/*-------------------------------------------------------------------------
 * drawElements Quality Program EGL Module
 * ---------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Base class for rendering tests.
 *//*--------------------------------------------------------------------*/

#include "teglRenderCase.hpp"

#include "teglSimpleConfigCase.hpp"

#include "egluNativeDisplay.hpp"
#include "egluNativeWindow.hpp"
#include "egluNativePixmap.hpp"
#include "egluUtil.hpp"
#include "egluUnique.hpp"

#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"

#include "tcuRenderTarget.hpp"
#include "tcuTestLog.hpp"
#include "tcuCommandLine.hpp"

#include "deStringUtil.hpp"
#include "deUniquePtr.hpp"

#include <algorithm>
#include <iterator>
#include <memory>
#include <set>

namespace deqp
{
namespace egl
{

using std::set;
using std::string;
using std::vector;
using tcu::TestLog;
using namespace eglw;

static void postSurface(const Library &egl, EGLDisplay display, EGLSurface surface, EGLint typeBit)
{
    if (typeBit == EGL_WINDOW_BIT)
        EGLU_CHECK_CALL(egl, swapBuffers(display, surface));
    else if (typeBit == EGL_PIXMAP_BIT)
        EGLU_CHECK_CALL(egl, waitClient());
    else if (typeBit == EGL_PBUFFER_BIT)
        EGLU_CHECK_CALL(egl, waitClient());
    else
        DE_ASSERT(false);
}

// RenderCase

RenderCase::RenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, EGLint surfaceTypeMask,
                       const eglu::FilterList &filters)
    : SimpleConfigCase(eglTestCtx, name, description, filters)
    , m_surfaceTypeMask(surfaceTypeMask)
{
}

RenderCase::~RenderCase(void)
{
}

EGLint getBuildClientAPIMask(void)
{
    EGLint apiMask = 0;

    // Always supported regardless of flags - dynamically loaded
    apiMask |= EGL_OPENGL_ES2_BIT;
    apiMask |= EGL_OPENGL_ES3_BIT;
    apiMask |= EGL_OPENGL_BIT;

#if defined(DEQP_SUPPORT_GLES1)
    apiMask |= EGL_OPENGL_ES_BIT;
#endif

#if defined(DEQP_SUPPORT_VG)
    apiMask |= EGL_OPENVG_BIT;
#endif

    return apiMask;
}

static void checkBuildClientAPISupport(EGLint requiredAPIs)
{
    const EGLint builtClientAPIs = getBuildClientAPIMask();

#if !defined(DEQP_SUPPORT_GLES1)
    if (requiredAPIs & EGL_OPENGL_ES_BIT)
        TCU_THROW(NotSupportedError, "Test case requires ES1.1 API not supported in current build");
    else
#endif
        if ((requiredAPIs & builtClientAPIs) != requiredAPIs)
        TCU_THROW(InternalError, "Test case requires client API not supported in current build");
}

void RenderCase::executeForConfig(EGLDisplay display, EGLConfig config)
{
    const Library &egl        = m_eglTestCtx.getLibrary();
    tcu::TestLog &log         = m_testCtx.getLog();
    const int width           = 128;
    const int height          = 128;
    const EGLint configId     = eglu::getConfigID(egl, display, config);
    const EGLint surfaceTypes = eglu::getConfigAttribInt(egl, display, config, EGL_SURFACE_TYPE);

    const eglu::NativeDisplayFactory &displayFactory = m_eglTestCtx.getNativeDisplayFactory();
    eglu::NativeDisplay &nativeDisplay               = m_eglTestCtx.getNativeDisplay();

    bool isOk         = true;
    string failReason = "";

    if (surfaceTypes & m_surfaceTypeMask & EGL_WINDOW_BIT)
    {
        tcu::ScopedLogSection(log, string("Config") + de::toString(configId) + "-Window",
                              string("Config ID ") + de::toString(configId) + ", window surface");

        const eglu::NativeWindowFactory &windowFactory =
            eglu::selectNativeWindowFactory(displayFactory, m_testCtx.getCommandLine());

