/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.1 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Negative Texture API tests.
 *//*--------------------------------------------------------------------*/

#include "es31fNegativeTextureApiTests.hpp"
#include "es31fNegativeTestShared.hpp"

#include "gluCallLogWrapper.hpp"
#include "gluContextInfo.hpp"
#include "gluRenderContext.hpp"

#include "glwDefs.hpp"
#include "glwEnums.hpp"

namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace NegativeTestShared
{

using glu::CallLogWrapper;
using tcu::TestLog;
using namespace glw;

static inline int divRoundUp(int a, int b)
{
    return a / b + (a % b != 0 ? 1 : 0);
}

static inline int etc2DataSize(int width, int height)
{
    return (int)(divRoundUp(width, 4) * divRoundUp(height, 4) * sizeof(uint64_t));
}

static inline int etc2EacDataSize(int width, int height)
{
    return 2 * etc2DataSize(width, height);
}

static uint32_t cubeFaceToGLFace(tcu::CubeFace face)
{
    switch (face)
    {
    case tcu::CUBEFACE_NEGATIVE_X:
        return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
    case tcu::CUBEFACE_POSITIVE_X:
        return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
    case tcu::CUBEFACE_NEGATIVE_Y:
        return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
    case tcu::CUBEFACE_POSITIVE_Y:
        return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
    case tcu::CUBEFACE_NEGATIVE_Z:
        return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
    case tcu::CUBEFACE_POSITIVE_Z:
        return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
    default:
        DE_ASSERT(false);
        return GL_NONE;
    }
}

static bool supportsES32orGL45(NegativeTestContext &ctx)
{
    return contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ||
           contextSupports(ctx.getRenderContext().getType(), glu::ApiType::core(4, 5));
}

#define FOR_CUBE_FACES(FACE_GL_VAR, BODY)                                            \
    do                                                                               \
    {                                                                                \
        for (int faceIterTcu = 0; faceIterTcu < tcu::CUBEFACE_LAST; faceIterTcu++)   \
        {                                                                            \
            const GLenum FACE_GL_VAR = cubeFaceToGLFace((tcu::CubeFace)faceIterTcu); \
            BODY                                                                     \
        }                                                                            \
    } while (false)

// glActiveTexture

void activetexture(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to "
                     "(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).");
    ctx.glActiveTexture(-1);
    ctx.expectError(GL_INVALID_ENUM);
    int numMaxTextureUnits = ctx.getInteger(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
    ctx.glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();
}

// glBindTexture

void bindtexture(NegativeTestContext &ctx)
{
    GLuint texture[5];
    ctx.glGenTextures(5, texture);

    ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values.");
    ctx.glBindTexture(0, 1);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glBindTexture(GL_FRAMEBUFFER, 1);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't "
                     "match that of target.");
    ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
    ctx.expectError(GL_NO_ERROR);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glBindTexture(GL_TEXTURE_3D, texture[0]);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
    ctx.expectError(GL_INVALID_OPERATION);

    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]);
    ctx.expectError(GL_NO_ERROR);
    ctx.glBindTexture(GL_TEXTURE_2D, texture[1]);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glBindTexture(GL_TEXTURE_3D, texture[1]);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
    ctx.expectError(GL_INVALID_OPERATION);

    ctx.glBindTexture(GL_TEXTURE_3D, texture[2]);
    ctx.expectError(GL_NO_ERROR);
    ctx.glBindTexture(GL_TEXTURE_2D, texture[2]);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[2]);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]);
    ctx.expectError(GL_INVALID_OPERATION);

    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]);
    ctx.expectError(GL_NO_ERROR);
    ctx.glBindTexture(GL_TEXTURE_2D, texture[3]);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[3]);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glBindTexture(GL_TEXTURE_3D, texture[3]);
    ctx.expectError(GL_INVALID_OPERATION);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]);
        ctx.expectError(GL_NO_ERROR);
        ctx.glBindTexture(GL_TEXTURE_2D, texture[4]);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[4]);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glBindTexture(GL_TEXTURE_3D, texture[4]);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(5, texture);
}

// glCompressedTexImage2D

void compressedteximage2d_invalid_target(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();
}

void compressedteximage2d_invalid_format(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a supported format returned in "
                     "GL_COMPRESSED_TEXTURE_FORMATS.");
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();
}

void compressedteximage2d_neg_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void compressedteximage2d_max_level(NegativeTestContext &ctx)
{
    ctx.beginSection(
        "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for a 2d texture target.");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0,
                               etc2DataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE) for a "
                     "cubemap target.");
    uint32_t log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16,
                               0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16,
                               0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16,
                               0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16,
                               0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16,
                               0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16,
                               0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void compressedteximage2d_neg_width_height(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");

    ctx.beginSection("GL_TEXTURE_2D target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.endSection();
}

void compressedteximage2d_max_width_height(NegativeTestContext &ctx)
{
    int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
    int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;
    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");

    ctx.beginSection("GL_TEXTURE_2D target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0,
                               etc2EacDataSize(maxTextureSize, 1), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0,
                               etc2EacDataSize(1, maxTextureSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, 0,
                               etc2EacDataSize(maxTextureSize, maxTextureSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0,
                               etc2EacDataSize(maxCubemapSize, 1), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0,
                               etc2EacDataSize(1, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize,
                               maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0,
                               etc2EacDataSize(maxCubemapSize, 1), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0,
                               etc2EacDataSize(1, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize,
                               maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0,
                               etc2EacDataSize(maxCubemapSize, 1), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0,
                               etc2EacDataSize(1, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize,
                               maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0,
                               etc2EacDataSize(maxCubemapSize, 1), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0,
                               etc2EacDataSize(1, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize,
                               maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0,
                               etc2EacDataSize(maxCubemapSize, 1), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0,
                               etc2EacDataSize(1, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize,
                               maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0,
                               etc2EacDataSize(maxCubemapSize, 1), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0,
                               etc2EacDataSize(1, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize,
                               maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.endSection();
}

void compressedteximage2d_invalid_border(NegativeTestContext &ctx)
{
    bool isES    = glu::isContextTypeES(ctx.getRenderContext().getType());
    GLenum error = isES ? GL_INVALID_VALUE : GL_INVALID_OPERATION;

    ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");

    ctx.beginSection("GL_TEXTURE_2D target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    ctx.expectError(error);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    ctx.expectError(error);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    ctx.expectError(error);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    ctx.expectError(error);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    ctx.expectError(error);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    ctx.expectError(error);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    ctx.expectError(error);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    ctx.expectError(error);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    ctx.expectError(error);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    ctx.expectError(error);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    ctx.expectError(error);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    ctx.expectError(error);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    ctx.expectError(error);
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    ctx.expectError(error);
    ctx.endSection();

