/*
 * Copyright © 2019 Raspberry Pi Ltd
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <assert.h>
#include <fcntl.h>
#include <stdbool.h>
#include <string.h>
#include <sys/mman.h>
#include <sys/sysinfo.h>
#include <unistd.h>
#include <xf86drm.h>

#ifdef MAJOR_IN_MKDEV
#include <sys/mkdev.h>
#endif
#ifdef MAJOR_IN_SYSMACROS
#include <sys/sysmacros.h>
#endif

#include "v3dv_private.h"

#include "common/v3d_debug.h"

#include "compiler/v3d_compiler.h"

#include "drm-uapi/v3d_drm.h"
#include "vk_android.h"
#include "vk_drm_syncobj.h"
#include "vk_util.h"
#include "git_sha1.h"

#include "util/build_id.h"
#include "util/os_file.h"
#include "util/u_debug.h"
#include "util/format/u_format.h"

#if DETECT_OS_ANDROID
#include "vk_android.h"
#include <vndk/hardware_buffer.h>
#include "util/u_gralloc/u_gralloc.h"
#endif

#ifdef VK_USE_PLATFORM_XCB_KHR
#include <xcb/xcb.h>
#include <xcb/dri3.h>
#include <X11/Xlib-xcb.h>
#endif

#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include <wayland-client.h>
#include "wayland-drm-client-protocol.h"
#endif

#define V3DV_API_VERSION VK_MAKE_VERSION(1, 3, VK_HEADER_VERSION)

#ifdef ANDROID_STRICT
#if ANDROID_API_LEVEL <= 32
/* Android 12.1 and lower support only Vulkan API v1.1 */
#undef V3DV_API_VERSION
#define V3DV_API_VERSION VK_MAKE_VERSION(1, 1, VK_HEADER_VERSION)
#endif
#endif

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_EnumerateInstanceVersion(uint32_t *pApiVersion)
{
    *pApiVersion = V3DV_API_VERSION;
    return VK_SUCCESS;
}

#if defined(VK_USE_PLATFORM_WIN32_KHR) ||   \
    defined(VK_USE_PLATFORM_WAYLAND_KHR) || \
    defined(VK_USE_PLATFORM_XCB_KHR) ||     \
    defined(VK_USE_PLATFORM_XLIB_KHR) ||    \
    defined(VK_USE_PLATFORM_DISPLAY_KHR)
#define V3DV_USE_WSI_PLATFORM
#endif

static const struct vk_instance_extension_table instance_extensions = {
   .KHR_device_group_creation           = true,
#ifdef VK_USE_PLATFORM_DISPLAY_KHR
   .KHR_display                         = true,
   .KHR_get_display_properties2         = true,
   .EXT_direct_mode_display             = true,
   .EXT_acquire_drm_display             = true,
#endif
   .KHR_external_fence_capabilities     = true,
   .KHR_external_memory_capabilities    = true,
   .KHR_external_semaphore_capabilities = true,
   .KHR_get_physical_device_properties2 = true,
#ifdef V3DV_USE_WSI_PLATFORM
   .KHR_get_surface_capabilities2       = true,
   .KHR_surface                         = true,
   .KHR_surface_protected_capabilities  = true,
   .EXT_surface_maintenance1            = true,
   .EXT_swapchain_colorspace            = true,
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
   .KHR_wayland_surface                 = true,
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
   .KHR_xcb_surface                     = true,
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
   .KHR_xlib_surface                    = true,
#endif
#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
   .EXT_acquire_xlib_display            = true,
#endif
#ifndef VK_USE_PLATFORM_WIN32_KHR
   .EXT_headless_surface                = true,
#endif
   .EXT_debug_report                    = true,
   .EXT_debug_utils                     = true,
};

static void
get_device_extensions(const struct v3dv_physical_device *device,
                      struct vk_device_extension_table *ext)
{
   *ext = (struct vk_device_extension_table) {
      .KHR_8bit_storage                     = true,
      .KHR_16bit_storage                    = true,
      .KHR_bind_memory2                     = true,
      .KHR_buffer_device_address            = true,
      .KHR_copy_commands2                   = true,
      .KHR_create_renderpass2               = true,
      .KHR_dedicated_allocation             = true,
      .KHR_device_group                     = true,
      .KHR_driver_properties                = true,
      .KHR_descriptor_update_template       = true,
      .KHR_depth_stencil_resolve            = true,
      .KHR_dynamic_rendering                = true,
      .KHR_external_fence                   = true,
      .KHR_external_fence_fd                = true,
      .KHR_external_memory                  = true,
      .KHR_external_memory_fd               = true,
      .KHR_external_semaphore               = true,
      .KHR_external_semaphore_fd            = true,
      .KHR_format_feature_flags2            = true,
      .KHR_get_memory_requirements2         = true,
      .KHR_image_format_list                = true,
      .KHR_imageless_framebuffer            = true,
      .KHR_index_type_uint8                 = true,
      .KHR_line_rasterization               = true,
      .KHR_load_store_op_none               = true,
      .KHR_performance_query                = device->caps.perfmon,
      .KHR_relaxed_block_layout             = true,
      .KHR_maintenance1                     = true,
      .KHR_maintenance2                     = true,
      .KHR_maintenance3                     = true,
      .KHR_maintenance4                     = true,
      .KHR_maintenance5                     = true,
      .KHR_multiview                        = true,
      .KHR_pipeline_executable_properties   = true,
      .KHR_separate_depth_stencil_layouts   = true,
      .KHR_shader_expect_assume             = true,
      .KHR_shader_float_controls            = true,
      .KHR_shader_non_semantic_info         = true,
      .KHR_shader_relaxed_extended_instruction = true,
      .KHR_sampler_mirror_clamp_to_edge     = true,
      .KHR_sampler_ycbcr_conversion         = true,
      .KHR_spirv_1_4                        = true,
      .KHR_storage_buffer_storage_class     = true,
      .KHR_timeline_semaphore               = true,
      .KHR_uniform_buffer_standard_layout   = true,
      .KHR_shader_integer_dot_product       = true,
      .KHR_shader_terminate_invocation      = true,
      .KHR_synchronization2                 = true,
      .KHR_workgroup_memory_explicit_layout = true,
#ifdef V3DV_USE_WSI_PLATFORM
      .KHR_swapchain                        = true,
      .KHR_swapchain_mutable_format         = true,
      .KHR_incremental_present              = true,
#endif
      .KHR_variable_pointers                = true,
      .KHR_vertex_attribute_divisor         = true,
      .KHR_vulkan_memory_model              = true,
      .KHR_zero_initialize_workgroup_memory = true,
      .EXT_4444_formats                     = true,
      .EXT_attachment_feedback_loop_layout  = true,
      .EXT_border_color_swizzle             = true,
      .EXT_color_write_enable               = true,
      .EXT_custom_border_color              = true,
      .EXT_depth_clamp_zero_one             = device->devinfo.ver >= 71,
      .EXT_depth_clip_control               = true,
      .EXT_depth_clip_enable                = device->devinfo.ver >= 71,
      .EXT_load_store_op_none               = true,
      .EXT_inline_uniform_block             = true,
      .EXT_extended_dynamic_state           = true,
      .EXT_extended_dynamic_state2          = true,
      .EXT_external_memory_dma_buf          = true,
      .EXT_host_query_reset                 = true,
      .EXT_image_drm_format_modifier        = true,
      .EXT_image_robustness                 = true,
      .EXT_index_type_uint8                 = true,
      .EXT_line_rasterization               = true,
      .EXT_memory_budget                    = true,
      .EXT_multi_draw                       = true,
      .EXT_physical_device_drm              = true,
      .EXT_pipeline_creation_cache_control  = true,
      .EXT_pipeline_creation_feedback       = true,
      .EXT_pipeline_robustness              = true,
      .EXT_primitive_topology_list_restart  = true,
      .EXT_private_data                     = true,
      .EXT_provoking_vertex                 = true,
      .EXT_queue_family_foreign             = true,
      .EXT_separate_stencil_usage           = true,
      .EXT_shader_demote_to_helper_invocation = true,
      .EXT_shader_module_identifier         = true,
      .EXT_subgroup_size_control            = true,
#ifdef V3DV_USE_WSI_PLATFORM
      .EXT_swapchain_maintenance1           = true,
#endif
      .EXT_texel_buffer_alignment           = true,
      .EXT_tooling_info                     = true,
      .EXT_vertex_attribute_divisor         = true,
   };
#if DETECT_OS_ANDROID
   if (vk_android_get_ugralloc() != NULL) {
      ext->ANDROID_external_memory_android_hardware_buffer = true;
      ext->ANDROID_native_buffer = true;
   }
#endif
}

static void
get_features(const struct v3dv_physical_device *physical_device,
             struct vk_features *features)
{
   *features = (struct vk_features) {
      /* Vulkan 1.0 */
      .robustBufferAccess = true, /* This feature is mandatory */
      .fullDrawIndexUint32 = physical_device->devinfo.ver >= 71,
      .imageCubeArray = true,
      .independentBlend = true,
      .geometryShader = true,
      .tessellationShader = false,
      .sampleRateShading = true,
      .dualSrcBlend = false,
      .logicOp = true,
      .multiDrawIndirect = false,
      .drawIndirectFirstInstance = true,
      .depthClamp = physical_device->devinfo.ver >= 71,
      .depthClampZeroOne = physical_device->devinfo.ver >= 71,
      .depthBiasClamp = true,
      .fillModeNonSolid = true,
      .depthBounds = physical_device->devinfo.ver >= 71,
      .wideLines = true,
      .largePoints = true,
      .alphaToOne = true,
      .multiViewport = false,
      .samplerAnisotropy = true,
      .textureCompressionETC2 = true,
      .textureCompressionASTC_LDR = true,
      /* Note that textureCompressionBC requires that the driver support all
       * the BC formats. V3D 4.2 only support the BC1-3, so we can't claim
       * that we support it.
       */
      .textureCompressionBC = false,
      .occlusionQueryPrecise = true,
      .pipelineStatisticsQuery = false,
      .vertexPipelineStoresAndAtomics = true,
      .fragmentStoresAndAtomics = true,
      .shaderTessellationAndGeometryPointSize = true,
      .shaderImageGatherExtended = true,
      .shaderStorageImageExtendedFormats = true,
      .shaderStorageImageMultisample = false,
      .shaderStorageImageReadWithoutFormat = true,
      .shaderStorageImageWriteWithoutFormat = false,
      .shaderUniformBufferArrayDynamicIndexing = false,
      .shaderSampledImageArrayDynamicIndexing = false,
      .shaderStorageBufferArrayDynamicIndexing = false,
      .shaderStorageImageArrayDynamicIndexing = false,
      .shaderClipDistance = true,
      .shaderCullDistance = false,
      .shaderFloat64 = false,
      .shaderInt64 = false,
      .shaderInt16 = false,
      .shaderResourceResidency = false,
      .shaderResourceMinLod = false,
      .sparseBinding = false,
      .sparseResidencyBuffer = false,
      .sparseResidencyImage2D = false,
      .sparseResidencyImage3D = false,
      .sparseResidency2Samples = false,
      .sparseResidency4Samples = false,
      .sparseResidency8Samples = false,
      .sparseResidency16Samples = false,
      .sparseResidencyAliased = false,
      .variableMultisampleRate = false,
      .inheritedQueries = true,

      /* Vulkan 1.1 */
      .storageBuffer16BitAccess = true,
      .uniformAndStorageBuffer16BitAccess = true,
      .storagePushConstant16 = true,
      .storageInputOutput16 = false,
      .multiview = true,
      .multiviewGeometryShader = false,
      .multiviewTessellationShader = false,
      .variablePointersStorageBuffer = true,
      /* FIXME: this needs support for non-constant index on UBO/SSBO */
      .variablePointers = false,
      .protectedMemory = false,
      .samplerYcbcrConversion = true,
      .shaderDrawParameters = false,

      /* Vulkan 1.2 */
      .hostQueryReset = true,
      .uniformAndStorageBuffer8BitAccess = true,
      .uniformBufferStandardLayout = true,
      /* V3D 4.2 wraps TMU vector accesses to 16-byte boundaries, so loads and
       * stores of vectors that cross these boundaries would not work correctly
       * with scalarBlockLayout and would need to be split into smaller vectors
       * (and/or scalars) that don't cross these boundaries. For load/stores
       * with dynamic offsets where we can't identify if the offset is
       * problematic, we would always have to scalarize. Overall, this would
       * not lead to best performance so let's just not support it.
       */
      .scalarBlockLayout = physical_device->devinfo.ver >= 71,
      /* This tells applications 2 things:
       *
       * 1. If they can select just one aspect for barriers. For us barriers
       *    decide if we need to split a job and we don't care if it is only
       *    for one of the aspects of the image or both, so we don't really
       *    benefit from seeing barriers that select just one aspect.
       *
       * 2. If they can program different layouts for each aspect. We
       *    generally don't care about layouts, so again, we don't get any
       *    benefits from this to limit the scope of image layout transitions.
       *
       * Still, Vulkan 1.2 requires this feature to be supported so we
       * advertise it even though we don't really take advantage of it.
       */
      .separateDepthStencilLayouts = true,
      .storageBuffer8BitAccess = true,
      .storagePushConstant8 = true,
      .imagelessFramebuffer = true,
      .timelineSemaphore = true,

      .samplerMirrorClampToEdge = true,

      /* Extended subgroup types is mandatory by Vulkan 1.2, however, it is
       * only in effect if the implementation supports non 32-bit types, which
       * we don't, so in practice setting it to true doesn't have any
       * implications for us.
       */
      .shaderSubgroupExtendedTypes = true,
      .subgroupBroadcastDynamicId = true,

      .vulkanMemoryModel = true,
      .vulkanMemoryModelDeviceScope = true,
      .vulkanMemoryModelAvailabilityVisibilityChains = true,

      .bufferDeviceAddress = true,
      .bufferDeviceAddressCaptureReplay = false,
      .bufferDeviceAddressMultiDevice = false,

