/*
 * Copyright © Microsoft Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "dxil_enums.h"

#include "glsl_types.h"
#include "nir.h"

#include "util/u_debug.h"

enum dxil_prog_sig_comp_type dxil_get_prog_sig_comp_type(const struct glsl_type *type)
{
   type = glsl_without_array(type);

   switch (glsl_get_base_type(type)) {
   case GLSL_TYPE_UINT: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
   case GLSL_TYPE_INT: return DXIL_PROG_SIG_COMP_TYPE_SINT32;
   case GLSL_TYPE_FLOAT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32;
   case GLSL_TYPE_FLOAT16: return DXIL_PROG_SIG_COMP_TYPE_FLOAT16;
   case GLSL_TYPE_DOUBLE: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
   case GLSL_TYPE_UINT16: return DXIL_PROG_SIG_COMP_TYPE_UINT16;
   case GLSL_TYPE_INT16: return DXIL_PROG_SIG_COMP_TYPE_SINT16;
   case GLSL_TYPE_UINT64: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
   case GLSL_TYPE_INT64: return DXIL_PROG_SIG_COMP_TYPE_SINT32;
   case GLSL_TYPE_BOOL: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
   /* For structs, just emit them as float registers. This way, they can be
    * interpolated or not, and it doesn't matter, and it avoids linking issues
    * that we'd see if the type here tried to depend on (e.g.) interp mode. */
   case GLSL_TYPE_STRUCT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32;
   default:
      debug_printf("unexpected type: %s\n", glsl_get_type_name(type));
      return DXIL_PROG_SIG_COMP_TYPE_UNKNOWN;
   }
}

enum dxil_component_type dxil_get_comp_type_from_prog_sig_type(enum dxil_prog_sig_comp_type type)
{
   switch (type) {
   case DXIL_PROG_SIG_COMP_TYPE_UINT32: return DXIL_COMP_TYPE_U32;
   case DXIL_PROG_SIG_COMP_TYPE_SINT32: return DXIL_COMP_TYPE_I32;
   case DXIL_PROG_SIG_COMP_TYPE_FLOAT32: return DXIL_COMP_TYPE_F32;
   case DXIL_PROG_SIG_COMP_TYPE_UINT16: return DXIL_COMP_TYPE_U16;
   case DXIL_PROG_SIG_COMP_TYPE_SINT16: return DXIL_COMP_TYPE_I16;
   case DXIL_PROG_SIG_COMP_TYPE_FLOAT16: return DXIL_COMP_TYPE_F16;
   default:
      debug_printf("unexpected signature type\n");
      unreachable("unexpected signature type");
   }
}

enum dxil_component_type dxil_get_comp_type(const struct glsl_type *type)
{
   type = glsl_without_array(type);

   enum glsl_base_type base_type = glsl_get_base_type(type);
   if (glsl_type_is_texture(type) || glsl_type_is_image(type))
      base_type = glsl_get_sampler_result_type(type);

   switch (base_type) {
   case GLSL_TYPE_UINT: return DXIL_COMP_TYPE_U32;
   case GLSL_TYPE_INT: return DXIL_COMP_TYPE_I32;
   case GLSL_TYPE_FLOAT: return DXIL_COMP_TYPE_F32;
   case GLSL_TYPE_FLOAT16: return DXIL_COMP_TYPE_F16;
   case GLSL_TYPE_DOUBLE: return DXIL_COMP_TYPE_F64;
   case GLSL_TYPE_UINT16: return DXIL_COMP_TYPE_U16;
   case GLSL_TYPE_INT16: return DXIL_COMP_TYPE_I16;
   case GLSL_TYPE_UINT64: return DXIL_COMP_TYPE_U64;
   case GLSL_TYPE_INT64: return DXIL_COMP_TYPE_I64;
   case GLSL_TYPE_BOOL: return DXIL_COMP_TYPE_I1;

   default:
      debug_printf("type: %s\n", glsl_get_type_name(type));
      unreachable("unexpected glsl type");
   }
}

