// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_1_autogen.cpp:
//   Defines the GLES 3.1 entry points.

#include "libGLESv2/entry_points_gles_3_1_autogen.h"

#include "common/entry_points_enum_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gles_3_1_autogen.h"
#include "libANGLE/context_private_call_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationES31.h"
#include "libGLESv2/global_state.h"

using namespace gl;

extern "C" {
void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context),
          pipeline, program);

    if (context)
    {
        ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
        ShaderProgramID programPacked    = PackParam<ShaderProgramID>(program);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLActiveShaderProgram) &&
              ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram,
                                          pipelinePacked, programPacked)));
        if (isCallValid)
        {
            context->activeShaderProgram(pipelinePacked, programPacked);
        }
        ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_BindImageTexture(GLuint unit,
                                     GLuint texture,
                                     GLint level,
                                     GLboolean layered,
                                     GLint layer,
                                     GLenum access,
                                     GLenum format)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLBindImageTexture,
          "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = "
          "%s, format = %s",
          CID(context), unit, texture, level, GLbooleanToString(layered), layer,
          GLenumToString(GLESEnum::BufferAccessARB, access),
          GLenumToString(GLESEnum::InternalFormat, format));

    if (context)
    {
        TextureID texturePacked = PackParam<TextureID>(texture);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLBindImageTexture) &&
              ValidateBindImageTexture(context, angle::EntryPoint::GLBindImageTexture, unit,
                                       texturePacked, level, layered, layer, access, format)));
        if (isCallValid)
        {
            context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format);
        }
        ANGLE_CAPTURE_GL(BindImageTexture, isCallValid, context, unit, texturePacked, level,
                         layered, layer, access, format);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLBindProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline);

    if (context)
    {
        ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLBindProgramPipeline) &&
              ValidateBindProgramPipeline(context, angle::EntryPoint::GLBindProgramPipeline,
                                          pipelinePacked)));
        if (isCallValid)
        {
            context->bindProgramPipeline(pipelinePacked);
        }
        ANGLE_CAPTURE_GL(BindProgramPipeline, isCallValid, context, pipelinePacked);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
                                     GLuint buffer,
                                     GLintptr offset,
                                     GLsizei stride)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLBindVertexBuffer,
          "context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context),
          bindingindex, buffer, static_cast<unsigned long long>(offset), stride);

    if (context)
    {
        BufferID bufferPacked = PackParam<BufferID>(buffer);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLBindVertexBuffer) &&
              ValidateBindVertexBuffer(context, angle::EntryPoint::GLBindVertexBuffer, bindingindex,
                                       bufferPacked, offset, stride)));
        if (isCallValid)
        {
            context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride);
        }
        ANGLE_CAPTURE_GL(BindVertexBuffer, isCallValid, context, bindingindex, bufferPacked, offset,
                         stride);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLCreateShaderProgramv,
          "context = %d, type = %s, count = %d, strings = 0x%016" PRIxPTR "", CID(context),
          GLenumToString(GLESEnum::ShaderType, type), count, (uintptr_t)strings);

    GLuint returnValue;
    if (context)
    {
        ShaderType typePacked = PackParam<ShaderType>(type);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLCreateShaderProgramv) &&
              ValidateCreateShaderProgramv(context, angle::EntryPoint::GLCreateShaderProgramv,
                                           typePacked, count, strings)));
        if (isCallValid)
        {
            returnValue = context->createShaderProgramv(typePacked, count, strings);
        }
        else
        {
            returnValue =
                GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>();
        }
        ANGLE_CAPTURE_GL(CreateShaderProgramv, isCallValid, context, typePacked, count, strings,
                         returnValue);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
        returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
    return returnValue;
}

void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLDeleteProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
          CID(context), n, (uintptr_t)pipelines);

    if (context)
    {
        const ProgramPipelineID *pipelinesPacked = PackParam<const ProgramPipelineID *>(pipelines);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateDeleteProgramPipelines(context, angle::EntryPoint::GLDeleteProgramPipelines, n,
                                            pipelinesPacked));
        if (isCallValid)
        {
            context->deleteProgramPipelines(n, pipelinesPacked);
        }
        ANGLE_CAPTURE_GL(DeleteProgramPipelines, isCallValid, context, n, pipelinesPacked);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLDispatchCompute,
          "context = %d, num_groups_x = %u, num_groups_y = %u, num_groups_z = %u", CID(context),
          num_groups_x, num_groups_y, num_groups_z);

