// GENERATED FILE - DO NOT EDIT.
// Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gl_enum_utils_autogen.cpp:
//   mapping of GLenum value to string.

#include "common/gl_enum_utils_autogen.h"

#include "common/debug.h"
#include "common/gl_enum_utils.h"

#include <algorithm>
#include <cstring>

namespace gl
{
namespace
{
const char *UnknownEnumToString(unsigned int value)
{
    constexpr size_t kBufferSize = 64;
    static thread_local char sBuffer[kBufferSize];
    snprintf(sBuffer, kBufferSize, "0x%04X", value);
    return sBuffer;
}
}  // anonymous namespace

const char *GLenumToString(GLESEnum enumGroup, unsigned int value)
{
    switch (enumGroup)
    {
        case GLESEnum::AccumOp:
        {
            switch (value)
            {
                case 0x104:
                    return "GL_ADD";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::AllEnums:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x1:
                    return "GL_ONE";
                case 0x2:
                    return "GL_LINE_LOOP";
                case 0x3:
                    return "GL_LINE_STRIP";
                case 0x4:
                    return "GL_TRIANGLES";
                case 0x5:
                    return "GL_TRIANGLE_STRIP";
                case 0x6:
                    return "GL_TRIANGLE_FAN";
                case 0x7:
                    return "GL_QUADS";
                case 0x8:
                    return "GL_COLOR_BUFFER_BIT3_QCOM";
                case 0xA:
                    return "GL_LINES_ADJACENCY";
                case 0xB:
                    return "GL_LINE_STRIP_ADJACENCY";
                case 0xC:
                    return "GL_TRIANGLES_ADJACENCY";
                case 0xD:
                    return "GL_TRIANGLE_STRIP_ADJACENCY";
                case 0xE:
                    return "GL_PATCHES";
                case 0x10:
                    return "GL_COLOR_BUFFER_BIT4_QCOM";
                case 0x16:
                    return "GL_UUID_SIZE_EXT";
                case 0x20:
                    return "GL_COMPUTE_SHADER_BIT";
                case 0x40:
                    return "GL_COMMAND_BARRIER_BIT";
                case 0x80:
                    return "GL_MAP_COHERENT_BIT_EXT";
                case 0x100:
                    return "GL_DEPTH_BUFFER_BIT";
                case 0x104:
                    return "GL_ADD";
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                case 0x300:
                    return "GL_SRC_COLOR";
                case 0x301:
                    return "GL_ONE_MINUS_SRC_COLOR";
                case 0x302:
                    return "GL_SRC_ALPHA";
                case 0x303:
                    return "GL_ONE_MINUS_SRC_ALPHA";
                case 0x304:
                    return "GL_DST_ALPHA";
                case 0x305:
                    return "GL_ONE_MINUS_DST_ALPHA";
                case 0x306:
                    return "GL_DST_COLOR";
                case 0x307:
                    return "GL_ONE_MINUS_DST_COLOR";
                case 0x308:
                    return "GL_SRC_ALPHA_SATURATE";
                case 0x400:
                    return "GL_STENCIL_BUFFER_BIT";
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x408:
                    return "GL_FRONT_AND_BACK";
                case 0x500:
                    return "GL_INVALID_ENUM";
                case 0x501:
                    return "GL_INVALID_VALUE";
                case 0x502:
                    return "GL_INVALID_OPERATION";
                case 0x503:
                    return "GL_STACK_OVERFLOW";
                case 0x504:
                    return "GL_STACK_UNDERFLOW";
                case 0x505:
                    return "GL_OUT_OF_MEMORY";
                case 0x506:
                    return "GL_INVALID_FRAMEBUFFER_OPERATION";
                case 0x507:
                    return "GL_CONTEXT_LOST";
                case 0x800:
                    return "GL_EXP";
                case 0x801:
                    return "GL_EXP2";
                case 0x900:
                    return "GL_CW";
                case 0x901:
                    return "GL_CCW";
                case 0xB00:
                    return "GL_CURRENT_COLOR";
                case 0xB02:
                    return "GL_CURRENT_NORMAL";
                case 0xB03:
                    return "GL_CURRENT_TEXTURE_COORDS";
                case 0xB10:
                    return "GL_POINT_SMOOTH";
                case 0xB11:
                    return "GL_POINT_SIZE";
                case 0xB12:
                    return "GL_SMOOTH_POINT_SIZE_RANGE";
                case 0xB20:
                    return "GL_LINE_SMOOTH";
                case 0xB21:
                    return "GL_LINE_WIDTH";
                case 0xB22:
                    return "GL_SMOOTH_LINE_WIDTH_RANGE";
                case 0xB40:
                    return "GL_POLYGON_MODE_NV";
                case 0xB44:
                    return "GL_CULL_FACE";
                case 0xB45:
                    return "GL_CULL_FACE_MODE";
                case 0xB46:
                    return "GL_FRONT_FACE";
                case 0xB50:
                    return "GL_LIGHTING";
                case 0xB52:
                    return "GL_LIGHT_MODEL_TWO_SIDE";
                case 0xB53:
                    return "GL_LIGHT_MODEL_AMBIENT";
                case 0xB54:
                    return "GL_SHADE_MODEL";
                case 0xB57:
                    return "GL_COLOR_MATERIAL";
                case 0xB60:
                    return "GL_FOG";
                case 0xB62:
                    return "GL_FOG_DENSITY";
                case 0xB63:
                    return "GL_FOG_START";
                case 0xB64:
                    return "GL_FOG_END";
                case 0xB65:
                    return "GL_FOG_MODE";
                case 0xB66:
                    return "GL_FOG_COLOR";
                case 0xB70:
                    return "GL_DEPTH_RANGE";
                case 0xB71:
                    return "GL_DEPTH_TEST";
                case 0xB72:
                    return "GL_DEPTH_WRITEMASK";
                case 0xB73:
                    return "GL_DEPTH_CLEAR_VALUE";
                case 0xB74:
                    return "GL_DEPTH_FUNC";
                case 0xB90:
                    return "GL_STENCIL_TEST";
                case 0xB91:
                    return "GL_STENCIL_CLEAR_VALUE";
                case 0xB92:
                    return "GL_STENCIL_FUNC";
                case 0xB93:
                    return "GL_STENCIL_VALUE_MASK";
                case 0xB94:
                    return "GL_STENCIL_FAIL";
                case 0xB95:
                    return "GL_STENCIL_PASS_DEPTH_FAIL";
                case 0xB96:
                    return "GL_STENCIL_PASS_DEPTH_PASS";
                case 0xB97:
                    return "GL_STENCIL_REF";
                case 0xB98:
                    return "GL_STENCIL_WRITEMASK";
                case 0xBA0:
                    return "GL_MATRIX_MODE";
                case 0xBA1:
                    return "GL_NORMALIZE";
                case 0xBA2:
                    return "GL_VIEWPORT";
                case 0xBA3:
                    return "GL_MODELVIEW_STACK_DEPTH";
                case 0xBA4:
                    return "GL_PROJECTION_STACK_DEPTH";
                case 0xBA5:
                    return "GL_TEXTURE_STACK_DEPTH";
                case 0xBA6:
                    return "GL_MODELVIEW_MATRIX";
                case 0xBA7:
                    return "GL_PROJECTION_MATRIX";
                case 0xBA8:
                    return "GL_TEXTURE_MATRIX";
                case 0xBC0:
                    return "GL_ALPHA_TEST";
                case 0xBC1:
                    return "GL_ALPHA_TEST_FUNC";
                case 0xBC2:
                    return "GL_ALPHA_TEST_REF";
                case 0xBD0:
                    return "GL_DITHER";
                case 0xBE0:
                    return "GL_BLEND_DST";
                case 0xBE1:
                    return "GL_BLEND_SRC";
                case 0xBE2:
                    return "GL_BLEND";
                case 0xBF0:
                    return "GL_LOGIC_OP_MODE";
                case 0xBF2:
                    return "GL_COLOR_LOGIC_OP";
                case 0xC02:
                    return "GL_READ_BUFFER";
                case 0xC10:
                    return "GL_SCISSOR_BOX";
                case 0xC11:
                    return "GL_SCISSOR_TEST";
                case 0xC22:
                    return "GL_COLOR_CLEAR_VALUE";
                case 0xC23:
                    return "GL_COLOR_WRITEMASK";
                case 0xC50:
                    return "GL_PERSPECTIVE_CORRECTION_HINT";
                case 0xC51:
                    return "GL_POINT_SMOOTH_HINT";
                case 0xC52:
                    return "GL_LINE_SMOOTH_HINT";
                case 0xC54:
                    return "GL_FOG_HINT";
                case 0xCF2:
                    return "GL_UNPACK_ROW_LENGTH";
                case 0xCF3:
                    return "GL_UNPACK_SKIP_ROWS";
                case 0xCF4:
                    return "GL_UNPACK_SKIP_PIXELS";
                case 0xCF5:
                    return "GL_UNPACK_ALIGNMENT";
                case 0xD02:
                    return "GL_PACK_ROW_LENGTH";
                case 0xD03:
                    return "GL_PACK_SKIP_ROWS";
                case 0xD04:
                    return "GL_PACK_SKIP_PIXELS";
                case 0xD05:
                    return "GL_PACK_ALIGNMENT";
                case 0xD1C:
                    return "GL_ALPHA_SCALE";
                case 0xD31:
                    return "GL_MAX_LIGHTS";
                case 0xD32:
                    return "GL_MAX_CLIP_PLANES";
                case 0xD33:
                    return "GL_MAX_TEXTURE_SIZE";
                case 0xD36:
                    return "GL_MAX_MODELVIEW_STACK_DEPTH";
                case 0xD38:
                    return "GL_MAX_PROJECTION_STACK_DEPTH";
                case 0xD39:
                    return "GL_MAX_TEXTURE_STACK_DEPTH";
                case 0xD3A:
                    return "GL_MAX_VIEWPORT_DIMS";
                case 0xD50:
                    return "GL_SUBPIXEL_BITS";
                case 0xD52:
                    return "GL_RED_BITS";
                case 0xD53:
                    return "GL_GREEN_BITS";
                case 0xD54:
                    return "GL_BLUE_BITS";
                case 0xD55:
                    return "GL_ALPHA_BITS";
                case 0xD56:
                    return "GL_DEPTH_BITS";
                case 0xD57:
                    return "GL_STENCIL_BITS";
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0x1000:
                    return "GL_TEXTURE_WIDTH";
                case 0x1001:
                    return "GL_TEXTURE_HEIGHT";
                case 0x1003:
                    return "GL_TEXTURE_INTERNAL_FORMAT";
                case 0x1004:
                    return "GL_TEXTURE_BORDER_COLOR";
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x1101:
                    return "GL_FASTEST";
                case 0x1102:
                    return "GL_NICEST";
                case 0x1200:
                    return "GL_AMBIENT";
                case 0x1201:
                    return "GL_DIFFUSE";
                case 0x1202:
                    return "GL_SPECULAR";
                case 0x1203:
                    return "GL_POSITION";
                case 0x1204:
                    return "GL_SPOT_DIRECTION";
                case 0x1205:
                    return "GL_SPOT_EXPONENT";
                case 0x1206:
                    return "GL_SPOT_CUTOFF";
                case 0x1207:
                    return "GL_CONSTANT_ATTENUATION";
                case 0x1208:
                    return "GL_LINEAR_ATTENUATION";
                case 0x1209:
                    return "GL_QUADRATIC_ATTENUATION";
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140B:
                    return "GL_HALF_FLOAT";
                case 0x140C:
                    return "GL_FIXED";
                case 0x1500:
                    return "GL_CLEAR";
                case 0x1501:
                    return "GL_AND";
                case 0x1502:
                    return "GL_AND_REVERSE";
                case 0x1503:
                    return "GL_COPY";
                case 0x1504:
                    return "GL_AND_INVERTED";
                case 0x1505:
                    return "GL_NOOP";
                case 0x1506:
                    return "GL_XOR";
                case 0x1507:
                    return "GL_OR";
                case 0x1508:
                    return "GL_NOR";
                case 0x1509:
                    return "GL_EQUIV";
                case 0x150A:
                    return "GL_INVERT";
                case 0x150B:
                    return "GL_OR_REVERSE";
                case 0x150C:
                    return "GL_COPY_INVERTED";
                case 0x150D:
                    return "GL_OR_INVERTED";
                case 0x150E:
                    return "GL_NAND";
                case 0x150F:
                    return "GL_SET";
                case 0x1600:
                    return "GL_EMISSION";
                case 0x1601:
                    return "GL_SHININESS";
                case 0x1602:
                    return "GL_AMBIENT_AND_DIFFUSE";
                case 0x1700:
                    return "GL_MODELVIEW";
                case 0x1701:
                    return "GL_PROJECTION";
                case 0x1702:
                    return "GL_TEXTURE";
                case 0x1800:
                    return "GL_COLOR";
                case 0x1801:
                    return "GL_DEPTH";
                case 0x1802:
                    return "GL_STENCIL";
                case 0x1901:
                    return "GL_STENCIL_INDEX";
                case 0x1902:
                    return "GL_DEPTH_COMPONENT";
                case 0x1903:
                    return "GL_RED";
                case 0x1904:
                    return "GL_GREEN";
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                case 0x1909:
                    return "GL_LUMINANCE";
                case 0x190A:
                    return "GL_LUMINANCE_ALPHA";
                case 0x1B00:
                    return "GL_POINT_NV";
                case 0x1B01:
                    return "GL_LINE_NV";
                case 0x1B02:
                    return "GL_FILL_NV";
                case 0x1D00:
                    return "GL_FLAT";
                case 0x1D01:
                    return "GL_SMOOTH";
                case 0x1E00:
                    return "GL_KEEP";
                case 0x1E01:
                    return "GL_REPLACE";
                case 0x1E02:
                    return "GL_INCR";
                case 0x1E03:
                    return "GL_DECR";
                case 0x1F00:
                    return "GL_VENDOR";
                case 0x1F01:
                    return "GL_RENDERER";
                case 0x1F02:
                    return "GL_VERSION";
                case 0x1F03:
                    return "GL_EXTENSIONS";
                case 0x2000:
                    return "GL_DEPTH_BUFFER_BIT5_QCOM";
                case 0x2100:
                    return "GL_MODULATE";
                case 0x2101:
                    return "GL_DECAL";
                case 0x2200:
                    return "GL_TEXTURE_ENV_MODE";
                case 0x2201:
                    return "GL_TEXTURE_ENV_COLOR";
                case 0x2300:
                    return "GL_TEXTURE_ENV";
                case 0x2500:
                    return "GL_TEXTURE_GEN_MODE_OES";
                case 0x2600:
                    return "GL_NEAREST";
                case 0x2601:
                    return "GL_LINEAR";
                case 0x2700:
                    return "GL_NEAREST_MIPMAP_NEAREST";
                case 0x2701:
                    return "GL_LINEAR_MIPMAP_NEAREST";
                case 0x2702:
                    return "GL_NEAREST_MIPMAP_LINEAR";
                case 0x2703:
                    return "GL_LINEAR_MIPMAP_LINEAR";
                case 0x2800:
                    return "GL_TEXTURE_MAG_FILTER";
                case 0x2801:
                    return "GL_TEXTURE_MIN_FILTER";
                case 0x2802:
                    return "GL_TEXTURE_WRAP_S";
                case 0x2803:
                    return "GL_TEXTURE_WRAP_T";
                case 0x2901:
                    return "GL_REPEAT";
                case 0x2A00:
                    return "GL_POLYGON_OFFSET_UNITS";
                case 0x2A01:
                    return "GL_POLYGON_OFFSET_POINT_NV";
                case 0x2A02:
                    return "GL_POLYGON_OFFSET_LINE_NV";
                case 0x3000:
                    return "GL_CLIP_PLANE0";
                case 0x3001:
                    return "GL_CLIP_PLANE1";
                case 0x3002:
                    return "GL_CLIP_PLANE2";
                case 0x3003:
                    return "GL_CLIP_PLANE3";
                case 0x3004:
                    return "GL_CLIP_PLANE4";
                case 0x3005:
                    return "GL_CLIP_PLANE5";
                case 0x3006:
                    return "GL_CLIP_DISTANCE6_EXT";
                case 0x3007:
                    return "GL_CLIP_DISTANCE7_EXT";
                case 0x4000:
                    return "GL_LIGHT0";
                case 0x4001:
                    return "GL_LIGHT1";
                case 0x4002:
                    return "GL_LIGHT2";
                case 0x4003:
                    return "GL_LIGHT3";
                case 0x4004:
                    return "GL_LIGHT4";
                case 0x4005:
                    return "GL_LIGHT5";
                case 0x4006:
                    return "GL_LIGHT6";
                case 0x4007:
                    return "GL_LIGHT7";
                case 0x8000:
                    return "GL_DEPTH_BUFFER_BIT7_QCOM";
                case 0x8001:
                    return "GL_CONSTANT_COLOR";
                case 0x8002:
                    return "GL_ONE_MINUS_CONSTANT_COLOR";
                case 0x8003:
                    return "GL_CONSTANT_ALPHA";
                case 0x8004:
                    return "GL_ONE_MINUS_CONSTANT_ALPHA";
                case 0x8005:
                    return "GL_BLEND_COLOR";
                case 0x8006:
                    return "GL_FUNC_ADD";
                case 0x8007:
                    return "GL_MIN";
                case 0x8008:
                    return "GL_MAX";
                case 0x8009:
                    return "GL_BLEND_EQUATION";
                case 0x800A:
                    return "GL_FUNC_SUBTRACT";
                case 0x800B:
                    return "GL_FUNC_REVERSE_SUBTRACT";
                case 0x8033:
                    return "GL_UNSIGNED_SHORT_4_4_4_4";
                case 0x8034:
                    return "GL_UNSIGNED_SHORT_5_5_5_1";
                case 0x8037:
                    return "GL_POLYGON_OFFSET_FILL";
                case 0x8038:
                    return "GL_POLYGON_OFFSET_FACTOR";
                case 0x803A:
                    return "GL_RESCALE_NORMAL";
                case 0x803C:
                    return "GL_ALPHA8_EXT";
                case 0x8040:
                    return "GL_LUMINANCE8_EXT";
                case 0x8043:
                    return "GL_LUMINANCE4_ALPHA4_OES";
                case 0x8045:
                    return "GL_LUMINANCE8_ALPHA8_EXT";
                case 0x8051:
                    return "GL_RGB8";
                case 0x8052:
                    return "GL_RGB10_EXT";
                case 0x8054:
                    return "GL_RGB16_EXT";
                case 0x8056:
                    return "GL_RGBA4";
                case 0x8057:
                    return "GL_RGB5_A1";
                case 0x8058:
                    return "GL_RGBA8";
                case 0x8059:
                    return "GL_RGB10_A2";
                case 0x805B:
                    return "GL_RGBA16_EXT";
                case 0x805C:
                    return "GL_TEXTURE_RED_SIZE";
                case 0x805D:
                    return "GL_TEXTURE_GREEN_SIZE";
                case 0x805E:
                    return "GL_TEXTURE_BLUE_SIZE";
                case 0x805F:
                    return "GL_TEXTURE_ALPHA_SIZE";
                case 0x8069:
                    return "GL_TEXTURE_BINDING_2D";
                case 0x806A:
                    return "GL_TEXTURE_BINDING_3D";
                case 0x806D:
                    return "GL_UNPACK_SKIP_IMAGES";
                case 0x806E:
                    return "GL_UNPACK_IMAGE_HEIGHT";
                case 0x806F:
                    return "GL_TEXTURE_3D";
                case 0x8071:
                    return "GL_TEXTURE_DEPTH";
                case 0x8072:
                    return "GL_TEXTURE_WRAP_R";
                case 0x8073:
                    return "GL_MAX_3D_TEXTURE_SIZE";
                case 0x8074:
                    return "GL_VERTEX_ARRAY";
                case 0x8075:
                    return "GL_NORMAL_ARRAY";
                case 0x8076:
                    return "GL_COLOR_ARRAY";
                case 0x8078:
                    return "GL_TEXTURE_COORD_ARRAY";
                case 0x807A:
                    return "GL_VERTEX_ARRAY_SIZE";
                case 0x807B:
                    return "GL_VERTEX_ARRAY_TYPE";
                case 0x807C:
                    return "GL_VERTEX_ARRAY_STRIDE";
                case 0x807E:
                    return "GL_NORMAL_ARRAY_TYPE";
                case 0x807F:
                    return "GL_NORMAL_ARRAY_STRIDE";
                case 0x8081:
                    return "GL_COLOR_ARRAY_SIZE";
                case 0x8082:
                    return "GL_COLOR_ARRAY_TYPE";
                case 0x8083:
                    return "GL_COLOR_ARRAY_STRIDE";
                case 0x8088:
                    return "GL_TEXTURE_COORD_ARRAY_SIZE";
                case 0x8089:
                    return "GL_TEXTURE_COORD_ARRAY_TYPE";
                case 0x808A:
                    return "GL_TEXTURE_COORD_ARRAY_STRIDE";
                case 0x808E:
                    return "GL_VERTEX_ARRAY_POINTER";
                case 0x808F:
                    return "GL_NORMAL_ARRAY_POINTER";
                case 0x8090:
                    return "GL_COLOR_ARRAY_POINTER";
                case 0x8092:
                    return "GL_TEXTURE_COORD_ARRAY_POINTER";
                case 0x809D:
                    return "GL_MULTISAMPLE";
                case 0x809E:
                    return "GL_SAMPLE_ALPHA_TO_COVERAGE";
                case 0x809F:
                    return "GL_SAMPLE_ALPHA_TO_ONE";
                case 0x80A0:
                    return "GL_SAMPLE_COVERAGE";
                case 0x80A8:
                    return "GL_SAMPLE_BUFFERS";
                case 0x80A9:
                    return "GL_SAMPLES";
                case 0x80AA:
                    return "GL_SAMPLE_COVERAGE_VALUE";
                case 0x80AB:
                    return "GL_SAMPLE_COVERAGE_INVERT";
                case 0x80C8:
                    return "GL_BLEND_DST_RGB";
                case 0x80C9:
                    return "GL_BLEND_SRC_RGB";
                case 0x80CA:
                    return "GL_BLEND_DST_ALPHA";
                case 0x80CB:
                    return "GL_BLEND_SRC_ALPHA";
                case 0x80E1:
                    return "GL_BGRA_EXT";
                case 0x80E8:
                    return "GL_MAX_ELEMENTS_VERTICES";
                case 0x80E9:
                    return "GL_MAX_ELEMENTS_INDICES";
                case 0x8126:
                    return "GL_POINT_SIZE_MIN";
                case 0x8127:
                    return "GL_POINT_SIZE_MAX";
                case 0x8128:
                    return "GL_POINT_FADE_THRESHOLD_SIZE";
                case 0x8129:
                    return "GL_POINT_DISTANCE_ATTENUATION";
                case 0x812D:
                    return "GL_CLAMP_TO_BORDER";
                case 0x812F:
                    return "GL_CLAMP_TO_EDGE";
                case 0x813A:
                    return "GL_TEXTURE_MIN_LOD";
                case 0x813B:
                    return "GL_TEXTURE_MAX_LOD";
                case 0x813C:
                    return "GL_TEXTURE_BASE_LEVEL";
                case 0x813D:
                    return "GL_TEXTURE_MAX_LEVEL";
                case 0x8191:
                    return "GL_GENERATE_MIPMAP";
                case 0x8192:
                    return "GL_GENERATE_MIPMAP_HINT";
                case 0x81A5:
                    return "GL_DEPTH_COMPONENT16";
                case 0x81A6:
                    return "GL_DEPTH_COMPONENT24";
                case 0x81A7:
                    return "GL_DEPTH_COMPONENT32_OES";
                case 0x8210:
                    return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
                case 0x8211:
                    return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
                case 0x8212:
                    return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
                case 0x8213:
                    return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
                case 0x8214:
                    return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
                case 0x8215:
                    return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
                case 0x8216:
                    return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
                case 0x8217:
                    return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
                case 0x8218:
                    return "GL_FRAMEBUFFER_DEFAULT";
                case 0x8219:
                    return "GL_FRAMEBUFFER_UNDEFINED";
                case 0x821A:
                    return "GL_DEPTH_STENCIL_ATTACHMENT";
                case 0x821B:
                    return "GL_MAJOR_VERSION";
                case 0x821C:
                    return "GL_MINOR_VERSION";
                case 0x821D:
                    return "GL_NUM_EXTENSIONS";
                case 0x821E:
                    return "GL_CONTEXT_FLAGS";
                case 0x821F:
                    return "GL_BUFFER_IMMUTABLE_STORAGE_EXT";
                case 0x8220:
                    return "GL_BUFFER_STORAGE_FLAGS_EXT";
                case 0x8221:
                    return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED";
                case 0x8227:
                    return "GL_RG";
                case 0x8228:
                    return "GL_RG_INTEGER";
                case 0x8229:
                    return "GL_R8";
                case 0x822A:
                    return "GL_R16_EXT";
                case 0x822B:
                    return "GL_RG8";
                case 0x822C:
                    return "GL_RG16_EXT";
                case 0x822D:
                    return "GL_R16F";
                case 0x822E:
                    return "GL_R32F";
                case 0x822F:
                    return "GL_RG16F";
                case 0x8230:
                    return "GL_RG32F";
                case 0x8231:
                    return "GL_R8I";
                case 0x8232:
                    return "GL_R8UI";
                case 0x8233:
                    return "GL_R16I";
                case 0x8234:
                    return "GL_R16UI";
                case 0x8235:
                    return "GL_R32I";
                case 0x8236:
                    return "GL_R32UI";
                case 0x8237:
                    return "GL_RG8I";
                case 0x8238:
                    return "GL_RG8UI";
                case 0x8239:
                    return "GL_RG16I";
                case 0x823A:
                    return "GL_RG16UI";
                case 0x823B:
                    return "GL_RG32I";
                case 0x823C:
                    return "GL_RG32UI";
                case 0x8242:
                    return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
                case 0x8243:
                    return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH";
                case 0x8244:
                    return "GL_DEBUG_CALLBACK_FUNCTION";
                case 0x8245:
                    return "GL_DEBUG_CALLBACK_USER_PARAM";
                case 0x8246:
                    return "GL_DEBUG_SOURCE_API";
                case 0x8247:
                    return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
                case 0x8248:
                    return "GL_DEBUG_SOURCE_SHADER_COMPILER";
                case 0x8249:
                    return "GL_DEBUG_SOURCE_THIRD_PARTY";
                case 0x824A:
                    return "GL_DEBUG_SOURCE_APPLICATION";
                case 0x824B:
                    return "GL_DEBUG_SOURCE_OTHER";
                case 0x824C:
                    return "GL_DEBUG_TYPE_ERROR";
                case 0x824D:
                    return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
                case 0x824E:
                    return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
                case 0x824F:
                    return "GL_DEBUG_TYPE_PORTABILITY";
                case 0x8250:
                    return "GL_DEBUG_TYPE_PERFORMANCE";
                case 0x8251:
                    return "GL_DEBUG_TYPE_OTHER";
                case 0x8252:
                    return "GL_LOSE_CONTEXT_ON_RESET";
                case 0x8253:
                    return "GL_GUILTY_CONTEXT_RESET";
                case 0x8254:
                    return "GL_INNOCENT_CONTEXT_RESET";
                case 0x8255:
                    return "GL_UNKNOWN_CONTEXT_RESET";
                case 0x8256:
                    return "GL_RESET_NOTIFICATION_STRATEGY";
                case 0x8257:
                    return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
                case 0x8258:
                    return "GL_PROGRAM_SEPARABLE";
                case 0x8259:
                    return "GL_ACTIVE_PROGRAM";
                case 0x825A:
                    return "GL_PROGRAM_PIPELINE_BINDING";
                case 0x825E:
                    return "GL_LAYER_PROVOKING_VERTEX";
                case 0x8260:
                    return "GL_UNDEFINED_VERTEX";
                case 0x8261:
                    return "GL_NO_RESET_NOTIFICATION";
                case 0x8262:
                    return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE";
                case 0x8263:
                    return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
                case 0x8264:
                    return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
                case 0x8265:
                    return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
                case 0x8266:
                    return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
                case 0x8267:
                    return "GL_COMPUTE_WORK_GROUP_SIZE";
                case 0x8268:
                    return "GL_DEBUG_TYPE_MARKER";
                case 0x8269:
                    return "GL_DEBUG_TYPE_PUSH_GROUP";
                case 0x826A:
                    return "GL_DEBUG_TYPE_POP_GROUP";
                case 0x826B:
                    return "GL_DEBUG_SEVERITY_NOTIFICATION";
                case 0x826C:
                    return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
                case 0x826D:
                    return "GL_DEBUG_GROUP_STACK_DEPTH";
                case 0x826E:
                    return "GL_MAX_UNIFORM_LOCATIONS";
                case 0x82D4:
                    return "GL_VERTEX_ATTRIB_BINDING";
                case 0x82D5:
                    return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x82D6:
                    return "GL_VERTEX_BINDING_DIVISOR";
                case 0x82D7:
                    return "GL_VERTEX_BINDING_OFFSET";
                case 0x82D8:
                    return "GL_VERTEX_BINDING_STRIDE";
                case 0x82D9:
                    return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x82DA:
                    return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
                case 0x82DF:
                    return "GL_TEXTURE_IMMUTABLE_LEVELS";
                case 0x82E0:
                    return "GL_BUFFER";
                case 0x82E1:
                    return "GL_SHADER";
                case 0x82E2:
                    return "GL_PROGRAM";
                case 0x82E3:
                    return "GL_QUERY";
                case 0x82E4:
                    return "GL_PROGRAM_PIPELINE";
                case 0x82E5:
                    return "GL_MAX_VERTEX_ATTRIB_STRIDE";
                case 0x82E6:
                    return "GL_SAMPLER";
                case 0x82E8:
                    return "GL_MAX_LABEL_LENGTH";
                case 0x82F9:
                    return "GL_MAX_CULL_DISTANCES_EXT";
                case 0x82FA:
                    return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT";
                case 0x8363:
                    return "GL_UNSIGNED_SHORT_5_6_5";
                case 0x8365:
                    return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT";
                case 0x8366:
                    return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT";
                case 0x8368:
                    return "GL_UNSIGNED_INT_2_10_10_10_REV";
                case 0x8370:
                    return "GL_MIRRORED_REPEAT";
                case 0x83F0:
                    return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
                case 0x83F1:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
                case 0x83F2:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
                case 0x83F3:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
                case 0x846D:
                    return "GL_ALIASED_POINT_SIZE_RANGE";
                case 0x846E:
                    return "GL_ALIASED_LINE_WIDTH_RANGE";
                case 0x84C0:
                    return "GL_TEXTURE0";
                case 0x84C1:
                    return "GL_TEXTURE1";
                case 0x84C2:
                    return "GL_TEXTURE2";
                case 0x84C3:
                    return "GL_TEXTURE3";
                case 0x84C4:
                    return "GL_TEXTURE4";
                case 0x84C5:
                    return "GL_TEXTURE5";
                case 0x84C6:
                    return "GL_TEXTURE6";
                case 0x84C7:
                    return "GL_TEXTURE7";
                case 0x84C8:
                    return "GL_TEXTURE8";
                case 0x84C9:
                    return "GL_TEXTURE9";
                case 0x84CA:
                    return "GL_TEXTURE10";
                case 0x84CB:
                    return "GL_TEXTURE11";
                case 0x84CC:
                    return "GL_TEXTURE12";
                case 0x84CD:
                    return "GL_TEXTURE13";
                case 0x84CE:
                    return "GL_TEXTURE14";
                case 0x84CF:
                    return "GL_TEXTURE15";
                case 0x84D0:
                    return "GL_TEXTURE16";
                case 0x84D1:
                    return "GL_TEXTURE17";
                case 0x84D2:
                    return "GL_TEXTURE18";
                case 0x84D3:
                    return "GL_TEXTURE19";
                case 0x84D4:
                    return "GL_TEXTURE20";
                case 0x84D5:
                    return "GL_TEXTURE21";
                case 0x84D6:
                    return "GL_TEXTURE22";
                case 0x84D7:
                    return "GL_TEXTURE23";
                case 0x84D8:
                    return "GL_TEXTURE24";
                case 0x84D9:
                    return "GL_TEXTURE25";
                case 0x84DA:
                    return "GL_TEXTURE26";
                case 0x84DB:
                    return "GL_TEXTURE27";
                case 0x84DC:
                    return "GL_TEXTURE28";
                case 0x84DD:
                    return "GL_TEXTURE29";
                case 0x84DE:
                    return "GL_TEXTURE30";
                case 0x84DF:
                    return "GL_TEXTURE31";
                case 0x84E0:
                    return "GL_ACTIVE_TEXTURE";
                case 0x84E1:
                    return "GL_CLIENT_ACTIVE_TEXTURE";
                case 0x84E2:
                    return "GL_MAX_TEXTURE_UNITS";
                case 0x84E7:
                    return "GL_SUBTRACT";
                case 0x84E8:
                    return "GL_MAX_RENDERBUFFER_SIZE";
                case 0x84F2:
                    return "GL_ALL_COMPLETED_NV";
                case 0x84F3:
                    return "GL_FENCE_STATUS_NV";
                case 0x84F4:
                    return "GL_FENCE_CONDITION_NV";
                case 0x84F9:
                    return "GL_DEPTH_STENCIL";
                case 0x84FA:
                    return "GL_UNSIGNED_INT_24_8";
                case 0x84FD:
                    return "GL_MAX_TEXTURE_LOD_BIAS";
                case 0x84FE:
                    return "GL_TEXTURE_MAX_ANISOTROPY_EXT";
                case 0x84FF:
                    return "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT";
                case 0x8507:
                    return "GL_INCR_WRAP";
                case 0x8508:
                    return "GL_DECR_WRAP";
                case 0x8511:
                    return "GL_NORMAL_MAP_OES";
                case 0x8512:
                    return "GL_REFLECTION_MAP_OES";
                case 0x8513:
                    return "GL_TEXTURE_CUBE_MAP";
                case 0x8514:
                    return "GL_TEXTURE_BINDING_CUBE_MAP";
                case 0x8515:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
                case 0x8516:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
                case 0x8517:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
                case 0x8518:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
                case 0x8519:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
                case 0x851A:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
                case 0x851C:
                    return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
                case 0x8570:
                    return "GL_COMBINE";
                case 0x8571:
                    return "GL_COMBINE_RGB";
                case 0x8572:
                    return "GL_COMBINE_ALPHA";
                case 0x8573:
                    return "GL_RGB_SCALE";
                case 0x8574:
                    return "GL_ADD_SIGNED";
                case 0x8575:
                    return "GL_INTERPOLATE";
                case 0x8576:
                    return "GL_CONSTANT";
                case 0x8577:
                    return "GL_PRIMARY_COLOR";
                case 0x8578:
                    return "GL_PREVIOUS";
                case 0x8580:
                    return "GL_SRC0_RGB";
                case 0x8581:
                    return "GL_SRC1_RGB";
                case 0x8582:
                    return "GL_SRC2_RGB";
                case 0x8588:
                    return "GL_SRC0_ALPHA";
                case 0x8589:
                    return "GL_SRC1_ALPHA";
                case 0x858A:
                    return "GL_SRC2_ALPHA";
                case 0x8590:
                    return "GL_OPERAND0_RGB";
                case 0x8591:
                    return "GL_OPERAND1_RGB";
                case 0x8592:
                    return "GL_OPERAND2_RGB";
                case 0x8598:
                    return "GL_OPERAND0_ALPHA";
                case 0x8599:
                    return "GL_OPERAND1_ALPHA";
                case 0x859A:
                    return "GL_OPERAND2_ALPHA";
                case 0x85B5:
                    return "GL_VERTEX_ARRAY_BINDING";
                case 0x8622:
                    return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
                case 0x8623:
                    return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
                case 0x8624:
                    return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
                case 0x8625:
                    return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
                case 0x8626:
                    return "GL_CURRENT_VERTEX_ATTRIB";
                case 0x8645:
                    return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
                case 0x864F:
                    return "GL_DEPTH_CLAMP_EXT";
                case 0x86A1:
                    return "GL_TEXTURE_COMPRESSED";
                case 0x86A2:
                    return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
                case 0x86A3:
                    return "GL_COMPRESSED_TEXTURE_FORMATS";
                case 0x86A4:
                    return "GL_MAX_VERTEX_UNITS_OES";
                case 0x86A9:
                    return "GL_WEIGHT_ARRAY_TYPE_OES";
                case 0x86AA:
                    return "GL_WEIGHT_ARRAY_STRIDE_OES";
                case 0x86AB:
                    return "GL_WEIGHT_ARRAY_SIZE_OES";
                case 0x86AC:
                    return "GL_WEIGHT_ARRAY_POINTER_OES";
                case 0x86AD:
                    return "GL_WEIGHT_ARRAY_OES";
                case 0x86AE:
                    return "GL_DOT3_RGB";
                case 0x86AF:
                    return "GL_DOT3_RGBA";
                case 0x8741:
                    return "GL_PROGRAM_BINARY_LENGTH";
                case 0x8743:
                    return "GL_MIRROR_CLAMP_TO_EDGE_EXT";
                case 0x8764:
                    return "GL_BUFFER_SIZE";
                case 0x8765:
                    return "GL_BUFFER_USAGE";
                case 0x87FE:
                    return "GL_NUM_PROGRAM_BINARY_FORMATS";
                case 0x87FF:
                    return "GL_PROGRAM_BINARY_FORMATS";
                case 0x8800:
                    return "GL_STENCIL_BACK_FUNC";
                case 0x8801:
                    return "GL_STENCIL_BACK_FAIL";
                case 0x8802:
                    return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
                case 0x8803:
                    return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
                case 0x8814:
                    return "GL_RGBA32F";
                case 0x8815:
                    return "GL_RGB32F";
                case 0x8816:
                    return "GL_ALPHA32F_EXT";
                case 0x8818:
                    return "GL_LUMINANCE32F_EXT";
                case 0x8819:
                    return "GL_LUMINANCE_ALPHA32F_EXT";
                case 0x881A:
                    return "GL_RGBA16F";
                case 0x881B:
                    return "GL_RGB16F";
                case 0x881C:
                    return "GL_ALPHA16F_EXT";
                case 0x881E:
                    return "GL_LUMINANCE16F_EXT";
                case 0x881F:
                    return "GL_LUMINANCE_ALPHA16F_EXT";
                case 0x8824:
                    return "GL_MAX_DRAW_BUFFERS";
                case 0x8825:
                    return "GL_DRAW_BUFFER0";
                case 0x8826:
                    return "GL_DRAW_BUFFER1";
                case 0x8827:
                    return "GL_DRAW_BUFFER2";
                case 0x8828:
                    return "GL_DRAW_BUFFER3";
                case 0x8829:
                    return "GL_DRAW_BUFFER4";
                case 0x882A:
                    return "GL_DRAW_BUFFER5";
                case 0x882B:
                    return "GL_DRAW_BUFFER6";
                case 0x882C:
                    return "GL_DRAW_BUFFER7";
                case 0x882D:
                    return "GL_DRAW_BUFFER8";
                case 0x882E:
                    return "GL_DRAW_BUFFER9";
                case 0x882F:
                    return "GL_DRAW_BUFFER10";
                case 0x8830:
                    return "GL_DRAW_BUFFER11";
                case 0x8831:
                    return "GL_DRAW_BUFFER12";
                case 0x8832:
                    return "GL_DRAW_BUFFER13";
                case 0x8833:
                    return "GL_DRAW_BUFFER14";
                case 0x8834:
                    return "GL_DRAW_BUFFER15";
                case 0x883D:
                    return "GL_BLEND_EQUATION_ALPHA";
                case 0x8840:
                    return "GL_MATRIX_PALETTE_OES";
                case 0x8842:
                    return "GL_MAX_PALETTE_MATRICES_OES";
                case 0x8843:
                    return "GL_CURRENT_PALETTE_MATRIX_OES";
                case 0x8844:
                    return "GL_MATRIX_INDEX_ARRAY_OES";
                case 0x8846:
                    return "GL_MATRIX_INDEX_ARRAY_SIZE_OES";
                case 0x8847:
                    return "GL_MATRIX_INDEX_ARRAY_TYPE_OES";
                case 0x8848:
                    return "GL_MATRIX_INDEX_ARRAY_STRIDE_OES";
                case 0x8849:
                    return "GL_MATRIX_INDEX_ARRAY_POINTER_OES";
                case 0x884A:
                    return "GL_TEXTURE_DEPTH_SIZE";
                case 0x884C:
                    return "GL_TEXTURE_COMPARE_MODE";
                case 0x884D:
                    return "GL_TEXTURE_COMPARE_FUNC";
                case 0x884E:
                    return "GL_COMPARE_REF_TO_TEXTURE";
                case 0x8861:
                    return "GL_POINT_SPRITE_OES";
                case 0x8862:
                    return "GL_COORD_REPLACE_OES";
                case 0x8864:
                    return "GL_QUERY_COUNTER_BITS_EXT";
                case 0x8865:
                    return "GL_CURRENT_QUERY";
                case 0x8866:
                    return "GL_QUERY_RESULT";
                case 0x8867:
                    return "GL_QUERY_RESULT_AVAILABLE";
                case 0x8869:
                    return "GL_MAX_VERTEX_ATTRIBS";
                case 0x886A:
                    return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
                case 0x886C:
                    return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS";
                case 0x886D:
                    return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS";
                case 0x8872:
                    return "GL_MAX_TEXTURE_IMAGE_UNITS";
                case 0x887F:
                    return "GL_GEOMETRY_SHADER_INVOCATIONS";
                case 0x8892:
                    return "GL_ARRAY_BUFFER";
                case 0x8893:
                    return "GL_ELEMENT_ARRAY_BUFFER";
                case 0x8894:
                    return "GL_ARRAY_BUFFER_BINDING";
                case 0x8895:
                    return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
                case 0x8896:
                    return "GL_VERTEX_ARRAY_BUFFER_BINDING";
                case 0x8897:
                    return "GL_NORMAL_ARRAY_BUFFER_BINDING";
                case 0x8898:
                    return "GL_COLOR_ARRAY_BUFFER_BINDING";
                case 0x889A:
                    return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING";
                case 0x889E:
                    return "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES";
                case 0x889F:
                    return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
                case 0x88B8:
                    return "GL_READ_ONLY";
                case 0x88B9:
                    return "GL_WRITE_ONLY";
                case 0x88BA:
                    return "GL_READ_WRITE";
                case 0x88BB:
                    return "GL_BUFFER_ACCESS_OES";
                case 0x88BC:
                    return "GL_BUFFER_MAPPED";
                case 0x88BD:
                    return "GL_BUFFER_MAP_POINTER";
                case 0x88BF:
                    return "GL_TIME_ELAPSED_EXT";
                case 0x88E0:
                    return "GL_STREAM_DRAW";
                case 0x88E1:
                    return "GL_STREAM_READ";
                case 0x88E2:
                    return "GL_STREAM_COPY";
                case 0x88E4:
                    return "GL_STATIC_DRAW";
                case 0x88E5:
                    return "GL_STATIC_READ";
                case 0x88E6:
                    return "GL_STATIC_COPY";
                case 0x88E8:
                    return "GL_DYNAMIC_DRAW";
                case 0x88E9:
                    return "GL_DYNAMIC_READ";
                case 0x88EA:
                    return "GL_DYNAMIC_COPY";
                case 0x88EB:
                    return "GL_PIXEL_PACK_BUFFER";
                case 0x88EC:
                    return "GL_PIXEL_UNPACK_BUFFER";
                case 0x88ED:
                    return "GL_PIXEL_PACK_BUFFER_BINDING";
                case 0x88EF:
                    return "GL_PIXEL_UNPACK_BUFFER_BINDING";
                case 0x88F0:
                    return "GL_DEPTH24_STENCIL8";
                case 0x88F1:
                    return "GL_TEXTURE_STENCIL_SIZE";
                case 0x88F9:
                    return "GL_SRC1_COLOR_EXT";
                case 0x88FA:
                    return "GL_ONE_MINUS_SRC1_COLOR_EXT";
                case 0x88FB:
                    return "GL_ONE_MINUS_SRC1_ALPHA_EXT";
                case 0x88FC:
                    return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT";
                case 0x88FD:
                    return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
                case 0x88FE:
                    return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
                case 0x88FF:
                    return "GL_MAX_ARRAY_TEXTURE_LAYERS";
                case 0x8904:
                    return "GL_MIN_PROGRAM_TEXEL_OFFSET";
                case 0x8905:
                    return "GL_MAX_PROGRAM_TEXEL_OFFSET";
                case 0x8916:
                    return "GL_GEOMETRY_VERTICES_OUT";
                case 0x8917:
                    return "GL_GEOMETRY_INPUT_TYPE";
                case 0x8918:
                    return "GL_GEOMETRY_OUTPUT_TYPE";
                case 0x8919:
                    return "GL_SAMPLER_BINDING";
                case 0x898A:
                    return "GL_POINT_SIZE_ARRAY_TYPE_OES";
                case 0x898B:
                    return "GL_POINT_SIZE_ARRAY_STRIDE_OES";
                case 0x898C:
                    return "GL_POINT_SIZE_ARRAY_POINTER_OES";
                case 0x8A11:
                    return "GL_UNIFORM_BUFFER";
                case 0x8A28:
                    return "GL_UNIFORM_BUFFER_BINDING";
                case 0x8A29:
                    return "GL_UNIFORM_BUFFER_START";
                case 0x8A2A:
                    return "GL_UNIFORM_BUFFER_SIZE";
                case 0x8A2B:
                    return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
                case 0x8A2C:
                    return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
                case 0x8A2D:
                    return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
                case 0x8A2E:
                    return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
                case 0x8A2F:
                    return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
                case 0x8A30:
                    return "GL_MAX_UNIFORM_BLOCK_SIZE";
                case 0x8A31:
                    return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
                case 0x8A32:
                    return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
                case 0x8A33:
                    return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
                case 0x8A34:
                    return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
                case 0x8A35:
                    return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
                case 0x8A36:
                    return "GL_ACTIVE_UNIFORM_BLOCKS";
                case 0x8A37:
                    return "GL_UNIFORM_TYPE";
                case 0x8A38:
                    return "GL_UNIFORM_SIZE";
                case 0x8A39:
                    return "GL_UNIFORM_NAME_LENGTH";
                case 0x8A3A:
                    return "GL_UNIFORM_BLOCK_INDEX";
                case 0x8A3B:
                    return "GL_UNIFORM_OFFSET";
                case 0x8A3C:
                    return "GL_UNIFORM_ARRAY_STRIDE";
                case 0x8A3D:
                    return "GL_UNIFORM_MATRIX_STRIDE";
                case 0x8A3E:
                    return "GL_UNIFORM_IS_ROW_MAJOR";
                case 0x8A3F:
                    return "GL_UNIFORM_BLOCK_BINDING";
                case 0x8A40:
                    return "GL_UNIFORM_BLOCK_DATA_SIZE";
                case 0x8A41:
                    return "GL_UNIFORM_BLOCK_NAME_LENGTH";
                case 0x8A42:
                    return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
                case 0x8A43:
                    return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
                case 0x8A44:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
                case 0x8A46:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
                case 0x8A48:
                    return "GL_TEXTURE_SRGB_DECODE_EXT";
                case 0x8A49:
                    return "GL_DECODE_EXT";
                case 0x8A4A:
                    return "GL_SKIP_DECODE_EXT";
                case 0x8A4F:
                    return "GL_PROGRAM_PIPELINE_OBJECT_EXT";
                case 0x8A52:
                    return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT";
                case 0x8A54:
                    return "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT";
                case 0x8A55:
                    return "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT";
                case 0x8A56:
                    return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT";
                case 0x8A57:
                    return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT";
                case 0x8B30:
                    return "GL_FRAGMENT_SHADER";
                case 0x8B31:
                    return "GL_VERTEX_SHADER";
                case 0x8B40:
                    return "GL_PROGRAM_OBJECT_EXT";
                case 0x8B48:
                    return "GL_SHADER_OBJECT_EXT";
                case 0x8B49:
                    return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
                case 0x8B4A:
                    return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
                case 0x8B4B:
                    return "GL_MAX_VARYING_COMPONENTS";
                case 0x8B4C:
                    return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
                case 0x8B4D:
                    return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
                case 0x8B4F:
                    return "GL_SHADER_TYPE";
                case 0x8B50:
                    return "GL_FLOAT_VEC2";
                case 0x8B51:
                    return "GL_FLOAT_VEC3";
                case 0x8B52:
                    return "GL_FLOAT_VEC4";
                case 0x8B53:
                    return "GL_INT_VEC2";
                case 0x8B54:
                    return "GL_INT_VEC3";
                case 0x8B55:
                    return "GL_INT_VEC4";
                case 0x8B56:
                    return "GL_BOOL";
                case 0x8B57:
                    return "GL_BOOL_VEC2";
                case 0x8B58:
                    return "GL_BOOL_VEC3";
                case 0x8B59:
                    return "GL_BOOL_VEC4";
                case 0x8B5A:
                    return "GL_FLOAT_MAT2";
                case 0x8B5B:
                    return "GL_FLOAT_MAT3";
                case 0x8B5C:
                    return "GL_FLOAT_MAT4";
                case 0x8B5E:
                    return "GL_SAMPLER_2D";
                case 0x8B5F:
                    return "GL_SAMPLER_3D";
                case 0x8B60:
                    return "GL_SAMPLER_CUBE";
                case 0x8B62:
                    return "GL_SAMPLER_2D_SHADOW";
                case 0x8B65:
                    return "GL_FLOAT_MAT2x3";
                case 0x8B66:
                    return "GL_FLOAT_MAT2x4";
                case 0x8B67:
                    return "GL_FLOAT_MAT3x2";
                case 0x8B68:
                    return "GL_FLOAT_MAT3x4";
                case 0x8B69:
                    return "GL_FLOAT_MAT4x2";
                case 0x8B6A:
                    return "GL_FLOAT_MAT4x3";
                case 0x8B80:
                    return "GL_DELETE_STATUS";
                case 0x8B81:
                    return "GL_COMPILE_STATUS";
                case 0x8B82:
                    return "GL_LINK_STATUS";
                case 0x8B83:
                    return "GL_VALIDATE_STATUS";
                case 0x8B84:
                    return "GL_INFO_LOG_LENGTH";
                case 0x8B85:
                    return "GL_ATTACHED_SHADERS";
                case 0x8B86:
                    return "GL_ACTIVE_UNIFORMS";
                case 0x8B87:
                    return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
                case 0x8B88:
                    return "GL_SHADER_SOURCE_LENGTH";
                case 0x8B89:
                    return "GL_ACTIVE_ATTRIBUTES";
                case 0x8B8A:
                    return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
                case 0x8B8B:
                    return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
                case 0x8B8C:
                    return "GL_SHADING_LANGUAGE_VERSION";
                case 0x8B8D:
                    return "GL_CURRENT_PROGRAM";
                case 0x8B90:
                    return "GL_PALETTE4_RGB8_OES";
                case 0x8B91:
                    return "GL_PALETTE4_RGBA8_OES";
                case 0x8B92:
                    return "GL_PALETTE4_R5_G6_B5_OES";
                case 0x8B93:
                    return "GL_PALETTE4_RGBA4_OES";
                case 0x8B94:
                    return "GL_PALETTE4_RGB5_A1_OES";
                case 0x8B95:
                    return "GL_PALETTE8_RGB8_OES";
                case 0x8B96:
                    return "GL_PALETTE8_RGBA8_OES";
                case 0x8B97:
                    return "GL_PALETTE8_R5_G6_B5_OES";
                case 0x8B98:
                    return "GL_PALETTE8_RGBA4_OES";
                case 0x8B99:
                    return "GL_PALETTE8_RGB5_A1_OES";
                case 0x8B9A:
                    return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
                case 0x8B9B:
                    return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
                case 0x8B9C:
                    return "GL_POINT_SIZE_ARRAY_OES";
                case 0x8B9D:
                    return "GL_TEXTURE_CROP_RECT_OES";
                case 0x8B9E:
                    return "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES";
                case 0x8B9F:
                    return "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES";
                case 0x8BBB:
                    return "GL_FRAMEBUFFER_FLIP_Y_MESA";
                case 0x8BC0:
                    return "GL_COUNTER_TYPE_AMD";
                case 0x8BC1:
                    return "GL_COUNTER_RANGE_AMD";
                case 0x8BC2:
                    return "GL_UNSIGNED_INT64_AMD";
                case 0x8BC3:
                    return "GL_PERCENTAGE_AMD";
                case 0x8BC4:
                    return "GL_PERFMON_RESULT_AVAILABLE_AMD";
                case 0x8BC5:
                    return "GL_PERFMON_RESULT_SIZE_AMD";
                case 0x8BC6:
                    return "GL_PERFMON_RESULT_AMD";
                case 0x8BE7:
                    return "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT";
                case 0x8BFA:
                    return "GL_TEXTURE_PROTECTED_EXT";
                case 0x8BFB:
                    return "GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM";
                case 0x8BFC:
                    return "GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM";
                case 0x8BFD:
                    return "GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM";
                case 0x8BFE:
                    return "GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM";
                case 0x8BFF:
                    return "GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM";
                case 0x8C00:
                    return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG";
                case 0x8C01:
                    return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG";
                case 0x8C02:
                    return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG";
                case 0x8C03:
                    return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG";
                case 0x8C10:
                    return "GL_TEXTURE_RED_TYPE";
                case 0x8C11:
                    return "GL_TEXTURE_GREEN_TYPE";
                case 0x8C12:
                    return "GL_TEXTURE_BLUE_TYPE";
                case 0x8C13:
                    return "GL_TEXTURE_ALPHA_TYPE";
                case 0x8C16:
                    return "GL_TEXTURE_DEPTH_TYPE";
                case 0x8C17:
                    return "GL_UNSIGNED_NORMALIZED";
                case 0x8C1A:
                    return "GL_TEXTURE_2D_ARRAY";
                case 0x8C1D:
                    return "GL_TEXTURE_BINDING_2D_ARRAY";
                case 0x8C29:
                    return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8C2B:
                    return "GL_MAX_TEXTURE_BUFFER_SIZE";
                case 0x8C2C:
                    return "GL_TEXTURE_BINDING_BUFFER";
                case 0x8C2D:
                    return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING";
                case 0x8C2F:
                    return "GL_ANY_SAMPLES_PASSED";
                case 0x8C36:
                    return "GL_SAMPLE_SHADING";
                case 0x8C37:
                    return "GL_MIN_SAMPLE_SHADING_VALUE";
                case 0x8C3A:
                    return "GL_R11F_G11F_B10F";
                case 0x8C3B:
                    return "GL_UNSIGNED_INT_10F_11F_11F_REV";
                case 0x8C3D:
                    return "GL_RGB9_E5";
                case 0x8C3E:
                    return "GL_UNSIGNED_INT_5_9_9_9_REV";
                case 0x8C3F:
                    return "GL_TEXTURE_SHARED_SIZE";
                case 0x8C40:
                    return "GL_SRGB";
                case 0x8C41:
                    return "GL_SRGB8";
                case 0x8C42:
                    return "GL_SRGB_ALPHA_EXT";
                case 0x8C43:
                    return "GL_SRGB8_ALPHA8";
                case 0x8C4C:
                    return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
                case 0x8C4D:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
                case 0x8C4E:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
                case 0x8C4F:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
                case 0x8C76:
                    return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
                case 0x8C7F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
                case 0x8C80:
                    return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS";
                case 0x8C83:
                    return "GL_TRANSFORM_FEEDBACK_VARYINGS";
                case 0x8C84:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
                case 0x8C85:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
                case 0x8C87:
                    return "GL_PRIMITIVES_GENERATED";
                case 0x8C88:
                    return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
                case 0x8C89:
                    return "GL_RASTERIZER_DISCARD";
                case 0x8C8A:
                    return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS";
                case 0x8C8B:
                    return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
                case 0x8C8C:
                    return "GL_INTERLEAVED_ATTRIBS";
                case 0x8C8D:
                    return "GL_SEPARATE_ATTRIBS";
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x8C8F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
                case 0x8CA1:
                    return "GL_LOWER_LEFT_EXT";
                case 0x8CA2:
                    return "GL_UPPER_LEFT_EXT";
                case 0x8CA3:
                    return "GL_STENCIL_BACK_REF";
                case 0x8CA4:
                    return "GL_STENCIL_BACK_VALUE_MASK";
                case 0x8CA5:
                    return "GL_STENCIL_BACK_WRITEMASK";
                case 0x8CA6:
                    return "GL_FRAMEBUFFER_BINDING";
                case 0x8CA7:
                    return "GL_RENDERBUFFER_BINDING";
                case 0x8CA8:
                    return "GL_READ_FRAMEBUFFER";
                case 0x8CA9:
                    return "GL_DRAW_FRAMEBUFFER";
                case 0x8CAA:
                    return "GL_READ_FRAMEBUFFER_BINDING";
                case 0x8CAB:
                    return "GL_RENDERBUFFER_SAMPLES";
                case 0x8CAC:
                    return "GL_DEPTH_COMPONENT32F";
                case 0x8CAD:
                    return "GL_DEPTH32F_STENCIL8";
                case 0x8CD0:
                    return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
                case 0x8CD1:
                    return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
                case 0x8CD2:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
                case 0x8CD3:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
                case 0x8CD4:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
                case 0x8CD5:
                    return "GL_FRAMEBUFFER_COMPLETE";
                case 0x8CD6:
                    return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
                case 0x8CD7:
                    return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
                case 0x8CD9:
                    return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
                case 0x8CDA:
                    return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES";
                case 0x8CDD:
                    return "GL_FRAMEBUFFER_UNSUPPORTED";
                case 0x8CDF:
                    return "GL_MAX_COLOR_ATTACHMENTS";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                case 0x8D00:
                    return "GL_DEPTH_ATTACHMENT";
                case 0x8D20:
                    return "GL_STENCIL_ATTACHMENT";
                case 0x8D40:
                    return "GL_FRAMEBUFFER";
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                case 0x8D42:
                    return "GL_RENDERBUFFER_WIDTH";
                case 0x8D43:
                    return "GL_RENDERBUFFER_HEIGHT";
                case 0x8D44:
                    return "GL_RENDERBUFFER_INTERNAL_FORMAT";
                case 0x8D48:
                    return "GL_STENCIL_INDEX8";
                case 0x8D50:
                    return "GL_RENDERBUFFER_RED_SIZE";
                case 0x8D51:
                    return "GL_RENDERBUFFER_GREEN_SIZE";
                case 0x8D52:
                    return "GL_RENDERBUFFER_BLUE_SIZE";
                case 0x8D53:
                    return "GL_RENDERBUFFER_ALPHA_SIZE";
                case 0x8D54:
                    return "GL_RENDERBUFFER_DEPTH_SIZE";
                case 0x8D55:
                    return "GL_RENDERBUFFER_STENCIL_SIZE";
                case 0x8D56:
                    return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
                case 0x8D57:
                    return "GL_MAX_SAMPLES";
                case 0x8D60:
                    return "GL_TEXTURE_GEN_STR_OES";
                case 0x8D61:
                    return "GL_HALF_FLOAT_OES";
                case 0x8D62:
                    return "GL_RGB565";
                case 0x8D64:
                    return "GL_ETC1_RGB8_OES";
                case 0x8D65:
                    return "GL_TEXTURE_EXTERNAL_OES";
                case 0x8D66:
                    return "GL_SAMPLER_EXTERNAL_OES";
                case 0x8D67:
                    return "GL_TEXTURE_BINDING_EXTERNAL_OES";
                case 0x8D68:
                    return "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES";
                case 0x8D69:
                    return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
                case 0x8D6A:
                    return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
                case 0x8D6B:
                    return "GL_MAX_ELEMENT_INDEX";
                case 0x8D6C:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT";
                case 0x8D70:
                    return "GL_RGBA32UI";
                case 0x8D71:
                    return "GL_RGB32UI";
                case 0x8D76:
                    return "GL_RGBA16UI";
                case 0x8D77:
                    return "GL_RGB16UI";
                case 0x8D7C:
                    return "GL_RGBA8UI";
                case 0x8D7D:
                    return "GL_RGB8UI";
                case 0x8D82:
                    return "GL_RGBA32I";
                case 0x8D83:
                    return "GL_RGB32I";
                case 0x8D88:
                    return "GL_RGBA16I";
                case 0x8D89:
                    return "GL_RGB16I";
                case 0x8D8E:
                    return "GL_RGBA8I";
                case 0x8D8F:
                    return "GL_RGB8I";
                case 0x8D94:
                    return "GL_RED_INTEGER";
                case 0x8D98:
                    return "GL_RGB_INTEGER";
                case 0x8D99:
                    return "GL_RGBA_INTEGER";
                case 0x8D9F:
                    return "GL_INT_2_10_10_10_REV";
                case 0x8DA7:
                    return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
                case 0x8DA8:
                    return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
                case 0x8DAD:
                    return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
                case 0x8DB9:
                    return "GL_FRAMEBUFFER_SRGB_EXT";
                case 0x8DBB:
                    return "GL_COMPRESSED_RED_RGTC1_EXT";
                case 0x8DBC:
                    return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT";
                case 0x8DBD:
                    return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT";
                case 0x8DBE:
                    return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT";
                case 0x8DC1:
                    return "GL_SAMPLER_2D_ARRAY";
                case 0x8DC2:
                    return "GL_SAMPLER_BUFFER";
                case 0x8DC4:
                    return "GL_SAMPLER_2D_ARRAY_SHADOW";
                case 0x8DC5:
                    return "GL_SAMPLER_CUBE_SHADOW";
                case 0x8DC6:
                    return "GL_UNSIGNED_INT_VEC2";
                case 0x8DC7:
                    return "GL_UNSIGNED_INT_VEC3";
                case 0x8DC8:
                    return "GL_UNSIGNED_INT_VEC4";
                case 0x8DCA:
                    return "GL_INT_SAMPLER_2D";
                case 0x8DCB:
                    return "GL_INT_SAMPLER_3D";
                case 0x8DCC:
                    return "GL_INT_SAMPLER_CUBE";
                case 0x8DCF:
                    return "GL_INT_SAMPLER_2D_ARRAY";
                case 0x8DD0:
                    return "GL_INT_SAMPLER_BUFFER";
                case 0x8DD2:
                    return "GL_UNSIGNED_INT_SAMPLER_2D";
                case 0x8DD3:
                    return "GL_UNSIGNED_INT_SAMPLER_3D";
                case 0x8DD4:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE";
                case 0x8DD7:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
                case 0x8DD8:
                    return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
                case 0x8DD9:
                    return "GL_GEOMETRY_SHADER";
                case 0x8DDF:
                    return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
                case 0x8DE0:
                    return "GL_MAX_GEOMETRY_OUTPUT_VERTICES";
                case 0x8DE1:
                    return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS";
                case 0x8DF0:
                    return "GL_LOW_FLOAT";
                case 0x8DF1:
                    return "GL_MEDIUM_FLOAT";
                case 0x8DF2:
                    return "GL_HIGH_FLOAT";
                case 0x8DF3:
                    return "GL_LOW_INT";
                case 0x8DF4:
                    return "GL_MEDIUM_INT";
                case 0x8DF5:
                    return "GL_HIGH_INT";
                case 0x8DF6:
                    return "GL_UNSIGNED_INT_10_10_10_2_OES";
                case 0x8DF7:
                    return "GL_INT_10_10_10_2_OES";
                case 0x8DF8:
                    return "GL_SHADER_BINARY_FORMATS";
                case 0x8DF9:
                    return "GL_NUM_SHADER_BINARY_FORMATS";
                case 0x8DFA:
                    return "GL_SHADER_COMPILER";
                case 0x8DFB:
                    return "GL_MAX_VERTEX_UNIFORM_VECTORS";
                case 0x8DFC:
                    return "GL_MAX_VARYING_VECTORS";
                case 0x8DFD:
                    return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
                case 0x8E1B:
                    return "GL_POLYGON_OFFSET_CLAMP_EXT";
                case 0x8E1E:
                    return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS";
                case 0x8E1F:
                    return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS";
                case 0x8E22:
                    return "GL_TRANSFORM_FEEDBACK";
                case 0x8E23:
                    return "GL_TRANSFORM_FEEDBACK_PAUSED";
                case 0x8E24:
                    return "GL_TRANSFORM_FEEDBACK_ACTIVE";
                case 0x8E25:
                    return "GL_TRANSFORM_FEEDBACK_BINDING";
                case 0x8E28:
                    return "GL_TIMESTAMP_EXT";
                case 0x8E42:
                    return "GL_TEXTURE_SWIZZLE_R";
                case 0x8E43:
                    return "GL_TEXTURE_SWIZZLE_G";
                case 0x8E44:
                    return "GL_TEXTURE_SWIZZLE_B";
                case 0x8E45:
                    return "GL_TEXTURE_SWIZZLE_A";
                case 0x8E4D:
                    return "GL_FIRST_VERTEX_CONVENTION";
                case 0x8E4E:
                    return "GL_LAST_VERTEX_CONVENTION";
                case 0x8E4F:
                    return "GL_PROVOKING_VERTEX_ANGLE";
                case 0x8E50:
                    return "GL_SAMPLE_POSITION";
                case 0x8E51:
                    return "GL_SAMPLE_MASK";
                case 0x8E52:
                    return "GL_SAMPLE_MASK_VALUE";
                case 0x8E59:
                    return "GL_MAX_SAMPLE_MASK_WORDS";
                case 0x8E5A:
                    return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS";
                case 0x8E5B:
                    return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET";
                case 0x8E5C:
                    return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET";
                case 0x8E5D:
                    return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS";
                case 0x8E5E:
                    return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET";
                case 0x8E5F:
                    return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET";
                case 0x8E72:
                    return "GL_PATCH_VERTICES";
                case 0x8E75:
                    return "GL_TESS_CONTROL_OUTPUT_VERTICES";
                case 0x8E76:
                    return "GL_TESS_GEN_MODE";
                case 0x8E77:
                    return "GL_TESS_GEN_SPACING";
                case 0x8E78:
                    return "GL_TESS_GEN_VERTEX_ORDER";
                case 0x8E79:
                    return "GL_TESS_GEN_POINT_MODE";
                case 0x8E7A:
                    return "GL_ISOLINES";
                case 0x8E7B:
                    return "GL_FRACTIONAL_ODD";
                case 0x8E7C:
                    return "GL_FRACTIONAL_EVEN";
                case 0x8E7D:
                    return "GL_MAX_PATCH_VERTICES";
                case 0x8E7E:
                    return "GL_MAX_TESS_GEN_LEVEL";
                case 0x8E7F:
                    return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS";
                case 0x8E80:
                    return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS";
                case 0x8E81:
                    return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS";
                case 0x8E82:
                    return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS";
                case 0x8E83:
                    return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS";
                case 0x8E84:
                    return "GL_MAX_TESS_PATCH_COMPONENTS";
                case 0x8E85:
                    return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS";
                case 0x8E86:
                    return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS";
                case 0x8E87:
                    return "GL_TESS_EVALUATION_SHADER";
                case 0x8E88:
                    return "GL_TESS_CONTROL_SHADER";
                case 0x8E89:
                    return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
                case 0x8E8A:
                    return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
                case 0x8E8C:
                    return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT";
                case 0x8E8D:
                    return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT";
                case 0x8E8E:
                    return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT";
                case 0x8E8F:
                    return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT";
                case 0x8F36:
                    return "GL_COPY_READ_BUFFER";
                case 0x8F37:
                    return "GL_COPY_WRITE_BUFFER";
                case 0x8F38:
                    return "GL_MAX_IMAGE_UNITS";
                case 0x8F39:
                    return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES";
                case 0x8F3A:
                    return "GL_IMAGE_BINDING_NAME";
                case 0x8F3B:
                    return "GL_IMAGE_BINDING_LEVEL";
                case 0x8F3C:
                    return "GL_IMAGE_BINDING_LAYERED";
                case 0x8F3D:
                    return "GL_IMAGE_BINDING_LAYER";
                case 0x8F3E:
                    return "GL_IMAGE_BINDING_ACCESS";
                case 0x8F3F:
                    return "GL_DRAW_INDIRECT_BUFFER";
                case 0x8F43:
                    return "GL_DRAW_INDIRECT_BUFFER_BINDING";
                case 0x8F4F:
                    return "GL_VERTEX_BINDING_BUFFER";
                case 0x8F65:
                    return "GL_FETCH_PER_SAMPLE_ARM";
                case 0x8F66:
                    return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM";
                case 0x8F69:
                    return "GL_TEXTURE_ASTC_DECODE_PRECISION_EXT";
                case 0x8F6E:
                    return "GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT";
                case 0x8F94:
                    return "GL_R8_SNORM";
                case 0x8F95:
                    return "GL_RG8_SNORM";
                case 0x8F96:
                    return "GL_RGB8_SNORM";
                case 0x8F97:
                    return "GL_RGBA8_SNORM";
                case 0x8F98:
                    return "GL_R16_SNORM_EXT";
                case 0x8F99:
                    return "GL_RG16_SNORM_EXT";
                case 0x8F9A:
                    return "GL_RGB16_SNORM_EXT";
                case 0x8F9B:
                    return "GL_RGBA16_SNORM_EXT";
                case 0x8F9C:
                    return "GL_SIGNED_NORMALIZED";
                case 0x8FBB:
                    return "GL_GPU_DISJOINT_EXT";
                case 0x8FBD:
                    return "GL_SR8_EXT";
                case 0x8FBE:
                    return "GL_SRG8_EXT";
                case 0x8FBF:
                    return "GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT";
                case 0x9009:
                    return "GL_TEXTURE_CUBE_MAP_ARRAY";
                case 0x900A:
                    return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY";
                case 0x900C:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900D:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
                case 0x900E:
                    return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900F:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x904D:
                    return "GL_IMAGE_2D";
                case 0x904E:
                    return "GL_IMAGE_3D";
                case 0x9050:
                    return "GL_IMAGE_CUBE";
                case 0x9051:
                    return "GL_IMAGE_BUFFER";
                case 0x9053:
                    return "GL_IMAGE_2D_ARRAY";
                case 0x9054:
                    return "GL_IMAGE_CUBE_MAP_ARRAY";
                case 0x9058:
                    return "GL_INT_IMAGE_2D";
                case 0x9059:
                    return "GL_INT_IMAGE_3D";
                case 0x905B:
                    return "GL_INT_IMAGE_CUBE";
                case 0x905C:
                    return "GL_INT_IMAGE_BUFFER";
                case 0x905E:
                    return "GL_INT_IMAGE_2D_ARRAY";
                case 0x905F:
                    return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
                case 0x9063:
                    return "GL_UNSIGNED_INT_IMAGE_2D";
                case 0x9064:
                    return "GL_UNSIGNED_INT_IMAGE_3D";
