/*-------------------------------------------------------------------------
 * drawElements Quality Program EGL Module
 * ---------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Tests for mapping client coordinates to native surface coordinates
 *//*--------------------------------------------------------------------*/

#include "teglNativeCoordMappingTests.hpp"

#include "teglSimpleConfigCase.hpp"

#include "tcuSurface.hpp"
#include "tcuTexture.hpp"

#include "egluNativeDisplay.hpp"
#include "egluNativeWindow.hpp"
#include "egluNativePixmap.hpp"
#include "egluUnique.hpp"
#include "egluUtil.hpp"

#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"

#include "gluDefs.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"

#include "tcuImageCompare.hpp"
#include "tcuTestLog.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"

#include "deUniquePtr.hpp"
#include "deStringUtil.hpp"

#include "deThread.hpp"
#include "deMath.h"

#include <vector>
#include <string>

using std::string;
using std::vector;
using tcu::TestLog;

using namespace eglw;

namespace deqp
{
namespace egl
{
namespace
{

EGLContext createGLES2Context(const Library &egl, EGLDisplay display, EGLConfig config)
{
    EGLContext context        = EGL_NO_CONTEXT;
    const EGLint attribList[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};

    EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));

    context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList);
    EGLU_CHECK_MSG(egl, "eglCreateContext() failed");
    TCU_CHECK(context);

    return context;
}

uint32_t createGLES2Program(const glw::Functions &gl, TestLog &log)
{
    const char *const vertexShaderSource = "attribute highp vec2 a_pos;\n"
                                           "void main (void)\n"
                                           "{\n"
                                           "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
                                           "}";

    const char *const fragmentShaderSource = "void main (void)\n"
                                             "{\n"
                                             "\tgl_FragColor = vec4(1.0);\n"
                                             "}";

    uint32_t program        = 0;
    uint32_t vertexShader   = 0;
    uint32_t fragmentShader = 0;

    int32_t vertexCompileStatus;
    string vertexInfoLog;
    int32_t fragmentCompileStatus;
    string fragmentInfoLog;
    int32_t linkStatus;
    string programInfoLog;

    try
    {
        program        = gl.createProgram();
        vertexShader   = gl.createShader(GL_VERTEX_SHADER);
        fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);

        GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");

        gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
        gl.compileShader(vertexShader);
        GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");

        gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
        gl.compileShader(fragmentShader);
        GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader");

        {
            int32_t infoLogLength = 0;

            gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
            gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);

            vertexInfoLog.resize(infoLogLength, '\0');

            gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength,
                                &(vertexInfoLog[0]));
            GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");

            vertexInfoLog.resize(infoLogLength);
        }

        {
            int32_t infoLogLength = 0;

            gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
            gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);

            fragmentInfoLog.resize(infoLogLength, '\0');

            gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength,
                                &(fragmentInfoLog[0]));
            GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info");

            fragmentInfoLog.resize(infoLogLength);
        }

        gl.attachShader(program, vertexShader);
        gl.attachShader(program, fragmentShader);
        gl.linkProgram(program);
        GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program");

        {
            int32_t infoLogLength = 0;

            gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
            gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);

            programInfoLog.resize(infoLogLength, '\0');

            gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0]));
            GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info");

            programInfoLog.resize(infoLogLength);
        }

        if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
        {

            log.startShaderProgram(linkStatus != 0, programInfoLog.c_str());

            log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
            log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0,
                                   fragmentInfoLog);

            log.endShaderProgram();
        }

        gl.deleteShader(vertexShader);
        gl.deleteShader(fragmentShader);
        GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders");

        TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
    }
    catch (...)
    {
        if (program)
            gl.deleteProgram(program);

        if (vertexShader)
            gl.deleteShader(vertexShader);

        if (fragmentShader)
            gl.deleteShader(fragmentShader);

        throw;
    }

    return program;
}

void clear(const glw::Functions &gl, const tcu::Vec4 &color, int x, int y, int width, int height)
{
    gl.enable(GL_SCISSOR_TEST);
    gl.scissor(x, y, width, height);
    gl.clearColor(color.x(), color.y(), color.z(), color.w());
    gl.clear(GL_COLOR_BUFFER_BIT);
    GLU_EXPECT_NO_ERROR(gl.getError(), "Color clear failed");
}

