optional_override([](SkPicture& self,
                                                     WASMPointerF32 fPtr)->void {
            SkRect* output = reinterpret_cast<SkRect*>(fPtr);
            output[0] = self.cullRect();
        }))
        .function("approximateBytesUsed", &SkPicture::approximateBytesUsed)
#ifdef CK_SERIALIZE_SKP
        // The serialized format of an SkPicture (informally called an "skp"), is not something
        // that clients should ever rely on.  The format may change at anytime and no promises
        // are made for backwards or forward compatibility.
        .function("serialize", optional_override([](SkPicture& self) -> Uint8Array {
            // We want to make sure we always save the underlying data of the Typeface to the
            // SkPicture. By default, the data for "system" fonts is not saved, just an identifier
            // (e.g. the family name and style). We do not want the user to have to supply a
            // FontMgr with the correct fonts by name when deserializing, so we choose to always
            // serialize the underlying data. This makes the SKPs a bit bigger, but easier to use.
            SkSerialProcs sp;
            sp.fTypefaceProc = &alwaysSaveTypefaceBytes;
            sp.fImageProc = [](SkImage* img, void*) -> sk_sp<SkData> {
                return SkPngEncoder::Encode(nullptr, img, SkPngEncoder::Options{});
            };

            sk_sp<SkData> data = self.serialize(&sp);
            if (!data) {
                return emscripten::val::null();
            }
            return toBytes(data);
        }), allow_raw_pointers())
#endif
    ;

    class_<SkShader>("Shader")
        .smart_ptr<sk_sp<SkShader>>("sk_sp<Shader>")
        .class_function("MakeBlend", select_overload<sk_sp<SkShader>(SkBlendMode, sk_sp<SkShader>, sk_sp<SkShader>)>(&SkShaders::Blend))
        .class_function("_MakeColor",
            optional_override([](WASMPointerF32 cPtr, sk_sp<SkColorSpace> colorSpace)->sk_sp<SkShader> {
                return SkShaders::Color(ptrToSkColor4f(cPtr), colorSpace);
            })
        )
        .class_function("MakeFractalNoise", optional_override([](
                                                SkScalar baseFreqX, SkScalar baseFreqY,
                                                int numOctaves, SkScalar seed,
                                                int tileW, int tileH)->sk_sp<SkShader> {
            // if tileSize is empty (e.g. tileW <= 0 or tileH <= 0, it will be ignored.
            SkISize tileSize = SkISize::Make(tileW, tileH);
            return SkShaders::MakeFractalNoise(baseFreqX, baseFreqY, numOctaves, seed, &tileSize);
        }))
         // Here and in other gradient functions, cPtr is a pointer to an array of data
         // representing colors. whether this is an array of SkColor or SkColor4f is indicated
         // by the colorType argument. Only RGBA_8888 and RGBA_F32 are accepted.
        .class_function("_MakeLinearGradient", optional_override([](
                                         WASMPointerF32 fourFloatsPtr,
                                         WASMPointerF32 cPtr, SkColorType colorType,
                                         WASMPointerF32 pPtr,
                                         int count, SkTileMode mode, uint32_t flags,
                                         WASMPointerF32 mPtr,
                                         sk_sp<SkColorSpace> colorSpace)->sk_sp<SkShader> {
             const SkPoint* points = reinterpret_cast<const SkPoint*>(fourFloatsPtr);
             const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
             OptionalMatrix localMatrix(mPtr);