                case 0x9066:
                    return "GL_UNSIGNED_INT_IMAGE_CUBE";
                case 0x9067:
                    return "GL_UNSIGNED_INT_IMAGE_BUFFER";
                case 0x9069:
                    return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
                case 0x906A:
                    return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
                case 0x906E:
                    return "GL_IMAGE_BINDING_FORMAT";
                case 0x906F:
                    return "GL_RGB10_A2UI";
                case 0x90C7:
                    return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
                case 0x90C8:
                    return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE";
                case 0x90C9:
                    return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS";
                case 0x90CA:
                    return "GL_MAX_VERTEX_IMAGE_UNIFORMS";
                case 0x90CB:
                    return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS";
                case 0x90CC:
                    return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS";
                case 0x90CD:
                    return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS";
                case 0x90CE:
                    return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS";
                case 0x90CF:
                    return "GL_MAX_COMBINED_IMAGE_UNIFORMS";
                case 0x90D2:
                    return "GL_SHADER_STORAGE_BUFFER";
                case 0x90D3:
                    return "GL_SHADER_STORAGE_BUFFER_BINDING";
                case 0x90D4:
                    return "GL_SHADER_STORAGE_BUFFER_START";
                case 0x90D5:
                    return "GL_SHADER_STORAGE_BUFFER_SIZE";
                case 0x90D6:
                    return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
                case 0x90D7:
                    return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
                case 0x90D8:
                    return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
                case 0x90D9:
                    return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
                case 0x90DA:
                    return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
                case 0x90DB:
                    return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
                case 0x90DC:
                    return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
                case 0x90DD:
                    return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
                case 0x90DE:
                    return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE";
                case 0x90DF:
                    return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
                case 0x90EA:
                    return "GL_DEPTH_STENCIL_TEXTURE_MODE";
                case 0x90EB:
                    return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
                case 0x90EE:
                    return "GL_DISPATCH_INDIRECT_BUFFER";
                case 0x90EF:
                    return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
                case 0x90F3:
                    return "GL_CONTEXT_ROBUST_ACCESS_EXT";
                case 0x9100:
                    return "GL_TEXTURE_2D_MULTISAMPLE";
                case 0x9102:
                    return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
                case 0x9104:
                    return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
                case 0x9105:
                    return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
                case 0x9106:
                    return "GL_TEXTURE_SAMPLES";
                case 0x9107:
                    return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS";
                case 0x9108:
                    return "GL_SAMPLER_2D_MULTISAMPLE";
                case 0x9109:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910A:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910B:
                    return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910C:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910D:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910E:
                    return "GL_MAX_COLOR_TEXTURE_SAMPLES";
                case 0x910F:
                    return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
                case 0x9110:
                    return "GL_MAX_INTEGER_SAMPLES";
                case 0x9111:
                    return "GL_MAX_SERVER_WAIT_TIMEOUT";
                case 0x9112:
                    return "GL_OBJECT_TYPE";
                case 0x9113:
                    return "GL_SYNC_CONDITION";
                case 0x9114:
                    return "GL_SYNC_STATUS";
                case 0x9115:
                    return "GL_SYNC_FLAGS";
                case 0x9116:
                    return "GL_SYNC_FENCE";
                case 0x9117:
                    return "GL_SYNC_GPU_COMMANDS_COMPLETE";
                case 0x9118:
                    return "GL_UNSIGNALED";
                case 0x9119:
                    return "GL_SIGNALED";
                case 0x911A:
                    return "GL_ALREADY_SIGNALED";
                case 0x911B:
                    return "GL_TIMEOUT_EXPIRED";
                case 0x911C:
                    return "GL_CONDITION_SATISFIED";
                case 0x911D:
                    return "GL_WAIT_FAILED";
                case 0x911F:
                    return "GL_BUFFER_ACCESS_FLAGS";
                case 0x9120:
                    return "GL_BUFFER_MAP_LENGTH";
                case 0x9121:
                    return "GL_BUFFER_MAP_OFFSET";
                case 0x9122:
                    return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
                case 0x9123:
                    return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
                case 0x9124:
                    return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
                case 0x9125:
                    return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
                case 0x912F:
                    return "GL_TEXTURE_IMMUTABLE_FORMAT";
                case 0x9137:
                    return "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG";
                case 0x9138:
                    return "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG";
                case 0x9143:
                    return "GL_MAX_DEBUG_MESSAGE_LENGTH";
                case 0x9144:
                    return "GL_MAX_DEBUG_LOGGED_MESSAGES";
                case 0x9145:
                    return "GL_DEBUG_LOGGED_MESSAGES";
                case 0x9146:
                    return "GL_DEBUG_SEVERITY_HIGH";
                case 0x9147:
                    return "GL_DEBUG_SEVERITY_MEDIUM";
                case 0x9148:
                    return "GL_DEBUG_SEVERITY_LOW";
                case 0x9151:
                    return "GL_BUFFER_OBJECT_EXT";
                case 0x9153:
                    return "GL_QUERY_OBJECT_EXT";
                case 0x9154:
                    return "GL_VERTEX_ARRAY_OBJECT_EXT";
                case 0x919D:
                    return "GL_TEXTURE_BUFFER_OFFSET";
                case 0x919E:
                    return "GL_TEXTURE_BUFFER_SIZE";
                case 0x919F:
                    return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
                case 0x91B0:
                    return "GL_MAX_SHADER_COMPILER_THREADS_KHR";
                case 0x91B1:
                    return "GL_COMPLETION_STATUS_KHR";
                case 0x91B9:
                    return "GL_COMPUTE_SHADER";
                case 0x91BB:
                    return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
                case 0x91BC:
                    return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
                case 0x91BD:
                    return "GL_MAX_COMPUTE_IMAGE_UNIFORMS";
                case 0x91BE:
                    return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
                case 0x91BF:
                    return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
                case 0x9270:
                    return "GL_COMPRESSED_R11_EAC";
                case 0x9271:
                    return "GL_COMPRESSED_SIGNED_R11_EAC";
                case 0x9272:
                    return "GL_COMPRESSED_RG11_EAC";
                case 0x9273:
                    return "GL_COMPRESSED_SIGNED_RG11_EAC";
                case 0x9274:
                    return "GL_COMPRESSED_RGB8_ETC2";
                case 0x9275:
                    return "GL_COMPRESSED_SRGB8_ETC2";
                case 0x9276:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9277:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9278:
                    return "GL_COMPRESSED_RGBA8_ETC2_EAC";
                case 0x9279:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
                case 0x9285:
                    return "GL_BLEND_ADVANCED_COHERENT_KHR";
                case 0x9294:
                    return "GL_MULTIPLY";
                case 0x9295:
                    return "GL_SCREEN";
                case 0x9296:
                    return "GL_OVERLAY";
                case 0x9297:
                    return "GL_DARKEN";
                case 0x9298:
                    return "GL_LIGHTEN";
                case 0x9299:
                    return "GL_COLORDODGE";
                case 0x929A:
                    return "GL_COLORBURN";
                case 0x929B:
                    return "GL_HARDLIGHT";
                case 0x929C:
                    return "GL_SOFTLIGHT";
                case 0x929E:
                    return "GL_DIFFERENCE";
                case 0x92A0:
                    return "GL_EXCLUSION";
                case 0x92AD:
                    return "GL_HSL_HUE";
                case 0x92AE:
                    return "GL_HSL_SATURATION";
                case 0x92AF:
                    return "GL_HSL_COLOR";
                case 0x92B0:
                    return "GL_HSL_LUMINOSITY";
                case 0x92BE:
                    return "GL_PRIMITIVE_BOUNDING_BOX";
                case 0x92C0:
                    return "GL_ATOMIC_COUNTER_BUFFER";
                case 0x92C1:
                    return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
                case 0x92C2:
                    return "GL_ATOMIC_COUNTER_BUFFER_START";
                case 0x92C3:
                    return "GL_ATOMIC_COUNTER_BUFFER_SIZE";
                case 0x92CC:
                    return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS";
                case 0x92CD:
                    return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS";
                case 0x92CE:
                    return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS";
                case 0x92CF:
                    return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS";
                case 0x92D0:
                    return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS";
                case 0x92D1:
                    return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS";
                case 0x92D2:
                    return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
                case 0x92D3:
                    return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
                case 0x92D4:
                    return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
                case 0x92D5:
                    return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
                case 0x92D6:
                    return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
                case 0x92D7:
                    return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
                case 0x92D8:
                    return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE";
                case 0x92D9:
                    return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
                case 0x92DB:
                    return "GL_UNSIGNED_INT_ATOMIC_COUNTER";
                case 0x92DC:
                    return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS";
                case 0x92E0:
                    return "GL_DEBUG_OUTPUT";
                case 0x92E1:
                    return "GL_UNIFORM";
                case 0x92E2:
                    return "GL_UNIFORM_BLOCK";
                case 0x92E3:
                    return "GL_PROGRAM_INPUT";
                case 0x92E4:
                    return "GL_PROGRAM_OUTPUT";
                case 0x92E5:
                    return "GL_BUFFER_VARIABLE";
                case 0x92E6:
                    return "GL_SHADER_STORAGE_BLOCK";
                case 0x92E7:
                    return "GL_IS_PER_PATCH";
                case 0x92F4:
                    return "GL_TRANSFORM_FEEDBACK_VARYING";
                case 0x92F5:
                    return "GL_ACTIVE_RESOURCES";
                case 0x92F6:
                    return "GL_MAX_NAME_LENGTH";
                case 0x92F7:
                    return "GL_MAX_NUM_ACTIVE_VARIABLES";
                case 0x92F9:
                    return "GL_NAME_LENGTH";
                case 0x92FA:
                    return "GL_TYPE";
                case 0x92FB:
                    return "GL_ARRAY_SIZE";
                case 0x92FC:
                    return "GL_OFFSET";
                case 0x92FD:
                    return "GL_BLOCK_INDEX";
                case 0x92FE:
                    return "GL_ARRAY_STRIDE";
                case 0x92FF:
                    return "GL_MATRIX_STRIDE";
                case 0x9300:
                    return "GL_IS_ROW_MAJOR";
                case 0x9301:
                    return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
                case 0x9302:
                    return "GL_BUFFER_BINDING";
                case 0x9303:
                    return "GL_BUFFER_DATA_SIZE";
                case 0x9304:
                    return "GL_NUM_ACTIVE_VARIABLES";
                case 0x9305:
                    return "GL_ACTIVE_VARIABLES";
                case 0x9306:
                    return "GL_REFERENCED_BY_VERTEX_SHADER";
                case 0x9307:
                    return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
                case 0x9308:
                    return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
                case 0x9309:
                    return "GL_REFERENCED_BY_GEOMETRY_SHADER";
                case 0x930A:
                    return "GL_REFERENCED_BY_FRAGMENT_SHADER";
                case 0x930B:
                    return "GL_REFERENCED_BY_COMPUTE_SHADER";
                case 0x930C:
                    return "GL_TOP_LEVEL_ARRAY_SIZE";
                case 0x930D:
                    return "GL_TOP_LEVEL_ARRAY_STRIDE";
                case 0x930E:
                    return "GL_LOCATION";
                case 0x930F:
                    return "GL_LOCATION_INDEX_EXT";
                case 0x9310:
                    return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
                case 0x9311:
                    return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
                case 0x9312:
                    return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
                case 0x9313:
                    return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
                case 0x9314:
                    return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
                case 0x9315:
                    return "GL_MAX_FRAMEBUFFER_WIDTH";
                case 0x9316:
                    return "GL_MAX_FRAMEBUFFER_HEIGHT";
                case 0x9317:
                    return "GL_MAX_FRAMEBUFFER_LAYERS";
                case 0x9318:
                    return "GL_MAX_FRAMEBUFFER_SAMPLES";
                case 0x935C:
                    return "GL_CLIP_ORIGIN_EXT";
                case 0x935D:
                    return "GL_CLIP_DEPTH_MODE_EXT";
                case 0x935E:
                    return "GL_NEGATIVE_ONE_TO_ONE_EXT";
                case 0x935F:
                    return "GL_ZERO_TO_ONE_EXT";
                case 0x9366:
                    return "GL_TEXTURE_REDUCTION_MODE_EXT";
                case 0x9367:
                    return "GL_WEIGHTED_AVERAGE_EXT";
                case 0x9380:
                    return "GL_NUM_SAMPLE_COUNTS";
                case 0x9381:
                    return "GL_MULTISAMPLE_LINE_WIDTH_RANGE";
                case 0x9382:
                    return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY";
                case 0x93A0:
                    return "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE";
                case 0x93A1:
                    return "GL_BGRA8_EXT";
                case 0x93A2:
                    return "GL_TEXTURE_USAGE_ANGLE";
                case 0x93A3:
                    return "GL_FRAMEBUFFER_ATTACHMENT_ANGLE";
                case 0x93A4:
                    return "GL_PACK_REVERSE_ROW_ORDER_ANGLE";
                case 0x93A6:
                    return "GL_PROGRAM_BINARY_ANGLE";
                case 0x93A7:
                    return "GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE";
                case 0x93A8:
                    return "GL_REQUESTABLE_EXTENSIONS_ANGLE";
                case 0x93A9:
                    return "GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE";
                case 0x93AA:
                    return "GL_CLIENT_ARRAYS_ANGLE";
                case 0x93AC:
                    return "GL_PROGRAM_CACHE_ENABLED_ANGLE";
                case 0x93AD:
                    return "GL_MEMORY_SIZE_ANGLE";
                case 0x93AE:
                    return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE";
                case 0x93AF:
                    return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE";
                case 0x93B0:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4";
                case 0x93B1:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4";
                case 0x93B2:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5";
                case 0x93B3:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5";
                case 0x93B4:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6";
                case 0x93B5:
                    return "GL_COMPRESSED_RGBA_ASTC_8x5";
                case 0x93B6:
                    return "GL_COMPRESSED_RGBA_ASTC_8x6";
                case 0x93B7:
                    return "GL_COMPRESSED_RGBA_ASTC_8x8";
                case 0x93B8:
                    return "GL_COMPRESSED_RGBA_ASTC_10x5";
                case 0x93B9:
                    return "GL_COMPRESSED_RGBA_ASTC_10x6";
                case 0x93BA:
                    return "GL_COMPRESSED_RGBA_ASTC_10x8";
                case 0x93BB:
                    return "GL_COMPRESSED_RGBA_ASTC_10x10";
                case 0x93BC:
                    return "GL_COMPRESSED_RGBA_ASTC_12x10";
                case 0x93BD:
                    return "GL_COMPRESSED_RGBA_ASTC_12x12";
                case 0x93C0:
                    return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES";
                case 0x93C1:
                    return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES";
                case 0x93C2:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES";
                case 0x93C3:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES";
                case 0x93C4:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES";
                case 0x93C5:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES";
                case 0x93C6:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES";
                case 0x93C7:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES";
                case 0x93C8:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES";
                case 0x93C9:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES";
                case 0x93D0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4";
                case 0x93D1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4";
                case 0x93D2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5";
                case 0x93D3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5";
                case 0x93D4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6";
                case 0x93D5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5";
                case 0x93D6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6";
                case 0x93D7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8";
                case 0x93D8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5";
                case 0x93D9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6";
                case 0x93DA:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8";
                case 0x93DB:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10";
                case 0x93DC:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10";
                case 0x93DD:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12";
                case 0x93E0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES";
                case 0x93E1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES";
                case 0x93E2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES";
                case 0x93E3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES";
                case 0x93E4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES";
                case 0x93E5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES";
                case 0x93E6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES";
                case 0x93E7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES";
                case 0x93E8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES";
                case 0x93E9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES";
                case 0x93F0:
                    return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG";
                case 0x93F1:
                    return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG";
                case 0x9530:
                    return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
                case 0x9531:
                    return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
                case 0x9580:
                    return "GL_TEXTURE_TILING_EXT";
                case 0x9581:
                    return "GL_DEDICATED_MEMORY_OBJECT_EXT";
                case 0x9582:
                    return "GL_NUM_TILING_TYPES_EXT";
                case 0x9583:
                    return "GL_TILING_TYPES_EXT";
                case 0x9584:
                    return "GL_OPTIMAL_TILING_EXT";
                case 0x9585:
                    return "GL_LINEAR_TILING_EXT";
                case 0x9586:
                    return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
                case 0x958D:
                    return "GL_LAYOUT_GENERAL_EXT";
                case 0x958E:
                    return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
                case 0x958F:
                    return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
                case 0x9590:
                    return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
                case 0x9591:
                    return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
                case 0x9592:
                    return "GL_LAYOUT_TRANSFER_SRC_EXT";
                case 0x9593:
                    return "GL_LAYOUT_TRANSFER_DST_EXT";
                case 0x9596:
                    return "GL_NUM_DEVICE_UUIDS_EXT";
                case 0x9597:
                    return "GL_DEVICE_UUID_EXT";
                case 0x9598:
                    return "GL_DRIVER_UUID_EXT";
                case 0x959B:
                    return "GL_PROTECTED_MEMORY_OBJECT_EXT";
                case 0x9630:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
                case 0x9631:
                    return "GL_MAX_VIEWS_OVR";
                case 0x9632:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
                case 0x9633:
                    return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR";
                case 0x9690:
                    return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE";
                case 0x9691:
                    return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9692:
                    return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9693:
                    return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9694:
                    return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9695:
                    return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9696:
                    return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9697:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9698:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9699:
                    return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
                case 0x969A:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
                case 0x969F:
                    return "GL_RESOURCE_INITIALIZED_ANGLE";
                case 0x96A4:
                    return "GL_SHADING_RATE_QCOM";
                case 0x96A5:
                    return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM";
                case 0x96A6:
                    return "GL_SHADING_RATE_1X1_PIXELS_QCOM";
                case 0x96A7:
                    return "GL_SHADING_RATE_1X2_PIXELS_QCOM";
                case 0x96A8:
                    return "GL_SHADING_RATE_2X1_PIXELS_QCOM";
                case 0x96A9:
                    return "GL_SHADING_RATE_2X2_PIXELS_QCOM";
                case 0x96AC:
                    return "GL_SHADING_RATE_4X2_PIXELS_QCOM";
                case 0x96AE:
                    return "GL_SHADING_RATE_4X4_PIXELS_QCOM";
                case 0x96B0:
                    return "GL_SERIALIZED_CONTEXT_STRING_ANGLE";
                case 0x96B1:
                    return "GL_G8_B8R8_2PLANE_420_UNORM_ANGLE";
                case 0x96B2:
                    return "GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE";
                case 0x96B3:
                    return "GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE";
                case 0x96B4:
                    return "GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE";
                case 0x96B5:
                    return "GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE";
                case 0x96B6:
                    return "GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE";
                case 0x96B7:
                    return "GL_G16_B16R16_2PLANE_420_UNORM_ANGLE";
                case 0x96B8:
                    return "GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE";
                case 0x96B9:
                    return "GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE";
                case 0x96BA:
                    return "GL_RGBX8_ANGLE";
                case 0x96BB:
                    return "GL_SHADER_BINARY_ANGLE";
                case 0x96BE:
                    return "GL_PROGRAM_BINARY_READY_ANGLE";
                case 0x96C0:
                    return "GL_SURFACE_COMPRESSION_EXT";
                case 0x96C1:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT";
                case 0x96C2:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT";
                case 0x96C4:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT";
                case 0x96C5:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT";
                case 0x96C6:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT";
                case 0x96C7:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT";
                case 0x96C8:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT";
                case 0x96C9:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT";
                case 0x96CA:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT";
                case 0x96CB:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT";
                case 0x96CC:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT";
                case 0x96CD:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT";
                case 0x96CE:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT";
                case 0x96CF:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT";
                case 0x96E0:
                    return "GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE";
                case 0x96E1:
                    return "GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE";
                case 0x96E2:
                    return "GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE";
                case 0x96E3:
                    return "GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE";
                case 0x96E4:
                    return "GL_LOAD_OP_ZERO_ANGLE";
                case 0x96E5:
                    return "GL_LOAD_OP_CLEAR_ANGLE";
                case 0x96E6:
                    return "GL_LOAD_OP_LOAD_ANGLE";
                case 0x96E7:
                    return "GL_STORE_OP_STORE_ANGLE";
                case 0x96E8:
                    return "GL_PIXEL_LOCAL_FORMAT_ANGLE";
                case 0x96E9:
                    return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE";
                case 0x96EA:
                    return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE";
                case 0x96EB:
                    return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE";
                case 0x96EC:
                    return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE";
                case 0x96ED:
                    return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE";
                case 0x96EE:
                    return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE";
                case 0x9EA0:
                    return "GL_RENDERABILITY_VALIDATION_ANGLE";
                case 0x10000:
                    return "GL_STENCIL_BUFFER_BIT0_QCOM";
                case 0x20000:
                    return "GL_STENCIL_BUFFER_BIT1_QCOM";
                case 0x40000:
                    return "GL_STENCIL_BUFFER_BIT2_QCOM";
                case 0x80000:
                    return "GL_STENCIL_BUFFER_BIT3_QCOM";
                case 0x100000:
                    return "GL_STENCIL_BUFFER_BIT4_QCOM";
                case 0x200000:
                    return "GL_STENCIL_BUFFER_BIT5_QCOM";
                case 0x400000:
                    return "GL_STENCIL_BUFFER_BIT6_QCOM";
                case 0x800000:
                    return "GL_STENCIL_BUFFER_BIT7_QCOM";
                case 0x1000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT0_QCOM";
                case 0x2000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT1_QCOM";
                case 0x4000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT2_QCOM";
                case 0x8000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT3_QCOM";
                case 0x10000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT4_QCOM";
                case 0x20000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT5_QCOM";
                case 0x40000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT6_QCOM";
                case 0x80000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT7_QCOM";
                case 0xFFFFFFFF:
                    return "GL_INVALID_INDEX";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::AlphaFunction:
        {
            switch (value)
            {
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::AtomicCounterBufferPName:
        {
            switch (value)
            {
                case 0x92C1:
                    return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::AttribMask:
        {
            switch (value)
            {
                case 0x100:
                    return "GL_DEPTH_BUFFER_BIT";
                case 0x400:
                    return "GL_STENCIL_BUFFER_BIT";
                case 0x4000:
                    return "GL_COLOR_BUFFER_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::AttributeType:
        {
            switch (value)
            {
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x8B50:
                    return "GL_FLOAT_VEC2";
                case 0x8B51:
                    return "GL_FLOAT_VEC3";
                case 0x8B52:
                    return "GL_FLOAT_VEC4";
                case 0x8B53:
                    return "GL_INT_VEC2";
                case 0x8B54:
                    return "GL_INT_VEC3";
                case 0x8B55:
                    return "GL_INT_VEC4";
                case 0x8B56:
                    return "GL_BOOL";
                case 0x8B57:
                    return "GL_BOOL_VEC2";
                case 0x8B58:
                    return "GL_BOOL_VEC3";
                case 0x8B59:
                    return "GL_BOOL_VEC4";
                case 0x8B5A:
                    return "GL_FLOAT_MAT2";
                case 0x8B5B:
                    return "GL_FLOAT_MAT3";
                case 0x8B5C:
                    return "GL_FLOAT_MAT4";
                case 0x8B5E:
                    return "GL_SAMPLER_2D";
                case 0x8B5F:
                    return "GL_SAMPLER_3D";
                case 0x8B60:
                    return "GL_SAMPLER_CUBE";
                case 0x8B62:
                    return "GL_SAMPLER_2D_SHADOW";
                case 0x8B65:
                    return "GL_FLOAT_MAT2x3";
                case 0x8B66:
                    return "GL_FLOAT_MAT2x4";
                case 0x8B67:
                    return "GL_FLOAT_MAT3x2";
                case 0x8B68:
                    return "GL_FLOAT_MAT3x4";
                case 0x8B69:
                    return "GL_FLOAT_MAT4x2";
                case 0x8B6A:
                    return "GL_FLOAT_MAT4x3";
                case 0x8DC2:
                    return "GL_SAMPLER_BUFFER";
                case 0x8DC4:
                    return "GL_SAMPLER_2D_ARRAY_SHADOW";
                case 0x8DC5:
                    return "GL_SAMPLER_CUBE_SHADOW";
                case 0x8DC6:
                    return "GL_UNSIGNED_INT_VEC2";
                case 0x8DC7:
                    return "GL_UNSIGNED_INT_VEC3";
                case 0x8DC8:
                    return "GL_UNSIGNED_INT_VEC4";
                case 0x8DCA:
                    return "GL_INT_SAMPLER_2D";
                case 0x8DCB:
                    return "GL_INT_SAMPLER_3D";
                case 0x8DCC:
                    return "GL_INT_SAMPLER_CUBE";
                case 0x8DCF:
                    return "GL_INT_SAMPLER_2D_ARRAY";
                case 0x8DD0:
                    return "GL_INT_SAMPLER_BUFFER";
                case 0x8DD2:
                    return "GL_UNSIGNED_INT_SAMPLER_2D";
                case 0x8DD3:
                    return "GL_UNSIGNED_INT_SAMPLER_3D";
                case 0x8DD4:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE";
                case 0x8DD7:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
                case 0x8DD8:
                    return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
                case 0x900C:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900D:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
                case 0x900E:
                    return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900F:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x904D:
                    return "GL_IMAGE_2D";
                case 0x904E:
                    return "GL_IMAGE_3D";
                case 0x9050:
                    return "GL_IMAGE_CUBE";
                case 0x9051:
                    return "GL_IMAGE_BUFFER";
                case 0x9053:
                    return "GL_IMAGE_2D_ARRAY";
                case 0x9054:
                    return "GL_IMAGE_CUBE_MAP_ARRAY";
                case 0x9058:
                    return "GL_INT_IMAGE_2D";
                case 0x9059:
                    return "GL_INT_IMAGE_3D";
                case 0x905B:
                    return "GL_INT_IMAGE_CUBE";
                case 0x905C:
                    return "GL_INT_IMAGE_BUFFER";
                case 0x905E:
                    return "GL_INT_IMAGE_2D_ARRAY";
                case 0x905F:
                    return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
                case 0x9063:
                    return "GL_UNSIGNED_INT_IMAGE_2D";
                case 0x9064:
                    return "GL_UNSIGNED_INT_IMAGE_3D";
                case 0x9066:
                    return "GL_UNSIGNED_INT_IMAGE_CUBE";
                case 0x9067:
                    return "GL_UNSIGNED_INT_IMAGE_BUFFER";
                case 0x9069:
                    return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
                case 0x906A:
                    return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
                case 0x9108:
                    return "GL_SAMPLER_2D_MULTISAMPLE";
                case 0x9109:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910A:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910B:
                    return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910C:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910D:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BindTransformFeedbackTarget:
        {
            switch (value)
            {
                case 0x8E22:
                    return "GL_TRANSFORM_FEEDBACK";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BinormalPointerTypeEXT:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BlendEquationModeEXT:
        {
            switch (value)
            {
                case 0x8006:
                    return "GL_FUNC_ADD";
                case 0x8007:
                    return "GL_MIN";
                case 0x8008:
                    return "GL_MAX";
                case 0x800A:
                    return "GL_FUNC_SUBTRACT";
                case 0x800B:
                    return "GL_FUNC_REVERSE_SUBTRACT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BlendingFactor:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_ZERO";
                case 0x1:
                    return "GL_ONE";
                case 0x300:
                    return "GL_SRC_COLOR";
                case 0x301:
                    return "GL_ONE_MINUS_SRC_COLOR";
                case 0x302:
                    return "GL_SRC_ALPHA";
                case 0x303:
                    return "GL_ONE_MINUS_SRC_ALPHA";
                case 0x304:
                    return "GL_DST_ALPHA";
                case 0x305:
                    return "GL_ONE_MINUS_DST_ALPHA";
                case 0x306:
                    return "GL_DST_COLOR";
                case 0x307:
                    return "GL_ONE_MINUS_DST_COLOR";
                case 0x308:
                    return "GL_SRC_ALPHA_SATURATE";
                case 0x8001:
                    return "GL_CONSTANT_COLOR";
                case 0x8002:
                    return "GL_ONE_MINUS_CONSTANT_COLOR";
                case 0x8003:
                    return "GL_CONSTANT_ALPHA";
                case 0x8004:
                    return "GL_ONE_MINUS_CONSTANT_ALPHA";
                case 0x8589:
                    return "GL_SRC1_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BlitFramebufferFilter:
        {
            switch (value)
            {
                case 0x2600:
                    return "GL_NEAREST";
                case 0x2601:
                    return "GL_LINEAR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::Boolean:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_FALSE";
                case 0x1:
                    return "GL_TRUE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::Buffer:
        {
            switch (value)
            {
                case 0x1800:
                    return "GL_COLOR";
                case 0x1801:
                    return "GL_DEPTH";
                case 0x1802:
                    return "GL_STENCIL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BufferAccessARB:
        {
            switch (value)
            {
                case 0x88B8:
                    return "GL_READ_ONLY";
                case 0x88B9:
                    return "GL_WRITE_ONLY";
                case 0x88BA:
                    return "GL_READ_WRITE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BufferBitQCOM:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_COLOR_BUFFER_BIT0_QCOM";
                case 0x2:
                    return "GL_COLOR_BUFFER_BIT1_QCOM";
                case 0x4:
                    return "GL_COLOR_BUFFER_BIT2_QCOM";
                case 0x8:
                    return "GL_COLOR_BUFFER_BIT3_QCOM";
                case 0x10:
                    return "GL_COLOR_BUFFER_BIT4_QCOM";
                case 0x20:
                    return "GL_COLOR_BUFFER_BIT5_QCOM";
                case 0x40:
                    return "GL_COLOR_BUFFER_BIT6_QCOM";
                case 0x80:
                    return "GL_COLOR_BUFFER_BIT7_QCOM";
                case 0x100:
                    return "GL_DEPTH_BUFFER_BIT0_QCOM";
                case 0x200:
                    return "GL_DEPTH_BUFFER_BIT1_QCOM";
                case 0x400:
                    return "GL_DEPTH_BUFFER_BIT2_QCOM";
                case 0x800:
                    return "GL_DEPTH_BUFFER_BIT3_QCOM";
                case 0x1000:
                    return "GL_DEPTH_BUFFER_BIT4_QCOM";
                case 0x2000:
                    return "GL_DEPTH_BUFFER_BIT5_QCOM";
                case 0x4000:
                    return "GL_DEPTH_BUFFER_BIT6_QCOM";
                case 0x8000:
                    return "GL_DEPTH_BUFFER_BIT7_QCOM";
                case 0x10000:
                    return "GL_STENCIL_BUFFER_BIT0_QCOM";
                case 0x20000:
                    return "GL_STENCIL_BUFFER_BIT1_QCOM";
                case 0x40000:
                    return "GL_STENCIL_BUFFER_BIT2_QCOM";
                case 0x80000:
                    return "GL_STENCIL_BUFFER_BIT3_QCOM";
                case 0x100000:
                    return "GL_STENCIL_BUFFER_BIT4_QCOM";
                case 0x200000:
                    return "GL_STENCIL_BUFFER_BIT5_QCOM";
                case 0x400000:
                    return "GL_STENCIL_BUFFER_BIT6_QCOM";
                case 0x800000:
                    return "GL_STENCIL_BUFFER_BIT7_QCOM";
                case 0x1000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT0_QCOM";
                case 0x2000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT1_QCOM";
                case 0x4000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT2_QCOM";
                case 0x8000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT3_QCOM";
                case 0x10000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT4_QCOM";
                case 0x20000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT5_QCOM";
                case 0x40000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT6_QCOM";
                case 0x80000000:
                    return "GL_MULTISAMPLE_BUFFER_BIT7_QCOM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BufferPNameARB:
        {
            switch (value)
            {
                case 0x8764:
                    return "GL_BUFFER_SIZE";
                case 0x8765:
                    return "GL_BUFFER_USAGE";
                case 0x88BC:
                    return "GL_BUFFER_MAPPED";
                case 0x911F:
                    return "GL_BUFFER_ACCESS_FLAGS";
                case 0x9120:
                    return "GL_BUFFER_MAP_LENGTH";
                case 0x9121:
                    return "GL_BUFFER_MAP_OFFSET";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BufferPointerNameARB:
        {
            switch (value)
            {
                case 0x88BD:
                    return "GL_BUFFER_MAP_POINTER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BufferStorageMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_MAP_READ_BIT";
                case 0x2:
                    return "GL_MAP_WRITE_BIT";
                case 0x40:
                    return "GL_MAP_PERSISTENT_BIT_EXT";
                case 0x80:
                    return "GL_MAP_COHERENT_BIT_EXT";
                case 0x100:
                    return "GL_DYNAMIC_STORAGE_BIT_EXT";
                case 0x200:
                    return "GL_CLIENT_STORAGE_BIT_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BufferStorageTarget:
        {
            switch (value)
            {
                case 0x8892:
                    return "GL_ARRAY_BUFFER";
                case 0x8893:
                    return "GL_ELEMENT_ARRAY_BUFFER";
                case 0x88EB:
                    return "GL_PIXEL_PACK_BUFFER";
                case 0x88EC:
                    return "GL_PIXEL_UNPACK_BUFFER";
                case 0x8A11:
                    return "GL_UNIFORM_BUFFER";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x8F36:
                    return "GL_COPY_READ_BUFFER";
                case 0x8F37:
                    return "GL_COPY_WRITE_BUFFER";
                case 0x8F3F:
                    return "GL_DRAW_INDIRECT_BUFFER";
                case 0x90D2:
                    return "GL_SHADER_STORAGE_BUFFER";
                case 0x90EE:
                    return "GL_DISPATCH_INDIRECT_BUFFER";
                case 0x92C0:
                    return "GL_ATOMIC_COUNTER_BUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BufferTargetARB:
        {
            switch (value)
            {
                case 0x8892:
                    return "GL_ARRAY_BUFFER";
                case 0x8893:
                    return "GL_ELEMENT_ARRAY_BUFFER";
                case 0x88EB:
                    return "GL_PIXEL_PACK_BUFFER";
                case 0x88EC:
                    return "GL_PIXEL_UNPACK_BUFFER";
                case 0x8A11:
                    return "GL_UNIFORM_BUFFER";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x8F36:
                    return "GL_COPY_READ_BUFFER";
                case 0x8F37:
                    return "GL_COPY_WRITE_BUFFER";
                case 0x8F3F:
                    return "GL_DRAW_INDIRECT_BUFFER";
                case 0x90D2:
                    return "GL_SHADER_STORAGE_BUFFER";
                case 0x90EE:
                    return "GL_DISPATCH_INDIRECT_BUFFER";
                case 0x92C0:
                    return "GL_ATOMIC_COUNTER_BUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::BufferUsageARB:
        {
            switch (value)
            {
                case 0x88E0:
                    return "GL_STREAM_DRAW";
                case 0x88E1:
                    return "GL_STREAM_READ";
                case 0x88E2:
                    return "GL_STREAM_COPY";
                case 0x88E4:
                    return "GL_STATIC_DRAW";
                case 0x88E5:
                    return "GL_STATIC_READ";
                case 0x88E6:
                    return "GL_STATIC_COPY";
                case 0x88E8:
                    return "GL_DYNAMIC_DRAW";
                case 0x88E9:
                    return "GL_DYNAMIC_READ";
                case 0x88EA:
                    return "GL_DYNAMIC_COPY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ClampColorModeARB:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_FALSE";
                case 0x1:
                    return "GL_TRUE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ClearBufferMask:
        {
            switch (value)
            {
                case 0x100:
                    return "GL_DEPTH_BUFFER_BIT";
                case 0x400:
                    return "GL_STENCIL_BUFFER_BIT";
                case 0x4000:
                    return "GL_COLOR_BUFFER_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ClipPlaneName:
        {
            switch (value)
            {
                case 0x3000:
                    return "GL_CLIP_PLANE0";
                case 0x3001:
                    return "GL_CLIP_PLANE1";
                case 0x3002:
                    return "GL_CLIP_PLANE2";
                case 0x3003:
                    return "GL_CLIP_PLANE3";
                case 0x3004:
                    return "GL_CLIP_PLANE4";
                case 0x3005:
                    return "GL_CLIP_PLANE5";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ColorBuffer:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x408:
                    return "GL_FRONT_AND_BACK";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ColorMaterialParameter:
        {
            switch (value)
            {
                case 0x1200:
                    return "GL_AMBIENT";
                case 0x1201:
                    return "GL_DIFFUSE";
                case 0x1202:
                    return "GL_SPECULAR";
                case 0x1600:
                    return "GL_EMISSION";
                case 0x1602:
                    return "GL_AMBIENT_AND_DIFFUSE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ColorPointerType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::CombinerBiasNV:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::CombinerComponentUsageNV:
        {
            switch (value)
            {
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::CombinerPortionNV:
        {
            switch (value)
            {
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::CombinerScaleNV:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ContainerType:
        {
            switch (value)
            {
                case 0x8B40:
                    return "GL_PROGRAM_OBJECT_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ContextFlagMask:
        {
            switch (value)
            {
                case 0x2:
                    return "GL_CONTEXT_FLAG_DEBUG_BIT";
                case 0x4:
                    return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT";
                case 0x8:
                    return "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR";
                case 0x10:
                    return "GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::CopyBufferSubDataTarget:
        {
            switch (value)
            {
                case 0x8892:
                    return "GL_ARRAY_BUFFER";
                case 0x8893:
                    return "GL_ELEMENT_ARRAY_BUFFER";
                case 0x88EB:
                    return "GL_PIXEL_PACK_BUFFER";
                case 0x88EC:
                    return "GL_PIXEL_UNPACK_BUFFER";
                case 0x8A11:
                    return "GL_UNIFORM_BUFFER";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x8F36:
                    return "GL_COPY_READ_BUFFER";
                case 0x8F37:
                    return "GL_COPY_WRITE_BUFFER";
                case 0x8F3F:
                    return "GL_DRAW_INDIRECT_BUFFER";
                case 0x90D2:
                    return "GL_SHADER_STORAGE_BUFFER";
                case 0x90EE:
                    return "GL_DISPATCH_INDIRECT_BUFFER";
                case 0x92C0:
                    return "GL_ATOMIC_COUNTER_BUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::CopyImageSubDataTarget:
        {
            switch (value)
            {
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0x806F:
                    return "GL_TEXTURE_3D";
                case 0x8513:
                    return "GL_TEXTURE_CUBE_MAP";
                case 0x8C1A:
                    return "GL_TEXTURE_2D_ARRAY";
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                case 0x9009:
                    return "GL_TEXTURE_CUBE_MAP_ARRAY";
                case 0x9100:
                    return "GL_TEXTURE_2D_MULTISAMPLE";
                case 0x9102:
                    return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::DebugSeverity:
        {
            switch (value)
            {
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x826B:
                    return "GL_DEBUG_SEVERITY_NOTIFICATION";
                case 0x9146:
                    return "GL_DEBUG_SEVERITY_HIGH";
                case 0x9147:
                    return "GL_DEBUG_SEVERITY_MEDIUM";
                case 0x9148:
                    return "GL_DEBUG_SEVERITY_LOW";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::DebugSource:
        {
            switch (value)
            {
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x8246:
                    return "GL_DEBUG_SOURCE_API";
                case 0x8247:
                    return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
                case 0x8248:
                    return "GL_DEBUG_SOURCE_SHADER_COMPILER";
                case 0x8249:
                    return "GL_DEBUG_SOURCE_THIRD_PARTY";
                case 0x824A:
                    return "GL_DEBUG_SOURCE_APPLICATION";
                case 0x824B:
                    return "GL_DEBUG_SOURCE_OTHER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::DebugType:
        {
            switch (value)
            {
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x824C:
                    return "GL_DEBUG_TYPE_ERROR";
                case 0x824D:
                    return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
                case 0x824E:
                    return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
                case 0x824F:
                    return "GL_DEBUG_TYPE_PORTABILITY";
                case 0x8250:
                    return "GL_DEBUG_TYPE_PERFORMANCE";
                case 0x8251:
                    return "GL_DEBUG_TYPE_OTHER";
                case 0x8268:
                    return "GL_DEBUG_TYPE_MARKER";
                case 0x8269:
                    return "GL_DEBUG_TYPE_PUSH_GROUP";
                case 0x826A:
                    return "GL_DEBUG_TYPE_POP_GROUP";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::DepthFunction:
        {
            switch (value)
            {
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::DepthStencilTextureMode:
        {
            switch (value)
            {
                case 0x1901:
                    return "GL_STENCIL_INDEX";
                case 0x1902:
                    return "GL_DEPTH_COMPONENT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::DrawBufferMode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x408:
                    return "GL_FRONT_AND_BACK";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::DrawElementsType:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ElementPointerTypeATI:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::EnableCap:
        {
            switch (value)
            {
                case 0xB10:
                    return "GL_POINT_SMOOTH";
                case 0xB20:
                    return "GL_LINE_SMOOTH";
                case 0xB44:
                    return "GL_CULL_FACE";
                case 0xB50:
                    return "GL_LIGHTING";
                case 0xB57:
                    return "GL_COLOR_MATERIAL";
                case 0xB60:
                    return "GL_FOG";
                case 0xB71:
                    return "GL_DEPTH_TEST";
                case 0xB90:
                    return "GL_STENCIL_TEST";
                case 0xBA1:
                    return "GL_NORMALIZE";
                case 0xBC0:
                    return "GL_ALPHA_TEST";
                case 0xBD0:
                    return "GL_DITHER";
                case 0xBE2:
                    return "GL_BLEND";
                case 0xBF2:
                    return "GL_COLOR_LOGIC_OP";
                case 0xC11:
                    return "GL_SCISSOR_TEST";
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0x2A02:
                    return "GL_POLYGON_OFFSET_LINE_ANGLE";
                case 0x3000:
                    return "GL_CLIP_PLANE0";
                case 0x3001:
                    return "GL_CLIP_PLANE1";
                case 0x3002:
                    return "GL_CLIP_PLANE2";
                case 0x3003:
                    return "GL_CLIP_PLANE3";
                case 0x3004:
                    return "GL_CLIP_PLANE4";
                case 0x3005:
                    return "GL_CLIP_PLANE5";
                case 0x3006:
                    return "GL_CLIP_DISTANCE6_ANGLE";
                case 0x3007:
                    return "GL_CLIP_DISTANCE7_ANGLE";
                case 0x4000:
                    return "GL_LIGHT0";
                case 0x4001:
                    return "GL_LIGHT1";
                case 0x4002:
                    return "GL_LIGHT2";
                case 0x4003:
                    return "GL_LIGHT3";
                case 0x4004:
                    return "GL_LIGHT4";
                case 0x4005:
                    return "GL_LIGHT5";
                case 0x4006:
                    return "GL_LIGHT6";
                case 0x4007:
                    return "GL_LIGHT7";
                case 0x8037:
                    return "GL_POLYGON_OFFSET_FILL";
                case 0x8074:
                    return "GL_VERTEX_ARRAY";
                case 0x8075:
                    return "GL_NORMAL_ARRAY";
                case 0x8076:
                    return "GL_COLOR_ARRAY";
                case 0x8078:
                    return "GL_TEXTURE_COORD_ARRAY";
                case 0x809D:
                    return "GL_MULTISAMPLE";
                case 0x809E:
                    return "GL_SAMPLE_ALPHA_TO_COVERAGE";
                case 0x809F:
                    return "GL_SAMPLE_ALPHA_TO_ONE";
                case 0x80A0:
                    return "GL_SAMPLE_COVERAGE";
                case 0x8242:
                    return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
                case 0x8513:
                    return "GL_TEXTURE_CUBE_MAP";
                case 0x8C36:
                    return "GL_SAMPLE_SHADING";
                case 0x8C89:
                    return "GL_RASTERIZER_DISCARD";
                case 0x8D60:
                    return "GL_TEXTURE_GEN_STR_OES";
                case 0x8D69:
                    return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
                case 0x8E51:
                    return "GL_SAMPLE_MASK";
                case 0x8F65:
                    return "GL_FETCH_PER_SAMPLE_ARM";
                case 0x92E0:
                    return "GL_DEBUG_OUTPUT";
                case 0x96A5:
                    return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ErrorCode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NO_ERROR";
                case 0x500:
                    return "GL_INVALID_ENUM";
                case 0x501:
                    return "GL_INVALID_VALUE";
                case 0x502:
                    return "GL_INVALID_OPERATION";
                case 0x503:
                    return "GL_STACK_OVERFLOW";
                case 0x504:
                    return "GL_STACK_UNDERFLOW";
                case 0x505:
                    return "GL_OUT_OF_MEMORY";
                case 0x506:
                    return "GL_INVALID_FRAMEBUFFER_OPERATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::EvalMapsModeNV:
        {
            switch (value)
            {
                case 0x1B02:
                    return "GL_FILL_NV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ExternalHandleType:
        {
            switch (value)
            {
                case 0x9586:
                    return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FenceConditionNV:
        {
            switch (value)
            {
                case 0x84F2:
                    return "GL_ALL_COMPLETED_NV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FenceParameterNameNV:
        {
            switch (value)
            {
                case 0x84F3:
                    return "GL_FENCE_STATUS_NV";
                case 0x84F4:
                    return "GL_FENCE_CONDITION_NV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FogCoordinatePointerType:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FogMode:
        {
            switch (value)
            {
                case 0x800:
                    return "GL_EXP";
                case 0x801:
                    return "GL_EXP2";
                case 0x2601:
                    return "GL_LINEAR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FogPName:
        {
            switch (value)
            {
                case 0xB62:
                    return "GL_FOG_DENSITY";
                case 0xB63:
                    return "GL_FOG_START";
                case 0xB64:
                    return "GL_FOG_END";
                case 0xB65:
                    return "GL_FOG_MODE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FogParameter:
        {
            switch (value)
            {
                case 0xB62:
                    return "GL_FOG_DENSITY";
                case 0xB63:
                    return "GL_FOG_START";
                case 0xB64:
                    return "GL_FOG_END";
                case 0xB65:
                    return "GL_FOG_MODE";
                case 0xB66:
                    return "GL_FOG_COLOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FogPointerTypeEXT:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FogPointerTypeIBM:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FoveationConfigBitQCOM:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_FOVEATION_ENABLE_BIT_QCOM";
                case 0x2:
                    return "GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FragmentLightParameterSGIX:
        {
            switch (value)
            {
                case 0x1200:
                    return "GL_AMBIENT";
                case 0x1201:
                    return "GL_DIFFUSE";
                case 0x1202:
                    return "GL_SPECULAR";
                case 0x1203:
                    return "GL_POSITION";
                case 0x1204:
                    return "GL_SPOT_DIRECTION";
                case 0x1205:
                    return "GL_SPOT_EXPONENT";
                case 0x1206:
                    return "GL_SPOT_CUTOFF";
                case 0x1207:
                    return "GL_CONSTANT_ATTENUATION";
                case 0x1208:
                    return "GL_LINEAR_ATTENUATION";
                case 0x1209:
                    return "GL_QUADRATIC_ATTENUATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FragmentShaderDestMaskATI:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FragmentShaderDestModMaskATI:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FragmentShaderGenericSourceATI:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_ZERO";
                case 0x1:
                    return "GL_ONE";
                case 0x8577:
                    return "GL_PRIMARY_COLOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FragmentShaderTextureSourceATI:
        {
            switch (value)
            {
                case 0x84C0:
                    return "GL_TEXTURE0";
                case 0x84C1:
                    return "GL_TEXTURE1";
                case 0x84C2:
                    return "GL_TEXTURE2";
                case 0x84C3:
                    return "GL_TEXTURE3";
                case 0x84C4:
                    return "GL_TEXTURE4";
                case 0x84C5:
                    return "GL_TEXTURE5";
                case 0x84C6:
                    return "GL_TEXTURE6";
                case 0x84C7:
                    return "GL_TEXTURE7";
                case 0x84C8:
                    return "GL_TEXTURE8";
                case 0x84C9:
                    return "GL_TEXTURE9";
                case 0x84CA:
                    return "GL_TEXTURE10";
                case 0x84CB:
                    return "GL_TEXTURE11";
                case 0x84CC:
                    return "GL_TEXTURE12";
                case 0x84CD:
                    return "GL_TEXTURE13";
                case 0x84CE:
                    return "GL_TEXTURE14";
                case 0x84CF:
                    return "GL_TEXTURE15";
                case 0x84D0:
                    return "GL_TEXTURE16";
                case 0x84D1:
                    return "GL_TEXTURE17";
                case 0x84D2:
                    return "GL_TEXTURE18";
                case 0x84D3:
                    return "GL_TEXTURE19";
                case 0x84D4:
                    return "GL_TEXTURE20";
                case 0x84D5:
                    return "GL_TEXTURE21";
                case 0x84D6:
                    return "GL_TEXTURE22";
                case 0x84D7:
                    return "GL_TEXTURE23";
                case 0x84D8:
                    return "GL_TEXTURE24";
                case 0x84D9:
                    return "GL_TEXTURE25";
                case 0x84DA:
                    return "GL_TEXTURE26";
                case 0x84DB:
                    return "GL_TEXTURE27";
                case 0x84DC:
                    return "GL_TEXTURE28";
                case 0x84DD:
                    return "GL_TEXTURE29";
                case 0x84DE:
                    return "GL_TEXTURE30";
                case 0x84DF:
                    return "GL_TEXTURE31";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FragmentShaderValueRepATI:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x1903:
                    return "GL_RED";
                case 0x1904:
                    return "GL_GREEN";
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FramebufferAttachment:
        {
            switch (value)
            {
                case 0x821A:
                    return "GL_DEPTH_STENCIL_ATTACHMENT";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                case 0x8D00:
                    return "GL_DEPTH_ATTACHMENT";
                case 0x8D20:
                    return "GL_STENCIL_ATTACHMENT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FramebufferAttachmentParameterName:
        {
            switch (value)
            {
                case 0x8210:
                    return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
                case 0x8211:
                    return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
                case 0x8212:
                    return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
                case 0x8213:
                    return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
                case 0x8214:
                    return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
                case 0x8215:
                    return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
                case 0x8216:
                    return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
                case 0x8217:
                    return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
                case 0x8CD0:
                    return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
                case 0x8CD1:
                    return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
                case 0x8CD2:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
                case 0x8CD3:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
                case 0x8CD4:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
                case 0x8D6C:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT";
                case 0x8DA7:
                    return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
                case 0x9630:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
                case 0x9632:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FramebufferParameterName:
        {
            switch (value)
            {
                case 0x9310:
                    return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
                case 0x9311:
                    return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
                case 0x9312:
                    return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
                case 0x9313:
                    return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
                case 0x9314:
                    return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FramebufferStatus:
        {
            switch (value)
            {
                case 0x8219:
                    return "GL_FRAMEBUFFER_UNDEFINED";
                case 0x8CD5:
                    return "GL_FRAMEBUFFER_COMPLETE";
                case 0x8CD6:
                    return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
                case 0x8CD7:
                    return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
                case 0x8CDD:
                    return "GL_FRAMEBUFFER_UNSUPPORTED";
                case 0x8D56:
                    return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
                case 0x8DA8:
                    return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FramebufferTarget:
        {
            switch (value)
            {
                case 0x8CA8:
                    return "GL_READ_FRAMEBUFFER";
                case 0x8CA9:
                    return "GL_DRAW_FRAMEBUFFER";
                case 0x8D40:
                    return "GL_FRAMEBUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::FrontFaceDirection:
        {
            switch (value)
            {
                case 0x900:
                    return "GL_CW";
                case 0x901:
                    return "GL_CCW";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::GetFramebufferParameter:
        {
            switch (value)
            {
                case 0x80A8:
                    return "GL_SAMPLE_BUFFERS";
                case 0x80A9:
                    return "GL_SAMPLES";
                case 0x8B9A:
                    return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
                case 0x8B9B:
                    return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
                case 0x9310:
                    return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
                case 0x9311:
                    return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
                case 0x9312:
                    return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
                case 0x9313:
                    return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
                case 0x9314:
                    return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::GetMultisamplePNameNV:
        {
            switch (value)
            {
                case 0x8E50:
                    return "GL_SAMPLE_POSITION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::GetPName:
        {
            switch (value)
            {
                case 0xB00:
                    return "GL_CURRENT_COLOR";
                case 0xB02:
                    return "GL_CURRENT_NORMAL";
                case 0xB03:
                    return "GL_CURRENT_TEXTURE_COORDS";
                case 0xB10:
                    return "GL_POINT_SMOOTH";
                case 0xB11:
                    return "GL_POINT_SIZE";
                case 0xB12:
                    return "GL_SMOOTH_POINT_SIZE_RANGE";
                case 0xB20:
                    return "GL_LINE_SMOOTH";
                case 0xB21:
                    return "GL_LINE_WIDTH";
                case 0xB22:
                    return "GL_SMOOTH_LINE_WIDTH_RANGE";
                case 0xB40:
                    return "GL_POLYGON_MODE_ANGLE";
                case 0xB44:
                    return "GL_CULL_FACE";
                case 0xB45:
                    return "GL_CULL_FACE_MODE";
                case 0xB46:
                    return "GL_FRONT_FACE";
                case 0xB50:
                    return "GL_LIGHTING";
                case 0xB52:
                    return "GL_LIGHT_MODEL_TWO_SIDE";
                case 0xB53:
                    return "GL_LIGHT_MODEL_AMBIENT";
                case 0xB54:
                    return "GL_SHADE_MODEL";
                case 0xB57:
                    return "GL_COLOR_MATERIAL";
                case 0xB60:
                    return "GL_FOG";
                case 0xB62:
                    return "GL_FOG_DENSITY";
                case 0xB63:
                    return "GL_FOG_START";
                case 0xB64:
                    return "GL_FOG_END";
                case 0xB65:
                    return "GL_FOG_MODE";
                case 0xB66:
                    return "GL_FOG_COLOR";
                case 0xB70:
                    return "GL_DEPTH_RANGE";
                case 0xB71:
                    return "GL_DEPTH_TEST";
                case 0xB72:
                    return "GL_DEPTH_WRITEMASK";
                case 0xB73:
                    return "GL_DEPTH_CLEAR_VALUE";
                case 0xB74:
                    return "GL_DEPTH_FUNC";
                case 0xB90:
                    return "GL_STENCIL_TEST";
                case 0xB91:
                    return "GL_STENCIL_CLEAR_VALUE";
                case 0xB92:
                    return "GL_STENCIL_FUNC";
                case 0xB93:
                    return "GL_STENCIL_VALUE_MASK";
                case 0xB94:
                    return "GL_STENCIL_FAIL";
                case 0xB95:
                    return "GL_STENCIL_PASS_DEPTH_FAIL";
                case 0xB96:
                    return "GL_STENCIL_PASS_DEPTH_PASS";
                case 0xB97:
                    return "GL_STENCIL_REF";
                case 0xB98:
                    return "GL_STENCIL_WRITEMASK";
                case 0xBA0:
                    return "GL_MATRIX_MODE";
                case 0xBA1:
                    return "GL_NORMALIZE";
                case 0xBA2:
                    return "GL_VIEWPORT";
                case 0xBA3:
                    return "GL_MODELVIEW_STACK_DEPTH";
                case 0xBA4:
                    return "GL_PROJECTION_STACK_DEPTH";
                case 0xBA5:
                    return "GL_TEXTURE_STACK_DEPTH";
                case 0xBA6:
                    return "GL_MODELVIEW_MATRIX";
                case 0xBA7:
                    return "GL_PROJECTION_MATRIX";
                case 0xBA8:
                    return "GL_TEXTURE_MATRIX";
                case 0xBC0:
                    return "GL_ALPHA_TEST";
                case 0xBC1:
                    return "GL_ALPHA_TEST_FUNC";
                case 0xBC2:
                    return "GL_ALPHA_TEST_REF";
                case 0xBD0:
                    return "GL_DITHER";
                case 0xBE0:
                    return "GL_BLEND_DST";
                case 0xBE1:
                    return "GL_BLEND_SRC";
                case 0xBE2:
                    return "GL_BLEND";
                case 0xBF0:
                    return "GL_LOGIC_OP_MODE";
                case 0xBF2:
                    return "GL_COLOR_LOGIC_OP";
                case 0xC02:
                    return "GL_READ_BUFFER";
                case 0xC10:
                    return "GL_SCISSOR_BOX";
                case 0xC11:
                    return "GL_SCISSOR_TEST";
                case 0xC22:
                    return "GL_COLOR_CLEAR_VALUE";
                case 0xC23:
                    return "GL_COLOR_WRITEMASK";
                case 0xC50:
                    return "GL_PERSPECTIVE_CORRECTION_HINT";
                case 0xC51:
                    return "GL_POINT_SMOOTH_HINT";
                case 0xC52:
                    return "GL_LINE_SMOOTH_HINT";
                case 0xC54:
                    return "GL_FOG_HINT";
                case 0xCF2:
                    return "GL_UNPACK_ROW_LENGTH";
                case 0xCF3:
                    return "GL_UNPACK_SKIP_ROWS";
                case 0xCF4:
                    return "GL_UNPACK_SKIP_PIXELS";
                case 0xCF5:
                    return "GL_UNPACK_ALIGNMENT";
                case 0xD02:
                    return "GL_PACK_ROW_LENGTH";
                case 0xD03:
                    return "GL_PACK_SKIP_ROWS";
                case 0xD04:
                    return "GL_PACK_SKIP_PIXELS";
                case 0xD05:
                    return "GL_PACK_ALIGNMENT";
                case 0xD1C:
                    return "GL_ALPHA_SCALE";
                case 0xD31:
                    return "GL_MAX_LIGHTS";
                case 0xD32:
                    return "GL_MAX_CLIP_PLANES";
                case 0xD33:
                    return "GL_MAX_TEXTURE_SIZE";
                case 0xD36:
                    return "GL_MAX_MODELVIEW_STACK_DEPTH";
                case 0xD38:
                    return "GL_MAX_PROJECTION_STACK_DEPTH";
                case 0xD39:
                    return "GL_MAX_TEXTURE_STACK_DEPTH";
                case 0xD3A:
                    return "GL_MAX_VIEWPORT_DIMS";
                case 0xD50:
                    return "GL_SUBPIXEL_BITS";
                case 0xD52:
                    return "GL_RED_BITS";
                case 0xD53:
                    return "GL_GREEN_BITS";
                case 0xD54:
                    return "GL_BLUE_BITS";
                case 0xD55:
                    return "GL_ALPHA_BITS";
                case 0xD56:
                    return "GL_DEPTH_BITS";
                case 0xD57:
                    return "GL_STENCIL_BITS";
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0x2A00:
                    return "GL_POLYGON_OFFSET_UNITS";
                case 0x2A02:
                    return "GL_POLYGON_OFFSET_LINE_ANGLE";
                case 0x3000:
                    return "GL_CLIP_PLANE0";
                case 0x3001:
                    return "GL_CLIP_PLANE1";
                case 0x3002:
                    return "GL_CLIP_PLANE2";
                case 0x3003:
                    return "GL_CLIP_PLANE3";
                case 0x3004:
                    return "GL_CLIP_PLANE4";
                case 0x3005:
                    return "GL_CLIP_PLANE5";
                case 0x4000:
                    return "GL_LIGHT0";
                case 0x4001:
                    return "GL_LIGHT1";
                case 0x4002:
                    return "GL_LIGHT2";
                case 0x4003:
                    return "GL_LIGHT3";
                case 0x4004:
                    return "GL_LIGHT4";
                case 0x4005:
                    return "GL_LIGHT5";
                case 0x4006:
                    return "GL_LIGHT6";
                case 0x4007:
                    return "GL_LIGHT7";
                case 0x8005:
                    return "GL_BLEND_COLOR";
                case 0x8009:
                    return "GL_BLEND_EQUATION";
                case 0x8037:
                    return "GL_POLYGON_OFFSET_FILL";
                case 0x8038:
                    return "GL_POLYGON_OFFSET_FACTOR";
                case 0x8069:
                    return "GL_TEXTURE_BINDING_2D";
                case 0x806A:
                    return "GL_TEXTURE_BINDING_3D";
                case 0x806D:
                    return "GL_UNPACK_SKIP_IMAGES";
                case 0x806E:
                    return "GL_UNPACK_IMAGE_HEIGHT";
                case 0x8073:
                    return "GL_MAX_3D_TEXTURE_SIZE";
                case 0x8074:
                    return "GL_VERTEX_ARRAY";
                case 0x8075:
                    return "GL_NORMAL_ARRAY";
                case 0x8076:
                    return "GL_COLOR_ARRAY";
                case 0x8078:
                    return "GL_TEXTURE_COORD_ARRAY";
                case 0x807A:
                    return "GL_VERTEX_ARRAY_SIZE";
                case 0x807B:
                    return "GL_VERTEX_ARRAY_TYPE";
                case 0x807C:
                    return "GL_VERTEX_ARRAY_STRIDE";
                case 0x807E:
                    return "GL_NORMAL_ARRAY_TYPE";
                case 0x807F:
                    return "GL_NORMAL_ARRAY_STRIDE";
                case 0x8081:
                    return "GL_COLOR_ARRAY_SIZE";
                case 0x8082:
                    return "GL_COLOR_ARRAY_TYPE";
                case 0x8083:
                    return "GL_COLOR_ARRAY_STRIDE";
                case 0x8088:
                    return "GL_TEXTURE_COORD_ARRAY_SIZE";
                case 0x8089:
                    return "GL_TEXTURE_COORD_ARRAY_TYPE";
                case 0x808A:
                    return "GL_TEXTURE_COORD_ARRAY_STRIDE";
                case 0x80A8:
                    return "GL_SAMPLE_BUFFERS";
                case 0x80A9:
                    return "GL_SAMPLES";
                case 0x80AA:
                    return "GL_SAMPLE_COVERAGE_VALUE";
                case 0x80AB:
                    return "GL_SAMPLE_COVERAGE_INVERT";
                case 0x80C8:
                    return "GL_BLEND_DST_RGB";
                case 0x80C9:
                    return "GL_BLEND_SRC_RGB";
                case 0x80CA:
                    return "GL_BLEND_DST_ALPHA";
                case 0x80CB:
                    return "GL_BLEND_SRC_ALPHA";
                case 0x80E8:
                    return "GL_MAX_ELEMENTS_VERTICES";
                case 0x80E9:
                    return "GL_MAX_ELEMENTS_INDICES";
                case 0x8126:
                    return "GL_POINT_SIZE_MIN";
                case 0x8127:
                    return "GL_POINT_SIZE_MAX";
                case 0x8128:
                    return "GL_POINT_FADE_THRESHOLD_SIZE";
                case 0x8129:
                    return "GL_POINT_DISTANCE_ATTENUATION";
                case 0x821B:
                    return "GL_MAJOR_VERSION";
                case 0x821C:
                    return "GL_MINOR_VERSION";
                case 0x821D:
                    return "GL_NUM_EXTENSIONS";
                case 0x821E:
                    return "GL_CONTEXT_FLAGS";
                case 0x825A:
                    return "GL_PROGRAM_PIPELINE_BINDING";
                case 0x825E:
                    return "GL_LAYER_PROVOKING_VERTEX";
                case 0x8263:
                    return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
                case 0x8264:
                    return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
                case 0x8265:
                    return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
                case 0x8266:
                    return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
                case 0x826C:
                    return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
