/*
 * Copyright © 2015 Intel Corporation
 * SPDX-License-Identifier: MIT
 */

#include "tu_util.h"

#include <errno.h>
#include <stdarg.h>

#include "common/freedreno_rd_output.h"
#include "util/u_math.h"
#include "util/timespec.h"
#include "vk_enum_to_str.h"

#include "tu_device.h"
#include "tu_pass.h"

static const struct debug_control tu_debug_options[] = {
   { "startup", TU_DEBUG_STARTUP },
   { "nir", TU_DEBUG_NIR },
   { "nobin", TU_DEBUG_NOBIN },
   { "sysmem", TU_DEBUG_SYSMEM },
   { "gmem", TU_DEBUG_GMEM },
   { "forcebin", TU_DEBUG_FORCEBIN },
   { "layout", TU_DEBUG_LAYOUT },
   { "noubwc", TU_DEBUG_NOUBWC },
   { "nomultipos", TU_DEBUG_NOMULTIPOS },
   { "nolrz", TU_DEBUG_NOLRZ },
   { "nolrzfc", TU_DEBUG_NOLRZFC },
   { "perf", TU_DEBUG_PERF },
   { "perfc", TU_DEBUG_PERFC },
   { "flushall", TU_DEBUG_FLUSHALL },
   { "syncdraw", TU_DEBUG_SYNCDRAW },
   { "push_consts_per_stage", TU_DEBUG_PUSH_CONSTS_PER_STAGE },
   { "rast_order", TU_DEBUG_RAST_ORDER },
   { "unaligned_store", TU_DEBUG_UNALIGNED_STORE },
   { "log_skip_gmem_ops", TU_DEBUG_LOG_SKIP_GMEM_OPS },
   { "dynamic", TU_DEBUG_DYNAMIC },
   { "bos", TU_DEBUG_BOS },
   { "3d_load", TU_DEBUG_3D_LOAD },
   { "fdm", TU_DEBUG_FDM },
   { "noconform", TU_DEBUG_NOCONFORM },
   { "rd", TU_DEBUG_RD },
   { NULL, 0 }
};

struct tu_env tu_env;

static void
tu_env_init_once(void)
{
    tu_env.debug = parse_debug_string(os_get_option("TU_DEBUG"),
            tu_debug_options);

   if (TU_DEBUG(STARTUP))
      mesa_logi("TU_DEBUG=0x%x", tu_env.debug);

   /* TU_DEBUG=rd functionality was moved to fd_rd_output. This debug option
    * should translate to the basic-level FD_RD_DUMP_ENABLE option.
    */
   if (TU_DEBUG(RD))
      fd_rd_dump_env.flags |= FD_RD_DUMP_ENABLE;
}

void
tu_env_init(void)
{
   fd_rd_dump_env_init();

   static once_flag once = ONCE_FLAG_INIT;
   call_once(&once, tu_env_init_once);
}

void PRINTFLIKE(3, 4)
   __tu_finishme(const char *file, int line, const char *format, ...)
{
   va_list ap;
   char buffer[256];

   va_start(ap, format);
   vsnprintf(buffer, sizeof(buffer), format, ap);
   va_end(ap);

   mesa_loge("%s:%d: FINISHME: %s\n", file, line, buffer);
}

VkResult
__vk_startup_errorf(struct tu_instance *instance,
                    VkResult error,
                    const char *file,
                    int line,
                    const char *format,
                    ...)
{
   va_list ap;
   char buffer[256];

   const char *error_str = vk_Result_to_str(error);

   if (format) {
      va_start(ap, format);
      vsnprintf(buffer, sizeof(buffer), format, ap);
      va_end(ap);

      mesa_loge("%s:%d: %s (%s)\n", file, line, buffer, error_str);
   } else {
      mesa_loge("%s:%d: %s\n", file, line, error_str);
   }

   return error;
}

static void
tu_tiling_config_update_tile_layout(struct tu_framebuffer *fb,
                                    const struct tu_device *dev,
                                    const struct tu_render_pass *pass,
                                    enum tu_gmem_layout gmem_layout)
{
   const uint32_t tile_align_w = pass->tile_align_w;
   uint32_t tile_align_h = dev->physical_device->info->tile_align_h;
   struct tu_tiling_config *tiling = &fb->tiling[gmem_layout];