             if (colorType == SkColorType::kRGBA_F32_SkColorType) {
                 const SkColor4f* colors  = reinterpret_cast<const SkColor4f*>(cPtr);
                 return SkGradientShader::MakeLinear(points, colors, colorSpace, positions, count,
                                                     mode, flags,
                                                     mPtr ? &localMatrix : nullptr);
             } else if (colorType == SkColorType::kRGBA_8888_SkColorType) {
                 const SkColor* colors  = reinterpret_cast<const SkColor*>(cPtr);
                 return SkGradientShader::MakeLinear(points, colors, positions, count,
                                                     mode, flags,
                                                     mPtr ? &localMatrix : nullptr);
             }
             SkDebugf("%d is not an accepted colorType\n", colorType);
             return nullptr;
         }), allow_raw_pointers())
        .class_function("_MakeRadialGradient", optional_override([](
                                         SkScalar cx, SkScalar cy, SkScalar radius,
                                         WASMPointerF32 cPtr, SkColorType colorType,
                                         WASMPointerF32 pPtr,
                                         int count, SkTileMode mode, uint32_t flags,
                                         WASMPointerF32 mPtr,
                                         sk_sp<SkColorSpace> colorSpace)->sk_sp<SkShader> {
            const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
            OptionalMatrix localMatrix(mPtr);
            if (colorType == SkColorType::kRGBA_F32_SkColorType) {
               const SkColor4f* colors  = reinterpret_cast<const SkColor4f*>(cPtr);
               return SkGradientShader::MakeRadial({cx, cy}, radius, colors, colorSpace,
                                                   positions, count, mode, flags,
                                                   mPtr ? &localMatrix : nullptr);
            } else if (colorType == SkColorType::kRGBA_8888_SkColorType) {
               const SkColor* colors  = reinterpret_cast<const SkColor*>(cPtr);
               return SkGradientShader::MakeRadial({cx, cy}, radius, colors, positions,
                                                   count, mode, flags,
                                                   mPtr ? &localMatrix : nullptr);
            }
            SkDebugf("%d is not an accepted colorType\n", colorType);
            return nullptr;
        }), allow_raw_pointers())
        .class_function("_MakeSweepGradient", optional_override([](SkScalar cx, SkScalar cy,
                                         WASMPointerF32 cPtr, SkColorType colorType,
                                         WASMPointerF32 pPtr,
                                         int count, SkTileMode mode,
                                         SkScalar startAngle, SkScalar endAngle,
                                         uint32_t flags,
                                         WASMPointerF32 mPtr,
                                         sk_sp<SkColorSpace> colorSpace)->sk_sp<SkShader> {
            const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
            OptionalMatrix localMatrix(mPtr);
            if (colorType == SkColorType::kRGBA_F32_SkColorType) {
               const SkColor4f* colors  = reinterpret_cast<const SkColor4f*>(cPtr);
               return SkGradientShader::MakeSweep(cx, cy, colors, colorSpace, positions, count,
                                                  mode, startAngle, endAngle, flags,
                                                  mPtr ? &localMatrix : nullptr);
            } else if (colorType == SkColorType::kRGBA_8888_SkColorType) {
               const SkColor* colors  = reinterpret_cast<const SkColor*>(cPtr);
               return SkGradientShader::MakeSweep(cx, cy, colors, positions, count,
                                                  mode, startAngle, endAngle, flags,
                                                  mPtr ? &localMatrix : nullptr);
            }
            SkDebugf("%d is not an accepted colorType\n", colorType);
            return nullptr;
        }), allow_raw_pointers())
        .class_function("MakeTurbulence", optional_override([](
                                                SkScalar baseFreqX, SkScalar baseFreqY,
                                                int numOctaves, SkScalar seed,
                                                int tileW, int tileH)->sk_sp<SkShader> {
            // if tileSize is empty (e.g. tileW <= 0 or tileH <= 0, it will be ignored.
            SkISize tileSize = SkISize::Make(tileW, tileH);
            return SkShaders::MakeTurbulence(baseFreqX, baseFreqY, numOctaves, seed, &tileSize);
        }))
        .class_function("_MakeTwoPointConicalGradient", optional_override([](
                                         WASMPointerF32 fourFloatsPtr,
                                         SkScalar startRadius, SkScalar endRadius,
                                         WASMPointerF32 cPtr, SkColorType colorType,
                                         WASMPointerF32 pPtr,
                                         int count, SkTileMode mode, uint32_t flags,
                                         WASMPointerF32 mPtr,
                                         sk_sp<SkColorSpace> colorSpace)->sk_sp<SkShader> {
            const SkPoint* startAndEnd = reinterpret_cast<const SkPoint*>(fourFloatsPtr);
            const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
            OptionalMatrix localMatrix(mPtr);

            if (colorType == SkColorType::kRGBA_F32_SkColorType) {
               const SkColor4f* colors  = reinterpret_cast<const SkColor4f*>(cPtr);
               return SkGradientShader::MakeTwoPointConical(startAndEnd[0], startRadius,
                                                            startAndEnd[1], endRadius,
                                                            colors, colorSpace, positions, count, mode,
                                                            flags,
                                                            mPtr ? &localMatrix : nullptr);
            } else if (colorType == SkColorType::kRGBA_8888_SkColorType) {
                const SkColor* colors = reinterpret_cast<const SkColor*>(cPtr);
                return SkGradientShader::MakeTwoPointConical(startAndEnd[0],
                                                             startRadius,
                                                             startAndEnd[1],
                                                             endRadius,
                                                             colors,
                                                             positions,
                                                             count,
                                                             mode,
                                                             flags,
                                                             mPtr ? &localMatrix : nullptr);
            }
            SkDebugf("%d is not an accepted colorType\n", colorType);
            return nullptr;
        }), allow_raw_pointers());