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLDispatchCompute) &&
              ValidateDispatchCompute(context, angle::EntryPoint::GLDispatchCompute, num_groups_x,
                                      num_groups_y, num_groups_z)));
        if (isCallValid)
        {
            context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z);
        }
        ANGLE_CAPTURE_GL(DispatchCompute, isCallValid, context, num_groups_x, num_groups_y,
                         num_groups_z);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLDispatchComputeIndirect, "context = %d, indirect = %llu", CID(context),
          static_cast<unsigned long long>(indirect));

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid = (context->skipValidation() ||
                            ValidateDispatchComputeIndirect(
                                context, angle::EntryPoint::GLDispatchComputeIndirect, indirect));
        if (isCallValid)
        {
            context->dispatchComputeIndirect(indirect);
        }
        ANGLE_CAPTURE_GL(DispatchComputeIndirect, isCallValid, context, indirect);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR "",
          CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), (uintptr_t)indirect);

    if (context)
    {
        PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateDrawArraysIndirect(context, angle::EntryPoint::GLDrawArraysIndirect,
                                        modePacked, indirect));
        if (isCallValid)
        {
            context->drawArraysIndirect(modePacked, indirect);
        }
        ANGLE_CAPTURE_GL(DrawArraysIndirect, isCallValid, context, modePacked, indirect);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLDrawElementsIndirect,
          "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR "", CID(context),
          GLenumToString(GLESEnum::PrimitiveType, mode),
          GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indirect);

    if (context)
    {
        PrimitiveMode modePacked    = PackParam<PrimitiveMode>(mode);
        DrawElementsType typePacked = PackParam<DrawElementsType>(type);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateDrawElementsIndirect(context, angle::EntryPoint::GLDrawElementsIndirect,
                                          modePacked, typePacked, indirect));
        if (isCallValid)
        {
            context->drawElementsIndirect(modePacked, typePacked, indirect);
        }
        ANGLE_CAPTURE_GL(DrawElementsIndirect, isCallValid, context, modePacked, typePacked,
                         indirect);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLFramebufferParameteri, "context = %d, target = %s, pname = %s, param = %d",
          CID(context), GLenumToString(GLESEnum::FramebufferTarget, target),
          GLenumToString(GLESEnum::FramebufferParameterName, pname), param);

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLFramebufferParameteri) &&
              ValidateFramebufferParameteri(context, angle::EntryPoint::GLFramebufferParameteri,
                                            target, pname, param)));
        if (isCallValid)
        {
            context->framebufferParameteri(target, pname, param);
        }
        ANGLE_CAPTURE_GL(FramebufferParameteri, isCallValid, context, target, pname, param);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGenProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
          CID(context), n, (uintptr_t)pipelines);

    if (context)
    {
        ProgramPipelineID *pipelinesPacked = PackParam<ProgramPipelineID *>(pipelines);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateGenProgramPipelines(context, angle::EntryPoint::GLGenProgramPipelines, n,
                                         pipelinesPacked));
        if (isCallValid)
        {
            context->genProgramPipelines(n, pipelinesPacked);
        }
        ANGLE_CAPTURE_GL(GenProgramPipelines, isCallValid, context, n, pipelinesPacked);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetBooleani_v,
          "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
          GLenumToString(GLESEnum::BufferTargetARB, target), index, (uintptr_t)data);

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid = (context->skipValidation() ||
                            ValidateGetBooleani_v(context, angle::EntryPoint::GLGetBooleani_v,
                                                  target, index, data));
        if (isCallValid)
        {
            context->getBooleani_v(target, index, data);
        }
        ANGLE_CAPTURE_GL(GetBooleani_v, isCallValid, context, target, index, data);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetFramebufferParameteriv,
          "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
          GLenumToString(GLESEnum::FramebufferTarget, target),
          GLenumToString(GLESEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params);

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateGetFramebufferParameteriv(
                 context, angle::EntryPoint::GLGetFramebufferParameteriv, target, pname, params));
        if (isCallValid)
        {
            context->getFramebufferParameteriv(target, pname, params);
        }
        ANGLE_CAPTURE_GL(GetFramebufferParameteriv, isCallValid, context, target, pname, params);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetMultisamplefv,
          "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context),
          GLenumToString(GLESEnum::AllEnums, pname), index, (uintptr_t)val);