                case 0x826D:
                    return "GL_DEBUG_GROUP_STACK_DEPTH";
                case 0x826E:
                    return "GL_MAX_UNIFORM_LOCATIONS";
                case 0x82D6:
                    return "GL_VERTEX_BINDING_DIVISOR";
                case 0x82D7:
                    return "GL_VERTEX_BINDING_OFFSET";
                case 0x82D8:
                    return "GL_VERTEX_BINDING_STRIDE";
                case 0x82D9:
                    return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x82DA:
                    return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
                case 0x82E8:
                    return "GL_MAX_LABEL_LENGTH";
                case 0x82F9:
                    return "GL_MAX_CULL_DISTANCES_ANGLE";
                case 0x82FA:
                    return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE";
                case 0x846D:
                    return "GL_ALIASED_POINT_SIZE_RANGE";
                case 0x846E:
                    return "GL_ALIASED_LINE_WIDTH_RANGE";
                case 0x84E0:
                    return "GL_ACTIVE_TEXTURE";
                case 0x84E8:
                    return "GL_MAX_RENDERBUFFER_SIZE";
                case 0x84FD:
                    return "GL_MAX_TEXTURE_LOD_BIAS";
                case 0x8514:
                    return "GL_TEXTURE_BINDING_CUBE_MAP";
                case 0x851C:
                    return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
                case 0x85B5:
                    return "GL_VERTEX_ARRAY_BINDING";
                case 0x86A2:
                    return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
                case 0x86A3:
                    return "GL_COMPRESSED_TEXTURE_FORMATS";
                case 0x87FE:
                    return "GL_NUM_PROGRAM_BINARY_FORMATS";
                case 0x87FF:
                    return "GL_PROGRAM_BINARY_FORMATS";
                case 0x8800:
                    return "GL_STENCIL_BACK_FUNC";
                case 0x8801:
                    return "GL_STENCIL_BACK_FAIL";
                case 0x8802:
                    return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
                case 0x8803:
                    return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
                case 0x8824:
                    return "GL_MAX_DRAW_BUFFERS";
                case 0x883D:
                    return "GL_BLEND_EQUATION_ALPHA";
                case 0x8869:
                    return "GL_MAX_VERTEX_ATTRIBS";
                case 0x8872:
                    return "GL_MAX_TEXTURE_IMAGE_UNITS";
                case 0x8894:
                    return "GL_ARRAY_BUFFER_BINDING";
                case 0x8895:
                    return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
                case 0x88ED:
                    return "GL_PIXEL_PACK_BUFFER_BINDING";
                case 0x88EF:
                    return "GL_PIXEL_UNPACK_BUFFER_BINDING";
                case 0x88FF:
                    return "GL_MAX_ARRAY_TEXTURE_LAYERS";
                case 0x8904:
                    return "GL_MIN_PROGRAM_TEXEL_OFFSET";
                case 0x8905:
                    return "GL_MAX_PROGRAM_TEXEL_OFFSET";
                case 0x8919:
                    return "GL_SAMPLER_BINDING";
                case 0x8A28:
                    return "GL_UNIFORM_BUFFER_BINDING";
                case 0x8A29:
                    return "GL_UNIFORM_BUFFER_START";
                case 0x8A2A:
                    return "GL_UNIFORM_BUFFER_SIZE";
                case 0x8A2B:
                    return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
                case 0x8A2C:
                    return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
                case 0x8A2D:
                    return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
                case 0x8A2E:
                    return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
                case 0x8A2F:
                    return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
                case 0x8A30:
                    return "GL_MAX_UNIFORM_BLOCK_SIZE";
                case 0x8A31:
                    return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
                case 0x8A32:
                    return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
                case 0x8A33:
                    return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
                case 0x8A34:
                    return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
                case 0x8B49:
                    return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
                case 0x8B4A:
                    return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
                case 0x8B4B:
                    return "GL_MAX_VARYING_COMPONENTS";
                case 0x8B4C:
                    return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
                case 0x8B4D:
                    return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
                case 0x8B8B:
                    return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
                case 0x8B8D:
                    return "GL_CURRENT_PROGRAM";
                case 0x8B9A:
                    return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
                case 0x8B9B:
                    return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
                case 0x8C1D:
                    return "GL_TEXTURE_BINDING_2D_ARRAY";
                case 0x8C29:
                    return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
                case 0x8C2B:
                    return "GL_MAX_TEXTURE_BUFFER_SIZE";
                case 0x8C2C:
                    return "GL_TEXTURE_BINDING_BUFFER";
                case 0x8C84:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
                case 0x8C85:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
                case 0x8C8F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
                case 0x8CA3:
                    return "GL_STENCIL_BACK_REF";
                case 0x8CA4:
                    return "GL_STENCIL_BACK_VALUE_MASK";
                case 0x8CA5:
                    return "GL_STENCIL_BACK_WRITEMASK";
                case 0x8CA6:
                    return "GL_DRAW_FRAMEBUFFER_BINDING";
                case 0x8CA7:
                    return "GL_RENDERBUFFER_BINDING";
                case 0x8CAA:
                    return "GL_READ_FRAMEBUFFER_BINDING";
                case 0x8CDF:
                    return "GL_MAX_COLOR_ATTACHMENTS";
                case 0x8D60:
                    return "GL_TEXTURE_GEN_STR_OES";
                case 0x8D6B:
                    return "GL_MAX_ELEMENT_INDEX";
                case 0x8DDF:
                    return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
                case 0x8DF8:
                    return "GL_SHADER_BINARY_FORMATS";
                case 0x8DF9:
                    return "GL_NUM_SHADER_BINARY_FORMATS";
                case 0x8DFA:
                    return "GL_SHADER_COMPILER";
                case 0x8DFB:
                    return "GL_MAX_VERTEX_UNIFORM_VECTORS";
                case 0x8DFC:
                    return "GL_MAX_VARYING_VECTORS";
                case 0x8DFD:
                    return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
                case 0x8E28:
                    return "GL_TIMESTAMP_EXT";
                case 0x8E4F:
                    return "GL_PROVOKING_VERTEX_ANGLE";
                case 0x8E59:
                    return "GL_MAX_SAMPLE_MASK_WORDS";
                case 0x8E89:
                    return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
                case 0x8E8A:
                    return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
                case 0x8F65:
                    return "GL_FETCH_PER_SAMPLE_ARM";
                case 0x8F66:
                    return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM";
                case 0x90D3:
                    return "GL_SHADER_STORAGE_BUFFER_BINDING";
                case 0x90D4:
                    return "GL_SHADER_STORAGE_BUFFER_START";
                case 0x90D5:
                    return "GL_SHADER_STORAGE_BUFFER_SIZE";
                case 0x90D6:
                    return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
                case 0x90D7:
                    return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
                case 0x90D8:
                    return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
                case 0x90D9:
                    return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
                case 0x90DA:
                    return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
                case 0x90DB:
                    return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
                case 0x90DC:
                    return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
                case 0x90DD:
                    return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
                case 0x90DF:
                    return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
                case 0x90EB:
                    return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
                case 0x90EF:
                    return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
                case 0x9104:
                    return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
                case 0x9105:
                    return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
                case 0x910E:
                    return "GL_MAX_COLOR_TEXTURE_SAMPLES";
                case 0x910F:
                    return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
                case 0x9110:
                    return "GL_MAX_INTEGER_SAMPLES";
                case 0x9111:
                    return "GL_MAX_SERVER_WAIT_TIMEOUT";
                case 0x9122:
                    return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
                case 0x9123:
                    return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
                case 0x9124:
                    return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
                case 0x9125:
                    return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
                case 0x919F:
                    return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
                case 0x91BB:
                    return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
                case 0x91BC:
                    return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
                case 0x91BE:
                    return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
                case 0x91BF:
                    return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
                case 0x92D2:
                    return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
                case 0x92D3:
                    return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
                case 0x92D4:
                    return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
                case 0x92D5:
                    return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
                case 0x92D6:
                    return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
                case 0x92D7:
                    return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
                case 0x9315:
                    return "GL_MAX_FRAMEBUFFER_WIDTH";
                case 0x9316:
                    return "GL_MAX_FRAMEBUFFER_HEIGHT";
                case 0x9317:
                    return "GL_MAX_FRAMEBUFFER_LAYERS";
                case 0x9318:
                    return "GL_MAX_FRAMEBUFFER_SAMPLES";
                case 0x9596:
                    return "GL_NUM_DEVICE_UUIDS_EXT";
                case 0x9597:
                    return "GL_DEVICE_UUID_EXT";
                case 0x9598:
                    return "GL_DRIVER_UUID_EXT";
                case 0x96A4:
                    return "GL_SHADING_RATE_QCOM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::GetPointervPName:
        {
            switch (value)
            {
                case 0x808E:
                    return "GL_VERTEX_ARRAY_POINTER";
                case 0x808F:
                    return "GL_NORMAL_ARRAY_POINTER";
                case 0x8090:
                    return "GL_COLOR_ARRAY_POINTER";
                case 0x8092:
                    return "GL_TEXTURE_COORD_ARRAY_POINTER";
                case 0x8244:
                    return "GL_DEBUG_CALLBACK_FUNCTION";
                case 0x8245:
                    return "GL_DEBUG_CALLBACK_USER_PARAM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::GetTextureParameter:
        {
            switch (value)
            {
                case 0x1000:
                    return "GL_TEXTURE_WIDTH";
                case 0x1001:
                    return "GL_TEXTURE_HEIGHT";
                case 0x1003:
                    return "GL_TEXTURE_INTERNAL_FORMAT";
                case 0x1004:
                    return "GL_TEXTURE_BORDER_COLOR";
                case 0x2800:
                    return "GL_TEXTURE_MAG_FILTER";
                case 0x2801:
                    return "GL_TEXTURE_MIN_FILTER";
                case 0x2802:
                    return "GL_TEXTURE_WRAP_S";
                case 0x2803:
                    return "GL_TEXTURE_WRAP_T";
                case 0x805C:
                    return "GL_TEXTURE_RED_SIZE";
                case 0x805D:
                    return "GL_TEXTURE_GREEN_SIZE";
                case 0x805E:
                    return "GL_TEXTURE_BLUE_SIZE";
                case 0x805F:
                    return "GL_TEXTURE_ALPHA_SIZE";
                case 0x8511:
                    return "GL_NORMAL_MAP_OES";
                case 0x8512:
                    return "GL_REFLECTION_MAP_OES";
                case 0x96C0:
                    return "GL_SURFACE_COMPRESSION_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::GraphicsResetStatus:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NO_ERROR";
                case 0x8253:
                    return "GL_GUILTY_CONTEXT_RESET";
                case 0x8254:
                    return "GL_INNOCENT_CONTEXT_RESET";
                case 0x8255:
                    return "GL_UNKNOWN_CONTEXT_RESET";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::HintMode:
        {
            switch (value)
            {
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x1101:
                    return "GL_FASTEST";
                case 0x1102:
                    return "GL_NICEST";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::HintTarget:
        {
            switch (value)
            {
                case 0xC50:
                    return "GL_PERSPECTIVE_CORRECTION_HINT";
                case 0xC51:
                    return "GL_POINT_SMOOTH_HINT";
                case 0xC52:
                    return "GL_LINE_SMOOTH_HINT";
                case 0xC54:
                    return "GL_FOG_HINT";
                case 0x8192:
                    return "GL_GENERATE_MIPMAP_HINT";
                case 0x8257:
                    return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
                case 0x8B8B:
                    return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::IndexFunctionEXT:
        {
            switch (value)
            {
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::IndexPointerType:
        {
            switch (value)
            {
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::InternalFormat:
        {
            switch (value)
            {
                case 0x1901:
                    return "GL_STENCIL_INDEX";
                case 0x1902:
                    return "GL_DEPTH_COMPONENT";
                case 0x1903:
                    return "GL_RED";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                case 0x803C:
                    return "GL_ALPHA8_EXT";
                case 0x8040:
                    return "GL_LUMINANCE8_EXT";
                case 0x8043:
                    return "GL_LUMINANCE4_ALPHA4_OES";
                case 0x8045:
                    return "GL_LUMINANCE8_ALPHA8_EXT";
                case 0x8051:
                    return "GL_RGB8";
                case 0x8052:
                    return "GL_RGB10_EXT";
                case 0x8054:
                    return "GL_RGB16_EXT";
                case 0x8056:
                    return "GL_RGBA4";
                case 0x8057:
                    return "GL_RGB5_A1";
                case 0x8058:
                    return "GL_RGBA8";
                case 0x8059:
                    return "GL_RGB10_A2";
                case 0x805B:
                    return "GL_RGBA16_EXT";
                case 0x81A5:
                    return "GL_DEPTH_COMPONENT16";
                case 0x81A6:
                    return "GL_DEPTH_COMPONENT24";
                case 0x81A7:
                    return "GL_DEPTH_COMPONENT32_OES";
                case 0x8227:
                    return "GL_RG";
                case 0x8229:
                    return "GL_R8";
                case 0x822A:
                    return "GL_R16_EXT";
                case 0x822B:
                    return "GL_RG8";
                case 0x822C:
                    return "GL_RG16_EXT";
                case 0x822D:
                    return "GL_R16F";
                case 0x822E:
                    return "GL_R32F";
                case 0x822F:
                    return "GL_RG16F";
                case 0x8230:
                    return "GL_RG32F";
                case 0x8231:
                    return "GL_R8I";
                case 0x8232:
                    return "GL_R8UI";
                case 0x8233:
                    return "GL_R16I";
                case 0x8234:
                    return "GL_R16UI";
                case 0x8235:
                    return "GL_R32I";
                case 0x8236:
                    return "GL_R32UI";
                case 0x8237:
                    return "GL_RG8I";
                case 0x8238:
                    return "GL_RG8UI";
                case 0x8239:
                    return "GL_RG16I";
                case 0x823A:
                    return "GL_RG16UI";
                case 0x823B:
                    return "GL_RG32I";
                case 0x823C:
                    return "GL_RG32UI";
                case 0x83F0:
                    return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
                case 0x83F1:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
                case 0x83F2:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
                case 0x83F3:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
                case 0x84F9:
                    return "GL_DEPTH_STENCIL";
                case 0x8814:
                    return "GL_RGBA32F";
                case 0x8815:
                    return "GL_RGB32F";
                case 0x881A:
                    return "GL_RGBA16F";
                case 0x881B:
                    return "GL_RGB16F";
                case 0x88F0:
                    return "GL_DEPTH24_STENCIL8";
                case 0x8C3A:
                    return "GL_R11F_G11F_B10F";
                case 0x8C3D:
                    return "GL_RGB9_E5";
                case 0x8C40:
                    return "GL_SRGB";
                case 0x8C41:
                    return "GL_SRGB8";
                case 0x8C42:
                    return "GL_SRGB_ALPHA_EXT";
                case 0x8C43:
                    return "GL_SRGB8_ALPHA8";
                case 0x8C4C:
                    return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
                case 0x8C4D:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
                case 0x8C4E:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
                case 0x8C4F:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
                case 0x8CAC:
                    return "GL_DEPTH_COMPONENT32F";
                case 0x8CAD:
                    return "GL_DEPTH32F_STENCIL8";
                case 0x8D48:
                    return "GL_STENCIL_INDEX8";
                case 0x8D62:
                    return "GL_RGB565";
                case 0x8D64:
                    return "GL_ETC1_RGB8_OES";
                case 0x8D70:
                    return "GL_RGBA32UI";
                case 0x8D71:
                    return "GL_RGB32UI";
                case 0x8D76:
                    return "GL_RGBA16UI";
                case 0x8D77:
                    return "GL_RGB16UI";
                case 0x8D7C:
                    return "GL_RGBA8UI";
                case 0x8D7D:
                    return "GL_RGB8UI";
                case 0x8D82:
                    return "GL_RGBA32I";
                case 0x8D83:
                    return "GL_RGB32I";
                case 0x8D88:
                    return "GL_RGBA16I";
                case 0x8D89:
                    return "GL_RGB16I";
                case 0x8D8E:
                    return "GL_RGBA8I";
                case 0x8D8F:
                    return "GL_RGB8I";
                case 0x8DBB:
                    return "GL_COMPRESSED_RED_RGTC1_EXT";
                case 0x8DBC:
                    return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT";
                case 0x8DBD:
                    return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT";
                case 0x8DBE:
                    return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT";
                case 0x8E8C:
                    return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT";
                case 0x8E8D:
                    return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT";
                case 0x8E8E:
                    return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT";
                case 0x8E8F:
                    return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT";
                case 0x8F94:
                    return "GL_R8_SNORM";
                case 0x8F95:
                    return "GL_RG8_SNORM";
                case 0x8F96:
                    return "GL_RGB8_SNORM";
                case 0x8F97:
                    return "GL_RGBA8_SNORM";
                case 0x8F98:
                    return "GL_R16_SNORM_EXT";
                case 0x8F99:
                    return "GL_RG16_SNORM_EXT";
                case 0x8F9A:
                    return "GL_RGB16_SNORM_EXT";
                case 0x8F9B:
                    return "GL_RGBA16_SNORM_EXT";
                case 0x8FBD:
                    return "GL_SR8_EXT";
                case 0x8FBE:
                    return "GL_SRG8_EXT";
                case 0x906F:
                    return "GL_RGB10_A2UI";
                case 0x9270:
                    return "GL_COMPRESSED_R11_EAC";
                case 0x9271:
                    return "GL_COMPRESSED_SIGNED_R11_EAC";
                case 0x9272:
                    return "GL_COMPRESSED_RG11_EAC";
                case 0x9273:
                    return "GL_COMPRESSED_SIGNED_RG11_EAC";
                case 0x9274:
                    return "GL_COMPRESSED_RGB8_ETC2";
                case 0x9275:
                    return "GL_COMPRESSED_SRGB8_ETC2";
                case 0x9276:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9277:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9278:
                    return "GL_COMPRESSED_RGBA8_ETC2_EAC";
                case 0x9279:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
                case 0x93B0:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4";
                case 0x93B1:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4";
                case 0x93B2:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5";
                case 0x93B3:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5";
                case 0x93B4:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6";
                case 0x93B5:
                    return "GL_COMPRESSED_RGBA_ASTC_8x5";
                case 0x93B6:
                    return "GL_COMPRESSED_RGBA_ASTC_8x6";
                case 0x93B7:
                    return "GL_COMPRESSED_RGBA_ASTC_8x8";
                case 0x93B8:
                    return "GL_COMPRESSED_RGBA_ASTC_10x5";
                case 0x93B9:
                    return "GL_COMPRESSED_RGBA_ASTC_10x6";
                case 0x93BA:
                    return "GL_COMPRESSED_RGBA_ASTC_10x8";
                case 0x93BB:
                    return "GL_COMPRESSED_RGBA_ASTC_10x10";
                case 0x93BC:
                    return "GL_COMPRESSED_RGBA_ASTC_12x10";
                case 0x93BD:
                    return "GL_COMPRESSED_RGBA_ASTC_12x12";
                case 0x93C0:
                    return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES";
                case 0x93C1:
                    return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES";
                case 0x93C2:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES";
                case 0x93C3:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES";
                case 0x93C4:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES";
                case 0x93C5:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES";
                case 0x93C6:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES";
                case 0x93C7:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES";
                case 0x93C8:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES";
                case 0x93C9:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES";
                case 0x93D0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4";
                case 0x93D1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4";
                case 0x93D2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5";
                case 0x93D3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5";
                case 0x93D4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6";
                case 0x93D5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5";
                case 0x93D6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6";
                case 0x93D7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8";
                case 0x93D8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5";
                case 0x93D9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6";
                case 0x93DA:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8";
                case 0x93DB:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10";
                case 0x93DC:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10";
                case 0x93DD:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12";
                case 0x93E0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES";
                case 0x93E1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES";
                case 0x93E2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES";
                case 0x93E3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES";
                case 0x93E4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES";
                case 0x93E5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES";
                case 0x93E6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES";
                case 0x93E7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES";
                case 0x93E8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES";
                case 0x93E9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES";
                case 0x9690:
                    return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE";
                case 0x9691:
                    return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9692:
                    return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9693:
                    return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9694:
                    return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9695:
                    return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9696:
                    return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9697:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9698:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9699:
                    return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
                case 0x969A:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
                case 0x96BA:
                    return "GL_RGBX8_ANGLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::InternalFormatPName:
        {
            switch (value)
            {
                case 0x80A9:
                    return "GL_SAMPLES";
                case 0x8191:
                    return "GL_GENERATE_MIPMAP";
                case 0x86A1:
                    return "GL_TEXTURE_COMPRESSED";
                case 0x8F6E:
                    return "GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT";
                case 0x90C7:
                    return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
                case 0x9380:
                    return "GL_NUM_SAMPLE_COUNTS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::InvalidateFramebufferAttachment:
        {
            switch (value)
            {
                case 0x1800:
                    return "GL_COLOR";
                case 0x1801:
                    return "GL_DEPTH";
                case 0x1802:
                    return "GL_STENCIL";
                case 0x821A:
                    return "GL_DEPTH_STENCIL_ATTACHMENT";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                case 0x8D00:
                    return "GL_DEPTH_ATTACHMENT";
                case 0x8D20:
                    return "GL_STENCIL_ATTACHMENT_OES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::LightEnvModeSGIX:
        {
            switch (value)
            {
                case 0x104:
                    return "GL_ADD";
                case 0x1E01:
                    return "GL_REPLACE";
                case 0x2100:
                    return "GL_MODULATE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::LightModelParameter:
        {
            switch (value)
            {
                case 0xB52:
                    return "GL_LIGHT_MODEL_TWO_SIDE";
                case 0xB53:
                    return "GL_LIGHT_MODEL_AMBIENT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::LightName:
        {
            switch (value)
            {
                case 0x4000:
                    return "GL_LIGHT0";
                case 0x4001:
                    return "GL_LIGHT1";
                case 0x4002:
                    return "GL_LIGHT2";
                case 0x4003:
                    return "GL_LIGHT3";
                case 0x4004:
                    return "GL_LIGHT4";
                case 0x4005:
                    return "GL_LIGHT5";
                case 0x4006:
                    return "GL_LIGHT6";
                case 0x4007:
                    return "GL_LIGHT7";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::LightParameter:
        {
            switch (value)
            {
                case 0x1203:
                    return "GL_POSITION";
                case 0x1204:
                    return "GL_SPOT_DIRECTION";
                case 0x1205:
                    return "GL_SPOT_EXPONENT";
                case 0x1206:
                    return "GL_SPOT_CUTOFF";
                case 0x1207:
                    return "GL_CONSTANT_ATTENUATION";
                case 0x1208:
                    return "GL_LINEAR_ATTENUATION";
                case 0x1209:
                    return "GL_QUADRATIC_ATTENUATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ListNameType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::LogicOp:
        {
            switch (value)
            {
                case 0x1500:
                    return "GL_CLEAR";
                case 0x1501:
                    return "GL_AND";
                case 0x1502:
                    return "GL_AND_REVERSE";
                case 0x1503:
                    return "GL_COPY";
                case 0x1504:
                    return "GL_AND_INVERTED";
                case 0x1505:
                    return "GL_NOOP";
                case 0x1506:
                    return "GL_XOR";
                case 0x1507:
                    return "GL_OR";
                case 0x1508:
                    return "GL_NOR";
                case 0x1509:
                    return "GL_EQUIV";
                case 0x150A:
                    return "GL_INVERT";
                case 0x150B:
                    return "GL_OR_REVERSE";
                case 0x150C:
                    return "GL_COPY_INVERTED";
                case 0x150D:
                    return "GL_OR_INVERTED";
                case 0x150E:
                    return "GL_NAND";
                case 0x150F:
                    return "GL_SET";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::MapBufferAccessMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_MAP_READ_BIT";
                case 0x2:
                    return "GL_MAP_WRITE_BIT";
                case 0x4:
                    return "GL_MAP_INVALIDATE_RANGE_BIT";
                case 0x8:
                    return "GL_MAP_INVALIDATE_BUFFER_BIT";
                case 0x10:
                    return "GL_MAP_FLUSH_EXPLICIT_BIT";
                case 0x20:
                    return "GL_MAP_UNSYNCHRONIZED_BIT";
                case 0x40:
                    return "GL_MAP_PERSISTENT_BIT_EXT";
                case 0x80:
                    return "GL_MAP_COHERENT_BIT_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::MapTypeNV:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::MaterialParameter:
        {
            switch (value)
            {
                case 0x1200:
                    return "GL_AMBIENT";
                case 0x1201:
                    return "GL_DIFFUSE";
                case 0x1202:
                    return "GL_SPECULAR";
                case 0x1600:
                    return "GL_EMISSION";
                case 0x1601:
                    return "GL_SHININESS";
                case 0x1602:
                    return "GL_AMBIENT_AND_DIFFUSE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::MatrixIndexPointerTypeARB:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::MatrixMode:
        {
            switch (value)
            {
                case 0x1700:
                    return "GL_MODELVIEW";
                case 0x1701:
                    return "GL_PROJECTION";
                case 0x1702:
                    return "GL_TEXTURE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::MemoryBarrierMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT";
                case 0x2:
                    return "GL_ELEMENT_ARRAY_BARRIER_BIT";
                case 0x4:
                    return "GL_UNIFORM_BARRIER_BIT";
                case 0x8:
                    return "GL_TEXTURE_FETCH_BARRIER_BIT";
                case 0x20:
                    return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT";
                case 0x40:
                    return "GL_COMMAND_BARRIER_BIT";
                case 0x80:
                    return "GL_PIXEL_BUFFER_BARRIER_BIT";
                case 0x100:
                    return "GL_TEXTURE_UPDATE_BARRIER_BIT";
                case 0x200:
                    return "GL_BUFFER_UPDATE_BARRIER_BIT";
                case 0x400:
                    return "GL_FRAMEBUFFER_BARRIER_BIT";
                case 0x800:
                    return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT";
                case 0x1000:
                    return "GL_ATOMIC_COUNTER_BARRIER_BIT";
                case 0x2000:
                    return "GL_SHADER_STORAGE_BARRIER_BIT";
                case 0x4000:
                    return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT";
                case 0xFFFFFFFF:
                    return "GL_ALL_BARRIER_BITS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::MemoryObjectParameterName:
        {
            switch (value)
            {
                case 0x9581:
                    return "GL_DEDICATED_MEMORY_OBJECT_EXT";
                case 0x959B:
                    return "GL_PROTECTED_MEMORY_OBJECT_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::NormalPointerType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ObjectIdentifier:
        {
            switch (value)
            {
                case 0x1702:
                    return "GL_TEXTURE";
                case 0x8074:
                    return "GL_VERTEX_ARRAY";
                case 0x82E0:
                    return "GL_BUFFER";
                case 0x82E1:
                    return "GL_SHADER";
                case 0x82E2:
                    return "GL_PROGRAM";
                case 0x82E3:
                    return "GL_QUERY";
                case 0x82E4:
                    return "GL_PROGRAM_PIPELINE";
                case 0x82E6:
                    return "GL_SAMPLER";
                case 0x8D40:
                    return "GL_FRAMEBUFFER";
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                case 0x8E22:
                    return "GL_TRANSFORM_FEEDBACK";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PLSQueryFloat:
        {
            switch (value)
            {
                case 0x96EC:
                    return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PLSQueryInt:
        {
            switch (value)
            {
                case 0x96E8:
                    return "GL_PIXEL_LOCAL_FORMAT_ANGLE";
                case 0x96E9:
                    return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE";
                case 0x96EA:
                    return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE";
                case 0x96EB:
                    return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE";
                case 0x96ED:
                    return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE";
                case 0x96EE:
                    return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PatchParameterName:
        {
            switch (value)
            {
                case 0x8E72:
                    return "GL_PATCH_VERTICES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PathColor:
        {
            switch (value)
            {
                case 0x8577:
                    return "GL_PRIMARY_COLOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PathColorFormat:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                case 0x1909:
                    return "GL_LUMINANCE";
                case 0x190A:
                    return "GL_LUMINANCE_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PathFillMode:
        {
            switch (value)
            {
                case 0x150A:
                    return "GL_INVERT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PathFontStyle:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PathGenMode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x8576:
                    return "GL_CONSTANT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PathTransformType:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PipelineParameterName:
        {
            switch (value)
            {
                case 0x8259:
                    return "GL_ACTIVE_PROGRAM";
                case 0x8B30:
                    return "GL_FRAGMENT_SHADER";
                case 0x8B31:
                    return "GL_VERTEX_SHADER";
                case 0x8B84:
                    return "GL_INFO_LOG_LENGTH";
                case 0x8DD9:
                    return "GL_GEOMETRY_SHADER";
                case 0x8E87:
                    return "GL_TESS_EVALUATION_SHADER";
                case 0x8E88:
                    return "GL_TESS_CONTROL_SHADER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PixelCopyType:
        {
            switch (value)
            {
                case 0x1800:
                    return "GL_COLOR";
                case 0x1801:
                    return "GL_DEPTH";
                case 0x1802:
                    return "GL_STENCIL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PixelFormat:
        {
            switch (value)
            {
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1901:
                    return "GL_STENCIL_INDEX";
                case 0x1902:
                    return "GL_DEPTH_COMPONENT";
                case 0x1903:
                    return "GL_RED";
                case 0x1904:
                    return "GL_GREEN";
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                case 0x1909:
                    return "GL_LUMINANCE";
                case 0x190A:
                    return "GL_LUMINANCE_ALPHA";
                case 0x80E1:
                    return "GL_BGRA_EXT";
                case 0x8227:
                    return "GL_RG";
                case 0x8228:
                    return "GL_RG_INTEGER";
                case 0x84F9:
                    return "GL_DEPTH_STENCIL";
                case 0x8D94:
                    return "GL_RED_INTEGER";
                case 0x8D98:
                    return "GL_RGB_INTEGER";
                case 0x8D99:
                    return "GL_RGBA_INTEGER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PixelStoreParameter:
        {
            switch (value)
            {
                case 0xCF2:
                    return "GL_UNPACK_ROW_LENGTH";
                case 0xCF3:
                    return "GL_UNPACK_SKIP_ROWS";
                case 0xCF4:
                    return "GL_UNPACK_SKIP_PIXELS";
                case 0xCF5:
                    return "GL_UNPACK_ALIGNMENT";
                case 0xD02:
                    return "GL_PACK_ROW_LENGTH";
                case 0xD03:
                    return "GL_PACK_SKIP_ROWS";
                case 0xD04:
                    return "GL_PACK_SKIP_PIXELS";
                case 0xD05:
                    return "GL_PACK_ALIGNMENT";
                case 0x806D:
                    return "GL_UNPACK_SKIP_IMAGES";
                case 0x806E:
                    return "GL_UNPACK_IMAGE_HEIGHT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PixelTexGenModeSGIX:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PixelTransferParameter:
        {
            switch (value)
            {
                case 0xD1C:
                    return "GL_ALPHA_SCALE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PixelType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140B:
                    return "GL_HALF_FLOAT";
                case 0x8033:
                    return "GL_UNSIGNED_SHORT_4_4_4_4";
                case 0x8034:
                    return "GL_UNSIGNED_SHORT_5_5_5_1";
                case 0x8363:
                    return "GL_UNSIGNED_SHORT_5_6_5";
                case 0x8365:
                    return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT";
                case 0x8366:
                    return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT";
                case 0x8368:
                    return "GL_UNSIGNED_INT_2_10_10_10_REV";
                case 0x84FA:
                    return "GL_UNSIGNED_INT_24_8";
                case 0x8C3B:
                    return "GL_UNSIGNED_INT_10F_11F_11F_REV";
                case 0x8C3E:
                    return "GL_UNSIGNED_INT_5_9_9_9_REV";
                case 0x8DAD:
                    return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PointParameterNameARB:
        {
            switch (value)
            {
                case 0x8126:
                    return "GL_POINT_SIZE_MIN";
                case 0x8127:
                    return "GL_POINT_SIZE_MAX";
                case 0x8128:
                    return "GL_POINT_FADE_THRESHOLD_SIZE";
                case 0x8129:
                    return "GL_POINT_DISTANCE_ATTENUATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PolygonMode:
        {
            switch (value)
            {
                case 0x1B01:
                    return "GL_LINE_ANGLE";
                case 0x1B02:
                    return "GL_FILL_ANGLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PrecisionType:
        {
            switch (value)
            {
                case 0x8DF0:
                    return "GL_LOW_FLOAT";
                case 0x8DF1:
                    return "GL_MEDIUM_FLOAT";
                case 0x8DF2:
                    return "GL_HIGH_FLOAT";
                case 0x8DF3:
                    return "GL_LOW_INT";
                case 0x8DF4:
                    return "GL_MEDIUM_INT";
                case 0x8DF5:
                    return "GL_HIGH_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::PrimitiveType:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_POINTS";
                case 0x1:
                    return "GL_LINES";
                case 0x2:
                    return "GL_LINE_LOOP";
                case 0x3:
                    return "GL_LINE_STRIP";
                case 0x4:
                    return "GL_TRIANGLES";
                case 0x5:
                    return "GL_TRIANGLE_STRIP";
                case 0x6:
                    return "GL_TRIANGLE_FAN";
                case 0x7:
                    return "GL_QUADS";
                case 0xA:
                    return "GL_LINES_ADJACENCY";
                case 0xB:
                    return "GL_LINE_STRIP_ADJACENCY";
                case 0xC:
                    return "GL_TRIANGLES_ADJACENCY";
                case 0xD:
                    return "GL_TRIANGLE_STRIP_ADJACENCY";
                case 0xE:
                    return "GL_PATCHES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ProgramInterface:
        {
            switch (value)
            {
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x92E1:
                    return "GL_UNIFORM";
                case 0x92E2:
                    return "GL_UNIFORM_BLOCK";
                case 0x92E3:
                    return "GL_PROGRAM_INPUT";
                case 0x92E4:
                    return "GL_PROGRAM_OUTPUT";
                case 0x92E5:
                    return "GL_BUFFER_VARIABLE";
                case 0x92E6:
                    return "GL_SHADER_STORAGE_BLOCK";
                case 0x92F4:
                    return "GL_TRANSFORM_FEEDBACK_VARYING";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ProgramInterfacePName:
        {
            switch (value)
            {
                case 0x92F5:
                    return "GL_ACTIVE_RESOURCES";
                case 0x92F6:
                    return "GL_MAX_NAME_LENGTH";
                case 0x92F7:
                    return "GL_MAX_NUM_ACTIVE_VARIABLES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ProgramParameterPName:
        {
            switch (value)
            {
                case 0x8257:
                    return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
                case 0x8258:
                    return "GL_PROGRAM_SEPARABLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ProgramPropertyARB:
        {
            switch (value)
            {
                case 0x8267:
                    return "GL_COMPUTE_WORK_GROUP_SIZE";
                case 0x8741:
                    return "GL_PROGRAM_BINARY_LENGTH";
                case 0x8916:
                    return "GL_GEOMETRY_VERTICES_OUT";
                case 0x8917:
                    return "GL_GEOMETRY_INPUT_TYPE";
                case 0x8918:
                    return "GL_GEOMETRY_OUTPUT_TYPE";
                case 0x8A35:
                    return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
                case 0x8A36:
                    return "GL_ACTIVE_UNIFORM_BLOCKS";
                case 0x8B80:
                    return "GL_DELETE_STATUS";
                case 0x8B82:
                    return "GL_LINK_STATUS";
                case 0x8B83:
                    return "GL_VALIDATE_STATUS";
                case 0x8B84:
                    return "GL_INFO_LOG_LENGTH";
                case 0x8B85:
                    return "GL_ATTACHED_SHADERS";
                case 0x8B86:
                    return "GL_ACTIVE_UNIFORMS";
                case 0x8B87:
                    return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
                case 0x8B89:
                    return "GL_ACTIVE_ATTRIBUTES";
                case 0x8B8A:
                    return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
                case 0x8C76:
                    return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
                case 0x8C7F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
                case 0x8C83:
                    return "GL_TRANSFORM_FEEDBACK_VARYINGS";
                case 0x92D9:
                    return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ProgramResourceProperty:
        {
            switch (value)
            {
                case 0x92E1:
                    return "GL_UNIFORM";
                case 0x92E7:
                    return "GL_IS_PER_PATCH";
                case 0x92F9:
                    return "GL_NAME_LENGTH";
                case 0x92FA:
                    return "GL_TYPE";
                case 0x92FB:
                    return "GL_ARRAY_SIZE";
                case 0x92FC:
                    return "GL_OFFSET";
                case 0x92FD:
                    return "GL_BLOCK_INDEX";
                case 0x92FE:
                    return "GL_ARRAY_STRIDE";
                case 0x92FF:
                    return "GL_MATRIX_STRIDE";
                case 0x9300:
                    return "GL_IS_ROW_MAJOR";
                case 0x9301:
                    return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
                case 0x9302:
                    return "GL_BUFFER_BINDING";
                case 0x9303:
                    return "GL_BUFFER_DATA_SIZE";
                case 0x9304:
                    return "GL_NUM_ACTIVE_VARIABLES";
                case 0x9305:
                    return "GL_ACTIVE_VARIABLES";
                case 0x9306:
                    return "GL_REFERENCED_BY_VERTEX_SHADER";
                case 0x9307:
                    return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
                case 0x9308:
                    return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
                case 0x9309:
                    return "GL_REFERENCED_BY_GEOMETRY_SHADER";
                case 0x930A:
                    return "GL_REFERENCED_BY_FRAGMENT_SHADER";
                case 0x930B:
                    return "GL_REFERENCED_BY_COMPUTE_SHADER";
                case 0x930C:
                    return "GL_TOP_LEVEL_ARRAY_SIZE";
                case 0x930D:
                    return "GL_TOP_LEVEL_ARRAY_STRIDE";
                case 0x930E:
                    return "GL_LOCATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::QueryCounterTarget:
        {
            switch (value)
            {
                case 0x8E28:
                    return "GL_TIMESTAMP_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::QueryObjectParameterName:
        {
            switch (value)
            {
                case 0x8866:
                    return "GL_QUERY_RESULT";
                case 0x8867:
                    return "GL_QUERY_RESULT_AVAILABLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::QueryParameterName:
        {
            switch (value)
            {
                case 0x8865:
                    return "GL_CURRENT_QUERY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::QueryTarget:
        {
            switch (value)
            {
                case 0x8C2F:
                    return "GL_ANY_SAMPLES_PASSED";
                case 0x8C87:
                    return "GL_PRIMITIVES_GENERATED";
                case 0x8C88:
                    return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
                case 0x8D6A:
                    return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ReadBufferMode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::RenderbufferParameterName:
        {
            switch (value)
            {
                case 0x8CAB:
                    return "GL_RENDERBUFFER_SAMPLES";
                case 0x8D42:
                    return "GL_RENDERBUFFER_WIDTH";
                case 0x8D43:
                    return "GL_RENDERBUFFER_HEIGHT";
                case 0x8D44:
                    return "GL_RENDERBUFFER_INTERNAL_FORMAT";
                case 0x8D50:
                    return "GL_RENDERBUFFER_RED_SIZE";
                case 0x8D51:
                    return "GL_RENDERBUFFER_GREEN_SIZE";
                case 0x8D52:
                    return "GL_RENDERBUFFER_BLUE_SIZE";
                case 0x8D53:
                    return "GL_RENDERBUFFER_ALPHA_SIZE";
                case 0x8D54:
                    return "GL_RENDERBUFFER_DEPTH_SIZE";
                case 0x8D55:
                    return "GL_RENDERBUFFER_STENCIL_SIZE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::RenderbufferTarget:
        {
            switch (value)
            {
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ReplacementCodeTypeSUN:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SamplerParameterF:
        {
            switch (value)
            {
                case 0x1004:
                    return "GL_TEXTURE_BORDER_COLOR";
                case 0x813A:
                    return "GL_TEXTURE_MIN_LOD";
                case 0x813B:
                    return "GL_TEXTURE_MAX_LOD";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SamplerParameterI:
        {
            switch (value)
            {
                case 0x2800:
                    return "GL_TEXTURE_MAG_FILTER";
                case 0x2801:
                    return "GL_TEXTURE_MIN_FILTER";
                case 0x2802:
                    return "GL_TEXTURE_WRAP_S";
                case 0x2803:
                    return "GL_TEXTURE_WRAP_T";
                case 0x8072:
                    return "GL_TEXTURE_WRAP_R";
                case 0x884C:
                    return "GL_TEXTURE_COMPARE_MODE";
                case 0x884D:
                    return "GL_TEXTURE_COMPARE_FUNC";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ScalarType:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SecondaryColorPointerTypeIBM:
        {
            switch (value)
            {
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ShaderParameterName:
        {
            switch (value)
            {
                case 0x8B4F:
                    return "GL_SHADER_TYPE";
                case 0x8B80:
                    return "GL_DELETE_STATUS";
                case 0x8B81:
                    return "GL_COMPILE_STATUS";
                case 0x8B84:
                    return "GL_INFO_LOG_LENGTH";
                case 0x8B88:
                    return "GL_SHADER_SOURCE_LENGTH";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ShaderType:
        {
            switch (value)
            {
                case 0x8B30:
                    return "GL_FRAGMENT_SHADER";
                case 0x8B31:
                    return "GL_VERTEX_SHADER";
                case 0x8DD9:
                    return "GL_GEOMETRY_SHADER";
                case 0x8E87:
                    return "GL_TESS_EVALUATION_SHADER";
                case 0x8E88:
                    return "GL_TESS_CONTROL_SHADER";
                case 0x91B9:
                    return "GL_COMPUTE_SHADER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ShadingModel:
        {
            switch (value)
            {
                case 0x1D00:
                    return "GL_FLAT";
                case 0x1D01:
                    return "GL_SMOOTH";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::ShadingRateQCOM:
        {
            switch (value)
            {
                case 0x96A6:
                    return "GL_SHADING_RATE_1X1_PIXELS_QCOM";
                case 0x96A7:
                    return "GL_SHADING_RATE_1X2_PIXELS_QCOM";
                case 0x96A8:
                    return "GL_SHADING_RATE_2X1_PIXELS_QCOM";
                case 0x96A9:
                    return "GL_SHADING_RATE_2X2_PIXELS_QCOM";
                case 0x96AC:
                    return "GL_SHADING_RATE_4X2_PIXELS_QCOM";
                case 0x96AE:
                    return "GL_SHADING_RATE_4X4_PIXELS_QCOM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SizedInternalFormat:
        {
            switch (value)
            {
                case 0x803C:
                    return "GL_ALPHA8_EXT";
                case 0x8040:
                    return "GL_LUMINANCE8_EXT";
                case 0x8043:
                    return "GL_LUMINANCE4_ALPHA4_OES";
                case 0x8045:
                    return "GL_LUMINANCE8_ALPHA8_EXT";
                case 0x8051:
                    return "GL_RGB8";
                case 0x8052:
                    return "GL_RGB10_EXT";
                case 0x8054:
                    return "GL_RGB16_EXT";
                case 0x8056:
                    return "GL_RGBA4";
                case 0x8057:
                    return "GL_RGB5_A1";
                case 0x8058:
                    return "GL_RGBA8";
                case 0x8059:
                    return "GL_RGB10_A2";
                case 0x805B:
                    return "GL_RGBA16_EXT";
                case 0x81A5:
                    return "GL_DEPTH_COMPONENT16";
                case 0x81A6:
                    return "GL_DEPTH_COMPONENT24";
                case 0x81A7:
                    return "GL_DEPTH_COMPONENT32_OES";
                case 0x8229:
                    return "GL_R8";
                case 0x822A:
                    return "GL_R16_EXT";
                case 0x822B:
                    return "GL_RG8";
                case 0x822C:
                    return "GL_RG16_EXT";
                case 0x822D:
                    return "GL_R16F";
                case 0x822E:
                    return "GL_R32F";
                case 0x822F:
                    return "GL_RG16F";
                case 0x8230:
                    return "GL_RG32F";
                case 0x8231:
                    return "GL_R8I";
                case 0x8232:
                    return "GL_R8UI";
                case 0x8233:
                    return "GL_R16I";
                case 0x8234:
                    return "GL_R16UI";
                case 0x8235:
                    return "GL_R32I";
                case 0x8236:
                    return "GL_R32UI";
                case 0x8237:
                    return "GL_RG8I";
                case 0x8238:
                    return "GL_RG8UI";
                case 0x8239:
                    return "GL_RG16I";
                case 0x823A:
                    return "GL_RG16UI";
                case 0x823B:
                    return "GL_RG32I";
                case 0x823C:
                    return "GL_RG32UI";
                case 0x83F0:
                    return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
                case 0x83F1:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
                case 0x83F2:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
                case 0x83F3:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
                case 0x8814:
                    return "GL_RGBA32F";
                case 0x8815:
                    return "GL_RGB32F";
                case 0x881A:
                    return "GL_RGBA16F";
                case 0x881B:
                    return "GL_RGB16F";
                case 0x88F0:
                    return "GL_DEPTH24_STENCIL8";
                case 0x8C3A:
                    return "GL_R11F_G11F_B10F";
                case 0x8C3D:
                    return "GL_RGB9_E5";
                case 0x8C41:
                    return "GL_SRGB8";
                case 0x8C43:
                    return "GL_SRGB8_ALPHA8";
                case 0x8C4C:
                    return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT";
                case 0x8C4D:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT";
                case 0x8C4E:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT";
                case 0x8C4F:
                    return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT";
                case 0x8CAC:
                    return "GL_DEPTH_COMPONENT32F";
                case 0x8CAD:
                    return "GL_DEPTH32F_STENCIL8";
                case 0x8D48:
                    return "GL_STENCIL_INDEX8";
                case 0x8D62:
                    return "GL_RGB565";
                case 0x8D64:
                    return "GL_ETC1_RGB8_OES";
                case 0x8D70:
                    return "GL_RGBA32UI";
                case 0x8D71:
                    return "GL_RGB32UI";
                case 0x8D76:
                    return "GL_RGBA16UI";
                case 0x8D77:
                    return "GL_RGB16UI";
                case 0x8D7C:
                    return "GL_RGBA8UI";
                case 0x8D7D:
                    return "GL_RGB8UI";
                case 0x8D82:
                    return "GL_RGBA32I";
                case 0x8D83:
                    return "GL_RGB32I";
                case 0x8D88:
                    return "GL_RGBA16I";
                case 0x8D89:
                    return "GL_RGB16I";
                case 0x8D8E:
                    return "GL_RGBA8I";
                case 0x8D8F:
                    return "GL_RGB8I";
                case 0x8DBB:
                    return "GL_COMPRESSED_RED_RGTC1_EXT";
                case 0x8DBC:
                    return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT";
                case 0x8DBD:
                    return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT";
                case 0x8DBE:
                    return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT";
                case 0x8E8C:
                    return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT";
                case 0x8E8D:
                    return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT";
                case 0x8E8E:
                    return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT";
                case 0x8E8F:
                    return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT";
                case 0x8F94:
                    return "GL_R8_SNORM";
                case 0x8F95:
                    return "GL_RG8_SNORM";
                case 0x8F96:
                    return "GL_RGB8_SNORM";
                case 0x8F97:
                    return "GL_RGBA8_SNORM";
                case 0x8F98:
                    return "GL_R16_SNORM_EXT";
                case 0x8F99:
                    return "GL_RG16_SNORM_EXT";
                case 0x8F9A:
                    return "GL_RGB16_SNORM_EXT";
                case 0x8F9B:
                    return "GL_RGBA16_SNORM_EXT";
                case 0x906F:
                    return "GL_RGB10_A2UI";
                case 0x9270:
                    return "GL_COMPRESSED_R11_EAC";
                case 0x9271:
                    return "GL_COMPRESSED_SIGNED_R11_EAC";
                case 0x9272:
                    return "GL_COMPRESSED_RG11_EAC";
                case 0x9273:
                    return "GL_COMPRESSED_SIGNED_RG11_EAC";
                case 0x9274:
                    return "GL_COMPRESSED_RGB8_ETC2";
                case 0x9275:
                    return "GL_COMPRESSED_SRGB8_ETC2";
                case 0x9276:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9277:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9278:
                    return "GL_COMPRESSED_RGBA8_ETC2_EAC";
                case 0x9279:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
                case 0x93B0:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4";
                case 0x93B1:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4";
                case 0x93B2:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5";
                case 0x93B3:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5";
                case 0x93B4:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6";
                case 0x93B5:
                    return "GL_COMPRESSED_RGBA_ASTC_8x5";
                case 0x93B6:
                    return "GL_COMPRESSED_RGBA_ASTC_8x6";
                case 0x93B7:
                    return "GL_COMPRESSED_RGBA_ASTC_8x8";
                case 0x93B8:
                    return "GL_COMPRESSED_RGBA_ASTC_10x5";
                case 0x93B9:
                    return "GL_COMPRESSED_RGBA_ASTC_10x6";
                case 0x93BA:
                    return "GL_COMPRESSED_RGBA_ASTC_10x8";
                case 0x93BB:
                    return "GL_COMPRESSED_RGBA_ASTC_10x10";
                case 0x93BC:
                    return "GL_COMPRESSED_RGBA_ASTC_12x10";
                case 0x93BD:
                    return "GL_COMPRESSED_RGBA_ASTC_12x12";
                case 0x93C0:
                    return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES";
                case 0x93C1:
                    return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES";
                case 0x93C2:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES";
                case 0x93C3:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES";
                case 0x93C4:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES";
                case 0x93C5:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES";
                case 0x93C6:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES";
                case 0x93C7:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES";
                case 0x93C8:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES";
                case 0x93C9:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES";
                case 0x93D0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4";
                case 0x93D1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4";
                case 0x93D2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5";
                case 0x93D3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5";
                case 0x93D4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6";
                case 0x93D5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5";
                case 0x93D6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6";
                case 0x93D7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8";
                case 0x93D8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5";
                case 0x93D9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6";
                case 0x93DA:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8";
                case 0x93DB:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10";
                case 0x93DC:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10";
                case 0x93DD:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12";
                case 0x93E0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES";
                case 0x93E1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES";
                case 0x93E2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES";
                case 0x93E3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES";
                case 0x93E4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES";
                case 0x93E5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES";
                case 0x93E6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES";
                case 0x93E7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES";
                case 0x93E8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES";
                case 0x93E9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES";
                case 0x9690:
                    return "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE";
                case 0x9691:
                    return "GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9692:
                    return "GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9693:
                    return "GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9694:
                    return "GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE";
                case 0x9695:
                    return "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9696:
                    return "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9697:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9698:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE";
                case 0x9699:
                    return "GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
                case 0x969A:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE";
                case 0x96BA:
                    return "GL_RGBX8_ANGLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::StencilFunction:
        {
            switch (value)
            {
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::StencilOp:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_ZERO";
                case 0x150A:
                    return "GL_INVERT";
                case 0x1E00:
                    return "GL_KEEP";
                case 0x1E01:
                    return "GL_REPLACE";
                case 0x1E02:
                    return "GL_INCR";
                case 0x1E03:
                    return "GL_DECR";
                case 0x8507:
                    return "GL_INCR_WRAP";
                case 0x8508:
                    return "GL_DECR_WRAP";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::StringName:
        {
            switch (value)
            {
                case 0x1F00:
                    return "GL_VENDOR";
                case 0x1F01:
                    return "GL_RENDERER";
                case 0x1F02:
                    return "GL_VERSION";
                case 0x1F03:
                    return "GL_EXTENSIONS";
                case 0x8B8C:
                    return "GL_SHADING_LANGUAGE_VERSION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SubroutineParameterName:
        {
            switch (value)
            {
                case 0x8A38:
                    return "GL_UNIFORM_SIZE";
                case 0x8A39:
                    return "GL_UNIFORM_NAME_LENGTH";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SyncBehaviorFlags:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SyncCondition:
        {
            switch (value)
            {
                case 0x9117:
                    return "GL_SYNC_GPU_COMMANDS_COMPLETE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SyncObjectMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_SYNC_FLUSH_COMMANDS_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SyncParameterName:
        {
            switch (value)
            {
                case 0x9112:
                    return "GL_OBJECT_TYPE";
                case 0x9113:
                    return "GL_SYNC_CONDITION";
                case 0x9114:
                    return "GL_SYNC_STATUS";
                case 0x9115:
                    return "GL_SYNC_FLAGS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::SyncStatus:
        {
            switch (value)
            {
                case 0x911A:
                    return "GL_ALREADY_SIGNALED";
                case 0x911B:
                    return "GL_TIMEOUT_EXPIRED";
                case 0x911C:
                    return "GL_CONDITION_SATISFIED";
                case 0x911D:
                    return "GL_WAIT_FAILED";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TangentPointerTypeEXT:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TexCoordPointerType:
        {
            switch (value)
            {
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TexStorageAttribs:
        {
            switch (value)
            {
                case 0x96C0:
                    return "GL_SURFACE_COMPRESSION_EXT";
                case 0x96C1:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT";
                case 0x96C2:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT";
                case 0x96C4:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT";
                case 0x96C5:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT";
                case 0x96C6:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT";
                case 0x96C7:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT";
                case 0x96C8:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT";
                case 0x96C9:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT";
                case 0x96CA:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT";
                case 0x96CB:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT";
                case 0x96CC:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT";
                case 0x96CD:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT";
                case 0x96CE:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT";
                case 0x96CF:
                    return "GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureCompareMode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x884E:
                    return "GL_COMPARE_REF_TO_TEXTURE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureCoordName:
        {
            switch (value)
            {
                case 0x8D60:
                    return "GL_TEXTURE_GEN_STR_OES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureEnvMode:
        {
            switch (value)
            {
                case 0x104:
                    return "GL_ADD";
                case 0xBE2:
                    return "GL_BLEND";
                case 0x2100:
                    return "GL_MODULATE";
                case 0x2101:
                    return "GL_DECAL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureEnvParameter:
        {
            switch (value)
            {
                case 0x2200:
                    return "GL_TEXTURE_ENV_MODE";
                case 0x2201:
                    return "GL_TEXTURE_ENV_COLOR";
                case 0x8570:
                    return "GL_COMBINE";
                case 0x8571:
                    return "GL_COMBINE_RGB";
                case 0x8572:
                    return "GL_COMBINE_ALPHA";
                case 0x8573:
                    return "GL_RGB_SCALE";
                case 0x8574:
                    return "GL_ADD_SIGNED";
                case 0x8575:
                    return "GL_INTERPOLATE";
                case 0x8576:
                    return "GL_CONSTANT";
                case 0x8577:
                    return "GL_PRIMARY_COLOR";
                case 0x8578:
                    return "GL_PREVIOUS";
                case 0x8580:
                    return "GL_SRC0_RGB";
                case 0x8581:
                    return "GL_SRC1_RGB";
                case 0x8582:
                    return "GL_SRC2_RGB";
                case 0x8588:
                    return "GL_SRC0_ALPHA";
                case 0x8589:
                    return "GL_SRC1_ALPHA";
                case 0x858A:
                    return "GL_SRC2_ALPHA";
                case 0x8590:
                    return "GL_OPERAND0_RGB";
                case 0x8591:
                    return "GL_OPERAND1_RGB";
                case 0x8592:
                    return "GL_OPERAND2_RGB";
                case 0x8598:
                    return "GL_OPERAND0_ALPHA";
                case 0x8599:
                    return "GL_OPERAND1_ALPHA";
                case 0x859A:
                    return "GL_OPERAND2_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureEnvTarget:
        {
            switch (value)
            {
                case 0x2300:
                    return "GL_TEXTURE_ENV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureGenParameter:
        {
            switch (value)
            {
                case 0x2500:
                    return "GL_TEXTURE_GEN_MODE_OES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureLayout:
        {
            switch (value)
            {
                case 0x9530:
                    return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
                case 0x9531:
                    return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
                case 0x958D:
                    return "GL_LAYOUT_GENERAL_EXT";
                case 0x958E:
                    return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
                case 0x958F:
                    return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
                case 0x9590:
                    return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
                case 0x9591:
                    return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
                case 0x9592:
                    return "GL_LAYOUT_TRANSFER_SRC_EXT";
                case 0x9593:
                    return "GL_LAYOUT_TRANSFER_DST_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureMagFilter:
        {
            switch (value)
            {
                case 0x2600:
                    return "GL_NEAREST";
                case 0x2601:
                    return "GL_LINEAR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureMinFilter:
        {
            switch (value)
            {
                case 0x2600:
                    return "GL_NEAREST";
                case 0x2601:
                    return "GL_LINEAR";
                case 0x2700:
                    return "GL_NEAREST_MIPMAP_NEAREST";
                case 0x2701:
                    return "GL_LINEAR_MIPMAP_NEAREST";
                case 0x2702:
                    return "GL_NEAREST_MIPMAP_LINEAR";
                case 0x2703:
                    return "GL_LINEAR_MIPMAP_LINEAR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureParameterName:
        {
            switch (value)
            {
                case 0x1000:
                    return "GL_TEXTURE_WIDTH";
                case 0x1001:
                    return "GL_TEXTURE_HEIGHT";
                case 0x1003:
                    return "GL_TEXTURE_INTERNAL_FORMAT";
                case 0x1004:
                    return "GL_TEXTURE_BORDER_COLOR";
                case 0x2800:
                    return "GL_TEXTURE_MAG_FILTER";
                case 0x2801:
                    return "GL_TEXTURE_MIN_FILTER";
                case 0x2802:
                    return "GL_TEXTURE_WRAP_S";
                case 0x2803:
                    return "GL_TEXTURE_WRAP_T";
                case 0x805C:
                    return "GL_TEXTURE_RED_SIZE";
                case 0x805D:
                    return "GL_TEXTURE_GREEN_SIZE";
                case 0x805E:
                    return "GL_TEXTURE_BLUE_SIZE";
                case 0x805F:
                    return "GL_TEXTURE_ALPHA_SIZE";
                case 0x8072:
                    return "GL_TEXTURE_WRAP_R";
                case 0x813A:
                    return "GL_TEXTURE_MIN_LOD";
                case 0x813B:
                    return "GL_TEXTURE_MAX_LOD";
                case 0x813C:
                    return "GL_TEXTURE_BASE_LEVEL";
                case 0x813D:
                    return "GL_TEXTURE_MAX_LEVEL";
                case 0x8191:
                    return "GL_GENERATE_MIPMAP";
                case 0x884C:
                    return "GL_TEXTURE_COMPARE_MODE";
                case 0x884D:
                    return "GL_TEXTURE_COMPARE_FUNC";
                case 0x8E42:
                    return "GL_TEXTURE_SWIZZLE_R";
                case 0x8E43:
                    return "GL_TEXTURE_SWIZZLE_G";
                case 0x8E44:
                    return "GL_TEXTURE_SWIZZLE_B";
                case 0x8E45:
                    return "GL_TEXTURE_SWIZZLE_A";
                case 0x90EA:
                    return "GL_DEPTH_STENCIL_TEXTURE_MODE";
                case 0x9580:
                    return "GL_TEXTURE_TILING_EXT";
                case 0x9EA0:
                    return "GL_RENDERABILITY_VALIDATION_ANGLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureSwizzle:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_ZERO";
                case 0x1:
                    return "GL_ONE";
                case 0x1903:
                    return "GL_RED";
                case 0x1904:
                    return "GL_GREEN";
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureTarget:
        {
            switch (value)
            {
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0x806F:
                    return "GL_TEXTURE_3D";
                case 0x8513:
                    return "GL_TEXTURE_CUBE_MAP";
                case 0x8515:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
                case 0x8516:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
                case 0x8517:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
                case 0x8518:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
                case 0x8519:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
                case 0x851A:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
                case 0x8C1A:
                    return "GL_TEXTURE_2D_ARRAY";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                case 0x9009:
                    return "GL_TEXTURE_CUBE_MAP_ARRAY";
                case 0x9100:
                    return "GL_TEXTURE_2D_MULTISAMPLE";
                case 0x9102:
                    return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureUnit:
        {
            switch (value)
            {
                case 0x84C0:
                    return "GL_TEXTURE0";
                case 0x84C1:
                    return "GL_TEXTURE1";
                case 0x84C2:
                    return "GL_TEXTURE2";
                case 0x84C3:
                    return "GL_TEXTURE3";
                case 0x84C4:
                    return "GL_TEXTURE4";
                case 0x84C5:
                    return "GL_TEXTURE5";
                case 0x84C6:
                    return "GL_TEXTURE6";
                case 0x84C7:
                    return "GL_TEXTURE7";
                case 0x84C8:
                    return "GL_TEXTURE8";
                case 0x84C9:
                    return "GL_TEXTURE9";
                case 0x84CA:
                    return "GL_TEXTURE10";