    ctx.endSection();
}

void compressedteximage2d_invalid_size(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and "
                     "contents of the specified compressed image data.");
    // Subtracting 1 to the imageSize field to deviate from the expected size. Removing the -1 would cause the imageSize to be correct.
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_R11_EAC, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RG11_EAC, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RG11_EAC, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 1, 1, 0,
                               divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ||
        ctx.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
    {
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_4x4, 1, 1, 0,
                                   divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_5x4, 1, 1, 0,
                                   divRoundUp(1, 5) * divRoundUp(1, 4) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_5x5, 1, 1, 0,
                                   divRoundUp(1, 5) * divRoundUp(1, 5) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_6x5, 1, 1, 0,
                                   divRoundUp(1, 6) * divRoundUp(1, 5) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_6x6, 1, 1, 0,
                                   divRoundUp(1, 6) * divRoundUp(1, 6) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x5, 1, 1, 0,
                                   divRoundUp(1, 8) * divRoundUp(1, 5) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x6, 1, 1, 0,
                                   divRoundUp(1, 8) * divRoundUp(1, 6) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x8, 1, 1, 0,
                                   divRoundUp(1, 8) * divRoundUp(1, 8) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x5, 1, 1, 0,
                                   divRoundUp(1, 10) * divRoundUp(1, 5) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x6, 1, 1, 0,
                                   divRoundUp(1, 10) * divRoundUp(1, 6) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x8, 1, 1, 0,
                                   divRoundUp(1, 10) * divRoundUp(1, 8) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x10, 1, 1, 0,
                                   divRoundUp(1, 10) * divRoundUp(1, 10) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_12x10, 1, 1, 0,
                                   divRoundUp(1, 12) * divRoundUp(1, 10) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_12x12, 1, 1, 0,
                                   divRoundUp(1, 12) * divRoundUp(1, 12) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, 1, 1, 0,
                                   divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, 1, 1, 0,
                                   divRoundUp(1, 5) * divRoundUp(1, 4) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, 1, 1, 0,
                                   divRoundUp(1, 5) * divRoundUp(1, 5) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, 1, 1, 0,
                                   divRoundUp(1, 6) * divRoundUp(1, 5) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, 1, 1, 0,
                                   divRoundUp(1, 6) * divRoundUp(1, 6) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, 1, 1, 0,
                                   divRoundUp(1, 8) * divRoundUp(1, 5) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, 1, 1, 0,
                                   divRoundUp(1, 8) * divRoundUp(1, 6) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, 1, 1, 0,
                                   divRoundUp(1, 8) * divRoundUp(1, 8) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, 1, 1, 0,
                                   divRoundUp(1, 10) * divRoundUp(1, 5) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, 1, 1, 0,
                                   divRoundUp(1, 10) * divRoundUp(1, 6) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, 1, 1, 0,
                                   divRoundUp(1, 10) * divRoundUp(1, 8) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, 1, 1, 0,
                                   divRoundUp(1, 10) * divRoundUp(1, 10) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, 1, 1, 0,
                                   divRoundUp(1, 12) * divRoundUp(1, 10) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, 1, 1, 0,
                                   divRoundUp(1, 12) * divRoundUp(1, 12) * 16 - 1, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }
    ctx.endSection();
}

void compressedteximage2d_neg_size(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is negative.");
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 0, 0, 0, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void compressedteximage2d_invalid_width_height(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if target is a cube map face and width and height are not equal.");

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0,
                               divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0,
                               divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0,
                               divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0,
                               divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0,
                               divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0,
                               divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.endSection();
}

void compressedteximage2d_invalid_buffer_target(NegativeTestContext &ctx)
{
    uint32_t buf = 1234;
    std::vector<GLubyte> data(64);

    ctx.glGenBuffers(1, &buf);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.glBufferData(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.");
    ctx.glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that "
                     "the memory reads required would exceed the data store size.");
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteBuffers(1, &buf);
}

// glCopyTexImage2D

void copyteximage2d_invalid_target(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();
}

void copyteximage2d_invalid_format(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not an accepted format.");
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.endSection();
}

void copyteximage2d_inequal_width_height_cube(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the "
                     "width and height parameters are not equal.");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void copyteximage2d_neg_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void copyteximage2d_max_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
    uint32_t log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void copyteximage2d_neg_width_height(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");

    ctx.beginSection("GL_TEXTURE_2D target");
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.endSection();
}

void copyteximage2d_max_width_height(NegativeTestContext &ctx)
{
    int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
    int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;

    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");

    ctx.beginSection("GL_TEXTURE_2D target");
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.endSection();
}

void copyteximage2d_invalid_border(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");

    ctx.beginSection("GL_TEXTURE_2D target");
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_2D target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.endSection();
}

void copyteximage2d_incomplete_framebuffer(NegativeTestContext &ctx)
{
    GLuint fbo = 0x1234;
    ctx.glGenFramebuffers(1, &fbo);
    ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);

    ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not "
                     "framebuffer complete.");
    ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.endSection();

    ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
    ctx.glDeleteFramebuffers(1, &fbo);
}

void copytexsubimage2d_invalid_target(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glCopyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}
void copytexsubimage2d_read_buffer_is_none(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection("GL_INVALID_OPERATION is generated if the read buffer is NONE");
    ctx.glReadBuffer(GL_NONE);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage2d_texture_internalformat(NegativeTestContext &ctx)
{
    if (!glu::isContextTypeES(ctx.getRenderContext().getType()))
        return;

    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 16, 16, 0, GL_RGB, GL_FLOAT, 0);

    ctx.beginSection("GL_INVALID_OPERATION is generated if internal format of the texture is GL_RGB9_E5");
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage2d_neg_level(NegativeTestContext &ctx)
{
    GLuint textures[2];
    ctx.glGenTextures(2, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
    FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0););

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    FOR_CUBE_FACES(faceGL, {
        ctx.glCopyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4);
        ctx.expectError(GL_INVALID_VALUE);
    });
    ctx.endSection();

    ctx.glDeleteTextures(2, &textures[0]);
}

void copytexsubimage2d_max_level(NegativeTestContext &ctx)
{
    GLuint textures[2];
    ctx.glGenTextures(2, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
    FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0););

    ctx.beginSection(
        "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for 2D texture targets.");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection(
        "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_SIZE) for cubemap targets.");
    uint32_t log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    FOR_CUBE_FACES(faceGL, {
        ctx.glCopyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4);
        ctx.expectError(GL_INVALID_VALUE);
    });
    ctx.endSection();

    ctx.glDeleteTextures(2, &textures[0]);
}

void copytexsubimage2d_neg_offset(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection("GL_INVALID_VALUE is generated if xoffset < 0 or yoffset < 0.");
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage2d_invalid_offset(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection(
        "GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage2d_neg_width_height(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage2d_incomplete_framebuffer(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not "
                     "framebuffer complete.");

    GLuint texture[2];
    GLuint fbo = 0x1234;

    ctx.glGenTextures(2, texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.glGenFramebuffers(1, &fbo);
    ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
    ctx.expectError(GL_NO_ERROR);

    ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);

    ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
    ctx.glDeleteFramebuffers(1, &fbo);
    ctx.glDeleteTextures(2, texture);

    ctx.endSection();
}

// glDeleteTextures

void deletetextures(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);

    ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
    ctx.glDeleteTextures(-1, 0);
    ctx.expectError(GL_INVALID_VALUE);

    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glDeleteTextures(-1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

// glGenerateMipmap

void generatemipmap(NegativeTestContext &ctx)
{
    GLuint texture[2];
    ctx.glGenTextures(2, texture);

    ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.");
    ctx.glGenerateMipmap(0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("INVALID_OPERATION is generated if the texture bound to target is not cube complete.");
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
    ctx.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
    ctx.expectError(GL_INVALID_OPERATION);

    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    if (glu::isContextTypeES(ctx.getRenderContext().getType()))
    {
        ctx.beginSection(
            "GL_INVALID_OPERATION is generated if the zero level array is stored in a compressed internal format.");
        ctx.glBindTexture(GL_TEXTURE_2D, texture[1]);
        ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
        ctx.glGenerateMipmap(GL_TEXTURE_2D);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.endSection();

        ctx.beginSection(
            "GL_INVALID_OPERATION is generated if the level base array was not specified with an unsized internal "
            "format or a sized internal format that is both color-renderable and texture-filterable.");
        ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 0, 0, 0, GL_RGB, GL_BYTE, 0);
        ctx.glGenerateMipmap(GL_TEXTURE_2D);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0);
        ctx.glGenerateMipmap(GL_TEXTURE_2D);
        ctx.expectError(GL_INVALID_OPERATION);

        if (!(ctx.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_float") &&
              ctx.getContextInfo().isExtensionSupported("GL_OES_texture_float_linear")))
        {
            ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, GL_RGBA, GL_FLOAT, 0);
            ctx.glGenerateMipmap(GL_TEXTURE_2D);
            ctx.expectError(GL_INVALID_OPERATION);
        }

        ctx.endSection();
    }

    ctx.glDeleteTextures(2, texture);
}

// glGenTextures

void gentextures(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
    ctx.glGenTextures(-1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

