#ifndef _TEGLRENDERCASE_HPP
#define _TEGLRENDERCASE_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program EGL Module
 * ---------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Base class for rendering tests.
 *//*--------------------------------------------------------------------*/

#include "tcuDefs.hpp"
#include "teglTestCase.hpp"
#include "teglSimpleConfigCase.hpp"

#include <vector>

namespace deqp
{
namespace egl
{

class RenderCase : public SimpleConfigCase
{
public:
    RenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint surfaceTypeMask,
               const eglu::FilterList &filters);
    virtual ~RenderCase(void);

protected:
    struct Config
    {
        eglw::EGLConfig config;
        eglw::EGLint surfaceTypeBit;
        eglw::EGLint apiBits;

        Config(eglw::EGLConfig config_, eglw::EGLint surfaceTypeBit_, eglw::EGLint apiBits_)
            : config(config_)
            , surfaceTypeBit(surfaceTypeBit_)
            , apiBits(apiBits_)
        {
        }
    };

    virtual void executeForConfig(eglw::EGLDisplay display, eglw::EGLConfig config);
    virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config) = DE_NULL;

    eglw::EGLint m_surfaceTypeMask;
};

class SingleContextRenderCase : public RenderCase
{
public:
    SingleContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint apiMask,
                            eglw::EGLint surfaceTypeMask, const eglu::FilterList &filters);
    virtual ~SingleContextRenderCase(void);

protected:
    virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config);
    virtual void executeForContext(eglw::EGLDisplay display, eglw::EGLContext context, eglw::EGLSurface surface,
                                   const Config &config) = DE_NULL;

    eglw::EGLint m_apiMask;
};

class MultiContextRenderCase : public RenderCase
{
public:
    MultiContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint api,
                           eglw::EGLint surfaceType, const eglu::FilterList &filters, int numContextsPerApi);
    virtual ~MultiContextRenderCase(void);

protected:
    virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config);
    virtual void executeForContexts(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config,
                                    const std::vector<std::pair<eglw::EGLint, eglw::EGLContext>> &contexts) = DE_NULL;

    int m_numContextsPerApi;
    eglw::EGLint m_apiMask;
};

class RenderFilterList : public NamedFilterList
{
public:
    RenderFilterList(const char *name, const char *description, eglw::EGLint surfaceTypeMask)
        : NamedFilterList(name, description)
        , m_surfaceTypeMask(surfaceTypeMask)
    {
    }

    eglw::EGLint getSurfaceTypeMask(void) const
    {
        return m_surfaceTypeMask;
    }

private:
    eglw::EGLint m_surfaceTypeMask;
};

void getDefaultRenderFilterLists(std::vector<RenderFilterList> &configSets, const eglu::FilterList &baseFilters);

//! Client APIs supported in current build
eglw::EGLint getBuildClientAPIMask(void);

} // namespace egl
} // namespace deqp

#endif // _TEGLRENDERCASE_HPP