   /* From the Vulkan 1.3.232 spec, under VkFramebufferCreateInfo:
    *
    *   If the render pass uses multiview, then layers must be one and each
    *   attachment requires a number of layers that is greater than the
    *   maximum bit index set in the view mask in the subpasses in which it is
    *   used.
    */

   uint32_t layers = MAX2(fb->layers, pass->num_views);

   /* If there is more than one layer, we need to make sure that the layer
    * stride is expressible as an offset in RB_BLIT_BASE_GMEM which ignores
    * the low 12 bits. The layer stride seems to be implicitly calculated from
    * the tile width and height so we need to adjust one of them.
    */
   const uint32_t gmem_align_log2 = 12;
   const uint32_t gmem_align = 1 << gmem_align_log2;
   uint32_t min_layer_stride = tile_align_h * tile_align_w * pass->min_cpp;
   if (layers > 1 && align(min_layer_stride, gmem_align) != min_layer_stride) {
      /* Make sure that min_layer_stride is a multiple of gmem_align. Because
       * gmem_align is a power of two and min_layer_stride isn't already a
       * multiple of gmem_align, this is equivalent to shifting tile_align_h
       * until the number of 0 bits at the bottom of min_layer_stride is at
       * least gmem_align_log2.
       */
      tile_align_h <<= gmem_align_log2 - (ffs(min_layer_stride) - 1);

      /* Check that we did the math right. */
      min_layer_stride = tile_align_h * tile_align_w * pass->min_cpp;
      assert(align(min_layer_stride, gmem_align) == min_layer_stride);
   }

   /* will force to sysmem, don't bother trying to have a valid tile config
    * TODO: just skip all GMEM stuff when sysmem is forced?
    */
   if (!pass->gmem_pixels[gmem_layout]) {
      tiling->possible = false;
      /* Put in dummy values that will assertion fail in register setup using
       * them, since you shouldn't be doing gmem work if gmem is not possible.
       */
      tiling->tile_count = (VkExtent2D) { 1, 1 };
      tiling->tile0 = (VkExtent2D) { ~0, ~0 };
      return;
   }

   tiling->possible = false;

   uint32_t best_tile_count = ~0;
   VkExtent2D tile_count;
   VkExtent2D tile_size;
   /* There aren't that many different tile widths possible, so just walk all
    * of them finding which produces the lowest number of bins.
    */
   const uint32_t max_tile_width = MIN2(
      dev->physical_device->info->tile_max_w, util_align_npot(fb->width, tile_align_w));
   const uint32_t max_tile_height =
      MIN2(dev->physical_device->info->tile_max_h,
           align(fb->height, tile_align_h));
   for (tile_size.width = tile_align_w; tile_size.width <= max_tile_width;
        tile_size.width += tile_align_w) {
      tile_size.height = pass->gmem_pixels[gmem_layout] / (tile_size.width * layers);
      tile_size.height = MIN2(tile_size.height, max_tile_height);
      tile_size.height = ROUND_DOWN_TO(tile_size.height, tile_align_h);
      if (!tile_size.height)
         continue;

      tile_count.width = DIV_ROUND_UP(fb->width, tile_size.width);
      tile_count.height = DIV_ROUND_UP(fb->height, tile_size.height);

      /* Drop the height of the tile down to split tiles more evenly across the
       * screen for a given tile count.
       */
      tile_size.height =
         align(DIV_ROUND_UP(fb->height, tile_count.height), tile_align_h);

