/*
 * Copyright © 2017 Rob Clark <robclark@freedesktop.org>
 * SPDX-License-Identifier: MIT
 *
 * Authors:
 *    Rob Clark <robclark@freedesktop.org>
 */

#include "pipe/p_state.h"

#include "freedreno_resource.h"
#include "fd4_image.h"
#include "fd4_format.h"
#include "fd4_texture.h"

static enum a4xx_state_block texsb[] = {
   [PIPE_SHADER_COMPUTE] = SB4_CS_TEX,
   [PIPE_SHADER_FRAGMENT] = SB4_FS_TEX,
};

static enum a4xx_state_block imgsb[] = {
   [PIPE_SHADER_COMPUTE] = SB4_CS_SSBO,
   [PIPE_SHADER_FRAGMENT] = SB4_SSBO,
};

struct fd4_image {
   enum pipe_format pfmt;
   enum a4xx_color_fmt fmt;
   enum a4xx_tex_fmt texfmt;
   enum a4xx_tex_type type;
   bool srgb;
   uint32_t cpp;
   uint32_t width;
   uint32_t height;
   uint32_t depth;
   uint32_t pitch;
   uint32_t array_pitch;
   uint32_t pitchalign;
   struct fd_bo *bo;
   uint32_t offset;
   bool buffer;
   uint32_t texconst4;
};

static void translate_image(struct fd4_image *img, struct pipe_image_view *pimg)
{
   enum pipe_format format = pimg->format;
   struct pipe_resource *prsc = pimg->resource;
   struct fd_resource *rsc = fd_resource(prsc);

   if (!pimg->resource) {
      memset(img, 0, sizeof(*img));
      return;
   }

   img->pfmt      = format;
   img->fmt       = fd4_pipe2color(format);
   img->texfmt    = fd4_pipe2tex(format);
   img->type      = fd4_tex_type(prsc->target);
   img->srgb      = util_format_is_srgb(format);
   img->bo        = rsc->bo;
   img->texconst4 = 0;

   /* Treat cube textures as 2d-array: */
   if (img->type == A4XX_TEX_CUBE)
      img->type = A4XX_TEX_2D;

   if (prsc->target == PIPE_BUFFER) {
      img->buffer = true;
      img->offset = pimg->u.buf.offset;
      img->cpp = util_format_get_blocksize(format);
      img->array_pitch = 0;
      img->pitch = 0;
      img->pitchalign = 0;

      /* size is encoded with low 16b in WIDTH and high bits in
       * HEIGHT, in units of elements:
       */
      unsigned sz = pimg->u.buf.size / img->cpp;
      img->width = sz & MASK(16);
      img->height = sz >> 16;
      img->depth = 0;

      /* Note that the blob sets the PITCH to the CPP in the SSBO descriptor,
       * but that messes up the sampler we create, so skip that.
       */
   } else {
      img->buffer = false;
      img->cpp = rsc->layout.cpp;

      unsigned lvl = pimg->u.tex.level;
      img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer);
      img->pitch = fd_resource_pitch(rsc, lvl);
      img->pitchalign = rsc->layout.pitchalign - 5;

      img->width = u_minify(prsc->width0, lvl);
      img->height = u_minify(prsc->height0, lvl);

      unsigned layers = pimg->u.tex.last_layer - pimg->u.tex.first_layer + 1;

      switch (prsc->target) {
      case PIPE_TEXTURE_RECT:
      case PIPE_TEXTURE_1D:
      case PIPE_TEXTURE_2D:
         img->array_pitch = rsc->layout.layer_size;
         img->depth = 1;
         break;
      case PIPE_TEXTURE_1D_ARRAY:
      case PIPE_TEXTURE_2D_ARRAY:
         img->array_pitch = rsc->layout.layer_size;
         img->depth = layers;
         break;
      case PIPE_TEXTURE_CUBE:
      case PIPE_TEXTURE_CUBE_ARRAY:
         img->array_pitch = rsc->layout.layer_size;
         img->depth = layers;
         break;
      case PIPE_TEXTURE_3D:
         img->array_pitch = fd_resource_slice(rsc, lvl)->size0;
         img->depth = u_minify(prsc->depth0, lvl);
         if (layers == 1 && img->depth > 1) {
            img->type = A4XX_TEX_2D;
            img->depth = 1;
         } else {
            img->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(img->array_pitch);
         }
         break;
      default:
         img->array_pitch = 0;
         img->depth = 0;
         break;
      }
   }
}

static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot,
      struct fd4_image *img, enum pipe_shader_type shader)
{
   OUT_PKT3(ring, CP_LOAD_STATE4, 2 + 8);
   OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
      CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
      CP_LOAD_STATE4_0_STATE_BLOCK(texsb[shader]) |
      CP_LOAD_STATE4_0_NUM_UNIT(1));
   OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
      CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));