#ifdef CK_INCLUDE_RUNTIME_EFFECT
    class_<SkSL::DebugTrace>("DebugTrace")
        .smart_ptr<sk_sp<SkSL::DebugTrace>>("sk_sp<DebugTrace>")
        .function("writeTrace", optional_override([](SkSL::DebugTrace& self) -> std::string {
            SkDynamicMemoryWStream wstream;
            self.writeTrace(&wstream);
            sk_sp<SkData> trace = wstream.detachAsData();
            return std::string(reinterpret_cast<const char*>(trace->bytes()), trace->size());
        }));

    value_object<SkRuntimeEffect::TracedShader>("TracedShader")
        .field("shader",     &SkRuntimeEffect::TracedShader::shader)
        .field("debugTrace", &SkRuntimeEffect::TracedShader::debugTrace);

    class_<SkRuntimeEffect>("RuntimeEffect")
        .smart_ptr<sk_sp<SkRuntimeEffect>>("sk_sp<RuntimeEffect>")
        .class_function("_Make", optional_override([](std::string sksl,
                                                     emscripten::val errHandler
                                                    )->sk_sp<SkRuntimeEffect> {
            SkString s(sksl.c_str(), sksl.length());
            auto [effect, errorText] = SkRuntimeEffect::MakeForShader(s);
            if (!effect) {
                errHandler.call<void>("onError", val(errorText.c_str()));
                return nullptr;
            }
            return effect;
        }))
        .class_function("_MakeForBlender", optional_override([](std::string sksl,
                                                     emscripten::val errHandler
                                                    )->sk_sp<SkRuntimeEffect> {
            SkString s(sksl.c_str(), sksl.length());
            auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(s);
            if (!effect) {
                errHandler.call<void>("onError", val(errorText.c_str()));
                return nullptr;
            }
            return effect;
        }))
        .class_function("MakeTraced", optional_override([](
                sk_sp<SkShader> shader,
                int traceCoordX,
                int traceCoordY) -> SkRuntimeEffect::TracedShader {
            return SkRuntimeEffect::MakeTraced(shader, SkIPoint::Make(traceCoordX, traceCoordY));
        }))
        .function("_makeShader", optional_override([](SkRuntimeEffect& self,
                                                      WASMPointerF32 fPtr,
                                                      size_t fLen,
                                                      bool shouldOwnUniforms,
                                                      WASMPointerF32 mPtr)->sk_sp<SkShader> {
            void* uniformData = reinterpret_cast<void*>(fPtr);
            castUniforms(uniformData, fLen, self);
            sk_sp<SkData> uniforms;
            if (shouldOwnUniforms) {
                uniforms = SkData::MakeFromMalloc(uniformData, fLen);
            } else {
                uniforms = SkData::MakeWithoutCopy(uniformData, fLen);
            }

            OptionalMatrix localMatrix(mPtr);
            return self.makeShader(uniforms, nullptr, 0, mPtr ? &localMatrix : nullptr);
        }))
        .function("_makeShaderWithChildren", optional_override([](SkRuntimeEffect& self,
                                                                  WASMPointerF32 fPtr,
                                                                  size_t fLen,
                                                                  bool shouldOwnUniforms,
                                                                  WASMPointerU32 cPtrs,
                                                                  size_t cLen,
                                                                  WASMPointerF32 mPtr)->sk_sp<SkShader> {
            void* uniformData = reinterpret_cast<void*>(fPtr);
            castUniforms(uniformData, fLen, self);
            sk_sp<SkData> uniforms;
            if (shouldOwnUniforms) {
                uniforms = SkData::MakeFromMalloc(uniformData, fLen);
            } else {
                uniforms = SkData::MakeWithoutCopy(uniformData, fLen);
            }