        try
        {
            const eglu::WindowParams params(width, height, eglu::parseWindowVisibility(m_testCtx.getCommandLine()));
            de::UniquePtr<eglu::NativeWindow> window(
                windowFactory.createWindow(&nativeDisplay, display, config, DE_NULL, params));
            EGLSurface eglSurface = createWindowSurface(nativeDisplay, *window, display, config, DE_NULL);
            eglu::UniqueSurface surface(egl, display, eglSurface);

            executeForSurface(display, *surface, Config(config, EGL_WINDOW_BIT, 0));
        }
        catch (const tcu::TestError &e)
        {
            log << e;
            isOk       = false;
            failReason = e.what();
        }
    }

    if (surfaceTypes & m_surfaceTypeMask & EGL_PIXMAP_BIT)
    {
        tcu::ScopedLogSection(log, string("Config") + de::toString(configId) + "-Pixmap",
                              string("Config ID ") + de::toString(configId) + ", pixmap surface");

        const eglu::NativePixmapFactory &pixmapFactory =
            eglu::selectNativePixmapFactory(displayFactory, m_testCtx.getCommandLine());

        try
        {
            de::UniquePtr<eglu::NativePixmap> pixmap(
                pixmapFactory.createPixmap(&nativeDisplay, display, config, DE_NULL, width, height));
            EGLSurface eglSurface = createPixmapSurface(nativeDisplay, *pixmap, display, config, DE_NULL);
            eglu::UniqueSurface surface(egl, display, eglSurface);

            executeForSurface(display, *surface, Config(config, EGL_PIXMAP_BIT, 0));
        }
        catch (const tcu::TestError &e)
        {
            log << e;
            isOk       = false;
            failReason = e.what();
        }
    }

    if (surfaceTypes & m_surfaceTypeMask & EGL_PBUFFER_BIT)
    {
        tcu::ScopedLogSection(log, string("Config") + de::toString(configId) + "-Pbuffer",
                              string("Config ID ") + de::toString(configId) + ", pbuffer surface");
        try
        {
            const EGLint surfaceAttribs[] = {EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE};

            eglu::UniqueSurface surface(egl, display, egl.createPbufferSurface(display, config, surfaceAttribs));
            EGLU_CHECK_MSG(egl, "eglCreatePbufferSurface()");

            executeForSurface(display, *surface, Config(config, EGL_PBUFFER_BIT, 0));
        }
        catch (const tcu::TestError &e)
        {
            log << e;
            isOk       = false;
            failReason = e.what();
        }
    }

    if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
        m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, failReason.c_str());
}

// SingleContextRenderCase

SingleContextRenderCase::SingleContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description,
                                                 EGLint apiMask, EGLint surfaceTypeMask,
                                                 const eglu::FilterList &filters)
    : RenderCase(eglTestCtx, name, description, surfaceTypeMask, filters)
    , m_apiMask(apiMask)
{
}

SingleContextRenderCase::~SingleContextRenderCase(void)
{
}

void SingleContextRenderCase::executeForSurface(EGLDisplay display, EGLSurface surface, const Config &config)
{
    const Library &egl         = m_eglTestCtx.getLibrary();
    const EGLint apis[]        = {EGL_OPENGL_ES2_BIT, EGL_OPENGL_ES3_BIT_KHR, EGL_OPENGL_ES_BIT, EGL_OPENVG_BIT};
    tcu::TestLog &log          = m_testCtx.getLog();
    const EGLint configApiMask = eglu::getConfigAttribInt(egl, display, config.config, EGL_RENDERABLE_TYPE);

    checkBuildClientAPISupport(m_apiMask);

    for (int apiNdx = 0; apiNdx < DE_LENGTH_OF_ARRAY(apis); apiNdx++)
    {
        EGLint apiBit = apis[apiNdx];

        // Skip API if build or current config doesn't support it.
        if ((apiBit & m_apiMask) == 0 || (apiBit & configApiMask) == 0)
            continue;

        EGLint api          = EGL_NONE;
        const char *apiName = DE_NULL;
        vector<EGLint> contextAttribs;