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid = (context->skipValidation() ||
                            ValidateGetMultisamplefv(context, angle::EntryPoint::GLGetMultisamplefv,
                                                     pname, index, val));
        if (isCallValid)
        {
            context->getMultisamplefv(pname, index, val);
        }
        ANGLE_CAPTURE_GL(GetMultisamplefv, isCallValid, context, pname, index, val);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,
                                          GLenum programInterface,
                                          GLenum pname,
                                          GLint *params)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetProgramInterfaceiv,
          "context = %d, program = %u, programInterface = %s, pname = %s, params = 0x%016" PRIxPTR
          "",
          CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
          GLenumToString(GLESEnum::ProgramInterfacePName, pname), (uintptr_t)params);

    if (context)
    {
        ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateGetProgramInterfaceiv(context, angle::EntryPoint::GLGetProgramInterfaceiv,
                                           programPacked, programInterface, pname, params));
        if (isCallValid)
        {
            context->getProgramInterfaceiv(programPacked, programInterface, pname, params);
        }
        ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked,
                         programInterface, pname, params);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLchar *infoLog)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetProgramPipelineInfoLog,
          "context = %d, pipeline = %u, bufSize = %d, length = 0x%016" PRIxPTR
          ", infoLog = 0x%016" PRIxPTR "",
          CID(context), pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog);

    if (context)
    {
        ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid = (context->skipValidation() ||
                            ValidateGetProgramPipelineInfoLog(
                                context, angle::EntryPoint::GLGetProgramPipelineInfoLog,
                                pipelinePacked, bufSize, length, infoLog));
        if (isCallValid)
        {
            context->getProgramPipelineInfoLog(pipelinePacked, bufSize, length, infoLog);
        }
        ANGLE_CAPTURE_GL(GetProgramPipelineInfoLog, isCallValid, context, pipelinePacked, bufSize,
                         length, infoLog);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetProgramPipelineiv,
          "context = %d, pipeline = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
          pipeline, GLenumToString(GLESEnum::PipelineParameterName, pname), (uintptr_t)params);

    if (context)
    {
        ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateGetProgramPipelineiv(context, angle::EntryPoint::GLGetProgramPipelineiv,
                                          pipelinePacked, pname, params));
        if (isCallValid)
        {
            context->getProgramPipelineiv(pipelinePacked, pname, params);
        }
        ANGLE_CAPTURE_GL(GetProgramPipelineiv, isCallValid, context, pipelinePacked, pname, params);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,
                                              GLenum programInterface,
                                              const GLchar *name)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetProgramResourceIndex,
          "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
          CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
          (uintptr_t)name);

    GLuint returnValue;
    if (context)
    {
        ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateGetProgramResourceIndex(context, angle::EntryPoint::GLGetProgramResourceIndex,
                                             programPacked, programInterface, name));
        if (isCallValid)
        {
            returnValue = context->getProgramResourceIndex(programPacked, programInterface, name);
        }
        else
        {
            returnValue =
                GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>();
        }
        ANGLE_CAPTURE_GL(GetProgramResourceIndex, isCallValid, context, programPacked,
                         programInterface, name, returnValue);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
        returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
    return returnValue;
}

GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,
                                                GLenum programInterface,
                                                const GLchar *name)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetProgramResourceLocation,
          "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
          CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
          (uintptr_t)name);

    GLint returnValue;
    if (context)
    {
        ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid = (context->skipValidation() ||
                            ValidateGetProgramResourceLocation(
                                context, angle::EntryPoint::GLGetProgramResourceLocation,
                                programPacked, programInterface, name));
        if (isCallValid)
        {
            returnValue =
                context->getProgramResourceLocation(programPacked, programInterface, name);
        }
        else
        {
            returnValue =
                GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>();
        }
        ANGLE_CAPTURE_GL(GetProgramResourceLocation, isCallValid, context, programPacked,
                         programInterface, name, returnValue);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
        returnValue =
            GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
    return returnValue;
}

void GL_APIENTRY GL_GetProgramResourceName(GLuint program,
                                           GLenum programInterface,
                                           GLuint index,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLchar *name)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetProgramResourceName,
          "context = %d, program = %u, programInterface = %s, index = %u, bufSize = %d, length = "
          "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
          CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
          index, bufSize, (uintptr_t)length, (uintptr_t)name);

    if (context)
    {
        ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid = (context->skipValidation() ||
                            ValidateGetProgramResourceName(
                                context, angle::EntryPoint::GLGetProgramResourceName, programPacked,
                                programInterface, index, bufSize, length, name));
        if (isCallValid)
        {
            context->getProgramResourceName(programPacked, programInterface, index, bufSize, length,
                                            name);
        }
        ANGLE_CAPTURE_GL(GetProgramResourceName, isCallValid, context, programPacked,
                         programInterface, index, bufSize, length, name);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,
                                         GLenum programInterface,
                                         GLuint index,
                                         GLsizei propCount,
                                         const GLenum *props,
                                         GLsizei count,
                                         GLsizei *length,
                                         GLint *params)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetProgramResourceiv,
          "context = %d, program = %u, programInterface = %s, index = %u, propCount = %d, props = "
          "0x%016" PRIxPTR ", count = %d, length = 0x%016" PRIxPTR ", params = 0x%016" PRIxPTR "",
          CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
          index, propCount, (uintptr_t)props, count, (uintptr_t)length, (uintptr_t)params);