            sk_sp<SkShader>* children = new sk_sp<SkShader>[cLen];
            SkShader** childrenPtrs = reinterpret_cast<SkShader**>(cPtrs);
            for (size_t i = 0; i < cLen; i++) {
                // This bare pointer was already part of an sk_sp (owned outside of here),
                // so we want to ref the new sk_sp so makeShader doesn't clean it up.
                children[i] = sk_ref_sp<SkShader>(childrenPtrs[i]);
            }
            OptionalMatrix localMatrix(mPtr);
            auto s = self.makeShader(uniforms, children, cLen, mPtr ? &localMatrix : nullptr);
            delete[] children;
            return s;
        }))
        .function("_makeBlender", optional_override([](SkRuntimeEffect& self,
                                                       WASMPointerF32 fPtr,
                                                       size_t fLen,
                                                       bool shouldOwnUniforms)->sk_sp<SkBlender> {
            void* uniformData = reinterpret_cast<void*>(fPtr);
            castUniforms(uniformData, fLen, self);
            sk_sp<SkData> uniforms;
            if (shouldOwnUniforms) {
                uniforms = SkData::MakeFromMalloc(uniformData, fLen);
            } else {
                uniforms = SkData::MakeWithoutCopy(uniformData, fLen);
            }

            return self.makeBlender(uniforms, {});
        }))
        .function("getUniformCount", optional_override([](SkRuntimeEffect& self)->int {
            return self.uniforms().size();
        }))
        .function("getUniformFloatCount", optional_override([](SkRuntimeEffect& self)->int {
            return self.uniformSize() / sizeof(float);
        }))
        .function("getUniformName", optional_override([](SkRuntimeEffect& self, int i)->JSString {
            auto it = self.uniforms().begin() + i;
            return emscripten::val(std::string(it->name).c_str());
        }))
        .function("getUniform", optional_override([](SkRuntimeEffect& self, int i)->RuntimeEffectUniform {
            auto it = self.uniforms().begin() + i;
            RuntimeEffectUniform su = fromUniform(*it);
            return su;
        }));

    value_object<RuntimeEffectUniform>("RuntimeEffectUniform")
        .field("columns",   &RuntimeEffectUniform::columns)
        .field("rows",      &RuntimeEffectUniform::rows)
        .field("slot",      &RuntimeEffectUniform::slot)
        .field("isInteger", &RuntimeEffectUniform::isInteger);

    constant("rt_effect", true);
#endif

    class_<SkSurface>("Surface")
        .smart_ptr<sk_sp<SkSurface>>("sk_sp<Surface>")
        .class_function("_makeRasterDirect", optional_override([](const SimpleImageInfo ii,
                                                                  WASMPointerU8 pPtr,
                                                                  size_t rowBytes)->sk_sp<SkSurface> {
            uint8_t* pixels = reinterpret_cast<uint8_t*>(pPtr);
            SkImageInfo imageInfo = toSkImageInfo(ii);
            return SkSurfaces::WrapPixels(imageInfo, pixels, rowBytes, nullptr);
        }), allow_raw_pointers())
        .function("_flush", optional_override([](SkSurface& self) {
#ifdef CK_ENABLE_WEBGL
            skgpu::ganesh::FlushAndSubmit(&self);
#endif
        }))
        .function("_getCanvas", &SkSurface::getCanvas, allow_raw_pointers())
        .function("imageInfo", optional_override([](SkSurface& self)->SimpleImageInfo {
            const auto& ii = self.imageInfo();
            return {ii.width(), ii.height(), ii.colorType(), ii.alphaType(), ii.refColorSpace()};
        }))
        .function("height", &SkSurface::height)
#ifdef CK_ENABLE_WEBGL
        .function("_makeImageFromTexture", optional_override([](SkSurface& self,
                                                uint32_t webglHandle, uint32_t texHandle,
                                                SimpleImageInfo ii)->sk_sp<SkImage> {
            auto releaseCtx = new TextureReleaseContext{webglHandle, texHandle};
            GrGLTextureInfo gti = {GR_GL_TEXTURE_2D, texHandle,
                                   GR_GL_RGBA8}; // TODO(kjlubick) look at ii for this
            auto gbt = GrBackendTextures::MakeGL(ii.width, ii.height, skgpu::Mipmapped::kNo, gti);
            auto dContext = GrAsDirectContext(self.getCanvas()->recordingContext());