      /* Vulkan 1.3 */
      .inlineUniformBlock  = true,
      /* Inline buffers work like push constants, so after their are bound
       * some of their contents may be copied into the uniform stream as soon
       * as the next draw/dispatch is recorded in the command buffer. This means
       * that if the client updates the buffer contents after binding it to
       * a command buffer, the next queue submit of that command buffer may
       * not use the latest update to the buffer contents, but the data that
       * was present in the buffer at the time it was bound to the command
       * buffer.
       */
      .descriptorBindingInlineUniformBlockUpdateAfterBind = false,
      .pipelineCreationCacheControl = true,
      .privateData = true,
      .maintenance4 = true,
      .shaderZeroInitializeWorkgroupMemory = true,
      .synchronization2 = true,
      .robustImageAccess = true,
      .shaderIntegerDotProduct = true,

      /* VK_EXT_4444_formats */
      .formatA4R4G4B4 = true,
      .formatA4B4G4R4 = true,

      /* VK_EXT_custom_border_color */
      .customBorderColors = true,
      .customBorderColorWithoutFormat = false,

      /* VK_EXT_index_type_uint8 */
      .indexTypeUint8 = true,

      /* VK_EXT_line_rasterization */
      .rectangularLines = true,
      .bresenhamLines = true,
      .smoothLines = true,
      .stippledRectangularLines = false,
      .stippledBresenhamLines = false,
      .stippledSmoothLines = false,

      /* VK_EXT_color_write_enable */
      .colorWriteEnable = true,

      /* VK_EXT_extended_dynamic_state */
      .extendedDynamicState = true,

      /* VK_EXT_extended_dynamic_state2 */
      .extendedDynamicState2 = true,
      /* We don't support extendedDynamicState2LogicOp as that would require
       * compile shader variants after the pipeline creation.
       */
      .extendedDynamicState2LogicOp = false,
      /* We don't support extendedDynamicState2PatchControlPoints as we don't
       * support Tessellation Shaders
       */
      .extendedDynamicState2PatchControlPoints = false,

      /* VK_KHR_pipeline_executable_properties */
      .pipelineExecutableInfo = true,

      /* VK_EXT_provoking_vertex */
      .provokingVertexLast = true,
      /* FIXME: update when supporting EXT_transform_feedback */
      .transformFeedbackPreservesProvokingVertex = false,

      /* VK_EXT_vertex_attribute_divisor */
      .vertexAttributeInstanceRateDivisor = true,
      .vertexAttributeInstanceRateZeroDivisor = false,

      /* VK_KHR_performance_query */
      .performanceCounterQueryPools = physical_device->caps.perfmon,
      .performanceCounterMultipleQueryPools = false,

      /* VK_EXT_texel_buffer_alignment */
      .texelBufferAlignment = true,

      /* VK_KHR_workgroup_memory_explicit_layout */
      .workgroupMemoryExplicitLayout = true,
      .workgroupMemoryExplicitLayoutScalarBlockLayout = false,
      .workgroupMemoryExplicitLayout8BitAccess = true,
      .workgroupMemoryExplicitLayout16BitAccess = true,

      /* VK_EXT_border_color_swizzle */
      .borderColorSwizzle = true,
      .borderColorSwizzleFromImage = true,

      /* VK_EXT_shader_module_identifier */
      .shaderModuleIdentifier = true,

      /* VK_EXT_depth_clip_control */
      .depthClipControl = true,

      /* VK_EXT_depth_clip_enable */
      .depthClipEnable = physical_device->devinfo.ver >= 71,

      /* VK_EXT_attachment_feedback_loop_layout */
      .attachmentFeedbackLoopLayout = true,

      /* VK_EXT_primitive_topology_list_restart */
      .primitiveTopologyListRestart = true,
      /* FIXME: we don't support tessellation shaders yet */
      .primitiveTopologyPatchListRestart = false,

      /* VK_EXT_pipeline_robustness */
      .pipelineRobustness = true,

      /* VK_EXT_multi_draw */
      .multiDraw = true,

      /* VK_KHR_shader_terminate_invocation */
      .shaderTerminateInvocation = true,

      /* VK_EXT_shader_demote_to_helper_invocation */
      .shaderDemoteToHelperInvocation = true,

      /* VK_EXT_subgroup_size_control */
      .subgroupSizeControl = true,
      .computeFullSubgroups = true,

      /* VK_KHR_shader_expect_assume */
      .shaderExpectAssume = true,

      /* VK_KHR_dynamic_rendering */
      .dynamicRendering = true,

      /* VK_KHR_maintenance5 */
      .maintenance5 = true,

#ifdef V3DV_USE_WSI_PLATFORM
      /* VK_EXT_swapchain_maintenance1 */
      .swapchainMaintenance1 = true,
#endif

      /* VK_KHR_shader_relaxed_extended_instruction */
      .shaderRelaxedExtendedInstruction = true,
   };
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_EnumerateInstanceExtensionProperties(const char *pLayerName,
                                          uint32_t *pPropertyCount,
                                          VkExtensionProperties *pProperties)
{
   /* We don't support any layers  */
   if (pLayerName)
      return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);

   return vk_enumerate_instance_extension_properties(
      &instance_extensions, pPropertyCount, pProperties);
}

static VkResult enumerate_devices(struct vk_instance *vk_instance);

static void destroy_physical_device(struct vk_physical_device *device);

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateInstance(const VkInstanceCreateInfo *pCreateInfo,
                    const VkAllocationCallbacks *pAllocator,
                    VkInstance *pInstance)
{
   struct v3dv_instance *instance;
   VkResult result;

   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO);

   if (pAllocator == NULL)
      pAllocator = vk_default_allocator();

   instance = vk_alloc(pAllocator, sizeof(*instance), 8,
                       VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
   if (!instance)
      return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);

   struct vk_instance_dispatch_table dispatch_table;
   vk_instance_dispatch_table_from_entrypoints(
      &dispatch_table, &v3dv_instance_entrypoints, true);
   vk_instance_dispatch_table_from_entrypoints(
      &dispatch_table, &wsi_instance_entrypoints, false);

   result = vk_instance_init(&instance->vk,
                             &instance_extensions,
                             &dispatch_table,
                             pCreateInfo, pAllocator);

   if (result != VK_SUCCESS) {
      vk_free(pAllocator, instance);
      return vk_error(NULL, result);
   }

   v3d_process_debug_variable();

   instance->vk.physical_devices.enumerate = enumerate_devices;
   instance->vk.physical_devices.destroy = destroy_physical_device;

   /* We start with the default values for the pipeline_cache envvars.
    *
    * FIXME: with so many options now, perhaps we could use parse_debug_string
    */
   instance->pipeline_cache_enabled = true;
   instance->default_pipeline_cache_enabled = true;
   instance->meta_cache_enabled = true;
   const char *pipeline_cache_str = getenv("V3DV_ENABLE_PIPELINE_CACHE");
   if (pipeline_cache_str != NULL) {
      if (strncmp(pipeline_cache_str, "full", 4) == 0) {
         /* nothing to do, just to filter correct values */
      } else if (strncmp(pipeline_cache_str, "no-default-cache", 16) == 0) {
         instance->default_pipeline_cache_enabled = false;
      } else if (strncmp(pipeline_cache_str, "no-meta-cache", 13) == 0) {
         instance->meta_cache_enabled = false;
      } else if (strncmp(pipeline_cache_str, "off", 3) == 0) {
         instance->pipeline_cache_enabled = false;
         instance->default_pipeline_cache_enabled = false;
         instance->meta_cache_enabled = false;
      } else {
         fprintf(stderr, "Wrong value for envvar V3DV_ENABLE_PIPELINE_CACHE. "
                 "Allowed values are: full, no-default-cache, no-meta-cache, off\n");
      }
   }

   if (instance->pipeline_cache_enabled == false) {
      fprintf(stderr, "WARNING: v3dv pipeline cache is disabled. Performance "
              "can be affected negatively\n");
   }
   if (instance->default_pipeline_cache_enabled == false) {
      fprintf(stderr, "WARNING: default v3dv pipeline cache is disabled. "
              "Performance can be affected negatively\n");
   }
   if (instance->meta_cache_enabled == false) {
      fprintf(stderr, "WARNING: custom pipeline cache for meta operations are disabled. "
              "Performance can be affected negatively\n");
   }


   VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false));

#if DETECT_OS_ANDROID
   struct u_gralloc *u_gralloc = vk_android_init_ugralloc();

   if (u_gralloc && u_gralloc_get_type(u_gralloc) == U_GRALLOC_TYPE_FALLBACK) {
      mesa_logw(
         "v3dv: Gralloc is not supported. Android extensions are disabled.");
      vk_android_destroy_ugralloc();
   }
#endif

   *pInstance = v3dv_instance_to_handle(instance);

   return VK_SUCCESS;
}

static void
v3dv_physical_device_free_disk_cache(struct v3dv_physical_device *device)
{
#ifdef ENABLE_SHADER_CACHE
   if (device->disk_cache)
      disk_cache_destroy(device->disk_cache);
#else
   assert(device->disk_cache == NULL);
#endif
}

static void
physical_device_finish(struct v3dv_physical_device *device)
{
   v3dv_wsi_finish(device);
   v3dv_physical_device_free_disk_cache(device);
   v3d_compiler_free(device->compiler);

   util_sparse_array_finish(&device->bo_map);

   close(device->render_fd);
   if (device->display_fd >= 0)
      close(device->display_fd);

   free(device->name);

#if USE_V3D_SIMULATOR
   v3d_simulator_destroy(device->sim_file);
#endif

   vk_physical_device_finish(&device->vk);
   mtx_destroy(&device->mutex);
}

static void
destroy_physical_device(struct vk_physical_device *device)
{
   physical_device_finish((struct v3dv_physical_device *)device);
   vk_free(&device->instance->alloc, device);
}

VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyInstance(VkInstance _instance,
                     const VkAllocationCallbacks *pAllocator)
{
   V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);

   if (!instance)
      return;

#if DETECT_OS_ANDROID
   vk_android_destroy_ugralloc();
#endif

   VG(VALGRIND_DESTROY_MEMPOOL(instance));

   vk_instance_finish(&instance->vk);
   vk_free(&instance->vk.alloc, instance);
}

static uint64_t
compute_heap_size()
{
#if !USE_V3D_SIMULATOR
   /* Query the total ram from the system */
   struct sysinfo info;
   sysinfo(&info);

   uint64_t total_ram = (uint64_t)info.totalram * (uint64_t)info.mem_unit;
#else
   uint64_t total_ram = (uint64_t) v3d_simulator_get_mem_size();
#endif

   /* We don't want to burn too much ram with the GPU.  If the user has 4GB
    * or less, we use at most half.  If they have more than 4GB we limit it
    * to 3/4 with a max. of 4GB since the GPU cannot address more than that.
    */
   const uint64_t MAX_HEAP_SIZE = 4ull * 1024ull * 1024ull * 1024ull;
   uint64_t available;
   if (total_ram <= MAX_HEAP_SIZE)
      available = total_ram / 2;
   else
      available = MIN2(MAX_HEAP_SIZE, total_ram * 3 / 4);

   return available;
}

static uint64_t
compute_memory_budget(struct v3dv_physical_device *device)
{
   uint64_t heap_size = device->memory.memoryHeaps[0].size;
   uint64_t heap_used = device->heap_used;
   uint64_t sys_available;
#if !USE_V3D_SIMULATOR
   ASSERTED bool has_available_memory =
      os_get_available_system_memory(&sys_available);
   assert(has_available_memory);
#else
   sys_available = (uint64_t) v3d_simulator_get_mem_free();
#endif

   /* Let's not incite the app to starve the system: report at most 90% of
    * available system memory.
    */
   uint64_t heap_available = sys_available * 9 / 10;
   return MIN2(heap_size, heap_used + heap_available);
}

static bool
v3d_has_feature(struct v3dv_physical_device *device, enum drm_v3d_param feature)
{
   struct drm_v3d_get_param p = {
      .param = feature,
   };
   if (v3dv_ioctl(device->render_fd, DRM_IOCTL_V3D_GET_PARAM, &p) != 0)
      return false;
   return p.value;
}

static bool
device_has_expected_features(struct v3dv_physical_device *device)
{
   return v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_TFU) &&
          v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_CSD) &&
          v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH) &&
          device->caps.multisync;
}


static VkResult
init_uuids(struct v3dv_physical_device *device)
{
   const struct build_id_note *note =
      build_id_find_nhdr_for_addr(init_uuids);
   if (!note) {
      return vk_errorf(device->vk.instance,
                       VK_ERROR_INITIALIZATION_FAILED,
                       "Failed to find build-id");
   }

   unsigned build_id_len = build_id_length(note);
   if (build_id_len < 20) {
      return vk_errorf(device->vk.instance,
                       VK_ERROR_INITIALIZATION_FAILED,
                       "build-id too short.  It needs to be a SHA");
   }

   memcpy(device->driver_build_sha1, build_id_data(note), 20);

   uint32_t vendor_id = v3dv_physical_device_vendor_id(device);
   uint32_t device_id = v3dv_physical_device_device_id(device);

   struct mesa_sha1 sha1_ctx;
   uint8_t sha1[20];
   STATIC_ASSERT(VK_UUID_SIZE <= sizeof(sha1));

   /* The pipeline cache UUID is used for determining when a pipeline cache is
    * invalid.  It needs both a driver build and the PCI ID of the device.
    */
   _mesa_sha1_init(&sha1_ctx);
   _mesa_sha1_update(&sha1_ctx, build_id_data(note), build_id_len);
   _mesa_sha1_update(&sha1_ctx, &device_id, sizeof(device_id));
   _mesa_sha1_final(&sha1_ctx, sha1);
   memcpy(device->pipeline_cache_uuid, sha1, VK_UUID_SIZE);

