/*-------------------------------------------------------------------------
 * OpenGL Conformance Test Suite
 * -----------------------------
 *
 * Copyright (c) 2014-2019 The Khronos Group Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */ /*!
 * \file
 * \brief
 */ /*-------------------------------------------------------------------*/

/**
 * \file  gl2fClipControlTests.cpp
 * \brief Implements conformance tests for "EXT_clip_control" functionality.
 */ /*-------------------------------------------------------------------*/

#include "es2fClipControlTests.hpp"

#include "deSharedPtr.hpp"

#include "gluContextInfo.hpp"
#include "gluDrawUtil.hpp"
#include "gluDefs.hpp"
#include "gluPixelTransfer.hpp"
#include "gluShaderProgram.hpp"

#include "tcuFuzzyImageCompare.hpp"
#include "tcuImageCompare.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuSurface.hpp"
#include "tcuTestLog.hpp"

#include "glw.h"
#include "glwFunctions.hpp"

#include <cmath>

namespace deqp
{
namespace gles2
{
namespace Functional
{

class ClipControlApi
{
public:
    ClipControlApi(Context &context) : m_context(context)
    {
        if (!Supported(m_context))
        {
            throw tcu::NotSupportedError("Required extension EXT_clip_control is not supported");
        }
        clipControl = context.getRenderContext().getFunctions().clipControl;
    }

    static bool Supported(Context &context)
    {
        return context.getContextInfo().isExtensionSupported("GL_EXT_clip_control");
    }

    glw::glClipControlFunc clipControl;

private:
    Context &m_context;
};

class ClipControlBaseTest : public TestCase
{
protected:
    ClipControlBaseTest(Context &context, const char *name, const char *description)
        : TestCase(context, name, description)
    {
    }

    void init() override
    {
        ClipControlApi api(m_context);
    }

    bool verifyState(glw::GLenum origin, glw::GLenum depth)
    {
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();

        bool ret = true;

        glw::GLint retI;
        gl.getIntegerv(GL_CLIP_ORIGIN, &retI);
        GLU_EXPECT_NO_ERROR(gl.getError(), "get GL_CLIP_ORIGIN");

        ret &= (static_cast<glw::GLenum>(retI) == origin);

        gl.getIntegerv(GL_CLIP_DEPTH_MODE, &retI);
        GLU_EXPECT_NO_ERROR(gl.getError(), "get GL_CLIP_DEPTH_MODE");

        ret &= (static_cast<glw::GLenum>(retI) == depth);

        return ret;
    }
};

class ClipControlRenderBaseTest : public ClipControlBaseTest
{
protected:
    ClipControlRenderBaseTest(Context &context, const char *name, const char *description)
        : ClipControlBaseTest(context, name, description)
        , m_fbo(0)
        , m_rboC(0)
        , m_depthTexure(0)
    {
    }

    const char *fsh()
    {
        return "void main() {"
               "\n"
               "    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);"
               "\n"
               "}";
    }

    bool fuzzyDepthCompare(tcu::TestLog &log, const char *imageSetName, const char *imageSetDesc,
                           const tcu::TextureLevel &reference, const tcu::TextureLevel &result, float threshold,
                           const tcu::TextureLevel *importanceMask = NULL)
    {
        (void)imageSetName;
        (void)imageSetDesc;
        bool depthOk     = true;
        float difference = 0.0f;

        for (int y = 0; y < result.getHeight() && depthOk; y++)
        {
            for (int x = 0; x < result.getWidth() && depthOk; x++)
            {
                float ref  = reference.getAccess().getPixDepth(x, y);
                float res  = result.getAccess().getPixel(x, y).x();
                difference = std::abs(ref - res);
                if (importanceMask)
                {
                    difference *= importanceMask->getAccess().getPixDepth(x, y);
                }
                depthOk &= (difference < threshold);
            }
        }

        if (!depthOk)
            log << tcu::TestLog::Message << "Image comparison failed: difference = " << difference
                << ", threshold = " << threshold << tcu::TestLog::EndMessage;
        tcu::Vec4 pixelBias(0.0f, 0.0f, 0.0f, 0.0f);
        tcu::Vec4 pixelScale(1.0f, 1.0f, 1.0f, 1.0f);
        log << tcu::TestLog::ImageSet("Result", "Depth image comparison result")
            << tcu::TestLog::Image("Result", "Result", result.getAccess(), pixelScale, pixelBias)
            << tcu::TestLog::Image("Reference", "Reference", reference.getAccess(), pixelScale, pixelBias);
        if (importanceMask)
        {
            log << tcu::TestLog::Image("Importance mask", "mask", importanceMask->getAccess(), pixelScale, pixelBias);
        }
        log << tcu::TestLog::EndImageSet;

        return depthOk;
    }

    virtual void init(void)
    {
        const tcu::RenderTarget &renderTarget = m_context.getRenderContext().getRenderTarget();
        glw::GLuint viewportW                 = renderTarget.getWidth();
        glw::GLuint viewportH                 = renderTarget.getHeight();
        const glw::Functions &gl              = m_context.getRenderContext().getFunctions();

        gl.genFramebuffers(1, &m_fbo);
        gl.genRenderbuffers(1, &m_rboC);
        gl.genTextures(1, &m_depthTexure);

        gl.bindRenderbuffer(GL_RENDERBUFFER, m_rboC);
        gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, viewportW, viewportH);

        gl.bindTexture(GL_TEXTURE_2D, m_depthTexure);
        gl.texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, viewportW, viewportH, 0, GL_DEPTH_COMPONENT,
                      GL_UNSIGNED_SHORT, DE_NULL);

        gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
        gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rboC);
        gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexure, 0);
    }

    virtual void deinit(void)
    {
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        gl.deleteFramebuffers(1, &m_fbo);
        gl.deleteRenderbuffers(1, &m_rboC);
        gl.deleteTextures(1, &m_depthTexure);
        gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
    }

    GLuint getDepthTexture()
    {
        return m_depthTexure;
    }

private:
    GLuint m_fbo, m_rboC, m_depthTexure;
};

/*
 Verify the following state values are implemented and return a valid
 initial value by calling GetIntegerv:

 Get Value                                 Initial Value
 -------------------------------------------------------
 CLIP_ORIGIN                                  LOWER_LEFT
 CLIP_DEPTH_MODE                     NEGATIVE_ONE_TO_ONE

 Verify no GL error is generated.
 */
class ClipControlInitialState : public ClipControlBaseTest
{
public:
    ClipControlInitialState(Context &context, const char *name)
        : ClipControlBaseTest(context, name, "Verify initial state")
    {
    }

    IterateResult iterate() override
    {
        if (!verifyState(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE))
        {
            TCU_FAIL("Wrong intitial state: GL_CLIP_ORIGIN should be GL_LOWER_LEFT,"
                     " GL_CLIP_ORIGIN should be NEGATIVE_ONE_TO_ONE");
        }

        m_testCtx.setTestResult(QP_TEST_RESULT_PASS, qpGetTestResultName(QP_TEST_RESULT_PASS));
        return STOP;
    }
};

/*
 Modify the state to each of the following combinations and after each
 state change verify the state values:

 ClipControl(UPPER_LEFT, ZERO_TO_ONE)
 ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
 ClipControl(LOWER_LEFT, ZERO_TO_ONE)
 ClipControl(LOWER_LEFT, NEGATIVE_ONE_TO_ONE)

 Verify no GL error is generated.

 */
class ClipControlModifyGetState : public ClipControlBaseTest
{
public:
    ClipControlModifyGetState(Context &context, const char *name)
        : ClipControlBaseTest(context, name, "Verify initial state")
    {
    }

    void deinit() override
    {
        if (ClipControlApi::Supported(m_context))
        {
            ClipControlApi cc(m_context);
            cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
        }
    }

    IterateResult iterate() override
    {
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        ClipControlApi cc(m_context);

        GLenum cases[4][2] = {
            {GL_UPPER_LEFT, GL_ZERO_TO_ONE},
            {GL_UPPER_LEFT, GL_NEGATIVE_ONE_TO_ONE},
            {GL_LOWER_LEFT, GL_ZERO_TO_ONE},
            {GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE},
        };

        for (size_t i = 0; i < DE_LENGTH_OF_ARRAY(cases); i++)
        {
            cc.clipControl(cases[i][0], cases[i][1]);
            GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");
            if (!verifyState(cases[i][0], cases[i][1]))
            {
                TCU_FAIL("Wrong ClipControl state after ClipControl() call");
            }
        }

        m_testCtx.setTestResult(QP_TEST_RESULT_PASS, qpGetTestResultName(QP_TEST_RESULT_PASS));
        return STOP;
    }
};

/*
 Check that ClipControl generate an GL_INVALID_ENUM error if origin is
 not GL_LOWER_LEFT or GL_UPPER_LEFT.

 Check that ClipControl generate an GL_INVALID_ENUM error if depth is
 not GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE.

 Test is based on OpenGL 4.5 Core Profile Specification May 28th Section
 13.5 Primitive Clipping:
 "An INVALID_ENUM error is generated if origin is not LOWER_LEFT or
 UPPER_LEFT.
 An INVALID_ENUM error is generated if depth is not NEGATIVE_ONE_-
 TO_ONE or ZERO_TO_ONE."
 */
class ClipControlErrors : public ClipControlBaseTest
{
public:
    ClipControlErrors(Context &context, const char *name)
        : ClipControlBaseTest(context, name, "Verify that proper errors are generated when using ClipControl.")
    {
    }

    void deinit() override
    {
        if (ClipControlApi::Supported(m_context))
        {
            ClipControlApi cc(m_context);
            cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
        }
    }

    IterateResult iterate() override
    {
        /* API query */
        tcu::TestLog &log        = m_testCtx.getLog();
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        ClipControlApi cc(m_context);

        /* Finding improper value. */
        GLenum improper_value = GL_NONE;

        while ((GL_UPPER_LEFT == improper_value) || (GL_LOWER_LEFT == improper_value) ||
               (GL_ZERO_TO_ONE == improper_value) || (GL_NEGATIVE_ONE_TO_ONE == improper_value))
        {
            ++improper_value;
        }

        /* Test setup. */
        GLenum cases[5][2] = {{GL_UPPER_LEFT, improper_value},
                              {GL_LOWER_LEFT, improper_value},
                              {improper_value, GL_ZERO_TO_ONE},
                              {improper_value, GL_NEGATIVE_ONE_TO_ONE},
                              {improper_value, improper_value}};

        /* Test iterations. */
        for (size_t i = 0; i < DE_LENGTH_OF_ARRAY(cases); i++)
        {
            cc.clipControl(cases[i][0], cases[i][1]);

            if (GL_INVALID_ENUM != gl.getError())
            {
                m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, qpGetTestResultName(QP_TEST_RESULT_FAIL));

                log << tcu::TestLog::Message
                    << "ClipControl have not generated GL_INVALID_ENUM error when called with invalid value ("
                    << cases[i][0] << ", " << cases[i][1] << ")." << tcu::TestLog::EndMessage;
            }
        }

        m_testCtx.setTestResult(QP_TEST_RESULT_PASS, qpGetTestResultName(QP_TEST_RESULT_PASS));
        return STOP;
    }
};

/*
 Clip Control Origin Test

 * Basic <origin> behavior can be tested by rendering to a viewport with
 clip coordinates where -1.0 <= x_c <= 0.0 and -1.0 <= y_c <= 0.0.
 When <origin> is LOWER_LEFT the "bottom left" portion of the window
 is rendered and when UPPER_LEFT is used the "top left" portion of the
 window is rendered. The default framebuffer should be bound. Here is the
 basic outline of the test:

 - Clear the default framebuffer to red (1,0,0).
 - Set ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
 - Render a triangle fan covering (-1.0, -1.0) to (0.0, 0.0) and
 write a pixel value of green (0,1,0).
 - Read back the default framebuffer with ReadPixels
 - Verify the green pixels at the top and red at the bottom.