// glPixelStorei

void pixelstorei(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value.");
    ctx.glPixelStorei(0, 1);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is "
                     "specified, or if alignment is specified as other than 1, 2, 4, or 8.");
    ctx.glPixelStorei(GL_PACK_ROW_LENGTH, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_PACK_SKIP_ROWS, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_PACK_SKIP_PIXELS, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_UNPACK_ROW_LENGTH, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_UNPACK_SKIP_ROWS, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_UNPACK_SKIP_PIXELS, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_UNPACK_SKIP_IMAGES, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_PACK_ALIGNMENT, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_PACK_ALIGNMENT, 16);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 16);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

// glTexImage2D

void teximage2d(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glTexImage2D(0, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection(
        "GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.");
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    if (glu::isContextTypeES(ctx.getRenderContext().getType()))
    {
        ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();
}

void teximage2d_inequal_width_height_cube(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the "
                     "width and height parameters are not equal.");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void teximage2d_neg_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void teximage2d_max_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
    uint32_t log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void teximage2d_neg_width_height(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");

    ctx.beginSection("GL_TEXTURE_2D target");
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.endSection();
}

void teximage2d_max_width_height(NegativeTestContext &ctx)
{
    int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
    int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;

    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_CUBE_MAP_TEXTURE_SIZE.");

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB,
                     GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB,
                     GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB,
                     GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB,
                     GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB,
                     GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB,
                     GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.endSection();
}

void teximage2d_invalid_border(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void teximage2d_invalid_buffer_target(NegativeTestContext &ctx)
{
    uint32_t buf     = 0x1234;
    uint32_t texture = 0x1234;
    std::vector<GLubyte> data(64);

    ctx.glGenBuffers(1, &buf);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.glBufferData(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and...");
    ctx.beginSection("...the buffer object's data store is currently mapped.");
    ctx.glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    ctx.endSection();

    ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would "
                     "exceed the data store size.");
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum "
                     "indicated by type.");
    ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid *)3);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();
    ctx.endSection();

    ctx.glDeleteBuffers(1, &buf);
    ctx.glDeleteTextures(1, &texture);
}

// glTexSubImage2D

void texsubimage2d(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glTexSubImage2D(0, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant.");
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously "
                     "specified texture array, format and type is not valid.");
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    if (glu::isContextTypeES(ctx.getRenderContext().getType()))
    {
        ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void texsubimage2d_neg_level(NegativeTestContext &ctx)
{
    uint32_t textures[2];
    ctx.glGenTextures(2, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[1]);
    FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0););
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    FOR_CUBE_FACES(faceGL, {
        ctx.glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
    });
    ctx.endSection();

    ctx.glDeleteTextures(2, &textures[0]);
}

void texsubimage2d_max_level(NegativeTestContext &ctx)
{
    uint32_t textures[2];
    ctx.glGenTextures(2, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
    FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0););
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
    uint32_t log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    FOR_CUBE_FACES(faceGL, {
        ctx.glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
    });
    ctx.endSection();

    ctx.glDeleteTextures(2, &textures[0]);
}

void texsubimage2d_neg_offset(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if xoffset or yoffset are negative.");
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void texsubimage2d_invalid_offset(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection(
        "GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void texsubimage2d_neg_width_height(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void texsubimage2d_invalid_buffer_target(NegativeTestContext &ctx)
{
    uint32_t buf     = 0x1234;
    uint32_t texture = 0x1234;
    std::vector<GLubyte> data(64);

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glGenBuffers(1, &buf);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.glBufferData(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and...");
    ctx.beginSection("...the buffer object's data store is currently mapped.");
    ctx.glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    ctx.endSection();

    ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would "
                     "exceed the data store size.");
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum "
                     "indicated by type.");
    ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
    ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.expectError(GL_NO_ERROR);
    ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid *)3);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();
    ctx.endSection();

    ctx.glDeleteBuffers(1, &buf);
    ctx.glDeleteTextures(1, &texture);
}

// glTexParameteri

void texparameteri(NegativeTestContext &ctx)
{
    GLuint texture    = 0x1234;
    GLint textureMode = -1;

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
    ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(0, 0, GL_LINEAR);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and "
                     "param(s) is negative.");
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    if (supportsES32orGL45(ctx))
    {
        ctx.beginSection("GL_INVALID_ENUM is generated if pname is a non-scalar parameter.");
        ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.endSection();
    }

    ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);

    if (supportsES32orGL45(ctx) ||
        ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
    {
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
    }
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
    ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 1);
    ctx.expectError(GL_INVALID_OPERATION);

    if (supportsES32orGL45(ctx) ||
        ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
    {
        ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 1);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

// glTexParameterf

void texparameterf(NegativeTestContext &ctx)
{
    GLuint texture      = 0x1234;
    GLfloat textureMode = -1.0f;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
    ctx.glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(0, 0, GL_LINEAR);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and "
                     "param(s) is negative.");
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1.0f);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1.0f);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    if (supportsES32orGL45(ctx))
    {
        ctx.beginSection("GL_INVALID_ENUM is generated if pname is a non-scalar parameter.");
        ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0.0f);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.endSection();
    }

    ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);

    if (supportsES32orGL45(ctx) ||
        ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
    {
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode);
        ctx.expectError(GL_INVALID_ENUM);
    }
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
    ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 1.0f);
    ctx.expectError(GL_INVALID_OPERATION);

    if (supportsES32orGL45(ctx) ||
        ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
    {
        ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 1.0f);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

// glTexParameteriv

void texparameteriv(NegativeTestContext &ctx)
{
    GLint params[4] = {GL_LINEAR, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM};

    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
    ctx.glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, 0, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(0, 0, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
    params[0] = -1;
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and "
                     "param(s) is negative.");
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &params[0]);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &params[0]);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);

    if (supportsES32orGL45(ctx) ||
        ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
    {
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
    }
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
    params[0] = 1;
    ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &params[0]);
    ctx.expectError(GL_INVALID_OPERATION);

    if (supportsES32orGL45(ctx) ||
        ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
    {
        params[0] = 1;
        ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, &params[0]);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

// glTexParameterfv

void texparameterfv(NegativeTestContext &ctx)
{
    GLfloat params[4] = {GL_LINEAR, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM};
    GLuint texture    = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
    params[0] = GL_LINEAR;
    ctx.glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, 0, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(0, 0, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
    params[0] = -1.0f;
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and "
                     "param(s) is negative.");
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &params[0]);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &params[0]);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);

    if (supportsES32orGL45(ctx) ||
        ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
    {
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, &params[0]);
        ctx.expectError(GL_INVALID_ENUM);
    }
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
    params[0] = 1.0f;
    ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &params[0]);
    ctx.expectError(GL_INVALID_OPERATION);

    if (supportsES32orGL45(ctx) ||
        ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
    {
        params[0] = 1.0f;
        ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, &params[0]);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

// glTexParameterIiv

void texparameterIiv(NegativeTestContext &ctx)
{
    if (!supportsES32orGL45(ctx))
        throw tcu::NotSupportedError("glTexParameterIiv is not supported.", DE_NULL, __FILE__, __LINE__);