   /* The driver UUID is used for determining sharability of images and memory
    * between two Vulkan instances in separate processes.  People who want to
    * share memory need to also check the device UUID (below) so all this
    * needs to be is the build-id.
    */
   memcpy(device->driver_uuid, build_id_data(note), VK_UUID_SIZE);

   /* The device UUID uniquely identifies the given device within the machine.
    * Since we never have more than one device, this doesn't need to be a real
    * UUID.
    */
   _mesa_sha1_init(&sha1_ctx);
   _mesa_sha1_update(&sha1_ctx, &vendor_id, sizeof(vendor_id));
   _mesa_sha1_update(&sha1_ctx, &device_id, sizeof(device_id));
   _mesa_sha1_final(&sha1_ctx, sha1);
   memcpy(device->device_uuid, sha1, VK_UUID_SIZE);

   return VK_SUCCESS;
}

static void
v3dv_physical_device_init_disk_cache(struct v3dv_physical_device *device)
{
#ifdef ENABLE_SHADER_CACHE
   char timestamp[41];
   _mesa_sha1_format(timestamp, device->driver_build_sha1);

   assert(device->name);
   device->disk_cache = disk_cache_create(device->name, timestamp, v3d_mesa_debug);
#else
   device->disk_cache = NULL;
#endif
}

static void
get_device_properties(const struct v3dv_physical_device *device,
                      struct vk_properties *properties)
{
   STATIC_ASSERT(MAX_SAMPLED_IMAGES + MAX_STORAGE_IMAGES + MAX_INPUT_ATTACHMENTS
                 <= V3D_MAX_TEXTURE_SAMPLERS);
   STATIC_ASSERT(MAX_UNIFORM_BUFFERS >= MAX_DYNAMIC_UNIFORM_BUFFERS);
   STATIC_ASSERT(MAX_STORAGE_BUFFERS >= MAX_DYNAMIC_STORAGE_BUFFERS);

   const uint32_t page_size = 4096;
   const uint64_t mem_size = compute_heap_size();

   const uint32_t max_varying_components = 16 * 4;

   const uint32_t max_per_stage_resources = 128;

   const float v3d_point_line_granularity = 2.0f / (1 << V3D_COORD_SHIFT);
   const uint32_t max_fb_size = V3D_MAX_IMAGE_DIMENSION;

   const VkSampleCountFlags supported_sample_counts =
      VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT;

   const uint8_t max_rts = V3D_MAX_RENDER_TARGETS(device->devinfo.ver);

   struct timespec clock_res;
   clock_getres(CLOCK_MONOTONIC, &clock_res);
   const float timestamp_period =
      clock_res.tv_sec * 1000000000.0f + clock_res.tv_nsec;

   /* We don't really have special restrictions for the maximum
    * descriptors per set, other than maybe not exceeding the limits
    * of addressable memory in a single allocation on either the host
    * or the GPU. This will be a much larger limit than any of the
    * per-stage limits already available in Vulkan though, so in practice,
    * it is not expected to limit anything beyond what is already
    * constrained through per-stage limits.
    */
   const uint32_t max_host_descriptors =
      (UINT32_MAX - sizeof(struct v3dv_descriptor_set)) /
      sizeof(struct v3dv_descriptor);
   const uint32_t max_gpu_descriptors =
      (UINT32_MAX / v3dv_X(device, max_descriptor_bo_size)());

   VkSubgroupFeatureFlags subgroup_ops = VK_SUBGROUP_FEATURE_BASIC_BIT;
   if (device->devinfo.ver >= 71) {
      subgroup_ops |= VK_SUBGROUP_FEATURE_BALLOT_BIT |
                      VK_SUBGROUP_FEATURE_SHUFFLE_BIT |
                      VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT |
                      VK_SUBGROUP_FEATURE_VOTE_BIT |
                      VK_SUBGROUP_FEATURE_QUAD_BIT;
   }

#if DETECT_OS_ANDROID
   /* Used to determine the sharedImage prop in
    * VkPhysicalDevicePresentationPropertiesANDROID
    */
   uint64_t front_rendering_usage = 0;
   struct u_gralloc *gralloc = u_gralloc_create(U_GRALLOC_TYPE_AUTO);
   if (gralloc != NULL) {
      u_gralloc_get_front_rendering_usage(gralloc, &front_rendering_usage);
      u_gralloc_destroy(&gralloc);
   }
   VkBool32 shared_image = front_rendering_usage ? VK_TRUE : VK_FALSE;
#endif

   /* FIXME: this will probably require an in-depth review */
   *properties = (struct vk_properties) {
      /* VkPhysicalDeviceProperties, limits and sparse props below */
      .apiVersion = V3DV_API_VERSION,
      .driverVersion = vk_get_driver_version(),
      .vendorID = v3dv_physical_device_vendor_id(device),
      .deviceID = v3dv_physical_device_device_id(device),
      .deviceType = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,

      /* Vulkan 1.0 limits */
      .maxImageDimension1D = V3D_MAX_IMAGE_DIMENSION,
      .maxImageDimension2D = V3D_MAX_IMAGE_DIMENSION,
      .maxImageDimension3D = V3D_MAX_IMAGE_DIMENSION,
      .maxImageDimensionCube = V3D_MAX_IMAGE_DIMENSION,
      .maxImageArrayLayers = V3D_MAX_ARRAY_LAYERS,
      .maxTexelBufferElements = (1ul << 28),
      .maxUniformBufferRange = V3D_MAX_BUFFER_RANGE,
      .maxStorageBufferRange = V3D_MAX_BUFFER_RANGE,
      .maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE,
      .maxMemoryAllocationCount = mem_size / page_size,
      .maxSamplerAllocationCount = 64 * 1024,
      .bufferImageGranularity = V3D_NON_COHERENT_ATOM_SIZE,
      .sparseAddressSpaceSize = 0,
      .maxBoundDescriptorSets = MAX_SETS,
      .maxPerStageDescriptorSamplers = V3D_MAX_TEXTURE_SAMPLERS,
      .maxPerStageDescriptorUniformBuffers = MAX_UNIFORM_BUFFERS,
      .maxPerStageDescriptorStorageBuffers = MAX_STORAGE_BUFFERS,
      .maxPerStageDescriptorSampledImages = MAX_SAMPLED_IMAGES,
      .maxPerStageDescriptorStorageImages = MAX_STORAGE_IMAGES,
      .maxPerStageDescriptorInputAttachments = MAX_INPUT_ATTACHMENTS,
      .maxPerStageResources = max_per_stage_resources,

      .maxDescriptorSetSamplers =
          V3DV_SUPPORTED_SHADER_STAGES * V3D_MAX_TEXTURE_SAMPLERS,
      .maxDescriptorSetUniformBuffers =
          V3DV_SUPPORTED_SHADER_STAGES * MAX_UNIFORM_BUFFERS,
      .maxDescriptorSetUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
      .maxDescriptorSetStorageBuffers =
          V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_BUFFERS,
      .maxDescriptorSetStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
      .maxDescriptorSetSampledImages =
          V3DV_SUPPORTED_SHADER_STAGES * MAX_SAMPLED_IMAGES,
      .maxDescriptorSetStorageImages =
          V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_IMAGES,
      .maxDescriptorSetInputAttachments = MAX_INPUT_ATTACHMENTS,

      /* Vertex limits */
      .maxVertexInputAttributes                 = MAX_VERTEX_ATTRIBS,
      .maxVertexInputBindings                   = MAX_VBS,
      .maxVertexInputAttributeOffset            = 0xffffffff,
      .maxVertexInputBindingStride              = MESA_VK_MAX_VERTEX_BINDING_STRIDE,
      .maxVertexOutputComponents                = max_varying_components,

      /* Tessellation limits */
      .maxTessellationGenerationLevel           = 0,
      .maxTessellationPatchSize                 = 0,
      .maxTessellationControlPerVertexInputComponents = 0,
      .maxTessellationControlPerVertexOutputComponents = 0,
      .maxTessellationControlPerPatchOutputComponents = 0,
      .maxTessellationControlTotalOutputComponents = 0,
      .maxTessellationEvaluationInputComponents = 0,
      .maxTessellationEvaluationOutputComponents = 0,

      /* Geometry limits */
      .maxGeometryShaderInvocations             = 32,
      .maxGeometryInputComponents               = 64,
      .maxGeometryOutputComponents              = 64,
      .maxGeometryOutputVertices                = 256,
      .maxGeometryTotalOutputComponents         = 1024,

      /* Fragment limits */
      .maxFragmentInputComponents               = max_varying_components,
      .maxFragmentOutputAttachments             = 4,
      .maxFragmentDualSrcAttachments            = 0,
      .maxFragmentCombinedOutputResources       = max_rts +
                                                  MAX_STORAGE_BUFFERS +
                                                  MAX_STORAGE_IMAGES,

      /* Compute limits */
      .maxComputeSharedMemorySize               = 16384,
      .maxComputeWorkGroupCount                 = { 65535, 65535, 65535 },
      .maxComputeWorkGroupInvocations           = 256,
      .maxComputeWorkGroupSize                  = { 256, 256, 256 },

      .subPixelPrecisionBits                    = V3D_COORD_SHIFT,
      .subTexelPrecisionBits                    = 8,
      .mipmapPrecisionBits                      = 8,
      .maxDrawIndexedIndexValue                 = device->devinfo.ver >= 71 ?
                                                  0xffffffff : 0x00ffffff,
      .maxDrawIndirectCount                     = 0x7fffffff,
      .maxSamplerLodBias                        = 14.0f,
      .maxSamplerAnisotropy                     = 16.0f,
      .maxViewports                             = MAX_VIEWPORTS,
      .maxViewportDimensions                    = { max_fb_size, max_fb_size },
      .viewportBoundsRange                      = { -2.0 * max_fb_size,
                                                    2.0 * max_fb_size - 1 },
      .viewportSubPixelBits                     = 0,
      .minMemoryMapAlignment                    = page_size,
      .minTexelBufferOffsetAlignment            = V3D_TMU_TEXEL_ALIGN,
      .minUniformBufferOffsetAlignment          = 32,
      .minStorageBufferOffsetAlignment          = 32,
      .minTexelOffset                           = -8,
      .maxTexelOffset                           = 7,
      .minTexelGatherOffset                     = -8,
      .maxTexelGatherOffset                     = 7,
      .minInterpolationOffset                   = -0.5,
      .maxInterpolationOffset                   = 0.5,
      .subPixelInterpolationOffsetBits          = V3D_COORD_SHIFT,
      .maxFramebufferWidth                      = max_fb_size,
      .maxFramebufferHeight                     = max_fb_size,
      .maxFramebufferLayers                     = 256,
      .framebufferColorSampleCounts             = supported_sample_counts,
      .framebufferDepthSampleCounts             = supported_sample_counts,
      .framebufferStencilSampleCounts           = supported_sample_counts,
      .framebufferNoAttachmentsSampleCounts     = supported_sample_counts,
      .maxColorAttachments                      = max_rts,
      .sampledImageColorSampleCounts            = supported_sample_counts,
      .sampledImageIntegerSampleCounts          = supported_sample_counts,
      .sampledImageDepthSampleCounts            = supported_sample_counts,
      .sampledImageStencilSampleCounts          = supported_sample_counts,
      .storageImageSampleCounts                 = VK_SAMPLE_COUNT_1_BIT,
      .maxSampleMaskWords                       = 1,
      .timestampComputeAndGraphics              = true,
      .timestampPeriod                          = timestamp_period,
      .maxClipDistances                         = 8,
      .maxCullDistances                         = 0,
      .maxCombinedClipAndCullDistances          = 8,
      .discreteQueuePriorities                  = 2,
      .pointSizeRange                           = { v3d_point_line_granularity,
                                                    V3D_MAX_POINT_SIZE },
      .lineWidthRange                           = { 1.0f, V3D_MAX_LINE_WIDTH },
      .pointSizeGranularity                     = v3d_point_line_granularity,
      .lineWidthGranularity                     = v3d_point_line_granularity,
      .strictLines                              = true,
      .standardSampleLocations                  = false,
      .optimalBufferCopyOffsetAlignment         = 32,
      .optimalBufferCopyRowPitchAlignment       = 32,
      .nonCoherentAtomSize                      = V3D_NON_COHERENT_ATOM_SIZE,

      /* Vulkan 1.0 sparse properties */
      .sparseResidencyStandard2DBlockShape = false,
      .sparseResidencyStandard2DMultisampleBlockShape = false,
      .sparseResidencyStandard3DBlockShape = false,
      .sparseResidencyAlignedMipSize = false,
      .sparseResidencyNonResidentStrict = false,

      /* Vulkan 1.1 properties*/
      .deviceLUIDValid = false,
      .subgroupSize = V3D_CHANNELS,
      .subgroupSupportedStages = VK_SHADER_STAGE_COMPUTE_BIT |
                                 VK_SHADER_STAGE_FRAGMENT_BIT,
      .subgroupSupportedOperations = VK_SUBGROUP_FEATURE_BASIC_BIT,
      .subgroupQuadOperationsInAllStages = false,
      .pointClippingBehavior = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
      .maxMultiviewViewCount = MAX_MULTIVIEW_VIEW_COUNT,
      .maxMultiviewInstanceIndex = UINT32_MAX - 1,
      .protectedNoFault = false,
      .maxPerSetDescriptors = MIN2(max_host_descriptors, max_gpu_descriptors),
      /* Minimum required by the spec */
      .maxMemoryAllocationSize = MAX_MEMORY_ALLOCATION_SIZE,