    if (context)
    {
        ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid = (context->skipValidation() ||
                            ValidateGetProgramResourceiv(
                                context, angle::EntryPoint::GLGetProgramResourceiv, programPacked,
                                programInterface, index, propCount, props, count, length, params));
        if (isCallValid)
        {
            context->getProgramResourceiv(programPacked, programInterface, index, propCount, props,
                                          count, length, params);
        }
        ANGLE_CAPTURE_GL(GetProgramResourceiv, isCallValid, context, programPacked,
                         programInterface, index, propCount, props, count, length, params);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,
                                           GLint level,
                                           GLenum pname,
                                           GLfloat *params)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetTexLevelParameterfv,
          "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
          CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
          GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params);

    if (context)
    {
        TextureTarget targetPacked = PackParam<TextureTarget>(target);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateGetTexLevelParameterfv(context, angle::EntryPoint::GLGetTexLevelParameterfv,
                                            targetPacked, level, pname, params));
        if (isCallValid)
        {
            context->getTexLevelParameterfv(targetPacked, level, pname, params);
        }
        ANGLE_CAPTURE_GL(GetTexLevelParameterfv, isCallValid, context, targetPacked, level, pname,
                         params);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLGetTexLevelParameteriv,
          "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
          CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
          GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params);

    if (context)
    {
        TextureTarget targetPacked = PackParam<TextureTarget>(target);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateGetTexLevelParameteriv(context, angle::EntryPoint::GLGetTexLevelParameteriv,
                                            targetPacked, level, pname, params));
        if (isCallValid)
        {
            context->getTexLevelParameteriv(targetPacked, level, pname, params);
        }
        ANGLE_CAPTURE_GL(GetTexLevelParameteriv, isCallValid, context, targetPacked, level, pname,
                         params);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLIsProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline);

    GLboolean returnValue;
    if (context)
    {
        ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid = (context->skipValidation() ||
                            ValidateIsProgramPipeline(
                                context, angle::EntryPoint::GLIsProgramPipeline, pipelinePacked));
        if (isCallValid)
        {
            returnValue = context->isProgramPipeline(pipelinePacked);
        }
        else
        {
            returnValue =
                GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>();
        }
        ANGLE_CAPTURE_GL(IsProgramPipeline, isCallValid, context, pipelinePacked, returnValue);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
        returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
    return returnValue;
}

void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLMemoryBarrier, "context = %d, barriers = %s", CID(context),
          GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str());

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLMemoryBarrier) &&
              ValidateMemoryBarrier(context, angle::EntryPoint::GLMemoryBarrier, barriers)));
        if (isCallValid)
        {
            context->memoryBarrier(barriers);
        }
        ANGLE_CAPTURE_GL(MemoryBarrier, isCallValid, context, barriers);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLMemoryBarrierByRegion, "context = %d, barriers = %s", CID(context),
          GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str());