tcu::Vec2 toGLCoord(int width, int height, int x, int y)
{
    const float xf = ((2.0f * float(x)) / (float)width) - 1.0f;
    const float yf = ((2.0f * float(y)) / (float)height) - 1.0f;

    return tcu::Vec2(xf, yf);
}

void render(const glw::Functions &gl, uint32_t program, int targetWidth, int targetHeight, int x, int y, int width,
            int height)
{
    const tcu::Vec2 positions[] = {toGLCoord(targetWidth, targetHeight, x, y),
                                   toGLCoord(targetWidth, targetHeight, x + width, y),
                                   toGLCoord(targetWidth, targetHeight, x + width, y + height),

                                   toGLCoord(targetWidth, targetHeight, x + width, y + height),
                                   toGLCoord(targetWidth, targetHeight, x, y + height),
                                   toGLCoord(targetWidth, targetHeight, x, y)};

    uint32_t posLocation;

    gl.useProgram(program);
    posLocation = gl.getAttribLocation(program, "a_pos");
    gl.enableVertexAttribArray(posLocation);
    gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
    GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");

    gl.viewport(0, 0, targetWidth, targetHeight);
    gl.drawArrays(GL_TRIANGLES, 0, 6);
    GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
}

bool compareColor(const tcu::Vec4 &a, const tcu::Vec4 &b)
{
    const float threshold = 0.005f;

    return deFloatAbs(a.x() - b.x()) < threshold && deFloatAbs(a.y() - b.y()) < threshold &&
           deFloatAbs(a.z() - b.z()) < threshold && deFloatAbs(a.w() - b.w()) < threshold;
}

bool validate(TestLog &log, const tcu::TextureLevel &result, int rectX, int rectY, int rectW, int rectH)
{
    const tcu::Vec4 black(0.0f, 0.0f, 0.0f, 1.0f);
    const tcu::Vec4 white(1.0f, 1.0f, 1.0f, 1.0f);
    tcu::Surface errorMask(result.getWidth(), result.getHeight());
    bool isOk = true;

    for (int y = 0; y < result.getHeight(); y++)
    {
        for (int x = 0; x < result.getWidth(); x++)
        {
            const tcu::Vec4 resultColor = result.getAccess().getPixel(x, y);

            if (x > rectX && x < rectX + rectW - 1 && y > rectY && y < rectY + rectH - 1)
            {
                if (!compareColor(resultColor, white))
                {
                    errorMask.setPixel(x, y, tcu::RGBA(255, 0, 0, 255));
                    isOk = false;
                }
                else
                    errorMask.setPixel(x, y, tcu::RGBA(0, 255, 0, 255));
            }
            else if (x < rectX - 1 || x > rectX + rectW || y < rectY - 1 || y > rectY + rectH)
            {
                if (!compareColor(resultColor, black))
                {
                    errorMask.setPixel(x, y, tcu::RGBA(255, 0, 0, 255));
                    isOk = false;
                }
                else
                    errorMask.setPixel(x, y, tcu::RGBA(0, 255, 0, 255));
            }
            else
            {
                // Pixel is close to edge of reference rectangle

                if (!compareColor(resultColor, black) && !compareColor(resultColor, white))
                {
                    errorMask.setPixel(x, y, tcu::RGBA(255, 0, 0, 255));
                    isOk = false;
                }
                else
                    errorMask.setPixel(x, y, tcu::RGBA(0, 255, 0, 255));
            }
        }
    }

    log << TestLog::Image("Result", "Result of rendering", result.getAccess());

    if (!isOk)
        log << TestLog::Image("Error Mask", "Error Mask", errorMask.getAccess());

    return isOk;
}

class NativeCoordMappingCase : public SimpleConfigCase
{
public:
    enum NativeType
    {
        NATIVETYPE_WINDOW = 0,
        NATIVETYPE_PIXMAP,
        NATIVETYPE_PBUFFER_COPY_TO_PIXMAP
    };

    NativeCoordMappingCase(EglTestContext &eglTestCtx, const char *name, const char *description, bool render,
                           NativeType nativeType, const eglu::FilterList &filters);
    ~NativeCoordMappingCase(void);

private:
    void executeForConfig(EGLDisplay display, EGLConfig config);