 Repeat the above test with LOWER_LEFT and verify green at the bottom
 and red at the top.
 */
class ClipControlOriginTest : public ClipControlRenderBaseTest
{
public:
    ClipControlOriginTest(Context &context, const char *name)
        : ClipControlRenderBaseTest(context, name, "Clip Control Origin Test")
        , m_vao(0)
        , m_vbo(0)
    {
    }

    void deinit() override
    {
        ClipControlRenderBaseTest::deinit();

        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        if (ClipControlApi::Supported(m_context))
        {
            ClipControlApi cc(m_context);
            cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
        }

        gl.clearColor(0.0, 0.0, 0.0, 0.0);
        if (m_vao)
        {
            gl.deleteVertexArrays(1, &m_vao);
        }
        if (m_vbo)
        {
            gl.deleteBuffers(1, &m_vbo);
        }
    }

    IterateResult iterate() override
    {

        tcu::TestLog &log        = m_testCtx.getLog();
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        ClipControlApi cc(m_context);

        //Render a triangle fan covering(-1.0, -1.0) to(1.0, 0.0) and
        //write a pixel value of green(0, 1, 0).

        de::SharedPtr<glu::ShaderProgram> program(
            new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));

        log << (*program);
        if (!program->isOk())
        {
            TCU_FAIL("Program compilation failed");
        }

        gl.genVertexArrays(1, &m_vao);
        gl.bindVertexArray(m_vao);

        gl.genBuffers(1, &m_vbo);

        const float vertex_data0[] = {-1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 0.0, 0.0};

        gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
        gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);

        gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
        gl.enableVertexAttribArray(0);

        gl.useProgram(program->getProgram());

        glw::GLenum origins[] = {GL_UPPER_LEFT, GL_LOWER_LEFT};

        qpTestResult result = QP_TEST_RESULT_PASS;

        for (size_t orig = 0; orig < DE_LENGTH_OF_ARRAY(origins); orig++)
        {
            //Clear the default framebuffer to red(1, 0, 0).
            gl.clearColor(1.0, 0.0, 0.0, 1.0);
            gl.clear(GL_COLOR_BUFFER_BIT);

            //Set ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
            cc.clipControl(origins[orig], GL_NEGATIVE_ONE_TO_ONE);
            GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");

            //test method modification: use GL_TRIANGLE_STRIP, not FAN.
            gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);

            //Read back the default framebuffer with ReadPixels
            //Verify the green pixels at the top and red at the bottom.
            qpTestResult loopResult = ValidateFramebuffer(m_context, origins[orig]);
            if (loopResult != QP_TEST_RESULT_PASS)
            {
                result = loopResult;
            }
        }

        m_testCtx.setTestResult(result, qpGetTestResultName(result));

        return STOP;
    }

    const char *vsh()
    {
        return "attribute highp vec2 Position;"
               "\n"
               "void main() {"
               "\n"
               "    gl_Position = vec4(Position, 0.0, 1.0);"
               "\n"
               "}";
    }

    qpTestResult ValidateFramebuffer(Context &context, glw::GLenum origin)
    {
        const tcu::RenderTarget &renderTarget = context.getRenderContext().getRenderTarget();
        glw::GLsizei viewportW                = renderTarget.getWidth();
        glw::GLsizei viewportH                = renderTarget.getHeight();
        tcu::Surface renderedFrame(viewportW, viewportH);
        tcu::Surface referenceFrame(viewportW, viewportH);

        tcu::TestLog &log = context.getTestContext().getLog();

        for (int y = 0; y < renderedFrame.getHeight(); y++)
        {
            float yCoord = (float)(y) / (float)renderedFrame.getHeight();

            for (int x = 0; x < renderedFrame.getWidth(); x++)
            {

                float xCoord = (float)(x) / (float)renderedFrame.getWidth();

                bool greenQuadrant;

                if (origin == GL_UPPER_LEFT)
                {
                    greenQuadrant = (yCoord > 0.5 && xCoord <= 0.5);
                }
                else
                {
                    greenQuadrant = (yCoord <= 0.5 && xCoord <= 0.5);
                }

                if (greenQuadrant)
                {
                    referenceFrame.setPixel(x, y, tcu::RGBA::green());
                }
                else
                {
                    referenceFrame.setPixel(x, y, tcu::RGBA::red());
                }
            }
        }

        glu::readPixels(context.getRenderContext(), 0, 0, renderedFrame.getAccess());

        if (tcu::fuzzyCompare(log, "Result", "Image comparison result", referenceFrame, renderedFrame, 0.05f,
                              tcu::COMPARE_LOG_RESULT))
        {
            return QP_TEST_RESULT_PASS;
        }
        else
        {
            return QP_TEST_RESULT_FAIL;
        }
    }

    glw::GLuint m_vao, m_vbo;
};

/*
 Clip Control Origin With Face Culling Test

 * Face culling should be tested with both <origin> settings.
 The reason for that is, when doing Y-inversion, implementation
 should not flip the calculated area sign for the triangle.
 In other words, culling of CCW and CW triangles should
 be orthogonal to used <origin> mode. Both triangle windings
 and both <origin> modes should be tested. Here is the basic
 outline of the test:

 - Clear the framebuffer to red (1,0,0).
 - Enable GL_CULL_FACE, leave default front face & cull face (CCW, BACK)
 - Set ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
 - Render a counter-clockwise triangles covering
 (-1.0, -1.0) to (0.0, 1.0) and write a pixel value of green (0,1,0).
 - Render a clockwise triangles covering
 (0.0, -1.0) to (1.0, 1.0) and write a pixel value of green (0,1,0).
 - Read back the framebuffer with ReadPixels
 - Verify the green pixels at the left and red at the right.