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLMemoryBarrierByRegion) &&
              ValidateMemoryBarrierByRegion(context, angle::EntryPoint::GLMemoryBarrierByRegion,
                                            barriers)));
        if (isCallValid)
        {
            context->memoryBarrierByRegion(barriers);
        }
        ANGLE_CAPTURE_GL(MemoryBarrierByRegion, isCallValid, context, barriers);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform1f, "context = %d, program = %u, location = %d, v0 = %f",
          CID(context), program, location, v0);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform1f) &&
              ValidateProgramUniform1f(context, angle::EntryPoint::GLProgramUniform1f,
                                       programPacked, locationPacked, v0)));
        if (isCallValid)
        {
            context->programUniform1f(programPacked, locationPacked, v0);
        }
        ANGLE_CAPTURE_GL(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,
                                      GLint location,
                                      GLsizei count,
                                      const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform1fv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform1fv) &&
              ValidateProgramUniform1fv(context, angle::EntryPoint::GLProgramUniform1fv,
                                        programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform1fv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform1i, "context = %d, program = %u, location = %d, v0 = %d",
          CID(context), program, location, v0);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform1i) &&
              ValidateProgramUniform1i(context, angle::EntryPoint::GLProgramUniform1i,
                                       programPacked, locationPacked, v0)));
        if (isCallValid)
        {
            context->programUniform1i(programPacked, locationPacked, v0);
        }
        ANGLE_CAPTURE_GL(ProgramUniform1i, isCallValid, context, programPacked, locationPacked, v0);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,
                                      GLint location,
                                      GLsizei count,
                                      const GLint *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform1iv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform1iv) &&
              ValidateProgramUniform1iv(context, angle::EntryPoint::GLProgramUniform1iv,
                                        programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform1iv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform1iv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform1ui, "context = %d, program = %u, location = %d, v0 = %u",
          CID(context), program, location, v0);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform1ui) &&
              ValidateProgramUniform1ui(context, angle::EntryPoint::GLProgramUniform1ui,
                                        programPacked, locationPacked, v0)));
        if (isCallValid)
        {
            context->programUniform1ui(programPacked, locationPacked, v0);
        }
        ANGLE_CAPTURE_GL(ProgramUniform1ui, isCallValid, context, programPacked, locationPacked,
                         v0);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,
                                       GLint location,
                                       GLsizei count,
                                       const GLuint *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform1uiv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform1uiv) &&
              ValidateProgramUniform1uiv(context, angle::EntryPoint::GLProgramUniform1uiv,
                                         programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform1uiv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform1uiv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform2f,
          "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program,
          location, v0, v1);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform2f) &&
              ValidateProgramUniform2f(context, angle::EntryPoint::GLProgramUniform2f,
                                       programPacked, locationPacked, v0, v1)));
        if (isCallValid)
        {
            context->programUniform2f(programPacked, locationPacked, v0, v1);
        }
        ANGLE_CAPTURE_GL(ProgramUniform2f, isCallValid, context, programPacked, locationPacked, v0,
                         v1);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,
                                      GLint location,
                                      GLsizei count,
                                      const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform2fv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform2fv) &&
              ValidateProgramUniform2fv(context, angle::EntryPoint::GLProgramUniform2fv,
                                        programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform2fv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform2fv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform2i,
          "context = %d, program = %u, location = %d, v0 = %d, v1 = %d", CID(context), program,
          location, v0, v1);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform2i) &&
              ValidateProgramUniform2i(context, angle::EntryPoint::GLProgramUniform2i,
                                       programPacked, locationPacked, v0, v1)));
        if (isCallValid)
        {
            context->programUniform2i(programPacked, locationPacked, v0, v1);
        }
        ANGLE_CAPTURE_GL(ProgramUniform2i, isCallValid, context, programPacked, locationPacked, v0,
                         v1);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,
                                      GLint location,
                                      GLsizei count,
                                      const GLint *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform2iv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform2iv) &&
              ValidateProgramUniform2iv(context, angle::EntryPoint::GLProgramUniform2iv,
                                        programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform2iv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform2iv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform2ui,
          "context = %d, program = %u, location = %d, v0 = %u, v1 = %u", CID(context), program,
          location, v0, v1);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform2ui) &&
              ValidateProgramUniform2ui(context, angle::EntryPoint::GLProgramUniform2ui,
                                        programPacked, locationPacked, v0, v1)));
        if (isCallValid)
        {
            context->programUniform2ui(programPacked, locationPacked, v0, v1);
        }
        ANGLE_CAPTURE_GL(ProgramUniform2ui, isCallValid, context, programPacked, locationPacked, v0,
                         v1);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,
                                       GLint location,
                                       GLsizei count,
                                       const GLuint *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform2uiv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform2uiv) &&
              ValidateProgramUniform2uiv(context, angle::EntryPoint::GLProgramUniform2uiv,
                                         programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform2uiv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform2uiv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY
GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform3f,
          "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context),
          program, location, v0, v1, v2);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform3f) &&
              ValidateProgramUniform3f(context, angle::EntryPoint::GLProgramUniform3f,
                                       programPacked, locationPacked, v0, v1, v2)));
        if (isCallValid)
        {
            context->programUniform3f(programPacked, locationPacked, v0, v1, v2);
        }
        ANGLE_CAPTURE_GL(ProgramUniform3f, isCallValid, context, programPacked, locationPacked, v0,
                         v1, v2);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,
                                      GLint location,
                                      GLsizei count,
                                      const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform3fv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform3fv) &&
              ValidateProgramUniform3fv(context, angle::EntryPoint::GLProgramUniform3fv,
                                        programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform3fv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform3fv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform3i,
          "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d", CID(context),
          program, location, v0, v1, v2);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform3i) &&
              ValidateProgramUniform3i(context, angle::EntryPoint::GLProgramUniform3i,
                                       programPacked, locationPacked, v0, v1, v2)));
        if (isCallValid)
        {
            context->programUniform3i(programPacked, locationPacked, v0, v1, v2);
        }
        ANGLE_CAPTURE_GL(ProgramUniform3i, isCallValid, context, programPacked, locationPacked, v0,
                         v1, v2);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,
                                      GLint location,
                                      GLsizei count,
                                      const GLint *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform3iv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform3iv) &&
              ValidateProgramUniform3iv(context, angle::EntryPoint::GLProgramUniform3iv,
                                        programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform3iv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform3iv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY
GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform3ui,
          "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context),
          program, location, v0, v1, v2);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform3ui) &&
              ValidateProgramUniform3ui(context, angle::EntryPoint::GLProgramUniform3ui,
                                        programPacked, locationPacked, v0, v1, v2)));
        if (isCallValid)
        {