    NativeType m_nativeType;
    bool m_render;
};

NativeCoordMappingCase::NativeCoordMappingCase(EglTestContext &eglTestCtx, const char *name, const char *description,
                                               bool render, NativeType nativeType, const eglu::FilterList &filters)
    : SimpleConfigCase(eglTestCtx, name, description, filters)
    , m_nativeType(nativeType)
    , m_render(render)
{
}

NativeCoordMappingCase::~NativeCoordMappingCase(void)
{
    deinit();
}

void logConfigInfo(TestLog &log, const Library &egl, EGLDisplay display, EGLConfig config,
                   NativeCoordMappingCase::NativeType nativeType, int waitFrames)
{
    log << TestLog::Message << "EGL_RED_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE)
        << TestLog::EndMessage;
    log << TestLog::Message << "EGL_GREEN_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE)
        << TestLog::EndMessage;
    log << TestLog::Message << "EGL_BLUE_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE)
        << TestLog::EndMessage;
    log << TestLog::Message << "EGL_ALPHA_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE)
        << TestLog::EndMessage;
    log << TestLog::Message << "EGL_DEPTH_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE)
        << TestLog::EndMessage;
    log << TestLog::Message << "EGL_STENCIL_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE)
        << TestLog::EndMessage;
    log << TestLog::Message << "EGL_SAMPLES: " << eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES)
        << TestLog::EndMessage;

    if (nativeType == NativeCoordMappingCase::NATIVETYPE_WINDOW)
        log << TestLog::Message << "Waiting " << waitFrames * 16
            << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage;
}

bool testNativeWindow(TestLog &log, eglu::NativeDisplay &nativeDisplay, eglu::NativeWindow &nativeWindow,
                      EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions &gl,
                      bool renderColor, int waitFrames)
{
    const int rectX = 8;
    const int rectY = 16;
    const int rectW = 64;
    const int rectH = 72;

    const Library &egl          = nativeDisplay.getLibrary();
    const tcu::IVec2 screenSize = nativeWindow.getScreenSize();
    eglu::UniqueSurface surface(egl, display,
                                eglu::createWindowSurface(nativeDisplay, nativeWindow, display, config, DE_NULL));
    const tcu::IVec2 surfaceSize = eglu::getSurfaceSize(egl, display, *surface);
    uint32_t program             = 0;
    bool isOk                    = true;
    tcu::TextureLevel result;

    try
    {
        EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));

        if (renderColor)
            program = createGLES2Program(gl, log);

        clear(gl, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0, surfaceSize.x(), surfaceSize.y());

        if (renderColor)
            render(gl, program, surfaceSize.x(), surfaceSize.y(), rectX, rectY, rectW, rectH);
        else
            clear(gl, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), rectX, rectY, rectW, rectH);

        EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
        EGLU_CHECK_CALL(egl, waitClient());
        deSleep(waitFrames * 16);
        nativeWindow.readScreenPixels(&result);

        if (!validate(log, result, rectX, screenSize.y() - rectY - rectH, rectW, rectH))
            isOk = false;

        EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
    }
    catch (...)
    {
        if (program)
            gl.deleteProgram(program);
        throw;
    }

    return isOk;
}

bool testNativePixmap(TestLog &log, eglu::NativeDisplay &nativeDisplay, eglu::NativePixmap &nativePixmap, int width,
                      int height, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions &gl,
                      bool renderColor)
{
    const int rectX = 8;
    const int rectY = 16;
    const int rectW = 64;
    const int rectH = 72;

    const Library &egl = nativeDisplay.getLibrary();
    eglu::UniqueSurface surface(egl, display,
                                eglu::createPixmapSurface(nativeDisplay, nativePixmap, display, config, DE_NULL));
    uint32_t program = 0;
    bool isOk        = true;
    tcu::TextureLevel result;

    try
    {
        EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));

        if (renderColor)
            program = createGLES2Program(gl, log);

        clear(gl, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0, width, height);

        if (renderColor)
            render(gl, program, width, height, rectX, rectY, rectW, rectH);
        else
            clear(gl, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), rectX, rectY, rectW, rectH);