            return SkImages::BorrowTextureFrom(dContext,
                                               gbt,
                                               GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
                                               ii.colorType,
                                               ii.alphaType,
                                               ii.colorSpace,
                                               deleteJSTexture,
                                               releaseCtx);
         }))
#endif  // CK_ENABLE_WEBGL
#ifdef CK_ENABLE_WEBGPU
        .function("_replaceBackendTexture", optional_override([](SkSurface& self,
                                                uint32_t texHandle, uint32_t texFormat,
                                                int width, int height) {
            return ReplaceBackendTexture(self, texHandle, texFormat, width, height);
         }))
#endif  // CK_ENABLE_WEBGPU
        .function("_makeImageSnapshot",  optional_override([](SkSurface& self, WASMPointerU32 iPtr)->sk_sp<SkImage> {
            SkIRect* bounds = reinterpret_cast<SkIRect*>(iPtr);
            if (!bounds) {
                return self.makeImageSnapshot();
            }
            return self.makeImageSnapshot(*bounds);
        }))
        .function("_makeSurface", optional_override([](SkSurface& self, SimpleImageInfo sii)->sk_sp<SkSurface> {
            return self.makeSurface(toSkImageInfo(sii));
        }), allow_raw_pointers())
#ifdef ENABLE_GPU
        .function("reportBackendTypeIsGPU", optional_override([](SkSurface& self) -> bool {
            return self.getCanvas()->recordingContext() != nullptr;
        }))
        .function("sampleCnt", optional_override([](SkSurface& self)->int {
            auto backendRT = SkSurfaces::GetBackendRenderTarget(
                    &self, SkSurfaces::BackendHandleAccess::kFlushRead);
            return (backendRT.isValid()) ? backendRT.sampleCnt() : 0;
        }))
        .function("_resetContext",optional_override([](SkSurface& self)->void {
            GrAsDirectContext(self.recordingContext())->resetContext(kTextureBinding_GrGLBackendState);
        }))
#else
        .function("reportBackendTypeIsGPU", optional_override([](SkSurface& self) -> bool {
            return false;
        }))
#endif
        .function("width", &SkSurface::width);

#ifndef CK_NO_FONTS
    class_<SkTextBlob>("TextBlob")
        .smart_ptr<sk_sp<SkTextBlob>>("sk_sp<TextBlob>")
        .class_function("_MakeFromRSXform", optional_override([](WASMPointerU8 sptr,
                                                              size_t strBtyes,
                                                              WASMPointerF32 xptr,
                                                              const SkFont& font)->sk_sp<SkTextBlob> {
            const char* str = reinterpret_cast<const char*>(sptr);
            const SkRSXform* xforms = reinterpret_cast<const SkRSXform*>(xptr);

            return SkTextBlob::MakeFromRSXform(str, strBtyes, xforms, font, SkTextEncoding::kUTF8);
        }), allow_raw_pointers())
        .class_function("_MakeFromRSXformGlyphs", optional_override([](WASMPointerU16 gPtr,
                                                              size_t byteLen,
                                                              WASMPointerF32 xptr,
                                                              const SkFont& font)->sk_sp<SkTextBlob> {
            const SkGlyphID* glyphs = reinterpret_cast<const SkGlyphID*>(gPtr);
            const SkRSXform* xforms = reinterpret_cast<const SkRSXform*>(xptr);

            return SkTextBlob::MakeFromRSXform(glyphs, byteLen, xforms, font, SkTextEncoding::kGlyphID);
        }), allow_raw_pointers())
        .class_function("_MakeFromText", optional_override([](WASMPointerU8 sptr,
                                                              size_t len, const SkFont& font)->sk_sp<SkTextBlob> {
            const char* str = reinterpret_cast<const char*>(sptr);
            return SkTextBlob::MakeFromText(str, len, font, SkTextEncoding::kUTF8);
        }), allow_raw_pointers())
        .class_function("_MakeFromGlyphs", optional_override([](WASMPointerU16 gPtr,
                                                                size_t byteLen, const SkFont& font)->sk_sp<SkTextBlob> {
            const SkGlyphID* glyphs = reinterpret_cast<const SkGlyphID*>(gPtr);
            return SkTextBlob::MakeFromText(glyphs, byteLen, font, SkTextEncoding::kGlyphID);
        }), allow_raw_pointers());

