<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->


<OpenGLAPI>

<category name="EXT_external_objects_win32" number="505">

    <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"              value="0x9587"/>
    <enum name="HANDLE_TYPE_D3D12_TILEPOOL_EXT"               value="0x9589"/>
    <enum name="HANDLE_TYPE_D3D12_RESOURCE_EXT"               value="0x958A"/>
    <enum name="HANDLE_TYPE_D3D11_IMAGE_EXT"                  value="0x958B"/>
    <enum name="HANDLE_TYPE_D3D12_FENCE_EXT"                  value="0x9594"/>
    <enum name="D3D12_FENCE_VALUE_EXT"                        value="0x9595"/>
    <enum name="DEVICE_LUID_EXT"                              value="0x9599"/>
    <enum name="DEVICE_NODE_MASK_EXT"                         value="0x959A"/>

    <function name="ImportMemoryWin32HandleEXT" es2="3.2">
        <param name="memory" type="GLuint"/>
        <param name="size" type="GLuint64"/>
        <param name="handleType" type="GLenum"/>
        <param name="handle" type="GLvoid *"/>
    </function>

    <function name="ImportMemoryWin32NameEXT" es2="3.2">
        <param name="memory" type="GLuint"/>
        <param name="size" type="GLuint64"/>
        <param name="handleType" type="GLenum"/>
        <param name="name" type="const GLvoid *"/>
    </function>

    <function name="ImportSemaphoreWin32HandleEXT" es2="3.2">
        <param name="semaphore" type="GLuint"/>
        <param name="handleType" type="GLenum"/>
        <param name="handle" type="GLvoid *"/>
    </function>

    <function name="ImportSemaphoreWin32NameEXT" es2="3.2">
        <param name="semaphore" type="GLuint"/>
        <param name="handleType" type="GLenum"/>
        <param name="handle" type="const GLvoid *"/>
    </function>

</category>

</OpenGLAPI>