        EGLU_CHECK_CALL(egl, waitClient());
        nativePixmap.readPixels(&result);

        if (!validate(log, result, rectX, height - 1 - rectY - rectH, rectW, rectH))
            isOk = false;

        EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
    }
    catch (...)
    {
        if (program)
            gl.deleteProgram(program);
        throw;
    }

    return isOk;
}

bool testNativePixmapCopy(TestLog &log, const Library &egl, eglu::NativePixmap &nativePixmap, int width, int height,
                          EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions &gl,
                          bool renderColor)
{
    const int rectX = 8;
    const int rectY = 16;
    const int rectW = 64;
    const int rectH = 72;

    eglu::UniqueSurface surface(egl, display, egl.createPbufferSurface(display, config, DE_NULL));
    uint32_t program = 0;
    bool isOk        = true;
    tcu::TextureLevel result;

    try
    {
        EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));

        if (renderColor)
            program = createGLES2Program(gl, log);

        clear(gl, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0, width, height);

        if (renderColor)
            render(gl, program, width, height, rectX, rectY, rectW, rectH);
        else
            clear(gl, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), rectX, rectY, rectW, rectH);

        EGLU_CHECK_CALL(egl, copyBuffers(display, *surface, nativePixmap.getLegacyNative()));
        EGLU_CHECK_CALL(egl, waitClient());
        nativePixmap.readPixels(&result);

        if (!validate(log, result, rectX, height - 1 - rectY, rectW, rectH))
            isOk = false;

        EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
    }
    catch (...)
    {
        if (program)
            gl.deleteProgram(program);
        throw;
    }

    return isOk;
}

void NativeCoordMappingCase::executeForConfig(EGLDisplay display, EGLConfig config)
{
    const Library &egl = m_eglTestCtx.getLibrary();
    const string configIdStr(de::toString(eglu::getConfigAttribInt(egl, display, config, EGL_CONFIG_ID)));
    tcu::ScopedLogSection logSection(m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(),
                                     ("Config ID " + configIdStr).c_str());
    const int waitFrames = 5;
    const int width      = 128;
    const int height     = 128;
    const eglu::NativeWindowFactory *windowFactory;
    const eglu::NativePixmapFactory *pixmapFactory;

    logConfigInfo(m_testCtx.getLog(), egl, display, config, m_nativeType, waitFrames);

    try
    {
        windowFactory =
            &eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());

        if ((windowFactory->getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0)
            TCU_THROW(NotSupportedError, "Native window doesn't support readPixels()");
    }
    catch (const tcu::NotSupportedError &)
    {
        if (m_nativeType == NATIVETYPE_WINDOW)
            throw;
        else
            windowFactory = DE_NULL;
    }

    try
    {
        pixmapFactory =
            &eglu::selectNativePixmapFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());

        if (m_nativeType == NATIVETYPE_PIXMAP)
        {
            if ((pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_READ_PIXELS) == 0)
                TCU_THROW(NotSupportedError, "Native pixmap doesn't support readPixels()");
        }
        else if (m_nativeType == NATIVETYPE_PBUFFER_COPY_TO_PIXMAP)
        {
            if ((pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_READ_PIXELS) == 0 ||
                (pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_CREATE_SURFACE_LEGACY) == 0)
                TCU_THROW(NotSupportedError, "Native pixmap doesn't support readPixels() or legacy create surface");
        }
    }
    catch (const tcu::NotSupportedError &)
    {
        if (m_nativeType == NATIVETYPE_PIXMAP || m_nativeType == NATIVETYPE_PBUFFER_COPY_TO_PIXMAP)
            throw;
        else
            pixmapFactory = DE_NULL;
    }