 Repeat above test for ClipControl(LOWER_LEFT, NEGATIVE_ONE_TO_ONE)
 */
class ClipControlFaceCulling : public ClipControlRenderBaseTest
{
public:
    ClipControlFaceCulling(Context &context, const char *name)
        : ClipControlRenderBaseTest(context, name, "Face culling test, both origins")
        , m_vao(0)
        , m_vbo(0)
    {
    }

    void deinit()
    {
        ClipControlRenderBaseTest::deinit();

        const glw::Functions &gl = m_context.getRenderContext().getFunctions();

        if (ClipControlApi::Supported(m_context))
        {
            ClipControlApi cc(m_context);
            cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
        }

        gl.disable(GL_CULL_FACE);

        gl.clearColor(0.0, 0.0, 0.0, 0.0);

        gl.disable(GL_DEPTH_TEST);
        gl.depthFunc(GL_LESS);

        if (m_vao)
        {
            gl.deleteVertexArrays(1, &m_vao);
        }
        if (m_vbo)
        {
            gl.deleteBuffers(1, &m_vbo);
        }
    }

    IterateResult iterate()
    {

        tcu::TestLog &log        = m_testCtx.getLog();
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        ClipControlApi cc(m_context);

        //Enable GL_CULL_FACE, leave default front face & cull face(CCW, BACK)
        gl.enable(GL_CULL_FACE);

        //Render a counter-clockwise triangles covering
        //(-1.0, -1.0) to(0.0, 1.0) and write a pixel value of green(0, 1, 0).
        //Render a clockwise triangles covering
        //(0.0, -1.0) to(1.0, 1.0) and write a pixel value of green(0, 1, 0).
        de::SharedPtr<glu::ShaderProgram> program(
            new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));

        log << (*program);
        if (!program->isOk())
        {
            TCU_FAIL("Program compilation failed");
        }

        gl.genVertexArrays(1, &m_vao);
        gl.bindVertexArray(m_vao);

        gl.genBuffers(1, &m_vbo);

        const float vertex_data0[] = {
            //CCW
            -1.0,
            -1.0,
            0.0,
            -1.0,
            -1.0,
            1.0,
            0.0,
            -1.0,
            0.0,
            1.0,
            -1.0,
            1.0,
            //CW
            0.0,
            -1.0,
            0.0,
            1.0,
            1.0,
            -1.0,
            1.0,
            -1.0,
            0.0,
            1.0,
            1.0,
            1.0,
        };

        gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
        gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);

        gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
        gl.enableVertexAttribArray(0);

        gl.useProgram(program->getProgram());

        glw::GLenum origins[] = {GL_UPPER_LEFT, GL_LOWER_LEFT};

        qpTestResult result = QP_TEST_RESULT_PASS;

        for (size_t orig = 0; orig < DE_LENGTH_OF_ARRAY(origins); orig++)
        {
            //Clear the framebuffer to red (1,0,0).
            gl.clearColor(1.0, 0.0, 0.0, 1.0);
            gl.clear(GL_COLOR_BUFFER_BIT);

            gl.drawArrays(GL_TRIANGLES, 0, 12);

            //Set ClipControl(<origin>, NEGATIVE_ONE_TO_ONE)
            cc.clipControl(origins[orig], GL_NEGATIVE_ONE_TO_ONE);
            GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");

            //Read back the framebuffer with ReadPixels
            //Verify the green pixels at the left and red at the right.
            qpTestResult loopResult = ValidateFramebuffer(m_context);
            if (loopResult != QP_TEST_RESULT_PASS)
            {
                result = loopResult;
            }
        }
        m_testCtx.setTestResult(result, qpGetTestResultName(result));

        return STOP;
    }

    const char *vsh()
    {
        return "attribute  highp vec3 Position;"
               "\n"
               "void main() {"
               "\n"
               "    gl_Position = vec4(Position, 1.0);"
               "\n"
               "}";
    }

    qpTestResult ValidateFramebuffer(Context &context)
    {
        const tcu::RenderTarget &renderTarget = context.getRenderContext().getRenderTarget();
        glw::GLsizei viewportW                = renderTarget.getWidth();
        glw::GLsizei viewportH                = renderTarget.getHeight();
        tcu::Surface renderedColorFrame(viewportW, viewportH);
        tcu::Surface referenceColorFrame(viewportW, viewportH);
        tcu::TestLog &log = context.getTestContext().getLog();

        for (int y = 0; y < renderedColorFrame.getHeight(); y++)
        {
            for (int x = 0; x < renderedColorFrame.getWidth(); x++)
            {
                float xCoord = (float)(x) / (float)renderedColorFrame.getWidth();

                if (xCoord < 0.5f)
                {
                    referenceColorFrame.setPixel(x, y, tcu::RGBA::green());
                }
                else
                {
                    referenceColorFrame.setPixel(x, y, tcu::RGBA::red());
                }
            }
        }

        glu::readPixels(context.getRenderContext(), 0, 0, renderedColorFrame.getAccess());
        if (!tcu::fuzzyCompare(log, "Result", "Color image comparison result", referenceColorFrame, renderedColorFrame,
                               0.05f, tcu::COMPARE_LOG_RESULT))
        {

            return QP_TEST_RESULT_FAIL;
        }
        return QP_TEST_RESULT_PASS;
    }

    glw::GLuint m_vao, m_vbo;
};

/*
 Viewport Bounds Test

 * Viewport bounds should be tested, to ensure that rendering with flipped
 origin affects only viewport area.

 This can be done by clearing the window to blue, making viewport
 a non-symmetric-in-any-way subset of the window, than rendering
 full-viewport multiple color quad. The (-1.0, -1.0)..(0.0, 0.0) quadrant
 of a quad is red, the rest is green.
 Whatever the origin is, the area outside of the viewport should stay blue.
 If origin is LOWER_LEFT the "lower left" portion of the viewport is red,
 if origin is UPPER_LEFT the "top left" portion of the viewport is red
 (and in both cases the rest of viewport is green).

 Here is the basic outline of the test:

 - Clear the default framebuffer to blue (0,0,1).
 - Set viewport to A = (x, y, w, h) = (1/8, 1/4, 1/2, 1/4)  in terms of proportional window size
 - Set ClipControl(UPPER_LEFT, NEGATIVE_ONE_TO_ONE)
 - Render a triangle strip covering (-1.0, -1.0) to (1.0, 1.0).
 Write a pixel value of red (0,1,0) to (-1.0, -1.0)..(0.0, 0.0), other parts are green
 - Reset viewport to defaults
 - Read back the default framebuffer with ReadPixels
 - Verify:
 - regions outside A viewport are green
 - Inside A viewport upper upper left portion is red, rest is green.