    class_<SkTypeface>("Typeface")
        .smart_ptr<sk_sp<SkTypeface>>("sk_sp<Typeface>")
        .class_function("GetDefault", optional_override([]()->sk_sp<SkTypeface> {
#if defined(CK_EMBED_FONT)
            if (SK_EMBEDDED_FONTS.count == 0) {
                return nullptr;
            }
            static sk_sp<SkTypeface> default_face;
            static SkOnce once;
            once([] {
                const SkEmbeddedResource& fontEntry = SK_EMBEDDED_FONTS.entries[0];
                auto stream = std::make_unique<SkMemoryStream>(fontEntry.data, fontEntry.size, false);
                default_face = SkTypeface_FreeType::MakeFromStream(std::move(stream), SkFontArguments());
            });
            return default_face;
#else
            return nullptr;
#endif
        }), allow_raw_pointers())
        .class_function("_MakeTypefaceFromData", optional_override([](
                    WASMPointerU8 fPtr, int flen)->sk_sp<SkTypeface> {
            uint8_t* font = reinterpret_cast<uint8_t*>(fPtr);
            std::unique_ptr<SkMemoryStream> stream(new SkMemoryStream());
            stream->setMemoryOwned(font, flen);
            return SkTypeface_FreeType::MakeFromStream(std::move(stream), SkFontArguments());
        }), allow_raw_pointers())
        .function("_getGlyphIDs", optional_override([](SkTypeface& self, WASMPointerU8 sptr,
                                                   size_t strLen, size_t expectedCodePoints,
                                                   WASMPointerU16 iPtr) -> int {
            char* str = reinterpret_cast<char*>(sptr);
            SkGlyphID* glyphIDs = reinterpret_cast<SkGlyphID*>(iPtr);

            int actualCodePoints = self.textToGlyphs(str, strLen, SkTextEncoding::kUTF8,
                                                     glyphIDs, expectedCodePoints);
            return actualCodePoints;
        }));
#endif

    class_<SkVertices>("Vertices")
        .smart_ptr<sk_sp<SkVertices>>("sk_sp<Vertices>")
        .function("_bounds", optional_override([](SkVertices& self,
                                                  WASMPointerF32 fPtr)->void {
            SkRect* output = reinterpret_cast<SkRect*>(fPtr);
            output[0] = self.bounds();
        }))
        .function("uniqueID", &SkVertices::uniqueID);

    // Not intended to be called directly by clients
    class_<SkVertices::Builder>("_VerticesBuilder")
        .constructor<SkVertices::VertexMode, int, int, uint32_t>()
        .function("colors", optional_override([](SkVertices::Builder& self)->WASMPointerF32{
            // Emscripten won't let us return bare pointers, but we can return ints just fine.
            return reinterpret_cast<WASMPointerF32>(self.colors());
        }))
        .function("detach", &SkVertices::Builder::detach)
        .function("indices", optional_override([](SkVertices::Builder& self)->WASMPointerU16{
            // Emscripten won't let us return bare pointers, but we can return ints just fine.
            return reinterpret_cast<WASMPointerU16>(self.indices());
        }))
        .function("positions", optional_override([](SkVertices::Builder& self)->WASMPointerF32{
            // Emscripten won't let us return bare pointers, but we can return ints just fine.
            return reinterpret_cast<WASMPointerF32>(self.positions());
        }))
        .function("texCoords", optional_override([](SkVertices::Builder& self)->WASMPointerF32{
            // Emscripten won't let us return bare pointers, but we can return ints just fine.
            return reinterpret_cast<WASMPointerF32>(self.texCoords());
        }));

    enum_<SkAlphaType>("AlphaType")
        .value("Opaque",   SkAlphaType::kOpaque_SkAlphaType)
        .value("Premul",   SkAlphaType::kPremul_SkAlphaType)
        .value("Unpremul", SkAlphaType::kUnpremul_SkAlphaType);