        // Select api enum and build context attributes.
        switch (apiBit)
        {
        case EGL_OPENGL_ES2_BIT:
            api     = EGL_OPENGL_ES_API;
            apiName = "OpenGL ES 2.x";
            contextAttribs.push_back(EGL_CONTEXT_CLIENT_VERSION);
            contextAttribs.push_back(2);
            break;

        case EGL_OPENGL_ES3_BIT_KHR:
            api     = EGL_OPENGL_ES_API;
            apiName = "OpenGL ES 3.x";
            contextAttribs.push_back(EGL_CONTEXT_MAJOR_VERSION_KHR);
            contextAttribs.push_back(3);
            break;

        case EGL_OPENGL_ES_BIT:
            api     = EGL_OPENGL_ES_API;
            apiName = "OpenGL ES 1.x";
            contextAttribs.push_back(EGL_CONTEXT_CLIENT_VERSION);
            contextAttribs.push_back(1);
            break;

        case EGL_OPENVG_BIT:
            api     = EGL_OPENVG_API;
            apiName = "OpenVG";
            break;

        default:
            DE_ASSERT(false);
        }

        contextAttribs.push_back(EGL_NONE);

        log << TestLog::Message << apiName << TestLog::EndMessage;

        EGLU_CHECK_CALL(egl, bindAPI(api));

        eglu::UniqueContext context(egl, display,
                                    egl.createContext(display, config.config, EGL_NO_CONTEXT, &contextAttribs[0]));

        EGLU_CHECK_CALL(egl, makeCurrent(display, surface, surface, *context));
        executeForContext(display, *context, surface, Config(config.config, config.surfaceTypeBit, apiBit));

        // Call SwapBuffers() / WaitClient() to finish rendering
        postSurface(egl, display, surface, config.surfaceTypeBit);
    }

    EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
}

// MultiContextRenderCase

MultiContextRenderCase::MultiContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description,
                                               EGLint api, EGLint surfaceType, const eglu::FilterList &filters,
                                               int numContextsPerApi)
    : RenderCase(eglTestCtx, name, description, surfaceType, filters)
    , m_numContextsPerApi(numContextsPerApi)
    , m_apiMask(api)
{
}

MultiContextRenderCase::~MultiContextRenderCase(void)
{
}

void MultiContextRenderCase::executeForSurface(EGLDisplay display, EGLSurface surface, const Config &config)
{
    const Library &egl         = m_eglTestCtx.getLibrary();
    const EGLint configApiMask = eglu::getConfigAttribInt(egl, display, config.config, EGL_RENDERABLE_TYPE);
    vector<std::pair<EGLint, EGLContext>> contexts;
    contexts.reserve(3 * m_numContextsPerApi); // 3 types of contexts at maximum.

    checkBuildClientAPISupport(m_apiMask);

    // ConfigFilter should make sure that config always supports all of the APIs.
    TCU_CHECK_INTERNAL((configApiMask & m_apiMask) == m_apiMask);

    try
    {
        // Create contexts that will participate in rendering.
        for (int ndx = 0; ndx < m_numContextsPerApi; ndx++)
        {
            if (m_apiMask & EGL_OPENGL_ES2_BIT)
            {
                static const EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
                EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
                contexts.push_back(std::make_pair(
                    EGL_OPENGL_ES2_BIT, egl.createContext(display, config.config, EGL_NO_CONTEXT, &attribs[0])));
            }

            if (m_apiMask & EGL_OPENGL_ES3_BIT_KHR)
            {
                static const EGLint attribs[] = {EGL_CONTEXT_MAJOR_VERSION_KHR, 3, EGL_NONE};
                EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
                contexts.push_back(std::make_pair(
                    EGL_OPENGL_ES3_BIT_KHR, egl.createContext(display, config.config, EGL_NO_CONTEXT, &attribs[0])));
            }

            if (m_apiMask & EGL_OPENGL_ES_BIT)
            {
                static const EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE};
                EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
                contexts.push_back(std::make_pair(
                    EGL_OPENGL_ES_BIT, egl.createContext(display, config.config, EGL_NO_CONTEXT, &attribs[0])));
            }

            if (m_apiMask & EGL_OPENVG_BIT)
            {
                static const EGLint attribs[] = {EGL_NONE};
                EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENVG_API));
                contexts.push_back(std::make_pair(
                    EGL_OPENVG_BIT, egl.createContext(display, config.config, EGL_NO_CONTEXT, &attribs[0])));
            }
        }