   OUT_RING(ring, A4XX_TEX_CONST_0_FMT(img->texfmt) |
          A4XX_TEX_CONST_0_TYPE(img->type) |
          fd4_tex_swiz(img->pfmt, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
                    PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) |
          COND(img->srgb, A4XX_TEX_CONST_0_SRGB));
   OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(img->width) |
      A4XX_TEX_CONST_1_HEIGHT(img->height));
   OUT_RING(ring, A4XX_TEX_CONST_2_PITCHALIGN(img->pitchalign) |
      A4XX_TEX_CONST_2_PITCH(img->pitch) |
      COND(img->buffer, A4XX_TEX_CONST_2_BUFFER));
   OUT_RING(ring, A4XX_TEX_CONST_3_DEPTH(img->depth) |
          A4XX_TEX_CONST_3_LAYERSZ(img->array_pitch));
   if (img->bo) {
      OUT_RELOC(ring, img->bo, img->offset, img->texconst4, 0);
   } else {
      OUT_RING(ring, 0x00000000);
   }
   OUT_RING(ring, 0x00000000);
   OUT_RING(ring, 0x00000000);
   OUT_RING(ring, 0x00000000);

   /* Per fd4_emit.c, some of the hw likes samplers in pairs */
   OUT_PKT3(ring, CP_LOAD_STATE4, 2 + 4);
   OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
      CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
      CP_LOAD_STATE4_0_STATE_BLOCK(texsb[shader]) |
      CP_LOAD_STATE4_0_NUM_UNIT(2));
   OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER) |
      CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
   OUT_RING(ring, 0x00000000);
   OUT_RING(ring, 0x00000000);
   OUT_RING(ring, 0x00000000);
   OUT_RING(ring, 0x00000000);
}

static void emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot,
      struct fd4_image *img, enum pipe_shader_type shader)
{
   OUT_PKT3(ring, CP_LOAD_STATE4, 2 + 4);
   OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
      CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
      CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
      CP_LOAD_STATE4_0_NUM_UNIT(1));
   OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(0) |
      CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
   OUT_RELOC(ring, img->bo, img->offset, 0, 0);
   OUT_RING(ring, A4XX_SSBO_0_1_PITCH(img->pitch));
   OUT_RING(ring, A4XX_SSBO_0_2_ARRAY_PITCH(img->array_pitch));
   OUT_RING(ring, A4XX_SSBO_0_3_CPP(img->cpp));

   OUT_PKT3(ring, CP_LOAD_STATE4, 2 + 2);
   OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
      CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
      CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
      CP_LOAD_STATE4_0_NUM_UNIT(1));
   OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(1) |
      CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
   OUT_RING(ring, A4XX_SSBO_1_0_CPP(img->cpp) |
      A4XX_SSBO_1_0_FMT(img->fmt) |
      A4XX_SSBO_1_0_WIDTH(img->width));
   OUT_RING(ring, A4XX_SSBO_1_1_HEIGHT(img->height) |
      A4XX_SSBO_1_1_DEPTH(img->depth));
}

/* Emit required "SSBO" and sampler state.  The sampler state is used by the
 * hw for imageLoad(), and "SSBO" state for imageStore().  Returns max sampler
 * used.
 */
void
fd4_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
      enum pipe_shader_type shader,
      const struct ir3_shader_variant *v)
{
   struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
   unsigned enabled_mask = so->enabled_mask;
   const struct ir3_ibo_mapping *m = &v->image_mapping;

   while (enabled_mask) {
      unsigned index = u_bit_scan(&enabled_mask);
      struct fd4_image img;

      translate_image(&img, &so->si[index]);

      if (m->image_to_tex[index] != IBO_INVALID)
         emit_image_tex(ring, m->image_to_tex[index] + m->tex_base, &img, shader);
      emit_image_ssbo(ring, v->num_ssbos + index, &img, shader);
   }
}