      /* Vulkan 1.2 properties */
      .driverID = VK_DRIVER_ID_MESA_V3DV,
      .conformanceVersion = {
         .major = 1,
         .minor = 3,
         .subminor = 8,
         .patch = 3,
      },
      .supportedDepthResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
      .supportedStencilResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
      /* FIXME: if we want to support independentResolveNone then we would
       * need to honor attachment load operations on resolve attachments,
       * which we currently ignore because the resolve makes them irrelevant,
       * as it unconditionally writes all pixels in the render area. However,
       * with independentResolveNone, it is possible to have one aspect of a
       * D/S resolve attachment stay unresolved, in which case the attachment
       * load operation is relevant.
       *
       * NOTE: implementing attachment load for resolve attachments isn't
       * immediately trivial because these attachments are not part of the
       * framebuffer and therefore we can't use the same mechanism we use
       * for framebuffer attachments. Instead, we should probably have to
       * emit a meta operation for that right at the start of the render
       * pass (or subpass).
       */
      .independentResolveNone = false,
      .independentResolve = false,
      .maxTimelineSemaphoreValueDifference = UINT64_MAX,

      .denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
      .roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
      .shaderSignedZeroInfNanPreserveFloat16 = true,
      .shaderSignedZeroInfNanPreserveFloat32 = true,
      .shaderSignedZeroInfNanPreserveFloat64 = false,
      .shaderDenormPreserveFloat16 = true,
      .shaderDenormPreserveFloat32 = true,
      .shaderDenormPreserveFloat64 = false,
      .shaderDenormFlushToZeroFloat16 = false,
      .shaderDenormFlushToZeroFloat32 = false,
      .shaderDenormFlushToZeroFloat64 = false,
      .shaderRoundingModeRTEFloat16 = true,
      .shaderRoundingModeRTEFloat32 = true,
      .shaderRoundingModeRTEFloat64 = false,
      .shaderRoundingModeRTZFloat16 = false,
      .shaderRoundingModeRTZFloat32 = false,
      .shaderRoundingModeRTZFloat64 = false,

      .maxPerStageDescriptorUpdateAfterBindSamplers = V3D_MAX_TEXTURE_SAMPLERS,
      .maxPerStageDescriptorUpdateAfterBindUniformBuffers = MAX_UNIFORM_BUFFERS,
      .maxPerStageDescriptorUpdateAfterBindStorageBuffers = MAX_STORAGE_BUFFERS,
      .maxPerStageDescriptorUpdateAfterBindSampledImages = MAX_SAMPLED_IMAGES,
      .maxPerStageDescriptorUpdateAfterBindStorageImages = MAX_STORAGE_IMAGES,
      .maxPerStageDescriptorUpdateAfterBindInputAttachments = MAX_INPUT_ATTACHMENTS,
      .maxPerStageUpdateAfterBindResources = max_per_stage_resources,
      .maxDescriptorSetUpdateAfterBindSamplers =
          V3DV_SUPPORTED_SHADER_STAGES * V3D_MAX_TEXTURE_SAMPLERS,
      .maxDescriptorSetUpdateAfterBindUniformBuffers =
          V3DV_SUPPORTED_SHADER_STAGES * MAX_UNIFORM_BUFFERS,
      .maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
      .maxDescriptorSetUpdateAfterBindStorageBuffers =
          V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_BUFFERS,
      .maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
      .maxDescriptorSetUpdateAfterBindSampledImages =
          V3DV_SUPPORTED_SHADER_STAGES * MAX_SAMPLED_IMAGES,
      .maxDescriptorSetUpdateAfterBindStorageImages =
          V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_IMAGES,
      .maxDescriptorSetUpdateAfterBindInputAttachments = MAX_INPUT_ATTACHMENTS,

      /* V3D doesn't support min/max filtering */
      .filterMinmaxSingleComponentFormats = false,
      .filterMinmaxImageComponentMapping = false,

      .framebufferIntegerColorSampleCounts =
         VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT,

      /* Vulkan 1.3 properties */
      .maxInlineUniformBlockSize = MAX_INLINE_UNIFORM_BLOCK_SIZE,
      .maxPerStageDescriptorInlineUniformBlocks = MAX_INLINE_UNIFORM_BUFFERS,
      .maxDescriptorSetInlineUniformBlocks = MAX_INLINE_UNIFORM_BUFFERS,
      .maxInlineUniformTotalSize =
          MAX_INLINE_UNIFORM_BUFFERS * MAX_INLINE_UNIFORM_BLOCK_SIZE,
      .maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks =
         MAX_INLINE_UNIFORM_BUFFERS,
      .maxDescriptorSetUpdateAfterBindInlineUniformBlocks =
         MAX_INLINE_UNIFORM_BUFFERS,
      .maxBufferSize = V3D_MAX_BUFFER_RANGE,
      .storageTexelBufferOffsetAlignmentBytes = V3D_TMU_TEXEL_ALIGN,
      .storageTexelBufferOffsetSingleTexelAlignment = false,
      .uniformTexelBufferOffsetAlignmentBytes = V3D_TMU_TEXEL_ALIGN,
      .uniformTexelBufferOffsetSingleTexelAlignment = false,
      /* No native acceleration for integer dot product. We use NIR lowering. */
      .integerDotProduct8BitUnsignedAccelerated = false,
      .integerDotProduct8BitMixedSignednessAccelerated = false,
      .integerDotProduct4x8BitPackedUnsignedAccelerated = false,
      .integerDotProduct4x8BitPackedSignedAccelerated = false,
      .integerDotProduct4x8BitPackedMixedSignednessAccelerated = false,
      .integerDotProduct16BitUnsignedAccelerated = false,
      .integerDotProduct16BitSignedAccelerated = false,
      .integerDotProduct16BitMixedSignednessAccelerated = false,
      .integerDotProduct32BitUnsignedAccelerated = false,
      .integerDotProduct32BitSignedAccelerated = false,
      .integerDotProduct32BitMixedSignednessAccelerated = false,
      .integerDotProduct64BitUnsignedAccelerated = false,
      .integerDotProduct64BitSignedAccelerated = false,
      .integerDotProduct64BitMixedSignednessAccelerated = false,
      .integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false,
      .integerDotProductAccumulatingSaturating8BitSignedAccelerated = false,
      .integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false,
      .integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false,
      .integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false,
      .integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false,
      .integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = false,
      .integerDotProductAccumulatingSaturating16BitSignedAccelerated = false,
      .integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false,
      .integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false,
      .integerDotProductAccumulatingSaturating32BitSignedAccelerated = false,
      .integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false,
      .integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false,
      .integerDotProductAccumulatingSaturating64BitSignedAccelerated = false,
      .integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false,

      /* VkPhysicalDeviceCustomBorderColorPropertiesEXT */
      .maxCustomBorderColorSamplers = V3D_MAX_TEXTURE_SAMPLERS,

      /* VkPhysicalDeviceProvokingVertexPropertiesEXT */
      .provokingVertexModePerPipeline = true,
      /* FIXME: update when supporting EXT_transform_feedback */
      .transformFeedbackPreservesTriangleFanProvokingVertex = false,

      /* VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT */
      .maxVertexAttribDivisor = V3D_MAX_VERTEX_ATTRIB_DIVISOR,
      .supportsNonZeroFirstInstance = true,

      /* VkPhysicalDevicePerformanceQueryPropertiesKHR */
      .allowCommandBufferQueryCopies = true,

#if DETECT_OS_ANDROID
      /* VkPhysicalDevicePresentationPropertiesANDROID */
      .sharedImage = shared_image,
#endif

      /* VkPhysicalDeviceDrmPropertiesEXT */
      .drmHasPrimary = device->has_primary,
      .drmPrimaryMajor = (int64_t) major(device->primary_devid),
      .drmPrimaryMinor = (int64_t) minor(device->primary_devid),
      .drmHasRender = device->has_render,
      .drmRenderMajor = (int64_t) major(device->render_devid),
      .drmRenderMinor = (int64_t) minor(device->render_devid),

      /* VkPhysicalDeviceLineRasterizationPropertiesEXT */
      .lineSubPixelPrecisionBits = V3D_COORD_SHIFT,

      /* VkPhysicalDevicePipelineRobustnessPropertiesEXT */
      .defaultRobustnessStorageBuffers =
            VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT,
      .defaultRobustnessUniformBuffers =
            VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT,
      .defaultRobustnessVertexInputs =
            VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DEVICE_DEFAULT_EXT,
      .defaultRobustnessImages =
            VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_DEVICE_DEFAULT_EXT,

      /* VkPhysicalDeviceMultiDrawPropertiesEXT */
      .maxMultiDrawCount = 2048,

      /* VkPhysicalDevicePCIBusInfoPropertiesEXT is not supported
       * and is left unfilled
       */

      /* VK_EXT_subgroup_size_control */
      .minSubgroupSize = V3D_CHANNELS,
      .maxSubgroupSize = V3D_CHANNELS,
      .maxComputeWorkgroupSubgroups = 16, /* 256 / 16 */
      .requiredSubgroupSizeStages = VK_SHADER_STAGE_COMPUTE_BIT,

      .subgroupSupportedOperations = subgroup_ops,

      /* VK_KHR_maintenance5 */
      .earlyFragmentMultisampleCoverageAfterSampleCounting = true,
      .earlyFragmentSampleMaskTestBeforeSampleCounting = true,
      .depthStencilSwizzleOneSupport = true,
      .polygonModePointSize = true,
      .nonStrictSinglePixelWideLinesUseParallelogram = true,
      .nonStrictWideLinesUseParallelogram = true,
   };

   /* VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT */
   STATIC_ASSERT(sizeof(vk_shaderModuleIdentifierAlgorithmUUID) ==
                  sizeof(properties->shaderModuleIdentifierAlgorithmUUID));
   memcpy(properties->shaderModuleIdentifierAlgorithmUUID,
            vk_shaderModuleIdentifierAlgorithmUUID,
            sizeof(properties->shaderModuleIdentifierAlgorithmUUID));

   /* VkPhysicalDeviceProperties */
   snprintf(properties->deviceName, sizeof(properties->deviceName),
            "%s", device->name);
   memcpy(properties->pipelineCacheUUID,
            device->pipeline_cache_uuid, VK_UUID_SIZE);

   /* Vulkan 1.1 properties */
   memcpy(properties->deviceUUID, device->device_uuid, VK_UUID_SIZE);
   memcpy(properties->driverUUID, device->driver_uuid, VK_UUID_SIZE);

   /* Vulkan 1.2 properties */
   memset(properties->driverName, 0, VK_MAX_DRIVER_NAME_SIZE);
   snprintf(properties->driverName, VK_MAX_DRIVER_NAME_SIZE, "V3DV Mesa");
   memset(properties->driverInfo, 0, VK_MAX_DRIVER_INFO_SIZE);
   snprintf(properties->driverInfo, VK_MAX_DRIVER_INFO_SIZE,
            "Mesa " PACKAGE_VERSION MESA_GIT_SHA1);

}

static VkResult
create_physical_device(struct v3dv_instance *instance,
                       drmDevicePtr gpu_device,
                       drmDevicePtr display_device)
{
   VkResult result = VK_SUCCESS;
   int32_t display_fd = -1;
   int32_t render_fd = -1;

   struct v3dv_physical_device *device =
      vk_zalloc(&instance->vk.alloc, sizeof(*device), 8,
                VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);

   if (!device)
      return vk_error(instance, VK_ERROR_OUT_OF_HOST_MEMORY);

   struct vk_physical_device_dispatch_table dispatch_table;
   vk_physical_device_dispatch_table_from_entrypoints
      (&dispatch_table, &v3dv_physical_device_entrypoints, true);
   vk_physical_device_dispatch_table_from_entrypoints(
      &dispatch_table, &wsi_physical_device_entrypoints, false);

   result = vk_physical_device_init(&device->vk, &instance->vk, NULL, NULL,
                                    NULL, &dispatch_table);

   if (result != VK_SUCCESS)
      goto fail;

   assert(gpu_device);
   const char *path = gpu_device->nodes[DRM_NODE_RENDER];
   render_fd = open(path, O_RDWR | O_CLOEXEC);
   if (render_fd < 0) {
      fprintf(stderr, "Opening %s failed: %s\n", path, strerror(errno));
      result = VK_ERROR_INITIALIZATION_FAILED;
      goto fail;
   }

   /* If we are running on VK_KHR_display we need to acquire the master
    * display device now for the v3dv_wsi_init() call below. For anything else
    * we postpone that until a swapchain is created.
    */

   const char *primary_path;
#if !USE_V3D_SIMULATOR
   if (display_device)
      primary_path = display_device->nodes[DRM_NODE_PRIMARY];
   else
      primary_path = NULL;
#else
   primary_path = gpu_device->nodes[DRM_NODE_PRIMARY];
#endif

   struct stat primary_stat = {0}, render_stat = {0};

   device->has_primary = primary_path;
   if (device->has_primary) {
      if (stat(primary_path, &primary_stat) != 0) {
         result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
                            "failed to stat DRM primary node %s",
                            primary_path);
         goto fail;
      }

      device->primary_devid = primary_stat.st_rdev;
   }

   if (fstat(render_fd, &render_stat) != 0) {
      result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
                         "failed to stat DRM render node %s",
                         path);
      goto fail;
   }
   device->has_render = true;
   device->render_devid = render_stat.st_rdev;

#if USE_V3D_SIMULATOR
   device->device_id = gpu_device->deviceinfo.pci->device_id;
#endif

   if (instance->vk.enabled_extensions.KHR_display ||
       instance->vk.enabled_extensions.KHR_xcb_surface ||
       instance->vk.enabled_extensions.KHR_xlib_surface ||
       instance->vk.enabled_extensions.KHR_wayland_surface ||
       instance->vk.enabled_extensions.EXT_acquire_drm_display) {
#if !USE_V3D_SIMULATOR
      /* Open the primary node on the vc4 display device */
      assert(display_device);
      display_fd = open(primary_path, O_RDWR | O_CLOEXEC);
#else
      /* There is only one device with primary and render nodes.
       * Open its primary node.
       */
      display_fd = open(primary_path, O_RDWR | O_CLOEXEC);
#endif
   }