    GLint textureMode[] = {GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_INVALID_ENUM, GL_INVALID_ENUM};
    ctx.beginSection("GL_INVALID_ENUM is generated if target is not a valid target.");
    ctx.glTexParameterIiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is not a valid parameter.");
    ctx.glTexParameterIiv(GL_TEXTURE_2D, 0, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
    textureMode[0] = -1;
    textureMode[1] = -1;
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and "
                     "param(s) is negative.");
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, textureMode);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, textureMode);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
    textureMode[0] = 0;
    textureMode[1] = 0;
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);

    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
    textureMode[0] = 1;
    textureMode[1] = 1;
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, textureMode);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, textureMode);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();
}

// glTexParameterIuiv

void texparameterIuiv(NegativeTestContext &ctx)
{
    if (!supportsES32orGL45(ctx))
        throw tcu::NotSupportedError("glTexParameterIuiv is not supported.", DE_NULL, __FILE__, __LINE__);

    GLuint textureMode[] = {GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_INVALID_ENUM, GL_INVALID_ENUM};
    ctx.beginSection("GL_INVALID_ENUM is generated if target is not a valid target.");
    ctx.glTexParameterIuiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is not a valid parameter.");
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, 0, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
    textureMode[0] = GL_DONT_CARE;
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
    textureMode[0] = 0;
    textureMode[1] = 0;
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);

    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or "
                     "GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
    textureMode[0] = 1;
    textureMode[1] = 1;
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, textureMode);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, textureMode);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();
}

// glCompressedTexSubImage2D

void compressedtexsubimage2d(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if format does not match the internal format of the texture "
                     "image being modified.");
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and "
                     "width + xoffset is not equal to the width of the texture level.");
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 10, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4),
                                  0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and "
                     "height + yoffset is not equal to the height of the texture level.");
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 4, 10, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10),
                                  0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection(
        "For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four.");
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage2d_neg_level(NegativeTestContext &ctx)
{
    uint32_t textures[2];
    ctx.glGenTextures(2, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
    FOR_CUBE_FACES(faceGL, ctx.glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0,
                                                      etc2EacDataSize(18, 18), 0););
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    FOR_CUBE_FACES(faceGL, {
        ctx.glCompressedTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
        ctx.expectError(GL_INVALID_VALUE);
    });
    ctx.endSection();

    ctx.glDeleteTextures(2, &textures[0]);
}

void compressedtexsubimage2d_max_level(NegativeTestContext &ctx)
{
    uint32_t textures[2];
    ctx.glGenTextures(2, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
    ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
    FOR_CUBE_FACES(faceGL, ctx.glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0,
                                                      etc2EacDataSize(18, 18), 0););
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
    uint32_t log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    FOR_CUBE_FACES(faceGL, {
        ctx.glCompressedTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
        ctx.expectError(GL_INVALID_VALUE);
    });
    ctx.endSection();

    ctx.glDeleteTextures(2, &textures[0]);
}

void compressedtexsubimage2d_neg_offset(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 8, 8, 0, etc2EacDataSize(8, 8), 0);

    // \note Both GL_INVALID_VALUE and GL_INVALID_OPERATION are valid here since implementation may
    //         first check if offsets are valid for certain format and only after that check that they
    //         are not negative.
    ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset or yoffset are negative.");

    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);

    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage2d_invalid_offset(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or "
                     "yoffset + height > texture_height.");

    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 0, 8, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4),
                                  0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 12, 4, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8),
                                  0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 12, 8, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8),
                                  0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage2d_neg_width_height(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width or height is less than 0.");
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage2d_invalid_size(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and "
                     "contents of the specified compressed image data.");
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);

    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, 4 * 4 * 16 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage2d_invalid_buffer_target(NegativeTestContext &ctx)
{
    uint32_t buf     = 0x1234;
    uint32_t texture = 0x1234;
    std::vector<GLubyte> data(128);

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);
    ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    ctx.glGenBuffers(1, &buf);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.glBufferData(GL_PIXEL_UNPACK_BUFFER, 128, &data[0], GL_DYNAMIC_COPY);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and...");
    ctx.beginSection("...the buffer object's data store is currently mapped.");
    ctx.glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT);
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    ctx.endSection();

    ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would "
                     "exceed the data store size.");
    ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16),
                                  0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();
    ctx.endSection();

    ctx.glDeleteBuffers(1, &buf);
    ctx.glDeleteTextures(1, &texture);
}

// glTexImage3D

void teximage3d(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if internalFormat is not one of the accepted resolution and format "
                     "symbolic constants.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, "
                     "or GL_DEPTH_STENCIL.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection(
        "GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0);
    ctx.expectError(GL_INVALID_OPERATION);

    if (glu::isContextTypeES(ctx.getRenderContext().getType()))
    {
        ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.beginSection(
            "GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and width and height are not equal.");
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 2, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.endSection();

        ctx.beginSection(
            "GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of six.");
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.endSection();
    }
}

void teximage3d_neg_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, GL_RGBA, 1, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }

    ctx.endSection();
}

void teximage3d_max_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
    uint32_t log2Max3DTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1;
    ctx.glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void teximage3d_neg_width_height_depth(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);

    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, -1, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, -1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, 1, -6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, -1, -1, -6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }
    ctx.endSection();
}

void teximage3d_max_width_height_depth(NegativeTestContext &ctx)
{
    int max3DTextureSize = ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE) + 1;
    int maxTextureSize   = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
    int maxTextureLayers = ctx.getInteger(GL_MAX_ARRAY_TEXTURE_LAYERS) + 1;

    ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_3D_TEXTURE_SIZE.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, GL_RGBA,
                     GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE.");
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, maxTextureLayers, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, maxTextureSize, maxTextureLayers, 0, GL_RGBA,
                     GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void teximage3d_invalid_border(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0 or 1.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA, 1, 1, 6, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA, 1, 1, 6, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }

    ctx.endSection();
}

void teximage3d_invalid_buffer_target(NegativeTestContext &ctx)
{
    uint32_t buf     = 0x1234;
    uint32_t texture = 0x1234;
    std::vector<GLubyte> data(512);

    ctx.glGenBuffers(1, &buf);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.glBufferData(GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY);
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and...");

    ctx.beginSection("...the buffer object's data store is currently mapped.");
    ctx.glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    ctx.endSection();

    ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would "
                     "exceed the data store size.");
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum "
                     "indicated by type.");
    ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid *)3);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.endSection();

    ctx.glDeleteBuffers(1, &buf);
    ctx.glDeleteTextures(1, &texture);
}

// glTexSubImage3D

void texsubimage3d(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously "
                     "specified texture array, format and type is not valid.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    if (glu::isContextTypeES(ctx.getRenderContext().getType()))
    {
        ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void texsubimage3d_neg_level(NegativeTestContext &ctx)
{
    uint32_t textures[3];
    ctx.glGenTextures(3, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_NO_ERROR);

        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }

    ctx.endSection();

    ctx.glDeleteTextures(3, &textures[0]);
}

void texsubimage3d_max_level(NegativeTestContext &ctx)
{
    uint32_t textures[2];
    ctx.glGenTextures(2, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    uint32_t log2Max3DTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1;
    uint32_t log2MaxTextureSize   = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(2, &textures[0]);
}

void texsubimage3d_neg_offset(NegativeTestContext &ctx)
{
    uint32_t textures[3];
    ctx.glGenTextures(3, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset are negative.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_NO_ERROR);

        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }

    ctx.endSection();

    ctx.glDeleteTextures(3, &textures[0]);
}

void texsubimage3d_invalid_offset(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if yoffset + height > texture_height.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if zoffset + depth > texture_depth.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void texsubimage3d_neg_width_height(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is less than 0.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }

    ctx.endSection();
}

void texsubimage3d_invalid_buffer_target(NegativeTestContext &ctx)
{
    uint32_t buf     = 0x1234;
    uint32_t texture = 0x1234;
    std::vector<GLubyte> data(512);