        EGLU_CHECK_MSG(egl, "eglCreateContext()");

        // Execute for contexts.
        executeForContexts(display, surface, Config(config.config, config.surfaceTypeBit, m_apiMask), contexts);

        EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
    }
    catch (...)
    {
        // Make sure all contexts have been destroyed.
        for (vector<std::pair<EGLint, EGLContext>>::iterator i = contexts.begin(); i != contexts.end(); i++)
            egl.destroyContext(display, i->second);
        throw;
    }

    // Destroy contexts.
    for (vector<std::pair<EGLint, EGLContext>>::iterator i = contexts.begin(); i != contexts.end(); i++)
        egl.destroyContext(display, i->second);
}

// Utilities

template <int Red, int Green, int Blue, int Alpha>
static bool colorBits(const eglu::CandidateConfig &c)
{
    return c.redSize() == Red && c.greenSize() == Green && c.blueSize() == Blue && c.alphaSize() == Alpha;
}

template <int Red, int Green, int Blue, int Alpha>
static bool notColorBits(const eglu::CandidateConfig &c)
{
    return c.redSize() != Red || c.greenSize() != Green || c.blueSize() != Blue || c.alphaSize() != Alpha;
}

template <uint32_t Type>
static bool surfaceType(const eglu::CandidateConfig &c)
{
    return (c.surfaceType() & Type) == Type;
}

static bool isConformant(const eglu::CandidateConfig &c)
{
    return c.get(EGL_CONFIG_CAVEAT) != EGL_NON_CONFORMANT_CONFIG;
}

static bool notFloat(const eglu::CandidateConfig &c)
{
    return c.colorComponentType() != EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
}

static bool notYUV(const eglu::CandidateConfig &c)
{
    return c.colorBufferType() != EGL_YUV_BUFFER_EXT;
}

void getDefaultRenderFilterLists(vector<RenderFilterList> &filterLists, const eglu::FilterList &baseFilters)
{
    static const struct
    {
        const char *name;
        eglu::ConfigFilter filter;
    } s_colorRules[] = {
        {"rgb565", colorBits<5, 6, 5, 0>},   {"rgb888", colorBits<8, 8, 8, 0>},   {"rgba4444", colorBits<4, 4, 4, 4>},
        {"rgba5551", colorBits<5, 5, 5, 1>}, {"rgba8888", colorBits<8, 8, 8, 8>},
    };

    static const struct
    {
        const char *name;
        EGLint bits;
        eglu::ConfigFilter filter;
    } s_surfaceRules[] = {{"window", EGL_WINDOW_BIT, surfaceType<EGL_WINDOW_BIT>},
                          {
                              "pixmap",
                              EGL_PIXMAP_BIT,
                              surfaceType<EGL_PIXMAP_BIT>,
                          },
                          {"pbuffer", EGL_PBUFFER_BIT, surfaceType<EGL_PBUFFER_BIT>}};

    for (int colorNdx = 0; colorNdx < DE_LENGTH_OF_ARRAY(s_colorRules); colorNdx++)
    {
        for (int surfaceNdx = 0; surfaceNdx < DE_LENGTH_OF_ARRAY(s_surfaceRules); surfaceNdx++)
        {
            const string name = string(s_colorRules[colorNdx].name) + "_" + s_surfaceRules[surfaceNdx].name;
            RenderFilterList filters(name.c_str(), "", s_surfaceRules[surfaceNdx].bits);

            filters << baseFilters << s_colorRules[colorNdx].filter << s_surfaceRules[surfaceNdx].filter
                    << isConformant;

            filterLists.push_back(filters);
        }
    }

    // Add other config ids to "other" set
    {
        RenderFilterList filters("other", "", EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT);

        filters
            << baseFilters
            << notColorBits<
                   5, 6, 5,
                   0> << notColorBits<8, 8, 8, 0> << notColorBits<4, 4, 4, 4> << notColorBits<5, 5, 5, 1> << notColorBits<8, 8, 8, 8> << isConformant
            << notFloat << notYUV;

        filterLists.push_back(filters);
    }
}

} // namespace egl
} // namespace deqp