#if USE_V3D_SIMULATOR
   device->sim_file = v3d_simulator_init(render_fd);
#endif

   device->render_fd = render_fd;    /* The v3d render node  */
   device->display_fd = display_fd;  /* Master vc4 primary node */

   if (!v3d_get_device_info(device->render_fd, &device->devinfo, &v3dv_ioctl)) {
      result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
                         "Failed to get info from device.");
      goto fail;
   }

   if (device->devinfo.ver < 42) {
      result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
                         "Device version < 42.");
      goto fail;
   }

   device->caps.cpu_queue =
      v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE);

   device->caps.multisync =
      v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT);

   device->caps.perfmon =
      v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_PERFMON);

   if (!device_has_expected_features(device)) {
      result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
                         "Kernel driver doesn't have required features.");
      goto fail;
   }

   result = init_uuids(device);
   if (result != VK_SUCCESS)
      goto fail;

   device->compiler = v3d_compiler_init(&device->devinfo,
                                        MAX_INLINE_UNIFORM_BUFFERS);
   device->next_program_id = 0;

   ASSERTED int len =
      asprintf(&device->name, "V3D %d.%d.%d.%d",
               device->devinfo.ver / 10,
               device->devinfo.ver % 10,
               device->devinfo.rev,
               device->devinfo.compat_rev);
   assert(len != -1);

   v3dv_physical_device_init_disk_cache(device);

   /* Setup available memory heaps and types */
   VkPhysicalDeviceMemoryProperties *mem = &device->memory;
   mem->memoryHeapCount = 1;
   mem->memoryHeaps[0].size = compute_heap_size();
   mem->memoryHeaps[0].flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;

   /* This is the only combination required by the spec */
   mem->memoryTypeCount = 1;
   mem->memoryTypes[0].propertyFlags =
      VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
      VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
      VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
   mem->memoryTypes[0].heapIndex = 0;

   /* Initialize sparse array for refcounting imported BOs */
   util_sparse_array_init(&device->bo_map, sizeof(struct v3dv_bo), 512);

   device->options.merge_jobs = !V3D_DBG(NO_MERGE_JOBS);

   device->drm_syncobj_type = vk_drm_syncobj_get_type(device->render_fd);

   /* We don't support timelines in the uAPI yet and we don't want it getting
    * suddenly turned on by vk_drm_syncobj_get_type() without us adding v3dv
    * code for it first.
    */
   device->drm_syncobj_type.features &= ~VK_SYNC_FEATURE_TIMELINE;

   /* Multiwait is required for emulated timeline semaphores and is supported
    * by the v3d kernel interface.
    */
   device->drm_syncobj_type.features |= VK_SYNC_FEATURE_GPU_MULTI_WAIT;

   device->sync_timeline_type =
      vk_sync_timeline_get_type(&device->drm_syncobj_type);

   device->sync_types[0] = &device->drm_syncobj_type;
   device->sync_types[1] = &device->sync_timeline_type.sync;
   device->sync_types[2] = NULL;
   device->vk.supported_sync_types = device->sync_types;

   get_device_extensions(device, &device->vk.supported_extensions);
   get_features(device, &device->vk.supported_features);
   get_device_properties(device, &device->vk.properties);

   result = v3dv_wsi_init(device);
   if (result != VK_SUCCESS) {
      vk_error(instance, result);
      goto fail;
   }

   mtx_init(&device->mutex, mtx_plain);

   list_addtail(&device->vk.link, &instance->vk.physical_devices.list);

   return VK_SUCCESS;

fail:
   vk_physical_device_finish(&device->vk);
   vk_free(&instance->vk.alloc, device);

   if (render_fd >= 0)
      close(render_fd);
   if (display_fd >= 0)
      close(display_fd);

   return result;
}

/* This driver hook is expected to return VK_SUCCESS (unless a memory
 * allocation error happened) if no compatible device is found. If a
 * compatible device is found, it may return an error code if device
 * inialization failed.
 */
static VkResult
enumerate_devices(struct vk_instance *vk_instance)
{
   struct v3dv_instance *instance =
      container_of(vk_instance, struct v3dv_instance, vk);

   /* FIXME: Check for more devices? */
   drmDevicePtr devices[8];
   int max_devices;

   max_devices = drmGetDevices2(0, devices, ARRAY_SIZE(devices));
   if (max_devices < 1)
      return VK_SUCCESS;

   VkResult result = VK_SUCCESS;

#if !USE_V3D_SIMULATOR
   int32_t v3d_idx = -1;
   int32_t vc4_idx = -1;
#endif
   for (unsigned i = 0; i < (unsigned)max_devices; i++) {
#if USE_V3D_SIMULATOR
      /* In the simulator, we look for an Intel/AMD render node */
      const int required_nodes = (1 << DRM_NODE_RENDER) | (1 << DRM_NODE_PRIMARY);
      if ((devices[i]->available_nodes & required_nodes) == required_nodes &&
           devices[i]->bustype == DRM_BUS_PCI &&
          (devices[i]->deviceinfo.pci->vendor_id == 0x8086 ||
           devices[i]->deviceinfo.pci->vendor_id == 0x1002)) {
         result = create_physical_device(instance, devices[i], NULL);
         if (result == VK_SUCCESS)
            break;
      }
#else
      /* On actual hardware, we should have a gpu device (v3d) and a display
       * device (vc4). We will need to use the display device to allocate WSI
       * buffers and share them with the render node via prime, but that is a
       * privileged operation so we need t have an authenticated display fd
       * and for that we need the display server to provide the it (with DRI3),
       * so here we only check that the device is present but we don't try to
       * open it.
       */
      if (devices[i]->bustype != DRM_BUS_PLATFORM)
         continue;

      if (devices[i]->available_nodes & 1 << DRM_NODE_RENDER) {
         char **compat = devices[i]->deviceinfo.platform->compatible;
         while (*compat) {
            if (strncmp(*compat, "brcm,2711-v3d", 13) == 0 ||
                strncmp(*compat, "brcm,2712-v3d", 13) == 0) {
               v3d_idx = i;
               break;
            }
            compat++;
         }
      } else if (devices[i]->available_nodes & 1 << DRM_NODE_PRIMARY) {
         char **compat = devices[i]->deviceinfo.platform->compatible;
         while (*compat) {
            if (strncmp(*compat, "brcm,bcm2712-vc6", 16) == 0 ||
                strncmp(*compat, "brcm,bcm2711-vc5", 16) == 0 ||
                strncmp(*compat, "brcm,bcm2835-vc4", 16) == 0) {
               vc4_idx = i;
               break;
            }
            compat++;
         }
      }
#endif
   }

#if !USE_V3D_SIMULATOR
   if (v3d_idx != -1) {
      drmDevicePtr v3d_device = devices[v3d_idx];
      drmDevicePtr vc4_device = vc4_idx != -1 ? devices[vc4_idx] : NULL;
      result = create_physical_device(instance, v3d_device, vc4_device);
   }
#endif

   drmFreeDevices(devices, max_devices);

   return result;
}

uint32_t
v3dv_physical_device_vendor_id(const struct v3dv_physical_device *dev)
{
   return 0x14E4; /* Broadcom */
}

uint32_t
v3dv_physical_device_device_id(const struct v3dv_physical_device *dev)
{
#if USE_V3D_SIMULATOR
   return dev->device_id;
#else
   switch (dev->devinfo.ver) {
   case 42:
      return 0xBE485FD3; /* Broadcom deviceID for 2711 */
   case 71:
      return 0x55701C33; /* Broadcom deviceID for 2712 */
   default:
      unreachable("Unsupported V3D version");
   }
#endif
}

/* We support exactly one queue family. */
static const VkQueueFamilyProperties
v3dv_queue_family_properties = {
   .queueFlags = VK_QUEUE_GRAPHICS_BIT |
                 VK_QUEUE_COMPUTE_BIT |
                 VK_QUEUE_TRANSFER_BIT,
   .queueCount = 1,
   .timestampValidBits = 64,
   .minImageTransferGranularity = { 1, 1, 1 },
};

VKAPI_ATTR void VKAPI_CALL
v3dv_GetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice,
                                             uint32_t *pQueueFamilyPropertyCount,
                                             VkQueueFamilyProperties2 *pQueueFamilyProperties)
{
   VK_OUTARRAY_MAKE_TYPED(VkQueueFamilyProperties2, out,
                          pQueueFamilyProperties, pQueueFamilyPropertyCount);

   vk_outarray_append_typed(VkQueueFamilyProperties2, &out, p) {
      p->queueFamilyProperties = v3dv_queue_family_properties;

      vk_foreach_struct(s, p->pNext) {
         vk_debug_ignored_stype(s->sType);
      }
   }
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice,
                                       VkPhysicalDeviceMemoryProperties *pMemoryProperties)
{
   V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
   *pMemoryProperties = device->memory;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetPhysicalDeviceMemoryProperties2(VkPhysicalDevice physicalDevice,
                                        VkPhysicalDeviceMemoryProperties2 *pMemoryProperties)
{
   V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);

   v3dv_GetPhysicalDeviceMemoryProperties(physicalDevice,
                                          &pMemoryProperties->memoryProperties);

   vk_foreach_struct(ext, pMemoryProperties->pNext) {
      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT: {
         VkPhysicalDeviceMemoryBudgetPropertiesEXT *p =
            (VkPhysicalDeviceMemoryBudgetPropertiesEXT *) ext;
         p->heapUsage[0] = device->heap_used;
         p->heapBudget[0] = compute_memory_budget(device);

         /* The heapBudget and heapUsage values must be zero for array elements
          * greater than or equal to VkPhysicalDeviceMemoryProperties::memoryHeapCount
          */
         for (unsigned i = 1; i < VK_MAX_MEMORY_HEAPS; i++) {
            p->heapBudget[i] = 0u;
            p->heapUsage[i] = 0u;
         }
         break;
      }
      default:
         vk_debug_ignored_stype(ext->sType);
         break;
      }
   }
}

VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
v3dv_GetInstanceProcAddr(VkInstance _instance,
                         const char *pName)
{
   V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
   return vk_instance_get_proc_addr(instance ? &instance->vk : NULL,
                                    &v3dv_instance_entrypoints,
                                    pName);
}

/* With version 1+ of the loader interface the ICD should expose
 * vk_icdGetInstanceProcAddr to work around certain LD_PRELOAD issues seen in apps.
 */
PUBLIC
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vk_icdGetInstanceProcAddr(VkInstance instance,
                          const char*                                 pName)
{
   return v3dv_GetInstanceProcAddr(instance, pName);
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_EnumerateInstanceLayerProperties(uint32_t *pPropertyCount,
                                      VkLayerProperties *pProperties)
{
   if (pProperties == NULL) {
      *pPropertyCount = 0;
      return VK_SUCCESS;
   }

   return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_EnumerateDeviceLayerProperties(VkPhysicalDevice physicalDevice,
                                    uint32_t *pPropertyCount,
                                    VkLayerProperties *pProperties)
{
   V3DV_FROM_HANDLE(v3dv_physical_device, physical_device, physicalDevice);

   if (pProperties == NULL) {
      *pPropertyCount = 0;
      return VK_SUCCESS;
   }

   return vk_error(physical_device, VK_ERROR_LAYER_NOT_PRESENT);
}

static void
destroy_queue_syncs(struct v3dv_queue *queue)
{
   for (int i = 0; i < V3DV_QUEUE_COUNT; i++) {
      if (queue->last_job_syncs.syncs[i]) {
         drmSyncobjDestroy(queue->device->pdevice->render_fd,
                           queue->last_job_syncs.syncs[i]);
      }
   }
}

static VkResult
queue_init(struct v3dv_device *device, struct v3dv_queue *queue,
           const VkDeviceQueueCreateInfo *create_info,
           uint32_t index_in_family)
{
   VkResult result = vk_queue_init(&queue->vk, &device->vk, create_info,
                                   index_in_family);
   if (result != VK_SUCCESS)
      return result;

   result = vk_queue_enable_submit_thread(&queue->vk);
   if (result != VK_SUCCESS)
      goto fail_submit_thread;

   queue->device = device;
   queue->vk.driver_submit = v3dv_queue_driver_submit;

   for (int i = 0; i < V3DV_QUEUE_COUNT; i++) {
      queue->last_job_syncs.first[i] = true;
      int ret = drmSyncobjCreate(device->pdevice->render_fd,
                                 DRM_SYNCOBJ_CREATE_SIGNALED,
                                 &queue->last_job_syncs.syncs[i]);
      if (ret) {
         result = vk_errorf(device, VK_ERROR_INITIALIZATION_FAILED,
                            "syncobj create failed: %m");
         goto fail_last_job_syncs;
      }
   }

   queue->noop_job = NULL;
   return VK_SUCCESS;

fail_last_job_syncs:
   destroy_queue_syncs(queue);
fail_submit_thread:
   vk_queue_finish(&queue->vk);
   return result;
}

static void
queue_finish(struct v3dv_queue *queue)
{
   if (queue->noop_job)
      v3dv_job_destroy(queue->noop_job);
   destroy_queue_syncs(queue);
   vk_queue_finish(&queue->vk);
}

static void
init_device_meta(struct v3dv_device *device)
{
   mtx_init(&device->meta.mtx, mtx_plain);
   v3dv_meta_clear_init(device);
   v3dv_meta_blit_init(device);
   v3dv_meta_texel_buffer_copy_init(device);
}

static void
destroy_device_meta(struct v3dv_device *device)
{
   mtx_destroy(&device->meta.mtx);
   v3dv_meta_clear_finish(device);
   v3dv_meta_blit_finish(device);
   v3dv_meta_texel_buffer_copy_finish(device);
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateDevice(VkPhysicalDevice physicalDevice,
                  const VkDeviceCreateInfo *pCreateInfo,
                  const VkAllocationCallbacks *pAllocator,
                  VkDevice *pDevice)
{
   V3DV_FROM_HANDLE(v3dv_physical_device, physical_device, physicalDevice);
   struct v3dv_instance *instance = (struct v3dv_instance*) physical_device->vk.instance;
   VkResult result;
   struct v3dv_device *device;

   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO);