 Repeat the above test with LOWER_LEFT origin and lower left portion of A is red,
 rest is green.
 */
class ClipControlViewportBounds : public ClipControlRenderBaseTest
{
public:
    ClipControlViewportBounds(Context &context, const char *name)
        : ClipControlRenderBaseTest(context, name, "Clip Control Origin Test")
        , m_vao(0)
        , m_vbo(0)
    {
    }

    void deinit() override
    {
        ClipControlRenderBaseTest::deinit();

        const tcu::RenderTarget &renderTarget = m_context.getRenderContext().getRenderTarget();
        glw::GLsizei windowW                  = renderTarget.getWidth();
        glw::GLsizei windowH                  = renderTarget.getHeight();
        const glw::Functions &gl              = m_context.getRenderContext().getFunctions();

        if (ClipControlApi::Supported(m_context))
        {
            ClipControlApi cc(m_context);
            cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
        }

        gl.clearColor(0.0, 0.0, 0.0, 0.0);
        gl.viewport(0, 0, windowW, windowH);

        if (m_vao)
        {
            gl.deleteVertexArrays(1, &m_vao);
        }
        if (m_vbo)
        {
            gl.deleteBuffers(1, &m_vbo);
        }
    }

    IterateResult iterate() override
    {
        tcu::TestLog &log                     = m_testCtx.getLog();
        const glw::Functions &gl              = m_context.getRenderContext().getFunctions();
        const tcu::RenderTarget &renderTarget = m_context.getRenderContext().getRenderTarget();
        glw::GLsizei windowW                  = renderTarget.getWidth();
        glw::GLsizei windowH                  = renderTarget.getHeight();
        ClipControlApi cc(m_context);

        //Clear the default framebuffer to blue (0,0,1).
        gl.clearColor(0.0, 0.0, 1.0, 1.0);
        gl.clear(GL_COLOR_BUFFER_BIT);

        de::SharedPtr<glu::ShaderProgram> program(
            new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));

        log << (*program);
        if (!program->isOk())
        {
            TCU_FAIL("Program compilation failed");
        }
        gl.genVertexArrays(1, &m_vao);
        gl.bindVertexArray(m_vao);

        gl.genBuffers(1, &m_vbo);

        const float vertex_data0[] = {-1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0};

        gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
        gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);

        gl.vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
        gl.enableVertexAttribArray(0);

        gl.useProgram(program->getProgram());

        glw::GLenum origins[] = {GL_UPPER_LEFT, GL_LOWER_LEFT};

        qpTestResult result = QP_TEST_RESULT_PASS;

        for (size_t orig = 0; orig < DE_LENGTH_OF_ARRAY(origins); orig++)
        {
            //Set viewport to A = (x, y, w, h) = (1/8, 1/4, 1/2, 1/4) in terms of proportional window size
            gl.viewport(static_cast<glw::GLint>((0.125f * static_cast<float>(windowW)) + 0.5f),
                        static_cast<glw::GLint>((0.25f * static_cast<float>(windowH)) + 0.5f),
                        static_cast<glw::GLsizei>((0.5f * static_cast<float>(windowW)) + 0.5f),
                        static_cast<glw::GLsizei>((0.25f * static_cast<float>(windowH)) + 0.5f));

            //Set ClipControl(<origin>, NEGATIVE_ONE_TO_ONE)
            cc.clipControl(origins[orig], GL_NEGATIVE_ONE_TO_ONE);
            GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");

            //Render a triangle strip covering (-1.0, -1.0) to (1.0, 1.0).
            //Write a pixel value of red (0,1,0) to (-1.0, -1.0)..(0.0, 0.0), other parts are green
            gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);

            gl.viewport(0, 0, windowW, windowH);

            //Read back the default framebuffer with ReadPixels
            //Verify the green pixels at the top and red at the bottom.
            qpTestResult loopResult = ValidateFramebuffer(m_context, origins[orig]);
            if (loopResult != QP_TEST_RESULT_PASS)
            {
                result = loopResult;
            }
        }
        m_testCtx.setTestResult(result, qpGetTestResultName(result));
        return STOP;
    }

    const char *vsh()
    {
        return "attribute highp vec2 Position;"
               "\n"
               "varying highp vec2 PositionOut;"
               "\n"
               "void main() {"
               "\n"
               "    gl_Position = vec4(Position, 0.0, 1.0);"
               "\n"
               "    PositionOut = Position;"
               "\n"
               "}";
    }

    const char *fsh()
    {
        return "varying highp vec2 PositionOut;"
               "\n"
               "void main() {"
               "\n"
               "    if (PositionOut.x < 0.0 && PositionOut.y < 0.0)"
               "\n"
               "       gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);"
               "\n"
               "    else"
               "\n"
               "       gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);"
               "\n"
               "}";
    }

    qpTestResult ValidateFramebuffer(Context &context, glw::GLenum origin)
    {
        const tcu::RenderTarget &renderTarget = context.getRenderContext().getRenderTarget();
        glw::GLsizei windowW                  = renderTarget.getWidth();
        glw::GLsizei windowH                  = renderTarget.getHeight();
        tcu::Surface renderedFrame(windowW, windowH);
        tcu::Surface referenceFrame(windowW, windowH);

        tcu::TestLog &log = context.getTestContext().getLog();

        for (int y = 0; y < renderedFrame.getHeight(); y++)
        {
            float yCoord   = static_cast<float>(y) / static_cast<float>(renderedFrame.getHeight());
            float yVPCoord = (yCoord - 0.25f) * 4.0f;

            for (int x = 0; x < renderedFrame.getWidth(); x++)
            {
                float xCoord   = static_cast<float>(x) / static_cast<float>(renderedFrame.getWidth());
                float xVPCoord = (xCoord - 0.125f) * 2.0f;

                if (xVPCoord > 0.0f && xVPCoord < 1.0f && yVPCoord > 0.0f && yVPCoord < 1.0f)
                {

                    bool greenQuadrant;