    DE_ASSERT(m_nativeType != NATIVETYPE_WINDOW || windowFactory);
    DE_ASSERT((m_nativeType != NATIVETYPE_PIXMAP && m_nativeType != NATIVETYPE_PBUFFER_COPY_TO_PIXMAP) ||
              pixmapFactory);

    eglu::UniqueContext context(egl, display, createGLES2Context(egl, display, config));
    glw::Functions gl;

    m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2, 0));

    switch (m_nativeType)
    {
    case NATIVETYPE_WINDOW:
    {
        de::UniquePtr<eglu::NativeWindow> nativeWindow(
            windowFactory->createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL,
                                        eglu::WindowParams(width, height, eglu::WindowParams::VISIBILITY_VISIBLE)));

        if (!testNativeWindow(m_testCtx.getLog(), m_eglTestCtx.getNativeDisplay(), *nativeWindow, display, *context,
                              config, gl, m_render, waitFrames))
            m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");

        break;
    }

    case NATIVETYPE_PIXMAP:
    {
        de::UniquePtr<eglu::NativePixmap> nativePixmap(
            pixmapFactory->createPixmap(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, width, height));

        if (!testNativePixmap(m_testCtx.getLog(), m_eglTestCtx.getNativeDisplay(), *nativePixmap, width, height,
                              display, *context, config, gl, m_render))
            m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");

        break;
    }

    case NATIVETYPE_PBUFFER_COPY_TO_PIXMAP:
    {
        de::UniquePtr<eglu::NativePixmap> nativePixmap(
            pixmapFactory->createPixmap(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, width, height));

        if (!testNativePixmapCopy(m_testCtx.getLog(), egl, *nativePixmap, width, height, display, *context, config, gl,
                                  m_render))
            m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");

        break;
    }

    default:
        DE_ASSERT(false);
    }
}

template <uint32_t Type>
static bool surfaceType(const eglu::CandidateConfig &c)
{
    return (c.surfaceType() & Type) == Type;
}

void addTestGroups(EglTestContext &eglTestCtx, TestCaseGroup *group, NativeCoordMappingCase::NativeType type)
{
    eglu::FilterList baseFilters;

    switch (type)
    {
    case NativeCoordMappingCase::NATIVETYPE_WINDOW:
        baseFilters << surfaceType<EGL_WINDOW_BIT>;
        break;

    case NativeCoordMappingCase::NATIVETYPE_PIXMAP:
        baseFilters << surfaceType<EGL_PIXMAP_BIT>;
        break;

    case NativeCoordMappingCase::NATIVETYPE_PBUFFER_COPY_TO_PIXMAP:
        baseFilters << surfaceType<EGL_PBUFFER_BIT>;
        break;

    default:
        DE_ASSERT(false);
    }

    vector<NamedFilterList> filterLists;
    getDefaultFilterLists(filterLists, baseFilters);

    for (vector<NamedFilterList>::iterator i = filterLists.begin(); i != filterLists.end(); i++)
    {
        group->addChild(new NativeCoordMappingCase(eglTestCtx, (string(i->getName()) + "_clear").c_str(),
                                                   i->getDescription(), false, type, *i));
        group->addChild(new NativeCoordMappingCase(eglTestCtx, (string(i->getName()) + "_render").c_str(),
                                                   i->getDescription(), true, type, *i));
    }
}

} // namespace

NativeCoordMappingTests::NativeCoordMappingTests(EglTestContext &eglTestCtx)
    : TestCaseGroup(eglTestCtx, "native_coord_mapping", "Tests for mapping client coordinates to native surface")
{
}

void NativeCoordMappingTests::init(void)
{
    {
        TestCaseGroup *windowGroup =
            new TestCaseGroup(m_eglTestCtx, "native_window", "Tests for mapping client color to native window");
        addTestGroups(m_eglTestCtx, windowGroup, NativeCoordMappingCase::NATIVETYPE_WINDOW);
        addChild(windowGroup);
    }

    {
        TestCaseGroup *pixmapGroup =
            new TestCaseGroup(m_eglTestCtx, "native_pixmap", "Tests for mapping client color to native pixmap");
        addTestGroups(m_eglTestCtx, pixmapGroup, NativeCoordMappingCase::NATIVETYPE_PIXMAP);
        addChild(pixmapGroup);
    }

    {
        TestCaseGroup *pbufferGroup =
            new TestCaseGroup(m_eglTestCtx, "pbuffer_to_native_pixmap",
                              "Tests for mapping client color to native pixmap with eglCopyBuffers()");
        addTestGroups(m_eglTestCtx, pbufferGroup, NativeCoordMappingCase::NATIVETYPE_PBUFFER_COPY_TO_PIXMAP);
        addChild(pbufferGroup);
    }
}

} // namespace egl
} // namespace deqp