    enum_<SkBlendMode>("BlendMode")
        .value("Clear",      SkBlendMode::kClear)
        .value("Src",        SkBlendMode::kSrc)
        .value("Dst",        SkBlendMode::kDst)
        .value("SrcOver",    SkBlendMode::kSrcOver)
        .value("DstOver",    SkBlendMode::kDstOver)
        .value("SrcIn",      SkBlendMode::kSrcIn)
        .value("DstIn",      SkBlendMode::kDstIn)
        .value("SrcOut",     SkBlendMode::kSrcOut)
        .value("DstOut",     SkBlendMode::kDstOut)
        .value("SrcATop",    SkBlendMode::kSrcATop)
        .value("DstATop",    SkBlendMode::kDstATop)
        .value("Xor",        SkBlendMode::kXor)
        .value("Plus",       SkBlendMode::kPlus)
        .value("Modulate",   SkBlendMode::kModulate)
        .value("Screen",     SkBlendMode::kScreen)
        .value("Overlay",    SkBlendMode::kOverlay)
        .value("Darken",     SkBlendMode::kDarken)
        .value("Lighten",    SkBlendMode::kLighten)
        .value("ColorDodge", SkBlendMode::kColorDodge)
        .value("ColorBurn",  SkBlendMode::kColorBurn)
        .value("HardLight",  SkBlendMode::kHardLight)
        .value("SoftLight",  SkBlendMode::kSoftLight)
        .value("Difference", SkBlendMode::kDifference)
        .value("Exclusion",  SkBlendMode::kExclusion)
        .value("Multiply",   SkBlendMode::kMultiply)
        .value("Hue",        SkBlendMode::kHue)
        .value("Saturation", SkBlendMode::kSaturation)
        .value("Color",      SkBlendMode::kColor)
        .value("Luminosity", SkBlendMode::kLuminosity);

    enum_<SkBlurStyle>("BlurStyle")
        .value("Normal", SkBlurStyle::kNormal_SkBlurStyle)
        .value("Solid",  SkBlurStyle::kSolid_SkBlurStyle)
        .value("Outer",  SkBlurStyle::kOuter_SkBlurStyle)
        .value("Inner",  SkBlurStyle::kInner_SkBlurStyle);

    enum_<SkClipOp>("ClipOp")
        .value("Difference", SkClipOp::kDifference)
        .value("Intersect",  SkClipOp::kIntersect);

    enum_<SkColorChannel>("ColorChannel")
        .value("Red",   SkColorChannel::kR)
        .value("Green", SkColorChannel::kG)
        .value("Blue",  SkColorChannel::kB)
        .value("Alpha", SkColorChannel::kA);

    enum_<SkColorType>("ColorType")
        .value("Alpha_8", SkColorType::kAlpha_8_SkColorType)
        .value("RGB_565", SkColorType::kRGB_565_SkColorType)
        .value("RGBA_8888", SkColorType::kRGBA_8888_SkColorType)
        .value("BGRA_8888", SkColorType::kBGRA_8888_SkColorType)
        .value("RGBA_1010102", SkColorType::kRGBA_1010102_SkColorType)
        .value("RGB_101010x", SkColorType::kRGB_101010x_SkColorType)
        .value("Gray_8", SkColorType::kGray_8_SkColorType)
        .value("RGBA_F16", SkColorType::kRGBA_F16_SkColorType)
        .value("RGBA_F32", SkColorType::kRGBA_F32_SkColorType);

    enum_<SkPathFillType>("FillType")
        .value("Winding",           SkPathFillType::kWinding)
        .value("EvenOdd",           SkPathFillType::kEvenOdd);

    enum_<SkFilterMode>("FilterMode")
        .value("Nearest",   SkFilterMode::kNearest)
        .value("Linear",    SkFilterMode::kLinear);

    // Only used to control the encode function.
    // TODO(kjlubick): compile these out when the appropriate encoder is disabled.
    enum_<SkEncodedImageFormat>("ImageFormat")
        .value("PNG",  SkEncodedImageFormat::kPNG)
        .value("JPEG",  SkEncodedImageFormat::kJPEG)
        .value("WEBP",  SkEncodedImageFormat::kWEBP);

    enum_<SkMipmapMode>("MipmapMode")
        .value("None",    SkMipmapMode::kNone)
        .value("Nearest", SkMipmapMode::kNearest)
        .value("Linear",  SkMipmapMode::kLinear);

    enum_<SkPaint::Style>("PaintStyle")
        .value("Fill",            SkPaint::Style::kFill_Style)
        .value("Stroke",          SkPaint::Style::kStroke_Style);

    enum_<SkPath1DPathEffect::Style>("Path1DEffect")
        .value("Translate", SkPath1DPathEffect::Style::kTranslate_Style)
        .value("Rotate",    SkPath1DPathEffect::Style::kRotate_Style)
        .value("Morph",     SkPath1DPathEffect::Style::kMorph_Style);