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glGenBuffers(1, &buf);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.glBufferData(GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and...");

    ctx.beginSection("...the buffer object's data store is currently mapped.");
    ctx.glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 512, GL_MAP_WRITE_BIT);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    ctx.endSection();

    ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would "
                     "exceed the data store size.");
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum "
                     "indicated by type.");
    ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.expectError(GL_NO_ERROR);
    ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid *)3);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.endSection();

    ctx.glDeleteBuffers(1, &buf);
    ctx.glDeleteTextures(1, &texture);
}

// glCopyTexSubImage3D

void copytexsubimage3d(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glCopyTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage3d_neg_level(NegativeTestContext &ctx)
{
    uint32_t textures[3];
    ctx.glGenTextures(3, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_NO_ERROR);
        ctx.glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, 0, 0, 0, 0, 0, 4, 4);
        ctx.expectError(GL_INVALID_VALUE);
    }

    ctx.endSection();

    ctx.glDeleteTextures(3, &textures[0]);
}

void copytexsubimage3d_max_level(NegativeTestContext &ctx)
{
    uint32_t log2Max3DTextureSize      = deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1;
    uint32_t log2MaxTextureSize        = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    uint32_t log2MaxCubeMapTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;

    uint32_t textures[3];
    ctx.glGenTextures(3, &textures[0]);
    ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
        ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        ctx.expectError(GL_NO_ERROR);
        ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
        ctx.glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxCubeMapTextureSize, 0, 0, 0, 0, 0, 4, 4);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.endSection();
    }

    ctx.glDeleteTextures(3, &textures[0]);
}

void copytexsubimage3d_neg_offset(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection("GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset is negative.");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage3d_invalid_offset(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width.");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if yoffset + height > texture_height.");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if zoffset + 1 > texture_depth.");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage3d_neg_width_height(NegativeTestContext &ctx)
{
    GLuint texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

    ctx.beginSection("GL_INVALID_VALUE is generated if width < 0.");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if height < 0.");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void copytexsubimage3d_incomplete_framebuffer(NegativeTestContext &ctx)
{
    GLuint fbo = 0x1234;
    GLuint texture[2];

    ctx.glGenTextures(2, texture);
    ctx.glBindTexture(GL_TEXTURE_3D, texture[0]);
    ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
    ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    ctx.glGenFramebuffers(1, &fbo);
    ctx.glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
    ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);

    ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not "
                     "framebuffer complete.");
    ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4);
    ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    ctx.endSection();

    ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
    ctx.glDeleteFramebuffers(1, &fbo);
    ctx.glDeleteTextures(2, texture);
}

// glCompressedTexImage3D

void compressedteximage3d(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glCompressedTexImage3D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection(
        "GL_INVALID_ENUM is generated if internalformat is not one of the specific compressed internal formats.");
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();
}

void compressedteximage3d_neg_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void compressedteximage3d_max_level(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void compressedteximage3d_neg_width_height_depth(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is less than 0.");
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, -1, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void compressedteximage3d_max_width_height_depth(NegativeTestContext &ctx)
{
    int maxTextureSize   = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
    int maxTextureLayers = ctx.getInteger(GL_MAX_ARRAY_TEXTURE_LAYERS) + 1;

    ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE.");
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize, 0, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize,
                               maxTextureLayers, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    if (glu::isContextTypeES(ctx.getRenderContext().getType()))
    {
        ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureLayers, 0, 0,
                                   0);
        ctx.expectError(GL_INVALID_VALUE);
    }
    ctx.endSection();
}

void compressedteximage3d_invalid_border(NegativeTestContext &ctx)
{
    bool isES    = glu::isContextTypeES(ctx.getRenderContext().getType());
    GLenum error = isES ? GL_INVALID_VALUE : GL_INVALID_OPERATION;
    ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0, 0);
    ctx.expectError(error);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 1, 0, 0);
    ctx.expectError(error);
    ctx.endSection();
}

void compressedteximage3d_invalid_size(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and "
                     "contents of the specified compressed image data.");
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4 * 4 * 8, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4 * 4 * 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 1, 0, 4 * 4 * 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();
}

void compressedteximage3d_invalid_width_height(NegativeTestContext &ctx)
{
    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        const int width     = 4;
        const int height    = 6;
        const int depth     = 6;
        const int blockSize = 16;
        const int imageSize = divRoundUp(width, 4) * divRoundUp(height, 4) * depth * blockSize;
        std::vector<GLubyte> data(imageSize);
        ctx.beginSection(
            "GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and width and height are not equal.");
        ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, width, height, depth, 0,
                                   imageSize, &data[0]);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.endSection();
    }
}

void compressedteximage3d_invalid_buffer_target(NegativeTestContext &ctx)
{
    uint32_t buf = 0x1234;
    std::vector<GLubyte> data(512);

    ctx.glGenBuffers(1, &buf);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.glBufferData(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.");
    ctx.glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 64, GL_MAP_WRITE_BIT);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that "
                     "the memory reads required would exceed the data store size.");
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, etc2DataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteBuffers(1, &buf);
}

// glCompressedTexSubImage3D

void compressedtexsubimage3d(NegativeTestContext &ctx)
{
    ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    ctx.glCompressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 1, 0,
                               etc2EacDataSize(18, 18), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if format does not match the internal format of the texture "
                     "image being modified.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_OPERATION is generated if internalformat is an ETC2/EAC format and target is not "
                     "GL_TEXTURE_2D_ARRAY.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(18, 18), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and "
                     "width + xoffset is not equal to the width of the texture level.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 4, 0, 0, 10, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(10, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and "
                     "height + yoffset is not equal to the height of the texture level.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 4, 0, 4, 10, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(4, 10), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.beginSection(
        "For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage3d_neg_level(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0,
                               etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage3d_max_level(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0,
                               etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    uint32_t log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0,
                                  GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage3d_neg_offset(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0,
                               etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection(
        "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset, yoffset or zoffset are negative.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -4, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, -4, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage3d_invalid_offset(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, etc2EacDataSize(4, 4),
                               0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or "
                     "yoffset + height > texture_height.");

    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(8, 4), 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 12, 0, 4, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(4, 8), 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 12, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 12, 12, 8, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(8, 8), 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage3d_neg_width_height_depth(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0,
                               etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width, height or depth are negative.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
    ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage3d_invalid_size(NegativeTestContext &ctx)
{
    uint32_t texture = 0x1234;
    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4 * 4 * 16, 0);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and "
                     "contents of the specified compressed image data.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0);
    ctx.expectError(GL_INVALID_VALUE);

    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  4 * 4 * 16 - 1, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void compressedtexsubimage3d_invalid_buffer_target(NegativeTestContext &ctx)
{
    uint32_t buf       = 0x1234;
    uint32_t texture   = 0x1234;
    GLsizei bufferSize = etc2EacDataSize(4, 4);
    std::vector<GLubyte> data(bufferSize);

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0,
                               etc2EacDataSize(16, 16), 0);
    ctx.glGenBuffers(1, &buf);
    ctx.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf);
    ctx.glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, &data[0], GL_DYNAMIC_COPY);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the "
                     "GL_PIXEL_UNPACK_BUFFER target and...");
    ctx.beginSection("...the buffer object's data store is currently mapped.");
    ctx.glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, GL_MAP_WRITE_BIT);
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(4, 4), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
    ctx.endSection();

    ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would "
                     "exceed the data store size.");
    ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC,
                                  etc2EacDataSize(16, 16), 0);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.endSection();
    ctx.endSection();

    ctx.glDeleteBuffers(1, &buf);
    ctx.glDeleteTextures(1, &texture);
}

// glTexStorage2D

void texstorage2d(NegativeTestContext &ctx)
{
    uint32_t textures[] = {0x1234, 0x1234};

    ctx.glGenTextures(2, textures);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection(
        "GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format.");
    ctx.glTexStorage2D(GL_TEXTURE_2D, 1, 0, 16, 16);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.");
    ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexStorage2D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if width or height are less than 1.");
    ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
        ctx.expectError(GL_NO_ERROR);
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 16);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }
    ctx.endSection();

    ctx.glDeleteTextures(2, textures);
}

void texstorage2d_invalid_binding(NegativeTestContext &ctx)
{
    uint32_t textures[]     = {0x1234, 0x1234};
    int32_t immutable       = 0x1234;
    const bool isES32orGL45 = supportsES32orGL45(ctx);

    ctx.beginSection("GL_INVALID_OPERATION is generated if the default texture object is curently bound to target.");
    ctx.glBindTexture(GL_TEXTURE_2D, 0);
    ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
    ctx.expectError(GL_INVALID_OPERATION);

    if (isES32orGL45)
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glGenTextures(2, textures);

    ctx.beginSection("GL_INVALID_OPERATION is generated if the texture object currently bound to target already has "
                     "GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE.");
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
    ctx.glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
    ctx.getLog() << TestLog::Message
                 << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE")
                 << TestLog::EndMessage;
    ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
    ctx.expectError(GL_NO_ERROR);
    ctx.glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
    ctx.getLog() << TestLog::Message
                 << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE")
                 << TestLog::EndMessage;
    ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
    ctx.expectError(GL_INVALID_OPERATION);

    if (isES32orGL45)
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
        ctx.glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
        ctx.getLog() << TestLog::Message
                     << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE")
                     << TestLog::EndMessage;
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16);
        ctx.expectError(GL_NO_ERROR);
        ctx.glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
        ctx.getLog() << TestLog::Message
                     << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE")
                     << TestLog::EndMessage;
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(2, textures);
}

void texstorage2d_invalid_levels(NegativeTestContext &ctx)
{
    uint32_t textures[]     = {0x1234, 0x1234};
    uint32_t log2MaxSize    = deLog2Floor32(deMax32(16, 16)) + 1 + 1;
    const bool isES32orGL45 = supportsES32orGL45(ctx);

    ctx.glGenTextures(2, textures);
    ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);

    if (isES32orGL45)
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);

    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection("GL_INVALID_VALUE is generated if levels is less than 1.");
    ctx.glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (isES32orGL45)
    {
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA8, 16, 16);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA8, 0, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }
    ctx.endSection();

    ctx.beginSection(
        "GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height))) + 1");
    ctx.glTexStorage2D(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 16);
    ctx.expectError(GL_INVALID_OPERATION);

    if (isES32orGL45)
    {
        ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, log2MaxSize, GL_RGBA8, 16, 16);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(2, textures);
}

// glTexStorage3D

void texstorage3d(NegativeTestContext &ctx)
{
    uint32_t textures[] = {0x1234, 0x1234};

    ctx.glGenTextures(2, textures);
    ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
    ctx.expectError(GL_NO_ERROR);

    ctx.beginSection(
        "GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format.");
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, 0, 4, 4, 4);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4);
    ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.");
    ctx.glTexStorage3D(0, 1, GL_RGBA8, 4, 4, 4);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 4, 4, 4);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.glTexStorage3D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 4);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth are less than 1.");
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
        ctx.expectError(GL_NO_ERROR);
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 0, 4, 4);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 0, 4);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 0);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 0, 0, 0);
        ctx.expectError(GL_INVALID_VALUE);
    }
    ctx.endSection();

    ctx.glDeleteTextures(2, textures);
}

void texstorage3d_invalid_binding(NegativeTestContext &ctx)
{
    uint32_t textures[] = {0x1234, 0x1234};
    int32_t immutable   = 0x1234;

    ctx.beginSection("GL_INVALID_OPERATION is generated if the default texture object is curently bound to target.");
    ctx.glBindTexture(GL_TEXTURE_3D, 0);
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
    ctx.expectError(GL_INVALID_OPERATION);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0);
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glGenTextures(2, textures);

    ctx.beginSection("GL_INVALID_OPERATION is generated if the texture object currently bound to target already has "
                     "GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE.");
    ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
    ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
    ctx.getLog() << TestLog::Message
                 << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE")
                 << TestLog::EndMessage;
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
    ctx.expectError(GL_NO_ERROR);
    ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
    ctx.getLog() << TestLog::Message
                 << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE")
                 << TestLog::EndMessage;
    ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
    ctx.expectError(GL_INVALID_OPERATION);

    if (supportsES32orGL45(ctx) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
        ctx.glGetTexParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
        ctx.getLog() << TestLog::Message
                     << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE")
                     << TestLog::EndMessage;
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6);
        ctx.expectError(GL_NO_ERROR);
        ctx.glGetTexParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
        ctx.getLog() << TestLog::Message
                     << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE")
                     << TestLog::EndMessage;
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(2, textures);
}

void texstorage3d_invalid_levels(NegativeTestContext &ctx)
{
    uint32_t textures[]     = {0x1234, 0x1234};
    uint32_t log2MaxSize    = deLog2Floor32(8) + 1 + 1;
    const bool isES32orGL45 = supportsES32orGL45(ctx);
    ctx.glGenTextures(2, textures);
    ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);

    ctx.beginSection("GL_INVALID_VALUE is generated if levels is less than 1.");
    ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4);
    ctx.expectError(GL_INVALID_VALUE);
    ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0);
    ctx.expectError(GL_INVALID_VALUE);

    if (isES32orGL45 || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 4, 4, 6);
        ctx.expectError(GL_INVALID_VALUE);
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 0, 0, 6);
        ctx.expectError(GL_INVALID_VALUE);
    }
    ctx.endSection();

    ctx.beginSection(
        "GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height, depth))) + 1");
    ctx.glTexStorage3D(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexStorage3D(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexStorage3D(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8);
    ctx.expectError(GL_INVALID_OPERATION);
    ctx.glTexStorage3D(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8);
    ctx.expectError(GL_INVALID_OPERATION);

    if (isES32orGL45 || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
    {
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 2, 2, 6);
        ctx.expectError(GL_INVALID_OPERATION);
        ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 8, 8, 6);
        ctx.expectError(GL_INVALID_OPERATION);
    }
    ctx.endSection();

    ctx.glDeleteTextures(2, textures);
}

void srgb_decode_texparameteri(NegativeTestContext &ctx)
{
    if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode"))
        TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported.");

    GLuint texture    = 0x1234;
    GLint textureMode = -1;

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is "
                     "not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT).");
    ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void srgb_decode_texparameterf(NegativeTestContext &ctx)
{
    if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode"))
        TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported.");

    GLuint texture      = 0x1234;
    GLfloat textureMode = -1.0f;

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is "
                     "not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT).");
    ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void srgb_decode_texparameteriv(NegativeTestContext &ctx)
{
    if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode"))
        TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported.");

    GLint params[1] = {GL_LINEAR};
    GLuint texture  = 0x1234;

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    params[0] = -1;
    ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is "
                     "not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT).");
    ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void srgb_decode_texparameterfv(NegativeTestContext &ctx)
{
    if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode"))
        TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported.");

    GLfloat params[1] = {GL_LINEAR};
    GLuint texture    = 0x1234;

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    params[0] = -1.0f;
    ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is "
                     "not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT).");
    ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, &params[0]);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void srgb_decode_texparameterIiv(NegativeTestContext &ctx)
{
    if (!supportsES32orGL45(ctx))
        TCU_THROW(NotSupportedError, "glTexParameterIiv is not supported.");

    if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode"))
        TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported.");

    GLint textureMode[] = {GL_DEPTH_COMPONENT, GL_STENCIL_INDEX};
    GLuint texture      = 0x1234;