      /* Pick the layout with the minimum number of bins (lowest CP overhead
       * and amount of cache flushing), but the most square tiles in the case
       * of a tie (likely highest cache locality).
       */
      if (tile_count.width * tile_count.height < best_tile_count ||
          (tile_count.width * tile_count.height == best_tile_count &&
           abs((int)(tile_size.width - tile_size.height)) <
              abs((int)(tiling->tile0.width - tiling->tile0.height)))) {
         tiling->possible = true;
         tiling->tile0 = tile_size;
         tiling->tile_count = tile_count;
         best_tile_count = tile_count.width * tile_count.height;
      }
   }

   /* If forcing binning, try to get at least 2 tiles in each direction. */
   if (TU_DEBUG(FORCEBIN) && tiling->possible) {
      if (tiling->tile_count.width == 1 && tiling->tile0.width != tile_align_w) {
         tiling->tile0.width = util_align_npot(DIV_ROUND_UP(tiling->tile0.width, 2), tile_align_w);
         tiling->tile_count.width = 2;
      }
      if (tiling->tile_count.height == 1 && tiling->tile0.height != tile_align_h) {
         tiling->tile0.height = align(DIV_ROUND_UP(tiling->tile0.height, 2), tile_align_h);
         tiling->tile_count.height = 2;
      }
   }
}

static void
tu_tiling_config_update_pipe_layout(struct tu_tiling_config *tiling,
                                    const struct tu_device *dev)
{
   const uint32_t max_pipe_count =
      dev->physical_device->info->num_vsc_pipes;

   /* start from 1 tile per pipe */
   tiling->pipe0 = (VkExtent2D) {
      .width = 1,
      .height = 1,
   };
   tiling->pipe_count = tiling->tile_count;

   while (tiling->pipe_count.width * tiling->pipe_count.height > max_pipe_count) {
      if (tiling->pipe0.width < tiling->pipe0.height) {
         tiling->pipe0.width += 1;
         tiling->pipe_count.width =
            DIV_ROUND_UP(tiling->tile_count.width, tiling->pipe0.width);
      } else {
         tiling->pipe0.height += 1;
         tiling->pipe_count.height =
            DIV_ROUND_UP(tiling->tile_count.height, tiling->pipe0.height);
      }
   }
}

static void
tu_tiling_config_update_pipes(struct tu_tiling_config *tiling,
                              const struct tu_device *dev)
{
   const uint32_t max_pipe_count =
      dev->physical_device->info->num_vsc_pipes;
   const uint32_t used_pipe_count =
      tiling->pipe_count.width * tiling->pipe_count.height;
   const VkExtent2D last_pipe = {
      .width = (tiling->tile_count.width - 1) % tiling->pipe0.width + 1,
      .height = (tiling->tile_count.height - 1) % tiling->pipe0.height + 1,
   };

   assert(used_pipe_count <= max_pipe_count);
   assert(max_pipe_count <= ARRAY_SIZE(tiling->pipe_config));

   for (uint32_t y = 0; y < tiling->pipe_count.height; y++) {
      for (uint32_t x = 0; x < tiling->pipe_count.width; x++) {
         const uint32_t pipe_x = tiling->pipe0.width * x;
         const uint32_t pipe_y = tiling->pipe0.height * y;
         const uint32_t pipe_w = (x == tiling->pipe_count.width - 1)
                                    ? last_pipe.width
                                    : tiling->pipe0.width;
         const uint32_t pipe_h = (y == tiling->pipe_count.height - 1)
                                    ? last_pipe.height
                                    : tiling->pipe0.height;
         const uint32_t n = tiling->pipe_count.width * y + x;

         tiling->pipe_config[n] = A6XX_VSC_PIPE_CONFIG_REG_X(pipe_x) |
                                  A6XX_VSC_PIPE_CONFIG_REG_Y(pipe_y) |
                                  A6XX_VSC_PIPE_CONFIG_REG_W(pipe_w) |
                                  A6XX_VSC_PIPE_CONFIG_REG_H(pipe_h);
         tiling->pipe_sizes[n] = CP_SET_BIN_DATA5_0_VSC_SIZE(pipe_w * pipe_h);
      }
   }