#ifdef CK_INCLUDE_PATHOPS
    enum_<SkPathOp>("PathOp")
        .value("Difference",         SkPathOp::kDifference_SkPathOp)
        .value("Intersect",          SkPathOp::kIntersect_SkPathOp)
        .value("Union",              SkPathOp::kUnion_SkPathOp)
        .value("XOR",                SkPathOp::kXOR_SkPathOp)
        .value("ReverseDifference",  SkPathOp::kReverseDifference_SkPathOp);
#endif

    enum_<SkCanvas::PointMode>("PointMode")
        .value("Points",   SkCanvas::PointMode::kPoints_PointMode)
        .value("Lines",    SkCanvas::PointMode::kLines_PointMode)
        .value("Polygon",  SkCanvas::PointMode::kPolygon_PointMode);

    enum_<SkPaint::Cap>("StrokeCap")
        .value("Butt",   SkPaint::Cap::kButt_Cap)
        .value("Round",  SkPaint::Cap::kRound_Cap)
        .value("Square", SkPaint::Cap::kSquare_Cap);

    enum_<SkPaint::Join>("StrokeJoin")
        .value("Miter", SkPaint::Join::kMiter_Join)
        .value("Round", SkPaint::Join::kRound_Join)
        .value("Bevel", SkPaint::Join::kBevel_Join);

#ifndef CK_NO_FONTS
    enum_<SkFontHinting>("FontHinting")
        .value("None",   SkFontHinting::kNone)
        .value("Slight", SkFontHinting::kSlight)
        .value("Normal", SkFontHinting::kNormal)
        .value("Full",   SkFontHinting::kFull);

    enum_<SkFont::Edging>("FontEdging")
#ifndef CK_NO_ALIAS_FONT
        .value("Alias",             SkFont::Edging::kAlias)
#endif
        .value("AntiAlias",         SkFont::Edging::kAntiAlias)
        .value("SubpixelAntiAlias", SkFont::Edging::kSubpixelAntiAlias);
#endif

    enum_<SkTileMode>("TileMode")
        .value("Clamp",    SkTileMode::kClamp)
        .value("Repeat",   SkTileMode::kRepeat)
        .value("Mirror",   SkTileMode::kMirror)
        .value("Decal",    SkTileMode::kDecal);

    enum_<SkVertices::VertexMode>("VertexMode")
        .value("Triangles",       SkVertices::VertexMode::kTriangles_VertexMode)
        .value("TrianglesStrip",  SkVertices::VertexMode::kTriangleStrip_VertexMode)
        .value("TriangleFan",     SkVertices::VertexMode::kTriangleFan_VertexMode);

    // A value object is much simpler than a class - it is returned as a JS
    // object and does not require delete().
    // https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html#value-types

    value_object<SimpleImageInfo>("ImageInfo")
        .field("width",      &SimpleImageInfo::width)
        .field("height",     &SimpleImageInfo::height)
        .field("colorType",  &SimpleImageInfo::colorType)
        .field("alphaType",  &SimpleImageInfo::alphaType)
        .field("colorSpace", &SimpleImageInfo::colorSpace);

    value_object<StrokeOpts>("StrokeOpts")
        .field("width",       &StrokeOpts::width)
        .field("miter_limit", &StrokeOpts::miter_limit)
        .field("join",        &StrokeOpts::join)
        .field("cap",         &StrokeOpts::cap)
        .field("precision",   &StrokeOpts::precision);

    constant("MOVE_VERB",  MOVE);
    constant("LINE_VERB",  LINE);
    constant("QUAD_VERB",  QUAD);
    constant("CONIC_VERB", CONIC);
    constant("CUBIC_VERB", CUBIC);
    constant("CLOSE_VERB", CLOSE);

    constant("SaveLayerInitWithPrevious", (int)SkCanvas::SaveLayerFlagsSet::kInitWithPrevious_SaveLayerFlag);
    constant("SaveLayerF16ColorType",     (int)SkCanvas::SaveLayerFlagsSet::kF16ColorType);

    constant("ShadowTransparentOccluder", (int)SkShadowFlags::kTransparentOccluder_ShadowFlag);
    constant("ShadowGeometricOnly", (int)SkShadowFlags::kGeometricOnly_ShadowFlag);
    constant("ShadowDirectionalLight", (int)SkShadowFlags::kDirectionalLight_ShadowFlag);

#ifdef CK_INCLUDE_PARAGRAPH
    constant("_GlyphRunFlags_isWhiteSpace", (int)skia::textlayout::Paragraph::kWhiteSpace_VisitorFlag);
#endif
}
