/**************************************************************************
 *
 * Copyright 2007 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

 /*
  * Authors:
  *   Keith Whitwell <keithw@vmware.com>
  */

#include "draw/draw_private.h"
#include "draw/draw_pipe.h"
#include "util/u_debug.h"
#include "util/u_math.h"


bool
draw_pipeline_init(struct draw_context *draw)
{
   /* create pipeline stages */
   draw->pipeline.wide_line  = draw_wide_line_stage(draw);
   draw->pipeline.wide_point = draw_wide_point_stage(draw);
   draw->pipeline.stipple   = draw_stipple_stage(draw);
   draw->pipeline.unfilled  = draw_unfilled_stage(draw);
   draw->pipeline.twoside   = draw_twoside_stage(draw);
   draw->pipeline.offset    = draw_offset_stage(draw);
   draw->pipeline.clip      = draw_clip_stage(draw);
   draw->pipeline.flatshade = draw_flatshade_stage(draw);
   draw->pipeline.cull      = draw_cull_stage(draw);
   draw->pipeline.user_cull = draw_user_cull_stage(draw);
   draw->pipeline.validate  = draw_validate_stage(draw);
   draw->pipeline.first     = draw->pipeline.validate;

   if (!draw->pipeline.wide_line ||
       !draw->pipeline.wide_point ||
       !draw->pipeline.stipple ||
       !draw->pipeline.unfilled ||
       !draw->pipeline.twoside ||
       !draw->pipeline.offset ||
       !draw->pipeline.clip ||
       !draw->pipeline.flatshade ||
       !draw->pipeline.cull ||
       !draw->pipeline.user_cull ||
       !draw->pipeline.validate)
      return false;

   /* these defaults are oriented toward the needs of softpipe */
   draw->pipeline.wide_point_threshold = 1000000.0f; /* infinity */
   draw->pipeline.wide_line_threshold = 1.0f;
   draw->pipeline.wide_point_sprites = false;
   draw->pipeline.line_stipple = true;
   draw->pipeline.point_sprite = true;

   return true;
}


void
draw_pipeline_destroy(struct draw_context *draw)
{
   if (draw->pipeline.wide_line)
      draw->pipeline.wide_line->destroy(draw->pipeline.wide_line);
   if (draw->pipeline.wide_point)
      draw->pipeline.wide_point->destroy(draw->pipeline.wide_point);
   if (draw->pipeline.stipple)
      draw->pipeline.stipple->destroy(draw->pipeline.stipple);
   if (draw->pipeline.unfilled)
      draw->pipeline.unfilled->destroy(draw->pipeline.unfilled);
   if (draw->pipeline.twoside)
      draw->pipeline.twoside->destroy(draw->pipeline.twoside);
   if (draw->pipeline.offset)
      draw->pipeline.offset->destroy(draw->pipeline.offset);
   if (draw->pipeline.clip)
      draw->pipeline.clip->destroy(draw->pipeline.clip);
   if (draw->pipeline.flatshade)
      draw->pipeline.flatshade->destroy(draw->pipeline.flatshade);
   if (draw->pipeline.cull)
      draw->pipeline.cull->destroy(draw->pipeline.cull);
   if (draw->pipeline.user_cull)
      draw->pipeline.user_cull->destroy(draw->pipeline.user_cull);
   if (draw->pipeline.validate)
      draw->pipeline.validate->destroy(draw->pipeline.validate);
   if (draw->pipeline.aaline)
      draw->pipeline.aaline->destroy(draw->pipeline.aaline);
   if (draw->pipeline.aapoint)
      draw->pipeline.aapoint->destroy(draw->pipeline.aapoint);
   if (draw->pipeline.pstipple)
      draw->pipeline.pstipple->destroy(draw->pipeline.pstipple);
   if (draw->pipeline.rasterize)
      draw->pipeline.rasterize->destroy(draw->pipeline.rasterize);
}


/**
 * Build primitive to render a point with vertex at v0.
 */
static void
do_point(struct draw_context *draw,
         const char *v0)
{
   struct prim_header prim;

   prim.flags = 0;
   prim.pad = 0;
   prim.v[0] = (struct vertex_header *)v0;

   draw->pipeline.first->point(draw->pipeline.first, &prim);
}


/**
 * Build primitive to render a line with vertices at v0, v1.
 * \param flags  bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
 */
static void
do_line(struct draw_context *draw,
        uint16_t flags,
        const char *v0,
        const char *v1)
{
   struct prim_header prim;

   prim.flags = flags;
   prim.pad = 0;
   prim.v[0] = (struct vertex_header *)v0;
   prim.v[1] = (struct vertex_header *)v1;

   draw->pipeline.first->line(draw->pipeline.first, &prim);
}


/**
 * Build primitive to render a triangle with vertices at v0, v1, v2.
 * \param flags  bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
 */
static void
do_triangle(struct draw_context *draw,
            uint16_t flags,
            char *v0,
            char *v1,
            char *v2)
{
   struct prim_header prim;

   prim.v[0] = (struct vertex_header *)v0;
   prim.v[1] = (struct vertex_header *)v1;
   prim.v[2] = (struct vertex_header *)v2;
   prim.flags = flags;
   prim.pad = 0;

   draw->pipeline.first->tri(draw->pipeline.first, &prim);
}


/*
 * Set up macros for draw_pt_decompose.h template code.
 * This code uses vertex indexes / elements.
 */