                    //inside viewport
                    if (origin == GL_UPPER_LEFT)
                    {
                        greenQuadrant = (yVPCoord > 0.5f && xVPCoord <= 0.5f);
                    }
                    else
                    {
                        greenQuadrant = (yVPCoord <= 0.5f && xVPCoord <= 0.5f);
                    }

                    if (greenQuadrant)
                    {
                        referenceFrame.setPixel(x, y, tcu::RGBA::green());
                    }
                    else
                    {
                        referenceFrame.setPixel(x, y, tcu::RGBA::red());
                    }
                }
                else
                {
                    //outside viewport
                    referenceFrame.setPixel(x, y, tcu::RGBA::blue());
                }
            }
        }

        glu::readPixels(context.getRenderContext(), 0, 0, renderedFrame.getAccess());

        if (tcu::fuzzyCompare(log, "Result", "Image comparison result", referenceFrame, renderedFrame, 0.05f,
                              tcu::COMPARE_LOG_RESULT))
        {
            return QP_TEST_RESULT_PASS;
        }
        else
        {
            return QP_TEST_RESULT_FAIL;
        }
    }

    glw::GLuint m_vao, m_vbo;
};

/*   Depth Mode Test

 * Basic <depth> behavior can be tested by writing specific z_c (z
 clip coordinates) and observing its clipping and transformation.
 Create and bind a framebuffer object with a floating-point depth
 buffer attachment. Make sure depth clamping is disabled. The best
 steps for verifying the correct depth mode:

 - Clear the depth buffer to 0.5.
 - Set ClipControl(LOWER_LEFT, ZERO_TO_ONE)
 - Enable(DEPTH_TEST) with DepthFunc(ALWAYS)
 - Render a triangle fan coverage (-1.0,-1.0,-1.0) to (1.0,1.0,1.0).
 - Read back the floating-point depth buffer with ReadPixels
 - Verify that the pixels with a Z clip coordinate less than 0.0 are
 clipped and those coordinates from 0.0 to 1.0 update the depth
 buffer with values 0.0 to 1.0.
 */

class ClipControlDepthModeTest : public ClipControlRenderBaseTest
{
public:
    ClipControlDepthModeTest(Context &context, const char *name, const char *subname)
        : ClipControlRenderBaseTest(context, name, subname)
    {
    }

    void init() override
    {
        const glw::Functions &gl              = m_context.getRenderContext().getFunctions();
        const tcu::RenderTarget &renderTarget = m_context.getRenderContext().getRenderTarget();
        glw::GLuint viewportW                 = renderTarget.getWidth();
        glw::GLuint viewportH                 = renderTarget.getHeight();

        ClipControlRenderBaseTest::init();

        gl.genFramebuffers(1, &m_fboD);

        gl.genTextures(1, &m_texDepthResolve);
        gl.bindTexture(GL_TEXTURE_2D, m_texDepthResolve);
        setupTexture();
        gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, viewportW, viewportH, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    }

    void deinit() override
    {
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();

        gl.deleteTextures(1, &m_texDepthResolve);
        gl.deleteFramebuffers(1, &m_fboD);

        ClipControlRenderBaseTest::deinit();
    }

    void setupTexture()
    {
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    }

    void readDepthPixels(const tcu::PixelBufferAccess &pixelBuf)
    {

        const char *vs = "\n"
                         "attribute vec4 pos;\n"
                         "attribute vec2 UV;\n"
                         "varying highp vec2 vUV;\n"
                         "void main() {\n"
                         "  gl_Position = pos;\n"
                         "  vUV = UV;\n"
                         "}\n";

        const char *fs = "\n"
                         "precision mediump float;\n"
                         "varying vec2 vUV;\n"
                         "uniform sampler2D tex;\n"
                         "void main() {\n"
                         "  gl_FragColor = texture2D(tex, vUV).rrrr;\n"
                         "}\n";

        const glu::RenderContext &renderContext = m_context.getRenderContext();
        const glw::Functions &gl                = renderContext.getFunctions();
        const tcu::RenderTarget &renderTarget   = renderContext.getRenderTarget();
        glw::GLsizei windowW                    = renderTarget.getWidth();
        glw::GLsizei windowH                    = renderTarget.getHeight();

        glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(vs, fs));

        gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboD);
        gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texDepthResolve, 0);

        gl.disable(GL_DEPTH_TEST);
        gl.depthMask(GL_FALSE);
        gl.disable(GL_STENCIL_TEST);
        gl.viewport(0, 0, windowW, windowH);
        gl.clearColor(0.0f, 0.2f, 1.0f, 1.0f);
        gl.clear(GL_COLOR_BUFFER_BIT);

        const int texLoc = gl.getUniformLocation(program.getProgram(), "tex");

        gl.bindVertexArray(0);
        gl.bindBuffer(GL_ARRAY_BUFFER, 0);

        gl.bindTexture(GL_TEXTURE_2D, getDepthTexture());
        setupTexture();

        gl.useProgram(program.getProgram());
        gl.uniform1i(texLoc, 0);

        {
            const GLfloat vertices[] = {
                -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f,
            };
            const GLfloat texCoords[] = {
                0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
            };
            const uint16_t indices[] = {0, 1, 2, 2, 1, 3};

            const glu::VertexArrayBinding vertexArray[] = {glu::va::Float("pos", 4, 4, 0, vertices),
                                                           glu::va::Float("UV", 2, 4, 0, texCoords)};

            glu::draw(renderContext, program.getProgram(), 2, vertexArray,
                      glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), indices));
        }
        glu::readPixels(renderContext, 0, 0, pixelBuf);
    }

    GLuint m_fboD;
    GLuint m_texDepthResolve;
};

class ClipControlDepthModeZeroToOneTest : public ClipControlDepthModeTest
{
public:
    ClipControlDepthModeZeroToOneTest(Context &context, const char *name)
        : ClipControlDepthModeTest(context, name, "Depth Mode Test, ZERO_TO_ONE")
        , m_vao(0)
        , m_vbo(0)
    {
    }

    void deinit() override
    {
        ClipControlDepthModeTest::deinit();

        const glw::Functions &gl = m_context.getRenderContext().getFunctions();

        if (ClipControlApi::Supported(m_context))
        {
            ClipControlApi cc(m_context);
            cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
        }

        gl.clearDepthf(0.0f);
        gl.clearColor(0.0, 0.0, 0.0, 0.0);

        gl.disable(GL_DEPTH_TEST);
        gl.depthFunc(GL_LESS);

        if (m_vao)
        {
            gl.deleteVertexArrays(1, &m_vao);
        }
        if (m_vbo)
        {
            gl.deleteBuffers(1, &m_vbo);
        }
    }