   memset(tiling->pipe_config + used_pipe_count, 0,
          sizeof(uint32_t) * (max_pipe_count - used_pipe_count));
}

static bool
is_hw_binning_possible(const struct tu_tiling_config *tiling)
{
   /* Similar to older gens, # of tiles per pipe cannot be more than 32.
    * But there are no hangs with 16 or more tiles per pipe in either
    * X or Y direction, so that limit does not seem to apply.
    */
   uint32_t tiles_per_pipe = tiling->pipe0.width * tiling->pipe0.height;
   return tiles_per_pipe <= 32;
}

static void
tu_tiling_config_update_binning(struct tu_tiling_config *tiling, const struct tu_device *device)
{
   tiling->binning_possible = is_hw_binning_possible(tiling);

   if (tiling->binning_possible) {
      tiling->binning = (tiling->tile_count.width * tiling->tile_count.height) > 2;

      if (TU_DEBUG(FORCEBIN))
         tiling->binning = true;
      if (TU_DEBUG(NOBIN))
         tiling->binning = false;
   } else {
      tiling->binning = false;
   }
}

void
tu_framebuffer_tiling_config(struct tu_framebuffer *fb,
                             const struct tu_device *device,
                             const struct tu_render_pass *pass)
{
   for (int gmem_layout = 0; gmem_layout < TU_GMEM_LAYOUT_COUNT; gmem_layout++) {
      struct tu_tiling_config *tiling = &fb->tiling[gmem_layout];
      tu_tiling_config_update_tile_layout(fb, device, pass,
                                          (enum tu_gmem_layout) gmem_layout);
      tu_tiling_config_update_pipe_layout(tiling, device);
      tu_tiling_config_update_pipes(tiling, device);
      tu_tiling_config_update_binning(tiling, device);
   }
}

void
tu_dbg_log_gmem_load_store_skips(struct tu_device *device)
{
   static uint32_t last_skipped_loads = 0;
   static uint32_t last_skipped_stores = 0;
   static uint32_t last_total_loads = 0;
   static uint32_t last_total_stores = 0;
   static struct timespec last_time = {};

   pthread_mutex_lock(&device->submit_mutex);

   struct timespec current_time;
   clock_gettime(CLOCK_MONOTONIC, &current_time);

   if (timespec_sub_to_nsec(&current_time, &last_time) > 1000 * 1000 * 1000) {
      last_time = current_time;
   } else {
      pthread_mutex_unlock(&device->submit_mutex);
      return;
   }

   struct tu6_global *global = device->global_bo_map;

   uint32_t current_taken_loads = global->dbg_gmem_taken_loads;
   uint32_t current_taken_stores = global->dbg_gmem_taken_stores;
   uint32_t current_total_loads = global->dbg_gmem_total_loads;
   uint32_t current_total_stores = global->dbg_gmem_total_stores;

   uint32_t skipped_loads = current_total_loads - current_taken_loads;
   uint32_t skipped_stores = current_total_stores - current_taken_stores;

   uint32_t current_time_frame_skipped_loads = skipped_loads - last_skipped_loads;
   uint32_t current_time_frame_skipped_stores = skipped_stores - last_skipped_stores;

   uint32_t current_time_frame_total_loads = current_total_loads - last_total_loads;
   uint32_t current_time_frame_total_stores = current_total_stores - last_total_stores;

   mesa_logi("[GMEM] loads total: %u skipped: %.1f%%\n",
         current_time_frame_total_loads,
         current_time_frame_skipped_loads / (float) current_time_frame_total_loads * 100.f);
   mesa_logi("[GMEM] stores total: %u skipped: %.1f%%\n",
         current_time_frame_total_stores,
         current_time_frame_skipped_stores / (float) current_time_frame_total_stores * 100.f);

   last_skipped_loads = skipped_loads;
   last_skipped_stores = skipped_stores;
   last_total_loads = current_total_loads;
   last_total_stores = current_total_stores;

   pthread_mutex_unlock(&device->submit_mutex);
}