#define TRIANGLE(flags,i0,i1,i2)                                 \
   do {                                                          \
      do_triangle(draw,                                          \
                  flags,                                         \
                  verts + stride * (i0),                         \
                  verts + stride * (i1),                         \
                  verts + stride * (i2));                        \
   } while (0)

#define LINE(flags,i0,i1)                                         \
   do {                                                           \
      do_line(draw,                                               \
              flags,                                              \
              verts + stride * (i0),                              \
              verts + stride * (i1));                             \
   } while (0)

#define POINT(i0)                              \
   do {                                        \
      do_point(draw, verts + stride * (i0));   \
   } while (0)

#define GET_ELT(idx) (MIN2(elts[idx], max_index))

#define FUNC pipe_run_elts
#define FUNC_VARS                              \
   struct draw_context *draw,                  \
   enum mesa_prim prim,                        \
   unsigned prim_flags,                        \
   struct vertex_header *vertices,             \
   unsigned stride,                            \
   const uint16_t *elts,                       \
   unsigned count,                             \
   unsigned max_index

#include "draw_pt_decompose.h"



/**
 * Code to run the pipeline on a fairly arbitrary collection of vertices.
 * For drawing indexed primitives.
 *
 * Vertex headers must be pre-initialized with the
 * UNDEFINED_VERTEX_ID, this code will cause that id to become
 * overwritten, so it may have to be reset if there is the intention
 * to reuse the vertices.
 *
 * This code provides a callback to reset the vertex id's which the
 * draw_vbuf.c code uses when it has to perform a flush.
 */
void
draw_pipeline_run(struct draw_context *draw,
                  const struct draw_vertex_info *vert_info,
                  const struct draw_prim_info *prim_info)
{
   draw->pipeline.verts = (char *)vert_info->verts;
   draw->pipeline.vertex_stride = vert_info->stride;
   draw->pipeline.vertex_count = vert_info->count;

   unsigned i, start;
   for (start = i = 0;
        i < prim_info->primitive_count;
        start += prim_info->primitive_lengths[i], i++) {
      const unsigned count = prim_info->primitive_lengths[i];

#if MESA_DEBUG
      /* Warn if one of the element indexes go outside the vertex buffer */
      {
         unsigned max_index = 0x0;
         /* find the largest element index */
         for (unsigned i = 0; i < count; i++) {
            unsigned int index = prim_info->elts[start + i];
            if (index > max_index)
               max_index = index;
         }
         if (max_index >= vert_info->count) {
            debug_printf("%s: max_index (%u) outside vertex buffer (%u)\n",
                         __func__,
                         max_index,
                         vert_info->count);
         }
      }
#endif

      pipe_run_elts(draw,
                    prim_info->prim,
                    prim_info->flags,
                    vert_info->verts,
                    vert_info->stride,
                    prim_info->elts + start,
                    count,
                    vert_info->count - 1);
   }

   draw->pipeline.verts = NULL;
   draw->pipeline.vertex_count = 0;
}


/*
 * Set up macros for draw_pt_decompose.h template code.
 * This code is for non-indexed (aka linear) rendering (no elts).
 */

#define TRIANGLE(flags,i0,i1,i2)       \
   do_triangle(draw, flags,            \
                verts + stride * (i0), \
                verts + stride * (i1), \
                verts + stride * (i2))

#define LINE(flags,i0,i1)              \
   do_line(draw, flags,                \
            verts + stride * (i0),     \
            verts + stride * (i1))

#define POINT(i0)                      \
   do_point(draw, verts + stride * (i0))


#define GET_ELT(idx) (idx)

#define FUNC pipe_run_linear
#define FUNC_VARS                     \
   struct draw_context *draw,         \
   enum mesa_prim prim,          \
   unsigned prim_flags,               \
   struct vertex_header *vertices,    \
   unsigned stride,                   \
   unsigned count

#include "draw_pt_decompose.h"


/*
 * For drawing non-indexed primitives.
 */
void
draw_pipeline_run_linear(struct draw_context *draw,
                         const struct draw_vertex_info *vert_info,
                         const struct draw_prim_info *prim_info)
{
   for (unsigned start = 0, i = 0;
        i < prim_info->primitive_count;
        start += prim_info->primitive_lengths[i], i++) {
      unsigned count = prim_info->primitive_lengths[i];
      char *verts = ((char*)vert_info->verts) +
                    (start * vert_info->stride);

      draw->pipeline.verts = verts;
      draw->pipeline.vertex_stride = vert_info->stride;
      draw->pipeline.vertex_count = count;

      assert(count <= vert_info->count);

      pipe_run_linear(draw,
                      prim_info->prim,
                      prim_info->flags,
                      (struct vertex_header*)verts,
                      vert_info->stride,
                      count);
   }

   draw->pipeline.verts = NULL;
   draw->pipeline.vertex_count = 0;
}


void
draw_pipeline_flush(struct draw_context *draw,
                    unsigned flags)
{
   draw->pipeline.first->flush(draw->pipeline.first, flags);
   if (flags & DRAW_FLUSH_STATE_CHANGE)
      draw->pipeline.first = draw->pipeline.validate;
}