                case 0x84CB:
                    return "GL_TEXTURE11";
                case 0x84CC:
                    return "GL_TEXTURE12";
                case 0x84CD:
                    return "GL_TEXTURE13";
                case 0x84CE:
                    return "GL_TEXTURE14";
                case 0x84CF:
                    return "GL_TEXTURE15";
                case 0x84D0:
                    return "GL_TEXTURE16";
                case 0x84D1:
                    return "GL_TEXTURE17";
                case 0x84D2:
                    return "GL_TEXTURE18";
                case 0x84D3:
                    return "GL_TEXTURE19";
                case 0x84D4:
                    return "GL_TEXTURE20";
                case 0x84D5:
                    return "GL_TEXTURE21";
                case 0x84D6:
                    return "GL_TEXTURE22";
                case 0x84D7:
                    return "GL_TEXTURE23";
                case 0x84D8:
                    return "GL_TEXTURE24";
                case 0x84D9:
                    return "GL_TEXTURE25";
                case 0x84DA:
                    return "GL_TEXTURE26";
                case 0x84DB:
                    return "GL_TEXTURE27";
                case 0x84DC:
                    return "GL_TEXTURE28";
                case 0x84DD:
                    return "GL_TEXTURE29";
                case 0x84DE:
                    return "GL_TEXTURE30";
                case 0x84DF:
                    return "GL_TEXTURE31";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TextureWrapMode:
        {
            switch (value)
            {
                case 0x2703:
                    return "GL_LINEAR_MIPMAP_LINEAR";
                case 0x2901:
                    return "GL_REPEAT";
                case 0x812D:
                    return "GL_CLAMP_TO_BORDER";
                case 0x812F:
                    return "GL_CLAMP_TO_EDGE";
                case 0x8370:
                    return "GL_MIRRORED_REPEAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TransformFeedbackBufferMode:
        {
            switch (value)
            {
                case 0x8C8C:
                    return "GL_INTERLEAVED_ATTRIBS";
                case 0x8C8D:
                    return "GL_SEPARATE_ATTRIBS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TransformFeedbackPName:
        {
            switch (value)
            {
                case 0x8C84:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
                case 0x8C85:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
                case 0x8C8F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
                case 0x8E23:
                    return "GL_TRANSFORM_FEEDBACK_PAUSED";
                case 0x8E24:
                    return "GL_TRANSFORM_FEEDBACK_ACTIVE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::TriangleFace:
        {
            switch (value)
            {
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x408:
                    return "GL_FRONT_AND_BACK";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::UniformBlockPName:
        {
            switch (value)
            {
                case 0x8A3F:
                    return "GL_UNIFORM_BLOCK_BINDING";
                case 0x8A40:
                    return "GL_UNIFORM_BLOCK_DATA_SIZE";
                case 0x8A41:
                    return "GL_UNIFORM_BLOCK_NAME_LENGTH";
                case 0x8A42:
                    return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
                case 0x8A43:
                    return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
                case 0x8A44:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
                case 0x8A46:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::UniformPName:
        {
            switch (value)
            {
                case 0x8A37:
                    return "GL_UNIFORM_TYPE";
                case 0x8A38:
                    return "GL_UNIFORM_SIZE";
                case 0x8A39:
                    return "GL_UNIFORM_NAME_LENGTH";
                case 0x8A3A:
                    return "GL_UNIFORM_BLOCK_INDEX";
                case 0x8A3B:
                    return "GL_UNIFORM_OFFSET";
                case 0x8A3C:
                    return "GL_UNIFORM_ARRAY_STRIDE";
                case 0x8A3D:
                    return "GL_UNIFORM_MATRIX_STRIDE";
                case 0x8A3E:
                    return "GL_UNIFORM_IS_ROW_MAJOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::UniformType:
        {
            switch (value)
            {
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x8B50:
                    return "GL_FLOAT_VEC2";
                case 0x8B51:
                    return "GL_FLOAT_VEC3";
                case 0x8B52:
                    return "GL_FLOAT_VEC4";
                case 0x8B53:
                    return "GL_INT_VEC2";
                case 0x8B54:
                    return "GL_INT_VEC3";
                case 0x8B55:
                    return "GL_INT_VEC4";
                case 0x8B56:
                    return "GL_BOOL";
                case 0x8B57:
                    return "GL_BOOL_VEC2";
                case 0x8B58:
                    return "GL_BOOL_VEC3";
                case 0x8B59:
                    return "GL_BOOL_VEC4";
                case 0x8B5A:
                    return "GL_FLOAT_MAT2";
                case 0x8B5B:
                    return "GL_FLOAT_MAT3";
                case 0x8B5C:
                    return "GL_FLOAT_MAT4";
                case 0x8B5E:
                    return "GL_SAMPLER_2D";
                case 0x8B5F:
                    return "GL_SAMPLER_3D";
                case 0x8B60:
                    return "GL_SAMPLER_CUBE";
                case 0x8B62:
                    return "GL_SAMPLER_2D_SHADOW";
                case 0x8B65:
                    return "GL_FLOAT_MAT2x3";
                case 0x8B66:
                    return "GL_FLOAT_MAT2x4";
                case 0x8B67:
                    return "GL_FLOAT_MAT3x2";
                case 0x8B68:
                    return "GL_FLOAT_MAT3x4";
                case 0x8B69:
                    return "GL_FLOAT_MAT4x2";
                case 0x8B6A:
                    return "GL_FLOAT_MAT4x3";
                case 0x8DC1:
                    return "GL_SAMPLER_2D_ARRAY";
                case 0x8DC2:
                    return "GL_SAMPLER_BUFFER";
                case 0x8DC4:
                    return "GL_SAMPLER_2D_ARRAY_SHADOW";
                case 0x8DC5:
                    return "GL_SAMPLER_CUBE_SHADOW";
                case 0x8DC6:
                    return "GL_UNSIGNED_INT_VEC2";
                case 0x8DC7:
                    return "GL_UNSIGNED_INT_VEC3";
                case 0x8DC8:
                    return "GL_UNSIGNED_INT_VEC4";
                case 0x8DCA:
                    return "GL_INT_SAMPLER_2D";
                case 0x8DCB:
                    return "GL_INT_SAMPLER_3D";
                case 0x8DCC:
                    return "GL_INT_SAMPLER_CUBE";
                case 0x8DCF:
                    return "GL_INT_SAMPLER_2D_ARRAY";
                case 0x8DD0:
                    return "GL_INT_SAMPLER_BUFFER";
                case 0x8DD2:
                    return "GL_UNSIGNED_INT_SAMPLER_2D";
                case 0x8DD3:
                    return "GL_UNSIGNED_INT_SAMPLER_3D";
                case 0x8DD4:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE";
                case 0x8DD7:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
                case 0x8DD8:
                    return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
                case 0x900C:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900D:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
                case 0x900E:
                    return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900F:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x9108:
                    return "GL_SAMPLER_2D_MULTISAMPLE";
                case 0x9109:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910A:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910B:
                    return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910C:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910D:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::UseProgramStageMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_VERTEX_SHADER_BIT";
                case 0x2:
                    return "GL_FRAGMENT_SHADER_BIT";
                case 0x4:
                    return "GL_GEOMETRY_SHADER_BIT";
                case 0x8:
                    return "GL_TESS_CONTROL_SHADER_BIT";
                case 0x10:
                    return "GL_TESS_EVALUATION_SHADER_BIT";
                case 0x20:
                    return "GL_COMPUTE_SHADER_BIT";
                case 0xFFFFFFFF:
                    return "GL_ALL_SHADER_BITS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexArrayPName:
        {
            switch (value)
            {
                case 0x82D5:
                    return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x8622:
                    return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
                case 0x8623:
                    return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
                case 0x8624:
                    return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
                case 0x8625:
                    return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
                case 0x886A:
                    return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
                case 0x88FD:
                    return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
                case 0x88FE:
                    return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexAttribEnum:
        {
            switch (value)
            {
                case 0x8622:
                    return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
                case 0x8623:
                    return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
                case 0x8624:
                    return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
                case 0x8625:
                    return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
                case 0x8626:
                    return "GL_CURRENT_VERTEX_ATTRIB";
                case 0x886A:
                    return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
                case 0x889F:
                    return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
                case 0x88FD:
                    return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
                case 0x88FE:
                    return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexAttribIType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexAttribPointerPropertyARB:
        {
            switch (value)
            {
                case 0x8645:
                    return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexAttribPointerType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140B:
                    return "GL_HALF_FLOAT";
                case 0x140C:
                    return "GL_FIXED";
                case 0x8368:
                    return "GL_UNSIGNED_INT_2_10_10_10_REV";
                case 0x8C3B:
                    return "GL_UNSIGNED_INT_10F_11F_11F_REV";
                case 0x8D9F:
                    return "GL_INT_2_10_10_10_REV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexAttribPropertyARB:
        {
            switch (value)
            {
                case 0x82D4:
                    return "GL_VERTEX_ATTRIB_BINDING";
                case 0x82D5:
                    return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x8622:
                    return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
                case 0x8623:
                    return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
                case 0x8624:
                    return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
                case 0x8625:
                    return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
                case 0x8626:
                    return "GL_CURRENT_VERTEX_ATTRIB";
                case 0x886A:
                    return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
                case 0x889F:
                    return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
                case 0x88FD:
                    return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
                case 0x88FE:
                    return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexAttribType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140B:
                    return "GL_HALF_FLOAT";
                case 0x140C:
                    return "GL_FIXED";
                case 0x8368:
                    return "GL_UNSIGNED_INT_2_10_10_10_REV";
                case 0x8C3B:
                    return "GL_UNSIGNED_INT_10F_11F_11F_REV";
                case 0x8D9F:
                    return "GL_INT_2_10_10_10_REV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexBufferObjectUsage:
        {
            switch (value)
            {
                case 0x88E0:
                    return "GL_STREAM_DRAW";
                case 0x88E1:
                    return "GL_STREAM_READ";
                case 0x88E2:
                    return "GL_STREAM_COPY";
                case 0x88E4:
                    return "GL_STATIC_DRAW";
                case 0x88E5:
                    return "GL_STATIC_READ";
                case 0x88E6:
                    return "GL_STATIC_COPY";
                case 0x88E8:
                    return "GL_DYNAMIC_DRAW";
                case 0x88E9:
                    return "GL_DYNAMIC_READ";
                case 0x88EA:
                    return "GL_DYNAMIC_COPY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexPointerType:
        {
            switch (value)
            {
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexProvokingMode:
        {
            switch (value)
            {
                case 0x8E4D:
                    return "GL_FIRST_VERTEX_CONVENTION";
                case 0x8E4E:
                    return "GL_LAST_VERTEX_CONVENTION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexShaderTextureUnitParameter:
        {
            switch (value)
            {
                case 0xB03:
                    return "GL_CURRENT_TEXTURE_COORDS";
                case 0xBA8:
                    return "GL_TEXTURE_MATRIX";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexShaderWriteMaskEXT:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_FALSE";
                case 0x1:
                    return "GL_TRUE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::VertexWeightPointerTypeEXT:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case GLESEnum::WeightPointerTypeARB:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        default:
            return UnknownEnumToString(value);
    }
}

const char *GLenumToString(BigGLEnum enumGroup, unsigned int value)
{
    switch (enumGroup)
    {
        case BigGLEnum::AccumOp:
        {
            switch (value)
            {
                case 0x100:
                    return "GL_ACCUM";
                case 0x101:
                    return "GL_LOAD";
                case 0x102:
                    return "GL_RETURN";
                case 0x103:
                    return "GL_MULT";
                case 0x104:
                    return "GL_ADD";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::AllEnums:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x1:
                    return "GL_ONE";
                case 0x2:
                    return "GL_LINE_LOOP";
                case 0x3:
                    return "GL_LINE_STRIP";
                case 0x4:
                    return "GL_LINE_BIT";
                case 0x5:
                    return "GL_TRIANGLE_STRIP";
                case 0x6:
                    return "GL_TRIANGLE_FAN";
                case 0x7:
                    return "GL_QUADS";
                case 0x8:
                    return "GL_QUAD_STRIP";
                case 0x9:
                    return "GL_POLYGON";
                case 0xA:
                    return "GL_LINES_ADJACENCY";
                case 0xB:
                    return "GL_LINE_STRIP_ADJACENCY";
                case 0xC:
                    return "GL_TRIANGLES_ADJACENCY";
                case 0xD:
                    return "GL_TRIANGLE_STRIP_ADJACENCY";
                case 0xE:
                    return "GL_PATCHES";
                case 0x10:
                    return "GL_POLYGON_STIPPLE_BIT";
                case 0x16:
                    return "GL_UUID_SIZE_EXT";
                case 0x20:
                    return "GL_PIXEL_MODE_BIT";
                case 0x40:
                    return "GL_LIGHTING_BIT";
                case 0x80:
                    return "GL_FOG_BIT";
                case 0x100:
                    return "GL_ACCUM";
                case 0x101:
                    return "GL_LOAD";
                case 0x102:
                    return "GL_RETURN";
                case 0x103:
                    return "GL_MULT";
                case 0x104:
                    return "GL_ADD";
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                case 0x300:
                    return "GL_SRC_COLOR";
                case 0x301:
                    return "GL_ONE_MINUS_SRC_COLOR";
                case 0x302:
                    return "GL_SRC_ALPHA";
                case 0x303:
                    return "GL_ONE_MINUS_SRC_ALPHA";
                case 0x304:
                    return "GL_DST_ALPHA";
                case 0x305:
                    return "GL_ONE_MINUS_DST_ALPHA";
                case 0x306:
                    return "GL_DST_COLOR";
                case 0x307:
                    return "GL_ONE_MINUS_DST_COLOR";
                case 0x308:
                    return "GL_SRC_ALPHA_SATURATE";
                case 0x400:
                    return "GL_FRONT_LEFT";
                case 0x401:
                    return "GL_FRONT_RIGHT";
                case 0x402:
                    return "GL_BACK_LEFT";
                case 0x403:
                    return "GL_BACK_RIGHT";
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x406:
                    return "GL_LEFT";
                case 0x407:
                    return "GL_RIGHT";
                case 0x408:
                    return "GL_FRONT_AND_BACK";
                case 0x409:
                    return "GL_AUX0";
                case 0x40A:
                    return "GL_AUX1";
                case 0x40B:
                    return "GL_AUX2";
                case 0x40C:
                    return "GL_AUX3";
                case 0x500:
                    return "GL_INVALID_ENUM";
                case 0x501:
                    return "GL_INVALID_VALUE";
                case 0x502:
                    return "GL_INVALID_OPERATION";
                case 0x503:
                    return "GL_STACK_OVERFLOW";
                case 0x504:
                    return "GL_STACK_UNDERFLOW";
                case 0x505:
                    return "GL_OUT_OF_MEMORY";
                case 0x506:
                    return "GL_INVALID_FRAMEBUFFER_OPERATION";
                case 0x507:
                    return "GL_CONTEXT_LOST";
                case 0x600:
                    return "GL_2D";
                case 0x601:
                    return "GL_3D";
                case 0x602:
                    return "GL_3D_COLOR";
                case 0x603:
                    return "GL_3D_COLOR_TEXTURE";
                case 0x604:
                    return "GL_4D_COLOR_TEXTURE";
                case 0x700:
                    return "GL_PASS_THROUGH_TOKEN";
                case 0x701:
                    return "GL_POINT_TOKEN";
                case 0x702:
                    return "GL_LINE_TOKEN";
                case 0x703:
                    return "GL_POLYGON_TOKEN";
                case 0x704:
                    return "GL_BITMAP_TOKEN";
                case 0x705:
                    return "GL_DRAW_PIXEL_TOKEN";
                case 0x706:
                    return "GL_COPY_PIXEL_TOKEN";
                case 0x707:
                    return "GL_LINE_RESET_TOKEN";
                case 0x800:
                    return "GL_EXP";
                case 0x801:
                    return "GL_EXP2";
                case 0x900:
                    return "GL_CW";
                case 0x901:
                    return "GL_CCW";
                case 0xA00:
                    return "GL_COEFF";
                case 0xA01:
                    return "GL_ORDER";
                case 0xA02:
                    return "GL_DOMAIN";
                case 0xB00:
                    return "GL_CURRENT_COLOR";
                case 0xB01:
                    return "GL_CURRENT_INDEX";
                case 0xB02:
                    return "GL_CURRENT_NORMAL";
                case 0xB03:
                    return "GL_CURRENT_TEXTURE_COORDS";
                case 0xB04:
                    return "GL_CURRENT_RASTER_COLOR";
                case 0xB05:
                    return "GL_CURRENT_RASTER_INDEX";
                case 0xB06:
                    return "GL_CURRENT_RASTER_TEXTURE_COORDS";
                case 0xB07:
                    return "GL_CURRENT_RASTER_POSITION";
                case 0xB08:
                    return "GL_CURRENT_RASTER_POSITION_VALID";
                case 0xB09:
                    return "GL_CURRENT_RASTER_DISTANCE";
                case 0xB10:
                    return "GL_POINT_SMOOTH";
                case 0xB11:
                    return "GL_POINT_SIZE";
                case 0xB12:
                    return "GL_POINT_SIZE_RANGE";
                case 0xB13:
                    return "GL_POINT_SIZE_GRANULARITY";
                case 0xB20:
                    return "GL_LINE_SMOOTH";
                case 0xB21:
                    return "GL_LINE_WIDTH";
                case 0xB22:
                    return "GL_LINE_WIDTH_RANGE";
                case 0xB23:
                    return "GL_LINE_WIDTH_GRANULARITY";
                case 0xB24:
                    return "GL_LINE_STIPPLE";
                case 0xB25:
                    return "GL_LINE_STIPPLE_PATTERN";
                case 0xB26:
                    return "GL_LINE_STIPPLE_REPEAT";
                case 0xB30:
                    return "GL_LIST_MODE";
                case 0xB31:
                    return "GL_MAX_LIST_NESTING";
                case 0xB32:
                    return "GL_LIST_BASE";
                case 0xB33:
                    return "GL_LIST_INDEX";
                case 0xB40:
                    return "GL_POLYGON_MODE";
                case 0xB41:
                    return "GL_POLYGON_SMOOTH";
                case 0xB42:
                    return "GL_POLYGON_STIPPLE";
                case 0xB43:
                    return "GL_EDGE_FLAG";
                case 0xB44:
                    return "GL_CULL_FACE";
                case 0xB45:
                    return "GL_CULL_FACE_MODE";
                case 0xB46:
                    return "GL_FRONT_FACE";
                case 0xB50:
                    return "GL_LIGHTING";
                case 0xB51:
                    return "GL_LIGHT_MODEL_LOCAL_VIEWER";
                case 0xB52:
                    return "GL_LIGHT_MODEL_TWO_SIDE";
                case 0xB53:
                    return "GL_LIGHT_MODEL_AMBIENT";
                case 0xB54:
                    return "GL_SHADE_MODEL";
                case 0xB55:
                    return "GL_COLOR_MATERIAL_FACE";
                case 0xB56:
                    return "GL_COLOR_MATERIAL_PARAMETER";
                case 0xB57:
                    return "GL_COLOR_MATERIAL";
                case 0xB60:
                    return "GL_FOG";
                case 0xB61:
                    return "GL_FOG_INDEX";
                case 0xB62:
                    return "GL_FOG_DENSITY";
                case 0xB63:
                    return "GL_FOG_START";
                case 0xB64:
                    return "GL_FOG_END";
                case 0xB65:
                    return "GL_FOG_MODE";
                case 0xB66:
                    return "GL_FOG_COLOR";
                case 0xB70:
                    return "GL_DEPTH_RANGE";
                case 0xB71:
                    return "GL_DEPTH_TEST";
                case 0xB72:
                    return "GL_DEPTH_WRITEMASK";
                case 0xB73:
                    return "GL_DEPTH_CLEAR_VALUE";
                case 0xB74:
                    return "GL_DEPTH_FUNC";
                case 0xB80:
                    return "GL_ACCUM_CLEAR_VALUE";
                case 0xB90:
                    return "GL_STENCIL_TEST";
                case 0xB91:
                    return "GL_STENCIL_CLEAR_VALUE";
                case 0xB92:
                    return "GL_STENCIL_FUNC";
                case 0xB93:
                    return "GL_STENCIL_VALUE_MASK";
                case 0xB94:
                    return "GL_STENCIL_FAIL";
                case 0xB95:
                    return "GL_STENCIL_PASS_DEPTH_FAIL";
                case 0xB96:
                    return "GL_STENCIL_PASS_DEPTH_PASS";
                case 0xB97:
                    return "GL_STENCIL_REF";
                case 0xB98:
                    return "GL_STENCIL_WRITEMASK";
                case 0xBA0:
                    return "GL_MATRIX_MODE";
                case 0xBA1:
                    return "GL_NORMALIZE";
                case 0xBA2:
                    return "GL_VIEWPORT";
                case 0xBA3:
                    return "GL_MODELVIEW_STACK_DEPTH";
                case 0xBA4:
                    return "GL_PROJECTION_STACK_DEPTH";
                case 0xBA5:
                    return "GL_TEXTURE_STACK_DEPTH";
                case 0xBA6:
                    return "GL_MODELVIEW_MATRIX";
                case 0xBA7:
                    return "GL_PROJECTION_MATRIX";
                case 0xBA8:
                    return "GL_TEXTURE_MATRIX";
                case 0xBB0:
                    return "GL_ATTRIB_STACK_DEPTH";
                case 0xBB1:
                    return "GL_CLIENT_ATTRIB_STACK_DEPTH";
                case 0xBC0:
                    return "GL_ALPHA_TEST";
                case 0xBC1:
                    return "GL_ALPHA_TEST_FUNC";
                case 0xBC2:
                    return "GL_ALPHA_TEST_REF";
                case 0xBD0:
                    return "GL_DITHER";
                case 0xBE0:
                    return "GL_BLEND_DST";
                case 0xBE1:
                    return "GL_BLEND_SRC";
                case 0xBE2:
                    return "GL_BLEND";
                case 0xBF0:
                    return "GL_LOGIC_OP_MODE";
                case 0xBF1:
                    return "GL_LOGIC_OP";
                case 0xBF2:
                    return "GL_COLOR_LOGIC_OP";
                case 0xC00:
                    return "GL_AUX_BUFFERS";
                case 0xC01:
                    return "GL_DRAW_BUFFER";
                case 0xC02:
                    return "GL_READ_BUFFER";
                case 0xC10:
                    return "GL_SCISSOR_BOX";
                case 0xC11:
                    return "GL_SCISSOR_TEST";
                case 0xC20:
                    return "GL_INDEX_CLEAR_VALUE";
                case 0xC21:
                    return "GL_INDEX_WRITEMASK";
                case 0xC22:
                    return "GL_COLOR_CLEAR_VALUE";
                case 0xC23:
                    return "GL_COLOR_WRITEMASK";
                case 0xC30:
                    return "GL_INDEX_MODE";
                case 0xC31:
                    return "GL_RGBA_MODE";
                case 0xC32:
                    return "GL_DOUBLEBUFFER";
                case 0xC33:
                    return "GL_STEREO";
                case 0xC40:
                    return "GL_RENDER_MODE";
                case 0xC50:
                    return "GL_PERSPECTIVE_CORRECTION_HINT";
                case 0xC51:
                    return "GL_POINT_SMOOTH_HINT";
                case 0xC52:
                    return "GL_LINE_SMOOTH_HINT";
                case 0xC53:
                    return "GL_POLYGON_SMOOTH_HINT";
                case 0xC54:
                    return "GL_FOG_HINT";
                case 0xC60:
                    return "GL_TEXTURE_GEN_S";
                case 0xC61:
                    return "GL_TEXTURE_GEN_T";
                case 0xC62:
                    return "GL_TEXTURE_GEN_R";
                case 0xC63:
                    return "GL_TEXTURE_GEN_Q";
                case 0xC70:
                    return "GL_PIXEL_MAP_I_TO_I";
                case 0xC71:
                    return "GL_PIXEL_MAP_S_TO_S";
                case 0xC72:
                    return "GL_PIXEL_MAP_I_TO_R";
                case 0xC73:
                    return "GL_PIXEL_MAP_I_TO_G";
                case 0xC74:
                    return "GL_PIXEL_MAP_I_TO_B";
                case 0xC75:
                    return "GL_PIXEL_MAP_I_TO_A";
                case 0xC76:
                    return "GL_PIXEL_MAP_R_TO_R";
                case 0xC77:
                    return "GL_PIXEL_MAP_G_TO_G";
                case 0xC78:
                    return "GL_PIXEL_MAP_B_TO_B";
                case 0xC79:
                    return "GL_PIXEL_MAP_A_TO_A";
                case 0xCB0:
                    return "GL_PIXEL_MAP_I_TO_I_SIZE";
                case 0xCB1:
                    return "GL_PIXEL_MAP_S_TO_S_SIZE";
                case 0xCB2:
                    return "GL_PIXEL_MAP_I_TO_R_SIZE";
                case 0xCB3:
                    return "GL_PIXEL_MAP_I_TO_G_SIZE";
                case 0xCB4:
                    return "GL_PIXEL_MAP_I_TO_B_SIZE";
                case 0xCB5:
                    return "GL_PIXEL_MAP_I_TO_A_SIZE";
                case 0xCB6:
                    return "GL_PIXEL_MAP_R_TO_R_SIZE";
                case 0xCB7:
                    return "GL_PIXEL_MAP_G_TO_G_SIZE";
                case 0xCB8:
                    return "GL_PIXEL_MAP_B_TO_B_SIZE";
                case 0xCB9:
                    return "GL_PIXEL_MAP_A_TO_A_SIZE";
                case 0xCF0:
                    return "GL_UNPACK_SWAP_BYTES";
                case 0xCF1:
                    return "GL_UNPACK_LSB_FIRST";
                case 0xCF2:
                    return "GL_UNPACK_ROW_LENGTH";
                case 0xCF3:
                    return "GL_UNPACK_SKIP_ROWS";
                case 0xCF4:
                    return "GL_UNPACK_SKIP_PIXELS";
                case 0xCF5:
                    return "GL_UNPACK_ALIGNMENT";
                case 0xD00:
                    return "GL_PACK_SWAP_BYTES";
                case 0xD01:
                    return "GL_PACK_LSB_FIRST";
                case 0xD02:
                    return "GL_PACK_ROW_LENGTH";
                case 0xD03:
                    return "GL_PACK_SKIP_ROWS";
                case 0xD04:
                    return "GL_PACK_SKIP_PIXELS";
                case 0xD05:
                    return "GL_PACK_ALIGNMENT";
                case 0xD10:
                    return "GL_MAP_COLOR";
                case 0xD11:
                    return "GL_MAP_STENCIL";
                case 0xD12:
                    return "GL_INDEX_SHIFT";
                case 0xD13:
                    return "GL_INDEX_OFFSET";
                case 0xD14:
                    return "GL_RED_SCALE";
                case 0xD15:
                    return "GL_RED_BIAS";
                case 0xD16:
                    return "GL_ZOOM_X";
                case 0xD17:
                    return "GL_ZOOM_Y";
                case 0xD18:
                    return "GL_GREEN_SCALE";
                case 0xD19:
                    return "GL_GREEN_BIAS";
                case 0xD1A:
                    return "GL_BLUE_SCALE";
                case 0xD1B:
                    return "GL_BLUE_BIAS";
                case 0xD1C:
                    return "GL_ALPHA_SCALE";
                case 0xD1D:
                    return "GL_ALPHA_BIAS";
                case 0xD1E:
                    return "GL_DEPTH_SCALE";
                case 0xD1F:
                    return "GL_DEPTH_BIAS";
                case 0xD30:
                    return "GL_MAX_EVAL_ORDER";
                case 0xD31:
                    return "GL_MAX_LIGHTS";
                case 0xD32:
                    return "GL_MAX_CLIP_PLANES";
                case 0xD33:
                    return "GL_MAX_TEXTURE_SIZE";
                case 0xD34:
                    return "GL_MAX_PIXEL_MAP_TABLE";
                case 0xD35:
                    return "GL_MAX_ATTRIB_STACK_DEPTH";
                case 0xD36:
                    return "GL_MAX_MODELVIEW_STACK_DEPTH";
                case 0xD37:
                    return "GL_MAX_NAME_STACK_DEPTH";
                case 0xD38:
                    return "GL_MAX_PROJECTION_STACK_DEPTH";
                case 0xD39:
                    return "GL_MAX_TEXTURE_STACK_DEPTH";
                case 0xD3A:
                    return "GL_MAX_VIEWPORT_DIMS";
                case 0xD3B:
                    return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH";
                case 0xD50:
                    return "GL_SUBPIXEL_BITS";
                case 0xD51:
                    return "GL_INDEX_BITS";
                case 0xD52:
                    return "GL_RED_BITS";
                case 0xD53:
                    return "GL_GREEN_BITS";
                case 0xD54:
                    return "GL_BLUE_BITS";
                case 0xD55:
                    return "GL_ALPHA_BITS";
                case 0xD56:
                    return "GL_DEPTH_BITS";
                case 0xD57:
                    return "GL_STENCIL_BITS";
                case 0xD58:
                    return "GL_ACCUM_RED_BITS";
                case 0xD59:
                    return "GL_ACCUM_GREEN_BITS";
                case 0xD5A:
                    return "GL_ACCUM_BLUE_BITS";
                case 0xD5B:
                    return "GL_ACCUM_ALPHA_BITS";
                case 0xD70:
                    return "GL_NAME_STACK_DEPTH";
                case 0xD80:
                    return "GL_AUTO_NORMAL";
                case 0xD90:
                    return "GL_MAP1_COLOR_4";
                case 0xD91:
                    return "GL_MAP1_INDEX";
                case 0xD92:
                    return "GL_MAP1_NORMAL";
                case 0xD93:
                    return "GL_MAP1_TEXTURE_COORD_1";
                case 0xD94:
                    return "GL_MAP1_TEXTURE_COORD_2";
                case 0xD95:
                    return "GL_MAP1_TEXTURE_COORD_3";
                case 0xD96:
                    return "GL_MAP1_TEXTURE_COORD_4";
                case 0xD97:
                    return "GL_MAP1_VERTEX_3";
                case 0xD98:
                    return "GL_MAP1_VERTEX_4";
                case 0xDB0:
                    return "GL_MAP2_COLOR_4";
                case 0xDB1:
                    return "GL_MAP2_INDEX";
                case 0xDB2:
                    return "GL_MAP2_NORMAL";
                case 0xDB3:
                    return "GL_MAP2_TEXTURE_COORD_1";
                case 0xDB4:
                    return "GL_MAP2_TEXTURE_COORD_2";
                case 0xDB5:
                    return "GL_MAP2_TEXTURE_COORD_3";
                case 0xDB6:
                    return "GL_MAP2_TEXTURE_COORD_4";
                case 0xDB7:
                    return "GL_MAP2_VERTEX_3";
                case 0xDB8:
                    return "GL_MAP2_VERTEX_4";
                case 0xDD0:
                    return "GL_MAP1_GRID_DOMAIN";
                case 0xDD1:
                    return "GL_MAP1_GRID_SEGMENTS";
                case 0xDD2:
                    return "GL_MAP2_GRID_DOMAIN";
                case 0xDD3:
                    return "GL_MAP2_GRID_SEGMENTS";
                case 0xDE0:
                    return "GL_TEXTURE_1D";
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0xDF0:
                    return "GL_FEEDBACK_BUFFER_POINTER";
                case 0xDF1:
                    return "GL_FEEDBACK_BUFFER_SIZE";
                case 0xDF2:
                    return "GL_FEEDBACK_BUFFER_TYPE";
                case 0xDF3:
                    return "GL_SELECTION_BUFFER_POINTER";
                case 0xDF4:
                    return "GL_SELECTION_BUFFER_SIZE";
                case 0x1000:
                    return "GL_TEXTURE_WIDTH";
                case 0x1001:
                    return "GL_TEXTURE_HEIGHT";
                case 0x1003:
                    return "GL_TEXTURE_COMPONENTS";
                case 0x1004:
                    return "GL_TEXTURE_BORDER_COLOR";
                case 0x1005:
                    return "GL_TEXTURE_BORDER";
                case 0x1006:
                    return "GL_TEXTURE_TARGET";
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x1101:
                    return "GL_FASTEST";
                case 0x1102:
                    return "GL_NICEST";
                case 0x1200:
                    return "GL_AMBIENT";
                case 0x1201:
                    return "GL_DIFFUSE";
                case 0x1202:
                    return "GL_SPECULAR";
                case 0x1203:
                    return "GL_POSITION";
                case 0x1204:
                    return "GL_SPOT_DIRECTION";
                case 0x1205:
                    return "GL_SPOT_EXPONENT";
                case 0x1206:
                    return "GL_SPOT_CUTOFF";
                case 0x1207:
                    return "GL_CONSTANT_ATTENUATION";
                case 0x1208:
                    return "GL_LINEAR_ATTENUATION";
                case 0x1209:
                    return "GL_QUADRATIC_ATTENUATION";
                case 0x1300:
                    return "GL_COMPILE";
                case 0x1301:
                    return "GL_COMPILE_AND_EXECUTE";
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x1407:
                    return "GL_2_BYTES";
                case 0x1408:
                    return "GL_3_BYTES";
                case 0x1409:
                    return "GL_4_BYTES";
                case 0x140A:
                    return "GL_DOUBLE";
                case 0x140B:
                    return "GL_HALF_FLOAT";
                case 0x140C:
                    return "GL_FIXED";
                case 0x1500:
                    return "GL_CLEAR";
                case 0x1501:
                    return "GL_AND";
                case 0x1502:
                    return "GL_AND_REVERSE";
                case 0x1503:
                    return "GL_COPY";
                case 0x1504:
                    return "GL_AND_INVERTED";
                case 0x1505:
                    return "GL_NOOP";
                case 0x1506:
                    return "GL_XOR";
                case 0x1507:
                    return "GL_OR";
                case 0x1508:
                    return "GL_NOR";
                case 0x1509:
                    return "GL_EQUIV";
                case 0x150A:
                    return "GL_INVERT";
                case 0x150B:
                    return "GL_OR_REVERSE";
                case 0x150C:
                    return "GL_COPY_INVERTED";
                case 0x150D:
                    return "GL_OR_INVERTED";
                case 0x150E:
                    return "GL_NAND";
                case 0x150F:
                    return "GL_SET";
                case 0x1600:
                    return "GL_EMISSION";
                case 0x1601:
                    return "GL_SHININESS";
                case 0x1602:
                    return "GL_AMBIENT_AND_DIFFUSE";
                case 0x1603:
                    return "GL_COLOR_INDEXES";
                case 0x1700:
                    return "GL_MODELVIEW";
                case 0x1701:
                    return "GL_PROJECTION";
                case 0x1702:
                    return "GL_TEXTURE";
                case 0x1800:
                    return "GL_COLOR";
                case 0x1801:
                    return "GL_DEPTH";
                case 0x1802:
                    return "GL_STENCIL";
                case 0x1900:
                    return "GL_COLOR_INDEX";
                case 0x1901:
                    return "GL_STENCIL_INDEX";
                case 0x1902:
                    return "GL_DEPTH_COMPONENT";
                case 0x1903:
                    return "GL_RED";
                case 0x1904:
                    return "GL_GREEN";
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                case 0x1909:
                    return "GL_LUMINANCE";
                case 0x190A:
                    return "GL_LUMINANCE_ALPHA";
                case 0x1A00:
                    return "GL_BITMAP";
                case 0x1B00:
                    return "GL_POINT";
                case 0x1B01:
                    return "GL_LINE";
                case 0x1B02:
                    return "GL_FILL";
                case 0x1C00:
                    return "GL_RENDER";
                case 0x1C01:
                    return "GL_FEEDBACK";
                case 0x1C02:
                    return "GL_SELECT";
                case 0x1D00:
                    return "GL_FLAT";
                case 0x1D01:
                    return "GL_SMOOTH";
                case 0x1E00:
                    return "GL_KEEP";
                case 0x1E01:
                    return "GL_REPLACE";
                case 0x1E02:
                    return "GL_INCR";
                case 0x1E03:
                    return "GL_DECR";
                case 0x1F00:
                    return "GL_VENDOR";
                case 0x1F01:
                    return "GL_RENDERER";
                case 0x1F02:
                    return "GL_VERSION";
                case 0x1F03:
                    return "GL_EXTENSIONS";
                case 0x2000:
                    return "GL_S";
                case 0x2001:
                    return "GL_T";
                case 0x2002:
                    return "GL_R";
                case 0x2003:
                    return "GL_Q";
                case 0x2100:
                    return "GL_MODULATE";
                case 0x2101:
                    return "GL_DECAL";
                case 0x2200:
                    return "GL_TEXTURE_ENV_MODE";
                case 0x2201:
                    return "GL_TEXTURE_ENV_COLOR";
                case 0x2300:
                    return "GL_TEXTURE_ENV";
                case 0x2400:
                    return "GL_EYE_LINEAR";
                case 0x2401:
                    return "GL_OBJECT_LINEAR";
                case 0x2402:
                    return "GL_SPHERE_MAP";
                case 0x2500:
                    return "GL_TEXTURE_GEN_MODE";
                case 0x2501:
                    return "GL_OBJECT_PLANE";
                case 0x2502:
                    return "GL_EYE_PLANE";
                case 0x2600:
                    return "GL_NEAREST";
                case 0x2601:
                    return "GL_LINEAR";
                case 0x2700:
                    return "GL_NEAREST_MIPMAP_NEAREST";
                case 0x2701:
                    return "GL_LINEAR_MIPMAP_NEAREST";
                case 0x2702:
                    return "GL_NEAREST_MIPMAP_LINEAR";
                case 0x2703:
                    return "GL_LINEAR_MIPMAP_LINEAR";
                case 0x2800:
                    return "GL_TEXTURE_MAG_FILTER";
                case 0x2801:
                    return "GL_TEXTURE_MIN_FILTER";
                case 0x2802:
                    return "GL_TEXTURE_WRAP_S";
                case 0x2803:
                    return "GL_TEXTURE_WRAP_T";
                case 0x2900:
                    return "GL_CLAMP";
                case 0x2901:
                    return "GL_REPEAT";
                case 0x2A00:
                    return "GL_POLYGON_OFFSET_UNITS";
                case 0x2A01:
                    return "GL_POLYGON_OFFSET_POINT";
                case 0x2A02:
                    return "GL_POLYGON_OFFSET_LINE";
                case 0x2A10:
                    return "GL_R3_G3_B2";
                case 0x2A20:
                    return "GL_V2F";
                case 0x2A21:
                    return "GL_V3F";
                case 0x2A22:
                    return "GL_C4UB_V2F";
                case 0x2A23:
                    return "GL_C4UB_V3F";
                case 0x2A24:
                    return "GL_C3F_V3F";
                case 0x2A25:
                    return "GL_N3F_V3F";
                case 0x2A26:
                    return "GL_C4F_N3F_V3F";
                case 0x2A27:
                    return "GL_T2F_V3F";
                case 0x2A28:
                    return "GL_T4F_V4F";
                case 0x2A29:
                    return "GL_T2F_C4UB_V3F";
                case 0x2A2A:
                    return "GL_T2F_C3F_V3F";
                case 0x2A2B:
                    return "GL_T2F_N3F_V3F";
                case 0x2A2C:
                    return "GL_T2F_C4F_N3F_V3F";
                case 0x2A2D:
                    return "GL_T4F_C4F_N3F_V4F";
                case 0x3000:
                    return "GL_CLIP_PLANE0";
                case 0x3001:
                    return "GL_CLIP_PLANE1";
                case 0x3002:
                    return "GL_CLIP_PLANE2";
                case 0x3003:
                    return "GL_CLIP_PLANE3";
                case 0x3004:
                    return "GL_CLIP_PLANE4";
                case 0x3005:
                    return "GL_CLIP_PLANE5";
                case 0x3006:
                    return "GL_CLIP_DISTANCE6";
                case 0x3007:
                    return "GL_CLIP_DISTANCE7";
                case 0x4000:
                    return "GL_LIGHT0";
                case 0x4001:
                    return "GL_LIGHT1";
                case 0x4002:
                    return "GL_LIGHT2";
                case 0x4003:
                    return "GL_LIGHT3";
                case 0x4004:
                    return "GL_LIGHT4";
                case 0x4005:
                    return "GL_LIGHT5";
                case 0x4006:
                    return "GL_LIGHT6";
                case 0x4007:
                    return "GL_LIGHT7";
                case 0x8000:
                    return "GL_HINT_BIT";
                case 0x8001:
                    return "GL_CONSTANT_COLOR";
                case 0x8002:
                    return "GL_ONE_MINUS_CONSTANT_COLOR";
                case 0x8003:
                    return "GL_CONSTANT_ALPHA";
                case 0x8004:
                    return "GL_ONE_MINUS_CONSTANT_ALPHA";
                case 0x8005:
                    return "GL_BLEND_COLOR";
                case 0x8006:
                    return "GL_FUNC_ADD";
                case 0x8007:
                    return "GL_MIN";
                case 0x8008:
                    return "GL_MAX";
                case 0x8009:
                    return "GL_BLEND_EQUATION";
                case 0x800A:
                    return "GL_FUNC_SUBTRACT";
                case 0x800B:
                    return "GL_FUNC_REVERSE_SUBTRACT";
                case 0x8010:
                    return "GL_CONVOLUTION_1D";
                case 0x8011:
                    return "GL_CONVOLUTION_2D";
                case 0x8012:
                    return "GL_SEPARABLE_2D";
                case 0x8024:
                    return "GL_HISTOGRAM";
                case 0x8025:
                    return "GL_PROXY_HISTOGRAM";
                case 0x802E:
                    return "GL_MINMAX";
                case 0x8032:
                    return "GL_UNSIGNED_BYTE_3_3_2";
                case 0x8033:
                    return "GL_UNSIGNED_SHORT_4_4_4_4";
                case 0x8034:
                    return "GL_UNSIGNED_SHORT_5_5_5_1";
                case 0x8035:
                    return "GL_UNSIGNED_INT_8_8_8_8";
                case 0x8036:
                    return "GL_UNSIGNED_INT_10_10_10_2";
                case 0x8037:
                    return "GL_POLYGON_OFFSET_FILL";
                case 0x8038:
                    return "GL_POLYGON_OFFSET_FACTOR";
                case 0x803A:
                    return "GL_RESCALE_NORMAL";
                case 0x803B:
                    return "GL_ALPHA4";
                case 0x803C:
                    return "GL_ALPHA8";
                case 0x803D:
                    return "GL_ALPHA12";
                case 0x803E:
                    return "GL_ALPHA16";
                case 0x803F:
                    return "GL_LUMINANCE4";
                case 0x8040:
                    return "GL_LUMINANCE8";
                case 0x8041:
                    return "GL_LUMINANCE12";
                case 0x8042:
                    return "GL_LUMINANCE16";
                case 0x8043:
                    return "GL_LUMINANCE4_ALPHA4";
                case 0x8044:
                    return "GL_LUMINANCE6_ALPHA2";
                case 0x8045:
                    return "GL_LUMINANCE8_ALPHA8";
                case 0x8046:
                    return "GL_LUMINANCE12_ALPHA4";
                case 0x8047:
                    return "GL_LUMINANCE12_ALPHA12";
                case 0x8048:
                    return "GL_LUMINANCE16_ALPHA16";
                case 0x8049:
                    return "GL_INTENSITY";
                case 0x804A:
                    return "GL_INTENSITY4";
                case 0x804B:
                    return "GL_INTENSITY8";
                case 0x804C:
                    return "GL_INTENSITY12";
                case 0x804D:
                    return "GL_INTENSITY16";
                case 0x804F:
                    return "GL_RGB4";
                case 0x8050:
                    return "GL_RGB5";
                case 0x8051:
                    return "GL_RGB8";
                case 0x8052:
                    return "GL_RGB10";
                case 0x8053:
                    return "GL_RGB12";
                case 0x8054:
                    return "GL_RGB16";
                case 0x8055:
                    return "GL_RGBA2";
                case 0x8056:
                    return "GL_RGBA4";
                case 0x8057:
                    return "GL_RGB5_A1";
                case 0x8058:
                    return "GL_RGBA8";
                case 0x8059:
                    return "GL_RGB10_A2";
                case 0x805A:
                    return "GL_RGBA12";
                case 0x805B:
                    return "GL_RGBA16";
                case 0x805C:
                    return "GL_TEXTURE_RED_SIZE";
                case 0x805D:
                    return "GL_TEXTURE_GREEN_SIZE";
                case 0x805E:
                    return "GL_TEXTURE_BLUE_SIZE";
                case 0x805F:
                    return "GL_TEXTURE_ALPHA_SIZE";
                case 0x8060:
                    return "GL_TEXTURE_LUMINANCE_SIZE";
                case 0x8061:
                    return "GL_TEXTURE_INTENSITY_SIZE";
                case 0x8063:
                    return "GL_PROXY_TEXTURE_1D";
                case 0x8064:
                    return "GL_PROXY_TEXTURE_2D";
                case 0x8066:
                    return "GL_TEXTURE_PRIORITY";
                case 0x8067:
                    return "GL_TEXTURE_RESIDENT";
                case 0x8068:
                    return "GL_TEXTURE_BINDING_1D";
                case 0x8069:
                    return "GL_TEXTURE_BINDING_2D";
                case 0x806A:
                    return "GL_TEXTURE_BINDING_3D";
                case 0x806B:
                    return "GL_PACK_SKIP_IMAGES";
                case 0x806C:
                    return "GL_PACK_IMAGE_HEIGHT";
                case 0x806D:
                    return "GL_UNPACK_SKIP_IMAGES";
                case 0x806E:
                    return "GL_UNPACK_IMAGE_HEIGHT";
                case 0x806F:
                    return "GL_TEXTURE_3D";
                case 0x8070:
                    return "GL_PROXY_TEXTURE_3D";
                case 0x8071:
                    return "GL_TEXTURE_DEPTH";
                case 0x8072:
                    return "GL_TEXTURE_WRAP_R";
                case 0x8073:
                    return "GL_MAX_3D_TEXTURE_SIZE";
                case 0x8074:
                    return "GL_VERTEX_ARRAY";
                case 0x8075:
                    return "GL_NORMAL_ARRAY";
                case 0x8076:
                    return "GL_COLOR_ARRAY";
                case 0x8077:
                    return "GL_INDEX_ARRAY";
                case 0x8078:
                    return "GL_TEXTURE_COORD_ARRAY";
                case 0x8079:
                    return "GL_EDGE_FLAG_ARRAY";
                case 0x807A:
                    return "GL_VERTEX_ARRAY_SIZE";
                case 0x807B:
                    return "GL_VERTEX_ARRAY_TYPE";
                case 0x807C:
                    return "GL_VERTEX_ARRAY_STRIDE";
                case 0x807E:
                    return "GL_NORMAL_ARRAY_TYPE";
                case 0x807F:
                    return "GL_NORMAL_ARRAY_STRIDE";
                case 0x8081:
                    return "GL_COLOR_ARRAY_SIZE";
                case 0x8082:
                    return "GL_COLOR_ARRAY_TYPE";
                case 0x8083:
                    return "GL_COLOR_ARRAY_STRIDE";
                case 0x8085:
                    return "GL_INDEX_ARRAY_TYPE";
                case 0x8086:
                    return "GL_INDEX_ARRAY_STRIDE";
                case 0x8088:
                    return "GL_TEXTURE_COORD_ARRAY_SIZE";
                case 0x8089:
                    return "GL_TEXTURE_COORD_ARRAY_TYPE";
                case 0x808A:
                    return "GL_TEXTURE_COORD_ARRAY_STRIDE";
                case 0x808C:
                    return "GL_EDGE_FLAG_ARRAY_STRIDE";
                case 0x808E:
                    return "GL_VERTEX_ARRAY_POINTER";
                case 0x808F:
                    return "GL_NORMAL_ARRAY_POINTER";
                case 0x8090:
                    return "GL_COLOR_ARRAY_POINTER";
                case 0x8091:
                    return "GL_INDEX_ARRAY_POINTER";
                case 0x8092:
                    return "GL_TEXTURE_COORD_ARRAY_POINTER";
                case 0x8093:
                    return "GL_EDGE_FLAG_ARRAY_POINTER";
                case 0x809D:
                    return "GL_MULTISAMPLE";
                case 0x809E:
                    return "GL_SAMPLE_ALPHA_TO_COVERAGE";
                case 0x809F:
                    return "GL_SAMPLE_ALPHA_TO_ONE";
                case 0x80A0:
                    return "GL_SAMPLE_COVERAGE";
                case 0x80A8:
                    return "GL_SAMPLE_BUFFERS";
                case 0x80A9:
                    return "GL_SAMPLES";
                case 0x80AA:
                    return "GL_SAMPLE_COVERAGE_VALUE";
                case 0x80AB:
                    return "GL_SAMPLE_COVERAGE_INVERT";
                case 0x80C8:
                    return "GL_BLEND_DST_RGB";
                case 0x80C9:
                    return "GL_BLEND_SRC_RGB";
                case 0x80CA:
                    return "GL_BLEND_DST_ALPHA";
                case 0x80CB:
                    return "GL_BLEND_SRC_ALPHA";
                case 0x80D0:
                    return "GL_COLOR_TABLE";
                case 0x80D1:
                    return "GL_POST_CONVOLUTION_COLOR_TABLE";
                case 0x80D2:
                    return "GL_POST_COLOR_MATRIX_COLOR_TABLE";
                case 0x80D3:
                    return "GL_PROXY_COLOR_TABLE";
                case 0x80D4:
                    return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE";
                case 0x80D5:
                    return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE";
                case 0x80E0:
                    return "GL_BGR";
                case 0x80E1:
                    return "GL_BGRA";
                case 0x80E8:
                    return "GL_MAX_ELEMENTS_VERTICES";
                case 0x80E9:
                    return "GL_MAX_ELEMENTS_INDICES";
                case 0x80EE:
                    return "GL_PARAMETER_BUFFER";
                case 0x80EF:
                    return "GL_PARAMETER_BUFFER_BINDING";
                case 0x8126:
                    return "GL_POINT_SIZE_MIN";
                case 0x8127:
                    return "GL_POINT_SIZE_MAX";
                case 0x8128:
                    return "GL_POINT_FADE_THRESHOLD_SIZE";
                case 0x8129:
                    return "GL_POINT_DISTANCE_ATTENUATION";
                case 0x812D:
                    return "GL_CLAMP_TO_BORDER";
                case 0x812F:
                    return "GL_CLAMP_TO_EDGE";
                case 0x813A:
                    return "GL_TEXTURE_MIN_LOD";
                case 0x813B:
                    return "GL_TEXTURE_MAX_LOD";
                case 0x813C:
                    return "GL_TEXTURE_BASE_LEVEL";
                case 0x813D:
                    return "GL_TEXTURE_MAX_LEVEL";
                case 0x8191:
                    return "GL_GENERATE_MIPMAP";
                case 0x8192:
                    return "GL_GENERATE_MIPMAP_HINT";
                case 0x81A5:
                    return "GL_DEPTH_COMPONENT16";
                case 0x81A6:
                    return "GL_DEPTH_COMPONENT24";
                case 0x81A7:
                    return "GL_DEPTH_COMPONENT32";
                case 0x81F8:
                    return "GL_LIGHT_MODEL_COLOR_CONTROL";
                case 0x81F9:
                    return "GL_SINGLE_COLOR";
                case 0x81FA:
                    return "GL_SEPARATE_SPECULAR_COLOR";
                case 0x8210:
                    return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
                case 0x8211:
                    return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
                case 0x8212:
                    return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
                case 0x8213:
                    return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
                case 0x8214:
                    return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
                case 0x8215:
                    return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
                case 0x8216:
                    return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
                case 0x8217:
                    return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
                case 0x8218:
                    return "GL_FRAMEBUFFER_DEFAULT";
                case 0x8219:
                    return "GL_FRAMEBUFFER_UNDEFINED";
                case 0x821A:
                    return "GL_DEPTH_STENCIL_ATTACHMENT";
                case 0x821B:
                    return "GL_MAJOR_VERSION";
                case 0x821C:
                    return "GL_MINOR_VERSION";
                case 0x821D:
                    return "GL_NUM_EXTENSIONS";
                case 0x821E:
                    return "GL_CONTEXT_FLAGS";
                case 0x821F:
                    return "GL_BUFFER_IMMUTABLE_STORAGE";
                case 0x8220:
                    return "GL_BUFFER_STORAGE_FLAGS";
                case 0x8221:
                    return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED";
                case 0x8222:
                    return "GL_INDEX";
                case 0x8225:
                    return "GL_COMPRESSED_RED";
                case 0x8226:
                    return "GL_COMPRESSED_RG";
                case 0x8227:
                    return "GL_RG";
                case 0x8228:
                    return "GL_RG_INTEGER";
                case 0x8229:
                    return "GL_R8";
                case 0x822A:
                    return "GL_R16";
                case 0x822B:
                    return "GL_RG8";
                case 0x822C:
                    return "GL_RG16";
                case 0x822D:
                    return "GL_R16F";
                case 0x822E:
                    return "GL_R32F";
                case 0x822F:
                    return "GL_RG16F";
                case 0x8230:
                    return "GL_RG32F";
                case 0x8231:
                    return "GL_R8I";
                case 0x8232:
                    return "GL_R8UI";
                case 0x8233:
                    return "GL_R16I";
                case 0x8234:
                    return "GL_R16UI";
                case 0x8235:
                    return "GL_R32I";
                case 0x8236:
                    return "GL_R32UI";
                case 0x8237:
                    return "GL_RG8I";
                case 0x8238:
                    return "GL_RG8UI";
                case 0x8239:
                    return "GL_RG16I";
                case 0x823A:
                    return "GL_RG16UI";
                case 0x823B:
                    return "GL_RG32I";
                case 0x823C:
                    return "GL_RG32UI";
                case 0x8242:
                    return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
                case 0x8243:
                    return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH";
                case 0x8244:
                    return "GL_DEBUG_CALLBACK_FUNCTION";
                case 0x8245:
                    return "GL_DEBUG_CALLBACK_USER_PARAM";
                case 0x8246:
                    return "GL_DEBUG_SOURCE_API";
                case 0x8247:
                    return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
                case 0x8248:
                    return "GL_DEBUG_SOURCE_SHADER_COMPILER";
                case 0x8249:
                    return "GL_DEBUG_SOURCE_THIRD_PARTY";
                case 0x824A:
                    return "GL_DEBUG_SOURCE_APPLICATION";
                case 0x824B:
                    return "GL_DEBUG_SOURCE_OTHER";
                case 0x824C:
                    return "GL_DEBUG_TYPE_ERROR";
                case 0x824D:
                    return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
                case 0x824E:
                    return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
                case 0x824F:
                    return "GL_DEBUG_TYPE_PORTABILITY";
                case 0x8250:
                    return "GL_DEBUG_TYPE_PERFORMANCE";
                case 0x8251:
                    return "GL_DEBUG_TYPE_OTHER";
                case 0x8252:
                    return "GL_LOSE_CONTEXT_ON_RESET";
                case 0x8253:
                    return "GL_GUILTY_CONTEXT_RESET";
                case 0x8254:
                    return "GL_INNOCENT_CONTEXT_RESET";
                case 0x8255:
                    return "GL_UNKNOWN_CONTEXT_RESET";
                case 0x8256:
                    return "GL_RESET_NOTIFICATION_STRATEGY";
                case 0x8257:
                    return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
                case 0x8258:
                    return "GL_PROGRAM_SEPARABLE";
                case 0x8259:
                    return "GL_ACTIVE_PROGRAM";
                case 0x825A:
                    return "GL_PROGRAM_PIPELINE_BINDING";
                case 0x825B:
                    return "GL_MAX_VIEWPORTS";
                case 0x825C:
                    return "GL_VIEWPORT_SUBPIXEL_BITS";
                case 0x825D:
                    return "GL_VIEWPORT_BOUNDS_RANGE";
                case 0x825E:
                    return "GL_LAYER_PROVOKING_VERTEX";
                case 0x825F:
                    return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX";
                case 0x8260:
                    return "GL_UNDEFINED_VERTEX";
                case 0x8261:
                    return "GL_NO_RESET_NOTIFICATION";
                case 0x8262:
                    return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE";
                case 0x8263:
                    return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
                case 0x8264:
                    return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
                case 0x8265:
                    return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
                case 0x8266:
                    return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
                case 0x8267:
                    return "GL_COMPUTE_WORK_GROUP_SIZE";
                case 0x8268:
                    return "GL_DEBUG_TYPE_MARKER";
                case 0x8269:
                    return "GL_DEBUG_TYPE_PUSH_GROUP";
                case 0x826A:
                    return "GL_DEBUG_TYPE_POP_GROUP";
                case 0x826B:
                    return "GL_DEBUG_SEVERITY_NOTIFICATION";
                case 0x826C:
                    return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
                case 0x826D:
                    return "GL_DEBUG_GROUP_STACK_DEPTH";
                case 0x826E:
                    return "GL_MAX_UNIFORM_LOCATIONS";
                case 0x826F:
                    return "GL_INTERNALFORMAT_SUPPORTED";
                case 0x8270:
                    return "GL_INTERNALFORMAT_PREFERRED";
                case 0x8271:
                    return "GL_INTERNALFORMAT_RED_SIZE";
                case 0x8272:
                    return "GL_INTERNALFORMAT_GREEN_SIZE";
                case 0x8273:
                    return "GL_INTERNALFORMAT_BLUE_SIZE";
                case 0x8274:
                    return "GL_INTERNALFORMAT_ALPHA_SIZE";
                case 0x8275:
                    return "GL_INTERNALFORMAT_DEPTH_SIZE";
                case 0x8276:
                    return "GL_INTERNALFORMAT_STENCIL_SIZE";
                case 0x8277:
                    return "GL_INTERNALFORMAT_SHARED_SIZE";
                case 0x8278:
                    return "GL_INTERNALFORMAT_RED_TYPE";
                case 0x8279:
                    return "GL_INTERNALFORMAT_GREEN_TYPE";
                case 0x827A:
                    return "GL_INTERNALFORMAT_BLUE_TYPE";
                case 0x827B:
                    return "GL_INTERNALFORMAT_ALPHA_TYPE";
                case 0x827C:
                    return "GL_INTERNALFORMAT_DEPTH_TYPE";
                case 0x827D:
                    return "GL_INTERNALFORMAT_STENCIL_TYPE";
                case 0x827E:
                    return "GL_MAX_WIDTH";
                case 0x827F:
                    return "GL_MAX_HEIGHT";
                case 0x8280:
                    return "GL_MAX_DEPTH";
                case 0x8281:
                    return "GL_MAX_LAYERS";
                case 0x8282:
                    return "GL_MAX_COMBINED_DIMENSIONS";
                case 0x8283:
                    return "GL_COLOR_COMPONENTS";
                case 0x8284:
                    return "GL_DEPTH_COMPONENTS";
                case 0x8285:
                    return "GL_STENCIL_COMPONENTS";
                case 0x8286:
                    return "GL_COLOR_RENDERABLE";
                case 0x8287:
                    return "GL_DEPTH_RENDERABLE";
                case 0x8288:
                    return "GL_STENCIL_RENDERABLE";
                case 0x8289:
                    return "GL_FRAMEBUFFER_RENDERABLE";
                case 0x828A:
                    return "GL_FRAMEBUFFER_RENDERABLE_LAYERED";
                case 0x828B:
                    return "GL_FRAMEBUFFER_BLEND";
                case 0x828C:
                    return "GL_READ_PIXELS";
                case 0x828D:
                    return "GL_READ_PIXELS_FORMAT";
                case 0x828E:
                    return "GL_READ_PIXELS_TYPE";
                case 0x828F:
                    return "GL_TEXTURE_IMAGE_FORMAT";
                case 0x8290:
                    return "GL_TEXTURE_IMAGE_TYPE";
                case 0x8291:
                    return "GL_GET_TEXTURE_IMAGE_FORMAT";
                case 0x8292:
                    return "GL_GET_TEXTURE_IMAGE_TYPE";
                case 0x8293:
                    return "GL_MIPMAP";
                case 0x8294:
                    return "GL_MANUAL_GENERATE_MIPMAP";
                case 0x8295:
                    return "GL_AUTO_GENERATE_MIPMAP";
                case 0x8296:
                    return "GL_COLOR_ENCODING";
                case 0x8297:
                    return "GL_SRGB_READ";
                case 0x8298:
                    return "GL_SRGB_WRITE";
                case 0x829A:
                    return "GL_FILTER";
                case 0x829B:
                    return "GL_VERTEX_TEXTURE";
                case 0x829C:
                    return "GL_TESS_CONTROL_TEXTURE";
                case 0x829D:
                    return "GL_TESS_EVALUATION_TEXTURE";
                case 0x829E:
                    return "GL_GEOMETRY_TEXTURE";
                case 0x829F:
                    return "GL_FRAGMENT_TEXTURE";
                case 0x82A0:
                    return "GL_COMPUTE_TEXTURE";
                case 0x82A1:
                    return "GL_TEXTURE_SHADOW";
                case 0x82A2:
                    return "GL_TEXTURE_GATHER";
                case 0x82A3:
                    return "GL_TEXTURE_GATHER_SHADOW";
                case 0x82A4:
                    return "GL_SHADER_IMAGE_LOAD";
                case 0x82A5:
                    return "GL_SHADER_IMAGE_STORE";
                case 0x82A6:
                    return "GL_SHADER_IMAGE_ATOMIC";
                case 0x82A7:
                    return "GL_IMAGE_TEXEL_SIZE";
                case 0x82A8:
                    return "GL_IMAGE_COMPATIBILITY_CLASS";
                case 0x82A9:
                    return "GL_IMAGE_PIXEL_FORMAT";
                case 0x82AA:
                    return "GL_IMAGE_PIXEL_TYPE";
                case 0x82AC:
                    return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST";
                case 0x82AD:
                    return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST";
                case 0x82AE:
                    return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE";
                case 0x82AF:
                    return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE";
                case 0x82B1:
                    return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH";
                case 0x82B2:
                    return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT";
                case 0x82B3:
                    return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE";
                case 0x82B4:
                    return "GL_CLEAR_BUFFER";
                case 0x82B5:
                    return "GL_TEXTURE_VIEW";
                case 0x82B6:
                    return "GL_VIEW_COMPATIBILITY_CLASS";
                case 0x82B7:
                    return "GL_FULL_SUPPORT";
                case 0x82B8:
                    return "GL_CAVEAT_SUPPORT";
                case 0x82B9:
                    return "GL_IMAGE_CLASS_4_X_32";
                case 0x82BA:
                    return "GL_IMAGE_CLASS_2_X_32";
                case 0x82BB:
                    return "GL_IMAGE_CLASS_1_X_32";
                case 0x82BC:
                    return "GL_IMAGE_CLASS_4_X_16";
                case 0x82BD:
                    return "GL_IMAGE_CLASS_2_X_16";
                case 0x82BE:
                    return "GL_IMAGE_CLASS_1_X_16";
                case 0x82BF:
                    return "GL_IMAGE_CLASS_4_X_8";
                case 0x82C0:
                    return "GL_IMAGE_CLASS_2_X_8";
                case 0x82C1:
                    return "GL_IMAGE_CLASS_1_X_8";
                case 0x82C2:
                    return "GL_IMAGE_CLASS_11_11_10";
                case 0x82C3:
                    return "GL_IMAGE_CLASS_10_10_10_2";
                case 0x82C4:
                    return "GL_VIEW_CLASS_128_BITS";
                case 0x82C5:
                    return "GL_VIEW_CLASS_96_BITS";
                case 0x82C6:
                    return "GL_VIEW_CLASS_64_BITS";
                case 0x82C7:
                    return "GL_VIEW_CLASS_48_BITS";
                case 0x82C8:
                    return "GL_VIEW_CLASS_32_BITS";
                case 0x82C9:
                    return "GL_VIEW_CLASS_24_BITS";
                case 0x82CA:
                    return "GL_VIEW_CLASS_16_BITS";
                case 0x82CB:
                    return "GL_VIEW_CLASS_8_BITS";
                case 0x82CC:
                    return "GL_VIEW_CLASS_S3TC_DXT1_RGB";
                case 0x82CD:
                    return "GL_VIEW_CLASS_S3TC_DXT1_RGBA";
                case 0x82CE:
                    return "GL_VIEW_CLASS_S3TC_DXT3_RGBA";
                case 0x82CF:
                    return "GL_VIEW_CLASS_S3TC_DXT5_RGBA";
                case 0x82D0:
                    return "GL_VIEW_CLASS_RGTC1_RED";
                case 0x82D1:
                    return "GL_VIEW_CLASS_RGTC2_RG";
                case 0x82D2:
                    return "GL_VIEW_CLASS_BPTC_UNORM";
                case 0x82D3:
                    return "GL_VIEW_CLASS_BPTC_FLOAT";
                case 0x82D4:
                    return "GL_VERTEX_ATTRIB_BINDING";
                case 0x82D5:
                    return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x82D6:
                    return "GL_VERTEX_BINDING_DIVISOR";
                case 0x82D7:
                    return "GL_VERTEX_BINDING_OFFSET";
                case 0x82D8:
                    return "GL_VERTEX_BINDING_STRIDE";
                case 0x82D9:
                    return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x82DA:
                    return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
                case 0x82DB:
                    return "GL_TEXTURE_VIEW_MIN_LEVEL";
                case 0x82DC:
                    return "GL_TEXTURE_VIEW_NUM_LEVELS";
                case 0x82DD:
                    return "GL_TEXTURE_VIEW_MIN_LAYER";
                case 0x82DE:
                    return "GL_TEXTURE_VIEW_NUM_LAYERS";
                case 0x82DF:
                    return "GL_TEXTURE_IMMUTABLE_LEVELS";
                case 0x82E0:
                    return "GL_BUFFER";
                case 0x82E1:
                    return "GL_SHADER";
                case 0x82E2:
                    return "GL_PROGRAM";
                case 0x82E3:
                    return "GL_QUERY";
                case 0x82E4:
                    return "GL_PROGRAM_PIPELINE";
                case 0x82E5:
                    return "GL_MAX_VERTEX_ATTRIB_STRIDE";
                case 0x82E6:
                    return "GL_SAMPLER";
                case 0x82E7:
                    return "GL_DISPLAY_LIST";
                case 0x82E8:
                    return "GL_MAX_LABEL_LENGTH";
                case 0x82E9:
                    return "GL_NUM_SHADING_LANGUAGE_VERSIONS";
                case 0x82EA:
                    return "GL_QUERY_TARGET";
                case 0x82EC:
                    return "GL_TRANSFORM_FEEDBACK_OVERFLOW";
                case 0x82ED:
                    return "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW";
                case 0x82EE:
                    return "GL_VERTICES_SUBMITTED";
                case 0x82EF:
                    return "GL_PRIMITIVES_SUBMITTED";
                case 0x82F0:
                    return "GL_VERTEX_SHADER_INVOCATIONS";
                case 0x82F1:
                    return "GL_TESS_CONTROL_SHADER_PATCHES";
                case 0x82F2:
                    return "GL_TESS_EVALUATION_SHADER_INVOCATIONS";
                case 0x82F3:
                    return "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED";
                case 0x82F4:
                    return "GL_FRAGMENT_SHADER_INVOCATIONS";
                case 0x82F5:
                    return "GL_COMPUTE_SHADER_INVOCATIONS";
                case 0x82F6:
                    return "GL_CLIPPING_INPUT_PRIMITIVES";
                case 0x82F7:
                    return "GL_CLIPPING_OUTPUT_PRIMITIVES";
                case 0x82F9:
                    return "GL_MAX_CULL_DISTANCES";
                case 0x82FA:
                    return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES";
                case 0x82FB:
                    return "GL_CONTEXT_RELEASE_BEHAVIOR";
                case 0x82FC:
                    return "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH";
                case 0x8362:
                    return "GL_UNSIGNED_BYTE_2_3_3_REV";
                case 0x8363:
                    return "GL_UNSIGNED_SHORT_5_6_5";
                case 0x8364:
                    return "GL_UNSIGNED_SHORT_5_6_5_REV";
                case 0x8365:
                    return "GL_UNSIGNED_SHORT_4_4_4_4_REV";
                case 0x8366:
                    return "GL_UNSIGNED_SHORT_1_5_5_5_REV";
                case 0x8367:
                    return "GL_UNSIGNED_INT_8_8_8_8_REV";
                case 0x8368:
                    return "GL_UNSIGNED_INT_2_10_10_10_REV";
                case 0x8370:
                    return "GL_MIRRORED_REPEAT";
                case 0x83F0:
                    return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
                case 0x83F1:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
                case 0x83F2:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
                case 0x83F3:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
                case 0x8450:
                    return "GL_FOG_COORD_SRC";
                case 0x8451:
                    return "GL_FOG_COORD";
                case 0x8452:
                    return "GL_FRAGMENT_DEPTH";
                case 0x8453:
                    return "GL_CURRENT_FOG_COORD";
                case 0x8454:
                    return "GL_FOG_COORD_ARRAY_TYPE";
                case 0x8455:
                    return "GL_FOG_COORD_ARRAY_STRIDE";
                case 0x8456:
                    return "GL_FOG_COORD_ARRAY_POINTER";
                case 0x8457:
                    return "GL_FOG_COORD_ARRAY";
                case 0x8458:
                    return "GL_COLOR_SUM";
                case 0x8459:
                    return "GL_CURRENT_SECONDARY_COLOR";
                case 0x845A:
                    return "GL_SECONDARY_COLOR_ARRAY_SIZE";
                case 0x845B:
                    return "GL_SECONDARY_COLOR_ARRAY_TYPE";
                case 0x845C:
                    return "GL_SECONDARY_COLOR_ARRAY_STRIDE";
                case 0x845D:
                    return "GL_SECONDARY_COLOR_ARRAY_POINTER";
                case 0x845E:
                    return "GL_SECONDARY_COLOR_ARRAY";
                case 0x845F:
                    return "GL_CURRENT_RASTER_SECONDARY_COLOR";
                case 0x846D:
                    return "GL_ALIASED_POINT_SIZE_RANGE";
                case 0x846E:
                    return "GL_ALIASED_LINE_WIDTH_RANGE";
                case 0x84C0:
                    return "GL_TEXTURE0";
                case 0x84C1:
                    return "GL_TEXTURE1";
                case 0x84C2:
                    return "GL_TEXTURE2";
                case 0x84C3:
                    return "GL_TEXTURE3";
                case 0x84C4:
                    return "GL_TEXTURE4";
                case 0x84C5:
                    return "GL_TEXTURE5";
                case 0x84C6:
                    return "GL_TEXTURE6";
                case 0x84C7:
                    return "GL_TEXTURE7";
                case 0x84C8:
                    return "GL_TEXTURE8";
                case 0x84C9:
                    return "GL_TEXTURE9";
                case 0x84CA:
                    return "GL_TEXTURE10";
                case 0x84CB:
                    return "GL_TEXTURE11";
                case 0x84CC:
                    return "GL_TEXTURE12";
                case 0x84CD:
                    return "GL_TEXTURE13";
                case 0x84CE:
                    return "GL_TEXTURE14";
                case 0x84CF:
                    return "GL_TEXTURE15";
                case 0x84D0:
                    return "GL_TEXTURE16";
                case 0x84D1:
                    return "GL_TEXTURE17";
                case 0x84D2:
                    return "GL_TEXTURE18";
                case 0x84D3:
                    return "GL_TEXTURE19";
                case 0x84D4:
                    return "GL_TEXTURE20";
                case 0x84D5:
                    return "GL_TEXTURE21";
                case 0x84D6:
                    return "GL_TEXTURE22";
                case 0x84D7:
                    return "GL_TEXTURE23";
                case 0x84D8:
                    return "GL_TEXTURE24";
                case 0x84D9:
                    return "GL_TEXTURE25";
                case 0x84DA:
                    return "GL_TEXTURE26";
                case 0x84DB:
                    return "GL_TEXTURE27";
                case 0x84DC:
                    return "GL_TEXTURE28";
                case 0x84DD:
                    return "GL_TEXTURE29";
                case 0x84DE:
                    return "GL_TEXTURE30";
                case 0x84DF:
                    return "GL_TEXTURE31";
                case 0x84E0:
                    return "GL_ACTIVE_TEXTURE";
                case 0x84E1:
                    return "GL_CLIENT_ACTIVE_TEXTURE";
                case 0x84E2:
                    return "GL_MAX_TEXTURE_UNITS";
                case 0x84E3:
                    return "GL_TRANSPOSE_MODELVIEW_MATRIX";
                case 0x84E4:
                    return "GL_TRANSPOSE_PROJECTION_MATRIX";
                case 0x84E5:
                    return "GL_TRANSPOSE_TEXTURE_MATRIX";
                case 0x84E6:
                    return "GL_TRANSPOSE_COLOR_MATRIX";
                case 0x84E7:
                    return "GL_SUBTRACT";
                case 0x84E8:
                    return "GL_MAX_RENDERBUFFER_SIZE";
                case 0x84E9:
                    return "GL_COMPRESSED_ALPHA";
                case 0x84EA:
                    return "GL_COMPRESSED_LUMINANCE";
                case 0x84EB:
                    return "GL_COMPRESSED_LUMINANCE_ALPHA";
                case 0x84EC:
                    return "GL_COMPRESSED_INTENSITY";
                case 0x84ED:
                    return "GL_COMPRESSED_RGB";
                case 0x84EE:
                    return "GL_COMPRESSED_RGBA";
                case 0x84EF:
                    return "GL_TEXTURE_COMPRESSION_HINT";
                case 0x84F0:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER";
                case 0x84F1:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER";
                case 0x84F2:
                    return "GL_ALL_COMPLETED_NV";
                case 0x84F3:
                    return "GL_FENCE_STATUS_NV";
                case 0x84F4:
                    return "GL_FENCE_CONDITION_NV";
                case 0x84F5:
                    return "GL_TEXTURE_RECTANGLE";
                case 0x84F6:
                    return "GL_TEXTURE_BINDING_RECTANGLE";
                case 0x84F7:
                    return "GL_PROXY_TEXTURE_RECTANGLE";
                case 0x84F8:
                    return "GL_MAX_RECTANGLE_TEXTURE_SIZE";
                case 0x84F9:
                    return "GL_DEPTH_STENCIL";
                case 0x84FA:
                    return "GL_UNSIGNED_INT_24_8";
                case 0x84FD:
                    return "GL_MAX_TEXTURE_LOD_BIAS";
                case 0x84FE:
                    return "GL_TEXTURE_MAX_ANISOTROPY";
                case 0x84FF:
                    return "GL_MAX_TEXTURE_MAX_ANISOTROPY";
                case 0x8500:
                    return "GL_TEXTURE_FILTER_CONTROL";
                case 0x8501:
                    return "GL_TEXTURE_LOD_BIAS";
                case 0x8507:
                    return "GL_INCR_WRAP";
                case 0x8508:
                    return "GL_DECR_WRAP";
                case 0x8511:
                    return "GL_NORMAL_MAP";
                case 0x8512:
                    return "GL_REFLECTION_MAP";
                case 0x8513:
                    return "GL_TEXTURE_CUBE_MAP";
                case 0x8514:
                    return "GL_TEXTURE_BINDING_CUBE_MAP";
                case 0x8515:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
                case 0x8516:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
                case 0x8517:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
                case 0x8518:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
                case 0x8519:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
                case 0x851A:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
                case 0x851B:
                    return "GL_PROXY_TEXTURE_CUBE_MAP";
                case 0x851C:
                    return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
                case 0x8570:
                    return "GL_COMBINE";
                case 0x8571:
                    return "GL_COMBINE_RGB";
                case 0x8572:
                    return "GL_COMBINE_ALPHA";
                case 0x8573:
                    return "GL_RGB_SCALE";
                case 0x8574:
                    return "GL_ADD_SIGNED";
                case 0x8575:
                    return "GL_INTERPOLATE";
                case 0x8576:
                    return "GL_CONSTANT";
                case 0x8577:
                    return "GL_PRIMARY_COLOR";
                case 0x8578:
                    return "GL_PREVIOUS";
                case 0x8580:
                    return "GL_SRC0_RGB";
                case 0x8581:
                    return "GL_SRC1_RGB";
                case 0x8582:
                    return "GL_SRC2_RGB";
                case 0x8588:
                    return "GL_SRC0_ALPHA";
                case 0x8589:
                    return "GL_SRC1_ALPHA";
                case 0x858A:
                    return "GL_SRC2_ALPHA";
                case 0x8590:
                    return "GL_OPERAND0_RGB";
                case 0x8591:
                    return "GL_OPERAND1_RGB";
                case 0x8592:
                    return "GL_OPERAND2_RGB";
                case 0x8598:
                    return "GL_OPERAND0_ALPHA";
                case 0x8599:
                    return "GL_OPERAND1_ALPHA";
                case 0x859A:
                    return "GL_OPERAND2_ALPHA";
                case 0x85B5:
                    return "GL_VERTEX_ARRAY_BINDING";
                case 0x8622:
                    return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
                case 0x8623:
                    return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
                case 0x8624:
                    return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
                case 0x8625:
                    return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
                case 0x8626:
                    return "GL_CURRENT_VERTEX_ATTRIB";
                case 0x8642:
                    return "GL_PROGRAM_POINT_SIZE";
                case 0x8643:
                    return "GL_VERTEX_PROGRAM_TWO_SIDE";
                case 0x8645:
                    return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
                case 0x864F:
                    return "GL_DEPTH_CLAMP";
                case 0x86A0:
                    return "GL_TEXTURE_COMPRESSED_IMAGE_SIZE";
                case 0x86A1:
                    return "GL_TEXTURE_COMPRESSED";
                case 0x86A2:
                    return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
                case 0x86A3:
                    return "GL_COMPRESSED_TEXTURE_FORMATS";
                case 0x86AE:
                    return "GL_DOT3_RGB";
                case 0x86AF:
                    return "GL_DOT3_RGBA";
                case 0x8741:
                    return "GL_PROGRAM_BINARY_LENGTH";
                case 0x8743:
                    return "GL_MIRROR_CLAMP_TO_EDGE";
                case 0x874E:
                    return "GL_VERTEX_ATTRIB_ARRAY_LONG";
                case 0x8764:
                    return "GL_BUFFER_SIZE";
                case 0x8765:
                    return "GL_BUFFER_USAGE";
                case 0x87FE:
                    return "GL_NUM_PROGRAM_BINARY_FORMATS";
                case 0x87FF:
                    return "GL_PROGRAM_BINARY_FORMATS";
                case 0x8800:
                    return "GL_STENCIL_BACK_FUNC";
                case 0x8801:
                    return "GL_STENCIL_BACK_FAIL";
                case 0x8802:
                    return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
                case 0x8803:
                    return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
                case 0x8814:
                    return "GL_RGBA32F";
                case 0x8815:
                    return "GL_RGB32F";
                case 0x8816:
                    return "GL_ALPHA32F_EXT";
                case 0x8818:
                    return "GL_LUMINANCE32F_EXT";
                case 0x8819:
                    return "GL_LUMINANCE_ALPHA32F_EXT";
                case 0x881A:
                    return "GL_RGBA16F";
                case 0x881B:
                    return "GL_RGB16F";
                case 0x881C:
                    return "GL_ALPHA16F_EXT";
                case 0x881E:
                    return "GL_LUMINANCE16F_EXT";
                case 0x881F:
                    return "GL_LUMINANCE_ALPHA16F_EXT";
                case 0x8824:
                    return "GL_MAX_DRAW_BUFFERS";
                case 0x8825:
                    return "GL_DRAW_BUFFER0";
                case 0x8826:
                    return "GL_DRAW_BUFFER1";
                case 0x8827:
                    return "GL_DRAW_BUFFER2";
                case 0x8828:
                    return "GL_DRAW_BUFFER3";
                case 0x8829:
                    return "GL_DRAW_BUFFER4";
                case 0x882A:
                    return "GL_DRAW_BUFFER5";
                case 0x882B:
                    return "GL_DRAW_BUFFER6";
                case 0x882C:
                    return "GL_DRAW_BUFFER7";
                case 0x882D:
                    return "GL_DRAW_BUFFER8";
                case 0x882E:
                    return "GL_DRAW_BUFFER9";
                case 0x882F:
                    return "GL_DRAW_BUFFER10";
                case 0x8830:
                    return "GL_DRAW_BUFFER11";
                case 0x8831:
                    return "GL_DRAW_BUFFER12";
                case 0x8832:
                    return "GL_DRAW_BUFFER13";
                case 0x8833:
                    return "GL_DRAW_BUFFER14";
                case 0x8834:
                    return "GL_DRAW_BUFFER15";
                case 0x883D:
                    return "GL_BLEND_EQUATION_ALPHA";
                case 0x884A:
                    return "GL_TEXTURE_DEPTH_SIZE";
                case 0x884B:
                    return "GL_DEPTH_TEXTURE_MODE";
                case 0x884C:
                    return "GL_TEXTURE_COMPARE_MODE";
                case 0x884D:
                    return "GL_TEXTURE_COMPARE_FUNC";
                case 0x884E:
                    return "GL_COMPARE_R_TO_TEXTURE";
                case 0x884F:
                    return "GL_TEXTURE_CUBE_MAP_SEAMLESS";
                case 0x8861:
                    return "GL_POINT_SPRITE";
                case 0x8862:
                    return "GL_COORD_REPLACE";
                case 0x8864:
                    return "GL_QUERY_COUNTER_BITS";
                case 0x8865:
                    return "GL_CURRENT_QUERY";
                case 0x8866:
                    return "GL_QUERY_RESULT";
                case 0x8867:
                    return "GL_QUERY_RESULT_AVAILABLE";
                case 0x8869:
                    return "GL_MAX_VERTEX_ATTRIBS";
                case 0x886A:
                    return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
                case 0x886C:
                    return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS";
                case 0x886D:
                    return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS";
                case 0x8871:
                    return "GL_MAX_TEXTURE_COORDS";
                case 0x8872:
                    return "GL_MAX_TEXTURE_IMAGE_UNITS";
                case 0x887F:
                    return "GL_GEOMETRY_SHADER_INVOCATIONS";
                case 0x8892:
                    return "GL_ARRAY_BUFFER";
                case 0x8893:
                    return "GL_ELEMENT_ARRAY_BUFFER";
                case 0x8894:
                    return "GL_ARRAY_BUFFER_BINDING";
                case 0x8895:
                    return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
                case 0x8896:
                    return "GL_VERTEX_ARRAY_BUFFER_BINDING";
                case 0x8897:
                    return "GL_NORMAL_ARRAY_BUFFER_BINDING";
                case 0x8898:
                    return "GL_COLOR_ARRAY_BUFFER_BINDING";
                case 0x8899:
                    return "GL_INDEX_ARRAY_BUFFER_BINDING";
                case 0x889A:
                    return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING";
                case 0x889B:
                    return "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING";
                case 0x889C:
                    return "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING";
                case 0x889D:
                    return "GL_FOG_COORD_ARRAY_BUFFER_BINDING";
                case 0x889E:
                    return "GL_WEIGHT_ARRAY_BUFFER_BINDING";
                case 0x889F:
                    return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
                case 0x88B8:
                    return "GL_READ_ONLY";
                case 0x88B9:
                    return "GL_WRITE_ONLY";
                case 0x88BA:
                    return "GL_READ_WRITE";
                case 0x88BB:
                    return "GL_BUFFER_ACCESS";
                case 0x88BC:
                    return "GL_BUFFER_MAPPED";
                case 0x88BD:
                    return "GL_BUFFER_MAP_POINTER";
                case 0x88BF:
                    return "GL_TIME_ELAPSED";
                case 0x88E0:
                    return "GL_STREAM_DRAW";
                case 0x88E1:
                    return "GL_STREAM_READ";
                case 0x88E2:
                    return "GL_STREAM_COPY";
                case 0x88E4:
                    return "GL_STATIC_DRAW";
                case 0x88E5:
                    return "GL_STATIC_READ";
                case 0x88E6:
                    return "GL_STATIC_COPY";
                case 0x88E8:
                    return "GL_DYNAMIC_DRAW";
                case 0x88E9:
                    return "GL_DYNAMIC_READ";
                case 0x88EA:
                    return "GL_DYNAMIC_COPY";
                case 0x88EB:
                    return "GL_PIXEL_PACK_BUFFER";
                case 0x88EC:
                    return "GL_PIXEL_UNPACK_BUFFER";
                case 0x88ED:
                    return "GL_PIXEL_PACK_BUFFER_BINDING";
                case 0x88EF:
                    return "GL_PIXEL_UNPACK_BUFFER_BINDING";
                case 0x88F0:
                    return "GL_DEPTH24_STENCIL8";
                case 0x88F1:
                    return "GL_TEXTURE_STENCIL_SIZE";
                case 0x88F9:
                    return "GL_SRC1_COLOR";
                case 0x88FA:
                    return "GL_ONE_MINUS_SRC1_COLOR";
                case 0x88FB:
                    return "GL_ONE_MINUS_SRC1_ALPHA";
                case 0x88FC:
                    return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS";
                case 0x88FD:
                    return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
                case 0x88FE:
                    return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
                case 0x88FF:
                    return "GL_MAX_ARRAY_TEXTURE_LAYERS";
                case 0x8904:
                    return "GL_MIN_PROGRAM_TEXEL_OFFSET";
                case 0x8905:
                    return "GL_MAX_PROGRAM_TEXEL_OFFSET";
                case 0x8914:
                    return "GL_SAMPLES_PASSED";
                case 0x8916:
                    return "GL_GEOMETRY_VERTICES_OUT";
                case 0x8917:
                    return "GL_GEOMETRY_INPUT_TYPE";
                case 0x8918:
                    return "GL_GEOMETRY_OUTPUT_TYPE";
                case 0x8919:
                    return "GL_SAMPLER_BINDING";
                case 0x891A:
                    return "GL_CLAMP_VERTEX_COLOR";
                case 0x891B:
                    return "GL_CLAMP_FRAGMENT_COLOR";
                case 0x891C:
                    return "GL_CLAMP_READ_COLOR";
                case 0x891D:
                    return "GL_FIXED_ONLY";
                case 0x8A11:
                    return "GL_UNIFORM_BUFFER";
                case 0x8A28:
                    return "GL_UNIFORM_BUFFER_BINDING";
                case 0x8A29:
                    return "GL_UNIFORM_BUFFER_START";
                case 0x8A2A:
                    return "GL_UNIFORM_BUFFER_SIZE";
                case 0x8A2B:
                    return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
                case 0x8A2C:
                    return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
                case 0x8A2D:
                    return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
                case 0x8A2E:
                    return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
                case 0x8A2F:
                    return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
                case 0x8A30:
                    return "GL_MAX_UNIFORM_BLOCK_SIZE";
                case 0x8A31:
                    return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
                case 0x8A32:
                    return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
                case 0x8A33:
                    return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
                case 0x8A34:
                    return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
                case 0x8A35:
                    return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
                case 0x8A36:
                    return "GL_ACTIVE_UNIFORM_BLOCKS";
                case 0x8A37:
                    return "GL_UNIFORM_TYPE";
                case 0x8A38:
                    return "GL_UNIFORM_SIZE";
                case 0x8A39:
                    return "GL_UNIFORM_NAME_LENGTH";
                case 0x8A3A:
                    return "GL_UNIFORM_BLOCK_INDEX";
                case 0x8A3B:
                    return "GL_UNIFORM_OFFSET";
                case 0x8A3C:
                    return "GL_UNIFORM_ARRAY_STRIDE";
                case 0x8A3D:
                    return "GL_UNIFORM_MATRIX_STRIDE";
                case 0x8A3E:
                    return "GL_UNIFORM_IS_ROW_MAJOR";
                case 0x8A3F:
                    return "GL_UNIFORM_BLOCK_BINDING";
                case 0x8A40:
                    return "GL_UNIFORM_BLOCK_DATA_SIZE";
                case 0x8A41:
                    return "GL_UNIFORM_BLOCK_NAME_LENGTH";
                case 0x8A42:
                    return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
                case 0x8A43:
                    return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
                case 0x8A44:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
                case 0x8A45:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER";
                case 0x8A46:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
                case 0x8A48:
                    return "GL_TEXTURE_SRGB_DECODE_EXT";
                case 0x8A49:
                    return "GL_DECODE_EXT";
                case 0x8A4A:
                    return "GL_SKIP_DECODE_EXT";
                case 0x8A4F:
                    return "GL_PROGRAM_PIPELINE_OBJECT_EXT";
                case 0x8A52:
                    return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT";
                case 0x8B30:
                    return "GL_FRAGMENT_SHADER";
                case 0x8B31:
                    return "GL_VERTEX_SHADER";
                case 0x8B40:
                    return "GL_PROGRAM_OBJECT_EXT";
                case 0x8B48:
                    return "GL_SHADER_OBJECT_EXT";
                case 0x8B49:
                    return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
                case 0x8B4A:
                    return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
                case 0x8B4B:
                    return "GL_MAX_VARYING_FLOATS";
                case 0x8B4C:
                    return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
                case 0x8B4D:
                    return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
                case 0x8B4F:
                    return "GL_SHADER_TYPE";
                case 0x8B50:
                    return "GL_FLOAT_VEC2";
                case 0x8B51:
                    return "GL_FLOAT_VEC3";
                case 0x8B52:
                    return "GL_FLOAT_VEC4";
                case 0x8B53:
                    return "GL_INT_VEC2";
                case 0x8B54:
                    return "GL_INT_VEC3";
                case 0x8B55:
                    return "GL_INT_VEC4";
                case 0x8B56:
                    return "GL_BOOL";
                case 0x8B57:
                    return "GL_BOOL_VEC2";
                case 0x8B58:
                    return "GL_BOOL_VEC3";
                case 0x8B59:
                    return "GL_BOOL_VEC4";
                case 0x8B5A:
                    return "GL_FLOAT_MAT2";
                case 0x8B5B:
                    return "GL_FLOAT_MAT3";
                case 0x8B5C:
                    return "GL_FLOAT_MAT4";
                case 0x8B5D:
                    return "GL_SAMPLER_1D";
                case 0x8B5E:
                    return "GL_SAMPLER_2D";
                case 0x8B5F:
                    return "GL_SAMPLER_3D";
                case 0x8B60:
                    return "GL_SAMPLER_CUBE";
                case 0x8B61:
                    return "GL_SAMPLER_1D_SHADOW";
                case 0x8B62:
                    return "GL_SAMPLER_2D_SHADOW";
                case 0x8B63:
                    return "GL_SAMPLER_2D_RECT";
                case 0x8B64:
                    return "GL_SAMPLER_2D_RECT_SHADOW";
                case 0x8B65:
                    return "GL_FLOAT_MAT2x3";
                case 0x8B66:
                    return "GL_FLOAT_MAT2x4";
                case 0x8B67:
                    return "GL_FLOAT_MAT3x2";
                case 0x8B68:
                    return "GL_FLOAT_MAT3x4";
                case 0x8B69:
                    return "GL_FLOAT_MAT4x2";
                case 0x8B6A:
                    return "GL_FLOAT_MAT4x3";
                case 0x8B80:
                    return "GL_DELETE_STATUS";
                case 0x8B81:
                    return "GL_COMPILE_STATUS";
                case 0x8B82:
                    return "GL_LINK_STATUS";
                case 0x8B83:
                    return "GL_VALIDATE_STATUS";
                case 0x8B84:
                    return "GL_INFO_LOG_LENGTH";
                case 0x8B85:
                    return "GL_ATTACHED_SHADERS";
                case 0x8B86:
                    return "GL_ACTIVE_UNIFORMS";
                case 0x8B87:
                    return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
                case 0x8B88:
                    return "GL_SHADER_SOURCE_LENGTH";
                case 0x8B89:
                    return "GL_ACTIVE_ATTRIBUTES";
                case 0x8B8A:
                    return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
                case 0x8B8B:
                    return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
                case 0x8B8C:
                    return "GL_SHADING_LANGUAGE_VERSION";
                case 0x8B8D:
                    return "GL_CURRENT_PROGRAM";
                case 0x8B90:
                    return "GL_PALETTE4_RGB8_OES";
                case 0x8B91:
                    return "GL_PALETTE4_RGBA8_OES";
                case 0x8B92:
                    return "GL_PALETTE4_R5_G6_B5_OES";
                case 0x8B93:
                    return "GL_PALETTE4_RGBA4_OES";
                case 0x8B94:
                    return "GL_PALETTE4_RGB5_A1_OES";
                case 0x8B95:
                    return "GL_PALETTE8_RGB8_OES";
                case 0x8B96:
                    return "GL_PALETTE8_RGBA8_OES";
                case 0x8B97:
                    return "GL_PALETTE8_R5_G6_B5_OES";
                case 0x8B98:
                    return "GL_PALETTE8_RGBA4_OES";
                case 0x8B99:
                    return "GL_PALETTE8_RGB5_A1_OES";
                case 0x8B9A:
                    return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
                case 0x8B9B:
                    return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
                case 0x8BBB:
                    return "GL_FRAMEBUFFER_FLIP_Y_MESA";
                case 0x8BC0:
                    return "GL_COUNTER_TYPE_AMD";
                case 0x8BC1:
                    return "GL_COUNTER_RANGE_AMD";
                case 0x8BC2:
                    return "GL_UNSIGNED_INT64_AMD";
                case 0x8BC3:
                    return "GL_PERCENTAGE_AMD";
                case 0x8BC4:
                    return "GL_PERFMON_RESULT_AVAILABLE_AMD";
                case 0x8BC5:
                    return "GL_PERFMON_RESULT_SIZE_AMD";
                case 0x8BC6:
                    return "GL_PERFMON_RESULT_AMD";
                case 0x8C10:
                    return "GL_TEXTURE_RED_TYPE";
                case 0x8C11:
                    return "GL_TEXTURE_GREEN_TYPE";
                case 0x8C12:
                    return "GL_TEXTURE_BLUE_TYPE";
                case 0x8C13:
                    return "GL_TEXTURE_ALPHA_TYPE";
                case 0x8C14:
                    return "GL_TEXTURE_LUMINANCE_TYPE";
                case 0x8C15:
                    return "GL_TEXTURE_INTENSITY_TYPE";
                case 0x8C16:
                    return "GL_TEXTURE_DEPTH_TYPE";
                case 0x8C17:
                    return "GL_UNSIGNED_NORMALIZED";
                case 0x8C18:
                    return "GL_TEXTURE_1D_ARRAY";
                case 0x8C19:
                    return "GL_PROXY_TEXTURE_1D_ARRAY";
                case 0x8C1A:
                    return "GL_TEXTURE_2D_ARRAY";
                case 0x8C1B:
                    return "GL_PROXY_TEXTURE_2D_ARRAY";
                case 0x8C1C:
                    return "GL_TEXTURE_BINDING_1D_ARRAY";
                case 0x8C1D:
                    return "GL_TEXTURE_BINDING_2D_ARRAY";
                case 0x8C29:
                    return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8C2B:
                    return "GL_MAX_TEXTURE_BUFFER_SIZE";
                case 0x8C2C:
                    return "GL_TEXTURE_BINDING_BUFFER";
                case 0x8C2D:
                    return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING";
                case 0x8C2F:
                    return "GL_ANY_SAMPLES_PASSED";
                case 0x8C36:
                    return "GL_SAMPLE_SHADING";
                case 0x8C37:
                    return "GL_MIN_SAMPLE_SHADING_VALUE";
                case 0x8C3A:
                    return "GL_R11F_G11F_B10F";
                case 0x8C3B:
                    return "GL_UNSIGNED_INT_10F_11F_11F_REV";
                case 0x8C3D:
                    return "GL_RGB9_E5";
                case 0x8C3E:
                    return "GL_UNSIGNED_INT_5_9_9_9_REV";
                case 0x8C3F:
                    return "GL_TEXTURE_SHARED_SIZE";
                case 0x8C40:
                    return "GL_SRGB";
                case 0x8C41:
                    return "GL_SRGB8";
                case 0x8C42:
                    return "GL_SRGB_ALPHA";
                case 0x8C43:
                    return "GL_SRGB8_ALPHA8";
                case 0x8C44:
                    return "GL_SLUMINANCE_ALPHA";
                case 0x8C45:
                    return "GL_SLUMINANCE8_ALPHA8";
                case 0x8C46:
                    return "GL_SLUMINANCE";
                case 0x8C47:
                    return "GL_SLUMINANCE8";
                case 0x8C48:
                    return "GL_COMPRESSED_SRGB";
                case 0x8C49:
                    return "GL_COMPRESSED_SRGB_ALPHA";
                case 0x8C4A:
                    return "GL_COMPRESSED_SLUMINANCE";
                case 0x8C4B:
                    return "GL_COMPRESSED_SLUMINANCE_ALPHA";
                case 0x8C76:
                    return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
                case 0x8C7F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
                case 0x8C80:
                    return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS";
                case 0x8C83:
                    return "GL_TRANSFORM_FEEDBACK_VARYINGS";
                case 0x8C84:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
                case 0x8C85:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
                case 0x8C87:
                    return "GL_PRIMITIVES_GENERATED";
                case 0x8C88:
                    return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
                case 0x8C89:
                    return "GL_RASTERIZER_DISCARD";
                case 0x8C8A:
                    return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS";
                case 0x8C8B:
                    return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
                case 0x8C8C:
                    return "GL_INTERLEAVED_ATTRIBS";
                case 0x8C8D:
                    return "GL_SEPARATE_ATTRIBS";
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x8C8F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
                case 0x8CA0:
                    return "GL_POINT_SPRITE_COORD_ORIGIN";
                case 0x8CA1:
                    return "GL_LOWER_LEFT";
                case 0x8CA2:
                    return "GL_UPPER_LEFT";
                case 0x8CA3:
                    return "GL_STENCIL_BACK_REF";
                case 0x8CA4:
                    return "GL_STENCIL_BACK_VALUE_MASK";
                case 0x8CA5:
                    return "GL_STENCIL_BACK_WRITEMASK";
                case 0x8CA6:
                    return "GL_FRAMEBUFFER_BINDING";
                case 0x8CA7:
                    return "GL_RENDERBUFFER_BINDING";
                case 0x8CA8:
                    return "GL_READ_FRAMEBUFFER";
                case 0x8CA9:
                    return "GL_DRAW_FRAMEBUFFER";
                case 0x8CAA:
                    return "GL_READ_FRAMEBUFFER_BINDING";
                case 0x8CAB:
                    return "GL_RENDERBUFFER_SAMPLES";
                case 0x8CAC:
                    return "GL_DEPTH_COMPONENT32F";
                case 0x8CAD:
                    return "GL_DEPTH32F_STENCIL8";
                case 0x8CD0:
                    return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
                case 0x8CD1:
                    return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
                case 0x8CD2:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
                case 0x8CD3:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
                case 0x8CD4:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
                case 0x8CD5:
                    return "GL_FRAMEBUFFER_COMPLETE";
                case 0x8CD6:
                    return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
                case 0x8CD7:
                    return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
                case 0x8CDB:
                    return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
                case 0x8CDC:
                    return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
                case 0x8CDD:
                    return "GL_FRAMEBUFFER_UNSUPPORTED";
                case 0x8CDF:
                    return "GL_MAX_COLOR_ATTACHMENTS";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                case 0x8D00:
                    return "GL_DEPTH_ATTACHMENT";
                case 0x8D20:
                    return "GL_STENCIL_ATTACHMENT";
                case 0x8D40:
                    return "GL_FRAMEBUFFER";
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                case 0x8D42:
                    return "GL_RENDERBUFFER_WIDTH";
                case 0x8D43:
                    return "GL_RENDERBUFFER_HEIGHT";
                case 0x8D44:
                    return "GL_RENDERBUFFER_INTERNAL_FORMAT";
                case 0x8D46:
                    return "GL_STENCIL_INDEX1";
                case 0x8D47:
                    return "GL_STENCIL_INDEX4";
                case 0x8D48:
                    return "GL_STENCIL_INDEX8";
                case 0x8D49:
                    return "GL_STENCIL_INDEX16";
                case 0x8D50:
                    return "GL_RENDERBUFFER_RED_SIZE";
                case 0x8D51:
                    return "GL_RENDERBUFFER_GREEN_SIZE";
                case 0x8D52:
                    return "GL_RENDERBUFFER_BLUE_SIZE";
                case 0x8D53:
                    return "GL_RENDERBUFFER_ALPHA_SIZE";
                case 0x8D54:
                    return "GL_RENDERBUFFER_DEPTH_SIZE";
                case 0x8D55:
                    return "GL_RENDERBUFFER_STENCIL_SIZE";
                case 0x8D56:
                    return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
                case 0x8D57:
                    return "GL_MAX_SAMPLES";
                case 0x8D62:
                    return "GL_RGB565";
                case 0x8D69:
                    return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
                case 0x8D6A:
                    return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
                case 0x8D6B:
                    return "GL_MAX_ELEMENT_INDEX";
                case 0x8D70:
                    return "GL_RGBA32UI";
                case 0x8D71:
                    return "GL_RGB32UI";
                case 0x8D76:
                    return "GL_RGBA16UI";
                case 0x8D77:
                    return "GL_RGB16UI";
                case 0x8D7C:
                    return "GL_RGBA8UI";
                case 0x8D7D:
                    return "GL_RGB8UI";
                case 0x8D82:
                    return "GL_RGBA32I";
                case 0x8D83:
                    return "GL_RGB32I";
                case 0x8D88:
                    return "GL_RGBA16I";
                case 0x8D89:
                    return "GL_RGB16I";
                case 0x8D8E:
                    return "GL_RGBA8I";
                case 0x8D8F:
                    return "GL_RGB8I";
                case 0x8D94:
                    return "GL_RED_INTEGER";
                case 0x8D95:
                    return "GL_GREEN_INTEGER";
                case 0x8D96:
                    return "GL_BLUE_INTEGER";
                case 0x8D97:
                    return "GL_ALPHA_INTEGER";
                case 0x8D98:
                    return "GL_RGB_INTEGER";
                case 0x8D99:
                    return "GL_RGBA_INTEGER";
                case 0x8D9A:
                    return "GL_BGR_INTEGER";
                case 0x8D9B:
                    return "GL_BGRA_INTEGER";
                case 0x8D9F:
                    return "GL_INT_2_10_10_10_REV";
                case 0x8DA7:
                    return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
                case 0x8DA8:
                    return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
                case 0x8DAD:
                    return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
                case 0x8DB9:
                    return "GL_FRAMEBUFFER_SRGB";
                case 0x8DBB:
                    return "GL_COMPRESSED_RED_RGTC1";
                case 0x8DBC:
                    return "GL_COMPRESSED_SIGNED_RED_RGTC1";
                case 0x8DBD:
                    return "GL_COMPRESSED_RG_RGTC2";
                case 0x8DBE:
                    return "GL_COMPRESSED_SIGNED_RG_RGTC2";
                case 0x8DC0:
                    return "GL_SAMPLER_1D_ARRAY";
                case 0x8DC1:
                    return "GL_SAMPLER_2D_ARRAY";
                case 0x8DC2:
                    return "GL_SAMPLER_BUFFER";
                case 0x8DC3:
                    return "GL_SAMPLER_1D_ARRAY_SHADOW";
                case 0x8DC4:
                    return "GL_SAMPLER_2D_ARRAY_SHADOW";
                case 0x8DC5:
                    return "GL_SAMPLER_CUBE_SHADOW";
                case 0x8DC6:
                    return "GL_UNSIGNED_INT_VEC2";
                case 0x8DC7:
                    return "GL_UNSIGNED_INT_VEC3";
                case 0x8DC8:
                    return "GL_UNSIGNED_INT_VEC4";
                case 0x8DC9:
                    return "GL_INT_SAMPLER_1D";
                case 0x8DCA:
                    return "GL_INT_SAMPLER_2D";
                case 0x8DCB:
                    return "GL_INT_SAMPLER_3D";
                case 0x8DCC:
                    return "GL_INT_SAMPLER_CUBE";
                case 0x8DCD:
                    return "GL_INT_SAMPLER_2D_RECT";
                case 0x8DCE:
                    return "GL_INT_SAMPLER_1D_ARRAY";
                case 0x8DCF:
                    return "GL_INT_SAMPLER_2D_ARRAY";
                case 0x8DD0:
                    return "GL_INT_SAMPLER_BUFFER";
                case 0x8DD1:
                    return "GL_UNSIGNED_INT_SAMPLER_1D";
                case 0x8DD2:
                    return "GL_UNSIGNED_INT_SAMPLER_2D";
                case 0x8DD3:
                    return "GL_UNSIGNED_INT_SAMPLER_3D";
                case 0x8DD4:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE";
                case 0x8DD5:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_RECT";
                case 0x8DD6:
                    return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY";
                case 0x8DD7:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
                case 0x8DD8:
                    return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
                case 0x8DD9:
                    return "GL_GEOMETRY_SHADER";
                case 0x8DDF:
                    return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
                case 0x8DE0:
                    return "GL_MAX_GEOMETRY_OUTPUT_VERTICES";
                case 0x8DE1:
                    return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS";
                case 0x8DE5:
                    return "GL_ACTIVE_SUBROUTINES";
                case 0x8DE6:
                    return "GL_ACTIVE_SUBROUTINE_UNIFORMS";
                case 0x8DE7:
                    return "GL_MAX_SUBROUTINES";
                case 0x8DE8:
                    return "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS";
                case 0x8DF0:
                    return "GL_LOW_FLOAT";
                case 0x8DF1:
                    return "GL_MEDIUM_FLOAT";
                case 0x8DF2:
                    return "GL_HIGH_FLOAT";
                case 0x8DF3:
                    return "GL_LOW_INT";
                case 0x8DF4:
                    return "GL_MEDIUM_INT";
                case 0x8DF5:
                    return "GL_HIGH_INT";
                case 0x8DF8:
                    return "GL_SHADER_BINARY_FORMATS";
                case 0x8DF9:
                    return "GL_NUM_SHADER_BINARY_FORMATS";
                case 0x8DFA:
                    return "GL_SHADER_COMPILER";
                case 0x8DFB:
                    return "GL_MAX_VERTEX_UNIFORM_VECTORS";
                case 0x8DFC:
                    return "GL_MAX_VARYING_VECTORS";
                case 0x8DFD:
                    return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
                case 0x8E13:
                    return "GL_QUERY_WAIT";
                case 0x8E14:
                    return "GL_QUERY_NO_WAIT";
                case 0x8E15:
                    return "GL_QUERY_BY_REGION_WAIT";
                case 0x8E16:
                    return "GL_QUERY_BY_REGION_NO_WAIT";
                case 0x8E17:
                    return "GL_QUERY_WAIT_INVERTED";
                case 0x8E18:
                    return "GL_QUERY_NO_WAIT_INVERTED";
                case 0x8E19:
                    return "GL_QUERY_BY_REGION_WAIT_INVERTED";
                case 0x8E1A:
                    return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED";
                case 0x8E1B:
                    return "GL_POLYGON_OFFSET_CLAMP";
                case 0x8E1E:
                    return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS";
                case 0x8E1F:
                    return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS";
                case 0x8E22:
                    return "GL_TRANSFORM_FEEDBACK";
                case 0x8E23:
                    return "GL_TRANSFORM_FEEDBACK_PAUSED";
                case 0x8E24:
                    return "GL_TRANSFORM_FEEDBACK_ACTIVE";
                case 0x8E25:
                    return "GL_TRANSFORM_FEEDBACK_BINDING";
                case 0x8E28:
                    return "GL_TIMESTAMP";
                case 0x8E42:
                    return "GL_TEXTURE_SWIZZLE_R";
                case 0x8E43:
                    return "GL_TEXTURE_SWIZZLE_G";
                case 0x8E44:
                    return "GL_TEXTURE_SWIZZLE_B";
                case 0x8E45:
                    return "GL_TEXTURE_SWIZZLE_A";
                case 0x8E46:
                    return "GL_TEXTURE_SWIZZLE_RGBA";
                case 0x8E47:
                    return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS";
                case 0x8E48:
                    return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH";
                case 0x8E49:
                    return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH";
                case 0x8E4A:
                    return "GL_NUM_COMPATIBLE_SUBROUTINES";
                case 0x8E4B:
                    return "GL_COMPATIBLE_SUBROUTINES";
                case 0x8E4C:
                    return "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION";
                case 0x8E4D:
                    return "GL_FIRST_VERTEX_CONVENTION";
                case 0x8E4E:
                    return "GL_LAST_VERTEX_CONVENTION";
                case 0x8E4F:
                    return "GL_PROVOKING_VERTEX";
                case 0x8E50:
                    return "GL_SAMPLE_POSITION";
                case 0x8E51:
                    return "GL_SAMPLE_MASK";
                case 0x8E52:
                    return "GL_SAMPLE_MASK_VALUE";
                case 0x8E59:
                    return "GL_MAX_SAMPLE_MASK_WORDS";
                case 0x8E5A:
                    return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS";
                case 0x8E5B:
                    return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET";
                case 0x8E5C:
                    return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET";
                case 0x8E5D:
                    return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS";
                case 0x8E5E:
                    return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET";
                case 0x8E5F:
                    return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET";
                case 0x8E70:
                    return "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS";
                case 0x8E71:
                    return "GL_MAX_VERTEX_STREAMS";
                case 0x8E72:
                    return "GL_PATCH_VERTICES";
                case 0x8E73:
                    return "GL_PATCH_DEFAULT_INNER_LEVEL";
                case 0x8E74:
                    return "GL_PATCH_DEFAULT_OUTER_LEVEL";
                case 0x8E75:
                    return "GL_TESS_CONTROL_OUTPUT_VERTICES";
                case 0x8E76:
                    return "GL_TESS_GEN_MODE";
                case 0x8E77:
                    return "GL_TESS_GEN_SPACING";
                case 0x8E78:
                    return "GL_TESS_GEN_VERTEX_ORDER";
                case 0x8E79:
                    return "GL_TESS_GEN_POINT_MODE";
                case 0x8E7A:
                    return "GL_ISOLINES";
                case 0x8E7B:
                    return "GL_FRACTIONAL_ODD";
                case 0x8E7C:
                    return "GL_FRACTIONAL_EVEN";
                case 0x8E7D:
                    return "GL_MAX_PATCH_VERTICES";
                case 0x8E7E:
                    return "GL_MAX_TESS_GEN_LEVEL";
                case 0x8E7F:
                    return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS";
                case 0x8E80:
                    return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS";
                case 0x8E81:
                    return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS";
                case 0x8E82:
                    return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS";
                case 0x8E83:
                    return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS";
                case 0x8E84:
                    return "GL_MAX_TESS_PATCH_COMPONENTS";
                case 0x8E85:
                    return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS";
                case 0x8E86:
                    return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS";
                case 0x8E87:
                    return "GL_TESS_EVALUATION_SHADER";
                case 0x8E88:
                    return "GL_TESS_CONTROL_SHADER";
                case 0x8E89:
                    return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
                case 0x8E8A:
                    return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
                case 0x8E8C:
                    return "GL_COMPRESSED_RGBA_BPTC_UNORM";
                case 0x8E8D:
                    return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
                case 0x8E8E:
                    return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
                case 0x8E8F:
                    return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
                case 0x8F36:
                    return "GL_COPY_READ_BUFFER";
                case 0x8F37:
                    return "GL_COPY_WRITE_BUFFER";
                case 0x8F38:
                    return "GL_MAX_IMAGE_UNITS";
                case 0x8F39:
                    return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES";
                case 0x8F3A:
                    return "GL_IMAGE_BINDING_NAME";
                case 0x8F3B:
                    return "GL_IMAGE_BINDING_LEVEL";
                case 0x8F3C:
                    return "GL_IMAGE_BINDING_LAYERED";
                case 0x8F3D:
                    return "GL_IMAGE_BINDING_LAYER";
                case 0x8F3E:
                    return "GL_IMAGE_BINDING_ACCESS";
                case 0x8F3F:
                    return "GL_DRAW_INDIRECT_BUFFER";
                case 0x8F43:
                    return "GL_DRAW_INDIRECT_BUFFER_BINDING";
                case 0x8F46:
                    return "GL_DOUBLE_MAT2";
                case 0x8F47:
                    return "GL_DOUBLE_MAT3";
                case 0x8F48:
                    return "GL_DOUBLE_MAT4";
                case 0x8F49:
                    return "GL_DOUBLE_MAT2x3";
                case 0x8F4A:
                    return "GL_DOUBLE_MAT2x4";
                case 0x8F4B:
                    return "GL_DOUBLE_MAT3x2";
                case 0x8F4C:
                    return "GL_DOUBLE_MAT3x4";
                case 0x8F4D:
                    return "GL_DOUBLE_MAT4x2";
                case 0x8F4E:
                    return "GL_DOUBLE_MAT4x3";
                case 0x8F4F:
                    return "GL_VERTEX_BINDING_BUFFER";
                case 0x8F94:
                    return "GL_R8_SNORM";
                case 0x8F95:
                    return "GL_RG8_SNORM";
                case 0x8F96:
                    return "GL_RGB8_SNORM";
                case 0x8F97:
                    return "GL_RGBA8_SNORM";
                case 0x8F98:
                    return "GL_R16_SNORM";
                case 0x8F99:
                    return "GL_RG16_SNORM";
                case 0x8F9A:
                    return "GL_RGB16_SNORM";
                case 0x8F9B:
                    return "GL_RGBA16_SNORM";
                case 0x8F9C:
                    return "GL_SIGNED_NORMALIZED";
                case 0x8F9D:
                    return "GL_PRIMITIVE_RESTART";
                case 0x8F9E:
                    return "GL_PRIMITIVE_RESTART_INDEX";
                case 0x8FBD:
                    return "GL_SR8_EXT";
                case 0x8FBE:
                    return "GL_SRG8_EXT";
                case 0x8FFC:
                    return "GL_DOUBLE_VEC2";
                case 0x8FFD:
                    return "GL_DOUBLE_VEC3";
                case 0x8FFE:
                    return "GL_DOUBLE_VEC4";
                case 0x9009:
                    return "GL_TEXTURE_CUBE_MAP_ARRAY";
                case 0x900A:
                    return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY";
                case 0x900B:
                    return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY";
                case 0x900C:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900D:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
                case 0x900E:
                    return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900F:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x904C:
                    return "GL_IMAGE_1D";
                case 0x904D:
                    return "GL_IMAGE_2D";
                case 0x904E:
                    return "GL_IMAGE_3D";
                case 0x904F:
                    return "GL_IMAGE_2D_RECT";
                case 0x9050:
                    return "GL_IMAGE_CUBE";
                case 0x9051:
                    return "GL_IMAGE_BUFFER";
                case 0x9052:
                    return "GL_IMAGE_1D_ARRAY";
                case 0x9053:
                    return "GL_IMAGE_2D_ARRAY";
                case 0x9054:
                    return "GL_IMAGE_CUBE_MAP_ARRAY";
                case 0x9055:
                    return "GL_IMAGE_2D_MULTISAMPLE";
                case 0x9056:
                    return "GL_IMAGE_2D_MULTISAMPLE_ARRAY";
                case 0x9057:
                    return "GL_INT_IMAGE_1D";
                case 0x9058:
                    return "GL_INT_IMAGE_2D";
                case 0x9059:
                    return "GL_INT_IMAGE_3D";
                case 0x905A:
                    return "GL_INT_IMAGE_2D_RECT";
                case 0x905B:
                    return "GL_INT_IMAGE_CUBE";
                case 0x905C:
                    return "GL_INT_IMAGE_BUFFER";
                case 0x905D:
                    return "GL_INT_IMAGE_1D_ARRAY";
                case 0x905E:
                    return "GL_INT_IMAGE_2D_ARRAY";
                case 0x905F:
                    return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
                case 0x9060:
                    return "GL_INT_IMAGE_2D_MULTISAMPLE";
                case 0x9061:
                    return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
                case 0x9062:
                    return "GL_UNSIGNED_INT_IMAGE_1D";
                case 0x9063:
                    return "GL_UNSIGNED_INT_IMAGE_2D";
                case 0x9064:
                    return "GL_UNSIGNED_INT_IMAGE_3D";
                case 0x9065:
                    return "GL_UNSIGNED_INT_IMAGE_2D_RECT";
                case 0x9066:
                    return "GL_UNSIGNED_INT_IMAGE_CUBE";
                case 0x9067:
                    return "GL_UNSIGNED_INT_IMAGE_BUFFER";
                case 0x9068:
                    return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY";
                case 0x9069:
                    return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
                case 0x906A:
                    return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
                case 0x906B:
                    return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE";
                case 0x906C:
                    return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
                case 0x906D:
                    return "GL_MAX_IMAGE_SAMPLES";
                case 0x906E:
                    return "GL_IMAGE_BINDING_FORMAT";
                case 0x906F:
                    return "GL_RGB10_A2UI";
                case 0x90BC:
                    return "GL_MIN_MAP_BUFFER_ALIGNMENT";
                case 0x90C7:
                    return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
                case 0x90C8:
                    return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE";
                case 0x90C9:
                    return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS";
                case 0x90CA:
                    return "GL_MAX_VERTEX_IMAGE_UNIFORMS";
                case 0x90CB:
                    return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS";
                case 0x90CC:
                    return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS";
                case 0x90CD:
                    return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS";
                case 0x90CE:
                    return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS";
                case 0x90CF:
                    return "GL_MAX_COMBINED_IMAGE_UNIFORMS";
                case 0x90D2:
                    return "GL_SHADER_STORAGE_BUFFER";
                case 0x90D3:
                    return "GL_SHADER_STORAGE_BUFFER_BINDING";
                case 0x90D4:
                    return "GL_SHADER_STORAGE_BUFFER_START";
                case 0x90D5:
                    return "GL_SHADER_STORAGE_BUFFER_SIZE";
                case 0x90D6:
                    return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
                case 0x90D7:
                    return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
                case 0x90D8:
                    return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
                case 0x90D9:
                    return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
                case 0x90DA:
                    return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
                case 0x90DB:
                    return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
                case 0x90DC:
                    return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
                case 0x90DD:
                    return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
                case 0x90DE:
                    return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE";
                case 0x90DF:
                    return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
                case 0x90EA:
                    return "GL_DEPTH_STENCIL_TEXTURE_MODE";
                case 0x90EB:
                    return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
                case 0x90EC:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER";
                case 0x90ED:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER";
                case 0x90EE:
                    return "GL_DISPATCH_INDIRECT_BUFFER";
                case 0x90EF:
                    return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
                case 0x9100:
                    return "GL_TEXTURE_2D_MULTISAMPLE";
                case 0x9101:
                    return "GL_PROXY_TEXTURE_2D_MULTISAMPLE";
                case 0x9102:
                    return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
                case 0x9103:
                    return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY";
                case 0x9104:
                    return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
                case 0x9105:
                    return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
                case 0x9106:
                    return "GL_TEXTURE_SAMPLES";
                case 0x9107:
                    return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS";
                case 0x9108:
                    return "GL_SAMPLER_2D_MULTISAMPLE";
                case 0x9109:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910A:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910B:
                    return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910C:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910D:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910E:
                    return "GL_MAX_COLOR_TEXTURE_SAMPLES";
                case 0x910F:
                    return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
                case 0x9110:
                    return "GL_MAX_INTEGER_SAMPLES";
                case 0x9111:
                    return "GL_MAX_SERVER_WAIT_TIMEOUT";
                case 0x9112:
                    return "GL_OBJECT_TYPE";
                case 0x9113:
                    return "GL_SYNC_CONDITION";
                case 0x9114:
                    return "GL_SYNC_STATUS";
                case 0x9115:
                    return "GL_SYNC_FLAGS";
                case 0x9116:
                    return "GL_SYNC_FENCE";
                case 0x9117:
                    return "GL_SYNC_GPU_COMMANDS_COMPLETE";
                case 0x9118:
                    return "GL_UNSIGNALED";
                case 0x9119:
                    return "GL_SIGNALED";
                case 0x911A:
                    return "GL_ALREADY_SIGNALED";
                case 0x911B:
                    return "GL_TIMEOUT_EXPIRED";
                case 0x911C:
                    return "GL_CONDITION_SATISFIED";
                case 0x911D:
                    return "GL_WAIT_FAILED";
                case 0x911F:
                    return "GL_BUFFER_ACCESS_FLAGS";
                case 0x9120:
                    return "GL_BUFFER_MAP_LENGTH";
                case 0x9121:
                    return "GL_BUFFER_MAP_OFFSET";
                case 0x9122:
                    return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
                case 0x9123:
                    return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
                case 0x9124:
                    return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
                case 0x9125:
                    return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
                case 0x9126:
                    return "GL_CONTEXT_PROFILE_MASK";
                case 0x9127:
                    return "GL_UNPACK_COMPRESSED_BLOCK_WIDTH";
                case 0x9128:
                    return "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT";
                case 0x9129:
                    return "GL_UNPACK_COMPRESSED_BLOCK_DEPTH";
                case 0x912A:
                    return "GL_UNPACK_COMPRESSED_BLOCK_SIZE";
                case 0x912B:
                    return "GL_PACK_COMPRESSED_BLOCK_WIDTH";
                case 0x912C:
                    return "GL_PACK_COMPRESSED_BLOCK_HEIGHT";
                case 0x912D:
                    return "GL_PACK_COMPRESSED_BLOCK_DEPTH";
                case 0x912E:
                    return "GL_PACK_COMPRESSED_BLOCK_SIZE";
                case 0x912F:
                    return "GL_TEXTURE_IMMUTABLE_FORMAT";
                case 0x9143:
                    return "GL_MAX_DEBUG_MESSAGE_LENGTH";
                case 0x9144:
                    return "GL_MAX_DEBUG_LOGGED_MESSAGES";
                case 0x9145:
                    return "GL_DEBUG_LOGGED_MESSAGES";
                case 0x9146:
                    return "GL_DEBUG_SEVERITY_HIGH";
                case 0x9147:
                    return "GL_DEBUG_SEVERITY_MEDIUM";
                case 0x9148:
                    return "GL_DEBUG_SEVERITY_LOW";
                case 0x9151:
                    return "GL_BUFFER_OBJECT_EXT";
                case 0x9153:
                    return "GL_QUERY_OBJECT_EXT";
                case 0x9154:
                    return "GL_VERTEX_ARRAY_OBJECT_EXT";
                case 0x9192:
                    return "GL_QUERY_BUFFER";
                case 0x9193:
                    return "GL_QUERY_BUFFER_BINDING";
                case 0x9194:
                    return "GL_QUERY_RESULT_NO_WAIT";
                case 0x919D:
                    return "GL_TEXTURE_BUFFER_OFFSET";
                case 0x919E:
                    return "GL_TEXTURE_BUFFER_SIZE";
                case 0x919F:
                    return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
                case 0x91B0:
                    return "GL_MAX_SHADER_COMPILER_THREADS_KHR";
                case 0x91B1:
                    return "GL_COMPLETION_STATUS_KHR";
                case 0x91B9:
                    return "GL_COMPUTE_SHADER";
                case 0x91BB:
                    return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
                case 0x91BC:
                    return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
                case 0x91BD:
                    return "GL_MAX_COMPUTE_IMAGE_UNIFORMS";
                case 0x91BE:
                    return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
                case 0x91BF:
                    return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
                case 0x9270:
                    return "GL_COMPRESSED_R11_EAC";
                case 0x9271:
                    return "GL_COMPRESSED_SIGNED_R11_EAC";
                case 0x9272:
                    return "GL_COMPRESSED_RG11_EAC";
                case 0x9273:
                    return "GL_COMPRESSED_SIGNED_RG11_EAC";
                case 0x9274:
                    return "GL_COMPRESSED_RGB8_ETC2";
                case 0x9275:
                    return "GL_COMPRESSED_SRGB8_ETC2";
                case 0x9276:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9277:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9278:
                    return "GL_COMPRESSED_RGBA8_ETC2_EAC";
                case 0x9279:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
                case 0x9285:
                    return "GL_BLEND_ADVANCED_COHERENT_KHR";
                case 0x9294:
                    return "GL_MULTIPLY_KHR";
                case 0x9295:
                    return "GL_SCREEN_KHR";
                case 0x9296:
                    return "GL_OVERLAY_KHR";
                case 0x9297:
                    return "GL_DARKEN_KHR";
                case 0x9298:
                    return "GL_LIGHTEN_KHR";
                case 0x9299:
                    return "GL_COLORDODGE_KHR";
                case 0x929A:
                    return "GL_COLORBURN_KHR";
                case 0x929B:
                    return "GL_HARDLIGHT_KHR";
                case 0x929C:
                    return "GL_SOFTLIGHT_KHR";
                case 0x929E:
                    return "GL_DIFFERENCE_KHR";
                case 0x92A0:
                    return "GL_EXCLUSION_KHR";
                case 0x92AD:
                    return "GL_HSL_HUE_KHR";
                case 0x92AE:
                    return "GL_HSL_SATURATION_KHR";
                case 0x92AF:
                    return "GL_HSL_COLOR_KHR";
                case 0x92B0:
                    return "GL_HSL_LUMINOSITY_KHR";
                case 0x92BB:
                    return "GL_PURGED_CONTEXT_RESET_NV";
                case 0x92C0:
                    return "GL_ATOMIC_COUNTER_BUFFER";
                case 0x92C1:
                    return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
                case 0x92C2:
                    return "GL_ATOMIC_COUNTER_BUFFER_START";
                case 0x92C3:
                    return "GL_ATOMIC_COUNTER_BUFFER_SIZE";
                case 0x92C4:
                    return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE";
                case 0x92C5:
                    return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS";
                case 0x92C6:
                    return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES";
                case 0x92C7:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER";
                case 0x92C8:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER";
                case 0x92C9:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER";
                case 0x92CA:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER";
                case 0x92CB:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER";
                case 0x92CC:
                    return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS";
                case 0x92CD:
                    return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS";
                case 0x92CE:
                    return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS";
                case 0x92CF:
                    return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS";
                case 0x92D0:
                    return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS";
                case 0x92D1:
                    return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS";
                case 0x92D2:
                    return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
                case 0x92D3:
                    return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
                case 0x92D4:
                    return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
                case 0x92D5:
                    return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
                case 0x92D6:
                    return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
                case 0x92D7:
                    return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
                case 0x92D8:
                    return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE";
                case 0x92D9:
                    return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
                case 0x92DA:
                    return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX";
                case 0x92DB:
                    return "GL_UNSIGNED_INT_ATOMIC_COUNTER";
                case 0x92DC:
                    return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS";
                case 0x92E0:
                    return "GL_DEBUG_OUTPUT";
                case 0x92E1:
                    return "GL_UNIFORM";
                case 0x92E2:
                    return "GL_UNIFORM_BLOCK";
                case 0x92E3:
                    return "GL_PROGRAM_INPUT";
                case 0x92E4:
                    return "GL_PROGRAM_OUTPUT";
                case 0x92E5:
                    return "GL_BUFFER_VARIABLE";
                case 0x92E6:
                    return "GL_SHADER_STORAGE_BLOCK";
                case 0x92E7:
                    return "GL_IS_PER_PATCH";
                case 0x92E8:
                    return "GL_VERTEX_SUBROUTINE";
                case 0x92E9:
                    return "GL_TESS_CONTROL_SUBROUTINE";
                case 0x92EA:
                    return "GL_TESS_EVALUATION_SUBROUTINE";
                case 0x92EB:
                    return "GL_GEOMETRY_SUBROUTINE";
                case 0x92EC:
                    return "GL_FRAGMENT_SUBROUTINE";
                case 0x92ED:
                    return "GL_COMPUTE_SUBROUTINE";
                case 0x92EE:
                    return "GL_VERTEX_SUBROUTINE_UNIFORM";
                case 0x92EF:
                    return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM";
                case 0x92F0:
                    return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM";
                case 0x92F1:
                    return "GL_GEOMETRY_SUBROUTINE_UNIFORM";
                case 0x92F2:
                    return "GL_FRAGMENT_SUBROUTINE_UNIFORM";
                case 0x92F3:
                    return "GL_COMPUTE_SUBROUTINE_UNIFORM";
                case 0x92F4:
                    return "GL_TRANSFORM_FEEDBACK_VARYING";
                case 0x92F5:
                    return "GL_ACTIVE_RESOURCES";
                case 0x92F6:
                    return "GL_MAX_NAME_LENGTH";
                case 0x92F7:
                    return "GL_MAX_NUM_ACTIVE_VARIABLES";
                case 0x92F8:
                    return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES";
                case 0x92F9:
                    return "GL_NAME_LENGTH";
                case 0x92FA:
                    return "GL_TYPE";
                case 0x92FB:
                    return "GL_ARRAY_SIZE";
                case 0x92FC:
                    return "GL_OFFSET";
                case 0x92FD:
                    return "GL_BLOCK_INDEX";
                case 0x92FE:
                    return "GL_ARRAY_STRIDE";
                case 0x92FF:
                    return "GL_MATRIX_STRIDE";
                case 0x9300:
                    return "GL_IS_ROW_MAJOR";
                case 0x9301:
                    return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
                case 0x9302:
                    return "GL_BUFFER_BINDING";
                case 0x9303:
                    return "GL_BUFFER_DATA_SIZE";
                case 0x9304:
                    return "GL_NUM_ACTIVE_VARIABLES";
                case 0x9305:
                    return "GL_ACTIVE_VARIABLES";
                case 0x9306:
                    return "GL_REFERENCED_BY_VERTEX_SHADER";
                case 0x9307:
                    return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
                case 0x9308:
                    return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
                case 0x9309:
                    return "GL_REFERENCED_BY_GEOMETRY_SHADER";
                case 0x930A:
                    return "GL_REFERENCED_BY_FRAGMENT_SHADER";
                case 0x930B:
                    return "GL_REFERENCED_BY_COMPUTE_SHADER";
                case 0x930C:
                    return "GL_TOP_LEVEL_ARRAY_SIZE";
                case 0x930D:
                    return "GL_TOP_LEVEL_ARRAY_STRIDE";
                case 0x930E:
                    return "GL_LOCATION";
                case 0x930F:
                    return "GL_LOCATION_INDEX";
                case 0x9310:
                    return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
                case 0x9311:
                    return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
                case 0x9312:
                    return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
                case 0x9313:
                    return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
                case 0x9314:
                    return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
                case 0x9315:
                    return "GL_MAX_FRAMEBUFFER_WIDTH";
                case 0x9316:
                    return "GL_MAX_FRAMEBUFFER_HEIGHT";
                case 0x9317:
                    return "GL_MAX_FRAMEBUFFER_LAYERS";
                case 0x9318:
                    return "GL_MAX_FRAMEBUFFER_SAMPLES";
                case 0x934A:
                    return "GL_LOCATION_COMPONENT";
                case 0x934B:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX";
                case 0x934C:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE";
                case 0x935C:
                    return "GL_CLIP_ORIGIN";
                case 0x935D:
                    return "GL_CLIP_DEPTH_MODE";
                case 0x935E:
                    return "GL_NEGATIVE_ONE_TO_ONE";
                case 0x935F:
                    return "GL_ZERO_TO_ONE";
                case 0x9365:
                    return "GL_CLEAR_TEXTURE";
                case 0x9366:
                    return "GL_TEXTURE_REDUCTION_MODE_EXT";
                case 0x9367:
                    return "GL_WEIGHTED_AVERAGE_EXT";
                case 0x9380:
                    return "GL_NUM_SAMPLE_COUNTS";
                case 0x93A1:
                    return "GL_BGRA8_EXT";
                case 0x93AE:
                    return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE";
                case 0x93AF:
                    return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE";
                case 0x93B0:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR";
                case 0x93B1:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR";
                case 0x93B2:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR";
                case 0x93B3:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR";
                case 0x93B4:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR";
                case 0x93B5:
                    return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR";
                case 0x93B6:
                    return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR";
                case 0x93B7:
                    return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR";
                case 0x93B8:
                    return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR";
                case 0x93B9:
                    return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR";
                case 0x93BA:
                    return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR";
                case 0x93BB:
                    return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
                case 0x93BC:
                    return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR";
                case 0x93BD:
                    return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR";
                case 0x93D0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR";
                case 0x93D1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR";
                case 0x93D2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR";
                case 0x93D3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR";
                case 0x93D4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR";
                case 0x93D5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR";
                case 0x93D6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR";
                case 0x93D7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR";
                case 0x93D8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR";
                case 0x93D9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR";
                case 0x93DA:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR";
                case 0x93DB:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR";
                case 0x93DC:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR";
                case 0x93DD:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR";
                case 0x9530:
                    return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
                case 0x9531:
                    return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
                case 0x9551:
                    return "GL_SHADER_BINARY_FORMAT_SPIR_V";
                case 0x9552:
                    return "GL_SPIR_V_BINARY";
                case 0x9553:
                    return "GL_SPIR_V_EXTENSIONS";
                case 0x9554:
                    return "GL_NUM_SPIR_V_EXTENSIONS";
                case 0x9580:
                    return "GL_TEXTURE_TILING_EXT";
                case 0x9581:
                    return "GL_DEDICATED_MEMORY_OBJECT_EXT";
                case 0x9582:
                    return "GL_NUM_TILING_TYPES_EXT";
                case 0x9583:
                    return "GL_TILING_TYPES_EXT";
                case 0x9584:
                    return "GL_OPTIMAL_TILING_EXT";
                case 0x9585:
                    return "GL_LINEAR_TILING_EXT";
                case 0x9586:
                    return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
                case 0x958D:
                    return "GL_LAYOUT_GENERAL_EXT";
                case 0x958E:
                    return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
                case 0x958F:
                    return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
                case 0x9590:
                    return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
                case 0x9591:
                    return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
                case 0x9592:
                    return "GL_LAYOUT_TRANSFER_SRC_EXT";
                case 0x9593:
                    return "GL_LAYOUT_TRANSFER_DST_EXT";
                case 0x9596:
                    return "GL_NUM_DEVICE_UUIDS_EXT";
                case 0x9597:
                    return "GL_DEVICE_UUID_EXT";
                case 0x9598:
                    return "GL_DRIVER_UUID_EXT";
                case 0x959B:
                    return "GL_PROTECTED_MEMORY_OBJECT_EXT";
                case 0x9630:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
                case 0x9631:
                    return "GL_MAX_VIEWS_OVR";
                case 0x9632:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
                case 0x9633:
                    return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR";
                case 0x10000:
                    return "GL_EVAL_BIT";
                case 0x20000:
                    return "GL_LIST_BIT";
                case 0x40000:
                    return "GL_TEXTURE_BIT";
                case 0x80000:
                    return "GL_SCISSOR_BIT";
                case 0x20000000:
                    return "GL_MULTISAMPLE_BIT";
                case 0xFFFFFFFF:
                    return "GL_INVALID_INDEX";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::AlphaFunction:
        {
            switch (value)
            {
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::AtomicCounterBufferPName:
        {
            switch (value)
            {
                case 0x90ED:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER";
                case 0x92C1:
                    return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
                case 0x92C4:
                    return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE";
                case 0x92C5:
                    return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS";
                case 0x92C6:
                    return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES";
                case 0x92C7:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER";
                case 0x92C8:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER";
                case 0x92C9:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER";
                case 0x92CA:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER";
                case 0x92CB:
                    return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::AttribMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_CURRENT_BIT";
                case 0x2:
                    return "GL_POINT_BIT";
                case 0x4:
                    return "GL_LINE_BIT";
                case 0x8:
                    return "GL_POLYGON_BIT";
                case 0x10:
                    return "GL_POLYGON_STIPPLE_BIT";
                case 0x20:
                    return "GL_PIXEL_MODE_BIT";
                case 0x40:
                    return "GL_LIGHTING_BIT";
                case 0x80:
                    return "GL_FOG_BIT";
                case 0x100:
                    return "GL_DEPTH_BUFFER_BIT";
                case 0x200:
                    return "GL_ACCUM_BUFFER_BIT";
                case 0x400:
                    return "GL_STENCIL_BUFFER_BIT";
                case 0x800:
                    return "GL_VIEWPORT_BIT";
                case 0x1000:
                    return "GL_TRANSFORM_BIT";
                case 0x2000:
                    return "GL_ENABLE_BIT";
                case 0x4000:
                    return "GL_COLOR_BUFFER_BIT";
                case 0x8000:
                    return "GL_HINT_BIT";
                case 0x10000:
                    return "GL_EVAL_BIT";
                case 0x20000:
                    return "GL_LIST_BIT";
                case 0x40000:
                    return "GL_TEXTURE_BIT";
                case 0x80000:
                    return "GL_SCISSOR_BIT";
                case 0x20000000:
                    return "GL_MULTISAMPLE_BIT";
                case 0xFFFFFFFF:
                    return "GL_ALL_ATTRIB_BITS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::AttributeType:
        {
            switch (value)
            {
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                case 0x8B50:
                    return "GL_FLOAT_VEC2";
                case 0x8B51:
                    return "GL_FLOAT_VEC3";
                case 0x8B52:
                    return "GL_FLOAT_VEC4";
                case 0x8B53:
                    return "GL_INT_VEC2";
                case 0x8B54:
                    return "GL_INT_VEC3";
                case 0x8B55:
                    return "GL_INT_VEC4";
                case 0x8B56:
                    return "GL_BOOL";
                case 0x8B57:
                    return "GL_BOOL_VEC2";
                case 0x8B58:
                    return "GL_BOOL_VEC3";
                case 0x8B59:
                    return "GL_BOOL_VEC4";
                case 0x8B5A:
                    return "GL_FLOAT_MAT2";
                case 0x8B5B:
                    return "GL_FLOAT_MAT3";
                case 0x8B5C:
                    return "GL_FLOAT_MAT4";
                case 0x8B5D:
                    return "GL_SAMPLER_1D";
                case 0x8B5E:
                    return "GL_SAMPLER_2D";
                case 0x8B5F:
                    return "GL_SAMPLER_3D";
                case 0x8B60:
                    return "GL_SAMPLER_CUBE";
                case 0x8B61:
                    return "GL_SAMPLER_1D_SHADOW";
                case 0x8B62:
                    return "GL_SAMPLER_2D_SHADOW";
                case 0x8B63:
                    return "GL_SAMPLER_2D_RECT";
                case 0x8B64:
                    return "GL_SAMPLER_2D_RECT_SHADOW";
                case 0x8B65:
                    return "GL_FLOAT_MAT2x3";
                case 0x8B66:
                    return "GL_FLOAT_MAT2x4";
                case 0x8B67:
                    return "GL_FLOAT_MAT3x2";
                case 0x8B68:
                    return "GL_FLOAT_MAT3x4";
                case 0x8B69:
                    return "GL_FLOAT_MAT4x2";
                case 0x8B6A:
                    return "GL_FLOAT_MAT4x3";
                case 0x8DC2:
                    return "GL_SAMPLER_BUFFER";
                case 0x8DC3:
                    return "GL_SAMPLER_1D_ARRAY_SHADOW";
                case 0x8DC4:
                    return "GL_SAMPLER_2D_ARRAY_SHADOW";
                case 0x8DC5:
                    return "GL_SAMPLER_CUBE_SHADOW";
                case 0x8DC6:
                    return "GL_UNSIGNED_INT_VEC2";
                case 0x8DC7:
                    return "GL_UNSIGNED_INT_VEC3";
                case 0x8DC8:
                    return "GL_UNSIGNED_INT_VEC4";
                case 0x8DC9:
                    return "GL_INT_SAMPLER_1D";
                case 0x8DCA:
                    return "GL_INT_SAMPLER_2D";
                case 0x8DCB:
                    return "GL_INT_SAMPLER_3D";
                case 0x8DCC:
                    return "GL_INT_SAMPLER_CUBE";
                case 0x8DCD:
                    return "GL_INT_SAMPLER_2D_RECT";
                case 0x8DCE:
                    return "GL_INT_SAMPLER_1D_ARRAY";
                case 0x8DCF:
                    return "GL_INT_SAMPLER_2D_ARRAY";
                case 0x8DD0:
                    return "GL_INT_SAMPLER_BUFFER";
                case 0x8DD1:
                    return "GL_UNSIGNED_INT_SAMPLER_1D";
                case 0x8DD2:
                    return "GL_UNSIGNED_INT_SAMPLER_2D";
                case 0x8DD3:
                    return "GL_UNSIGNED_INT_SAMPLER_3D";
                case 0x8DD4:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE";
                case 0x8DD5:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_RECT";
                case 0x8DD6:
                    return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY";
                case 0x8DD7:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
                case 0x8DD8:
                    return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
                case 0x8F46:
                    return "GL_DOUBLE_MAT2";
                case 0x8F47:
                    return "GL_DOUBLE_MAT3";
                case 0x8F48:
                    return "GL_DOUBLE_MAT4";
                case 0x8F49:
                    return "GL_DOUBLE_MAT2x3";
                case 0x8F4A:
                    return "GL_DOUBLE_MAT2x4";
                case 0x8F4B:
                    return "GL_DOUBLE_MAT3x2";
                case 0x8F4C:
                    return "GL_DOUBLE_MAT3x4";
                case 0x8F4D:
                    return "GL_DOUBLE_MAT4x2";
                case 0x8F4E:
                    return "GL_DOUBLE_MAT4x3";
                case 0x8FFC:
                    return "GL_DOUBLE_VEC2";
                case 0x8FFD:
                    return "GL_DOUBLE_VEC3";
                case 0x8FFE:
                    return "GL_DOUBLE_VEC4";
                case 0x900C:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900D:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
                case 0x900E:
                    return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900F:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x904C:
                    return "GL_IMAGE_1D";
                case 0x904D:
                    return "GL_IMAGE_2D";
                case 0x904E:
                    return "GL_IMAGE_3D";
                case 0x904F:
                    return "GL_IMAGE_2D_RECT";
                case 0x9050:
                    return "GL_IMAGE_CUBE";
                case 0x9051:
                    return "GL_IMAGE_BUFFER";
                case 0x9052:
                    return "GL_IMAGE_1D_ARRAY";
                case 0x9053:
                    return "GL_IMAGE_2D_ARRAY";
                case 0x9054:
                    return "GL_IMAGE_CUBE_MAP_ARRAY";
                case 0x9055:
                    return "GL_IMAGE_2D_MULTISAMPLE";
                case 0x9056:
                    return "GL_IMAGE_2D_MULTISAMPLE_ARRAY";
                case 0x9057:
                    return "GL_INT_IMAGE_1D";
                case 0x9058:
                    return "GL_INT_IMAGE_2D";
                case 0x9059:
                    return "GL_INT_IMAGE_3D";
                case 0x905A:
                    return "GL_INT_IMAGE_2D_RECT";
                case 0x905B:
                    return "GL_INT_IMAGE_CUBE";
                case 0x905C:
                    return "GL_INT_IMAGE_BUFFER";
                case 0x905D:
                    return "GL_INT_IMAGE_1D_ARRAY";
                case 0x905E:
                    return "GL_INT_IMAGE_2D_ARRAY";
                case 0x905F:
                    return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
                case 0x9060:
                    return "GL_INT_IMAGE_2D_MULTISAMPLE";
                case 0x9061:
                    return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
                case 0x9062:
                    return "GL_UNSIGNED_INT_IMAGE_1D";
                case 0x9063:
                    return "GL_UNSIGNED_INT_IMAGE_2D";
                case 0x9064:
                    return "GL_UNSIGNED_INT_IMAGE_3D";
                case 0x9065:
                    return "GL_UNSIGNED_INT_IMAGE_2D_RECT";
                case 0x9066:
                    return "GL_UNSIGNED_INT_IMAGE_CUBE";
                case 0x9067:
                    return "GL_UNSIGNED_INT_IMAGE_BUFFER";
                case 0x9068:
                    return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY";
                case 0x9069:
                    return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
                case 0x906A:
                    return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
                case 0x906B:
                    return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE";
                case 0x906C:
                    return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
                case 0x9108:
                    return "GL_SAMPLER_2D_MULTISAMPLE";
                case 0x9109:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910A:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910B:
                    return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910C:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910D:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BindTransformFeedbackTarget:
        {
            switch (value)
            {
                case 0x8E22:
                    return "GL_TRANSFORM_FEEDBACK";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BinormalPointerTypeEXT:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BlendEquationModeEXT:
        {
            switch (value)
            {
                case 0x8006:
                    return "GL_FUNC_ADD";
                case 0x8007:
                    return "GL_MIN";
                case 0x8008:
                    return "GL_MAX";
                case 0x800A:
                    return "GL_FUNC_SUBTRACT";
                case 0x800B:
                    return "GL_FUNC_REVERSE_SUBTRACT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BlendingFactor:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_ZERO";
                case 0x1:
                    return "GL_ONE";
                case 0x300:
                    return "GL_SRC_COLOR";
                case 0x301:
                    return "GL_ONE_MINUS_SRC_COLOR";
                case 0x302:
                    return "GL_SRC_ALPHA";
                case 0x303:
                    return "GL_ONE_MINUS_SRC_ALPHA";
                case 0x304:
                    return "GL_DST_ALPHA";
                case 0x305:
                    return "GL_ONE_MINUS_DST_ALPHA";
                case 0x306:
                    return "GL_DST_COLOR";
                case 0x307:
                    return "GL_ONE_MINUS_DST_COLOR";
                case 0x308:
                    return "GL_SRC_ALPHA_SATURATE";
                case 0x8001:
                    return "GL_CONSTANT_COLOR";
                case 0x8002:
                    return "GL_ONE_MINUS_CONSTANT_COLOR";
                case 0x8003:
                    return "GL_CONSTANT_ALPHA";
                case 0x8004:
                    return "GL_ONE_MINUS_CONSTANT_ALPHA";
                case 0x8589:
                    return "GL_SRC1_ALPHA";
                case 0x88F9:
                    return "GL_SRC1_COLOR";
                case 0x88FA:
                    return "GL_ONE_MINUS_SRC1_COLOR";
                case 0x88FB:
                    return "GL_ONE_MINUS_SRC1_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BlitFramebufferFilter:
        {
            switch (value)
            {
                case 0x2600:
                    return "GL_NEAREST";
                case 0x2601:
                    return "GL_LINEAR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::Boolean:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_FALSE";
                case 0x1:
                    return "GL_TRUE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::Buffer:
        {
            switch (value)
            {
                case 0x1800:
                    return "GL_COLOR";
                case 0x1801:
                    return "GL_DEPTH";
                case 0x1802:
                    return "GL_STENCIL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BufferAccessARB:
        {
            switch (value)
            {
                case 0x88B8:
                    return "GL_READ_ONLY";
                case 0x88B9:
                    return "GL_WRITE_ONLY";
                case 0x88BA:
                    return "GL_READ_WRITE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BufferPNameARB:
        {
            switch (value)
            {
                case 0x821F:
                    return "GL_BUFFER_IMMUTABLE_STORAGE";
                case 0x8220:
                    return "GL_BUFFER_STORAGE_FLAGS";
                case 0x8764:
                    return "GL_BUFFER_SIZE";
                case 0x8765:
                    return "GL_BUFFER_USAGE";
                case 0x88BB:
                    return "GL_BUFFER_ACCESS";
                case 0x88BC:
                    return "GL_BUFFER_MAPPED";
                case 0x911F:
                    return "GL_BUFFER_ACCESS_FLAGS";
                case 0x9120:
                    return "GL_BUFFER_MAP_LENGTH";
                case 0x9121:
                    return "GL_BUFFER_MAP_OFFSET";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BufferPointerNameARB:
        {
            switch (value)
            {
                case 0x88BD:
                    return "GL_BUFFER_MAP_POINTER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BufferStorageMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_MAP_READ_BIT";
                case 0x2:
                    return "GL_MAP_WRITE_BIT";
                case 0x40:
                    return "GL_MAP_PERSISTENT_BIT";
                case 0x80:
                    return "GL_MAP_COHERENT_BIT";
                case 0x100:
                    return "GL_DYNAMIC_STORAGE_BIT";
                case 0x200:
                    return "GL_CLIENT_STORAGE_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BufferStorageTarget:
        {
            switch (value)
            {
                case 0x8892:
                    return "GL_ARRAY_BUFFER";
                case 0x8893:
                    return "GL_ELEMENT_ARRAY_BUFFER";
                case 0x88EB:
                    return "GL_PIXEL_PACK_BUFFER";
                case 0x88EC:
                    return "GL_PIXEL_UNPACK_BUFFER";
                case 0x8A11:
                    return "GL_UNIFORM_BUFFER";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x8F36:
                    return "GL_COPY_READ_BUFFER";
                case 0x8F37:
                    return "GL_COPY_WRITE_BUFFER";
                case 0x8F3F:
                    return "GL_DRAW_INDIRECT_BUFFER";
                case 0x90D2:
                    return "GL_SHADER_STORAGE_BUFFER";
                case 0x90EE:
                    return "GL_DISPATCH_INDIRECT_BUFFER";
                case 0x9192:
                    return "GL_QUERY_BUFFER";
                case 0x92C0:
                    return "GL_ATOMIC_COUNTER_BUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BufferTargetARB:
        {
            switch (value)
            {
                case 0x80EE:
                    return "GL_PARAMETER_BUFFER";
                case 0x8892:
                    return "GL_ARRAY_BUFFER";
                case 0x8893:
                    return "GL_ELEMENT_ARRAY_BUFFER";
                case 0x88EB:
                    return "GL_PIXEL_PACK_BUFFER";
                case 0x88EC:
                    return "GL_PIXEL_UNPACK_BUFFER";
                case 0x8A11:
                    return "GL_UNIFORM_BUFFER";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x8F36:
                    return "GL_COPY_READ_BUFFER";
                case 0x8F37:
                    return "GL_COPY_WRITE_BUFFER";
                case 0x8F3F:
                    return "GL_DRAW_INDIRECT_BUFFER";
                case 0x90D2:
                    return "GL_SHADER_STORAGE_BUFFER";
                case 0x90EE:
                    return "GL_DISPATCH_INDIRECT_BUFFER";
                case 0x9192:
                    return "GL_QUERY_BUFFER";
                case 0x92C0:
                    return "GL_ATOMIC_COUNTER_BUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::BufferUsageARB:
        {
            switch (value)
            {
                case 0x88E0:
                    return "GL_STREAM_DRAW";
                case 0x88E1:
                    return "GL_STREAM_READ";
                case 0x88E2:
                    return "GL_STREAM_COPY";
                case 0x88E4:
                    return "GL_STATIC_DRAW";
                case 0x88E5:
                    return "GL_STATIC_READ";
                case 0x88E6:
                    return "GL_STATIC_COPY";
                case 0x88E8:
                    return "GL_DYNAMIC_DRAW";
                case 0x88E9:
                    return "GL_DYNAMIC_READ";
                case 0x88EA:
                    return "GL_DYNAMIC_COPY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ClampColorModeARB:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_FALSE";
                case 0x1:
                    return "GL_TRUE";
                case 0x891D:
                    return "GL_FIXED_ONLY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ClampColorTargetARB:
        {
            switch (value)
            {
                case 0x891C:
                    return "GL_CLAMP_READ_COLOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ClearBufferMask:
        {
            switch (value)
            {
                case 0x100:
                    return "GL_DEPTH_BUFFER_BIT";
                case 0x200:
                    return "GL_ACCUM_BUFFER_BIT";
                case 0x400:
                    return "GL_STENCIL_BUFFER_BIT";
                case 0x4000:
                    return "GL_COLOR_BUFFER_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ClientAttribMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_CLIENT_PIXEL_STORE_BIT";
                case 0x2:
                    return "GL_CLIENT_VERTEX_ARRAY_BIT";
                case 0xFFFFFFFF:
                    return "GL_CLIENT_ALL_ATTRIB_BITS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ClipControlDepth:
        {
            switch (value)
            {
                case 0x935E:
                    return "GL_NEGATIVE_ONE_TO_ONE";
                case 0x935F:
                    return "GL_ZERO_TO_ONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ClipControlOrigin:
        {
            switch (value)
            {
                case 0x8CA1:
                    return "GL_LOWER_LEFT";
                case 0x8CA2:
                    return "GL_UPPER_LEFT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ClipPlaneName:
        {
            switch (value)
            {
                case 0x3000:
                    return "GL_CLIP_PLANE0";
                case 0x3001:
                    return "GL_CLIP_PLANE1";
                case 0x3002:
                    return "GL_CLIP_PLANE2";
                case 0x3003:
                    return "GL_CLIP_PLANE3";
                case 0x3004:
                    return "GL_CLIP_PLANE4";
                case 0x3005:
                    return "GL_CLIP_PLANE5";
                case 0x3006:
                    return "GL_CLIP_DISTANCE6";
                case 0x3007:
                    return "GL_CLIP_DISTANCE7";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ColorBuffer:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x400:
                    return "GL_FRONT_LEFT";
                case 0x401:
                    return "GL_FRONT_RIGHT";
                case 0x402:
                    return "GL_BACK_LEFT";
                case 0x403:
                    return "GL_BACK_RIGHT";
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x406:
                    return "GL_LEFT";
                case 0x407:
                    return "GL_RIGHT";
                case 0x408:
                    return "GL_FRONT_AND_BACK";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ColorMaterialParameter:
        {
            switch (value)
            {
                case 0x1200:
                    return "GL_AMBIENT";
                case 0x1201:
                    return "GL_DIFFUSE";
                case 0x1202:
                    return "GL_SPECULAR";
                case 0x1600:
                    return "GL_EMISSION";
                case 0x1602:
                    return "GL_AMBIENT_AND_DIFFUSE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ColorPointerType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ColorTableTarget:
        {
            switch (value)
            {
                case 0x80D0:
                    return "GL_COLOR_TABLE";
                case 0x80D1:
                    return "GL_POST_CONVOLUTION_COLOR_TABLE";
                case 0x80D2:
                    return "GL_POST_COLOR_MATRIX_COLOR_TABLE";
                case 0x80D3:
                    return "GL_PROXY_COLOR_TABLE";
                case 0x80D4:
                    return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE";
                case 0x80D5:
                    return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ColorTableTargetSGI:
        {
            switch (value)
            {
                case 0x80D0:
                    return "GL_COLOR_TABLE";
                case 0x80D1:
                    return "GL_POST_CONVOLUTION_COLOR_TABLE";
                case 0x80D2:
                    return "GL_POST_COLOR_MATRIX_COLOR_TABLE";
                case 0x80D3:
                    return "GL_PROXY_COLOR_TABLE";
                case 0x80D4:
                    return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE";
                case 0x80D5:
                    return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::CombinerBiasNV:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::CombinerComponentUsageNV:
        {
            switch (value)
            {
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::CombinerPortionNV:
        {
            switch (value)
            {
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::CombinerScaleNV:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ConditionalRenderMode:
        {
            switch (value)
            {
                case 0x8E13:
                    return "GL_QUERY_WAIT";
                case 0x8E14:
                    return "GL_QUERY_NO_WAIT";
                case 0x8E15:
                    return "GL_QUERY_BY_REGION_WAIT";
                case 0x8E16:
                    return "GL_QUERY_BY_REGION_NO_WAIT";
                case 0x8E17:
                    return "GL_QUERY_WAIT_INVERTED";
                case 0x8E18:
                    return "GL_QUERY_NO_WAIT_INVERTED";
                case 0x8E19:
                    return "GL_QUERY_BY_REGION_WAIT_INVERTED";
                case 0x8E1A:
                    return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ContainerType:
        {
            switch (value)
            {
                case 0x8B40:
                    return "GL_PROGRAM_OBJECT_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ContextFlagMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT";
                case 0x2:
                    return "GL_CONTEXT_FLAG_DEBUG_BIT";
                case 0x4:
                    return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT";
                case 0x8:
                    return "GL_CONTEXT_FLAG_NO_ERROR_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ContextProfileMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_CONTEXT_CORE_PROFILE_BIT";
                case 0x2:
                    return "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ConvolutionTarget:
        {
            switch (value)
            {
                case 0x8010:
                    return "GL_CONVOLUTION_1D";
                case 0x8011:
                    return "GL_CONVOLUTION_2D";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ConvolutionTargetEXT:
        {
            switch (value)
            {
                case 0x8010:
                    return "GL_CONVOLUTION_1D";
                case 0x8011:
                    return "GL_CONVOLUTION_2D";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::CopyBufferSubDataTarget:
        {
            switch (value)
            {
                case 0x8892:
                    return "GL_ARRAY_BUFFER";
                case 0x8893:
                    return "GL_ELEMENT_ARRAY_BUFFER";
                case 0x88EB:
                    return "GL_PIXEL_PACK_BUFFER";
                case 0x88EC:
                    return "GL_PIXEL_UNPACK_BUFFER";
                case 0x8A11:
                    return "GL_UNIFORM_BUFFER";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x8F36:
                    return "GL_COPY_READ_BUFFER";
                case 0x8F37:
                    return "GL_COPY_WRITE_BUFFER";
                case 0x8F3F:
                    return "GL_DRAW_INDIRECT_BUFFER";
                case 0x90D2:
                    return "GL_SHADER_STORAGE_BUFFER";
                case 0x90EE:
                    return "GL_DISPATCH_INDIRECT_BUFFER";
                case 0x9192:
                    return "GL_QUERY_BUFFER";
                case 0x92C0:
                    return "GL_ATOMIC_COUNTER_BUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::CopyImageSubDataTarget:
        {
            switch (value)
            {
                case 0xDE0:
                    return "GL_TEXTURE_1D";
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0x806F:
                    return "GL_TEXTURE_3D";
                case 0x84F5:
                    return "GL_TEXTURE_RECTANGLE";
                case 0x8513:
                    return "GL_TEXTURE_CUBE_MAP";
                case 0x8C18:
                    return "GL_TEXTURE_1D_ARRAY";
                case 0x8C1A:
                    return "GL_TEXTURE_2D_ARRAY";
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                case 0x9009:
                    return "GL_TEXTURE_CUBE_MAP_ARRAY";
                case 0x9100:
                    return "GL_TEXTURE_2D_MULTISAMPLE";
                case 0x9102:
                    return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::DebugSeverity:
        {
            switch (value)
            {
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x826B:
                    return "GL_DEBUG_SEVERITY_NOTIFICATION";
                case 0x9146:
                    return "GL_DEBUG_SEVERITY_HIGH";
                case 0x9147:
                    return "GL_DEBUG_SEVERITY_MEDIUM";
                case 0x9148:
                    return "GL_DEBUG_SEVERITY_LOW";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::DebugSource:
        {
            switch (value)
            {
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x8246:
                    return "GL_DEBUG_SOURCE_API";
                case 0x8247:
                    return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
                case 0x8248:
                    return "GL_DEBUG_SOURCE_SHADER_COMPILER";
                case 0x8249:
                    return "GL_DEBUG_SOURCE_THIRD_PARTY";
                case 0x824A:
                    return "GL_DEBUG_SOURCE_APPLICATION";
                case 0x824B:
                    return "GL_DEBUG_SOURCE_OTHER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::DebugType:
        {
            switch (value)
            {
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x824C:
                    return "GL_DEBUG_TYPE_ERROR";
                case 0x824D:
                    return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
                case 0x824E:
                    return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
                case 0x824F:
                    return "GL_DEBUG_TYPE_PORTABILITY";
                case 0x8250:
                    return "GL_DEBUG_TYPE_PERFORMANCE";
                case 0x8251:
                    return "GL_DEBUG_TYPE_OTHER";
                case 0x8268:
                    return "GL_DEBUG_TYPE_MARKER";
                case 0x8269:
                    return "GL_DEBUG_TYPE_PUSH_GROUP";
                case 0x826A:
                    return "GL_DEBUG_TYPE_POP_GROUP";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::DepthFunction:
        {
            switch (value)
            {
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::DepthStencilTextureMode:
        {
            switch (value)
            {
                case 0x1901:
                    return "GL_STENCIL_INDEX";
                case 0x1902:
                    return "GL_DEPTH_COMPONENT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::DrawBufferMode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x400:
                    return "GL_FRONT_LEFT";
                case 0x401:
                    return "GL_FRONT_RIGHT";
                case 0x402:
                    return "GL_BACK_LEFT";
                case 0x403:
                    return "GL_BACK_RIGHT";
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x406:
                    return "GL_LEFT";
                case 0x407:
                    return "GL_RIGHT";
                case 0x408:
                    return "GL_FRONT_AND_BACK";
                case 0x409:
                    return "GL_AUX0";
                case 0x40A:
                    return "GL_AUX1";
                case 0x40B:
                    return "GL_AUX2";
                case 0x40C:
                    return "GL_AUX3";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::DrawElementsType:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ElementPointerTypeATI:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::EnableCap:
        {
            switch (value)
            {
                case 0xB10:
                    return "GL_POINT_SMOOTH";
                case 0xB20:
                    return "GL_LINE_SMOOTH";
                case 0xB24:
                    return "GL_LINE_STIPPLE";
                case 0xB41:
                    return "GL_POLYGON_SMOOTH";
                case 0xB42:
                    return "GL_POLYGON_STIPPLE";
                case 0xB44:
                    return "GL_CULL_FACE";
                case 0xB50:
                    return "GL_LIGHTING";
                case 0xB57:
                    return "GL_COLOR_MATERIAL";
                case 0xB60:
                    return "GL_FOG";
                case 0xB71:
                    return "GL_DEPTH_TEST";
                case 0xB90:
                    return "GL_STENCIL_TEST";
                case 0xBA1:
                    return "GL_NORMALIZE";
                case 0xBC0:
                    return "GL_ALPHA_TEST";
                case 0xBD0:
                    return "GL_DITHER";
                case 0xBE2:
                    return "GL_BLEND";
                case 0xBF1:
                    return "GL_INDEX_LOGIC_OP";
                case 0xBF2:
                    return "GL_COLOR_LOGIC_OP";
                case 0xC11:
                    return "GL_SCISSOR_TEST";
                case 0xC60:
                    return "GL_TEXTURE_GEN_S";
                case 0xC61:
                    return "GL_TEXTURE_GEN_T";
                case 0xC62:
                    return "GL_TEXTURE_GEN_R";
                case 0xC63:
                    return "GL_TEXTURE_GEN_Q";
                case 0xD80:
                    return "GL_AUTO_NORMAL";
                case 0xD90:
                    return "GL_MAP1_COLOR_4";
                case 0xD91:
                    return "GL_MAP1_INDEX";
                case 0xD92:
                    return "GL_MAP1_NORMAL";
                case 0xD93:
                    return "GL_MAP1_TEXTURE_COORD_1";
                case 0xD94:
                    return "GL_MAP1_TEXTURE_COORD_2";
                case 0xD95:
                    return "GL_MAP1_TEXTURE_COORD_3";
                case 0xD96:
                    return "GL_MAP1_TEXTURE_COORD_4";
                case 0xD97:
                    return "GL_MAP1_VERTEX_3";
                case 0xD98:
                    return "GL_MAP1_VERTEX_4";
                case 0xDB0:
                    return "GL_MAP2_COLOR_4";
                case 0xDB1:
                    return "GL_MAP2_INDEX";
                case 0xDB2:
                    return "GL_MAP2_NORMAL";
                case 0xDB3:
                    return "GL_MAP2_TEXTURE_COORD_1";
                case 0xDB4:
                    return "GL_MAP2_TEXTURE_COORD_2";
                case 0xDB5:
                    return "GL_MAP2_TEXTURE_COORD_3";
                case 0xDB6:
                    return "GL_MAP2_TEXTURE_COORD_4";
                case 0xDB7:
                    return "GL_MAP2_VERTEX_3";
                case 0xDB8:
                    return "GL_MAP2_VERTEX_4";
                case 0xDE0:
                    return "GL_TEXTURE_1D";
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0x2A01:
                    return "GL_POLYGON_OFFSET_POINT";
                case 0x2A02:
                    return "GL_POLYGON_OFFSET_LINE";
                case 0x3000:
                    return "GL_CLIP_PLANE0";
                case 0x3001:
                    return "GL_CLIP_PLANE1";
                case 0x3002:
                    return "GL_CLIP_PLANE2";
                case 0x3003:
                    return "GL_CLIP_PLANE3";
                case 0x3004:
                    return "GL_CLIP_PLANE4";
                case 0x3005:
                    return "GL_CLIP_PLANE5";
                case 0x3006:
                    return "GL_CLIP_DISTANCE6";
                case 0x3007:
                    return "GL_CLIP_DISTANCE7";
                case 0x4000:
                    return "GL_LIGHT0";
                case 0x4001:
                    return "GL_LIGHT1";
                case 0x4002:
                    return "GL_LIGHT2";
                case 0x4003:
                    return "GL_LIGHT3";
                case 0x4004:
                    return "GL_LIGHT4";
                case 0x4005:
                    return "GL_LIGHT5";
                case 0x4006:
                    return "GL_LIGHT6";
                case 0x4007:
                    return "GL_LIGHT7";
                case 0x8037:
                    return "GL_POLYGON_OFFSET_FILL";
                case 0x8074:
                    return "GL_VERTEX_ARRAY";
                case 0x8075:
                    return "GL_NORMAL_ARRAY";
                case 0x8076:
                    return "GL_COLOR_ARRAY";
                case 0x8077:
                    return "GL_INDEX_ARRAY";
                case 0x8078:
                    return "GL_TEXTURE_COORD_ARRAY";
                case 0x8079:
                    return "GL_EDGE_FLAG_ARRAY";
                case 0x809D:
                    return "GL_MULTISAMPLE";
                case 0x809E:
                    return "GL_SAMPLE_ALPHA_TO_COVERAGE";
                case 0x809F:
                    return "GL_SAMPLE_ALPHA_TO_ONE";
                case 0x80A0:
                    return "GL_SAMPLE_COVERAGE";
                case 0x80D0:
                    return "GL_COLOR_TABLE";
                case 0x80D1:
                    return "GL_POST_CONVOLUTION_COLOR_TABLE";
                case 0x80D2:
                    return "GL_POST_COLOR_MATRIX_COLOR_TABLE";
                case 0x8242:
                    return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
                case 0x84F5:
                    return "GL_TEXTURE_RECTANGLE";
                case 0x8513:
                    return "GL_TEXTURE_CUBE_MAP";
                case 0x8642:
                    return "GL_PROGRAM_POINT_SIZE";
                case 0x864F:
                    return "GL_DEPTH_CLAMP";
                case 0x884F:
                    return "GL_TEXTURE_CUBE_MAP_SEAMLESS";
                case 0x8C36:
                    return "GL_SAMPLE_SHADING";
                case 0x8C89:
                    return "GL_RASTERIZER_DISCARD";
                case 0x8D69:
                    return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
                case 0x8DB9:
                    return "GL_FRAMEBUFFER_SRGB";
                case 0x8E51:
                    return "GL_SAMPLE_MASK";
                case 0x8F9D:
                    return "GL_PRIMITIVE_RESTART";
                case 0x92E0:
                    return "GL_DEBUG_OUTPUT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ErrorCode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NO_ERROR";
                case 0x500:
                    return "GL_INVALID_ENUM";
                case 0x501:
                    return "GL_INVALID_VALUE";
                case 0x502:
                    return "GL_INVALID_OPERATION";
                case 0x503:
                    return "GL_STACK_OVERFLOW";
                case 0x504:
                    return "GL_STACK_UNDERFLOW";
                case 0x505:
                    return "GL_OUT_OF_MEMORY";
                case 0x506:
                    return "GL_INVALID_FRAMEBUFFER_OPERATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ExternalHandleType:
        {
            switch (value)
            {
                case 0x9586:
                    return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FeedBackToken:
        {
            switch (value)
            {
                case 0x700:
                    return "GL_PASS_THROUGH_TOKEN";
                case 0x701:
                    return "GL_POINT_TOKEN";
                case 0x702:
                    return "GL_LINE_TOKEN";
                case 0x703:
                    return "GL_POLYGON_TOKEN";
                case 0x704:
                    return "GL_BITMAP_TOKEN";
                case 0x705:
                    return "GL_DRAW_PIXEL_TOKEN";
                case 0x706:
                    return "GL_COPY_PIXEL_TOKEN";
                case 0x707:
                    return "GL_LINE_RESET_TOKEN";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FeedbackType:
        {
            switch (value)
            {
                case 0x600:
                    return "GL_2D";
                case 0x601:
                    return "GL_3D";
                case 0x602:
                    return "GL_3D_COLOR";
                case 0x603:
                    return "GL_3D_COLOR_TEXTURE";
                case 0x604:
                    return "GL_4D_COLOR_TEXTURE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FenceConditionNV:
        {
            switch (value)
            {
                case 0x84F2:
                    return "GL_ALL_COMPLETED_NV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FenceParameterNameNV:
        {
            switch (value)
            {
                case 0x84F3:
                    return "GL_FENCE_STATUS_NV";
                case 0x84F4:
                    return "GL_FENCE_CONDITION_NV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FogCoordSrc:
        {
            switch (value)
            {
                case 0x8451:
                    return "GL_FOG_COORD";
                case 0x8452:
                    return "GL_FRAGMENT_DEPTH";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FogCoordinatePointerType:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FogMode:
        {
            switch (value)
            {
                case 0x800:
                    return "GL_EXP";
                case 0x801:
                    return "GL_EXP2";
                case 0x2601:
                    return "GL_LINEAR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FogPName:
        {
            switch (value)
            {
                case 0xB61:
                    return "GL_FOG_INDEX";
                case 0xB62:
                    return "GL_FOG_DENSITY";
                case 0xB63:
                    return "GL_FOG_START";
                case 0xB64:
                    return "GL_FOG_END";
                case 0xB65:
                    return "GL_FOG_MODE";
                case 0x8450:
                    return "GL_FOG_COORD_SRC";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FogParameter:
        {
            switch (value)
            {
                case 0xB61:
                    return "GL_FOG_INDEX";
                case 0xB62:
                    return "GL_FOG_DENSITY";
                case 0xB63:
                    return "GL_FOG_START";
                case 0xB64:
                    return "GL_FOG_END";
                case 0xB65:
                    return "GL_FOG_MODE";
                case 0xB66:
                    return "GL_FOG_COLOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FogPointerTypeEXT:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FogPointerTypeIBM:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FragmentLightParameterSGIX:
        {
            switch (value)
            {
                case 0x1200:
                    return "GL_AMBIENT";
                case 0x1201:
                    return "GL_DIFFUSE";
                case 0x1202:
                    return "GL_SPECULAR";
                case 0x1203:
                    return "GL_POSITION";
                case 0x1204:
                    return "GL_SPOT_DIRECTION";
                case 0x1205:
                    return "GL_SPOT_EXPONENT";
                case 0x1206:
                    return "GL_SPOT_CUTOFF";
                case 0x1207:
                    return "GL_CONSTANT_ATTENUATION";
                case 0x1208:
                    return "GL_LINEAR_ATTENUATION";
                case 0x1209:
                    return "GL_QUADRATIC_ATTENUATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FragmentShaderDestMaskATI:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FragmentShaderDestModMaskATI:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FragmentShaderGenericSourceATI:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_ZERO";
                case 0x1:
                    return "GL_ONE";
                case 0x8577:
                    return "GL_PRIMARY_COLOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FragmentShaderTextureSourceATI:
        {
            switch (value)
            {
                case 0x84C0:
                    return "GL_TEXTURE0";
                case 0x84C1:
                    return "GL_TEXTURE1";
                case 0x84C2:
                    return "GL_TEXTURE2";
                case 0x84C3:
                    return "GL_TEXTURE3";
                case 0x84C4:
                    return "GL_TEXTURE4";
                case 0x84C5:
                    return "GL_TEXTURE5";
                case 0x84C6:
                    return "GL_TEXTURE6";
                case 0x84C7:
                    return "GL_TEXTURE7";
                case 0x84C8:
                    return "GL_TEXTURE8";
                case 0x84C9:
                    return "GL_TEXTURE9";
                case 0x84CA:
                    return "GL_TEXTURE10";
                case 0x84CB:
                    return "GL_TEXTURE11";
                case 0x84CC:
                    return "GL_TEXTURE12";
                case 0x84CD:
                    return "GL_TEXTURE13";
                case 0x84CE:
                    return "GL_TEXTURE14";
                case 0x84CF:
                    return "GL_TEXTURE15";
                case 0x84D0:
                    return "GL_TEXTURE16";
                case 0x84D1:
                    return "GL_TEXTURE17";
                case 0x84D2:
                    return "GL_TEXTURE18";
                case 0x84D3:
                    return "GL_TEXTURE19";
                case 0x84D4:
                    return "GL_TEXTURE20";
                case 0x84D5:
                    return "GL_TEXTURE21";
                case 0x84D6:
                    return "GL_TEXTURE22";
                case 0x84D7:
                    return "GL_TEXTURE23";
                case 0x84D8:
                    return "GL_TEXTURE24";
                case 0x84D9:
                    return "GL_TEXTURE25";
                case 0x84DA:
                    return "GL_TEXTURE26";
                case 0x84DB:
                    return "GL_TEXTURE27";
                case 0x84DC:
                    return "GL_TEXTURE28";
                case 0x84DD:
                    return "GL_TEXTURE29";
                case 0x84DE:
                    return "GL_TEXTURE30";
                case 0x84DF:
                    return "GL_TEXTURE31";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FragmentShaderValueRepATI:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x1903:
                    return "GL_RED";
                case 0x1904:
                    return "GL_GREEN";
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FramebufferAttachment:
        {
            switch (value)
            {
                case 0x821A:
                    return "GL_DEPTH_STENCIL_ATTACHMENT";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                case 0x8D00:
                    return "GL_DEPTH_ATTACHMENT";
                case 0x8D20:
                    return "GL_STENCIL_ATTACHMENT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FramebufferAttachmentParameterName:
        {
            switch (value)
            {
                case 0x8210:
                    return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
                case 0x8211:
                    return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
                case 0x8212:
                    return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
                case 0x8213:
                    return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
                case 0x8214:
                    return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
                case 0x8215:
                    return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
                case 0x8216:
                    return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
                case 0x8217:
                    return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
                case 0x8CD0:
                    return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
                case 0x8CD1:
                    return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
                case 0x8CD2:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
                case 0x8CD3:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
                case 0x8CD4:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
                case 0x8DA7:
                    return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
                case 0x9630:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
                case 0x9632:
                    return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FramebufferParameterName:
        {
            switch (value)
            {
                case 0x9310:
                    return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
                case 0x9311:
                    return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
                case 0x9312:
                    return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
                case 0x9313:
                    return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
                case 0x9314:
                    return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FramebufferStatus:
        {
            switch (value)
            {
                case 0x8219:
                    return "GL_FRAMEBUFFER_UNDEFINED";
                case 0x8CD5:
                    return "GL_FRAMEBUFFER_COMPLETE";
                case 0x8CD6:
                    return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
                case 0x8CD7:
                    return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
                case 0x8CDB:
                    return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
                case 0x8CDC:
                    return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
                case 0x8CDD:
                    return "GL_FRAMEBUFFER_UNSUPPORTED";
                case 0x8D56:
                    return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
                case 0x8DA8:
                    return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FramebufferTarget:
        {
            switch (value)
            {
                case 0x8CA8:
                    return "GL_READ_FRAMEBUFFER";
                case 0x8CA9:
                    return "GL_DRAW_FRAMEBUFFER";
                case 0x8D40:
                    return "GL_FRAMEBUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::FrontFaceDirection:
        {
            switch (value)
            {
                case 0x900:
                    return "GL_CW";
                case 0x901:
                    return "GL_CCW";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::GetFramebufferParameter:
        {
            switch (value)
            {
                case 0xC32:
                    return "GL_DOUBLEBUFFER";
                case 0xC33:
                    return "GL_STEREO";
                case 0x80A8:
                    return "GL_SAMPLE_BUFFERS";
                case 0x80A9:
                    return "GL_SAMPLES";
                case 0x8B9A:
                    return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
                case 0x8B9B:
                    return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
                case 0x9310:
                    return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
                case 0x9311:
                    return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
                case 0x9312:
                    return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
                case 0x9313:
                    return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
                case 0x9314:
                    return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::GetMapQuery:
        {
            switch (value)
            {
                case 0xA00:
                    return "GL_COEFF";
                case 0xA01:
                    return "GL_ORDER";
                case 0xA02:
                    return "GL_DOMAIN";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::GetMultisamplePNameNV:
        {
            switch (value)
            {
                case 0x8E50:
                    return "GL_SAMPLE_POSITION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::GetPName:
        {
            switch (value)
            {
                case 0xB00:
                    return "GL_CURRENT_COLOR";
                case 0xB01:
                    return "GL_CURRENT_INDEX";
                case 0xB02:
                    return "GL_CURRENT_NORMAL";
                case 0xB03:
                    return "GL_CURRENT_TEXTURE_COORDS";
                case 0xB04:
                    return "GL_CURRENT_RASTER_COLOR";
                case 0xB05:
                    return "GL_CURRENT_RASTER_INDEX";
                case 0xB06:
                    return "GL_CURRENT_RASTER_TEXTURE_COORDS";
                case 0xB07:
                    return "GL_CURRENT_RASTER_POSITION";
                case 0xB08:
                    return "GL_CURRENT_RASTER_POSITION_VALID";
                case 0xB09:
                    return "GL_CURRENT_RASTER_DISTANCE";
                case 0xB10:
                    return "GL_POINT_SMOOTH";
                case 0xB11:
                    return "GL_POINT_SIZE";
                case 0xB12:
                    return "GL_POINT_SIZE_RANGE";
                case 0xB13:
                    return "GL_POINT_SIZE_GRANULARITY";
                case 0xB20:
                    return "GL_LINE_SMOOTH";
                case 0xB21:
                    return "GL_LINE_WIDTH";
                case 0xB22:
                    return "GL_LINE_WIDTH_RANGE";
                case 0xB23:
                    return "GL_LINE_WIDTH_GRANULARITY";
                case 0xB24:
                    return "GL_LINE_STIPPLE";
                case 0xB25:
                    return "GL_LINE_STIPPLE_PATTERN";
                case 0xB26:
                    return "GL_LINE_STIPPLE_REPEAT";
                case 0xB30:
                    return "GL_LIST_MODE";
                case 0xB31:
                    return "GL_MAX_LIST_NESTING";
                case 0xB32:
                    return "GL_LIST_BASE";
                case 0xB33:
                    return "GL_LIST_INDEX";
                case 0xB40:
                    return "GL_POLYGON_MODE";
                case 0xB41:
                    return "GL_POLYGON_SMOOTH";
                case 0xB42:
                    return "GL_POLYGON_STIPPLE";
                case 0xB43:
                    return "GL_EDGE_FLAG";
                case 0xB44:
                    return "GL_CULL_FACE";
                case 0xB45:
                    return "GL_CULL_FACE_MODE";
                case 0xB46:
                    return "GL_FRONT_FACE";
                case 0xB50:
                    return "GL_LIGHTING";
                case 0xB51:
                    return "GL_LIGHT_MODEL_LOCAL_VIEWER";
                case 0xB52:
                    return "GL_LIGHT_MODEL_TWO_SIDE";
                case 0xB53:
                    return "GL_LIGHT_MODEL_AMBIENT";
                case 0xB54:
                    return "GL_SHADE_MODEL";
                case 0xB55:
                    return "GL_COLOR_MATERIAL_FACE";
                case 0xB56:
                    return "GL_COLOR_MATERIAL_PARAMETER";
                case 0xB57:
                    return "GL_COLOR_MATERIAL";
                case 0xB60:
                    return "GL_FOG";
                case 0xB61:
                    return "GL_FOG_INDEX";
                case 0xB62:
                    return "GL_FOG_DENSITY";
                case 0xB63:
                    return "GL_FOG_START";
                case 0xB64:
                    return "GL_FOG_END";
                case 0xB65:
                    return "GL_FOG_MODE";
                case 0xB66:
                    return "GL_FOG_COLOR";
                case 0xB70:
                    return "GL_DEPTH_RANGE";
                case 0xB71:
                    return "GL_DEPTH_TEST";
                case 0xB72:
                    return "GL_DEPTH_WRITEMASK";
                case 0xB73:
                    return "GL_DEPTH_CLEAR_VALUE";
                case 0xB74:
                    return "GL_DEPTH_FUNC";
                case 0xB80:
                    return "GL_ACCUM_CLEAR_VALUE";
                case 0xB90:
                    return "GL_STENCIL_TEST";
                case 0xB91:
                    return "GL_STENCIL_CLEAR_VALUE";
                case 0xB92:
                    return "GL_STENCIL_FUNC";
                case 0xB93:
                    return "GL_STENCIL_VALUE_MASK";
                case 0xB94:
                    return "GL_STENCIL_FAIL";
                case 0xB95:
                    return "GL_STENCIL_PASS_DEPTH_FAIL";
                case 0xB96:
                    return "GL_STENCIL_PASS_DEPTH_PASS";
                case 0xB97:
                    return "GL_STENCIL_REF";
                case 0xB98:
                    return "GL_STENCIL_WRITEMASK";
                case 0xBA0:
                    return "GL_MATRIX_MODE";
                case 0xBA1:
                    return "GL_NORMALIZE";
                case 0xBA2:
                    return "GL_VIEWPORT";
                case 0xBA3:
                    return "GL_MODELVIEW_STACK_DEPTH";
                case 0xBA4:
                    return "GL_PROJECTION_STACK_DEPTH";
                case 0xBA5:
                    return "GL_TEXTURE_STACK_DEPTH";
                case 0xBA6:
                    return "GL_MODELVIEW_MATRIX";
                case 0xBA7:
                    return "GL_PROJECTION_MATRIX";
                case 0xBA8:
                    return "GL_TEXTURE_MATRIX";
                case 0xBB0:
                    return "GL_ATTRIB_STACK_DEPTH";
                case 0xBB1:
                    return "GL_CLIENT_ATTRIB_STACK_DEPTH";
                case 0xBC0:
                    return "GL_ALPHA_TEST";
                case 0xBC1:
                    return "GL_ALPHA_TEST_FUNC";
                case 0xBC2:
                    return "GL_ALPHA_TEST_REF";
                case 0xBD0:
                    return "GL_DITHER";
                case 0xBE0:
                    return "GL_BLEND_DST";
                case 0xBE1:
                    return "GL_BLEND_SRC";
                case 0xBE2:
                    return "GL_BLEND";
                case 0xBF0:
                    return "GL_LOGIC_OP_MODE";
                case 0xBF1:
                    return "GL_LOGIC_OP";
                case 0xBF2:
                    return "GL_COLOR_LOGIC_OP";
                case 0xC00:
                    return "GL_AUX_BUFFERS";
                case 0xC01:
                    return "GL_DRAW_BUFFER";
                case 0xC02:
                    return "GL_READ_BUFFER";
                case 0xC10:
                    return "GL_SCISSOR_BOX";
                case 0xC11:
                    return "GL_SCISSOR_TEST";
                case 0xC20:
                    return "GL_INDEX_CLEAR_VALUE";
                case 0xC21:
                    return "GL_INDEX_WRITEMASK";
                case 0xC22:
                    return "GL_COLOR_CLEAR_VALUE";
                case 0xC23:
                    return "GL_COLOR_WRITEMASK";
                case 0xC30:
                    return "GL_INDEX_MODE";
                case 0xC31:
                    return "GL_RGBA_MODE";
                case 0xC32:
                    return "GL_DOUBLEBUFFER";
                case 0xC33:
                    return "GL_STEREO";
                case 0xC40:
                    return "GL_RENDER_MODE";
                case 0xC50:
                    return "GL_PERSPECTIVE_CORRECTION_HINT";
                case 0xC51:
                    return "GL_POINT_SMOOTH_HINT";
                case 0xC52:
                    return "GL_LINE_SMOOTH_HINT";
                case 0xC53:
                    return "GL_POLYGON_SMOOTH_HINT";
                case 0xC54:
                    return "GL_FOG_HINT";
                case 0xC60:
                    return "GL_TEXTURE_GEN_S";
                case 0xC61:
                    return "GL_TEXTURE_GEN_T";
                case 0xC62:
                    return "GL_TEXTURE_GEN_R";
                case 0xC63:
                    return "GL_TEXTURE_GEN_Q";
                case 0xCB0:
                    return "GL_PIXEL_MAP_I_TO_I_SIZE";
                case 0xCB1:
                    return "GL_PIXEL_MAP_S_TO_S_SIZE";
                case 0xCB2:
                    return "GL_PIXEL_MAP_I_TO_R_SIZE";
                case 0xCB3:
                    return "GL_PIXEL_MAP_I_TO_G_SIZE";
                case 0xCB4:
                    return "GL_PIXEL_MAP_I_TO_B_SIZE";
                case 0xCB5:
                    return "GL_PIXEL_MAP_I_TO_A_SIZE";
                case 0xCB6:
                    return "GL_PIXEL_MAP_R_TO_R_SIZE";
                case 0xCB7:
                    return "GL_PIXEL_MAP_G_TO_G_SIZE";
                case 0xCB8:
                    return "GL_PIXEL_MAP_B_TO_B_SIZE";
                case 0xCB9:
                    return "GL_PIXEL_MAP_A_TO_A_SIZE";
                case 0xCF0:
                    return "GL_UNPACK_SWAP_BYTES";
                case 0xCF1:
                    return "GL_UNPACK_LSB_FIRST";
                case 0xCF2:
                    return "GL_UNPACK_ROW_LENGTH";
                case 0xCF3:
                    return "GL_UNPACK_SKIP_ROWS";
                case 0xCF4:
                    return "GL_UNPACK_SKIP_PIXELS";
                case 0xCF5:
                    return "GL_UNPACK_ALIGNMENT";
                case 0xD00:
                    return "GL_PACK_SWAP_BYTES";
                case 0xD01:
                    return "GL_PACK_LSB_FIRST";
                case 0xD02:
                    return "GL_PACK_ROW_LENGTH";
                case 0xD03:
                    return "GL_PACK_SKIP_ROWS";
                case 0xD04:
                    return "GL_PACK_SKIP_PIXELS";
                case 0xD05:
                    return "GL_PACK_ALIGNMENT";
                case 0xD10:
                    return "GL_MAP_COLOR";
                case 0xD11:
                    return "GL_MAP_STENCIL";
                case 0xD12:
                    return "GL_INDEX_SHIFT";
                case 0xD13:
                    return "GL_INDEX_OFFSET";
                case 0xD14:
                    return "GL_RED_SCALE";
                case 0xD15:
                    return "GL_RED_BIAS";
                case 0xD16:
                    return "GL_ZOOM_X";
                case 0xD17:
                    return "GL_ZOOM_Y";
                case 0xD18:
                    return "GL_GREEN_SCALE";
                case 0xD19:
                    return "GL_GREEN_BIAS";
                case 0xD1A:
                    return "GL_BLUE_SCALE";
                case 0xD1B:
                    return "GL_BLUE_BIAS";
                case 0xD1C:
                    return "GL_ALPHA_SCALE";
                case 0xD1D:
                    return "GL_ALPHA_BIAS";
                case 0xD1E:
                    return "GL_DEPTH_SCALE";
                case 0xD1F:
                    return "GL_DEPTH_BIAS";
                case 0xD30:
                    return "GL_MAX_EVAL_ORDER";
                case 0xD31:
                    return "GL_MAX_LIGHTS";
                case 0xD32:
                    return "GL_MAX_CLIP_PLANES";
                case 0xD33:
                    return "GL_MAX_TEXTURE_SIZE";
                case 0xD34:
                    return "GL_MAX_PIXEL_MAP_TABLE";
                case 0xD35:
                    return "GL_MAX_ATTRIB_STACK_DEPTH";
                case 0xD36:
                    return "GL_MAX_MODELVIEW_STACK_DEPTH";
                case 0xD37:
                    return "GL_MAX_NAME_STACK_DEPTH";
                case 0xD38:
                    return "GL_MAX_PROJECTION_STACK_DEPTH";
                case 0xD39:
                    return "GL_MAX_TEXTURE_STACK_DEPTH";
                case 0xD3A:
                    return "GL_MAX_VIEWPORT_DIMS";
                case 0xD3B:
                    return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH";
                case 0xD50:
                    return "GL_SUBPIXEL_BITS";
                case 0xD51:
                    return "GL_INDEX_BITS";
                case 0xD52:
                    return "GL_RED_BITS";
                case 0xD53:
                    return "GL_GREEN_BITS";
                case 0xD54:
                    return "GL_BLUE_BITS";
                case 0xD55:
                    return "GL_ALPHA_BITS";
                case 0xD56:
                    return "GL_DEPTH_BITS";
                case 0xD57:
                    return "GL_STENCIL_BITS";
                case 0xD58:
                    return "GL_ACCUM_RED_BITS";
                case 0xD59:
                    return "GL_ACCUM_GREEN_BITS";
                case 0xD5A:
                    return "GL_ACCUM_BLUE_BITS";
                case 0xD5B:
                    return "GL_ACCUM_ALPHA_BITS";
                case 0xD70:
                    return "GL_NAME_STACK_DEPTH";
                case 0xD80:
                    return "GL_AUTO_NORMAL";
                case 0xD90:
                    return "GL_MAP1_COLOR_4";
                case 0xD91:
                    return "GL_MAP1_INDEX";
                case 0xD92:
                    return "GL_MAP1_NORMAL";
                case 0xD93:
                    return "GL_MAP1_TEXTURE_COORD_1";
                case 0xD94:
                    return "GL_MAP1_TEXTURE_COORD_2";
                case 0xD95:
                    return "GL_MAP1_TEXTURE_COORD_3";
                case 0xD96:
                    return "GL_MAP1_TEXTURE_COORD_4";
                case 0xD97:
                    return "GL_MAP1_VERTEX_3";
                case 0xD98:
                    return "GL_MAP1_VERTEX_4";
                case 0xDB0:
                    return "GL_MAP2_COLOR_4";
                case 0xDB1:
                    return "GL_MAP2_INDEX";
                case 0xDB2:
                    return "GL_MAP2_NORMAL";
                case 0xDB3:
                    return "GL_MAP2_TEXTURE_COORD_1";
                case 0xDB4:
                    return "GL_MAP2_TEXTURE_COORD_2";
                case 0xDB5:
                    return "GL_MAP2_TEXTURE_COORD_3";
                case 0xDB6:
                    return "GL_MAP2_TEXTURE_COORD_4";
                case 0xDB7:
                    return "GL_MAP2_VERTEX_3";
                case 0xDB8:
                    return "GL_MAP2_VERTEX_4";
                case 0xDD0:
                    return "GL_MAP1_GRID_DOMAIN";
                case 0xDD1:
                    return "GL_MAP1_GRID_SEGMENTS";
                case 0xDD2:
                    return "GL_MAP2_GRID_DOMAIN";
                case 0xDD3:
                    return "GL_MAP2_GRID_SEGMENTS";
                case 0xDE0:
                    return "GL_TEXTURE_1D";
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0xDF1:
                    return "GL_FEEDBACK_BUFFER_SIZE";
                case 0xDF2:
                    return "GL_FEEDBACK_BUFFER_TYPE";
                case 0xDF4:
                    return "GL_SELECTION_BUFFER_SIZE";
                case 0x2A00:
                    return "GL_POLYGON_OFFSET_UNITS";
                case 0x2A01:
                    return "GL_POLYGON_OFFSET_POINT";
                case 0x2A02:
                    return "GL_POLYGON_OFFSET_LINE";
                case 0x3000:
                    return "GL_CLIP_PLANE0";
                case 0x3001:
                    return "GL_CLIP_PLANE1";
                case 0x3002:
                    return "GL_CLIP_PLANE2";
                case 0x3003:
                    return "GL_CLIP_PLANE3";
                case 0x3004:
                    return "GL_CLIP_PLANE4";
                case 0x3005:
                    return "GL_CLIP_PLANE5";
                case 0x4000:
                    return "GL_LIGHT0";
                case 0x4001:
                    return "GL_LIGHT1";
                case 0x4002:
                    return "GL_LIGHT2";
                case 0x4003:
                    return "GL_LIGHT3";
                case 0x4004:
                    return "GL_LIGHT4";
                case 0x4005:
                    return "GL_LIGHT5";
                case 0x4006:
                    return "GL_LIGHT6";
                case 0x4007:
                    return "GL_LIGHT7";
                case 0x8005:
                    return "GL_BLEND_COLOR";
                case 0x8009:
                    return "GL_BLEND_EQUATION";
                case 0x8037:
                    return "GL_POLYGON_OFFSET_FILL";
                case 0x8038:
                    return "GL_POLYGON_OFFSET_FACTOR";
                case 0x8068:
                    return "GL_TEXTURE_BINDING_1D";
                case 0x8069:
                    return "GL_TEXTURE_BINDING_2D";
                case 0x806A:
                    return "GL_TEXTURE_BINDING_3D";
                case 0x806B:
                    return "GL_PACK_SKIP_IMAGES";
                case 0x806C:
                    return "GL_PACK_IMAGE_HEIGHT";
                case 0x806D:
                    return "GL_UNPACK_SKIP_IMAGES";
                case 0x806E:
                    return "GL_UNPACK_IMAGE_HEIGHT";
                case 0x8073:
                    return "GL_MAX_3D_TEXTURE_SIZE";
                case 0x8074:
                    return "GL_VERTEX_ARRAY";
                case 0x8075:
                    return "GL_NORMAL_ARRAY";
                case 0x8076:
                    return "GL_COLOR_ARRAY";
                case 0x8077:
                    return "GL_INDEX_ARRAY";
                case 0x8078:
                    return "GL_TEXTURE_COORD_ARRAY";
                case 0x8079:
                    return "GL_EDGE_FLAG_ARRAY";
                case 0x807A:
                    return "GL_VERTEX_ARRAY_SIZE";
                case 0x807B:
                    return "GL_VERTEX_ARRAY_TYPE";
                case 0x807C:
                    return "GL_VERTEX_ARRAY_STRIDE";
                case 0x807E:
                    return "GL_NORMAL_ARRAY_TYPE";
                case 0x807F:
                    return "GL_NORMAL_ARRAY_STRIDE";
                case 0x8081:
                    return "GL_COLOR_ARRAY_SIZE";
                case 0x8082:
                    return "GL_COLOR_ARRAY_TYPE";
                case 0x8083:
                    return "GL_COLOR_ARRAY_STRIDE";
                case 0x8085:
                    return "GL_INDEX_ARRAY_TYPE";
                case 0x8086:
                    return "GL_INDEX_ARRAY_STRIDE";
                case 0x8088:
                    return "GL_TEXTURE_COORD_ARRAY_SIZE";
                case 0x8089:
                    return "GL_TEXTURE_COORD_ARRAY_TYPE";
                case 0x808A:
                    return "GL_TEXTURE_COORD_ARRAY_STRIDE";
                case 0x808C:
                    return "GL_EDGE_FLAG_ARRAY_STRIDE";
                case 0x80A8:
                    return "GL_SAMPLE_BUFFERS";
                case 0x80A9:
                    return "GL_SAMPLES";
                case 0x80AA:
                    return "GL_SAMPLE_COVERAGE_VALUE";
                case 0x80AB:
                    return "GL_SAMPLE_COVERAGE_INVERT";
                case 0x80C8:
                    return "GL_BLEND_DST_RGB";
                case 0x80C9:
                    return "GL_BLEND_SRC_RGB";
                case 0x80CA:
                    return "GL_BLEND_DST_ALPHA";
                case 0x80CB:
                    return "GL_BLEND_SRC_ALPHA";
                case 0x80E8:
                    return "GL_MAX_ELEMENTS_VERTICES";
                case 0x80E9:
                    return "GL_MAX_ELEMENTS_INDICES";
                case 0x8126:
                    return "GL_POINT_SIZE_MIN";
                case 0x8127:
                    return "GL_POINT_SIZE_MAX";
                case 0x8128:
                    return "GL_POINT_FADE_THRESHOLD_SIZE";
                case 0x8129:
                    return "GL_POINT_DISTANCE_ATTENUATION";
                case 0x81F8:
                    return "GL_LIGHT_MODEL_COLOR_CONTROL";
                case 0x821B:
                    return "GL_MAJOR_VERSION";
                case 0x821C:
                    return "GL_MINOR_VERSION";
                case 0x821D:
                    return "GL_NUM_EXTENSIONS";
                case 0x821E:
                    return "GL_CONTEXT_FLAGS";
                case 0x825A:
                    return "GL_PROGRAM_PIPELINE_BINDING";
                case 0x825B:
                    return "GL_MAX_VIEWPORTS";
                case 0x825C:
                    return "GL_VIEWPORT_SUBPIXEL_BITS";
                case 0x825D:
                    return "GL_VIEWPORT_BOUNDS_RANGE";
                case 0x825E:
                    return "GL_LAYER_PROVOKING_VERTEX";
                case 0x825F:
                    return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX";
                case 0x8263:
                    return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
                case 0x8264:
                    return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
                case 0x8265:
                    return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
                case 0x8266:
                    return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
                case 0x826C:
                    return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
                case 0x826D:
                    return "GL_DEBUG_GROUP_STACK_DEPTH";
                case 0x826E:
                    return "GL_MAX_UNIFORM_LOCATIONS";
                case 0x82D6:
                    return "GL_VERTEX_BINDING_DIVISOR";
                case 0x82D7:
                    return "GL_VERTEX_BINDING_OFFSET";
                case 0x82D8:
                    return "GL_VERTEX_BINDING_STRIDE";
                case 0x82D9:
                    return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x82DA:
                    return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
                case 0x82E8:
                    return "GL_MAX_LABEL_LENGTH";
                case 0x846D:
                    return "GL_ALIASED_POINT_SIZE_RANGE";
                case 0x846E:
                    return "GL_ALIASED_LINE_WIDTH_RANGE";
                case 0x84E0:
                    return "GL_ACTIVE_TEXTURE";
                case 0x84E8:
                    return "GL_MAX_RENDERBUFFER_SIZE";
                case 0x84EF:
                    return "GL_TEXTURE_COMPRESSION_HINT";
                case 0x84F6:
                    return "GL_TEXTURE_BINDING_RECTANGLE";
                case 0x84F8:
                    return "GL_MAX_RECTANGLE_TEXTURE_SIZE";
                case 0x84FD:
                    return "GL_MAX_TEXTURE_LOD_BIAS";
                case 0x8514:
                    return "GL_TEXTURE_BINDING_CUBE_MAP";
                case 0x851C:
                    return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
                case 0x85B5:
                    return "GL_VERTEX_ARRAY_BINDING";
                case 0x8642:
                    return "GL_PROGRAM_POINT_SIZE";
                case 0x86A2:
                    return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
                case 0x86A3:
                    return "GL_COMPRESSED_TEXTURE_FORMATS";
                case 0x87FE:
                    return "GL_NUM_PROGRAM_BINARY_FORMATS";
                case 0x87FF:
                    return "GL_PROGRAM_BINARY_FORMATS";
                case 0x8800:
                    return "GL_STENCIL_BACK_FUNC";
                case 0x8801:
                    return "GL_STENCIL_BACK_FAIL";
                case 0x8802:
                    return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
                case 0x8803:
                    return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
                case 0x8824:
                    return "GL_MAX_DRAW_BUFFERS";
                case 0x883D:
                    return "GL_BLEND_EQUATION_ALPHA";
                case 0x8869:
                    return "GL_MAX_VERTEX_ATTRIBS";
                case 0x8872:
                    return "GL_MAX_TEXTURE_IMAGE_UNITS";
                case 0x8894:
                    return "GL_ARRAY_BUFFER_BINDING";
                case 0x8895:
                    return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
                case 0x88ED:
                    return "GL_PIXEL_PACK_BUFFER_BINDING";
                case 0x88EF:
                    return "GL_PIXEL_UNPACK_BUFFER_BINDING";
                case 0x88FC:
                    return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS";
                case 0x88FF:
                    return "GL_MAX_ARRAY_TEXTURE_LAYERS";
                case 0x8904:
                    return "GL_MIN_PROGRAM_TEXEL_OFFSET";
                case 0x8905:
                    return "GL_MAX_PROGRAM_TEXEL_OFFSET";
                case 0x8919:
                    return "GL_SAMPLER_BINDING";
                case 0x8A28:
                    return "GL_UNIFORM_BUFFER_BINDING";
                case 0x8A29:
                    return "GL_UNIFORM_BUFFER_START";
                case 0x8A2A:
                    return "GL_UNIFORM_BUFFER_SIZE";
                case 0x8A2B:
                    return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
                case 0x8A2C:
                    return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
                case 0x8A2D:
                    return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
                case 0x8A2E:
                    return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
                case 0x8A2F:
                    return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
                case 0x8A30:
                    return "GL_MAX_UNIFORM_BLOCK_SIZE";
                case 0x8A31:
                    return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
                case 0x8A32:
                    return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
                case 0x8A33:
                    return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
                case 0x8A34:
                    return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
                case 0x8B49:
                    return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
                case 0x8B4A:
                    return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
                case 0x8B4B:
                    return "GL_MAX_VARYING_FLOATS";
                case 0x8B4C:
                    return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
                case 0x8B4D:
                    return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
                case 0x8B8B:
                    return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
                case 0x8B8D:
                    return "GL_CURRENT_PROGRAM";
                case 0x8B9A:
                    return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
                case 0x8B9B:
                    return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
                case 0x8C1C:
                    return "GL_TEXTURE_BINDING_1D_ARRAY";
                case 0x8C1D:
                    return "GL_TEXTURE_BINDING_2D_ARRAY";
                case 0x8C29:
                    return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
                case 0x8C2B:
                    return "GL_MAX_TEXTURE_BUFFER_SIZE";
                case 0x8C2C:
                    return "GL_TEXTURE_BINDING_BUFFER";
                case 0x8C84:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
                case 0x8C85:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
                case 0x8C8F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
                case 0x8CA3:
                    return "GL_STENCIL_BACK_REF";
                case 0x8CA4:
                    return "GL_STENCIL_BACK_VALUE_MASK";
                case 0x8CA5:
                    return "GL_STENCIL_BACK_WRITEMASK";
                case 0x8CA6:
                    return "GL_DRAW_FRAMEBUFFER_BINDING";
                case 0x8CA7:
                    return "GL_RENDERBUFFER_BINDING";
                case 0x8CAA:
                    return "GL_READ_FRAMEBUFFER_BINDING";
                case 0x8CDF:
                    return "GL_MAX_COLOR_ATTACHMENTS";
                case 0x8D6B:
                    return "GL_MAX_ELEMENT_INDEX";
                case 0x8DDF:
                    return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
                case 0x8DF8:
                    return "GL_SHADER_BINARY_FORMATS";
                case 0x8DF9:
                    return "GL_NUM_SHADER_BINARY_FORMATS";
                case 0x8DFA:
                    return "GL_SHADER_COMPILER";
                case 0x8DFB:
                    return "GL_MAX_VERTEX_UNIFORM_VECTORS";
                case 0x8DFC:
                    return "GL_MAX_VARYING_VECTORS";
                case 0x8DFD:
                    return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
                case 0x8E28:
                    return "GL_TIMESTAMP";
                case 0x8E4F:
                    return "GL_PROVOKING_VERTEX";
                case 0x8E59:
                    return "GL_MAX_SAMPLE_MASK_WORDS";
                case 0x8E89:
                    return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
                case 0x8E8A:
                    return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
                case 0x8F9E:
                    return "GL_PRIMITIVE_RESTART_INDEX";
                case 0x90BC:
                    return "GL_MIN_MAP_BUFFER_ALIGNMENT";
                case 0x90D3:
                    return "GL_SHADER_STORAGE_BUFFER_BINDING";
                case 0x90D4:
                    return "GL_SHADER_STORAGE_BUFFER_START";
                case 0x90D5:
                    return "GL_SHADER_STORAGE_BUFFER_SIZE";
                case 0x90D6:
                    return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
                case 0x90D7:
                    return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
                case 0x90D8:
                    return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
                case 0x90D9:
                    return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
                case 0x90DA:
                    return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
                case 0x90DB:
                    return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
                case 0x90DC:
                    return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
                case 0x90DD:
                    return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
                case 0x90DF:
                    return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
                case 0x90EB:
                    return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
                case 0x90EF:
                    return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
                case 0x9104:
                    return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
                case 0x9105:
                    return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
                case 0x910E:
                    return "GL_MAX_COLOR_TEXTURE_SAMPLES";
                case 0x910F:
                    return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
                case 0x9110:
                    return "GL_MAX_INTEGER_SAMPLES";
                case 0x9111:
                    return "GL_MAX_SERVER_WAIT_TIMEOUT";
                case 0x9122:
                    return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
                case 0x9123:
                    return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
                case 0x9124:
                    return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
                case 0x9125:
                    return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
                case 0x9126:
                    return "GL_CONTEXT_PROFILE_MASK";
                case 0x919F:
                    return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
                case 0x91BB:
                    return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
                case 0x91BC:
                    return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
                case 0x91BE:
                    return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
                case 0x91BF:
                    return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
                case 0x92D2:
                    return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
                case 0x92D3:
                    return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
                case 0x92D4:
                    return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
                case 0x92D5:
                    return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
                case 0x92D6:
                    return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
                case 0x92D7:
                    return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
                case 0x9315:
                    return "GL_MAX_FRAMEBUFFER_WIDTH";
                case 0x9316:
                    return "GL_MAX_FRAMEBUFFER_HEIGHT";
                case 0x9317:
                    return "GL_MAX_FRAMEBUFFER_LAYERS";
                case 0x9318:
                    return "GL_MAX_FRAMEBUFFER_SAMPLES";
                case 0x9596:
                    return "GL_NUM_DEVICE_UUIDS_EXT";
                case 0x9597:
                    return "GL_DEVICE_UUID_EXT";
                case 0x9598:
                    return "GL_DRIVER_UUID_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::GetPointervPName:
        {
            switch (value)
            {
                case 0xDF0:
                    return "GL_FEEDBACK_BUFFER_POINTER";
                case 0xDF3:
                    return "GL_SELECTION_BUFFER_POINTER";
                case 0x808E:
                    return "GL_VERTEX_ARRAY_POINTER";
                case 0x808F:
                    return "GL_NORMAL_ARRAY_POINTER";
                case 0x8090:
                    return "GL_COLOR_ARRAY_POINTER";
                case 0x8091:
                    return "GL_INDEX_ARRAY_POINTER";
                case 0x8092:
                    return "GL_TEXTURE_COORD_ARRAY_POINTER";
                case 0x8093:
                    return "GL_EDGE_FLAG_ARRAY_POINTER";
                case 0x8244:
                    return "GL_DEBUG_CALLBACK_FUNCTION";
                case 0x8245:
                    return "GL_DEBUG_CALLBACK_USER_PARAM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::GetTextureParameter:
        {
            switch (value)
            {
                case 0x1000:
                    return "GL_TEXTURE_WIDTH";
                case 0x1001:
                    return "GL_TEXTURE_HEIGHT";
                case 0x1003:
                    return "GL_TEXTURE_COMPONENTS";
                case 0x1004:
                    return "GL_TEXTURE_BORDER_COLOR";
                case 0x1005:
                    return "GL_TEXTURE_BORDER";
                case 0x2800:
                    return "GL_TEXTURE_MAG_FILTER";
                case 0x2801:
                    return "GL_TEXTURE_MIN_FILTER";
                case 0x2802:
                    return "GL_TEXTURE_WRAP_S";
                case 0x2803:
                    return "GL_TEXTURE_WRAP_T";
                case 0x805C:
                    return "GL_TEXTURE_RED_SIZE";
                case 0x805D:
                    return "GL_TEXTURE_GREEN_SIZE";
                case 0x805E:
                    return "GL_TEXTURE_BLUE_SIZE";
                case 0x805F:
                    return "GL_TEXTURE_ALPHA_SIZE";
                case 0x8060:
                    return "GL_TEXTURE_LUMINANCE_SIZE";
                case 0x8061:
                    return "GL_TEXTURE_INTENSITY_SIZE";
                case 0x8066:
                    return "GL_TEXTURE_PRIORITY";
                case 0x8067:
                    return "GL_TEXTURE_RESIDENT";
                case 0x8511:
                    return "GL_NORMAL_MAP";
                case 0x8512:
                    return "GL_REFLECTION_MAP";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::GraphicsResetStatus:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NO_ERROR";
                case 0x8253:
                    return "GL_GUILTY_CONTEXT_RESET";
                case 0x8254:
                    return "GL_INNOCENT_CONTEXT_RESET";
                case 0x8255:
                    return "GL_UNKNOWN_CONTEXT_RESET";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::HintMode:
        {
            switch (value)
            {
                case 0x1100:
                    return "GL_DONT_CARE";
                case 0x1101:
                    return "GL_FASTEST";
                case 0x1102:
                    return "GL_NICEST";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::HintTarget:
        {
            switch (value)
            {
                case 0xC50:
                    return "GL_PERSPECTIVE_CORRECTION_HINT";
                case 0xC51:
                    return "GL_POINT_SMOOTH_HINT";
                case 0xC52:
                    return "GL_LINE_SMOOTH_HINT";
                case 0xC53:
                    return "GL_POLYGON_SMOOTH_HINT";
                case 0xC54:
                    return "GL_FOG_HINT";