   /* Check requested queues (we only expose one queue ) */
   assert(pCreateInfo->queueCreateInfoCount == 1);
   for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) {
      assert(pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex == 0);
      assert(pCreateInfo->pQueueCreateInfos[i].queueCount == 1);
      if (pCreateInfo->pQueueCreateInfos[i].flags != 0)
         return vk_error(instance, VK_ERROR_INITIALIZATION_FAILED);
   }

   device = vk_zalloc2(&physical_device->vk.instance->alloc, pAllocator,
                       sizeof(*device), 8,
                       VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
   if (!device)
      return vk_error(instance, VK_ERROR_OUT_OF_HOST_MEMORY);

   struct vk_device_dispatch_table dispatch_table;
   vk_device_dispatch_table_from_entrypoints(&dispatch_table,
                                             &v3dv_device_entrypoints, true);
   vk_device_dispatch_table_from_entrypoints(&dispatch_table,
                                             &wsi_device_entrypoints, false);
   result = vk_device_init(&device->vk, &physical_device->vk,
                           &dispatch_table, pCreateInfo, pAllocator);
   if (result != VK_SUCCESS) {
      vk_free(&device->vk.alloc, device);
      return vk_error(NULL, result);
   }

   device->instance = instance;
   device->pdevice = physical_device;

   mtx_init(&device->query_mutex, mtx_plain);
   cnd_init(&device->query_ended);

   device->vk.command_buffer_ops = &v3dv_cmd_buffer_ops;

   vk_device_set_drm_fd(&device->vk, physical_device->render_fd);
   vk_device_enable_threaded_submit(&device->vk);

   result = queue_init(device, &device->queue,
                       pCreateInfo->pQueueCreateInfos, 0);
   if (result != VK_SUCCESS)
      goto fail;

   device->devinfo = physical_device->devinfo;

   if (device->vk.enabled_features.robustBufferAccess)
      perf_debug("Device created with Robust Buffer Access enabled.\n");

   if (device->vk.enabled_features.robustImageAccess)
      perf_debug("Device created with Robust Image Access enabled.\n");


#if MESA_DEBUG
   v3dv_X(device, device_check_prepacked_sizes)();
#endif
   init_device_meta(device);
   v3dv_bo_cache_init(device);
   v3dv_pipeline_cache_init(&device->default_pipeline_cache, device, 0,
                            device->instance->default_pipeline_cache_enabled);
   device->default_attribute_float =
      v3dv_X(device, create_default_attribute_values)(device, NULL);

   device->device_address_mem_ctx = ralloc_context(NULL);
   util_dynarray_init(&device->device_address_bo_list,
                      device->device_address_mem_ctx);

   mtx_init(&device->events.lock, mtx_plain);
   result = v3dv_event_allocate_resources(device);
   if (result != VK_SUCCESS)
      goto fail;

   if (list_is_empty(&device->events.free_list)) {
      result = vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
      goto fail;
   }

   result = v3dv_query_allocate_resources(device);
   if (result != VK_SUCCESS)
      goto fail;

   *pDevice = v3dv_device_to_handle(device);

   return VK_SUCCESS;

fail:
   cnd_destroy(&device->query_ended);
   mtx_destroy(&device->query_mutex);
   queue_finish(&device->queue);
   destroy_device_meta(device);
   v3dv_pipeline_cache_finish(&device->default_pipeline_cache);
   v3dv_event_free_resources(device);
   v3dv_query_free_resources(device);
   vk_device_finish(&device->vk);
   vk_free(&device->vk.alloc, device);

   return result;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyDevice(VkDevice _device,
                   const VkAllocationCallbacks *pAllocator)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);

   device->vk.dispatch_table.DeviceWaitIdle(_device);
   queue_finish(&device->queue);

   v3dv_event_free_resources(device);
   mtx_destroy(&device->events.lock);

   v3dv_query_free_resources(device);

   destroy_device_meta(device);
   v3dv_pipeline_cache_finish(&device->default_pipeline_cache);

   if (device->default_attribute_float) {
      v3dv_bo_free(device, device->default_attribute_float);
      device->default_attribute_float = NULL;
   }

   ralloc_free(device->device_address_mem_ctx);

   /* Bo cache should be removed the last, as any other object could be
    * freeing their private bos
    */
   v3dv_bo_cache_destroy(device);

   cnd_destroy(&device->query_ended);
   mtx_destroy(&device->query_mutex);

   vk_device_finish(&device->vk);
   vk_free2(&device->vk.alloc, pAllocator, device);
}

static VkResult
device_alloc(struct v3dv_device *device,
             struct v3dv_device_memory *mem,
             VkDeviceSize size)
{
   /* Our kernel interface is 32-bit */
   assert(size <= UINT32_MAX);

   mem->bo = v3dv_bo_alloc(device, size, "device_alloc", false);
   if (!mem->bo)
      return VK_ERROR_OUT_OF_DEVICE_MEMORY;

   return VK_SUCCESS;
}

static void
device_free_wsi_dumb(int32_t display_fd, int32_t dumb_handle)
{
   assert(display_fd != -1);
   if (dumb_handle < 0)
      return;

   struct drm_mode_destroy_dumb destroy_dumb = {
      .handle = dumb_handle,
   };
   if (v3dv_ioctl(display_fd, DRM_IOCTL_MODE_DESTROY_DUMB, &destroy_dumb)) {
      fprintf(stderr, "destroy dumb object %d: %s\n", dumb_handle, strerror(errno));
   }
}

static void
device_free(struct v3dv_device *device, struct v3dv_device_memory *mem)
{
   /* If this memory allocation was for WSI, then we need to use the
    * display device to free the allocated dumb BO.
    */
   if (mem->is_for_wsi) {
      device_free_wsi_dumb(device->pdevice->display_fd, mem->bo->dumb_handle);
   }

   p_atomic_add(&device->pdevice->heap_used, -((int64_t)mem->bo->size));

   v3dv_bo_free(device, mem->bo);
}

static void
device_unmap(struct v3dv_device *device, struct v3dv_device_memory *mem)
{
   assert(mem && mem->bo->map && mem->bo->map_size > 0);
   v3dv_bo_unmap(device, mem->bo);
}

static VkResult
device_map(struct v3dv_device *device, struct v3dv_device_memory *mem)
{
   assert(mem && mem->bo);

   /* From the spec:
    *
    *   "After a successful call to vkMapMemory the memory object memory is
    *   considered to be currently host mapped. It is an application error to
    *   call vkMapMemory on a memory object that is already host mapped."
    *
    * We are not concerned with this ourselves (validation layers should
    * catch these errors and warn users), however, the driver may internally
    * map things (for example for debug CLIF dumps or some CPU-side operations)
    * so by the time the user calls here the buffer might already been mapped
    * internally by the driver.
    */
   if (mem->bo->map) {
      assert(mem->bo->map_size == mem->bo->size);
      return VK_SUCCESS;
   }

   bool ok = v3dv_bo_map(device, mem->bo, mem->bo->size);
   if (!ok)
      return VK_ERROR_MEMORY_MAP_FAILED;

   return VK_SUCCESS;
}

static VkResult
device_import_bo(struct v3dv_device *device,
                 const VkAllocationCallbacks *pAllocator,
                 int fd, uint64_t size,
                 struct v3dv_bo **bo)
{
   *bo = NULL;

   off_t real_size = lseek(fd, 0, SEEK_END);
   lseek(fd, 0, SEEK_SET);
   if (real_size < 0 || (uint64_t) real_size < size)
      return VK_ERROR_INVALID_EXTERNAL_HANDLE;

   int render_fd = device->pdevice->render_fd;
   assert(render_fd >= 0);

   int ret;
   uint32_t handle;
   ret = drmPrimeFDToHandle(render_fd, fd, &handle);
   if (ret)
      return VK_ERROR_INVALID_EXTERNAL_HANDLE;

   struct drm_v3d_get_bo_offset get_offset = {
      .handle = handle,
   };
   ret = v3dv_ioctl(render_fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get_offset);
   if (ret)
      return VK_ERROR_INVALID_EXTERNAL_HANDLE;
   assert(get_offset.offset != 0);

   *bo = v3dv_device_lookup_bo(device->pdevice, handle);
   assert(*bo);

   if ((*bo)->refcnt == 0)
      v3dv_bo_init_import(*bo, handle, size, get_offset.offset, false);
   else
      p_atomic_inc(&(*bo)->refcnt);

   return VK_SUCCESS;
}

static VkResult
device_alloc_for_wsi(struct v3dv_device *device,
                     const VkAllocationCallbacks *pAllocator,
                     struct v3dv_device_memory *mem,
                     VkDeviceSize size)
{
   /* In the simulator we can get away with a regular allocation since both
    * allocation and rendering happen in the same DRM render node. On actual
    * hardware we need to allocate our winsys BOs on the vc4 display device
    * and import them into v3d.
    */
#if USE_V3D_SIMULATOR
      return device_alloc(device, mem, size);
#else
   VkResult result;
   struct v3dv_physical_device *pdevice = device->pdevice;
   assert(pdevice->display_fd != -1);

   mem->is_for_wsi = true;

   int display_fd = pdevice->display_fd;
   struct drm_mode_create_dumb create_dumb = {
      .width = 1024, /* one page */
      .height = align(size, 4096) / 4096,
      .bpp = util_format_get_blocksizebits(PIPE_FORMAT_RGBA8888_UNORM),
   };

   int err;
   err = v3dv_ioctl(display_fd, DRM_IOCTL_MODE_CREATE_DUMB, &create_dumb);
   if (err < 0)
      goto fail_create;

   int fd;
   err =
      drmPrimeHandleToFD(display_fd, create_dumb.handle, O_CLOEXEC, &fd);
   if (err < 0)
      goto fail_export;

   result = device_import_bo(device, pAllocator, fd, size, &mem->bo);
   close(fd);
   if (result != VK_SUCCESS)
      goto fail_import;

   mem->bo->dumb_handle = create_dumb.handle;
   return VK_SUCCESS;

fail_import:
fail_export:
   device_free_wsi_dumb(display_fd, create_dumb.handle);

fail_create:
   return VK_ERROR_OUT_OF_DEVICE_MEMORY;
#endif
}

static void
device_add_device_address_bo(struct v3dv_device *device,
                                  struct v3dv_bo *bo)
{
   util_dynarray_append(&device->device_address_bo_list,
                        struct v3dv_bo *,
                        bo);
}

static void
device_remove_device_address_bo(struct v3dv_device *device,
                                struct v3dv_bo *bo)
{
   util_dynarray_delete_unordered(&device->device_address_bo_list,
                                  struct v3dv_bo *,
                                  bo);
}

static void
free_memory(struct v3dv_device *device,
            struct v3dv_device_memory *mem,
            const VkAllocationCallbacks *pAllocator)
{
   if (mem == NULL)
      return;

   if (mem->bo->map)
      device_unmap(device, mem);

   if (mem->is_for_device_address)
      device_remove_device_address_bo(device, mem->bo);

   device_free(device, mem);

   vk_device_memory_destroy(&device->vk, pAllocator, &mem->vk);
}

VKAPI_ATTR void VKAPI_CALL
v3dv_FreeMemory(VkDevice _device,
                VkDeviceMemory _mem,
                const VkAllocationCallbacks *pAllocator)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   V3DV_FROM_HANDLE(v3dv_device_memory, mem, _mem);
   free_memory(device, mem, pAllocator);
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_AllocateMemory(VkDevice _device,
                    const VkMemoryAllocateInfo *pAllocateInfo,
                    const VkAllocationCallbacks *pAllocator,
                    VkDeviceMemory *pMem)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   struct v3dv_device_memory *mem;
   struct v3dv_physical_device *pdevice = device->pdevice;

   assert(pAllocateInfo->sType == VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);

   /* We always allocate device memory in multiples of a page, so round up
    * requested size to that.
    */
   const VkDeviceSize alloc_size = align64(pAllocateInfo->allocationSize, 4096);

   if (unlikely(alloc_size > MAX_MEMORY_ALLOCATION_SIZE))
      return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);

   uint64_t heap_used = p_atomic_read(&pdevice->heap_used);
   if (unlikely(heap_used + alloc_size > pdevice->memory.memoryHeaps[0].size))
      return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);

   mem = vk_device_memory_create(&device->vk, pAllocateInfo,
                                 pAllocator, sizeof(*mem));
   if (mem == NULL)
      return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);

   assert(pAllocateInfo->memoryTypeIndex < pdevice->memory.memoryTypeCount);
   mem->type = &pdevice->memory.memoryTypes[pAllocateInfo->memoryTypeIndex];
   mem->is_for_wsi = false;

   const struct wsi_memory_allocate_info *wsi_info = NULL;
   const VkImportMemoryFdInfoKHR *fd_info = NULL;
   const VkMemoryAllocateFlagsInfo *flags_info = NULL;
   vk_foreach_struct_const(ext, pAllocateInfo->pNext) {
      switch ((unsigned)ext->sType) {
      case VK_STRUCTURE_TYPE_WSI_MEMORY_ALLOCATE_INFO_MESA:
         wsi_info = (void *)ext;
         break;
      case VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR:
         fd_info = (void *)ext;
         break;
      case VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO:
         flags_info = (void *)ext;
         break;
      case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO:
         /* We don't have particular optimizations associated with memory
          * allocations that won't be suballocated to multiple resources.
          */
         break;
      case VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO:
         /* The mask of handle types specified here must be supported
          * according to VkExternalImageFormatProperties, so it must be
          * fd or dmabuf, which don't have special requirements for us.
          */
         break;
      default:
         vk_debug_ignored_stype(ext->sType);
         break;
      }
   }