    IterateResult iterate() override
    {

        tcu::TestLog &log        = m_testCtx.getLog();
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        ClipControlApi cc(m_context);

        gl.clearColor(1.0, 0.0, 0.0, 1.0);
        gl.clear(GL_COLOR_BUFFER_BIT);

        //Clear the depth buffer to 0.5.
        gl.clearDepthf(0.5);
        gl.clear(GL_DEPTH_BUFFER_BIT);

        //Set ClipControl(LOWER_LEFT, ZERO_TO_ONE)
        cc.clipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
        GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");

        //Enable(DEPTH_TEST) with DepthFunc(ALWAYS)
        gl.enable(GL_DEPTH_TEST);
        gl.depthFunc(GL_ALWAYS);

        //Render a triangle fan coverage (-1.0,-1.0,-1.0) to (1.0,1.0,1.0).
        de::SharedPtr<glu::ShaderProgram> program(
            new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));

        log << (*program);
        if (!program->isOk())
        {
            TCU_FAIL("Program compilation failed");
        }

        gl.genVertexArrays(1, &m_vao);
        gl.bindVertexArray(m_vao);

        gl.genBuffers(1, &m_vbo);

        const float vertex_data0[] = {
            -1.0, -1.0, -1.0, 1.0, -1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0,
        };

        gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
        gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);

        gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
        gl.enableVertexAttribArray(0);

        gl.useProgram(program->getProgram());

        //test method modification: use GL_TRIANGLE_STRIP, not FAN.
        gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);

        //Read back the floating-point depth buffer with ReadPixels
        //Verify that the pixels with a Z clip coordinate less than 0.0 are
        //  clipped and those coordinates from 0.0 to 1.0 update the depth
        //  buffer with values 0.0 to 1.0.
        qpTestResult result = ValidateFramebuffer(m_context);
        m_testCtx.setTestResult(result, qpGetTestResultName(result));

        return STOP;
    }

    const char *vsh()
    {
        return "attribute vec3 Position;"
               "\n"
               "void main() {"
               "\n"
               "    gl_Position = vec4(Position, 1.0);"
               "\n"
               "}";
    }

    qpTestResult ValidateFramebuffer(Context &context)
    {
        const tcu::RenderTarget &renderTarget = context.getRenderContext().getRenderTarget();
        glw::GLuint viewportW                 = renderTarget.getWidth();
        glw::GLuint viewportH                 = renderTarget.getHeight();
        tcu::Surface renderedColorFrame(viewportW, viewportH);
        tcu::Surface referenceColorFrame(viewportW, viewportH);
        tcu::TextureFormat depthReadbackFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
        tcu::TextureFormat depthFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
        tcu::TextureLevel renderedDepthFrame(depthReadbackFormat, viewportW, viewportH);
        tcu::TextureLevel referenceDepthFrame(depthFormat, viewportW, viewportH);
        tcu::TextureLevel importanceMaskFrame(depthFormat, viewportW, viewportH);

        tcu::TestLog &log = context.getTestContext().getLog();

        const float rasterizationError =
            2.0f / (float)renderedColorFrame.getHeight() + 2.0f / (float)renderedColorFrame.getWidth();

        for (int y = 0; y < renderedColorFrame.getHeight(); y++)
        {
            float yCoord = ((float)(y) + 0.5f) / (float)renderedColorFrame.getHeight();

            for (int x = 0; x < renderedColorFrame.getWidth(); x++)
            {
                float xCoord = ((float)(x) + 0.5f) / (float)renderedColorFrame.getWidth();

                if (yCoord >= 1.0 - xCoord - rasterizationError && yCoord <= 1.0 - xCoord + rasterizationError)
                {
                    importanceMaskFrame.getAccess().setPixDepth(0.0f, x, y);
                }
                else
                {
                    importanceMaskFrame.getAccess().setPixDepth(1.0f, x, y);
                }

                if (yCoord < 1.0 - xCoord)
                {
                    referenceColorFrame.setPixel(x, y, tcu::RGBA::red());
                    referenceDepthFrame.getAccess().setPixDepth(0.5f, x, y);
                }
                else
                {
                    referenceColorFrame.setPixel(x, y, tcu::RGBA::green());

                    referenceDepthFrame.getAccess().setPixDepth(-1.0f + xCoord + yCoord, x, y);
                }
            }
        }

        glu::readPixels(context.getRenderContext(), 0, 0, renderedColorFrame.getAccess());
        if (!tcu::fuzzyCompare(log, "Result", "Color image comparison result", referenceColorFrame, renderedColorFrame,
                               0.05f, tcu::COMPARE_LOG_RESULT))
        {

            return QP_TEST_RESULT_FAIL;
        }

        readDepthPixels(renderedDepthFrame.getAccess());
        if (!fuzzyDepthCompare(log, "Result", "Depth image comparison result", referenceDepthFrame, renderedDepthFrame,
                               0.05f, &importanceMaskFrame))
        {
            return QP_TEST_RESULT_FAIL;
        }
        return QP_TEST_RESULT_PASS;
    }

    glw::GLuint m_vao, m_vbo;
};

/*
 Do the same as above, but use the default NEGATIVE_ONE_TO_ONE depth mode:

 - Clear the depth buffer to 0.5.
 - Set ClipControl(LOWER_LEFT, NEGATIVE_ONE_TO_ONE)
 - Enable(DEPTH_TEST) with DepthFunc(ALWAYS)
 - Render a triangle fan coverage (-1.0,-1.0,-1.0) to (1.0,1.0,1.0).
 - Read back the floating-point depth buffer with ReadPixels
 - Verify that no pixels are clipped and the depth buffer contains
 values from 0.0 to 1.0.
 */
class ClipControlDepthModeOneToOneTest : public ClipControlDepthModeTest
{
public:
    ClipControlDepthModeOneToOneTest(Context &context, const char *name)
        : ClipControlDepthModeTest(context, name, "Depth Mode Test, ONE_TO_ONE")
        , m_vao(0)
        , m_vbo(0)
    {
    }

    void deinit() override
    {
        ClipControlDepthModeTest::deinit();

        const glw::Functions &gl = m_context.getRenderContext().getFunctions();

        if (ClipControlApi::Supported(m_context))
        {
            ClipControlApi cc(m_context);
            cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
        }

        gl.clearDepthf(0.0);
        gl.clearColor(0.0, 0.0, 0.0, 0.0);

        gl.disable(GL_DEPTH_TEST);
        gl.depthFunc(GL_LESS);

        if (m_vao)
        {
            gl.deleteVertexArrays(1, &m_vao);
        }
        if (m_vbo)
        {
            gl.deleteBuffers(1, &m_vbo);
        }
    }