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    textureMode[0] = -1;
    textureMode[1] = -1;
    ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is "
                     "not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT).");
    ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

void srgb_decode_texparameterIuiv(NegativeTestContext &ctx)
{
    if (!supportsES32orGL45(ctx))
        TCU_THROW(NotSupportedError, "glTexParameterIuiv is not supported.");

    if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode"))
        TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported.");

    GLuint textureMode[] = {GL_DEPTH_COMPONENT, GL_STENCIL_INDEX};
    GLuint texture       = 0x1234;

    ctx.glGenTextures(1, &texture);
    ctx.glBindTexture(GL_TEXTURE_2D, texture);

    textureMode[0] = GL_DONT_CARE;
    textureMode[1] = GL_DONT_CARE;
    ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is "
                     "not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT).");
    ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, textureMode);
    ctx.expectError(GL_INVALID_ENUM);
    ctx.endSection();

    ctx.glDeleteTextures(1, &texture);
}

std::vector<FunctionContainer> getNegativeTextureApiTestFunctions()
{
    FunctionContainer funcs[] = {
        {activetexture, "activetexture", "Invalid glActiveTexture() usage"},
        {bindtexture, "bindtexture", "Invalid glBindTexture() usage"},
        {compressedteximage2d_invalid_target, "compressedteximage2d_invalid_target",
         "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_invalid_format, "compressedteximage2d_invalid_format",
         "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_neg_level, "compressedteximage2d_neg_level", "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_max_level, "compressedteximage2d_max_level", "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_neg_width_height, "compressedteximage2d_neg_width_height",
         "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_max_width_height, "compressedteximage2d_max_width_height",
         "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_invalid_border, "compressedteximage2d_invalid_border",
         "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_invalid_size, "compressedteximage2d_invalid_size",
         "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_neg_size, "compressedteximage2d_neg_size", "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_invalid_width_height, "compressedteximage2d_invalid_width_height",
         "Invalid glCompressedTexImage2D() usage"},
        {compressedteximage2d_invalid_buffer_target, "compressedteximage2d_invalid_buffer_target",
         "Invalid glCompressedTexImage2D() usage"},
        {copyteximage2d_invalid_target, "copyteximage2d_invalid_target", "Invalid glCopyTexImage2D() usage"},
        {copyteximage2d_invalid_format, "copyteximage2d_invalid_format", "Invalid glCopyTexImage2D() usage"},
        {copyteximage2d_inequal_width_height_cube, "copyteximage2d_inequal_width_height_cube",
         "Invalid glCopyTexImage2D() usage"},
        {copyteximage2d_neg_level, "copyteximage2d_neg_level", "Invalid glCopyTexImage2D() usage"},
        {copyteximage2d_max_level, "copyteximage2d_max_level", "Invalid glCopyTexImage2D() usage"},
        {copyteximage2d_neg_width_height, "copyteximage2d_neg_width_height", "Invalid glCopyTexImage2D() usage"},
        {copyteximage2d_max_width_height, "copyteximage2d_max_width_height", "Invalid glCopyTexImage2D() usage"},
        {copyteximage2d_invalid_border, "copyteximage2d_invalid_border", "Invalid glCopyTexImage2D() usage"},
        {copyteximage2d_incomplete_framebuffer, "copyteximage2d_incomplete_framebuffer",
         "Invalid glCopyTexImage2D() usage"},
        {copytexsubimage2d_invalid_target, "copytexsubimage2d_invalid_target", "Invalid glCopyTexSubImage2D() usage"},
        {copytexsubimage2d_read_buffer_is_none, "copytexsubimage2d_read_buffer_is_none",
         "Invalid glCopyTexSubImage2D() usage"},
        {copytexsubimage2d_texture_internalformat, "copytexsubimage2d_texture_internalformat",
         "Invalid glCopyTexSubImage2D() usage"},
        {copytexsubimage2d_neg_level, "copytexsubimage2d_neg_level", "Invalid glCopyTexSubImage2D() usage"},
        {copytexsubimage2d_max_level, "copytexsubimage2d_max_level", "Invalid glCopyTexSubImage2D() usage"},
        {copytexsubimage2d_neg_offset, "copytexsubimage2d_neg_offset", "Invalid glCopyTexSubImage2D() usage"},
        {copytexsubimage2d_invalid_offset, "copytexsubimage2d_invalid_offset", "Invalid glCopyTexSubImage2D() usage"},
        {copytexsubimage2d_neg_width_height, "copytexsubimage2d_neg_width_height",
         "Invalid glCopyTexSubImage2D() usage"},
        {copytexsubimage2d_incomplete_framebuffer, "copytexsubimage2d_incomplete_framebuffer",
         "Invalid glCopyTexSubImage2D() usage"},
        {deletetextures, "deletetextures", "Invalid glDeleteTextures() usage"},
        {generatemipmap, "generatemipmap", "Invalid glGenerateMipmap() usage"},
        {gentextures, "gentextures", "Invalid glGenTextures() usage"},
        {pixelstorei, "pixelstorei", "Invalid glPixelStorei() usage"},
        {teximage2d, "teximage2d", "Invalid glTexImage2D() usage"},
        {teximage2d_inequal_width_height_cube, "teximage2d_inequal_width_height_cube", "Invalid glTexImage2D() usage"},
        {teximage2d_neg_level, "teximage2d_neg_level", "Invalid glTexImage2D() usage"},
        {teximage2d_max_level, "teximage2d_max_level", "Invalid glTexImage2D() usage"},
        {teximage2d_neg_width_height, "teximage2d_neg_width_height", "Invalid glTexImage2D() usage"},
        {teximage2d_max_width_height, "teximage2d_max_width_height", "Invalid glTexImage2D() usage"},
        {teximage2d_invalid_border, "teximage2d_invalid_border", "Invalid glTexImage2D() usage"},
        {teximage2d_invalid_buffer_target, "teximage2d_invalid_buffer_target", "Invalid glTexImage2D() usage"},
        {texsubimage2d, "texsubimage2d", "Invalid glTexSubImage2D() usage"},
        {texsubimage2d_neg_level, "texsubimage2d_neg_level", "Invalid glTexSubImage2D() usage"},
        {texsubimage2d_max_level, "texsubimage2d_max_level", "Invalid glTexSubImage2D() usage"},
        {texsubimage2d_neg_offset, "texsubimage2d_neg_offset", "Invalid glTexSubImage2D() usage"},
        {texsubimage2d_invalid_offset, "texsubimage2d_invalid_offset", "Invalid glTexSubImage2D() usage"},
        {texsubimage2d_neg_width_height, "texsubimage2d_neg_width_height", "Invalid glTexSubImage2D() usage"},
        {texsubimage2d_invalid_buffer_target, "texsubimage2d_invalid_buffer_target", "Invalid glTexSubImage2D() usage"},
        {texparameteri, "texparameteri", "Invalid glTexParameteri() usage"},
        {texparameterf, "texparameterf", "Invalid glTexParameterf() usage"},
        {texparameteriv, "texparameteriv", "Invalid glTexParameteriv() usage"},
        {texparameterfv, "texparameterfv", "Invalid glTexParameterfv() usage"},
        {texparameterIiv, "texparameterIiv", "Invalid glTexParameterIiv() usage"},