   VkResult result;

   if (wsi_info) {
      result = device_alloc_for_wsi(device, pAllocator, mem, alloc_size);
   } else if (fd_info && fd_info->handleType) {
      assert(fd_info->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT ||
             fd_info->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT);
      result = device_import_bo(device, pAllocator,
                                fd_info->fd, alloc_size, &mem->bo);
      if (result == VK_SUCCESS)
         close(fd_info->fd);
   } else if (mem->vk.ahardware_buffer) {
#if DETECT_OS_ANDROID
      const native_handle_t *handle = AHardwareBuffer_getNativeHandle(mem->vk.ahardware_buffer);
      assert(handle->numFds > 0);
      size_t size = lseek(handle->data[0], 0, SEEK_END);
      result = device_import_bo(device, pAllocator,
                                handle->data[0], size, &mem->bo);
#else
      result = VK_ERROR_FEATURE_NOT_PRESENT;
#endif
   } else {
      result = device_alloc(device, mem, alloc_size);
   }

   if (result != VK_SUCCESS) {
      vk_device_memory_destroy(&device->vk, pAllocator, &mem->vk);
      return vk_error(device, result);
   }

   heap_used = p_atomic_add_return(&pdevice->heap_used, mem->bo->size);
   if (heap_used > pdevice->memory.memoryHeaps[0].size) {
      free_memory(device, mem, pAllocator);
      return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
   }

   /* If this memory can be used via VK_KHR_buffer_device_address then we
    * will need to manually add the BO to any job submit that makes use of
    * VK_KHR_buffer_device_address, since such jobs may produce buffer
    * load/store operations that may access any buffer memory allocated with
    * this flag and we don't have any means to tell which buffers will be
    * accessed through this mechanism since they don't even have to be bound
    * through descriptor state.
    */
   if (flags_info &&
       (flags_info->flags & VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT)) {
      mem->is_for_device_address = true;
      device_add_device_address_bo(device, mem->bo);
   }

   *pMem = v3dv_device_memory_to_handle(mem);
   return result;
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_MapMemory(VkDevice _device,
               VkDeviceMemory _memory,
               VkDeviceSize offset,
               VkDeviceSize size,
               VkMemoryMapFlags flags,
               void **ppData)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory);

   if (mem == NULL) {
      *ppData = NULL;
      return VK_SUCCESS;
   }

   assert(offset < mem->bo->size);

   /* Since the driver can map BOs internally as well and the mapped range
    * required by the user or the driver might not be the same, we always map
    * the entire BO and then add the requested offset to the start address
    * of the mapped region.
    */
   VkResult result = device_map(device, mem);
   if (result != VK_SUCCESS)
      return vk_error(device, result);

   *ppData = ((uint8_t *) mem->bo->map) + offset;
   return VK_SUCCESS;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_UnmapMemory(VkDevice _device,
                 VkDeviceMemory _memory)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory);

   if (mem == NULL)
      return;

   device_unmap(device, mem);
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_FlushMappedMemoryRanges(VkDevice _device,
                             uint32_t memoryRangeCount,
                             const VkMappedMemoryRange *pMemoryRanges)
{
   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_InvalidateMappedMemoryRanges(VkDevice _device,
                                  uint32_t memoryRangeCount,
                                  const VkMappedMemoryRange *pMemoryRanges)
{
   return VK_SUCCESS;
}

static void
get_image_memory_requirements(struct v3dv_image *image,
                              VkImageAspectFlagBits planeAspect,
                              VkMemoryRequirements2 *pMemoryRequirements)
{
   pMemoryRequirements->memoryRequirements = (VkMemoryRequirements) {
      .memoryTypeBits = 0x1,
      .alignment = image->planes[0].alignment,
      .size = image->non_disjoint_size
   };

   if (planeAspect != VK_IMAGE_ASPECT_NONE) {
      assert(image->format->plane_count > 1);
      /* Disjoint images should have a 0 non_disjoint_size */
      assert(!pMemoryRequirements->memoryRequirements.size);

      uint8_t plane = v3dv_image_aspect_to_plane(image, planeAspect);

      VkMemoryRequirements *mem_reqs =
         &pMemoryRequirements->memoryRequirements;
      mem_reqs->alignment = image->planes[plane].alignment;
      mem_reqs->size = image->planes[plane].size;
   }

   vk_foreach_struct(ext, pMemoryRequirements->pNext) {
      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS: {
         VkMemoryDedicatedRequirements *req =
            (VkMemoryDedicatedRequirements *) ext;
         req->requiresDedicatedAllocation = image->vk.external_handle_types != 0;
         req->prefersDedicatedAllocation = image->vk.external_handle_types != 0;
         break;
      }
      default:
         vk_debug_ignored_stype(ext->sType);
         break;
      }
   }
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetImageMemoryRequirements2(VkDevice device,
                                 const VkImageMemoryRequirementsInfo2 *pInfo,
                                 VkMemoryRequirements2 *pMemoryRequirements)
{
   V3DV_FROM_HANDLE(v3dv_image, image, pInfo->image);

   VkImageAspectFlagBits planeAspect = VK_IMAGE_ASPECT_NONE;
   vk_foreach_struct_const(ext, pInfo->pNext) {
      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO: {
         VkImagePlaneMemoryRequirementsInfo *req =
            (VkImagePlaneMemoryRequirementsInfo *) ext;
         planeAspect = req->planeAspect;
         break;
      }
      default:
         vk_debug_ignored_stype(ext->sType);
         break;
      }
   }

   get_image_memory_requirements(image, planeAspect, pMemoryRequirements);
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetDeviceImageMemoryRequirements(
    VkDevice _device,
    const VkDeviceImageMemoryRequirements *pInfo,
    VkMemoryRequirements2 *pMemoryRequirements)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);

   struct v3dv_image image = { 0 };
   vk_image_init(&device->vk, &image.vk, pInfo->pCreateInfo);

   ASSERTED VkResult result =
      v3dv_image_init(device, pInfo->pCreateInfo, NULL, &image);
   assert(result == VK_SUCCESS);

   /* From VkDeviceImageMemoryRequirements spec:
    *
    *   " planeAspect is a VkImageAspectFlagBits value specifying the aspect
    *     corresponding to the image plane to query. This parameter is ignored
    *     unless pCreateInfo::tiling is
    *     VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, or pCreateInfo::flags has
    *     VK_IMAGE_CREATE_DISJOINT_BIT set"
    *
    * We need to explicitly ignore that flag, or following asserts could be
    * triggered.
    */
   VkImageAspectFlagBits planeAspect =
      pInfo->pCreateInfo->tiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT ||
      pInfo->pCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT ?
      pInfo->planeAspect : 0;

   get_image_memory_requirements(&image, planeAspect, pMemoryRequirements);
}

static void
bind_image_memory(const VkBindImageMemoryInfo *info)
{
   V3DV_FROM_HANDLE(v3dv_image, image, info->image);
   V3DV_FROM_HANDLE(v3dv_device_memory, mem, info->memory);

   /* Valid usage:
    *
    *   "memoryOffset must be an integer multiple of the alignment member of
    *    the VkMemoryRequirements structure returned from a call to
    *    vkGetImageMemoryRequirements with image"
    */
   assert(info->memoryOffset < mem->bo->size);

   uint64_t offset = info->memoryOffset;
   if (image->non_disjoint_size) {
      /* We only check for plane 0 as it is the only one that actually starts
       * at that offset
       */
      assert(offset % image->planes[0].alignment == 0);
      for (uint8_t plane = 0; plane < image->plane_count; plane++) {
         image->planes[plane].mem = mem;
         image->planes[plane].mem_offset = offset;
      }
   } else {
      const VkBindImagePlaneMemoryInfo *plane_mem_info =
         vk_find_struct_const(info->pNext, BIND_IMAGE_PLANE_MEMORY_INFO);
      assert(plane_mem_info);

      /*
       * From VkBindImagePlaneMemoryInfo spec:
       *
       *    "If the image’s tiling is VK_IMAGE_TILING_LINEAR or
       *     VK_IMAGE_TILING_OPTIMAL, then planeAspect must be a single valid
       *     format plane for the image"
       *
       * <skip>
       *
       *    "If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
       *     then planeAspect must be a single valid memory plane for the
       *     image"
       *
       * So planeAspect should only refer to one plane.
       */
      uint8_t plane = v3dv_plane_from_aspect(plane_mem_info->planeAspect);
      assert(offset % image->planes[plane].alignment == 0);
      image->planes[plane].mem = mem;
      image->planes[plane].mem_offset = offset;
   }
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_BindImageMemory2(VkDevice _device,
                      uint32_t bindInfoCount,
                      const VkBindImageMemoryInfo *pBindInfos)
{
   for (uint32_t i = 0; i < bindInfoCount; i++) {
      /* This section is removed by the optimizer for non-ANDROID builds */
      V3DV_FROM_HANDLE(v3dv_image, image, pBindInfos[i].image);
      if (vk_image_is_android_hardware_buffer(&image->vk)) {
         V3DV_FROM_HANDLE(v3dv_device, device, _device);
         V3DV_FROM_HANDLE(v3dv_device_memory, mem, pBindInfos[i].memory);

         VkImageDrmFormatModifierExplicitCreateInfoEXT eci;
         VkSubresourceLayout a_plane_layouts[V3DV_MAX_PLANE_COUNT];
         VkResult result = vk_android_get_ahb_layout(mem->vk.ahardware_buffer,
                                                     &eci, a_plane_layouts,
                                                     V3DV_MAX_PLANE_COUNT);
         if (result != VK_SUCCESS)
            return result;

         result = v3dv_update_image_layout(device, image,
                                           eci.drmFormatModifier,
                                           /* disjoint = */ false, &eci);
         if (result != VK_SUCCESS)
            return result;
      }

      const VkBindImageMemorySwapchainInfoKHR *swapchain_info =
         vk_find_struct_const(pBindInfos->pNext,
                              BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR);
      if (swapchain_info && swapchain_info->swapchain) {
#if !DETECT_OS_ANDROID
         struct v3dv_image *swapchain_image =
            v3dv_wsi_get_image_from_swapchain(swapchain_info->swapchain,
                                              swapchain_info->imageIndex);
         /* Making the assumption that swapchain images are a single plane */
         assert(swapchain_image->plane_count == 1);
         VkBindImageMemoryInfo swapchain_bind = {
            .sType = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
            .image = pBindInfos[i].image,
            .memory = v3dv_device_memory_to_handle(swapchain_image->planes[0].mem),
            .memoryOffset = swapchain_image->planes[0].mem_offset,
         };
         bind_image_memory(&swapchain_bind);
#endif
      } else
      {
         bind_image_memory(&pBindInfos[i]);
      }
   }

   return VK_SUCCESS;
}

void
v3dv_buffer_init(struct v3dv_device *device,
                 const VkBufferCreateInfo *pCreateInfo,
                 struct v3dv_buffer *buffer,
                 uint32_t alignment)
{
   const VkBufferUsageFlags2CreateInfoKHR *flags2 =
      vk_find_struct_const(pCreateInfo->pNext,
                           BUFFER_USAGE_FLAGS_2_CREATE_INFO_KHR);
   VkBufferUsageFlags2KHR usage;
   if (flags2)
      usage = flags2->usage;
   else
      usage = pCreateInfo->usage;

   buffer->size = pCreateInfo->size;
   buffer->usage = usage;
   buffer->alignment = alignment;
}

static void
get_buffer_memory_requirements(struct v3dv_buffer *buffer,
                               VkMemoryRequirements2 *pMemoryRequirements)
{
   pMemoryRequirements->memoryRequirements = (VkMemoryRequirements) {
      .memoryTypeBits = 0x1,
      .alignment = buffer->alignment,
      .size = align64(buffer->size, buffer->alignment),
   };

   /* UBO and SSBO may be read using ldunifa, which prefetches the next
    * 4 bytes after a read. If the buffer's size is exactly a multiple
    * of a page size and the shader reads the last 4 bytes with ldunifa
    * the prefetching would read out of bounds and cause an MMU error,
    * so we allocate extra space to avoid kernel error spamming.
    */
   bool can_ldunifa = buffer->usage &
                      (VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
                       VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
   if (can_ldunifa && (buffer->size % 4096 == 0))
      pMemoryRequirements->memoryRequirements.size += buffer->alignment;

   vk_foreach_struct(ext, pMemoryRequirements->pNext) {
      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS: {
         VkMemoryDedicatedRequirements *req =
            (VkMemoryDedicatedRequirements *) ext;
         req->requiresDedicatedAllocation = false;
         req->prefersDedicatedAllocation = false;
         break;
      }
      default:
         vk_debug_ignored_stype(ext->sType);
         break;
      }
   }
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetBufferMemoryRequirements2(VkDevice device,
                                  const VkBufferMemoryRequirementsInfo2 *pInfo,
                                  VkMemoryRequirements2 *pMemoryRequirements)
{
   V3DV_FROM_HANDLE(v3dv_buffer, buffer, pInfo->buffer);
   get_buffer_memory_requirements(buffer, pMemoryRequirements);
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetDeviceBufferMemoryRequirements(
    VkDevice _device,
    const VkDeviceBufferMemoryRequirements *pInfo,
    VkMemoryRequirements2 *pMemoryRequirements)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);

   struct v3dv_buffer buffer = { 0 };
   v3dv_buffer_init(device, pInfo->pCreateInfo, &buffer, V3D_NON_COHERENT_ATOM_SIZE);
   get_buffer_memory_requirements(&buffer, pMemoryRequirements);
}

void
v3dv_buffer_bind_memory(const VkBindBufferMemoryInfo *info)
{
   V3DV_FROM_HANDLE(v3dv_buffer, buffer, info->buffer);
   V3DV_FROM_HANDLE(v3dv_device_memory, mem, info->memory);

   /* Valid usage:
    *
    *   "memoryOffset must be an integer multiple of the alignment member of
    *    the VkMemoryRequirements structure returned from a call to
    *    vkGetBufferMemoryRequirements with buffer"
    */
   assert(info->memoryOffset % buffer->alignment == 0);
   assert(info->memoryOffset < mem->bo->size);

   buffer->mem = mem;
   buffer->mem_offset = info->memoryOffset;
}


VKAPI_ATTR VkResult VKAPI_CALL
v3dv_BindBufferMemory2(VkDevice device,
                       uint32_t bindInfoCount,
                       const VkBindBufferMemoryInfo *pBindInfos)
{
   for (uint32_t i = 0; i < bindInfoCount; i++)
      v3dv_buffer_bind_memory(&pBindInfos[i]);