enum dxil_resource_kind dxil_sampler_dim_to_resource_kind(enum glsl_sampler_dim dim, bool is_array)
{
   switch (dim) {
      case GLSL_SAMPLER_DIM_1D:
         return is_array ? DXIL_RESOURCE_KIND_TEXTURE1D_ARRAY
                         : DXIL_RESOURCE_KIND_TEXTURE1D;
      case GLSL_SAMPLER_DIM_2D:
      case GLSL_SAMPLER_DIM_EXTERNAL:
         return is_array ? DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY
                         : DXIL_RESOURCE_KIND_TEXTURE2D;
      case GLSL_SAMPLER_DIM_SUBPASS:
         return DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY;
      case GLSL_SAMPLER_DIM_3D:
         return DXIL_RESOURCE_KIND_TEXTURE3D;
      case GLSL_SAMPLER_DIM_CUBE:
         return is_array ? DXIL_RESOURCE_KIND_TEXTURECUBE_ARRAY
                         : DXIL_RESOURCE_KIND_TEXTURECUBE;
      case GLSL_SAMPLER_DIM_RECT:
         return DXIL_RESOURCE_KIND_TEXTURE2D;
      case GLSL_SAMPLER_DIM_BUF:
         return DXIL_RESOURCE_KIND_TYPED_BUFFER;
      case GLSL_SAMPLER_DIM_MS:
         return is_array ? DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY
                         : DXIL_RESOURCE_KIND_TEXTURE2DMS;
      case GLSL_SAMPLER_DIM_SUBPASS_MS:
         return DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY;

      default:
         unreachable("unexpected sampler type");
   }
}

enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)
{
   type = glsl_without_array(type);

   /* This looks weird, we strip the arrays but then we still test whether it's
    * an array, key is the first refers to sampler[] and the second to samplerArray */
   bool is_array = glsl_sampler_type_is_array(type);

   if (glsl_type_is_texture(type) || glsl_type_is_image(type))
      return dxil_sampler_dim_to_resource_kind(glsl_get_sampler_dim(type), is_array);

   debug_printf("type: %s\n", glsl_get_type_name(type));
   unreachable("unexpected glsl type");
}

enum dxil_input_primitive dxil_get_input_primitive(enum mesa_prim primitive)
{
   switch (primitive) {
   case MESA_PRIM_POINTS:
      return DXIL_INPUT_PRIMITIVE_POINT;
   case MESA_PRIM_LINES:
      return DXIL_INPUT_PRIMITIVE_LINE;
   case MESA_PRIM_LINES_ADJACENCY:
      return DXIL_INPUT_PRIMITIVE_LINES_ADJENCY;
   case MESA_PRIM_TRIANGLES:
      return DXIL_INPUT_PRIMITIVE_TRIANGLE;
   case MESA_PRIM_TRIANGLES_ADJACENCY:
      return DXIL_INPUT_PRIMITIVE_TRIANGLES_ADJENCY;
   default:
      unreachable("unhandled primitive topology");
   }
}

enum dxil_primitive_topology dxil_get_primitive_topology(enum mesa_prim topology)
{
   switch (topology) {
   case MESA_PRIM_POINTS:
      return DXIL_PRIMITIVE_TOPOLOGY_POINT_LIST;
   case MESA_PRIM_LINES:
      return DXIL_PRIMITIVE_TOPOLOGY_LINE_LIST;
   case MESA_PRIM_LINE_STRIP:
      return DXIL_PRIMITIVE_TOPOLOGY_LINE_STRIP;
   case MESA_PRIM_TRIANGLE_STRIP:
      return DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
   default:
      unreachable("unhandled primitive topology");
   }
}

static const char *overload_str[DXIL_NUM_OVERLOADS] = {
   [DXIL_NONE] = "",
   [DXIL_I1] = "i1",
   [DXIL_I16] = "i16",
   [DXIL_I32] = "i32",
   [DXIL_I64] = "i64",
   [DXIL_F16] = "f16",
   [DXIL_F32] = "f32",
   [DXIL_F64] = "f64",
};

const char *dxil_overload_suffix( enum overload_type overload)
{
   assert(overload < DXIL_NUM_OVERLOADS);
   return overload_str[overload];
}