            context->programUniform3ui(programPacked, locationPacked, v0, v1, v2);
        }
        ANGLE_CAPTURE_GL(ProgramUniform3ui, isCallValid, context, programPacked, locationPacked, v0,
                         v1, v2);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,
                                       GLint location,
                                       GLsizei count,
                                       const GLuint *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform3uiv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform3uiv) &&
              ValidateProgramUniform3uiv(context, angle::EntryPoint::GLProgramUniform3uiv,
                                         programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform3uiv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform3uiv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY
GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform4f,
          "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f",
          CID(context), program, location, v0, v1, v2, v3);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform4f) &&
              ValidateProgramUniform4f(context, angle::EntryPoint::GLProgramUniform4f,
                                       programPacked, locationPacked, v0, v1, v2, v3)));
        if (isCallValid)
        {
            context->programUniform4f(programPacked, locationPacked, v0, v1, v2, v3);
        }
        ANGLE_CAPTURE_GL(ProgramUniform4f, isCallValid, context, programPacked, locationPacked, v0,
                         v1, v2, v3);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,
                                      GLint location,
                                      GLsizei count,
                                      const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform4fv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform4fv) &&
              ValidateProgramUniform4fv(context, angle::EntryPoint::GLProgramUniform4fv,
                                        programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform4fv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform4fv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY
GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform4i,
          "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d",
          CID(context), program, location, v0, v1, v2, v3);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform4i) &&
              ValidateProgramUniform4i(context, angle::EntryPoint::GLProgramUniform4i,
                                       programPacked, locationPacked, v0, v1, v2, v3)));
        if (isCallValid)
        {
            context->programUniform4i(programPacked, locationPacked, v0, v1, v2, v3);
        }
        ANGLE_CAPTURE_GL(ProgramUniform4i, isCallValid, context, programPacked, locationPacked, v0,
                         v1, v2, v3);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,
                                      GLint location,
                                      GLsizei count,
                                      const GLint *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform4iv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform4iv) &&
              ValidateProgramUniform4iv(context, angle::EntryPoint::GLProgramUniform4iv,
                                        programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform4iv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform4iv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY
GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform4ui,
          "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u",
          CID(context), program, location, v0, v1, v2, v3);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform4ui) &&
              ValidateProgramUniform4ui(context, angle::EntryPoint::GLProgramUniform4ui,
                                        programPacked, locationPacked, v0, v1, v2, v3)));
        if (isCallValid)
        {
            context->programUniform4ui(programPacked, locationPacked, v0, v1, v2, v3);
        }
        ANGLE_CAPTURE_GL(ProgramUniform4ui, isCallValid, context, programPacked, locationPacked, v0,
                         v1, v2, v3);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,
                                       GLint location,
                                       GLsizei count,
                                       const GLuint *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniform4uiv,
          "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
          CID(context), program, location, count, (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniform4uiv) &&
              ValidateProgramUniform4uiv(context, angle::EntryPoint::GLProgramUniform4uiv,
                                         programPacked, locationPacked, count, value)));
        if (isCallValid)
        {
            context->programUniform4uiv(programPacked, locationPacked, count, value);
        }
        ANGLE_CAPTURE_GL(ProgramUniform4uiv, isCallValid, context, programPacked, locationPacked,
                         count, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,
                                            GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix2fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix2fv) &&
              ValidateProgramUniformMatrix2fv(context, angle::EntryPoint::GLProgramUniformMatrix2fv,
                                              programPacked, locationPacked, count, transpose,
                                              value)));
        if (isCallValid)
        {
            context->programUniformMatrix2fv(programPacked, locationPacked, count, transpose,
                                             value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix2fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,
                                              GLint location,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix2x3fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix2x3fv) &&
              ValidateProgramUniformMatrix2x3fv(
                  context, angle::EntryPoint::GLProgramUniformMatrix2x3fv, programPacked,
                  locationPacked, count, transpose, value)));
        if (isCallValid)
        {
            context->programUniformMatrix2x3fv(programPacked, locationPacked, count, transpose,
                                               value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,
                                              GLint location,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix2x4fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix2x4fv) &&
              ValidateProgramUniformMatrix2x4fv(
                  context, angle::EntryPoint::GLProgramUniformMatrix2x4fv, programPacked,
                  locationPacked, count, transpose, value)));
        if (isCallValid)
        {
            context->programUniformMatrix2x4fv(programPacked, locationPacked, count, transpose,
                                               value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,
                                            GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix3fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix3fv) &&
              ValidateProgramUniformMatrix3fv(context, angle::EntryPoint::GLProgramUniformMatrix3fv,
                                              programPacked, locationPacked, count, transpose,
                                              value)));
        if (isCallValid)
        {
            context->programUniformMatrix3fv(programPacked, locationPacked, count, transpose,
                                             value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix3fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,
                                              GLint location,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix3x2fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix3x2fv) &&
              ValidateProgramUniformMatrix3x2fv(
                  context, angle::EntryPoint::GLProgramUniformMatrix3x2fv, programPacked,
                  locationPacked, count, transpose, value)));
        if (isCallValid)
        {
            context->programUniformMatrix3x2fv(programPacked, locationPacked, count, transpose,
                                               value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,
                                              GLint location,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix3x4fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix3x4fv) &&
              ValidateProgramUniformMatrix3x4fv(
                  context, angle::EntryPoint::GLProgramUniformMatrix3x4fv, programPacked,
                  locationPacked, count, transpose, value)));
        if (isCallValid)
        {
            context->programUniformMatrix3x4fv(programPacked, locationPacked, count, transpose,
                                               value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,
                                            GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix4fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix4fv) &&
              ValidateProgramUniformMatrix4fv(context, angle::EntryPoint::GLProgramUniformMatrix4fv,
                                              programPacked, locationPacked, count, transpose,
                                              value)));
        if (isCallValid)
        {
            context->programUniformMatrix4fv(programPacked, locationPacked, count, transpose,
                                             value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix4fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,
                                              GLint location,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix4x2fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix4x2fv) &&
              ValidateProgramUniformMatrix4x2fv(
                  context, angle::EntryPoint::GLProgramUniformMatrix4x2fv, programPacked,
                  locationPacked, count, transpose, value)));
        if (isCallValid)
        {
            context->programUniformMatrix4x2fv(programPacked, locationPacked, count, transpose,
                                               value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,
                                              GLint location,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLProgramUniformMatrix4x3fv,
          "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
          "0x%016" PRIxPTR "",
          CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);