        {texparameterIuiv, "texparameterIuiv", "Invalid glTexParameterIuiv() usage"},
        {compressedtexsubimage2d, "compressedtexsubimage2d", "Invalid glCompressedTexSubImage2D() usage"},
        {compressedtexsubimage2d_neg_level, "compressedtexsubimage2d_neg_level",
         "Invalid glCompressedTexSubImage2D() usage"},
        {compressedtexsubimage2d_max_level, "compressedtexsubimage2d_max_level",
         "Invalid glCompressedTexSubImage2D() usage"},
        {compressedtexsubimage2d_neg_offset, "compressedtexsubimage2d_neg_offset",
         "Invalid glCompressedTexSubImage2D() usage"},
        {compressedtexsubimage2d_invalid_offset, "compressedtexsubimage2d_invalid_offset",
         "Invalid glCompressedTexSubImage2D() usage"},
        {compressedtexsubimage2d_neg_width_height, "compressedtexsubimage2d_neg_width_height",
         "Invalid glCompressedTexSubImage2D() usage"},
        {compressedtexsubimage2d_invalid_size, "compressedtexsubimage2d_invalid_size",
         "Invalid glCompressedTexImage2D() usage"},
        {compressedtexsubimage2d_invalid_buffer_target, "compressedtexsubimage2d_invalid_buffer_target",
         "Invalid glCompressedTexSubImage2D() usage"},
        {teximage3d, "teximage3d", "Invalid glTexImage3D() usage"},
        {teximage3d_neg_level, "teximage3d_neg_level", "Invalid glTexImage3D() usage"},
        {teximage3d_max_level, "teximage3d_max_level", "Invalid glTexImage3D() usage"},
        {teximage3d_neg_width_height_depth, "teximage3d_neg_width_height_depth", "Invalid glTexImage3D() usage"},
        {teximage3d_max_width_height_depth, "teximage3d_max_width_height_depth", "Invalid glTexImage3D() usage"},
        {teximage3d_invalid_border, "teximage3d_invalid_border", "Invalid glTexImage3D() usage"},
        {teximage3d_invalid_buffer_target, "teximage3d_invalid_buffer_target", "Invalid glTexImage3D() usage"},
        {texsubimage3d, "texsubimage3d", "Invalid glTexSubImage3D() usage"},
        {texsubimage3d_neg_level, "texsubimage3d_neg_level", "Invalid glTexSubImage3D() usage"},
        {texsubimage3d_max_level, "texsubimage3d_max_level", "Invalid glTexSubImage3D() usage"},
        {texsubimage3d_neg_offset, "texsubimage3d_neg_offset", "Invalid glTexSubImage3D() usage"},
        {texsubimage3d_invalid_offset, "texsubimage3d_invalid_offset", "Invalid glTexSubImage3D() usage"},
        {texsubimage3d_neg_width_height, "texsubimage3d_neg_width_height", "Invalid glTexSubImage3D() usage"},
        {texsubimage3d_invalid_buffer_target, "texsubimage3d_invalid_buffer_target", "Invalid glTexSubImage3D() usage"},
        {copytexsubimage3d, "copytexsubimage3d", "Invalid glCopyTexSubImage3D() usage"},
        {copytexsubimage3d_neg_level, "copytexsubimage3d_neg_level", "Invalid glCopyTexSubImage3D() usage"},
        {copytexsubimage3d_max_level, "copytexsubimage3d_max_level", "Invalid glCopyTexSubImage3D() usage"},
        {copytexsubimage3d_neg_offset, "copytexsubimage3d_neg_offset", "Invalid glCopyTexSubImage3D() usage"},
        {copytexsubimage3d_invalid_offset, "copytexsubimage3d_invalid_offset", "Invalid glCopyTexSubImage3D() usage"},
        {copytexsubimage3d_neg_width_height, "copytexsubimage3d_neg_width_height",
         "Invalid glCopyTexSubImage3D() usage"},
        {copytexsubimage3d_incomplete_framebuffer, "copytexsubimage3d_incomplete_framebuffer",
         "Invalid glCopyTexSubImage3D() usage"},
        {compressedteximage3d, "compressedteximage3d", "Invalid glCompressedTexImage3D() usage"},
        {compressedteximage3d_neg_level, "compressedteximage3d_neg_level", "Invalid glCompressedTexImage3D() usage"},
        {compressedteximage3d_max_level, "compressedteximage3d_max_level", "Invalid glCompressedTexImage3D() usage"},
        {compressedteximage3d_neg_width_height_depth, "compressedteximage3d_neg_width_height_depth",
         "Invalid glCompressedTexImage3D() usage"},
        {compressedteximage3d_max_width_height_depth, "compressedteximage3d_max_width_height_depth",
         "Invalid glCompressedTexImage3D() usage"},
        {compressedteximage3d_invalid_border, "compressedteximage3d_invalid_border",
         "Invalid glCompressedTexImage3D() usage"},
        {compressedteximage3d_invalid_size, "compressedteximage3d_invalid_size",
         "Invalid glCompressedTexImage3D() usage"},
        {compressedteximage3d_invalid_width_height, "compressedteximage3d_invalid_width_height",
         "Invalid glCompressedTexImage3D() usage"},
        {compressedteximage3d_invalid_buffer_target, "compressedteximage3d_invalid_buffer_target",
         "Invalid glCompressedTexImage3D() usage"},
        {compressedtexsubimage3d, "compressedtexsubimage3d", "Invalid glCompressedTexSubImage3D() usage"},
        {compressedtexsubimage3d_neg_level, "compressedtexsubimage3d_neg_level",
         "Invalid glCompressedTexSubImage3D() usage"},
        {compressedtexsubimage3d_max_level, "compressedtexsubimage3d_max_level",
         "Invalid glCompressedTexSubImage3D() usage"},
        {compressedtexsubimage3d_neg_offset, "compressedtexsubimage3d_neg_offset",
         "Invalid glCompressedTexSubImage3D() usage"},
        {compressedtexsubimage3d_invalid_offset, "compressedtexsubimage3d_invalid_offset",
         "Invalid glCompressedTexSubImage3D() usage"},
        {compressedtexsubimage3d_neg_width_height_depth, "compressedtexsubimage3d_neg_width_height_depth",
         "Invalid glCompressedTexSubImage3D() usage"},
        {compressedtexsubimage3d_invalid_size, "compressedtexsubimage3d_invalid_size",
         "Invalid glCompressedTexSubImage3D() usage"},
        {compressedtexsubimage3d_invalid_buffer_target, "compressedtexsubimage3d_invalid_buffer_target",
         "Invalid glCompressedTexSubImage3D() usage"},
        {texstorage2d, "texstorage2d", "Invalid glTexStorage2D() usage"},
        {texstorage2d_invalid_binding, "texstorage2d_invalid_binding", "Invalid glTexStorage2D() usage"},
        {texstorage2d_invalid_levels, "texstorage2d_invalid_levels", "Invalid glTexStorage2D() usage"},
        {texstorage3d, "texstorage3d", "Invalid glTexStorage3D() usage"},
        {texstorage3d_invalid_binding, "texstorage3d_invalid_binding", "Invalid glTexStorage3D() usage"},
        {texstorage3d_invalid_levels, "texstorage3d_invalid_levels", "Invalid glTexStorage3D() usage"},
        {srgb_decode_texparameteri, "srgb_decode_texparameteri", "Invalid texparameteri() usage srgb"},
        {srgb_decode_texparameterf, "srgb_decode_texparameterf", "Invalid texparameterf() usage srgb"},
        {srgb_decode_texparameteriv, "srgb_decode_texparameteriv", "Invalid texparameteriv() usage srgb"},
        {srgb_decode_texparameterfv, "srgb_decode_texparameterfv", "Invalid texparameterfv() usage srgb"},
        {srgb_decode_texparameterIiv, "srgb_decode_texparameterIiv", "Invalid texparameterIiv() usage srgb"},
        {srgb_decode_texparameterIuiv, "srgb_decode_texparameterIuiv", "Invalid texparameterIuiv() usage srgb"},
    };

    return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
}

} // namespace NegativeTestShared
} // namespace Functional
} // namespace gles31
} // namespace deqp