    IterateResult iterate() override
    {
        tcu::TestLog &log        = m_testCtx.getLog();
        const glw::Functions &gl = m_context.getRenderContext().getFunctions();
        ClipControlApi cc(m_context);

        gl.clearColor(1.0, 0.0, 0.0, 1.0);
        gl.clear(GL_COLOR_BUFFER_BIT);

        //Clear the depth buffer to 0.5.
        gl.clearDepthf(0.5f);
        gl.clear(GL_DEPTH_BUFFER_BIT);

        //Set ClipControl(LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE)
        cc.clipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
        GLU_EXPECT_NO_ERROR(gl.getError(), "ClipControl()");

        //Enable(DEPTH_TEST) with DepthFunc(ALWAYS)
        gl.enable(GL_DEPTH_TEST);
        gl.depthFunc(GL_ALWAYS);

        //Render a triangle fan coverage (-1.0,-1.0,-1.0) to (1.0,1.0,1.0).
        de::SharedPtr<glu::ShaderProgram> program(
            new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));

        log << (*program);
        if (!program->isOk())
        {
            TCU_FAIL("Program compilation failed");
        }

        gl.genVertexArrays(1, &m_vao);
        gl.bindVertexArray(m_vao);

        gl.genBuffers(1, &m_vbo);

        const float vertex_data0[] = {
            -1.0, -1.0, -1.0, 1.0, -1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0,
        };

        gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
        gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertex_data0), vertex_data0, GL_STATIC_DRAW);

        gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
        gl.enableVertexAttribArray(0);

        gl.useProgram(program->getProgram());

        //test method modification: use GL_TRIANGLE_STRIP, not FAN.
        gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);

        //Read back the floating-point depth buffer with ReadPixels
        //Verify that the pixels with a Z clip coordinate less than 0.0 are
        //  clipped and those coordinates from 0.0 to 1.0 update the depth
        //  buffer with values 0.0 to 1.0.
        qpTestResult result = ValidateFramebuffer(m_context);
        m_testCtx.setTestResult(result, qpGetTestResultName(result));

        return STOP;
    }

    const char *vsh()
    {
        return "attribute vec3 Position;"
               "\n"
               "void main() {"
               "\n"
               "    gl_Position = vec4(Position, 1.0);"
               "\n"
               "}";
    }

    qpTestResult ValidateFramebuffer(Context &context)
    {
        const tcu::RenderTarget &renderTarget = context.getRenderContext().getRenderTarget();
        glw::GLuint viewportW                 = renderTarget.getWidth();
        glw::GLuint viewportH                 = renderTarget.getHeight();
        tcu::Surface renderedColorFrame(viewportW, viewportH);
        tcu::Surface referenceColorFrame(viewportW, viewportH);
        tcu::TextureFormat depthReadbackFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
        tcu::TextureFormat depthFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
        tcu::TextureLevel renderedDepthFrame(depthReadbackFormat, viewportW, viewportH);
        tcu::TextureLevel referenceDepthFrame(depthFormat, viewportW, viewportH);

        tcu::TestLog &log = context.getTestContext().getLog();

        for (int y = 0; y < renderedColorFrame.getHeight(); y++)
        {
            float yCoord = (float)(y) / (float)renderedColorFrame.getHeight();
            for (int x = 0; x < renderedColorFrame.getWidth(); x++)
            {
                float xCoord = (float)(x) / (float)renderedColorFrame.getWidth();

                referenceColorFrame.setPixel(x, y, tcu::RGBA::green());
                referenceDepthFrame.getAccess().setPixDepth((xCoord + yCoord) * 0.5f, x, y);
            }
        }

        glu::readPixels(context.getRenderContext(), 0, 0, renderedColorFrame.getAccess());
        if (!tcu::fuzzyCompare(log, "Result", "Color image comparison result", referenceColorFrame, renderedColorFrame,
                               0.05f, tcu::COMPARE_LOG_RESULT))
        {
            return QP_TEST_RESULT_FAIL;
        }

        readDepthPixels(renderedDepthFrame.getAccess());
        if (!fuzzyDepthCompare(log, "Result", "Depth image comparison result", referenceDepthFrame, renderedDepthFrame,
                               0.05f))
        {
            return QP_TEST_RESULT_FAIL;
        }

        return QP_TEST_RESULT_PASS;
    }

    glw::GLuint m_vao, m_vbo;
};

/** Constructor.
 *
 *  @param context Rendering context.
 **/
ClipControlTests::ClipControlTests(Context &context)
    : TestCaseGroup(context, "clip_control", "Verifies \"clip_control\" functionality")
{
    /* Left blank on purpose */
}

/** Destructor.
 *
 **/
ClipControlTests::~ClipControlTests()
{
}

/** Initializes a texture_storage_multisample test group.
 *
 **/
void ClipControlTests::init(void)
{
    addChild(new ClipControlInitialState(m_context, "initial"));
    addChild(new ClipControlModifyGetState(m_context, "modify_get"));
    addChild(new ClipControlErrors(m_context, "errors"));
    addChild(new ClipControlOriginTest(m_context, "origin"));
    addChild(new ClipControlDepthModeZeroToOneTest(m_context, "depth_mode_zero_to_one"));
    addChild(new ClipControlDepthModeOneToOneTest(m_context, "depth_mode_one_to_one"));
    addChild(new ClipControlFaceCulling(m_context, "face_culling"));
    addChild(new ClipControlViewportBounds(m_context, "viewport_bounds"));
}
} // namespace Functional
} // namespace gles2
} // namespace deqp