    if (context)
    {
        ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
        UniformLocation locationPacked = PackParam<UniformLocation>(location);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLProgramUniformMatrix4x3fv) &&
              ValidateProgramUniformMatrix4x3fv(
                  context, angle::EntryPoint::GLProgramUniformMatrix4x3fv, programPacked,
                  locationPacked, count, transpose, value)));
        if (isCallValid)
        {
            context->programUniformMatrix4x3fv(programPacked, locationPacked, count, transpose,
                                               value);
        }
        ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3fv, isCallValid, context, programPacked,
                         locationPacked, count, transpose, value);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context),
          maskNumber, GLbitfieldToString(GLESEnum::AllEnums, mask).c_str());

    if (context)
    {
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLSampleMaski) &&
              ValidateSampleMaski(context->getPrivateState(),
                                  context->getMutableErrorSetForValidation(),
                                  angle::EntryPoint::GLSampleMaski, maskNumber, mask)));
        if (isCallValid)
        {
            ContextPrivateSampleMaski(context->getMutablePrivateState(),
                                      context->getMutablePrivateStateCache(), maskNumber, mask);
        }
        ANGLE_CAPTURE_GL(SampleMaski, isCallValid, context, maskNumber, mask);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,
                                            GLsizei samples,
                                            GLenum internalformat,
                                            GLsizei width,
                                            GLsizei height,
                                            GLboolean fixedsamplelocations)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLTexStorage2DMultisample,
          "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, "
          "fixedsamplelocations = %s",
          CID(context), GLenumToString(GLESEnum::TextureTarget, target), samples,
          GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height,
          GLbooleanToString(fixedsamplelocations));