   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateBuffer(VkDevice  _device,
                  const VkBufferCreateInfo *pCreateInfo,
                  const VkAllocationCallbacks *pAllocator,
                  VkBuffer *pBuffer)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   struct v3dv_buffer *buffer;

   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO);
   assert(pCreateInfo->usage != 0);

   /* We don't support any flags for now */
   assert(pCreateInfo->flags == 0);

   buffer = vk_object_zalloc(&device->vk, pAllocator, sizeof(*buffer),
                             VK_OBJECT_TYPE_BUFFER);
   if (buffer == NULL)
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   v3dv_buffer_init(device, pCreateInfo, buffer, V3D_NON_COHERENT_ATOM_SIZE);

   /* Limit allocations to 32-bit */
   const VkDeviceSize aligned_size = align64(buffer->size, buffer->alignment);
   if (aligned_size > UINT32_MAX || aligned_size < buffer->size) {
      vk_free(&device->vk.alloc, buffer);
      return VK_ERROR_OUT_OF_DEVICE_MEMORY;
   }

   *pBuffer = v3dv_buffer_to_handle(buffer);

   return VK_SUCCESS;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyBuffer(VkDevice _device,
                   VkBuffer _buffer,
                   const VkAllocationCallbacks *pAllocator)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   V3DV_FROM_HANDLE(v3dv_buffer, buffer, _buffer);

   if (!buffer)
      return;

   vk_object_free(&device->vk, pAllocator, buffer);
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateFramebuffer(VkDevice _device,
                       const VkFramebufferCreateInfo *pCreateInfo,
                       const VkAllocationCallbacks *pAllocator,
                       VkFramebuffer *pFramebuffer)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   struct v3dv_framebuffer *framebuffer;

   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO);

   size_t size = sizeof(*framebuffer) +
                 sizeof(struct v3dv_image_view *) * pCreateInfo->attachmentCount;
   framebuffer = vk_object_zalloc(&device->vk, pAllocator, size,
                                  VK_OBJECT_TYPE_FRAMEBUFFER);
   if (framebuffer == NULL)
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   framebuffer->width = pCreateInfo->width;
   framebuffer->height = pCreateInfo->height;
   framebuffer->layers = pCreateInfo->layers;
   framebuffer->has_edge_padding = true;

   const VkFramebufferAttachmentsCreateInfo *imageless =
      vk_find_struct_const(pCreateInfo->pNext,
      FRAMEBUFFER_ATTACHMENTS_CREATE_INFO);

   framebuffer->attachment_count = pCreateInfo->attachmentCount;
   framebuffer->color_attachment_count = 0;
   for (uint32_t i = 0; i < framebuffer->attachment_count; i++) {
      if (!imageless) {
         framebuffer->attachments[i] =
            v3dv_image_view_from_handle(pCreateInfo->pAttachments[i]);
         if (framebuffer->attachments[i]->vk.aspects & VK_IMAGE_ASPECT_COLOR_BIT)
            framebuffer->color_attachment_count++;
      } else {
         assert(i < imageless->attachmentImageInfoCount);
         if (imageless->pAttachmentImageInfos[i].usage &
             VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
            framebuffer->color_attachment_count++;
         }
      }
   }

   *pFramebuffer = v3dv_framebuffer_to_handle(framebuffer);

   return VK_SUCCESS;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyFramebuffer(VkDevice _device,
                        VkFramebuffer _fb,
                        const VkAllocationCallbacks *pAllocator)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   V3DV_FROM_HANDLE(v3dv_framebuffer, fb, _fb);

   if (!fb)
      return;

   vk_object_free(&device->vk, pAllocator, fb);
}

void
v3dv_setup_dynamic_framebuffer(struct v3dv_cmd_buffer *cmd_buffer,
                               const VkRenderingInfoKHR *info)
{
   struct v3dv_device *device = cmd_buffer->device;

   /* Max framebuffer attachments is max_color_RTs + D/S multiplied by two for
    * MSAA resolves.
    */
   const uint32_t max_attachments =
      2 * (V3D_MAX_RENDER_TARGETS(device->devinfo.ver) + 1);
   const uint32_t attachments_alloc_size =
      sizeof(struct v3dv_image_view *) * max_attachments;

   /* Only allocate the dynamic framebuffer once and will stay valid
    * for the duration of the command buffer.
    */
   struct v3dv_framebuffer *fb = cmd_buffer->state.dynamic_framebuffer;
   if (!fb) {
      uint32_t alloc_size = sizeof(struct v3dv_framebuffer) +
                            attachments_alloc_size;
      fb = vk_object_zalloc(&cmd_buffer->device->vk, NULL, alloc_size,
                            VK_OBJECT_TYPE_FRAMEBUFFER);
      if (fb == NULL) {
         v3dv_flag_oom(cmd_buffer, NULL);
         return;
      }
      cmd_buffer->state.dynamic_framebuffer = fb;
   } else {
      memset(fb->attachments, 0, attachments_alloc_size);
   }

   fb->width = info->renderArea.offset.x + info->renderArea.extent.width;
   fb->height = info->renderArea.offset.y + info->renderArea.extent.height;

   /* From the Vulkan spec for VkFramebufferCreateInfo:
    *
    *    "If the render pass uses multiview, then layers must be one (...)"
    */
   fb->layers = info->viewMask == 0 ? info->layerCount : 1;

   struct v3dv_render_pass *pass = &cmd_buffer->state.dynamic_pass;
   assert(pass->subpass_count == 1 && pass->subpasses);
   assert(pass->subpasses[0].color_count == info->colorAttachmentCount);
   fb->color_attachment_count = info->colorAttachmentCount;

   uint32_t a = 0;
   for (int i = 0; i < info->colorAttachmentCount; i++) {
      if (info->pColorAttachments[i].imageView == VK_NULL_HANDLE)
         continue;
      fb->attachments[a++] =
         v3dv_image_view_from_handle(info->pColorAttachments[i].imageView);
      if (info->pColorAttachments[i].resolveMode != VK_RESOLVE_MODE_NONE) {
         fb->attachments[a++] =
            v3dv_image_view_from_handle(info->pColorAttachments[i].resolveImageView);
      }
   }

   if ((info->pDepthAttachment && info->pDepthAttachment->imageView) ||
       (info->pStencilAttachment && info->pStencilAttachment->imageView)) {
      const struct VkRenderingAttachmentInfo *common_ds_info =
         (info->pDepthAttachment &&
          info->pDepthAttachment->imageView != VK_NULL_HANDLE) ?
         info->pDepthAttachment :
         info->pStencilAttachment;

      fb->attachments[a++] =
         v3dv_image_view_from_handle(common_ds_info->imageView);

      if (common_ds_info->resolveMode != VK_RESOLVE_MODE_NONE) {
         fb->attachments[a++] =
            v3dv_image_view_from_handle(common_ds_info->resolveImageView);
      }
   }

   assert(a == pass->attachment_count);
   fb->attachment_count = a;

   /* Dynamic rendering doesn't provide the size of the underlying framebuffer
    * so we estimate its size from the render area. This means it is possible
    * the underlying attachments are larger and thus we cannot assume we have
    * edge padding.
    */
   fb->has_edge_padding = false;
}

void
v3dv_destroy_dynamic_framebuffer(struct v3dv_cmd_buffer *cmd_buffer)
{
   if (!cmd_buffer->state.dynamic_framebuffer)
      return;

   VkDevice vk_device = v3dv_device_to_handle(cmd_buffer->device);
   VkFramebuffer vk_dynamic_fb =
      v3dv_framebuffer_to_handle(cmd_buffer->state.dynamic_framebuffer);
   v3dv_DestroyFramebuffer(vk_device, vk_dynamic_fb, NULL);
   cmd_buffer->state.dynamic_framebuffer = NULL;
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_GetMemoryFdPropertiesKHR(VkDevice _device,
                              VkExternalMemoryHandleTypeFlagBits handleType,
                              int fd,
                              VkMemoryFdPropertiesKHR *pMemoryFdProperties)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   struct v3dv_physical_device *pdevice = device->pdevice;

   switch (handleType) {
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT:
      pMemoryFdProperties->memoryTypeBits =
         (1 << pdevice->memory.memoryTypeCount) - 1;
      return VK_SUCCESS;
   default:
      return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
   }
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_GetMemoryFdKHR(VkDevice _device,
                    const VkMemoryGetFdInfoKHR *pGetFdInfo,
                    int *pFd)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   V3DV_FROM_HANDLE(v3dv_device_memory, mem, pGetFdInfo->memory);

   assert(pGetFdInfo->sType == VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR);
   assert(pGetFdInfo->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT ||
          pGetFdInfo->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT);

   int fd, ret;
   ret = drmPrimeHandleToFD(device->pdevice->render_fd,
                            mem->bo->handle,
                            DRM_CLOEXEC, &fd);
   if (ret)
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   *pFd = fd;

   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateSampler(VkDevice _device,
                 const VkSamplerCreateInfo *pCreateInfo,
                 const VkAllocationCallbacks *pAllocator,
                 VkSampler *pSampler)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   struct v3dv_sampler *sampler;

   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);

   sampler = vk_object_zalloc(&device->vk, pAllocator, sizeof(*sampler),
                              VK_OBJECT_TYPE_SAMPLER);
   if (!sampler)
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   sampler->plane_count = 1;

   sampler->compare_enable = pCreateInfo->compareEnable;
   sampler->unnormalized_coordinates = pCreateInfo->unnormalizedCoordinates;

   const VkSamplerCustomBorderColorCreateInfoEXT *bc_info =
      vk_find_struct_const(pCreateInfo->pNext,
                           SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT);

   const VkSamplerYcbcrConversionInfo *ycbcr_conv_info =
      vk_find_struct_const(pCreateInfo->pNext, SAMPLER_YCBCR_CONVERSION_INFO);

   const struct vk_format_ycbcr_info *ycbcr_info = NULL;

   if (ycbcr_conv_info) {
      VK_FROM_HANDLE(vk_ycbcr_conversion, conversion, ycbcr_conv_info->conversion);
      ycbcr_info = vk_format_get_ycbcr_info(conversion->state.format);
      if (ycbcr_info) {
         sampler->plane_count = ycbcr_info->n_planes;
         sampler->conversion = conversion;
      }
   }

   v3dv_X(device, pack_sampler_state)(device, sampler, pCreateInfo, bc_info);

   *pSampler = v3dv_sampler_to_handle(sampler);

   return VK_SUCCESS;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_DestroySampler(VkDevice _device,
                  VkSampler _sampler,
                  const VkAllocationCallbacks *pAllocator)
{
   V3DV_FROM_HANDLE(v3dv_device, device, _device);
   V3DV_FROM_HANDLE(v3dv_sampler, sampler, _sampler);

   if (!sampler)
      return;

   vk_object_free(&device->vk, pAllocator, sampler);
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetDeviceMemoryCommitment(VkDevice device,
                               VkDeviceMemory memory,
                               VkDeviceSize *pCommittedMemoryInBytes)
{
   *pCommittedMemoryInBytes = 0;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetImageSparseMemoryRequirements(
    VkDevice device,
    VkImage image,
    uint32_t *pSparseMemoryRequirementCount,
    VkSparseImageMemoryRequirements *pSparseMemoryRequirements)
{
   *pSparseMemoryRequirementCount = 0;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetImageSparseMemoryRequirements2(
   VkDevice device,
   const VkImageSparseMemoryRequirementsInfo2 *pInfo,
   uint32_t *pSparseMemoryRequirementCount,
   VkSparseImageMemoryRequirements2 *pSparseMemoryRequirements)
{
   *pSparseMemoryRequirementCount = 0;
}

VKAPI_ATTR void VKAPI_CALL
v3dv_GetDeviceImageSparseMemoryRequirements(
    VkDevice device,
    const VkDeviceImageMemoryRequirements *pInfo,
    uint32_t *pSparseMemoryRequirementCount,
    VkSparseImageMemoryRequirements2 *pSparseMemoryRequirements)
{
   *pSparseMemoryRequirementCount = 0;
}

VkDeviceAddress
v3dv_GetBufferDeviceAddress(VkDevice device,
                            const VkBufferDeviceAddressInfo *pInfo)
{
   V3DV_FROM_HANDLE(v3dv_buffer, buffer, pInfo->buffer);
   return buffer->mem_offset + buffer->mem->bo->offset;
}

uint64_t
v3dv_GetBufferOpaqueCaptureAddress(VkDevice device,
                                   const VkBufferDeviceAddressInfo *pInfo)
{
   /* Not implemented */
   return 0;
}

uint64_t
v3dv_GetDeviceMemoryOpaqueCaptureAddress(
    VkDevice device,
    const VkDeviceMemoryOpaqueCaptureAddressInfo *pInfo)
{
   /* Not implemented */
   return 0;
}

VkResult
v3dv_create_compute_pipeline_from_nir(struct v3dv_device *device,
                                      nir_shader *nir,
                                      VkPipelineLayout pipeline_layout,
                                      VkPipeline *pipeline)
{
   struct vk_shader_module cs_m = vk_shader_module_from_nir(nir);

   VkPipelineShaderStageCreateInfo set_event_cs_stage = {
      .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
      .stage = VK_SHADER_STAGE_COMPUTE_BIT,
      .module = vk_shader_module_to_handle(&cs_m),
      .pName = "main",
   };

   VkComputePipelineCreateInfo info = {
      .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
      .stage = set_event_cs_stage,
      .layout = pipeline_layout,
   };

   VkResult result =
      v3dv_CreateComputePipelines(v3dv_device_to_handle(device), VK_NULL_HANDLE,
                                  1, &info, &device->vk.alloc, pipeline);

   return result;
}