    if (context)
    {
        TextureType targetPacked = PackParam<TextureType>(target);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLTexStorage2DMultisample) &&
              ValidateTexStorage2DMultisample(context, angle::EntryPoint::GLTexStorage2DMultisample,
                                              targetPacked, samples, internalformat, width, height,
                                              fixedsamplelocations)));
        if (isCallValid)
        {
            context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height,
                                             fixedsamplelocations);
        }
        ANGLE_CAPTURE_GL(TexStorage2DMultisample, isCallValid, context, targetPacked, samples,
                         internalformat, width, height, fixedsamplelocations);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLUseProgramStages, "context = %d, pipeline = %u, stages = %s, program = %u",
          CID(context), pipeline, GLbitfieldToString(GLESEnum::UseProgramStageMask, stages).c_str(),
          program);

    if (context)
    {
        ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
        ShaderProgramID programPacked    = PackParam<ShaderProgramID>(program);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLUseProgramStages) &&
              ValidateUseProgramStages(context, angle::EntryPoint::GLUseProgramStages,
                                       pipelinePacked, stages, programPacked)));
        if (isCallValid)
        {
            context->useProgramStages(pipelinePacked, stages, programPacked);
        }
        ANGLE_CAPTURE_GL(UseProgramStages, isCallValid, context, pipelinePacked, stages,
                         programPacked);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLValidateProgramPipeline, "context = %d, pipeline = %u", CID(context),
          pipeline);

    if (context)
    {
        ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLValidateProgramPipeline) &&
              ValidateValidateProgramPipeline(context, angle::EntryPoint::GLValidateProgramPipeline,
                                              pipelinePacked)));
        if (isCallValid)
        {
            context->validateProgramPipeline(pipelinePacked);
        }
        ANGLE_CAPTURE_GL(ValidateProgramPipeline, isCallValid, context, pipelinePacked);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLVertexAttribBinding, "context = %d, attribindex = %u, bindingindex = %u",
          CID(context), attribindex, bindingindex);

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateVertexAttribBinding(context, angle::EntryPoint::GLVertexAttribBinding,
                                         attribindex, bindingindex));
        if (isCallValid)
        {
            context->vertexAttribBinding(attribindex, bindingindex);
        }
        ANGLE_CAPTURE_GL(VertexAttribBinding, isCallValid, context, attribindex, bindingindex);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,
                                       GLint size,
                                       GLenum type,
                                       GLboolean normalized,
                                       GLuint relativeoffset)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLVertexAttribFormat,
          "context = %d, attribindex = %u, size = %d, type = %s, normalized = %s, relativeoffset = "
          "%u",
          CID(context), attribindex, size, GLenumToString(GLESEnum::VertexAttribType, type),
          GLbooleanToString(normalized), relativeoffset);

    if (context)
    {
        VertexAttribType typePacked = PackParam<VertexAttribType>(type);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateVertexAttribFormat(context, angle::EntryPoint::GLVertexAttribFormat,
                                        attribindex, size, typePacked, normalized, relativeoffset));
        if (isCallValid)
        {
            context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset);
        }
        ANGLE_CAPTURE_GL(VertexAttribFormat, isCallValid, context, attribindex, size, typePacked,
                         normalized, relativeoffset);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,
                                        GLint size,
                                        GLenum type,
                                        GLuint relativeoffset)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLVertexAttribIFormat,
          "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context),
          attribindex, size, GLenumToString(GLESEnum::VertexAttribIType, type), relativeoffset);

    if (context)
    {
        VertexAttribType typePacked = PackParam<VertexAttribType>(type);
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             ValidateVertexAttribIFormat(context, angle::EntryPoint::GLVertexAttribIFormat,
                                         attribindex, size, typePacked, relativeoffset));
        if (isCallValid)
        {
            context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset);
        }
        ANGLE_CAPTURE_GL(VertexAttribIFormat, isCallValid, context, attribindex, size, typePacked,
                         relativeoffset);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
    Context *context = GetValidGlobalContext();
    EVENT(context, GLVertexBindingDivisor, "context = %d, bindingindex = %u, divisor = %u",
          CID(context), bindingindex, divisor);

    if (context)
    {
        SCOPED_SHARE_CONTEXT_LOCK(context);
        bool isCallValid =
            (context->skipValidation() ||
             (ValidatePixelLocalStorageInactive(context->getPrivateState(),
                                                context->getMutableErrorSetForValidation(),
                                                angle::EntryPoint::GLVertexBindingDivisor) &&
              ValidateVertexBindingDivisor(context, angle::EntryPoint::GLVertexBindingDivisor,
                                           bindingindex, divisor)));
        if (isCallValid)
        {
            context->vertexBindingDivisor(bindingindex, divisor);
        }
        ANGLE_CAPTURE_GL(VertexBindingDivisor, isCallValid, context, bindingindex, divisor);
    }
    else
    {
        GenerateContextLostErrorOnCurrentGlobalContext();
    }
    ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any());
}

}  // extern "C"