                case 0x8192:
                    return "GL_GENERATE_MIPMAP_HINT";
                case 0x8257:
                    return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
                case 0x84EF:
                    return "GL_TEXTURE_COMPRESSION_HINT";
                case 0x8B8B:
                    return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::HistogramTarget:
        {
            switch (value)
            {
                case 0x8024:
                    return "GL_HISTOGRAM";
                case 0x8025:
                    return "GL_PROXY_HISTOGRAM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::HistogramTargetEXT:
        {
            switch (value)
            {
                case 0x8024:
                    return "GL_HISTOGRAM";
                case 0x8025:
                    return "GL_PROXY_HISTOGRAM";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::IndexFunctionEXT:
        {
            switch (value)
            {
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::IndexMaterialParameterEXT:
        {
            switch (value)
            {
                case 0xD13:
                    return "GL_INDEX_OFFSET";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::IndexPointerType:
        {
            switch (value)
            {
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::InterleavedArrayFormat:
        {
            switch (value)
            {
                case 0x2A20:
                    return "GL_V2F";
                case 0x2A21:
                    return "GL_V3F";
                case 0x2A22:
                    return "GL_C4UB_V2F";
                case 0x2A23:
                    return "GL_C4UB_V3F";
                case 0x2A24:
                    return "GL_C3F_V3F";
                case 0x2A25:
                    return "GL_N3F_V3F";
                case 0x2A26:
                    return "GL_C4F_N3F_V3F";
                case 0x2A27:
                    return "GL_T2F_V3F";
                case 0x2A28:
                    return "GL_T4F_V4F";
                case 0x2A29:
                    return "GL_T2F_C4UB_V3F";
                case 0x2A2A:
                    return "GL_T2F_C3F_V3F";
                case 0x2A2B:
                    return "GL_T2F_N3F_V3F";
                case 0x2A2C:
                    return "GL_T2F_C4F_N3F_V3F";
                case 0x2A2D:
                    return "GL_T4F_C4F_N3F_V4F";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::InternalFormat:
        {
            switch (value)
            {
                case 0x1901:
                    return "GL_STENCIL_INDEX";
                case 0x1902:
                    return "GL_DEPTH_COMPONENT";
                case 0x1903:
                    return "GL_RED";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                case 0x2A10:
                    return "GL_R3_G3_B2";
                case 0x803B:
                    return "GL_ALPHA4";
                case 0x803C:
                    return "GL_ALPHA8";
                case 0x803D:
                    return "GL_ALPHA12";
                case 0x803E:
                    return "GL_ALPHA16";
                case 0x803F:
                    return "GL_LUMINANCE4";
                case 0x8040:
                    return "GL_LUMINANCE8";
                case 0x8041:
                    return "GL_LUMINANCE12";
                case 0x8042:
                    return "GL_LUMINANCE16";
                case 0x8043:
                    return "GL_LUMINANCE4_ALPHA4";
                case 0x8044:
                    return "GL_LUMINANCE6_ALPHA2";
                case 0x8045:
                    return "GL_LUMINANCE8_ALPHA8";
                case 0x8046:
                    return "GL_LUMINANCE12_ALPHA4";
                case 0x8047:
                    return "GL_LUMINANCE12_ALPHA12";
                case 0x8048:
                    return "GL_LUMINANCE16_ALPHA16";
                case 0x8049:
                    return "GL_INTENSITY";
                case 0x804A:
                    return "GL_INTENSITY4";
                case 0x804B:
                    return "GL_INTENSITY8";
                case 0x804C:
                    return "GL_INTENSITY12";
                case 0x804D:
                    return "GL_INTENSITY16";
                case 0x804F:
                    return "GL_RGB4";
                case 0x8050:
                    return "GL_RGB5";
                case 0x8051:
                    return "GL_RGB8";
                case 0x8052:
                    return "GL_RGB10";
                case 0x8053:
                    return "GL_RGB12";
                case 0x8054:
                    return "GL_RGB16";
                case 0x8055:
                    return "GL_RGBA2";
                case 0x8056:
                    return "GL_RGBA4";
                case 0x8057:
                    return "GL_RGB5_A1";
                case 0x8058:
                    return "GL_RGBA8";
                case 0x8059:
                    return "GL_RGB10_A2";
                case 0x805A:
                    return "GL_RGBA12";
                case 0x805B:
                    return "GL_RGBA16";
                case 0x81A5:
                    return "GL_DEPTH_COMPONENT16";
                case 0x81A6:
                    return "GL_DEPTH_COMPONENT24";
                case 0x81A7:
                    return "GL_DEPTH_COMPONENT32";
                case 0x8225:
                    return "GL_COMPRESSED_RED";
                case 0x8226:
                    return "GL_COMPRESSED_RG";
                case 0x8227:
                    return "GL_RG";
                case 0x8229:
                    return "GL_R8";
                case 0x822A:
                    return "GL_R16";
                case 0x822B:
                    return "GL_RG8";
                case 0x822C:
                    return "GL_RG16";
                case 0x822D:
                    return "GL_R16F";
                case 0x822E:
                    return "GL_R32F";
                case 0x822F:
                    return "GL_RG16F";
                case 0x8230:
                    return "GL_RG32F";
                case 0x8231:
                    return "GL_R8I";
                case 0x8232:
                    return "GL_R8UI";
                case 0x8233:
                    return "GL_R16I";
                case 0x8234:
                    return "GL_R16UI";
                case 0x8235:
                    return "GL_R32I";
                case 0x8236:
                    return "GL_R32UI";
                case 0x8237:
                    return "GL_RG8I";
                case 0x8238:
                    return "GL_RG8UI";
                case 0x8239:
                    return "GL_RG16I";
                case 0x823A:
                    return "GL_RG16UI";
                case 0x823B:
                    return "GL_RG32I";
                case 0x823C:
                    return "GL_RG32UI";
                case 0x83F0:
                    return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
                case 0x83F1:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
                case 0x83F2:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
                case 0x83F3:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
                case 0x84ED:
                    return "GL_COMPRESSED_RGB";
                case 0x84EE:
                    return "GL_COMPRESSED_RGBA";
                case 0x84F9:
                    return "GL_DEPTH_STENCIL";
                case 0x8814:
                    return "GL_RGBA32F";
                case 0x8815:
                    return "GL_RGB32F";
                case 0x881A:
                    return "GL_RGBA16F";
                case 0x881B:
                    return "GL_RGB16F";
                case 0x88F0:
                    return "GL_DEPTH24_STENCIL8";
                case 0x8C3A:
                    return "GL_R11F_G11F_B10F";
                case 0x8C3D:
                    return "GL_RGB9_E5";
                case 0x8C40:
                    return "GL_SRGB";
                case 0x8C41:
                    return "GL_SRGB8";
                case 0x8C42:
                    return "GL_SRGB_ALPHA";
                case 0x8C43:
                    return "GL_SRGB8_ALPHA8";
                case 0x8C48:
                    return "GL_COMPRESSED_SRGB";
                case 0x8C49:
                    return "GL_COMPRESSED_SRGB_ALPHA";
                case 0x8CAC:
                    return "GL_DEPTH_COMPONENT32F";
                case 0x8CAD:
                    return "GL_DEPTH32F_STENCIL8";
                case 0x8D46:
                    return "GL_STENCIL_INDEX1";
                case 0x8D47:
                    return "GL_STENCIL_INDEX4";
                case 0x8D48:
                    return "GL_STENCIL_INDEX8";
                case 0x8D49:
                    return "GL_STENCIL_INDEX16";
                case 0x8D62:
                    return "GL_RGB565";
                case 0x8D70:
                    return "GL_RGBA32UI";
                case 0x8D71:
                    return "GL_RGB32UI";
                case 0x8D76:
                    return "GL_RGBA16UI";
                case 0x8D77:
                    return "GL_RGB16UI";
                case 0x8D7C:
                    return "GL_RGBA8UI";
                case 0x8D7D:
                    return "GL_RGB8UI";
                case 0x8D82:
                    return "GL_RGBA32I";
                case 0x8D83:
                    return "GL_RGB32I";
                case 0x8D88:
                    return "GL_RGBA16I";
                case 0x8D89:
                    return "GL_RGB16I";
                case 0x8D8E:
                    return "GL_RGBA8I";
                case 0x8D8F:
                    return "GL_RGB8I";
                case 0x8DBB:
                    return "GL_COMPRESSED_RED_RGTC1";
                case 0x8DBC:
                    return "GL_COMPRESSED_SIGNED_RED_RGTC1";
                case 0x8DBD:
                    return "GL_COMPRESSED_RG_RGTC2";
                case 0x8DBE:
                    return "GL_COMPRESSED_SIGNED_RG_RGTC2";
                case 0x8E8C:
                    return "GL_COMPRESSED_RGBA_BPTC_UNORM";
                case 0x8E8D:
                    return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
                case 0x8E8E:
                    return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
                case 0x8E8F:
                    return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
                case 0x8F94:
                    return "GL_R8_SNORM";
                case 0x8F95:
                    return "GL_RG8_SNORM";
                case 0x8F96:
                    return "GL_RGB8_SNORM";
                case 0x8F97:
                    return "GL_RGBA8_SNORM";
                case 0x8F98:
                    return "GL_R16_SNORM";
                case 0x8F99:
                    return "GL_RG16_SNORM";
                case 0x8F9A:
                    return "GL_RGB16_SNORM";
                case 0x8F9B:
                    return "GL_RGBA16_SNORM";
                case 0x8FBD:
                    return "GL_SR8_EXT";
                case 0x8FBE:
                    return "GL_SRG8_EXT";
                case 0x906F:
                    return "GL_RGB10_A2UI";
                case 0x9270:
                    return "GL_COMPRESSED_R11_EAC";
                case 0x9271:
                    return "GL_COMPRESSED_SIGNED_R11_EAC";
                case 0x9272:
                    return "GL_COMPRESSED_RG11_EAC";
                case 0x9273:
                    return "GL_COMPRESSED_SIGNED_RG11_EAC";
                case 0x9274:
                    return "GL_COMPRESSED_RGB8_ETC2";
                case 0x9275:
                    return "GL_COMPRESSED_SRGB8_ETC2";
                case 0x9276:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9277:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9278:
                    return "GL_COMPRESSED_RGBA8_ETC2_EAC";
                case 0x9279:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
                case 0x93B0:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR";
                case 0x93B1:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR";
                case 0x93B2:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR";
                case 0x93B3:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR";
                case 0x93B4:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR";
                case 0x93B5:
                    return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR";
                case 0x93B6:
                    return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR";
                case 0x93B7:
                    return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR";
                case 0x93B8:
                    return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR";
                case 0x93B9:
                    return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR";
                case 0x93BA:
                    return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR";
                case 0x93BB:
                    return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
                case 0x93BC:
                    return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR";
                case 0x93BD:
                    return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR";
                case 0x93D0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR";
                case 0x93D1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR";
                case 0x93D2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR";
                case 0x93D3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR";
                case 0x93D4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR";
                case 0x93D5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR";
                case 0x93D6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR";
                case 0x93D7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR";
                case 0x93D8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR";
                case 0x93D9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR";
                case 0x93DA:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR";
                case 0x93DB:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR";
                case 0x93DC:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR";
                case 0x93DD:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::InternalFormatPName:
        {
            switch (value)
            {
                case 0x80A9:
                    return "GL_SAMPLES";
                case 0x8191:
                    return "GL_GENERATE_MIPMAP";
                case 0x826F:
                    return "GL_INTERNALFORMAT_SUPPORTED";
                case 0x8270:
                    return "GL_INTERNALFORMAT_PREFERRED";
                case 0x8271:
                    return "GL_INTERNALFORMAT_RED_SIZE";
                case 0x8272:
                    return "GL_INTERNALFORMAT_GREEN_SIZE";
                case 0x8273:
                    return "GL_INTERNALFORMAT_BLUE_SIZE";
                case 0x8274:
                    return "GL_INTERNALFORMAT_ALPHA_SIZE";
                case 0x8275:
                    return "GL_INTERNALFORMAT_DEPTH_SIZE";
                case 0x8276:
                    return "GL_INTERNALFORMAT_STENCIL_SIZE";
                case 0x8277:
                    return "GL_INTERNALFORMAT_SHARED_SIZE";
                case 0x8278:
                    return "GL_INTERNALFORMAT_RED_TYPE";
                case 0x8279:
                    return "GL_INTERNALFORMAT_GREEN_TYPE";
                case 0x827A:
                    return "GL_INTERNALFORMAT_BLUE_TYPE";
                case 0x827B:
                    return "GL_INTERNALFORMAT_ALPHA_TYPE";
                case 0x827C:
                    return "GL_INTERNALFORMAT_DEPTH_TYPE";
                case 0x827D:
                    return "GL_INTERNALFORMAT_STENCIL_TYPE";
                case 0x827E:
                    return "GL_MAX_WIDTH";
                case 0x827F:
                    return "GL_MAX_HEIGHT";
                case 0x8280:
                    return "GL_MAX_DEPTH";
                case 0x8281:
                    return "GL_MAX_LAYERS";
                case 0x8283:
                    return "GL_COLOR_COMPONENTS";
                case 0x8286:
                    return "GL_COLOR_RENDERABLE";
                case 0x8287:
                    return "GL_DEPTH_RENDERABLE";
                case 0x8288:
                    return "GL_STENCIL_RENDERABLE";
                case 0x8289:
                    return "GL_FRAMEBUFFER_RENDERABLE";
                case 0x828A:
                    return "GL_FRAMEBUFFER_RENDERABLE_LAYERED";
                case 0x828B:
                    return "GL_FRAMEBUFFER_BLEND";
                case 0x828C:
                    return "GL_READ_PIXELS";
                case 0x828D:
                    return "GL_READ_PIXELS_FORMAT";
                case 0x828E:
                    return "GL_READ_PIXELS_TYPE";
                case 0x828F:
                    return "GL_TEXTURE_IMAGE_FORMAT";
                case 0x8290:
                    return "GL_TEXTURE_IMAGE_TYPE";
                case 0x8291:
                    return "GL_GET_TEXTURE_IMAGE_FORMAT";
                case 0x8292:
                    return "GL_GET_TEXTURE_IMAGE_TYPE";
                case 0x8293:
                    return "GL_MIPMAP";
                case 0x8295:
                    return "GL_AUTO_GENERATE_MIPMAP";
                case 0x8296:
                    return "GL_COLOR_ENCODING";
                case 0x8297:
                    return "GL_SRGB_READ";
                case 0x8298:
                    return "GL_SRGB_WRITE";
                case 0x829A:
                    return "GL_FILTER";
                case 0x829B:
                    return "GL_VERTEX_TEXTURE";
                case 0x829C:
                    return "GL_TESS_CONTROL_TEXTURE";
                case 0x829D:
                    return "GL_TESS_EVALUATION_TEXTURE";
                case 0x829E:
                    return "GL_GEOMETRY_TEXTURE";
                case 0x829F:
                    return "GL_FRAGMENT_TEXTURE";
                case 0x82A0:
                    return "GL_COMPUTE_TEXTURE";
                case 0x82A1:
                    return "GL_TEXTURE_SHADOW";
                case 0x82A2:
                    return "GL_TEXTURE_GATHER";
                case 0x82A3:
                    return "GL_TEXTURE_GATHER_SHADOW";
                case 0x82A4:
                    return "GL_SHADER_IMAGE_LOAD";
                case 0x82A5:
                    return "GL_SHADER_IMAGE_STORE";
                case 0x82A6:
                    return "GL_SHADER_IMAGE_ATOMIC";
                case 0x82A7:
                    return "GL_IMAGE_TEXEL_SIZE";
                case 0x82A8:
                    return "GL_IMAGE_COMPATIBILITY_CLASS";
                case 0x82A9:
                    return "GL_IMAGE_PIXEL_FORMAT";
                case 0x82AA:
                    return "GL_IMAGE_PIXEL_TYPE";
                case 0x82AC:
                    return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST";
                case 0x82AD:
                    return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST";
                case 0x82AE:
                    return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE";
                case 0x82AF:
                    return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE";
                case 0x82B1:
                    return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH";
                case 0x82B2:
                    return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT";
                case 0x82B3:
                    return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE";
                case 0x82B4:
                    return "GL_CLEAR_BUFFER";
                case 0x82B5:
                    return "GL_TEXTURE_VIEW";
                case 0x82B6:
                    return "GL_VIEW_COMPATIBILITY_CLASS";
                case 0x86A1:
                    return "GL_TEXTURE_COMPRESSED";
                case 0x90C7:
                    return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
                case 0x9365:
                    return "GL_CLEAR_TEXTURE";
                case 0x9380:
                    return "GL_NUM_SAMPLE_COUNTS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::InvalidateFramebufferAttachment:
        {
            switch (value)
            {
                case 0x1800:
                    return "GL_COLOR";
                case 0x1801:
                    return "GL_DEPTH";
                case 0x1802:
                    return "GL_STENCIL";
                case 0x821A:
                    return "GL_DEPTH_STENCIL_ATTACHMENT";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                case 0x8CF0:
                    return "GL_COLOR_ATTACHMENT16";
                case 0x8CF1:
                    return "GL_COLOR_ATTACHMENT17";
                case 0x8CF2:
                    return "GL_COLOR_ATTACHMENT18";
                case 0x8CF3:
                    return "GL_COLOR_ATTACHMENT19";
                case 0x8CF4:
                    return "GL_COLOR_ATTACHMENT20";
                case 0x8CF5:
                    return "GL_COLOR_ATTACHMENT21";
                case 0x8CF6:
                    return "GL_COLOR_ATTACHMENT22";
                case 0x8CF7:
                    return "GL_COLOR_ATTACHMENT23";
                case 0x8CF8:
                    return "GL_COLOR_ATTACHMENT24";
                case 0x8CF9:
                    return "GL_COLOR_ATTACHMENT25";
                case 0x8CFA:
                    return "GL_COLOR_ATTACHMENT26";
                case 0x8CFB:
                    return "GL_COLOR_ATTACHMENT27";
                case 0x8CFC:
                    return "GL_COLOR_ATTACHMENT28";
                case 0x8CFD:
                    return "GL_COLOR_ATTACHMENT29";
                case 0x8CFE:
                    return "GL_COLOR_ATTACHMENT30";
                case 0x8CFF:
                    return "GL_COLOR_ATTACHMENT31";
                case 0x8D00:
                    return "GL_DEPTH_ATTACHMENT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::LightEnvModeSGIX:
        {
            switch (value)
            {
                case 0x104:
                    return "GL_ADD";
                case 0x1E01:
                    return "GL_REPLACE";
                case 0x2100:
                    return "GL_MODULATE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::LightModelColorControl:
        {
            switch (value)
            {
                case 0x81F9:
                    return "GL_SINGLE_COLOR";
                case 0x81FA:
                    return "GL_SEPARATE_SPECULAR_COLOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::LightModelParameter:
        {
            switch (value)
            {
                case 0xB51:
                    return "GL_LIGHT_MODEL_LOCAL_VIEWER";
                case 0xB52:
                    return "GL_LIGHT_MODEL_TWO_SIDE";
                case 0xB53:
                    return "GL_LIGHT_MODEL_AMBIENT";
                case 0x81F8:
                    return "GL_LIGHT_MODEL_COLOR_CONTROL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::LightName:
        {
            switch (value)
            {
                case 0x4000:
                    return "GL_LIGHT0";
                case 0x4001:
                    return "GL_LIGHT1";
                case 0x4002:
                    return "GL_LIGHT2";
                case 0x4003:
                    return "GL_LIGHT3";
                case 0x4004:
                    return "GL_LIGHT4";
                case 0x4005:
                    return "GL_LIGHT5";
                case 0x4006:
                    return "GL_LIGHT6";
                case 0x4007:
                    return "GL_LIGHT7";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::LightParameter:
        {
            switch (value)
            {
                case 0x1203:
                    return "GL_POSITION";
                case 0x1204:
                    return "GL_SPOT_DIRECTION";
                case 0x1205:
                    return "GL_SPOT_EXPONENT";
                case 0x1206:
                    return "GL_SPOT_CUTOFF";
                case 0x1207:
                    return "GL_CONSTANT_ATTENUATION";
                case 0x1208:
                    return "GL_LINEAR_ATTENUATION";
                case 0x1209:
                    return "GL_QUADRATIC_ATTENUATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::LightTextureModeEXT:
        {
            switch (value)
            {
                case 0x8452:
                    return "GL_FRAGMENT_DEPTH";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ListMode:
        {
            switch (value)
            {
                case 0x1300:
                    return "GL_COMPILE";
                case 0x1301:
                    return "GL_COMPILE_AND_EXECUTE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ListNameType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x1407:
                    return "GL_2_BYTES";
                case 0x1408:
                    return "GL_3_BYTES";
                case 0x1409:
                    return "GL_4_BYTES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::LogicOp:
        {
            switch (value)
            {
                case 0x1500:
                    return "GL_CLEAR";
                case 0x1501:
                    return "GL_AND";
                case 0x1502:
                    return "GL_AND_REVERSE";
                case 0x1503:
                    return "GL_COPY";
                case 0x1504:
                    return "GL_AND_INVERTED";
                case 0x1505:
                    return "GL_NOOP";
                case 0x1506:
                    return "GL_XOR";
                case 0x1507:
                    return "GL_OR";
                case 0x1508:
                    return "GL_NOR";
                case 0x1509:
                    return "GL_EQUIV";
                case 0x150A:
                    return "GL_INVERT";
                case 0x150B:
                    return "GL_OR_REVERSE";
                case 0x150C:
                    return "GL_COPY_INVERTED";
                case 0x150D:
                    return "GL_OR_INVERTED";
                case 0x150E:
                    return "GL_NAND";
                case 0x150F:
                    return "GL_SET";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MapBufferAccessMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_MAP_READ_BIT";
                case 0x2:
                    return "GL_MAP_WRITE_BIT";
                case 0x4:
                    return "GL_MAP_INVALIDATE_RANGE_BIT";
                case 0x8:
                    return "GL_MAP_INVALIDATE_BUFFER_BIT";
                case 0x10:
                    return "GL_MAP_FLUSH_EXPLICIT_BIT";
                case 0x20:
                    return "GL_MAP_UNSYNCHRONIZED_BIT";
                case 0x40:
                    return "GL_MAP_PERSISTENT_BIT";
                case 0x80:
                    return "GL_MAP_COHERENT_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MapQuery:
        {
            switch (value)
            {
                case 0xA00:
                    return "GL_COEFF";
                case 0xA01:
                    return "GL_ORDER";
                case 0xA02:
                    return "GL_DOMAIN";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MapTarget:
        {
            switch (value)
            {
                case 0xD90:
                    return "GL_MAP1_COLOR_4";
                case 0xD91:
                    return "GL_MAP1_INDEX";
                case 0xD92:
                    return "GL_MAP1_NORMAL";
                case 0xD93:
                    return "GL_MAP1_TEXTURE_COORD_1";
                case 0xD94:
                    return "GL_MAP1_TEXTURE_COORD_2";
                case 0xD95:
                    return "GL_MAP1_TEXTURE_COORD_3";
                case 0xD96:
                    return "GL_MAP1_TEXTURE_COORD_4";
                case 0xD97:
                    return "GL_MAP1_VERTEX_3";
                case 0xD98:
                    return "GL_MAP1_VERTEX_4";
                case 0xDB0:
                    return "GL_MAP2_COLOR_4";
                case 0xDB1:
                    return "GL_MAP2_INDEX";
                case 0xDB2:
                    return "GL_MAP2_NORMAL";
                case 0xDB3:
                    return "GL_MAP2_TEXTURE_COORD_1";
                case 0xDB4:
                    return "GL_MAP2_TEXTURE_COORD_2";
                case 0xDB5:
                    return "GL_MAP2_TEXTURE_COORD_3";
                case 0xDB6:
                    return "GL_MAP2_TEXTURE_COORD_4";
                case 0xDB7:
                    return "GL_MAP2_VERTEX_3";
                case 0xDB8:
                    return "GL_MAP2_VERTEX_4";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MapTypeNV:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MaterialParameter:
        {
            switch (value)
            {
                case 0x1200:
                    return "GL_AMBIENT";
                case 0x1201:
                    return "GL_DIFFUSE";
                case 0x1202:
                    return "GL_SPECULAR";
                case 0x1600:
                    return "GL_EMISSION";
                case 0x1601:
                    return "GL_SHININESS";
                case 0x1602:
                    return "GL_AMBIENT_AND_DIFFUSE";
                case 0x1603:
                    return "GL_COLOR_INDEXES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MatrixIndexPointerTypeARB:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MatrixMode:
        {
            switch (value)
            {
                case 0x1700:
                    return "GL_MODELVIEW";
                case 0x1701:
                    return "GL_PROJECTION";
                case 0x1702:
                    return "GL_TEXTURE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MemoryBarrierMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT";
                case 0x2:
                    return "GL_ELEMENT_ARRAY_BARRIER_BIT";
                case 0x4:
                    return "GL_UNIFORM_BARRIER_BIT";
                case 0x8:
                    return "GL_TEXTURE_FETCH_BARRIER_BIT";
                case 0x20:
                    return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT";
                case 0x40:
                    return "GL_COMMAND_BARRIER_BIT";
                case 0x80:
                    return "GL_PIXEL_BUFFER_BARRIER_BIT";
                case 0x100:
                    return "GL_TEXTURE_UPDATE_BARRIER_BIT";
                case 0x200:
                    return "GL_BUFFER_UPDATE_BARRIER_BIT";
                case 0x400:
                    return "GL_FRAMEBUFFER_BARRIER_BIT";
                case 0x800:
                    return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT";
                case 0x1000:
                    return "GL_ATOMIC_COUNTER_BARRIER_BIT";
                case 0x2000:
                    return "GL_SHADER_STORAGE_BARRIER_BIT";
                case 0x4000:
                    return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT";
                case 0x8000:
                    return "GL_QUERY_BUFFER_BARRIER_BIT";
                case 0xFFFFFFFF:
                    return "GL_ALL_BARRIER_BITS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MemoryObjectParameterName:
        {
            switch (value)
            {
                case 0x9581:
                    return "GL_DEDICATED_MEMORY_OBJECT_EXT";
                case 0x959B:
                    return "GL_PROTECTED_MEMORY_OBJECT_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MeshMode1:
        {
            switch (value)
            {
                case 0x1B00:
                    return "GL_POINT";
                case 0x1B01:
                    return "GL_LINE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MeshMode2:
        {
            switch (value)
            {
                case 0x1B00:
                    return "GL_POINT";
                case 0x1B01:
                    return "GL_LINE";
                case 0x1B02:
                    return "GL_FILL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MinmaxTarget:
        {
            switch (value)
            {
                case 0x802E:
                    return "GL_MINMAX";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::MinmaxTargetEXT:
        {
            switch (value)
            {
                case 0x802E:
                    return "GL_MINMAX";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::NormalPointerType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ObjectIdentifier:
        {
            switch (value)
            {
                case 0x1702:
                    return "GL_TEXTURE";
                case 0x8074:
                    return "GL_VERTEX_ARRAY";
                case 0x82E0:
                    return "GL_BUFFER";
                case 0x82E1:
                    return "GL_SHADER";
                case 0x82E2:
                    return "GL_PROGRAM";
                case 0x82E3:
                    return "GL_QUERY";
                case 0x82E4:
                    return "GL_PROGRAM_PIPELINE";
                case 0x82E6:
                    return "GL_SAMPLER";
                case 0x8D40:
                    return "GL_FRAMEBUFFER";
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                case 0x8E22:
                    return "GL_TRANSFORM_FEEDBACK";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PatchParameterName:
        {
            switch (value)
            {
                case 0x8E72:
                    return "GL_PATCH_VERTICES";
                case 0x8E73:
                    return "GL_PATCH_DEFAULT_INNER_LEVEL";
                case 0x8E74:
                    return "GL_PATCH_DEFAULT_OUTER_LEVEL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PathColor:
        {
            switch (value)
            {
                case 0x8577:
                    return "GL_PRIMARY_COLOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PathColorFormat:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                case 0x1909:
                    return "GL_LUMINANCE";
                case 0x190A:
                    return "GL_LUMINANCE_ALPHA";
                case 0x8049:
                    return "GL_INTENSITY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PathFillMode:
        {
            switch (value)
            {
                case 0x150A:
                    return "GL_INVERT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PathFontStyle:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PathGenMode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x2400:
                    return "GL_EYE_LINEAR";
                case 0x2401:
                    return "GL_OBJECT_LINEAR";
                case 0x8576:
                    return "GL_CONSTANT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PathTransformType:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PipelineParameterName:
        {
            switch (value)
            {
                case 0x8259:
                    return "GL_ACTIVE_PROGRAM";
                case 0x8B30:
                    return "GL_FRAGMENT_SHADER";
                case 0x8B31:
                    return "GL_VERTEX_SHADER";
                case 0x8B84:
                    return "GL_INFO_LOG_LENGTH";
                case 0x8DD9:
                    return "GL_GEOMETRY_SHADER";
                case 0x8E87:
                    return "GL_TESS_EVALUATION_SHADER";
                case 0x8E88:
                    return "GL_TESS_CONTROL_SHADER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PixelCopyType:
        {
            switch (value)
            {
                case 0x1800:
                    return "GL_COLOR";
                case 0x1801:
                    return "GL_DEPTH";
                case 0x1802:
                    return "GL_STENCIL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PixelFormat:
        {
            switch (value)
            {
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1900:
                    return "GL_COLOR_INDEX";
                case 0x1901:
                    return "GL_STENCIL_INDEX";
                case 0x1902:
                    return "GL_DEPTH_COMPONENT";
                case 0x1903:
                    return "GL_RED";
                case 0x1904:
                    return "GL_GREEN";
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                case 0x1909:
                    return "GL_LUMINANCE";
                case 0x190A:
                    return "GL_LUMINANCE_ALPHA";
                case 0x80E0:
                    return "GL_BGR";
                case 0x80E1:
                    return "GL_BGRA";
                case 0x8227:
                    return "GL_RG";
                case 0x8228:
                    return "GL_RG_INTEGER";
                case 0x84F9:
                    return "GL_DEPTH_STENCIL";
                case 0x8D94:
                    return "GL_RED_INTEGER";
                case 0x8D95:
                    return "GL_GREEN_INTEGER";
                case 0x8D96:
                    return "GL_BLUE_INTEGER";
                case 0x8D98:
                    return "GL_RGB_INTEGER";
                case 0x8D99:
                    return "GL_RGBA_INTEGER";
                case 0x8D9A:
                    return "GL_BGR_INTEGER";
                case 0x8D9B:
                    return "GL_BGRA_INTEGER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PixelMap:
        {
            switch (value)
            {
                case 0xC70:
                    return "GL_PIXEL_MAP_I_TO_I";
                case 0xC71:
                    return "GL_PIXEL_MAP_S_TO_S";
                case 0xC72:
                    return "GL_PIXEL_MAP_I_TO_R";
                case 0xC73:
                    return "GL_PIXEL_MAP_I_TO_G";
                case 0xC74:
                    return "GL_PIXEL_MAP_I_TO_B";
                case 0xC75:
                    return "GL_PIXEL_MAP_I_TO_A";
                case 0xC76:
                    return "GL_PIXEL_MAP_R_TO_R";
                case 0xC77:
                    return "GL_PIXEL_MAP_G_TO_G";
                case 0xC78:
                    return "GL_PIXEL_MAP_B_TO_B";
                case 0xC79:
                    return "GL_PIXEL_MAP_A_TO_A";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PixelStoreParameter:
        {
            switch (value)
            {
                case 0xCF0:
                    return "GL_UNPACK_SWAP_BYTES";
                case 0xCF1:
                    return "GL_UNPACK_LSB_FIRST";
                case 0xCF2:
                    return "GL_UNPACK_ROW_LENGTH";
                case 0xCF3:
                    return "GL_UNPACK_SKIP_ROWS";
                case 0xCF4:
                    return "GL_UNPACK_SKIP_PIXELS";
                case 0xCF5:
                    return "GL_UNPACK_ALIGNMENT";
                case 0xD00:
                    return "GL_PACK_SWAP_BYTES";
                case 0xD01:
                    return "GL_PACK_LSB_FIRST";
                case 0xD02:
                    return "GL_PACK_ROW_LENGTH";
                case 0xD03:
                    return "GL_PACK_SKIP_ROWS";
                case 0xD04:
                    return "GL_PACK_SKIP_PIXELS";
                case 0xD05:
                    return "GL_PACK_ALIGNMENT";
                case 0x806B:
                    return "GL_PACK_SKIP_IMAGES";
                case 0x806C:
                    return "GL_PACK_IMAGE_HEIGHT";
                case 0x806D:
                    return "GL_UNPACK_SKIP_IMAGES";
                case 0x806E:
                    return "GL_UNPACK_IMAGE_HEIGHT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PixelTexGenModeSGIX:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x1906:
                    return "GL_ALPHA";
                case 0x1907:
                    return "GL_RGB";
                case 0x1908:
                    return "GL_RGBA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PixelTransferParameter:
        {
            switch (value)
            {
                case 0xD10:
                    return "GL_MAP_COLOR";
                case 0xD11:
                    return "GL_MAP_STENCIL";
                case 0xD12:
                    return "GL_INDEX_SHIFT";
                case 0xD13:
                    return "GL_INDEX_OFFSET";
                case 0xD14:
                    return "GL_RED_SCALE";
                case 0xD15:
                    return "GL_RED_BIAS";
                case 0xD18:
                    return "GL_GREEN_SCALE";
                case 0xD19:
                    return "GL_GREEN_BIAS";
                case 0xD1A:
                    return "GL_BLUE_SCALE";
                case 0xD1B:
                    return "GL_BLUE_BIAS";
                case 0xD1C:
                    return "GL_ALPHA_SCALE";
                case 0xD1D:
                    return "GL_ALPHA_BIAS";
                case 0xD1E:
                    return "GL_DEPTH_SCALE";
                case 0xD1F:
                    return "GL_DEPTH_BIAS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PixelType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140B:
                    return "GL_HALF_FLOAT";
                case 0x1A00:
                    return "GL_BITMAP";
                case 0x8032:
                    return "GL_UNSIGNED_BYTE_3_3_2";
                case 0x8033:
                    return "GL_UNSIGNED_SHORT_4_4_4_4";
                case 0x8034:
                    return "GL_UNSIGNED_SHORT_5_5_5_1";
                case 0x8035:
                    return "GL_UNSIGNED_INT_8_8_8_8";
                case 0x8036:
                    return "GL_UNSIGNED_INT_10_10_10_2";
                case 0x8362:
                    return "GL_UNSIGNED_BYTE_2_3_3_REV";
                case 0x8363:
                    return "GL_UNSIGNED_SHORT_5_6_5";
                case 0x8364:
                    return "GL_UNSIGNED_SHORT_5_6_5_REV";
                case 0x8365:
                    return "GL_UNSIGNED_SHORT_4_4_4_4_REV";
                case 0x8366:
                    return "GL_UNSIGNED_SHORT_1_5_5_5_REV";
                case 0x8367:
                    return "GL_UNSIGNED_INT_8_8_8_8_REV";
                case 0x8368:
                    return "GL_UNSIGNED_INT_2_10_10_10_REV";
                case 0x84FA:
                    return "GL_UNSIGNED_INT_24_8";
                case 0x8C3B:
                    return "GL_UNSIGNED_INT_10F_11F_11F_REV";
                case 0x8C3E:
                    return "GL_UNSIGNED_INT_5_9_9_9_REV";
                case 0x8DAD:
                    return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PointParameterNameARB:
        {
            switch (value)
            {
                case 0x8126:
                    return "GL_POINT_SIZE_MIN";
                case 0x8127:
                    return "GL_POINT_SIZE_MAX";
                case 0x8128:
                    return "GL_POINT_FADE_THRESHOLD_SIZE";
                case 0x8129:
                    return "GL_POINT_DISTANCE_ATTENUATION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PolygonMode:
        {
            switch (value)
            {
                case 0x1B00:
                    return "GL_POINT";
                case 0x1B01:
                    return "GL_LINE";
                case 0x1B02:
                    return "GL_FILL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PrecisionType:
        {
            switch (value)
            {
                case 0x8DF0:
                    return "GL_LOW_FLOAT";
                case 0x8DF1:
                    return "GL_MEDIUM_FLOAT";
                case 0x8DF2:
                    return "GL_HIGH_FLOAT";
                case 0x8DF3:
                    return "GL_LOW_INT";
                case 0x8DF4:
                    return "GL_MEDIUM_INT";
                case 0x8DF5:
                    return "GL_HIGH_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::PrimitiveType:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_POINTS";
                case 0x1:
                    return "GL_LINES";
                case 0x2:
                    return "GL_LINE_LOOP";
                case 0x3:
                    return "GL_LINE_STRIP";
                case 0x4:
                    return "GL_TRIANGLES";
                case 0x5:
                    return "GL_TRIANGLE_STRIP";
                case 0x6:
                    return "GL_TRIANGLE_FAN";
                case 0x7:
                    return "GL_QUADS";
                case 0x8:
                    return "GL_QUAD_STRIP";
                case 0x9:
                    return "GL_POLYGON";
                case 0xA:
                    return "GL_LINES_ADJACENCY";
                case 0xB:
                    return "GL_LINE_STRIP_ADJACENCY";
                case 0xC:
                    return "GL_TRIANGLES_ADJACENCY";
                case 0xD:
                    return "GL_TRIANGLE_STRIP_ADJACENCY";
                case 0xE:
                    return "GL_PATCHES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ProgramInterface:
        {
            switch (value)
            {
                case 0x8C8E:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER";
                case 0x92E1:
                    return "GL_UNIFORM";
                case 0x92E2:
                    return "GL_UNIFORM_BLOCK";
                case 0x92E3:
                    return "GL_PROGRAM_INPUT";
                case 0x92E4:
                    return "GL_PROGRAM_OUTPUT";
                case 0x92E5:
                    return "GL_BUFFER_VARIABLE";
                case 0x92E6:
                    return "GL_SHADER_STORAGE_BLOCK";
                case 0x92E8:
                    return "GL_VERTEX_SUBROUTINE";
                case 0x92E9:
                    return "GL_TESS_CONTROL_SUBROUTINE";
                case 0x92EA:
                    return "GL_TESS_EVALUATION_SUBROUTINE";
                case 0x92EB:
                    return "GL_GEOMETRY_SUBROUTINE";
                case 0x92EC:
                    return "GL_FRAGMENT_SUBROUTINE";
                case 0x92ED:
                    return "GL_COMPUTE_SUBROUTINE";
                case 0x92EE:
                    return "GL_VERTEX_SUBROUTINE_UNIFORM";
                case 0x92EF:
                    return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM";
                case 0x92F0:
                    return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM";
                case 0x92F1:
                    return "GL_GEOMETRY_SUBROUTINE_UNIFORM";
                case 0x92F2:
                    return "GL_FRAGMENT_SUBROUTINE_UNIFORM";
                case 0x92F3:
                    return "GL_COMPUTE_SUBROUTINE_UNIFORM";
                case 0x92F4:
                    return "GL_TRANSFORM_FEEDBACK_VARYING";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ProgramInterfacePName:
        {
            switch (value)
            {
                case 0x92F5:
                    return "GL_ACTIVE_RESOURCES";
                case 0x92F6:
                    return "GL_MAX_NAME_LENGTH";
                case 0x92F7:
                    return "GL_MAX_NUM_ACTIVE_VARIABLES";
                case 0x92F8:
                    return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ProgramParameterPName:
        {
            switch (value)
            {
                case 0x8257:
                    return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
                case 0x8258:
                    return "GL_PROGRAM_SEPARABLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ProgramPropertyARB:
        {
            switch (value)
            {
                case 0x8267:
                    return "GL_COMPUTE_WORK_GROUP_SIZE";
                case 0x8741:
                    return "GL_PROGRAM_BINARY_LENGTH";
                case 0x8916:
                    return "GL_GEOMETRY_VERTICES_OUT";
                case 0x8917:
                    return "GL_GEOMETRY_INPUT_TYPE";
                case 0x8918:
                    return "GL_GEOMETRY_OUTPUT_TYPE";
                case 0x8A35:
                    return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
                case 0x8A36:
                    return "GL_ACTIVE_UNIFORM_BLOCKS";
                case 0x8B80:
                    return "GL_DELETE_STATUS";
                case 0x8B82:
                    return "GL_LINK_STATUS";
                case 0x8B83:
                    return "GL_VALIDATE_STATUS";
                case 0x8B84:
                    return "GL_INFO_LOG_LENGTH";
                case 0x8B85:
                    return "GL_ATTACHED_SHADERS";
                case 0x8B86:
                    return "GL_ACTIVE_UNIFORMS";
                case 0x8B87:
                    return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
                case 0x8B89:
                    return "GL_ACTIVE_ATTRIBUTES";
                case 0x8B8A:
                    return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
                case 0x8C76:
                    return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
                case 0x8C7F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
                case 0x8C83:
                    return "GL_TRANSFORM_FEEDBACK_VARYINGS";
                case 0x92D9:
                    return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ProgramResourceProperty:
        {
            switch (value)
            {
                case 0x8E4A:
                    return "GL_NUM_COMPATIBLE_SUBROUTINES";
                case 0x8E4B:
                    return "GL_COMPATIBLE_SUBROUTINES";
                case 0x92E1:
                    return "GL_UNIFORM";
                case 0x92E7:
                    return "GL_IS_PER_PATCH";
                case 0x92F9:
                    return "GL_NAME_LENGTH";
                case 0x92FA:
                    return "GL_TYPE";
                case 0x92FB:
                    return "GL_ARRAY_SIZE";
                case 0x92FC:
                    return "GL_OFFSET";
                case 0x92FD:
                    return "GL_BLOCK_INDEX";
                case 0x92FE:
                    return "GL_ARRAY_STRIDE";
                case 0x92FF:
                    return "GL_MATRIX_STRIDE";
                case 0x9300:
                    return "GL_IS_ROW_MAJOR";
                case 0x9301:
                    return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
                case 0x9302:
                    return "GL_BUFFER_BINDING";
                case 0x9303:
                    return "GL_BUFFER_DATA_SIZE";
                case 0x9304:
                    return "GL_NUM_ACTIVE_VARIABLES";
                case 0x9305:
                    return "GL_ACTIVE_VARIABLES";
                case 0x9306:
                    return "GL_REFERENCED_BY_VERTEX_SHADER";
                case 0x9307:
                    return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
                case 0x9308:
                    return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
                case 0x9309:
                    return "GL_REFERENCED_BY_GEOMETRY_SHADER";
                case 0x930A:
                    return "GL_REFERENCED_BY_FRAGMENT_SHADER";
                case 0x930B:
                    return "GL_REFERENCED_BY_COMPUTE_SHADER";
                case 0x930C:
                    return "GL_TOP_LEVEL_ARRAY_SIZE";
                case 0x930D:
                    return "GL_TOP_LEVEL_ARRAY_STRIDE";
                case 0x930E:
                    return "GL_LOCATION";
                case 0x930F:
                    return "GL_LOCATION_INDEX";
                case 0x934A:
                    return "GL_LOCATION_COMPONENT";
                case 0x934B:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX";
                case 0x934C:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ProgramStagePName:
        {
            switch (value)
            {
                case 0x8DE5:
                    return "GL_ACTIVE_SUBROUTINES";
                case 0x8DE6:
                    return "GL_ACTIVE_SUBROUTINE_UNIFORMS";
                case 0x8E47:
                    return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS";
                case 0x8E48:
                    return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH";
                case 0x8E49:
                    return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::QueryCounterTarget:
        {
            switch (value)
            {
                case 0x8E28:
                    return "GL_TIMESTAMP";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::QueryObjectParameterName:
        {
            switch (value)
            {
                case 0x82EA:
                    return "GL_QUERY_TARGET";
                case 0x8866:
                    return "GL_QUERY_RESULT";
                case 0x8867:
                    return "GL_QUERY_RESULT_AVAILABLE";
                case 0x9194:
                    return "GL_QUERY_RESULT_NO_WAIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::QueryParameterName:
        {
            switch (value)
            {
                case 0x8864:
                    return "GL_QUERY_COUNTER_BITS";
                case 0x8865:
                    return "GL_CURRENT_QUERY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::QueryTarget:
        {
            switch (value)
            {
                case 0x82EC:
                    return "GL_TRANSFORM_FEEDBACK_OVERFLOW";
                case 0x82EE:
                    return "GL_VERTICES_SUBMITTED";
                case 0x82EF:
                    return "GL_PRIMITIVES_SUBMITTED";
                case 0x82F0:
                    return "GL_VERTEX_SHADER_INVOCATIONS";
                case 0x88BF:
                    return "GL_TIME_ELAPSED";
                case 0x8914:
                    return "GL_SAMPLES_PASSED";
                case 0x8C2F:
                    return "GL_ANY_SAMPLES_PASSED";
                case 0x8C87:
                    return "GL_PRIMITIVES_GENERATED";
                case 0x8C88:
                    return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
                case 0x8D6A:
                    return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ReadBufferMode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x400:
                    return "GL_FRONT_LEFT";
                case 0x401:
                    return "GL_FRONT_RIGHT";
                case 0x402:
                    return "GL_BACK_LEFT";
                case 0x403:
                    return "GL_BACK_RIGHT";
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x406:
                    return "GL_LEFT";
                case 0x407:
                    return "GL_RIGHT";
                case 0x409:
                    return "GL_AUX0";
                case 0x40A:
                    return "GL_AUX1";
                case 0x40B:
                    return "GL_AUX2";
                case 0x40C:
                    return "GL_AUX3";
                case 0x8CE0:
                    return "GL_COLOR_ATTACHMENT0";
                case 0x8CE1:
                    return "GL_COLOR_ATTACHMENT1";
                case 0x8CE2:
                    return "GL_COLOR_ATTACHMENT2";
                case 0x8CE3:
                    return "GL_COLOR_ATTACHMENT3";
                case 0x8CE4:
                    return "GL_COLOR_ATTACHMENT4";
                case 0x8CE5:
                    return "GL_COLOR_ATTACHMENT5";
                case 0x8CE6:
                    return "GL_COLOR_ATTACHMENT6";
                case 0x8CE7:
                    return "GL_COLOR_ATTACHMENT7";
                case 0x8CE8:
                    return "GL_COLOR_ATTACHMENT8";
                case 0x8CE9:
                    return "GL_COLOR_ATTACHMENT9";
                case 0x8CEA:
                    return "GL_COLOR_ATTACHMENT10";
                case 0x8CEB:
                    return "GL_COLOR_ATTACHMENT11";
                case 0x8CEC:
                    return "GL_COLOR_ATTACHMENT12";
                case 0x8CED:
                    return "GL_COLOR_ATTACHMENT13";
                case 0x8CEE:
                    return "GL_COLOR_ATTACHMENT14";
                case 0x8CEF:
                    return "GL_COLOR_ATTACHMENT15";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::RenderbufferParameterName:
        {
            switch (value)
            {
                case 0x8CAB:
                    return "GL_RENDERBUFFER_SAMPLES";
                case 0x8D42:
                    return "GL_RENDERBUFFER_WIDTH";
                case 0x8D43:
                    return "GL_RENDERBUFFER_HEIGHT";
                case 0x8D44:
                    return "GL_RENDERBUFFER_INTERNAL_FORMAT";
                case 0x8D50:
                    return "GL_RENDERBUFFER_RED_SIZE";
                case 0x8D51:
                    return "GL_RENDERBUFFER_GREEN_SIZE";
                case 0x8D52:
                    return "GL_RENDERBUFFER_BLUE_SIZE";
                case 0x8D53:
                    return "GL_RENDERBUFFER_ALPHA_SIZE";
                case 0x8D54:
                    return "GL_RENDERBUFFER_DEPTH_SIZE";
                case 0x8D55:
                    return "GL_RENDERBUFFER_STENCIL_SIZE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::RenderbufferTarget:
        {
            switch (value)
            {
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::RenderingMode:
        {
            switch (value)
            {
                case 0x1C00:
                    return "GL_RENDER";
                case 0x1C01:
                    return "GL_FEEDBACK";
                case 0x1C02:
                    return "GL_SELECT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ReplacementCodeTypeSUN:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SamplerParameterF:
        {
            switch (value)
            {
                case 0x1004:
                    return "GL_TEXTURE_BORDER_COLOR";
                case 0x813A:
                    return "GL_TEXTURE_MIN_LOD";
                case 0x813B:
                    return "GL_TEXTURE_MAX_LOD";
                case 0x84FE:
                    return "GL_TEXTURE_MAX_ANISOTROPY";
                case 0x8501:
                    return "GL_TEXTURE_LOD_BIAS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SamplerParameterI:
        {
            switch (value)
            {
                case 0x2800:
                    return "GL_TEXTURE_MAG_FILTER";
                case 0x2801:
                    return "GL_TEXTURE_MIN_FILTER";
                case 0x2802:
                    return "GL_TEXTURE_WRAP_S";
                case 0x2803:
                    return "GL_TEXTURE_WRAP_T";
                case 0x8072:
                    return "GL_TEXTURE_WRAP_R";
                case 0x884C:
                    return "GL_TEXTURE_COMPARE_MODE";
                case 0x884D:
                    return "GL_TEXTURE_COMPARE_FUNC";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ScalarType:
        {
            switch (value)
            {
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SecondaryColorPointerTypeIBM:
        {
            switch (value)
            {
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SeparableTarget:
        {
            switch (value)
            {
                case 0x8012:
                    return "GL_SEPARABLE_2D";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SeparableTargetEXT:
        {
            switch (value)
            {
                case 0x8012:
                    return "GL_SEPARABLE_2D";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ShaderBinaryFormat:
        {
            switch (value)
            {
                case 0x9551:
                    return "GL_SHADER_BINARY_FORMAT_SPIR_V";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ShaderParameterName:
        {
            switch (value)
            {
                case 0x8B4F:
                    return "GL_SHADER_TYPE";
                case 0x8B80:
                    return "GL_DELETE_STATUS";
                case 0x8B81:
                    return "GL_COMPILE_STATUS";
                case 0x8B84:
                    return "GL_INFO_LOG_LENGTH";
                case 0x8B88:
                    return "GL_SHADER_SOURCE_LENGTH";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ShaderType:
        {
            switch (value)
            {
                case 0x8B30:
                    return "GL_FRAGMENT_SHADER";
                case 0x8B31:
                    return "GL_VERTEX_SHADER";
                case 0x8DD9:
                    return "GL_GEOMETRY_SHADER";
                case 0x8E87:
                    return "GL_TESS_EVALUATION_SHADER";
                case 0x8E88:
                    return "GL_TESS_CONTROL_SHADER";
                case 0x91B9:
                    return "GL_COMPUTE_SHADER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::ShadingModel:
        {
            switch (value)
            {
                case 0x1D00:
                    return "GL_FLAT";
                case 0x1D01:
                    return "GL_SMOOTH";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SizedInternalFormat:
        {
            switch (value)
            {
                case 0x2A10:
                    return "GL_R3_G3_B2";
                case 0x803B:
                    return "GL_ALPHA4";
                case 0x803C:
                    return "GL_ALPHA8";
                case 0x803D:
                    return "GL_ALPHA12";
                case 0x803E:
                    return "GL_ALPHA16";
                case 0x803F:
                    return "GL_LUMINANCE4";
                case 0x8040:
                    return "GL_LUMINANCE8";
                case 0x8041:
                    return "GL_LUMINANCE12";
                case 0x8042:
                    return "GL_LUMINANCE16";
                case 0x8043:
                    return "GL_LUMINANCE4_ALPHA4";
                case 0x8044:
                    return "GL_LUMINANCE6_ALPHA2";
                case 0x8045:
                    return "GL_LUMINANCE8_ALPHA8";
                case 0x8046:
                    return "GL_LUMINANCE12_ALPHA4";
                case 0x8047:
                    return "GL_LUMINANCE12_ALPHA12";
                case 0x8048:
                    return "GL_LUMINANCE16_ALPHA16";
                case 0x804A:
                    return "GL_INTENSITY4";
                case 0x804B:
                    return "GL_INTENSITY8";
                case 0x804C:
                    return "GL_INTENSITY12";
                case 0x804D:
                    return "GL_INTENSITY16";
                case 0x804F:
                    return "GL_RGB4";
                case 0x8050:
                    return "GL_RGB5";
                case 0x8051:
                    return "GL_RGB8";
                case 0x8052:
                    return "GL_RGB10";
                case 0x8053:
                    return "GL_RGB12";
                case 0x8054:
                    return "GL_RGB16";
                case 0x8055:
                    return "GL_RGBA2";
                case 0x8056:
                    return "GL_RGBA4";
                case 0x8057:
                    return "GL_RGB5_A1";
                case 0x8058:
                    return "GL_RGBA8";
                case 0x8059:
                    return "GL_RGB10_A2";
                case 0x805A:
                    return "GL_RGBA12";
                case 0x805B:
                    return "GL_RGBA16";
                case 0x81A5:
                    return "GL_DEPTH_COMPONENT16";
                case 0x81A6:
                    return "GL_DEPTH_COMPONENT24";
                case 0x81A7:
                    return "GL_DEPTH_COMPONENT32";
                case 0x8229:
                    return "GL_R8";
                case 0x822A:
                    return "GL_R16";
                case 0x822B:
                    return "GL_RG8";
                case 0x822C:
                    return "GL_RG16";
                case 0x822D:
                    return "GL_R16F";
                case 0x822E:
                    return "GL_R32F";
                case 0x822F:
                    return "GL_RG16F";
                case 0x8230:
                    return "GL_RG32F";
                case 0x8231:
                    return "GL_R8I";
                case 0x8232:
                    return "GL_R8UI";
                case 0x8233:
                    return "GL_R16I";
                case 0x8234:
                    return "GL_R16UI";
                case 0x8235:
                    return "GL_R32I";
                case 0x8236:
                    return "GL_R32UI";
                case 0x8237:
                    return "GL_RG8I";
                case 0x8238:
                    return "GL_RG8UI";
                case 0x8239:
                    return "GL_RG16I";
                case 0x823A:
                    return "GL_RG16UI";
                case 0x823B:
                    return "GL_RG32I";
                case 0x823C:
                    return "GL_RG32UI";
                case 0x83F0:
                    return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
                case 0x83F1:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
                case 0x83F2:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
                case 0x83F3:
                    return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
                case 0x8814:
                    return "GL_RGBA32F";
                case 0x8815:
                    return "GL_RGB32F";
                case 0x881A:
                    return "GL_RGBA16F";
                case 0x881B:
                    return "GL_RGB16F";
                case 0x88F0:
                    return "GL_DEPTH24_STENCIL8";
                case 0x8C3A:
                    return "GL_R11F_G11F_B10F";
                case 0x8C3D:
                    return "GL_RGB9_E5";
                case 0x8C41:
                    return "GL_SRGB8";
                case 0x8C43:
                    return "GL_SRGB8_ALPHA8";
                case 0x8CAC:
                    return "GL_DEPTH_COMPONENT32F";
                case 0x8CAD:
                    return "GL_DEPTH32F_STENCIL8";
                case 0x8D46:
                    return "GL_STENCIL_INDEX1";
                case 0x8D47:
                    return "GL_STENCIL_INDEX4";
                case 0x8D48:
                    return "GL_STENCIL_INDEX8";
                case 0x8D49:
                    return "GL_STENCIL_INDEX16";
                case 0x8D62:
                    return "GL_RGB565";
                case 0x8D70:
                    return "GL_RGBA32UI";
                case 0x8D71:
                    return "GL_RGB32UI";
                case 0x8D76:
                    return "GL_RGBA16UI";
                case 0x8D77:
                    return "GL_RGB16UI";
                case 0x8D7C:
                    return "GL_RGBA8UI";
                case 0x8D7D:
                    return "GL_RGB8UI";
                case 0x8D82:
                    return "GL_RGBA32I";
                case 0x8D83:
                    return "GL_RGB32I";
                case 0x8D88:
                    return "GL_RGBA16I";
                case 0x8D89:
                    return "GL_RGB16I";
                case 0x8D8E:
                    return "GL_RGBA8I";
                case 0x8D8F:
                    return "GL_RGB8I";
                case 0x8DBB:
                    return "GL_COMPRESSED_RED_RGTC1";
                case 0x8DBC:
                    return "GL_COMPRESSED_SIGNED_RED_RGTC1";
                case 0x8DBD:
                    return "GL_COMPRESSED_RG_RGTC2";
                case 0x8DBE:
                    return "GL_COMPRESSED_SIGNED_RG_RGTC2";
                case 0x8E8C:
                    return "GL_COMPRESSED_RGBA_BPTC_UNORM";
                case 0x8E8D:
                    return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
                case 0x8E8E:
                    return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
                case 0x8E8F:
                    return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
                case 0x8F94:
                    return "GL_R8_SNORM";
                case 0x8F95:
                    return "GL_RG8_SNORM";
                case 0x8F96:
                    return "GL_RGB8_SNORM";
                case 0x8F97:
                    return "GL_RGBA8_SNORM";
                case 0x8F98:
                    return "GL_R16_SNORM";
                case 0x8F99:
                    return "GL_RG16_SNORM";
                case 0x8F9A:
                    return "GL_RGB16_SNORM";
                case 0x8F9B:
                    return "GL_RGBA16_SNORM";
                case 0x906F:
                    return "GL_RGB10_A2UI";
                case 0x9270:
                    return "GL_COMPRESSED_R11_EAC";
                case 0x9271:
                    return "GL_COMPRESSED_SIGNED_R11_EAC";
                case 0x9272:
                    return "GL_COMPRESSED_RG11_EAC";
                case 0x9273:
                    return "GL_COMPRESSED_SIGNED_RG11_EAC";
                case 0x9274:
                    return "GL_COMPRESSED_RGB8_ETC2";
                case 0x9275:
                    return "GL_COMPRESSED_SRGB8_ETC2";
                case 0x9276:
                    return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9277:
                    return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
                case 0x9278:
                    return "GL_COMPRESSED_RGBA8_ETC2_EAC";
                case 0x9279:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
                case 0x93B0:
                    return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR";
                case 0x93B1:
                    return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR";
                case 0x93B2:
                    return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR";
                case 0x93B3:
                    return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR";
                case 0x93B4:
                    return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR";
                case 0x93B5:
                    return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR";
                case 0x93B6:
                    return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR";
                case 0x93B7:
                    return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR";
                case 0x93B8:
                    return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR";
                case 0x93B9:
                    return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR";
                case 0x93BA:
                    return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR";
                case 0x93BB:
                    return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
                case 0x93BC:
                    return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR";
                case 0x93BD:
                    return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR";
                case 0x93D0:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR";
                case 0x93D1:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR";
                case 0x93D2:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR";
                case 0x93D3:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR";
                case 0x93D4:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR";
                case 0x93D5:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR";
                case 0x93D6:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR";
                case 0x93D7:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR";
                case 0x93D8:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR";
                case 0x93D9:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR";
                case 0x93DA:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR";
                case 0x93DB:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR";
                case 0x93DC:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR";
                case 0x93DD:
                    return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::StencilFunction:
        {
            switch (value)
            {
                case 0x200:
                    return "GL_NEVER";
                case 0x201:
                    return "GL_LESS";
                case 0x202:
                    return "GL_EQUAL";
                case 0x203:
                    return "GL_LEQUAL";
                case 0x204:
                    return "GL_GREATER";
                case 0x205:
                    return "GL_NOTEQUAL";
                case 0x206:
                    return "GL_GEQUAL";
                case 0x207:
                    return "GL_ALWAYS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::StencilOp:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_ZERO";
                case 0x150A:
                    return "GL_INVERT";
                case 0x1E00:
                    return "GL_KEEP";
                case 0x1E01:
                    return "GL_REPLACE";
                case 0x1E02:
                    return "GL_INCR";
                case 0x1E03:
                    return "GL_DECR";
                case 0x8507:
                    return "GL_INCR_WRAP";
                case 0x8508:
                    return "GL_DECR_WRAP";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::StringName:
        {
            switch (value)
            {
                case 0x1F00:
                    return "GL_VENDOR";
                case 0x1F01:
                    return "GL_RENDERER";
                case 0x1F02:
                    return "GL_VERSION";
                case 0x1F03:
                    return "GL_EXTENSIONS";
                case 0x8B8C:
                    return "GL_SHADING_LANGUAGE_VERSION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SubroutineParameterName:
        {
            switch (value)
            {
                case 0x8A38:
                    return "GL_UNIFORM_SIZE";
                case 0x8A39:
                    return "GL_UNIFORM_NAME_LENGTH";
                case 0x8E4A:
                    return "GL_NUM_COMPATIBLE_SUBROUTINES";
                case 0x8E4B:
                    return "GL_COMPATIBLE_SUBROUTINES";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SyncBehaviorFlags:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SyncCondition:
        {
            switch (value)
            {
                case 0x9117:
                    return "GL_SYNC_GPU_COMMANDS_COMPLETE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SyncObjectMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_SYNC_FLUSH_COMMANDS_BIT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SyncParameterName:
        {
            switch (value)
            {
                case 0x9112:
                    return "GL_OBJECT_TYPE";
                case 0x9113:
                    return "GL_SYNC_CONDITION";
                case 0x9114:
                    return "GL_SYNC_STATUS";
                case 0x9115:
                    return "GL_SYNC_FLAGS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::SyncStatus:
        {
            switch (value)
            {
                case 0x911A:
                    return "GL_ALREADY_SIGNALED";
                case 0x911B:
                    return "GL_TIMEOUT_EXPIRED";
                case 0x911C:
                    return "GL_CONDITION_SATISFIED";
                case 0x911D:
                    return "GL_WAIT_FAILED";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TangentPointerTypeEXT:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TexCoordPointerType:
        {
            switch (value)
            {
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureCompareMode:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_NONE";
                case 0x884E:
                    return "GL_COMPARE_R_TO_TEXTURE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureCoordName:
        {
            switch (value)
            {
                case 0x2000:
                    return "GL_S";
                case 0x2001:
                    return "GL_T";
                case 0x2002:
                    return "GL_R";
                case 0x2003:
                    return "GL_Q";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureEnvMode:
        {
            switch (value)
            {
                case 0x104:
                    return "GL_ADD";
                case 0xBE2:
                    return "GL_BLEND";
                case 0x2100:
                    return "GL_MODULATE";
                case 0x2101:
                    return "GL_DECAL";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureEnvParameter:
        {
            switch (value)
            {
                case 0x2200:
                    return "GL_TEXTURE_ENV_MODE";
                case 0x2201:
                    return "GL_TEXTURE_ENV_COLOR";
                case 0x8570:
                    return "GL_COMBINE";
                case 0x8571:
                    return "GL_COMBINE_RGB";
                case 0x8572:
                    return "GL_COMBINE_ALPHA";
                case 0x8573:
                    return "GL_RGB_SCALE";
                case 0x8574:
                    return "GL_ADD_SIGNED";
                case 0x8575:
                    return "GL_INTERPOLATE";
                case 0x8576:
                    return "GL_CONSTANT";
                case 0x8577:
                    return "GL_PRIMARY_COLOR";
                case 0x8578:
                    return "GL_PREVIOUS";
                case 0x8580:
                    return "GL_SRC0_RGB";
                case 0x8581:
                    return "GL_SRC1_RGB";
                case 0x8582:
                    return "GL_SRC2_RGB";
                case 0x8588:
                    return "GL_SRC0_ALPHA";
                case 0x8589:
                    return "GL_SRC1_ALPHA";
                case 0x858A:
                    return "GL_SRC2_ALPHA";
                case 0x8590:
                    return "GL_OPERAND0_RGB";
                case 0x8591:
                    return "GL_OPERAND1_RGB";
                case 0x8592:
                    return "GL_OPERAND2_RGB";
                case 0x8598:
                    return "GL_OPERAND0_ALPHA";
                case 0x8599:
                    return "GL_OPERAND1_ALPHA";
                case 0x859A:
                    return "GL_OPERAND2_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureEnvTarget:
        {
            switch (value)
            {
                case 0x2300:
                    return "GL_TEXTURE_ENV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureGenMode:
        {
            switch (value)
            {
                case 0x2400:
                    return "GL_EYE_LINEAR";
                case 0x2401:
                    return "GL_OBJECT_LINEAR";
                case 0x2402:
                    return "GL_SPHERE_MAP";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureGenParameter:
        {
            switch (value)
            {
                case 0x2500:
                    return "GL_TEXTURE_GEN_MODE";
                case 0x2501:
                    return "GL_OBJECT_PLANE";
                case 0x2502:
                    return "GL_EYE_PLANE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureLayout:
        {
            switch (value)
            {
                case 0x9530:
                    return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
                case 0x9531:
                    return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
                case 0x958D:
                    return "GL_LAYOUT_GENERAL_EXT";
                case 0x958E:
                    return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
                case 0x958F:
                    return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
                case 0x9590:
                    return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
                case 0x9591:
                    return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
                case 0x9592:
                    return "GL_LAYOUT_TRANSFER_SRC_EXT";
                case 0x9593:
                    return "GL_LAYOUT_TRANSFER_DST_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureMagFilter:
        {
            switch (value)
            {
                case 0x2600:
                    return "GL_NEAREST";
                case 0x2601:
                    return "GL_LINEAR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureMinFilter:
        {
            switch (value)
            {
                case 0x2600:
                    return "GL_NEAREST";
                case 0x2601:
                    return "GL_LINEAR";
                case 0x2700:
                    return "GL_NEAREST_MIPMAP_NEAREST";
                case 0x2701:
                    return "GL_LINEAR_MIPMAP_NEAREST";
                case 0x2702:
                    return "GL_NEAREST_MIPMAP_LINEAR";
                case 0x2703:
                    return "GL_LINEAR_MIPMAP_LINEAR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureParameterName:
        {
            switch (value)
            {
                case 0x1000:
                    return "GL_TEXTURE_WIDTH";
                case 0x1001:
                    return "GL_TEXTURE_HEIGHT";
                case 0x1003:
                    return "GL_TEXTURE_COMPONENTS";
                case 0x1004:
                    return "GL_TEXTURE_BORDER_COLOR";
                case 0x1005:
                    return "GL_TEXTURE_BORDER";
                case 0x2800:
                    return "GL_TEXTURE_MAG_FILTER";
                case 0x2801:
                    return "GL_TEXTURE_MIN_FILTER";
                case 0x2802:
                    return "GL_TEXTURE_WRAP_S";
                case 0x2803:
                    return "GL_TEXTURE_WRAP_T";
                case 0x805C:
                    return "GL_TEXTURE_RED_SIZE";
                case 0x805D:
                    return "GL_TEXTURE_GREEN_SIZE";
                case 0x805E:
                    return "GL_TEXTURE_BLUE_SIZE";
                case 0x805F:
                    return "GL_TEXTURE_ALPHA_SIZE";
                case 0x8060:
                    return "GL_TEXTURE_LUMINANCE_SIZE";
                case 0x8061:
                    return "GL_TEXTURE_INTENSITY_SIZE";
                case 0x8066:
                    return "GL_TEXTURE_PRIORITY";
                case 0x8067:
                    return "GL_TEXTURE_RESIDENT";
                case 0x8072:
                    return "GL_TEXTURE_WRAP_R";
                case 0x813A:
                    return "GL_TEXTURE_MIN_LOD";
                case 0x813B:
                    return "GL_TEXTURE_MAX_LOD";
                case 0x813C:
                    return "GL_TEXTURE_BASE_LEVEL";
                case 0x813D:
                    return "GL_TEXTURE_MAX_LEVEL";
                case 0x8191:
                    return "GL_GENERATE_MIPMAP";
                case 0x84FE:
                    return "GL_TEXTURE_MAX_ANISOTROPY";
                case 0x8501:
                    return "GL_TEXTURE_LOD_BIAS";
                case 0x884C:
                    return "GL_TEXTURE_COMPARE_MODE";
                case 0x884D:
                    return "GL_TEXTURE_COMPARE_FUNC";
                case 0x8E42:
                    return "GL_TEXTURE_SWIZZLE_R";
                case 0x8E43:
                    return "GL_TEXTURE_SWIZZLE_G";
                case 0x8E44:
                    return "GL_TEXTURE_SWIZZLE_B";
                case 0x8E45:
                    return "GL_TEXTURE_SWIZZLE_A";
                case 0x8E46:
                    return "GL_TEXTURE_SWIZZLE_RGBA";
                case 0x90EA:
                    return "GL_DEPTH_STENCIL_TEXTURE_MODE";
                case 0x9580:
                    return "GL_TEXTURE_TILING_EXT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureSwizzle:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_ZERO";
                case 0x1:
                    return "GL_ONE";
                case 0x1903:
                    return "GL_RED";
                case 0x1904:
                    return "GL_GREEN";
                case 0x1905:
                    return "GL_BLUE";
                case 0x1906:
                    return "GL_ALPHA";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureTarget:
        {
            switch (value)
            {
                case 0xDE0:
                    return "GL_TEXTURE_1D";
                case 0xDE1:
                    return "GL_TEXTURE_2D";
                case 0x8063:
                    return "GL_PROXY_TEXTURE_1D";
                case 0x8064:
                    return "GL_PROXY_TEXTURE_2D";
                case 0x806F:
                    return "GL_TEXTURE_3D";
                case 0x8070:
                    return "GL_PROXY_TEXTURE_3D";
                case 0x84F5:
                    return "GL_TEXTURE_RECTANGLE";
                case 0x84F7:
                    return "GL_PROXY_TEXTURE_RECTANGLE";
                case 0x8513:
                    return "GL_TEXTURE_CUBE_MAP";
                case 0x8515:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
                case 0x8516:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
                case 0x8517:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
                case 0x8518:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
                case 0x8519:
                    return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
                case 0x851A:
                    return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
                case 0x851B:
                    return "GL_PROXY_TEXTURE_CUBE_MAP";
                case 0x8C18:
                    return "GL_TEXTURE_1D_ARRAY";
                case 0x8C19:
                    return "GL_PROXY_TEXTURE_1D_ARRAY";
                case 0x8C1A:
                    return "GL_TEXTURE_2D_ARRAY";
                case 0x8C1B:
                    return "GL_PROXY_TEXTURE_2D_ARRAY";
                case 0x8C2A:
                    return "GL_TEXTURE_BUFFER";
                case 0x8D41:
                    return "GL_RENDERBUFFER";
                case 0x9009:
                    return "GL_TEXTURE_CUBE_MAP_ARRAY";
                case 0x900B:
                    return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY";
                case 0x9100:
                    return "GL_TEXTURE_2D_MULTISAMPLE";
                case 0x9101:
                    return "GL_PROXY_TEXTURE_2D_MULTISAMPLE";
                case 0x9102:
                    return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
                case 0x9103:
                    return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureUnit:
        {
            switch (value)
            {
                case 0x84C0:
                    return "GL_TEXTURE0";
                case 0x84C1:
                    return "GL_TEXTURE1";
                case 0x84C2:
                    return "GL_TEXTURE2";
                case 0x84C3:
                    return "GL_TEXTURE3";
                case 0x84C4:
                    return "GL_TEXTURE4";
                case 0x84C5:
                    return "GL_TEXTURE5";
                case 0x84C6:
                    return "GL_TEXTURE6";
                case 0x84C7:
                    return "GL_TEXTURE7";
                case 0x84C8:
                    return "GL_TEXTURE8";
                case 0x84C9:
                    return "GL_TEXTURE9";
                case 0x84CA:
                    return "GL_TEXTURE10";
                case 0x84CB:
                    return "GL_TEXTURE11";
                case 0x84CC:
                    return "GL_TEXTURE12";
                case 0x84CD:
                    return "GL_TEXTURE13";
                case 0x84CE:
                    return "GL_TEXTURE14";
                case 0x84CF:
                    return "GL_TEXTURE15";
                case 0x84D0:
                    return "GL_TEXTURE16";
                case 0x84D1:
                    return "GL_TEXTURE17";
                case 0x84D2:
                    return "GL_TEXTURE18";
                case 0x84D3:
                    return "GL_TEXTURE19";
                case 0x84D4:
                    return "GL_TEXTURE20";
                case 0x84D5:
                    return "GL_TEXTURE21";
                case 0x84D6:
                    return "GL_TEXTURE22";
                case 0x84D7:
                    return "GL_TEXTURE23";
                case 0x84D8:
                    return "GL_TEXTURE24";
                case 0x84D9:
                    return "GL_TEXTURE25";
                case 0x84DA:
                    return "GL_TEXTURE26";
                case 0x84DB:
                    return "GL_TEXTURE27";
                case 0x84DC:
                    return "GL_TEXTURE28";
                case 0x84DD:
                    return "GL_TEXTURE29";
                case 0x84DE:
                    return "GL_TEXTURE30";
                case 0x84DF:
                    return "GL_TEXTURE31";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TextureWrapMode:
        {
            switch (value)
            {
                case 0x2703:
                    return "GL_LINEAR_MIPMAP_LINEAR";
                case 0x2900:
                    return "GL_CLAMP";
                case 0x2901:
                    return "GL_REPEAT";
                case 0x812D:
                    return "GL_CLAMP_TO_BORDER";
                case 0x812F:
                    return "GL_CLAMP_TO_EDGE";
                case 0x8370:
                    return "GL_MIRRORED_REPEAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TransformFeedbackBufferMode:
        {
            switch (value)
            {
                case 0x8C8C:
                    return "GL_INTERLEAVED_ATTRIBS";
                case 0x8C8D:
                    return "GL_SEPARATE_ATTRIBS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TransformFeedbackPName:
        {
            switch (value)
            {
                case 0x8C84:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
                case 0x8C85:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
                case 0x8C8F:
                    return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
                case 0x8E23:
                    return "GL_TRANSFORM_FEEDBACK_PAUSED";
                case 0x8E24:
                    return "GL_TRANSFORM_FEEDBACK_ACTIVE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::TriangleFace:
        {
            switch (value)
            {
                case 0x404:
                    return "GL_FRONT";
                case 0x405:
                    return "GL_BACK";
                case 0x408:
                    return "GL_FRONT_AND_BACK";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::UniformBlockPName:
        {
            switch (value)
            {
                case 0x84F0:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER";
                case 0x84F1:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER";
                case 0x8A3F:
                    return "GL_UNIFORM_BLOCK_BINDING";
                case 0x8A40:
                    return "GL_UNIFORM_BLOCK_DATA_SIZE";
                case 0x8A41:
                    return "GL_UNIFORM_BLOCK_NAME_LENGTH";
                case 0x8A42:
                    return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
                case 0x8A43:
                    return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
                case 0x8A44:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
                case 0x8A45:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER";
                case 0x8A46:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
                case 0x90EC:
                    return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::UniformPName:
        {
            switch (value)
            {
                case 0x8A37:
                    return "GL_UNIFORM_TYPE";
                case 0x8A38:
                    return "GL_UNIFORM_SIZE";
                case 0x8A39:
                    return "GL_UNIFORM_NAME_LENGTH";
                case 0x8A3A:
                    return "GL_UNIFORM_BLOCK_INDEX";
                case 0x8A3B:
                    return "GL_UNIFORM_OFFSET";
                case 0x8A3C:
                    return "GL_UNIFORM_ARRAY_STRIDE";
                case 0x8A3D:
                    return "GL_UNIFORM_MATRIX_STRIDE";
                case 0x8A3E:
                    return "GL_UNIFORM_IS_ROW_MAJOR";
                case 0x92DA:
                    return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::UniformType:
        {
            switch (value)
            {
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                case 0x8B50:
                    return "GL_FLOAT_VEC2";
                case 0x8B51:
                    return "GL_FLOAT_VEC3";
                case 0x8B52:
                    return "GL_FLOAT_VEC4";
                case 0x8B53:
                    return "GL_INT_VEC2";
                case 0x8B54:
                    return "GL_INT_VEC3";
                case 0x8B55:
                    return "GL_INT_VEC4";
                case 0x8B56:
                    return "GL_BOOL";
                case 0x8B57:
                    return "GL_BOOL_VEC2";
                case 0x8B58:
                    return "GL_BOOL_VEC3";
                case 0x8B59:
                    return "GL_BOOL_VEC4";
                case 0x8B5A:
                    return "GL_FLOAT_MAT2";
                case 0x8B5B:
                    return "GL_FLOAT_MAT3";
                case 0x8B5C:
                    return "GL_FLOAT_MAT4";
                case 0x8B5D:
                    return "GL_SAMPLER_1D";
                case 0x8B5E:
                    return "GL_SAMPLER_2D";
                case 0x8B5F:
                    return "GL_SAMPLER_3D";
                case 0x8B60:
                    return "GL_SAMPLER_CUBE";
                case 0x8B61:
                    return "GL_SAMPLER_1D_SHADOW";
                case 0x8B62:
                    return "GL_SAMPLER_2D_SHADOW";
                case 0x8B63:
                    return "GL_SAMPLER_2D_RECT";
                case 0x8B64:
                    return "GL_SAMPLER_2D_RECT_SHADOW";
                case 0x8B65:
                    return "GL_FLOAT_MAT2x3";
                case 0x8B66:
                    return "GL_FLOAT_MAT2x4";
                case 0x8B67:
                    return "GL_FLOAT_MAT3x2";
                case 0x8B68:
                    return "GL_FLOAT_MAT3x4";
                case 0x8B69:
                    return "GL_FLOAT_MAT4x2";
                case 0x8B6A:
                    return "GL_FLOAT_MAT4x3";
                case 0x8DC0:
                    return "GL_SAMPLER_1D_ARRAY";
                case 0x8DC1:
                    return "GL_SAMPLER_2D_ARRAY";
                case 0x8DC2:
                    return "GL_SAMPLER_BUFFER";
                case 0x8DC3:
                    return "GL_SAMPLER_1D_ARRAY_SHADOW";
                case 0x8DC4:
                    return "GL_SAMPLER_2D_ARRAY_SHADOW";
                case 0x8DC5:
                    return "GL_SAMPLER_CUBE_SHADOW";
                case 0x8DC6:
                    return "GL_UNSIGNED_INT_VEC2";
                case 0x8DC7:
                    return "GL_UNSIGNED_INT_VEC3";
                case 0x8DC8:
                    return "GL_UNSIGNED_INT_VEC4";
                case 0x8DC9:
                    return "GL_INT_SAMPLER_1D";
                case 0x8DCA:
                    return "GL_INT_SAMPLER_2D";
                case 0x8DCB:
                    return "GL_INT_SAMPLER_3D";
                case 0x8DCC:
                    return "GL_INT_SAMPLER_CUBE";
                case 0x8DCD:
                    return "GL_INT_SAMPLER_2D_RECT";
                case 0x8DCE:
                    return "GL_INT_SAMPLER_1D_ARRAY";
                case 0x8DCF:
                    return "GL_INT_SAMPLER_2D_ARRAY";
                case 0x8DD0:
                    return "GL_INT_SAMPLER_BUFFER";
                case 0x8DD1:
                    return "GL_UNSIGNED_INT_SAMPLER_1D";
                case 0x8DD2:
                    return "GL_UNSIGNED_INT_SAMPLER_2D";
                case 0x8DD3:
                    return "GL_UNSIGNED_INT_SAMPLER_3D";
                case 0x8DD4:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE";
                case 0x8DD5:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_RECT";
                case 0x8DD6:
                    return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY";
                case 0x8DD7:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
                case 0x8DD8:
                    return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
                case 0x8F46:
                    return "GL_DOUBLE_MAT2";
                case 0x8F47:
                    return "GL_DOUBLE_MAT3";
                case 0x8F48:
                    return "GL_DOUBLE_MAT4";
                case 0x8F49:
                    return "GL_DOUBLE_MAT2x3";
                case 0x8F4A:
                    return "GL_DOUBLE_MAT2x4";
                case 0x8F4B:
                    return "GL_DOUBLE_MAT3x2";
                case 0x8F4C:
                    return "GL_DOUBLE_MAT3x4";
                case 0x8F4D:
                    return "GL_DOUBLE_MAT4x2";
                case 0x8F4E:
                    return "GL_DOUBLE_MAT4x3";
                case 0x8FFC:
                    return "GL_DOUBLE_VEC2";
                case 0x8FFD:
                    return "GL_DOUBLE_VEC3";
                case 0x8FFE:
                    return "GL_DOUBLE_VEC4";
                case 0x900C:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900D:
                    return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
                case 0x900E:
                    return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x900F:
                    return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
                case 0x9108:
                    return "GL_SAMPLER_2D_MULTISAMPLE";
                case 0x9109:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910A:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
                case 0x910B:
                    return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910C:
                    return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                case 0x910D:
                    return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::UseProgramStageMask:
        {
            switch (value)
            {
                case 0x1:
                    return "GL_VERTEX_SHADER_BIT";
                case 0x2:
                    return "GL_FRAGMENT_SHADER_BIT";
                case 0x4:
                    return "GL_GEOMETRY_SHADER_BIT";
                case 0x8:
                    return "GL_TESS_CONTROL_SHADER_BIT";
                case 0x10:
                    return "GL_TESS_EVALUATION_SHADER_BIT";
                case 0x20:
                    return "GL_COMPUTE_SHADER_BIT";
                case 0xFFFFFFFF:
                    return "GL_ALL_SHADER_BITS";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexArrayPName:
        {
            switch (value)
            {
                case 0x82D5:
                    return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x8622:
                    return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
                case 0x8623:
                    return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
                case 0x8624:
                    return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
                case 0x8625:
                    return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
                case 0x874E:
                    return "GL_VERTEX_ATTRIB_ARRAY_LONG";
                case 0x886A:
                    return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
                case 0x88FD:
                    return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
                case 0x88FE:
                    return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexAttribEnum:
        {
            switch (value)
            {
                case 0x8622:
                    return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
                case 0x8623:
                    return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
                case 0x8624:
                    return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
                case 0x8625:
                    return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
                case 0x8626:
                    return "GL_CURRENT_VERTEX_ATTRIB";
                case 0x886A:
                    return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
                case 0x889F:
                    return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
                case 0x88FD:
                    return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
                case 0x88FE:
                    return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexAttribIType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexAttribLType:
        {
            switch (value)
            {
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexAttribPointerPropertyARB:
        {
            switch (value)
            {
                case 0x8645:
                    return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexAttribPointerType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                case 0x140B:
                    return "GL_HALF_FLOAT";
                case 0x140C:
                    return "GL_FIXED";
                case 0x8368:
                    return "GL_UNSIGNED_INT_2_10_10_10_REV";
                case 0x8C3B:
                    return "GL_UNSIGNED_INT_10F_11F_11F_REV";
                case 0x8D9F:
                    return "GL_INT_2_10_10_10_REV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexAttribPropertyARB:
        {
            switch (value)
            {
                case 0x82D4:
                    return "GL_VERTEX_ATTRIB_BINDING";
                case 0x82D5:
                    return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
                case 0x8622:
                    return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
                case 0x8623:
                    return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
                case 0x8624:
                    return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
                case 0x8625:
                    return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
                case 0x8626:
                    return "GL_CURRENT_VERTEX_ATTRIB";
                case 0x874E:
                    return "GL_VERTEX_ATTRIB_ARRAY_LONG";
                case 0x886A:
                    return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
                case 0x889F:
                    return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
                case 0x88FD:
                    return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
                case 0x88FE:
                    return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexAttribType:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                case 0x140B:
                    return "GL_HALF_FLOAT";
                case 0x140C:
                    return "GL_FIXED";
                case 0x8368:
                    return "GL_UNSIGNED_INT_2_10_10_10_REV";
                case 0x8C3B:
                    return "GL_UNSIGNED_INT_10F_11F_11F_REV";
                case 0x8D9F:
                    return "GL_INT_2_10_10_10_REV";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexBufferObjectUsage:
        {
            switch (value)
            {
                case 0x88E0:
                    return "GL_STREAM_DRAW";
                case 0x88E1:
                    return "GL_STREAM_READ";
                case 0x88E2:
                    return "GL_STREAM_COPY";
                case 0x88E4:
                    return "GL_STATIC_DRAW";
                case 0x88E5:
                    return "GL_STATIC_READ";
                case 0x88E6:
                    return "GL_STATIC_COPY";
                case 0x88E8:
                    return "GL_DYNAMIC_DRAW";
                case 0x88E9:
                    return "GL_DYNAMIC_READ";
                case 0x88EA:
                    return "GL_DYNAMIC_COPY";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexPointerType:
        {
            switch (value)
            {
                case 0x1402:
                    return "GL_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexProvokingMode:
        {
            switch (value)
            {
                case 0x8E4D:
                    return "GL_FIRST_VERTEX_CONVENTION";
                case 0x8E4E:
                    return "GL_LAST_VERTEX_CONVENTION";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexShaderTextureUnitParameter:
        {
            switch (value)
            {
                case 0xB03:
                    return "GL_CURRENT_TEXTURE_COORDS";
                case 0xBA8:
                    return "GL_TEXTURE_MATRIX";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexShaderWriteMaskEXT:
        {
            switch (value)
            {
                case 0x0:
                    return "GL_FALSE";
                case 0x1:
                    return "GL_TRUE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::VertexWeightPointerTypeEXT:
        {
            switch (value)
            {
                case 0x1406:
                    return "GL_FLOAT";
                default:
                    return UnknownEnumToString(value);
            }
        }

        case BigGLEnum::WeightPointerTypeARB:
        {
            switch (value)
            {
                case 0x1400:
                    return "GL_BYTE";
                case 0x1401:
                    return "GL_UNSIGNED_BYTE";
                case 0x1402:
                    return "GL_SHORT";
                case 0x1403:
                    return "GL_UNSIGNED_SHORT";
                case 0x1404:
                    return "GL_INT";
                case 0x1405:
                    return "GL_UNSIGNED_INT";
                case 0x1406:
                    return "GL_FLOAT";
                case 0x140A:
                    return "GL_DOUBLE";
                default:
                    return UnknownEnumToString(value);
            }
        }

        default:
            return UnknownEnumToString(value);
    }
}

namespace
{
using StringEnumEntry                      = std::pair<const char *, unsigned int>;
static StringEnumEntry g_stringEnumTable[] = {
    {"GL_1PASS_EXT", 0x80A1},
    {"GL_1PASS_SGIS", 0x80A1},
    {"GL_2D", 0x0600},
    {"GL_2PASS_0_EXT", 0x80A2},
    {"GL_2PASS_0_SGIS", 0x80A2},
    {"GL_2PASS_1_EXT", 0x80A3},
    {"GL_2PASS_1_SGIS", 0x80A3},
    {"GL_2X_BIT_ATI", 0x0001},
    {"GL_2_BYTES", 0x1407},
    {"GL_2_BYTES_NV", 0x1407},
    {"GL_3D", 0x0601},
    {"GL_3DC_XY_AMD", 0x87FA},
    {"GL_3DC_X_AMD", 0x87F9},
    {"GL_3D_COLOR", 0x0602},
    {"GL_3D_COLOR_TEXTURE", 0x0603},
    {"GL_3_BYTES", 0x1408},
    {"GL_3_BYTES_NV", 0x1408},
    {"GL_422_AVERAGE_EXT", 0x80CE},
    {"GL_422_EXT", 0x80CC},
    {"GL_422_REV_AVERAGE_EXT", 0x80CF},
    {"GL_422_REV_EXT", 0x80CD},
    {"GL_4D_COLOR_TEXTURE", 0x0604},
    {"GL_4PASS_0_EXT", 0x80A4},
    {"GL_4PASS_0_SGIS", 0x80A4},
    {"GL_4PASS_1_EXT", 0x80A5},
    {"GL_4PASS_1_SGIS", 0x80A5},
    {"GL_4PASS_2_EXT", 0x80A6},
    {"GL_4PASS_2_SGIS", 0x80A6},
    {"GL_4PASS_3_EXT", 0x80A7},
    {"GL_4PASS_3_SGIS", 0x80A7},
    {"GL_4X_BIT_ATI", 0x0002},
    {"GL_4_BYTES", 0x1409},
    {"GL_4_BYTES_NV", 0x1409},
    {"GL_8X_BIT_ATI", 0x0004},
    {"GL_ABGR_EXT", 0x8000},
    {"GL_ACCUM", 0x0100},
    {"GL_ACCUM_ADJACENT_PAIRS_NV", 0x90AD},
    {"GL_ACCUM_ALPHA_BITS", 0x0D5B},
    {"GL_ACCUM_BLUE_BITS", 0x0D5A},
    {"GL_ACCUM_BUFFER_BIT", 0x0200},
    {"GL_ACCUM_CLEAR_VALUE", 0x0B80},
    {"GL_ACCUM_GREEN_BITS", 0x0D59},
    {"GL_ACCUM_RED_BITS", 0x0D58},
    {"GL_ACTIVE_ATOMIC_COUNTER_BUFFERS", 0x92D9},
    {"GL_ACTIVE_ATTRIBUTES", 0x8B89},
    {"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", 0x8B8A},
    {"GL_ACTIVE_PROGRAM", 0x8259},
    {"GL_ACTIVE_PROGRAM_EXT", 0x8259},
    {"GL_ACTIVE_PROGRAM_EXT", 0x8B8D},
    {"GL_ACTIVE_RESOURCES", 0x92F5},
    {"GL_ACTIVE_STENCIL_FACE_EXT", 0x8911},
    {"GL_ACTIVE_SUBROUTINES", 0x8DE5},
    {"GL_ACTIVE_SUBROUTINE_MAX_LENGTH", 0x8E48},
    {"GL_ACTIVE_SUBROUTINE_UNIFORMS", 0x8DE6},
    {"GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS", 0x8E47},
    {"GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH", 0x8E49},
    {"GL_ACTIVE_TEXTURE", 0x84E0},
    {"GL_ACTIVE_TEXTURE_ARB", 0x84E0},
    {"GL_ACTIVE_UNIFORMS", 0x8B86},
    {"GL_ACTIVE_UNIFORM_BLOCKS", 0x8A36},
    {"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", 0x8A35},
    {"GL_ACTIVE_UNIFORM_MAX_LENGTH", 0x8B87},
    {"GL_ACTIVE_VARIABLES", 0x9305},
    {"GL_ACTIVE_VARYINGS_NV", 0x8C81},
    {"GL_ACTIVE_VARYING_MAX_LENGTH_NV", 0x8C82},
    {"GL_ACTIVE_VERTEX_UNITS_ARB", 0x86A5},
    {"GL_ADD", 0x0104},
    {"GL_ADD_ATI", 0x8963},
    {"GL_ADD_BLEND_IMG", 0x8C09},
    {"GL_ADD_SIGNED", 0x8574},
    {"GL_ADD_SIGNED_ARB", 0x8574},
    {"GL_ADD_SIGNED_EXT", 0x8574},
    {"GL_ADJACENT_PAIRS_NV", 0x90AE},
    {"GL_AFFINE_2D_NV", 0x9092},
    {"GL_AFFINE_3D_NV", 0x9094},
    {"GL_ALIASED_LINE_WIDTH_RANGE", 0x846E},
    {"GL_ALIASED_POINT_SIZE_RANGE", 0x846D},
    {"GL_ALLOW_DRAW_FRG_HINT_PGI", 0x1A210},
    {"GL_ALLOW_DRAW_MEM_HINT_PGI", 0x1A211},
    {"GL_ALLOW_DRAW_OBJ_HINT_PGI", 0x1A20E},
    {"GL_ALLOW_DRAW_WIN_HINT_PGI", 0x1A20F},
    {"GL_ALL_ATTRIB_BITS", 0xFFFFFFFF},
    {"GL_ALL_BARRIER_BITS", 0xFFFFFFFF},
    {"GL_ALL_BARRIER_BITS_EXT", 0xFFFFFFFF},
    {"GL_ALL_COMPLETED_NV", 0x84F2},
    {"GL_ALL_PIXELS_AMD", 0xFFFFFFFF},
    {"GL_ALL_SHADER_BITS", 0xFFFFFFFF},
    {"GL_ALL_SHADER_BITS_EXT", 0xFFFFFFFF},
    {"GL_ALL_STATIC_DATA_IBM", 0x103060},
    {"GL_ALPHA", 0x1906},
    {"GL_ALPHA12", 0x803D},
    {"GL_ALPHA12_EXT", 0x803D},
    {"GL_ALPHA16", 0x803E},
    {"GL_ALPHA16F_ARB", 0x881C},
    {"GL_ALPHA16F_EXT", 0x881C},
    {"GL_ALPHA16I_EXT", 0x8D8A},
    {"GL_ALPHA16UI_EXT", 0x8D78},
    {"GL_ALPHA16_EXT", 0x803E},
    {"GL_ALPHA16_SNORM", 0x9018},
    {"GL_ALPHA32F_ARB", 0x8816},
    {"GL_ALPHA32F_EXT", 0x8816},
    {"GL_ALPHA32I_EXT", 0x8D84},
    {"GL_ALPHA32UI_EXT", 0x8D72},
    {"GL_ALPHA4", 0x803B},
    {"GL_ALPHA4_EXT", 0x803B},
    {"GL_ALPHA8", 0x803C},
    {"GL_ALPHA8I_EXT", 0x8D90},
    {"GL_ALPHA8UI_EXT", 0x8D7E},
    {"GL_ALPHA8_EXT", 0x803C},
    {"GL_ALPHA8_OES", 0x803C},
    {"GL_ALPHA8_SNORM", 0x9014},
    {"GL_ALPHA_BIAS", 0x0D1D},
    {"GL_ALPHA_BITS", 0x0D55},
    {"GL_ALPHA_FLOAT16_APPLE", 0x881C},
    {"GL_ALPHA_FLOAT16_ATI", 0x881C},
    {"GL_ALPHA_FLOAT32_APPLE", 0x8816},
    {"GL_ALPHA_FLOAT32_ATI", 0x8816},
    {"GL_ALPHA_INTEGER", 0x8D97},
    {"GL_ALPHA_INTEGER_EXT", 0x8D97},
    {"GL_ALPHA_MAX_CLAMP_INGR", 0x8567},
    {"GL_ALPHA_MAX_SGIX", 0x8321},
    {"GL_ALPHA_MIN_CLAMP_INGR", 0x8563},
    {"GL_ALPHA_MIN_SGIX", 0x8320},
    {"GL_ALPHA_REF_COMMAND_NV", 0x000F},
    {"GL_ALPHA_SCALE", 0x0D1C},
    {"GL_ALPHA_SNORM", 0x9010},
    {"GL_ALPHA_TEST", 0x0BC0},
    {"GL_ALPHA_TEST_FUNC", 0x0BC1},
    {"GL_ALPHA_TEST_FUNC_QCOM", 0x0BC1},
    {"GL_ALPHA_TEST_QCOM", 0x0BC0},
    {"GL_ALPHA_TEST_REF", 0x0BC2},
    {"GL_ALPHA_TEST_REF_QCOM", 0x0BC2},
    {"GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV", 0x934D},
    {"GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV", 0x934F},
    {"GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV", 0x934E},
    {"GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV", 0x92BF},
    {"GL_ALREADY_SIGNALED", 0x911A},
    {"GL_ALREADY_SIGNALED_APPLE", 0x911A},
    {"GL_ALWAYS", 0x0207},
    {"GL_ALWAYS_FAST_HINT_PGI", 0x1A20C},
    {"GL_ALWAYS_SOFT_HINT_PGI", 0x1A20D},
    {"GL_AMBIENT", 0x1200},
    {"GL_AMBIENT_AND_DIFFUSE", 0x1602},
    {"GL_AND", 0x1501},
    {"GL_AND_INVERTED", 0x1504},
    {"GL_AND_REVERSE", 0x1502},
    {"GL_ANY_SAMPLES_PASSED", 0x8C2F},
    {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE", 0x8D6A},
    {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", 0x8D6A},
    {"GL_ANY_SAMPLES_PASSED_EXT", 0x8C2F},
    {"GL_ARC_TO_NV", 0x00FE},
    {"GL_ARRAY_BUFFER", 0x8892},
    {"GL_ARRAY_BUFFER_ARB", 0x8892},
    {"GL_ARRAY_BUFFER_BINDING", 0x8894},
    {"GL_ARRAY_BUFFER_BINDING_ARB", 0x8894},
    {"GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", 0x81A9},
    {"GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", 0x81A8},
    {"GL_ARRAY_OBJECT_BUFFER_ATI", 0x8766},
    {"GL_ARRAY_OBJECT_OFFSET_ATI", 0x8767},
    {"GL_ARRAY_SIZE", 0x92FB},
    {"GL_ARRAY_STRIDE", 0x92FE},
    {"GL_ASYNC_DRAW_PIXELS_SGIX", 0x835D},
    {"GL_ASYNC_HISTOGRAM_SGIX", 0x832C},
    {"GL_ASYNC_MARKER_SGIX", 0x8329},
    {"GL_ASYNC_READ_PIXELS_SGIX", 0x835E},
    {"GL_ASYNC_TEX_IMAGE_SGIX", 0x835C},
    {"GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", 0x8C93},
    {"GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", 0x87EE},
    {"GL_ATC_RGB_AMD", 0x8C92},
    {"GL_ATOMIC_COUNTER_BARRIER_BIT", 0x1000},
    {"GL_ATOMIC_COUNTER_BARRIER_BIT_EXT", 0x1000},
    {"GL_ATOMIC_COUNTER_BUFFER", 0x92C0},
    {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS", 0x92C5},
    {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES", 0x92C6},
    {"GL_ATOMIC_COUNTER_BUFFER_BINDING", 0x92C1},
    {"GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE", 0x92C4},
    {"GL_ATOMIC_COUNTER_BUFFER_INDEX", 0x9301},
    {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER", 0x90ED},
    {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER", 0x92CB},
    {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER", 0x92CA},
    {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV", 0x959E},
    {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV", 0x959F},
    {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER", 0x92C8},
    {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x92C9},
    {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER", 0x92C7},
    {"GL_ATOMIC_COUNTER_BUFFER_SIZE", 0x92C3},
    {"GL_ATOMIC_COUNTER_BUFFER_START", 0x92C2},
    {"GL_ATTACHED_MEMORY_OBJECT_NV", 0x95A4},
    {"GL_ATTACHED_MEMORY_OFFSET_NV", 0x95A5},
    {"GL_ATTACHED_SHADERS", 0x8B85},
    {"GL_ATTENUATION_EXT", 0x834D},
    {"GL_ATTRIBUTE_ADDRESS_COMMAND_NV", 0x0009},
    {"GL_ATTRIB_ARRAY_POINTER_NV", 0x8645},
    {"GL_ATTRIB_ARRAY_SIZE_NV", 0x8623},
    {"GL_ATTRIB_ARRAY_STRIDE_NV", 0x8624},
    {"GL_ATTRIB_ARRAY_TYPE_NV", 0x8625},
    {"GL_ATTRIB_STACK_DEPTH", 0x0BB0},
    {"GL_AUTO_GENERATE_MIPMAP", 0x8295},
    {"GL_AUTO_NORMAL", 0x0D80},
    {"GL_AUX0", 0x0409},
    {"GL_AUX1", 0x040A},
    {"GL_AUX2", 0x040B},
    {"GL_AUX3", 0x040C},
    {"GL_AUX_BUFFERS", 0x0C00},
    {"GL_AUX_DEPTH_STENCIL_APPLE", 0x8A14},
    {"GL_AVERAGE_EXT", 0x8335},
    {"GL_AVERAGE_HP", 0x8160},
    {"GL_BACK", 0x0405},
    {"GL_BACK_LEFT", 0x0402},
    {"GL_BACK_NORMALS_HINT_PGI", 0x1A223},
    {"GL_BACK_PRIMARY_COLOR_NV", 0x8C77},
    {"GL_BACK_RIGHT", 0x0403},
    {"GL_BACK_SECONDARY_COLOR_NV", 0x8C78},
    {"GL_BEVEL_NV", 0x90A6},
    {"GL_BGR", 0x80E0},
    {"GL_BGRA", 0x80E1},
    {"GL_BGRA8_EXT", 0x93A1},
    {"GL_BGRA_EXT", 0x80E1},
    {"GL_BGRA_IMG", 0x80E1},
    {"GL_BGRA_INTEGER", 0x8D9B},
    {"GL_BGRA_INTEGER_EXT", 0x8D9B},
    {"GL_BGR_EXT", 0x80E0},
    {"GL_BGR_INTEGER", 0x8D9A},
    {"GL_BGR_INTEGER_EXT", 0x8D9A},
    {"GL_BIAS_BIT_ATI", 0x0008},
    {"GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", 0x8541},
    {"GL_BINNING_CONTROL_HINT_QCOM", 0x8FB0},
    {"GL_BINORMAL_ARRAY_EXT", 0x843A},
    {"GL_BINORMAL_ARRAY_POINTER_EXT", 0x8443},
    {"GL_BINORMAL_ARRAY_STRIDE_EXT", 0x8441},
    {"GL_BINORMAL_ARRAY_TYPE_EXT", 0x8440},
    {"GL_BITMAP", 0x1A00},
    {"GL_BITMAP_TOKEN", 0x0704},
    {"GL_BLACKHOLE_RENDER_INTEL", 0x83FC},
    {"GL_BLEND", 0x0BE2},
    {"GL_BLEND_ADVANCED_COHERENT_KHR", 0x9285},
    {"GL_BLEND_ADVANCED_COHERENT_NV", 0x9285},
    {"GL_BLEND_COLOR", 0x8005},
    {"GL_BLEND_COLOR_COMMAND_NV", 0x000B},
    {"GL_BLEND_COLOR_EXT", 0x8005},
    {"GL_BLEND_DST", 0x0BE0},
    {"GL_BLEND_DST_ALPHA", 0x80CA},
    {"GL_BLEND_DST_ALPHA_EXT", 0x80CA},
    {"GL_BLEND_DST_ALPHA_OES", 0x80CA},
    {"GL_BLEND_DST_RGB", 0x80C8},
    {"GL_BLEND_DST_RGB_EXT", 0x80C8},
    {"GL_BLEND_DST_RGB_OES", 0x80C8},
    {"GL_BLEND_EQUATION", 0x8009},
    {"GL_BLEND_EQUATION_ALPHA", 0x883D},
    {"GL_BLEND_EQUATION_ALPHA_EXT", 0x883D},
    {"GL_BLEND_EQUATION_ALPHA_OES", 0x883D},
    {"GL_BLEND_EQUATION_EXT", 0x8009},
    {"GL_BLEND_EQUATION_OES", 0x8009},
    {"GL_BLEND_EQUATION_RGB", 0x8009},
    {"GL_BLEND_EQUATION_RGB_EXT", 0x8009},
    {"GL_BLEND_EQUATION_RGB_OES", 0x8009},
    {"GL_BLEND_OVERLAP_NV", 0x9281},
    {"GL_BLEND_PREMULTIPLIED_SRC_NV", 0x9280},
    {"GL_BLEND_SRC", 0x0BE1},
    {"GL_BLEND_SRC_ALPHA", 0x80CB},
    {"GL_BLEND_SRC_ALPHA_EXT", 0x80CB},
    {"GL_BLEND_SRC_ALPHA_OES", 0x80CB},
    {"GL_BLEND_SRC_RGB", 0x80C9},
    {"GL_BLEND_SRC_RGB_EXT", 0x80C9},
    {"GL_BLEND_SRC_RGB_OES", 0x80C9},
    {"GL_BLOB_CACHE_GET_FUNCTION_ANGLE", 0x96BF},
    {"GL_BLOB_CACHE_SET_FUNCTION_ANGLE", 0x96EF},
    {"GL_BLOB_CACHE_USER_PARAM_ANGLE", 0x972D},
    {"GL_BLOCK_INDEX", 0x92FD},
    {"GL_BLUE", 0x1905},
    {"GL_BLUE_BIAS", 0x0D1B},
    {"GL_BLUE_BITS", 0x0D54},
    {"GL_BLUE_BIT_ATI", 0x0004},
    {"GL_BLUE_INTEGER", 0x8D96},
    {"GL_BLUE_INTEGER_EXT", 0x8D96},
    {"GL_BLUE_MAX_CLAMP_INGR", 0x8566},
    {"GL_BLUE_MIN_CLAMP_INGR", 0x8562},
    {"GL_BLUE_NV", 0x1905},
    {"GL_BLUE_SCALE", 0x0D1A},
    {"GL_BOLD_BIT_NV", 0x0001},
    {"GL_BOOL", 0x8B56},
    {"GL_BOOL_ARB", 0x8B56},
    {"GL_BOOL_VEC2", 0x8B57},
    {"GL_BOOL_VEC2_ARB", 0x8B57},
    {"GL_BOOL_VEC3", 0x8B58},
    {"GL_BOOL_VEC3_ARB", 0x8B58},
    {"GL_BOOL_VEC4", 0x8B59},
    {"GL_BOOL_VEC4_ARB", 0x8B59},
    {"GL_BOUNDING_BOX_NV", 0x908D},
    {"GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV", 0x909C},
    {"GL_BROWSER_DEFAULT_WEBGL", 0x9244},
    {"GL_BUFFER", 0x82E0},
    {"GL_BUFFER_ACCESS", 0x88BB},
    {"GL_BUFFER_ACCESS_ARB", 0x88BB},
    {"GL_BUFFER_ACCESS_FLAGS", 0x911F},
    {"GL_BUFFER_ACCESS_OES", 0x88BB},
    {"GL_BUFFER_BINDING", 0x9302},
    {"GL_BUFFER_DATA_SIZE", 0x9303},
    {"GL_BUFFER_FLUSHING_UNMAP_APPLE", 0x8A13},
    {"GL_BUFFER_GPU_ADDRESS_NV", 0x8F1D},
    {"GL_BUFFER_IMMUTABLE_STORAGE", 0x821F},
    {"GL_BUFFER_IMMUTABLE_STORAGE_EXT", 0x821F},
    {"GL_BUFFER_KHR", 0x82E0},
    {"GL_BUFFER_MAPPED", 0x88BC},
    {"GL_BUFFER_MAPPED_ARB", 0x88BC},
    {"GL_BUFFER_MAPPED_OES", 0x88BC},
    {"GL_BUFFER_MAP_LENGTH", 0x9120},
    {"GL_BUFFER_MAP_OFFSET", 0x9121},
    {"GL_BUFFER_MAP_POINTER", 0x88BD},
    {"GL_BUFFER_MAP_POINTER_ARB", 0x88BD},
    {"GL_BUFFER_MAP_POINTER_OES", 0x88BD},
    {"GL_BUFFER_OBJECT_APPLE", 0x85B3},
    {"GL_BUFFER_OBJECT_EXT", 0x9151},
    {"GL_BUFFER_SERIALIZED_MODIFY_APPLE", 0x8A12},
    {"GL_BUFFER_SIZE", 0x8764},
    {"GL_BUFFER_SIZE_ARB", 0x8764},
    {"GL_BUFFER_STORAGE_FLAGS", 0x8220},
    {"GL_BUFFER_STORAGE_FLAGS_EXT", 0x8220},
    {"GL_BUFFER_UPDATE_BARRIER_BIT", 0x0200},
    {"GL_BUFFER_UPDATE_BARRIER_BIT_EXT", 0x0200},
    {"GL_BUFFER_USAGE", 0x8765},
    {"GL_BUFFER_USAGE_ARB", 0x8765},
    {"GL_BUFFER_VARIABLE", 0x92E5},
    {"GL_BUMP_ENVMAP_ATI", 0x877B},
    {"GL_BUMP_NUM_TEX_UNITS_ATI", 0x8777},
    {"GL_BUMP_ROT_MATRIX_ATI", 0x8775},
    {"GL_BUMP_ROT_MATRIX_SIZE_ATI", 0x8776},
    {"GL_BUMP_TARGET_ATI", 0x877C},
    {"GL_BUMP_TEX_UNITS_ATI", 0x8778},
    {"GL_BYTE", 0x1400},
    {"GL_C3F_V3F", 0x2A24},
    {"GL_C4F_N3F_V3F", 0x2A26},
    {"GL_C4UB_V2F", 0x2A22},
    {"GL_C4UB_V3F", 0x2A23},
    {"GL_CALLIGRAPHIC_FRAGMENT_SGIX", 0x8183},
    {"GL_CAVEAT_SUPPORT", 0x82B8},
    {"GL_CCW", 0x0901},
    {"GL_CIRCULAR_CCW_ARC_TO_NV", 0x00F8},
    {"GL_CIRCULAR_CW_ARC_TO_NV", 0x00FA},
    {"GL_CIRCULAR_TANGENT_ARC_TO_NV", 0x00FC},
    {"GL_CLAMP", 0x2900},
    {"GL_CLAMP_FRAGMENT_COLOR", 0x891B},
    {"GL_CLAMP_FRAGMENT_COLOR_ARB", 0x891B},
    {"GL_CLAMP_READ_COLOR", 0x891C},
    {"GL_CLAMP_READ_COLOR_ARB", 0x891C},
    {"GL_CLAMP_TO_BORDER", 0x812D},
    {"GL_CLAMP_TO_BORDER_ARB", 0x812D},
    {"GL_CLAMP_TO_BORDER_EXT", 0x812D},
    {"GL_CLAMP_TO_BORDER_NV", 0x812D},
    {"GL_CLAMP_TO_BORDER_OES", 0x812D},
    {"GL_CLAMP_TO_BORDER_SGIS", 0x812D},
    {"GL_CLAMP_TO_EDGE", 0x812F},
    {"GL_CLAMP_TO_EDGE_SGIS", 0x812F},
    {"GL_CLAMP_VERTEX_COLOR", 0x891A},
    {"GL_CLAMP_VERTEX_COLOR_ARB", 0x891A},
    {"GL_CLEAR", 0x1500},
    {"GL_CLEAR_ANGLE", 0x1500},
    {"GL_CLEAR_BUFFER", 0x82B4},
    {"GL_CLEAR_TEXTURE", 0x9365},
    {"GL_CLIENT_ACTIVE_TEXTURE", 0x84E1},
    {"GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1},
    {"GL_CLIENT_ALL_ATTRIB_BITS", 0xFFFFFFFF},
    {"GL_CLIENT_ARRAYS_ANGLE", 0x93AA},
    {"GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1},
    {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT", 0x4000},
    {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT", 0x4000},
    {"GL_CLIENT_PIXEL_STORE_BIT", 0x0001},
    {"GL_CLIENT_STORAGE_BIT", 0x0200},
    {"GL_CLIENT_STORAGE_BIT_EXT", 0x0200},
    {"GL_CLIENT_VERTEX_ARRAY_BIT", 0x0002},
    {"GL_CLIPPING_INPUT_PRIMITIVES", 0x82F6},
    {"GL_CLIPPING_INPUT_PRIMITIVES_ARB", 0x82F6},
    {"GL_CLIPPING_OUTPUT_PRIMITIVES", 0x82F7},
    {"GL_CLIPPING_OUTPUT_PRIMITIVES_ARB", 0x82F7},
    {"GL_CLIP_DEPTH_MODE", 0x935D},
    {"GL_CLIP_DEPTH_MODE_EXT", 0x935D},
    {"GL_CLIP_DISTANCE0", 0x3000},
    {"GL_CLIP_DISTANCE0_ANGLE", 0x3000},
    {"GL_CLIP_DISTANCE0_APPLE", 0x3000},
    {"GL_CLIP_DISTANCE0_EXT", 0x3000},
    {"GL_CLIP_DISTANCE1", 0x3001},
    {"GL_CLIP_DISTANCE1_ANGLE", 0x3001},
    {"GL_CLIP_DISTANCE1_APPLE", 0x3001},
    {"GL_CLIP_DISTANCE1_EXT", 0x3001},
    {"GL_CLIP_DISTANCE2", 0x3002},
    {"GL_CLIP_DISTANCE2_ANGLE", 0x3002},
    {"GL_CLIP_DISTANCE2_APPLE", 0x3002},
    {"GL_CLIP_DISTANCE2_EXT", 0x3002},
    {"GL_CLIP_DISTANCE3", 0x3003},
    {"GL_CLIP_DISTANCE3_ANGLE", 0x3003},
    {"GL_CLIP_DISTANCE3_APPLE", 0x3003},
    {"GL_CLIP_DISTANCE3_EXT", 0x3003},
    {"GL_CLIP_DISTANCE4", 0x3004},
    {"GL_CLIP_DISTANCE4_ANGLE", 0x3004},
    {"GL_CLIP_DISTANCE4_APPLE", 0x3004},
    {"GL_CLIP_DISTANCE4_EXT", 0x3004},
    {"GL_CLIP_DISTANCE5", 0x3005},
    {"GL_CLIP_DISTANCE5_ANGLE", 0x3005},
    {"GL_CLIP_DISTANCE5_APPLE", 0x3005},
    {"GL_CLIP_DISTANCE5_EXT", 0x3005},
    {"GL_CLIP_DISTANCE6", 0x3006},
    {"GL_CLIP_DISTANCE6_ANGLE", 0x3006},
    {"GL_CLIP_DISTANCE6_APPLE", 0x3006},
    {"GL_CLIP_DISTANCE6_EXT", 0x3006},
    {"GL_CLIP_DISTANCE7", 0x3007},
    {"GL_CLIP_DISTANCE7_ANGLE", 0x3007},
    {"GL_CLIP_DISTANCE7_APPLE", 0x3007},
    {"GL_CLIP_DISTANCE7_EXT", 0x3007},
    {"GL_CLIP_DISTANCE_NV", 0x8C7A},
    {"GL_CLIP_FAR_HINT_PGI", 0x1A221},
    {"GL_CLIP_NEAR_HINT_PGI", 0x1A220},
    {"GL_CLIP_ORIGIN", 0x935C},
    {"GL_CLIP_ORIGIN_EXT", 0x935C},
    {"GL_CLIP_PLANE0", 0x3000},
    {"GL_CLIP_PLANE0_IMG", 0x3000},
    {"GL_CLIP_PLANE1", 0x3001},
    {"GL_CLIP_PLANE1_IMG", 0x3001},
    {"GL_CLIP_PLANE2", 0x3002},
    {"GL_CLIP_PLANE2_IMG", 0x3002},
    {"GL_CLIP_PLANE3", 0x3003},
    {"GL_CLIP_PLANE3_IMG", 0x3003},
    {"GL_CLIP_PLANE4", 0x3004},
    {"GL_CLIP_PLANE4_IMG", 0x3004},
    {"GL_CLIP_PLANE5", 0x3005},
    {"GL_CLIP_PLANE5_IMG", 0x3005},
    {"GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0},
    {"GL_CLOSE_PATH_NV", 0x0000},
    {"GL_CMYKA_EXT", 0x800D},
    {"GL_CMYK_EXT", 0x800C},
    {"GL_CND0_ATI", 0x896B},
    {"GL_CND_ATI", 0x896A},
    {"GL_COEFF", 0x0A00},
    {"GL_COLOR", 0x1800},
    {"GL_COLOR3_BIT_PGI", 0x10000},
    {"GL_COLOR4_BIT_PGI", 0x20000},
    {"GL_COLORBURN", 0x929A},
    {"GL_COLORBURN_KHR", 0x929A},
    {"GL_COLORBURN_NV", 0x929A},
    {"GL_COLORDODGE", 0x9299},
    {"GL_COLORDODGE_KHR", 0x9299},
    {"GL_COLORDODGE_NV", 0x9299},
    {"GL_COLOR_ALPHA_PAIRING_ATI", 0x8975},
    {"GL_COLOR_ARRAY", 0x8076},
    {"GL_COLOR_ARRAY_ADDRESS_NV", 0x8F23},
    {"GL_COLOR_ARRAY_BUFFER_BINDING", 0x8898},
    {"GL_COLOR_ARRAY_BUFFER_BINDING_ARB", 0x8898},
    {"GL_COLOR_ARRAY_COUNT_EXT", 0x8084},
    {"GL_COLOR_ARRAY_EXT", 0x8076},
    {"GL_COLOR_ARRAY_LENGTH_NV", 0x8F2D},
    {"GL_COLOR_ARRAY_LIST_IBM", 0x103072},
    {"GL_COLOR_ARRAY_LIST_STRIDE_IBM", 0x103082},
    {"GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F7},
    {"GL_COLOR_ARRAY_POINTER", 0x8090},
    {"GL_COLOR_ARRAY_POINTER_EXT", 0x8090},
    {"GL_COLOR_ARRAY_SIZE", 0x8081},
    {"GL_COLOR_ARRAY_SIZE_EXT", 0x8081},
    {"GL_COLOR_ARRAY_STRIDE", 0x8083},
    {"GL_COLOR_ARRAY_STRIDE_EXT", 0x8083},
    {"GL_COLOR_ARRAY_TYPE", 0x8082},
    {"GL_COLOR_ARRAY_TYPE_EXT", 0x8082},
    {"GL_COLOR_ATTACHMENT0", 0x8CE0},
    {"GL_COLOR_ATTACHMENT0_EXT", 0x8CE0},
    {"GL_COLOR_ATTACHMENT0_NV", 0x8CE0},
    {"GL_COLOR_ATTACHMENT0_OES", 0x8CE0},
    {"GL_COLOR_ATTACHMENT1", 0x8CE1},
    {"GL_COLOR_ATTACHMENT10", 0x8CEA},
    {"GL_COLOR_ATTACHMENT10_EXT", 0x8CEA},
    {"GL_COLOR_ATTACHMENT10_NV", 0x8CEA},
    {"GL_COLOR_ATTACHMENT11", 0x8CEB},
    {"GL_COLOR_ATTACHMENT11_EXT", 0x8CEB},
    {"GL_COLOR_ATTACHMENT11_NV", 0x8CEB},
    {"GL_COLOR_ATTACHMENT12", 0x8CEC},
    {"GL_COLOR_ATTACHMENT12_EXT", 0x8CEC},
    {"GL_COLOR_ATTACHMENT12_NV", 0x8CEC},
    {"GL_COLOR_ATTACHMENT13", 0x8CED},
    {"GL_COLOR_ATTACHMENT13_EXT", 0x8CED},
    {"GL_COLOR_ATTACHMENT13_NV", 0x8CED},
    {"GL_COLOR_ATTACHMENT14", 0x8CEE},
    {"GL_COLOR_ATTACHMENT14_EXT", 0x8CEE},
    {"GL_COLOR_ATTACHMENT14_NV", 0x8CEE},
    {"GL_COLOR_ATTACHMENT15", 0x8CEF},
    {"GL_COLOR_ATTACHMENT15_EXT", 0x8CEF},
    {"GL_COLOR_ATTACHMENT15_NV", 0x8CEF},
    {"GL_COLOR_ATTACHMENT16", 0x8CF0},
    {"GL_COLOR_ATTACHMENT17", 0x8CF1},
    {"GL_COLOR_ATTACHMENT18", 0x8CF2},
    {"GL_COLOR_ATTACHMENT19", 0x8CF3},
    {"GL_COLOR_ATTACHMENT1_EXT", 0x8CE1},
    {"GL_COLOR_ATTACHMENT1_NV", 0x8CE1},
    {"GL_COLOR_ATTACHMENT2", 0x8CE2},
    {"GL_COLOR_ATTACHMENT20", 0x8CF4},
    {"GL_COLOR_ATTACHMENT21", 0x8CF5},
    {"GL_COLOR_ATTACHMENT22", 0x8CF6},
    {"GL_COLOR_ATTACHMENT23", 0x8CF7},
    {"GL_COLOR_ATTACHMENT24", 0x8CF8},
    {"GL_COLOR_ATTACHMENT25", 0x8CF9},
    {"GL_COLOR_ATTACHMENT26", 0x8CFA},
    {"GL_COLOR_ATTACHMENT27", 0x8CFB},
    {"GL_COLOR_ATTACHMENT28", 0x8CFC},
    {"GL_COLOR_ATTACHMENT29", 0x8CFD},
    {"GL_COLOR_ATTACHMENT2_EXT", 0x8CE2},
    {"GL_COLOR_ATTACHMENT2_NV", 0x8CE2},
    {"GL_COLOR_ATTACHMENT3", 0x8CE3},
    {"GL_COLOR_ATTACHMENT30", 0x8CFE},
    {"GL_COLOR_ATTACHMENT31", 0x8CFF},
    {"GL_COLOR_ATTACHMENT3_EXT", 0x8CE3},
    {"GL_COLOR_ATTACHMENT3_NV", 0x8CE3},
    {"GL_COLOR_ATTACHMENT4", 0x8CE4},
    {"GL_COLOR_ATTACHMENT4_EXT", 0x8CE4},
    {"GL_COLOR_ATTACHMENT4_NV", 0x8CE4},
    {"GL_COLOR_ATTACHMENT5", 0x8CE5},
    {"GL_COLOR_ATTACHMENT5_EXT", 0x8CE5},
    {"GL_COLOR_ATTACHMENT5_NV", 0x8CE5},
    {"GL_COLOR_ATTACHMENT6", 0x8CE6},
    {"GL_COLOR_ATTACHMENT6_EXT", 0x8CE6},
    {"GL_COLOR_ATTACHMENT6_NV", 0x8CE6},
    {"GL_COLOR_ATTACHMENT7", 0x8CE7},
    {"GL_COLOR_ATTACHMENT7_EXT", 0x8CE7},
    {"GL_COLOR_ATTACHMENT7_NV", 0x8CE7},
    {"GL_COLOR_ATTACHMENT8", 0x8CE8},
    {"GL_COLOR_ATTACHMENT8_EXT", 0x8CE8},
    {"GL_COLOR_ATTACHMENT8_NV", 0x8CE8},
    {"GL_COLOR_ATTACHMENT9", 0x8CE9},
    {"GL_COLOR_ATTACHMENT9_EXT", 0x8CE9},
    {"GL_COLOR_ATTACHMENT9_NV", 0x8CE9},
    {"GL_COLOR_ATTACHMENT_EXT", 0x90F0},
    {"GL_COLOR_BUFFER_BIT", 0x4000},
    {"GL_COLOR_BUFFER_BIT0_QCOM", 0x0001},
    {"GL_COLOR_BUFFER_BIT1_QCOM", 0x0002},
    {"GL_COLOR_BUFFER_BIT2_QCOM", 0x0004},
    {"GL_COLOR_BUFFER_BIT3_QCOM", 0x0008},
    {"GL_COLOR_BUFFER_BIT4_QCOM", 0x0010},
    {"GL_COLOR_BUFFER_BIT5_QCOM", 0x0020},
    {"GL_COLOR_BUFFER_BIT6_QCOM", 0x0040},
    {"GL_COLOR_BUFFER_BIT7_QCOM", 0x0080},
    {"GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI", 0x8835},
    {"GL_COLOR_CLEAR_VALUE", 0x0C22},
    {"GL_COLOR_COMPONENTS", 0x8283},
    {"GL_COLOR_ENCODING", 0x8296},
    {"GL_COLOR_EXT", 0x1800},
    {"GL_COLOR_FLOAT_APPLE", 0x8A0F},
    {"GL_COLOR_INDEX", 0x1900},
    {"GL_COLOR_INDEX12_EXT", 0x80E6},
    {"GL_COLOR_INDEX16_EXT", 0x80E7},
    {"GL_COLOR_INDEX1_EXT", 0x80E2},
    {"GL_COLOR_INDEX2_EXT", 0x80E3},
    {"GL_COLOR_INDEX4_EXT", 0x80E4},
    {"GL_COLOR_INDEX8_EXT", 0x80E5},
    {"GL_COLOR_INDEXES", 0x1603},
    {"GL_COLOR_LOGIC_OP", 0x0BF2},
    {"GL_COLOR_LOGIC_OP_ANGLE", 0x0BF2},
    {"GL_COLOR_MATERIAL", 0x0B57},
    {"GL_COLOR_MATERIAL_FACE", 0x0B55},
    {"GL_COLOR_MATERIAL_PARAMETER", 0x0B56},
    {"GL_COLOR_MATRIX", 0x80B1},
    {"GL_COLOR_MATRIX_SGI", 0x80B1},
    {"GL_COLOR_MATRIX_STACK_DEPTH", 0x80B2},
    {"GL_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B2},
    {"GL_COLOR_RENDERABLE", 0x8286},
    {"GL_COLOR_SAMPLES_NV", 0x8E20},
    {"GL_COLOR_SUM", 0x8458},
    {"GL_COLOR_SUM_ARB", 0x8458},
    {"GL_COLOR_SUM_CLAMP_NV", 0x854F},
    {"GL_COLOR_SUM_EXT", 0x8458},
    {"GL_COLOR_TABLE", 0x80D0},
    {"GL_COLOR_TABLE_ALPHA_SIZE", 0x80DD},
    {"GL_COLOR_TABLE_ALPHA_SIZE_SGI", 0x80DD},
    {"GL_COLOR_TABLE_BIAS", 0x80D7},
    {"GL_COLOR_TABLE_BIAS_SGI", 0x80D7},
    {"GL_COLOR_TABLE_BLUE_SIZE", 0x80DC},
    {"GL_COLOR_TABLE_BLUE_SIZE_SGI", 0x80DC},
    {"GL_COLOR_TABLE_FORMAT", 0x80D8},
    {"GL_COLOR_TABLE_FORMAT_SGI", 0x80D8},
    {"GL_COLOR_TABLE_GREEN_SIZE", 0x80DB},
    {"GL_COLOR_TABLE_GREEN_SIZE_SGI", 0x80DB},
    {"GL_COLOR_TABLE_INTENSITY_SIZE", 0x80DF},
    {"GL_COLOR_TABLE_INTENSITY_SIZE_SGI", 0x80DF},
    {"GL_COLOR_TABLE_LUMINANCE_SIZE", 0x80DE},
    {"GL_COLOR_TABLE_LUMINANCE_SIZE_SGI", 0x80DE},
    {"GL_COLOR_TABLE_RED_SIZE", 0x80DA},
    {"GL_COLOR_TABLE_RED_SIZE_SGI", 0x80DA},
    {"GL_COLOR_TABLE_SCALE", 0x80D6},
    {"GL_COLOR_TABLE_SCALE_SGI", 0x80D6},
    {"GL_COLOR_TABLE_SGI", 0x80D0},
    {"GL_COLOR_TABLE_WIDTH", 0x80D9},
    {"GL_COLOR_TABLE_WIDTH_SGI", 0x80D9},
    {"GL_COLOR_WRITEMASK", 0x0C23},
    {"GL_COMBINE", 0x8570},
    {"GL_COMBINE4_NV", 0x8503},
    {"GL_COMBINER0_NV", 0x8550},
    {"GL_COMBINER1_NV", 0x8551},
    {"GL_COMBINER2_NV", 0x8552},
    {"GL_COMBINER3_NV", 0x8553},
    {"GL_COMBINER4_NV", 0x8554},
    {"GL_COMBINER5_NV", 0x8555},
    {"GL_COMBINER6_NV", 0x8556},
    {"GL_COMBINER7_NV", 0x8557},
    {"GL_COMBINER_AB_DOT_PRODUCT_NV", 0x8545},
    {"GL_COMBINER_AB_OUTPUT_NV", 0x854A},
    {"GL_COMBINER_BIAS_NV", 0x8549},
    {"GL_COMBINER_CD_DOT_PRODUCT_NV", 0x8546},
    {"GL_COMBINER_CD_OUTPUT_NV", 0x854B},
    {"GL_COMBINER_COMPONENT_USAGE_NV", 0x8544},
    {"GL_COMBINER_INPUT_NV", 0x8542},
    {"GL_COMBINER_MAPPING_NV", 0x8543},
    {"GL_COMBINER_MUX_SUM_NV", 0x8547},
    {"GL_COMBINER_SCALE_NV", 0x8548},
    {"GL_COMBINER_SUM_OUTPUT_NV", 0x854C},
    {"GL_COMBINE_ALPHA", 0x8572},
    {"GL_COMBINE_ALPHA_ARB", 0x8572},
    {"GL_COMBINE_ALPHA_EXT", 0x8572},
    {"GL_COMBINE_ARB", 0x8570},
    {"GL_COMBINE_EXT", 0x8570},
    {"GL_COMBINE_RGB", 0x8571},
    {"GL_COMBINE_RGB_ARB", 0x8571},
    {"GL_COMBINE_RGB_EXT", 0x8571},
    {"GL_COMMAND_BARRIER_BIT", 0x0040},
    {"GL_COMMAND_BARRIER_BIT_EXT", 0x0040},
    {"GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT", 0x884E},
    {"GL_COMPARE_REF_TO_TEXTURE", 0x884E},
    {"GL_COMPARE_REF_TO_TEXTURE_EXT", 0x884E},
    {"GL_COMPARE_R_TO_TEXTURE", 0x884E},
    {"GL_COMPARE_R_TO_TEXTURE_ARB", 0x884E},
    {"GL_COMPATIBLE_SUBROUTINES", 0x8E4B},
    {"GL_COMPILE", 0x1300},
    {"GL_COMPILE_AND_EXECUTE", 0x1301},
    {"GL_COMPILE_STATUS", 0x8B81},
    {"GL_COMPLETION_STATUS_ARB", 0x91B1},
    {"GL_COMPLETION_STATUS_KHR", 0x91B1},
    {"GL_COMPRESSED_ALPHA", 0x84E9},
    {"GL_COMPRESSED_ALPHA_ARB", 0x84E9},
    {"GL_COMPRESSED_INTENSITY", 0x84EC},
    {"GL_COMPRESSED_INTENSITY_ARB", 0x84EC},
    {"GL_COMPRESSED_LUMINANCE", 0x84EA},
    {"GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB},
    {"GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI", 0x8837},
    {"GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB},
    {"GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72},
    {"GL_COMPRESSED_LUMINANCE_ARB", 0x84EA},
    {"GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70},
    {"GL_COMPRESSED_R11_EAC", 0x9270},
    {"GL_COMPRESSED_R11_EAC_OES", 0x9270},
    {"GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE", 0x9691},
    {"GL_COMPRESSED_RED", 0x8225},
    {"GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD},
    {"GL_COMPRESSED_RED_RGTC1", 0x8DBB},
    {"GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB},
    {"GL_COMPRESSED_RG", 0x8226},
    {"GL_COMPRESSED_RG11_EAC", 0x9272},
    {"GL_COMPRESSED_RG11_EAC_OES", 0x9272},
    {"GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE", 0x9693},
    {"GL_COMPRESSED_RGB", 0x84ED},
    {"GL_COMPRESSED_RGB8_ETC2", 0x9274},
    {"GL_COMPRESSED_RGB8_ETC2_OES", 0x9274},
    {"GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE", 0x9695},
    {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276},
    {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES", 0x9276},
    {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE", 0x9697},
    {"GL_COMPRESSED_RGBA", 0x84EE},
    {"GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278},
    {"GL_COMPRESSED_RGBA8_ETC2_EAC_OES", 0x9278},
    {"GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE", 0x9699},
    {"GL_COMPRESSED_RGBA_ARB", 0x84EE},
    {"GL_COMPRESSED_RGBA_ASTC_10x10", 0x93BB},
    {"GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB},
    {"GL_COMPRESSED_RGBA_ASTC_10x5", 0x93B8},
    {"GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8},
    {"GL_COMPRESSED_RGBA_ASTC_10x6", 0x93B9},
    {"GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9},
    {"GL_COMPRESSED_RGBA_ASTC_10x8", 0x93BA},
    {"GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA},
    {"GL_COMPRESSED_RGBA_ASTC_12x10", 0x93BC},
    {"GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC},
    {"GL_COMPRESSED_RGBA_ASTC_12x12", 0x93BD},
    {"GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD},
    {"GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", 0x93C0},
    {"GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", 0x93C1},
    {"GL_COMPRESSED_RGBA_ASTC_4x4", 0x93B0},
    {"GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0},
    {"GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", 0x93C2},
    {"GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", 0x93C3},
    {"GL_COMPRESSED_RGBA_ASTC_5x4", 0x93B1},
    {"GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1},
    {"GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", 0x93C4},
    {"GL_COMPRESSED_RGBA_ASTC_5x5", 0x93B2},
    {"GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2},
    {"GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", 0x93C5},
    {"GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", 0x93C6},
    {"GL_COMPRESSED_RGBA_ASTC_6x5", 0x93B3},
    {"GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3},
    {"GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", 0x93C7},
    {"GL_COMPRESSED_RGBA_ASTC_6x6", 0x93B4},
    {"GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4},
    {"GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", 0x93C8},
    {"GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", 0x93C9},
    {"GL_COMPRESSED_RGBA_ASTC_8x5", 0x93B5},
    {"GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5},
    {"GL_COMPRESSED_RGBA_ASTC_8x6", 0x93B6},
    {"GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6},
    {"GL_COMPRESSED_RGBA_ASTC_8x8", 0x93B7},
    {"GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7},
    {"GL_COMPRESSED_RGBA_BPTC_UNORM", 0x8E8C},
    {"GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C},
    {"GL_COMPRESSED_RGBA_BPTC_UNORM_EXT", 0x8E8C},
    {"GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1},
    {"GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", 0x8C03},
    {"GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", 0x9137},
    {"GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", 0x8C02},
    {"GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", 0x9138},
    {"GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE", 0x83F1},
    {"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1},
    {"GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", 0x83F2},
    {"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2},
    {"GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", 0x83F3},
    {"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3},
    {"GL_COMPRESSED_RGB_ARB", 0x84ED},
    {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT", 0x8E8E},
    {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E},
    {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT", 0x8E8E},
    {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT", 0x8E8F},
    {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F},
    {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT", 0x8E8F},
    {"GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0},
    {"GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", 0x8C01},
    {"GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", 0x8C00},
    {"GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE", 0x83F0},
    {"GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0},
    {"GL_COMPRESSED_RG_RGTC2", 0x8DBD},
    {"GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73},
    {"GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71},
    {"GL_COMPRESSED_SIGNED_R11_EAC", 0x9271},
    {"GL_COMPRESSED_SIGNED_R11_EAC_OES", 0x9271},
    {"GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE", 0x9692},
    {"GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE},
    {"GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC},
    {"GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC},
    {"GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273},
    {"GL_COMPRESSED_SIGNED_RG11_EAC_OES", 0x9273},
    {"GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE", 0x9694},
    {"GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE},
    {"GL_COMPRESSED_SLUMINANCE", 0x8C4A},
    {"GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B},
    {"GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B},
    {"GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A},
    {"GL_COMPRESSED_SRGB", 0x8C48},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10", 0x93DB},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5", 0x93D8},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6", 0x93D9},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8", 0x93DA},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10", 0x93DC},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12", 0x93DD},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", 0x93E0},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", 0x93E1},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4", 0x93D0},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", 0x93E2},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", 0x93E3},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4", 0x93D1},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", 0x93E4},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5", 0x93D2},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", 0x93E5},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", 0x93E6},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5", 0x93D3},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", 0x93E7},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6", 0x93D4},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", 0x93E8},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", 0x93E9},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5", 0x93D5},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6", 0x93D6},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8", 0x93D7},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279},
    {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES", 0x9279},
    {"GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE", 0x969A},
    {"GL_COMPRESSED_SRGB8_ETC2", 0x9275},
    {"GL_COMPRESSED_SRGB8_ETC2_OES", 0x9275},
    {"GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE", 0x9696},
    {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277},
    {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES", 0x9277},
    {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE", 0x9698},
    {"GL_COMPRESSED_SRGB_ALPHA", 0x8C49},
    {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM", 0x8E8D},
    {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D},
    {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT", 0x8E8D},
    {"GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49},
    {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", 0x8A56},
    {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG", 0x93F0},
    {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", 0x8A57},
    {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG", 0x93F1},
    {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D},
    {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", 0x8C4D},
    {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E},
    {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", 0x8C4E},
    {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F},
    {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", 0x8C4F},
    {"GL_COMPRESSED_SRGB_EXT", 0x8C48},
    {"GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", 0x8A54},
    {"GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", 0x8A55},
    {"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C},
    {"GL_COMPRESSED_SRGB_S3TC_DXT1_NV", 0x8C4C},
    {"GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3},
    {"GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3},
    {"GL_COMPUTE_PROGRAM_NV", 0x90FB},
    {"GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV", 0x90FC},
    {"GL_COMPUTE_SHADER", 0x91B9},
    {"GL_COMPUTE_SHADER_BIT", 0x0020},
    {"GL_COMPUTE_SHADER_INVOCATIONS", 0x82F5},
    {"GL_COMPUTE_SHADER_INVOCATIONS_ARB", 0x82F5},
    {"GL_COMPUTE_SUBROUTINE", 0x92ED},
    {"GL_COMPUTE_SUBROUTINE_UNIFORM", 0x92F3},
    {"GL_COMPUTE_TEXTURE", 0x82A0},
    {"GL_COMPUTE_WORK_GROUP_SIZE", 0x8267},
    {"GL_COMP_BIT_ATI", 0x0002},
    {"GL_CONDITION_SATISFIED", 0x911C},
    {"GL_CONDITION_SATISFIED_APPLE", 0x911C},
    {"GL_CONFORMANT_NV", 0x9374},
    {"GL_CONIC_CURVE_TO_NV", 0x001A},
    {"GL_CONJOINT_NV", 0x9284},
    {"GL_CONSERVATIVE_RASTERIZATION_INTEL", 0x83FE},
    {"GL_CONSERVATIVE_RASTERIZATION_NV", 0x9346},
    {"GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV", 0x937B},
    {"GL_CONSERVATIVE_RASTER_DILATE_NV", 0x9379},
    {"GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV", 0x937A},
    {"GL_CONSERVATIVE_RASTER_MODE_NV", 0x954D},
    {"GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV", 0x954E},
    {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV", 0x9550},
    {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV", 0x954F},
    {"GL_CONSERVE_MEMORY_HINT_PGI", 0x1A1FD},
    {"GL_CONSTANT", 0x8576},
    {"GL_CONSTANT_ALPHA", 0x8003},
    {"GL_CONSTANT_ALPHA_EXT", 0x8003},
    {"GL_CONSTANT_ARB", 0x8576},
    {"GL_CONSTANT_ATTENUATION", 0x1207},
    {"GL_CONSTANT_BORDER", 0x8151},
    {"GL_CONSTANT_BORDER_HP", 0x8151},
    {"GL_CONSTANT_COLOR", 0x8001},
    {"GL_CONSTANT_COLOR0_NV", 0x852A},
    {"GL_CONSTANT_COLOR1_NV", 0x852B},
    {"GL_CONSTANT_COLOR_EXT", 0x8001},
    {"GL_CONSTANT_EXT", 0x8576},
    {"GL_CONSTANT_NV", 0x8576},
    {"GL_CONST_EYE_NV", 0x86E5},
    {"GL_CONTEXT_COMPATIBILITY_PROFILE_BIT", 0x0002},
    {"GL_CONTEXT_CORE_PROFILE_BIT", 0x0001},
    {"GL_CONTEXT_FLAGS", 0x821E},
    {"GL_CONTEXT_FLAG_DEBUG_BIT", 0x0002},
    {"GL_CONTEXT_FLAG_DEBUG_BIT_KHR", 0x0002},
    {"GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", 0x0001},
    {"GL_CONTEXT_FLAG_NO_ERROR_BIT", 0x0008},
    {"GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR", 0x0008},
    {"GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT", 0x0010},
    {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT", 0x0004},
    {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB", 0x0004},
    {"GL_CONTEXT_LOST", 0x0507},
    {"GL_CONTEXT_LOST_KHR", 0x0507},
    {"GL_CONTEXT_LOST_WEBGL", 0x9242},
    {"GL_CONTEXT_PROFILE_MASK", 0x9126},
    {"GL_CONTEXT_RELEASE_BEHAVIOR", 0x82FB},
    {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH", 0x82FC},
    {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR", 0x82FC},
    {"GL_CONTEXT_RELEASE_BEHAVIOR_KHR", 0x82FB},
    {"GL_CONTEXT_ROBUST_ACCESS", 0x90F3},
    {"GL_CONTEXT_ROBUST_ACCESS_EXT", 0x90F3},
    {"GL_CONTEXT_ROBUST_ACCESS_KHR", 0x90F3},
    {"GL_CONTINUOUS_AMD", 0x9007},
    {"GL_CONTRAST_NV", 0x92A1},
    {"GL_CONVEX_HULL_NV", 0x908B},
    {"GL_CONVOLUTION_1D", 0x8010},
    {"GL_CONVOLUTION_1D_EXT", 0x8010},
    {"GL_CONVOLUTION_2D", 0x8011},
    {"GL_CONVOLUTION_2D_EXT", 0x8011},
    {"GL_CONVOLUTION_BORDER_COLOR", 0x8154},
    {"GL_CONVOLUTION_BORDER_COLOR_HP", 0x8154},
    {"GL_CONVOLUTION_BORDER_MODE", 0x8013},
    {"GL_CONVOLUTION_BORDER_MODE_EXT", 0x8013},
    {"GL_CONVOLUTION_FILTER_BIAS", 0x8015},
    {"GL_CONVOLUTION_FILTER_BIAS_EXT", 0x8015},
    {"GL_CONVOLUTION_FILTER_SCALE", 0x8014},
    {"GL_CONVOLUTION_FILTER_SCALE_EXT", 0x8014},
    {"GL_CONVOLUTION_FORMAT", 0x8017},
    {"GL_CONVOLUTION_FORMAT_EXT", 0x8017},
    {"GL_CONVOLUTION_HEIGHT", 0x8019},
    {"GL_CONVOLUTION_HEIGHT_EXT", 0x8019},
    {"GL_CONVOLUTION_HINT_SGIX", 0x8316},
    {"GL_CONVOLUTION_WIDTH", 0x8018},
    {"GL_CONVOLUTION_WIDTH_EXT", 0x8018},
    {"GL_CON_0_ATI", 0x8941},
    {"GL_CON_10_ATI", 0x894B},
    {"GL_CON_11_ATI", 0x894C},
    {"GL_CON_12_ATI", 0x894D},
    {"GL_CON_13_ATI", 0x894E},
    {"GL_CON_14_ATI", 0x894F},
    {"GL_CON_15_ATI", 0x8950},
    {"GL_CON_16_ATI", 0x8951},
    {"GL_CON_17_ATI", 0x8952},
    {"GL_CON_18_ATI", 0x8953},
    {"GL_CON_19_ATI", 0x8954},
    {"GL_CON_1_ATI", 0x8942},
    {"GL_CON_20_ATI", 0x8955},
    {"GL_CON_21_ATI", 0x8956},
    {"GL_CON_22_ATI", 0x8957},
    {"GL_CON_23_ATI", 0x8958},
    {"GL_CON_24_ATI", 0x8959},
    {"GL_CON_25_ATI", 0x895A},
    {"GL_CON_26_ATI", 0x895B},
    {"GL_CON_27_ATI", 0x895C},
    {"GL_CON_28_ATI", 0x895D},
    {"GL_CON_29_ATI", 0x895E},
    {"GL_CON_2_ATI", 0x8943},
    {"GL_CON_30_ATI", 0x895F},
    {"GL_CON_31_ATI", 0x8960},
    {"GL_CON_3_ATI", 0x8944},
    {"GL_CON_4_ATI", 0x8945},
    {"GL_CON_5_ATI", 0x8946},
    {"GL_CON_6_ATI", 0x8947},
    {"GL_CON_7_ATI", 0x8948},
    {"GL_CON_8_ATI", 0x8949},
    {"GL_CON_9_ATI", 0x894A},
    {"GL_COORD_REPLACE", 0x8862},
    {"GL_COORD_REPLACE_ARB", 0x8862},
    {"GL_COORD_REPLACE_NV", 0x8862},
    {"GL_COORD_REPLACE_OES", 0x8862},
    {"GL_COPY", 0x1503},
    {"GL_COPY_INVERTED", 0x150C},
    {"GL_COPY_PIXEL_TOKEN", 0x0706},
    {"GL_COPY_READ_BUFFER", 0x8F36},
    {"GL_COPY_READ_BUFFER_BINDING", 0x8F36},
    {"GL_COPY_READ_BUFFER_NV", 0x8F36},
    {"GL_COPY_WRITE_BUFFER", 0x8F37},
    {"GL_COPY_WRITE_BUFFER_BINDING", 0x8F37},
    {"GL_COPY_WRITE_BUFFER_NV", 0x8F37},
    {"GL_COUNTER_RANGE_AMD", 0x8BC1},
    {"GL_COUNTER_TYPE_AMD", 0x8BC0},
    {"GL_COUNT_DOWN_NV", 0x9089},
    {"GL_COUNT_UP_NV", 0x9088},
    {"GL_COVERAGE_ALL_FRAGMENTS_NV", 0x8ED5},
    {"GL_COVERAGE_ATTACHMENT_NV", 0x8ED2},
    {"GL_COVERAGE_AUTOMATIC_NV", 0x8ED7},
    {"GL_COVERAGE_BUFFERS_NV", 0x8ED3},
    {"GL_COVERAGE_BUFFER_BIT_NV", 0x8000},
    {"GL_COVERAGE_COMPONENT4_NV", 0x8ED1},
    {"GL_COVERAGE_COMPONENT_NV", 0x8ED0},
    {"GL_COVERAGE_EDGE_FRAGMENTS_NV", 0x8ED6},
    {"GL_COVERAGE_MODULATION_NV", 0x9332},
    {"GL_COVERAGE_MODULATION_TABLE_NV", 0x9331},
    {"GL_COVERAGE_MODULATION_TABLE_SIZE_NV", 0x9333},
    {"GL_COVERAGE_SAMPLES_NV", 0x8ED4},
    {"GL_CPU_OPTIMIZED_QCOM", 0x8FB1},
    {"GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE", 0x0020},
    {"GL_CREATE_ALIAS_BIT_ANGLE", 0x0400},
    {"GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE", 0x0080},
    {"GL_CREATE_CORNER_SAMPLED_BIT_ANGLE", 0x2000},
    {"GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE", 0x0010},
    {"GL_CREATE_DISJOINT_BIT_ANGLE", 0x0200},
    {"GL_CREATE_EXTENDED_USAGE_BIT_ANGLE", 0x0100},
    {"GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE", 0x0008},
    {"GL_CREATE_PROTECTED_BIT_ANGLE", 0x0800},
    {"GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE", 0x1000},
    {"GL_CREATE_SPARSE_ALIASED_BIT_ANGLE", 0x0004},
    {"GL_CREATE_SPARSE_BINDING_BIT_ANGLE", 0x0001},
    {"GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE", 0x0002},
    {"GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE", 0x0040},
    {"GL_CREATE_SUBSAMPLED_BIT_ANGLE", 0x4000},
    {"GL_CUBIC_CURVE_TO_NV", 0x000C},
    {"GL_CUBIC_EXT", 0x8334},
    {"GL_CUBIC_HP", 0x815F},
    {"GL_CUBIC_IMG", 0x9139},
    {"GL_CUBIC_MIPMAP_LINEAR_IMG", 0x913B},
    {"GL_CUBIC_MIPMAP_NEAREST_IMG", 0x913A},
    {"GL_CULL_FACE", 0x0B44},
    {"GL_CULL_FACE_MODE", 0x0B45},
    {"GL_CULL_FRAGMENT_NV", 0x86E7},
    {"GL_CULL_MODES_NV", 0x86E0},
    {"GL_CULL_VERTEX_EXT", 0x81AA},
    {"GL_CULL_VERTEX_EYE_POSITION_EXT", 0x81AB},
    {"GL_CULL_VERTEX_IBM", 0x103050},
    {"GL_CULL_VERTEX_OBJECT_POSITION_EXT", 0x81AC},
    {"GL_CURRENT_ATTRIB_NV", 0x8626},
    {"GL_CURRENT_BINORMAL_EXT", 0x843C},
    {"GL_CURRENT_BIT", 0x0001},
    {"GL_CURRENT_COLOR", 0x0B00},
    {"GL_CURRENT_FOG_COORD", 0x8453},
    {"GL_CURRENT_FOG_COORDINATE", 0x8453},
    {"GL_CURRENT_FOG_COORDINATE_EXT", 0x8453},
    {"GL_CURRENT_INDEX", 0x0B01},
    {"GL_CURRENT_MATRIX_ARB", 0x8641},
    {"GL_CURRENT_MATRIX_INDEX_ARB", 0x8845},
    {"GL_CURRENT_MATRIX_NV", 0x8641},
    {"GL_CURRENT_MATRIX_STACK_DEPTH_ARB", 0x8640},
    {"GL_CURRENT_MATRIX_STACK_DEPTH_NV", 0x8640},
    {"GL_CURRENT_NORMAL", 0x0B02},
    {"GL_CURRENT_OCCLUSION_QUERY_ID_NV", 0x8865},
    {"GL_CURRENT_PALETTE_MATRIX_ARB", 0x8843},
    {"GL_CURRENT_PALETTE_MATRIX_OES", 0x8843},
    {"GL_CURRENT_PROGRAM", 0x8B8D},
    {"GL_CURRENT_QUERY", 0x8865},
    {"GL_CURRENT_QUERY_ARB", 0x8865},
    {"GL_CURRENT_QUERY_EXT", 0x8865},
    {"GL_CURRENT_RASTER_COLOR", 0x0B04},
    {"GL_CURRENT_RASTER_DISTANCE", 0x0B09},
    {"GL_CURRENT_RASTER_INDEX", 0x0B05},
    {"GL_CURRENT_RASTER_NORMAL_SGIX", 0x8406},
    {"GL_CURRENT_RASTER_POSITION", 0x0B07},
    {"GL_CURRENT_RASTER_POSITION_VALID", 0x0B08},
    {"GL_CURRENT_RASTER_SECONDARY_COLOR", 0x845F},
    {"GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06},
    {"GL_CURRENT_SECONDARY_COLOR", 0x8459},
    {"GL_CURRENT_SECONDARY_COLOR_EXT", 0x8459},
    {"GL_CURRENT_TANGENT_EXT", 0x843B},
    {"GL_CURRENT_TEXTURE_COORDS", 0x0B03},
    {"GL_CURRENT_TIME_NV", 0x8E28},
    {"GL_CURRENT_VERTEX_ATTRIB", 0x8626},
    {"GL_CURRENT_VERTEX_ATTRIB_ARB", 0x8626},
    {"GL_CURRENT_VERTEX_EXT", 0x87E2},
    {"GL_CURRENT_VERTEX_WEIGHT_EXT", 0x850B},
    {"GL_CURRENT_WEIGHT_ARB", 0x86A8},
    {"GL_CW", 0x0900},
    {"GL_D3D12_FENCE_VALUE_EXT", 0x9595},
    {"GL_DARKEN", 0x9297},
    {"GL_DARKEN_KHR", 0x9297},
    {"GL_DARKEN_NV", 0x9297},
    {"GL_DATA_BUFFER_AMD", 0x9151},
    {"GL_DEBUG_ASSERT_MESA", 0x875B},
    {"GL_DEBUG_CALLBACK_FUNCTION", 0x8244},
    {"GL_DEBUG_CALLBACK_FUNCTION_ARB", 0x8244},
    {"GL_DEBUG_CALLBACK_FUNCTION_KHR", 0x8244},
    {"GL_DEBUG_CALLBACK_USER_PARAM", 0x8245},
    {"GL_DEBUG_CALLBACK_USER_PARAM_ARB", 0x8245},
    {"GL_DEBUG_CALLBACK_USER_PARAM_KHR", 0x8245},
    {"GL_DEBUG_CATEGORY_API_ERROR_AMD", 0x9149},
    {"GL_DEBUG_CATEGORY_APPLICATION_AMD", 0x914F},
    {"GL_DEBUG_CATEGORY_DEPRECATION_AMD", 0x914B},
    {"GL_DEBUG_CATEGORY_OTHER_AMD", 0x9150},
    {"GL_DEBUG_CATEGORY_PERFORMANCE_AMD", 0x914D},
    {"GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD", 0x914E},
    {"GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD", 0x914C},
    {"GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD", 0x914A},
    {"GL_DEBUG_GROUP_STACK_DEPTH", 0x826D},
    {"GL_DEBUG_GROUP_STACK_DEPTH_KHR", 0x826D},
    {"GL_DEBUG_LOGGED_MESSAGES", 0x9145},
    {"GL_DEBUG_LOGGED_MESSAGES_AMD", 0x9145},
    {"GL_DEBUG_LOGGED_MESSAGES_ARB", 0x9145},
    {"GL_DEBUG_LOGGED_MESSAGES_KHR", 0x9145},
    {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", 0x8243},
    {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB", 0x8243},
    {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", 0x8243},
    {"GL_DEBUG_OBJECT_MESA", 0x8759},
    {"GL_DEBUG_OUTPUT", 0x92E0},
    {"GL_DEBUG_OUTPUT_KHR", 0x92E0},
    {"GL_DEBUG_OUTPUT_SYNCHRONOUS", 0x8242},
    {"GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB", 0x8242},
    {"GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", 0x8242},
    {"GL_DEBUG_PRINT_MESA", 0x875A},
    {"GL_DEBUG_SEVERITY_HIGH", 0x9146},
    {"GL_DEBUG_SEVERITY_HIGH_AMD", 0x9146},
    {"GL_DEBUG_SEVERITY_HIGH_ARB", 0x9146},
    {"GL_DEBUG_SEVERITY_HIGH_KHR", 0x9146},
    {"GL_DEBUG_SEVERITY_LOW", 0x9148},
    {"GL_DEBUG_SEVERITY_LOW_AMD", 0x9148},
    {"GL_DEBUG_SEVERITY_LOW_ARB", 0x9148},
    {"GL_DEBUG_SEVERITY_LOW_KHR", 0x9148},
    {"GL_DEBUG_SEVERITY_MEDIUM", 0x9147},
    {"GL_DEBUG_SEVERITY_MEDIUM_AMD", 0x9147},
    {"GL_DEBUG_SEVERITY_MEDIUM_ARB", 0x9147},
    {"GL_DEBUG_SEVERITY_MEDIUM_KHR", 0x9147},
    {"GL_DEBUG_SEVERITY_NOTIFICATION", 0x826B},
    {"GL_DEBUG_SEVERITY_NOTIFICATION_KHR", 0x826B},
    {"GL_DEBUG_SOURCE_API", 0x8246},
    {"GL_DEBUG_SOURCE_API_ARB", 0x8246},
    {"GL_DEBUG_SOURCE_API_KHR", 0x8246},
    {"GL_DEBUG_SOURCE_APPLICATION", 0x824A},
    {"GL_DEBUG_SOURCE_APPLICATION_ARB", 0x824A},
    {"GL_DEBUG_SOURCE_APPLICATION_KHR", 0x824A},
    {"GL_DEBUG_SOURCE_OTHER", 0x824B},
    {"GL_DEBUG_SOURCE_OTHER_ARB", 0x824B},
    {"GL_DEBUG_SOURCE_OTHER_KHR", 0x824B},
    {"GL_DEBUG_SOURCE_SHADER_COMPILER", 0x8248},
    {"GL_DEBUG_SOURCE_SHADER_COMPILER_ARB", 0x8248},
    {"GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", 0x8248},
    {"GL_DEBUG_SOURCE_THIRD_PARTY", 0x8249},
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    {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", 0x8CD1},
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    {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", 0x8CD4},
    {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", 0x8CD4},
    {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR", 0x9632},
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    {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT", 0x8CD3},
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    {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", 0x8CD4},
    {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT", 0x8CD4},
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    {"GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT", 0x9312},
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    {"GL_FRAMEBUFFER_DEFAULT_SAMPLES", 0x9313},
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    {"GL_FRAMEBUFFER_FLIP_X_MESA", 0x8BBC},
    {"GL_FRAMEBUFFER_FLIP_Y_MESA", 0x8BBB},
    {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", 0x8CD6},
    {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT", 0x8CD6},
    {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES", 0x8CD6},
    {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", 0x8CD9},
    {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", 0x8CD9},
    {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES", 0x8CD9},
    {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", 0x8CDB},
    {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT", 0x8CDB},
    {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES", 0x8CDB},
    {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", 0x8CDA},
    {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES", 0x8CDA},
    {"GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM", 0x8BFF},
    {"GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT", 0x9652},
    {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", 0x8DA9},
    {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT", 0x8DA9},
    {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", 0x8DA8},
    {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", 0x8DA8},
    {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT", 0x8DA8},
    {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES", 0x8DA8},
    {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", 0x8CD7},
    {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT", 0x8CD7},
    {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES", 0x8CD7},
    {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", 0x8D56},
    {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG", 0x913C},
    {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", 0x8D56},
    {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE", 0x8D56},
    {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT", 0x8D56},
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    {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", 0x8CDC},
    {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT", 0x8CDC},
    {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES", 0x8CDC},
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    {"GL_FRAMEBUFFER_OES", 0x8D40},
    {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB", 0x9342},
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    {"GL_FRAMEBUFFER_RENDERABLE", 0x8289},
    {"GL_FRAMEBUFFER_RENDERABLE_LAYERED", 0x828A},
    {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB", 0x9343},
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    {"GL_FRAMEBUFFER_SRGB", 0x8DB9},
    {"GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", 0x8DBA},
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    {"GL_INT_SAMPLER_1D_ARRAY_EXT", 0x8DCE},
    {"GL_INT_SAMPLER_1D_EXT", 0x8DC9},
    {"GL_INT_SAMPLER_2D", 0x8DCA},
    {"GL_INT_SAMPLER_2D_ARRAY", 0x8DCF},
    {"GL_INT_SAMPLER_2D_ARRAY_EXT", 0x8DCF},
    {"GL_INT_SAMPLER_2D_EXT", 0x8DCA},
    {"GL_INT_SAMPLER_2D_MULTISAMPLE", 0x9109},
    {"GL_INT_SAMPLER_2D_MULTISAMPLE_ANGLE", 0x9109},
    {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", 0x910C},
    {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", 0x910C},
    {"GL_INT_SAMPLER_2D_RECT", 0x8DCD},
    {"GL_INT_SAMPLER_2D_RECT_EXT", 0x8DCD},
    {"GL_INT_SAMPLER_3D", 0x8DCB},
    {"GL_INT_SAMPLER_3D_EXT", 0x8DCB},
    {"GL_INT_SAMPLER_BUFFER", 0x8DD0},
    {"GL_INT_SAMPLER_BUFFER_AMD", 0x9002},
    {"GL_INT_SAMPLER_BUFFER_EXT", 0x8DD0},
    {"GL_INT_SAMPLER_BUFFER_OES", 0x8DD0},
    {"GL_INT_SAMPLER_CUBE", 0x8DCC},
    {"GL_INT_SAMPLER_CUBE_EXT", 0x8DCC},
    {"GL_INT_SAMPLER_CUBE_MAP_ARRAY", 0x900E},
    {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB", 0x900E},
    {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900E},
    {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES", 0x900E},
    {"GL_INT_SAMPLER_RENDERBUFFER_NV", 0x8E57},
    {"GL_INT_VEC2", 0x8B53},
    {"GL_INT_VEC2_ARB", 0x8B53},
    {"GL_INT_VEC3", 0x8B54},
    {"GL_INT_VEC3_ARB", 0x8B54},
    {"GL_INT_VEC4", 0x8B55},
    {"GL_INT_VEC4_ARB", 0x8B55},
    {"GL_INVALID_ENUM", 0x0500},
    {"GL_INVALID_FRAMEBUFFER_OPERATION", 0x0506},
    {"GL_INVALID_FRAMEBUFFER_OPERATION_EXT", 0x0506},
    {"GL_INVALID_FRAMEBUFFER_OPERATION_OES", 0x0506},
    {"GL_INVALID_INDEX", 0xFFFFFFFF},
    {"GL_INVALID_OPERATION", 0x0502},
    {"GL_INVALID_VALUE", 0x0501},
    {"GL_INVARIANT_DATATYPE_EXT", 0x87EB},
    {"GL_INVARIANT_EXT", 0x87C2},
    {"GL_INVARIANT_VALUE_EXT", 0x87EA},
    {"GL_INVERSE_NV", 0x862B},
    {"GL_INVERSE_TRANSPOSE_NV", 0x862D},
    {"GL_INVERT", 0x150A},
    {"GL_INVERTED_SCREEN_W_REND", 0x8491},
    {"GL_INVERT_OVG_NV", 0x92B4},
    {"GL_INVERT_RGB_NV", 0x92A3},
    {"GL_IR_INSTRUMENT1_SGIX", 0x817F},
    {"GL_ISOLINES", 0x8E7A},
    {"GL_ISOLINES_EXT", 0x8E7A},
    {"GL_ISOLINES_OES", 0x8E7A},
    {"GL_IS_PER_PATCH", 0x92E7},
    {"GL_IS_PER_PATCH_EXT", 0x92E7},
    {"GL_IS_PER_PATCH_OES", 0x92E7},
    {"GL_IS_ROW_MAJOR", 0x9300},
    {"GL_ITALIC_BIT_NV", 0x0002},
    {"GL_IUI_N3F_V2F_EXT", 0x81AF},
    {"GL_IUI_N3F_V3F_EXT", 0x81B0},
    {"GL_IUI_V2F_EXT", 0x81AD},
    {"GL_IUI_V3F_EXT", 0x81AE},
    {"GL_KEEP", 0x1E00},
    {"GL_LARGE_CCW_ARC_TO_NV", 0x0016},
    {"GL_LARGE_CW_ARC_TO_NV", 0x0018},
    {"GL_LAST_VERTEX_CONVENTION", 0x8E4E},
    {"GL_LAST_VERTEX_CONVENTION_ANGLE", 0x8E4E},
    {"GL_LAST_VERTEX_CONVENTION_EXT", 0x8E4E},
    {"GL_LAST_VERTEX_CONVENTION_OES", 0x8E4E},
    {"GL_LAST_VIDEO_CAPTURE_STATUS_NV", 0x9027},
    {"GL_LAYER_NV", 0x8DAA},
    {"GL_LAYER_PROVOKING_VERTEX", 0x825E},
    {"GL_LAYER_PROVOKING_VERTEX_EXT", 0x825E},
    {"GL_LAYER_PROVOKING_VERTEX_OES", 0x825E},
    {"GL_LAYOUT_COLOR_ATTACHMENT_EXT", 0x958E},
    {"GL_LAYOUT_DEFAULT_INTEL", 0x0000},
    {"GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT", 0x9531},
    {"GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT", 0x9530},
    {"GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT", 0x958F},
    {"GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT", 0x9590},
    {"GL_LAYOUT_GENERAL_EXT", 0x958D},
    {"GL_LAYOUT_LINEAR_CPU_CACHED_INTEL", 0x0002},
    {"GL_LAYOUT_LINEAR_INTEL", 0x0001},
    {"GL_LAYOUT_SHADER_READ_ONLY_EXT", 0x9591},
    {"GL_LAYOUT_TRANSFER_DST_EXT", 0x9593},
    {"GL_LAYOUT_TRANSFER_SRC_EXT", 0x9592},
    {"GL_LEFT", 0x0406},
    {"GL_LEQUAL", 0x0203},
    {"GL_LERP_ATI", 0x8969},
    {"GL_LESS", 0x0201},
    {"GL_LGPU_SEPARATE_STORAGE_BIT_NVX", 0x0800},
    {"GL_LIGHT0", 0x4000},
    {"GL_LIGHT1", 0x4001},
    {"GL_LIGHT2", 0x4002},
    {"GL_LIGHT3", 0x4003},
    {"GL_LIGHT4", 0x4004},
    {"GL_LIGHT5", 0x4005},
    {"GL_LIGHT6", 0x4006},
    {"GL_LIGHT7", 0x4007},
    {"GL_LIGHTEN", 0x9298},
    {"GL_LIGHTEN_KHR", 0x9298},
    {"GL_LIGHTEN_NV", 0x9298},
    {"GL_LIGHTING", 0x0B50},
    {"GL_LIGHTING_BIT", 0x0040},
    {"GL_LIGHT_ENV_MODE_SGIX", 0x8407},
    {"GL_LIGHT_MODEL_AMBIENT", 0x0B53},
    {"GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8},
    {"GL_LIGHT_MODEL_COLOR_CONTROL_EXT", 0x81F8},
    {"GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51},
    {"GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", 0x85B0},
    {"GL_LIGHT_MODEL_TWO_SIDE", 0x0B52},
    {"GL_LINE", 0x1B01},
    {"GL_LINEAR", 0x2601},
    {"GL_LINEARBURN_NV", 0x92A5},
    {"GL_LINEARDODGE_NV", 0x92A4},
    {"GL_LINEARLIGHT_NV", 0x92A7},
    {"GL_LINEAR_ATTENUATION", 0x1208},
    {"GL_LINEAR_CLIPMAP_LINEAR_SGIX", 0x8170},
    {"GL_LINEAR_CLIPMAP_NEAREST_SGIX", 0x844F},
    {"GL_LINEAR_DETAIL_ALPHA_SGIS", 0x8098},
    {"GL_LINEAR_DETAIL_COLOR_SGIS", 0x8099},
    {"GL_LINEAR_DETAIL_SGIS", 0x8097},
    {"GL_LINEAR_MIPMAP_LINEAR", 0x2703},
    {"GL_LINEAR_MIPMAP_NEAREST", 0x2701},
    {"GL_LINEAR_SHARPEN_ALPHA_SGIS", 0x80AE},
    {"GL_LINEAR_SHARPEN_COLOR_SGIS", 0x80AF},
    {"GL_LINEAR_SHARPEN_SGIS", 0x80AD},
    {"GL_LINEAR_TILING_EXT", 0x9585},
    {"GL_LINES", 0x0001},
    {"GL_LINES_ADJACENCY", 0x000A},
    {"GL_LINES_ADJACENCY_ARB", 0x000A},
    {"GL_LINES_ADJACENCY_EXT", 0x000A},
    {"GL_LINES_ADJACENCY_OES", 0x000A},
    {"GL_LINE_ANGLE", 0x1B01},
    {"GL_LINE_BIT", 0x0004},
    {"GL_LINE_LOOP", 0x0002},
    {"GL_LINE_NV", 0x1B01},
    {"GL_LINE_QUALITY_HINT_SGIX", 0x835B},
    {"GL_LINE_RESET_TOKEN", 0x0707},
    {"GL_LINE_SMOOTH", 0x0B20},
    {"GL_LINE_SMOOTH_HINT", 0x0C52},
    {"GL_LINE_STIPPLE", 0x0B24},
    {"GL_LINE_STIPPLE_PATTERN", 0x0B25},
    {"GL_LINE_STIPPLE_REPEAT", 0x0B26},
    {"GL_LINE_STRIP", 0x0003},
    {"GL_LINE_STRIP_ADJACENCY", 0x000B},
    {"GL_LINE_STRIP_ADJACENCY_ARB", 0x000B},
    {"GL_LINE_STRIP_ADJACENCY_EXT", 0x000B},
    {"GL_LINE_STRIP_ADJACENCY_OES", 0x000B},
    {"GL_LINE_TOKEN", 0x0702},
    {"GL_LINE_TO_NV", 0x0004},
    {"GL_LINE_WIDTH", 0x0B21},
    {"GL_LINE_WIDTH_COMMAND_NV", 0x000D},
    {"GL_LINE_WIDTH_GRANULARITY", 0x0B23},
    {"GL_LINE_WIDTH_RANGE", 0x0B22},
    {"GL_LINK_STATUS", 0x8B82},
    {"GL_LIST_BASE", 0x0B32},
    {"GL_LIST_BIT", 0x20000},
    {"GL_LIST_INDEX", 0x0B33},
    {"GL_LIST_MODE", 0x0B30},
    {"GL_LIST_PRIORITY_SGIX", 0x8182},
    {"GL_LOAD", 0x0101},
    {"GL_LOAD_OP_CLEAR_ANGLE", 0x96E5},
    {"GL_LOAD_OP_LOAD_ANGLE", 0x96E6},
    {"GL_LOAD_OP_ZERO_ANGLE", 0x96E4},
    {"GL_LOCAL_CONSTANT_DATATYPE_EXT", 0x87ED},
    {"GL_LOCAL_CONSTANT_EXT", 0x87C3},
    {"GL_LOCAL_CONSTANT_VALUE_EXT", 0x87EC},
    {"GL_LOCAL_EXT", 0x87C4},
    {"GL_LOCATION", 0x930E},
    {"GL_LOCATION_COMPONENT", 0x934A},
    {"GL_LOCATION_INDEX", 0x930F},
    {"GL_LOCATION_INDEX_EXT", 0x930F},
    {"GL_LOGIC_OP", 0x0BF1},
    {"GL_LOGIC_OP_AND_ANGLE", 0x1501},
    {"GL_LOGIC_OP_AND_INVERTED_ANGLE", 0x1504},
    {"GL_LOGIC_OP_AND_REVERSE_ANGLE", 0x1502},
    {"GL_LOGIC_OP_CLEAR_ANGLE", 0x1500},
    {"GL_LOGIC_OP_COPY_ANGLE", 0x1503},
    {"GL_LOGIC_OP_COPY_INVERTED_ANGLE", 0x150C},
    {"GL_LOGIC_OP_EQUIV_ANGLE", 0x1509},
    {"GL_LOGIC_OP_INVERT_ANGLE", 0x150A},
    {"GL_LOGIC_OP_MODE", 0x0BF0},
    {"GL_LOGIC_OP_NAND_ANGLE", 0x150E},
    {"GL_LOGIC_OP_NOOP_ANGLE", 0x1505},
    {"GL_LOGIC_OP_NOR_ANGLE", 0x1508},
    {"GL_LOGIC_OP_OR_ANGLE", 0x1507},
    {"GL_LOGIC_OP_OR_INVERTED_ANGLE", 0x150D},
    {"GL_LOGIC_OP_OR_REVERSE_ANGLE", 0x150B},
    {"GL_LOGIC_OP_SET_ANGLE", 0x150F},
    {"GL_LOGIC_OP_XOR_ANGLE", 0x1506},
    {"GL_LOSE_CONTEXT_ON_RESET", 0x8252},
    {"GL_LOSE_CONTEXT_ON_RESET_ARB", 0x8252},
    {"GL_LOSE_CONTEXT_ON_RESET_EXT", 0x8252},
    {"GL_LOSE_CONTEXT_ON_RESET_KHR", 0x8252},
    {"GL_LOWER_LEFT", 0x8CA1},
    {"GL_LOWER_LEFT_EXT", 0x8CA1},
    {"GL_LOW_FLOAT", 0x8DF0},
    {"GL_LOW_INT", 0x8DF3},
    {"GL_LO_BIAS_NV", 0x8715},
    {"GL_LO_SCALE_NV", 0x870F},
    {"GL_LUID_SIZE_EXT", 0x0008},
    {"GL_LUMINANCE", 0x1909},
    {"GL_LUMINANCE12", 0x8041},
    {"GL_LUMINANCE12_ALPHA12", 0x8047},
    {"GL_LUMINANCE12_ALPHA12_EXT", 0x8047},
    {"GL_LUMINANCE12_ALPHA4", 0x8046},
    {"GL_LUMINANCE12_ALPHA4_EXT", 0x8046},
    {"GL_LUMINANCE12_EXT", 0x8041},
    {"GL_LUMINANCE16", 0x8042},
    {"GL_LUMINANCE16F_ARB", 0x881E},
    {"GL_LUMINANCE16F_EXT", 0x881E},
    {"GL_LUMINANCE16I_EXT", 0x8D8C},
    {"GL_LUMINANCE16UI_EXT", 0x8D7A},
    {"GL_LUMINANCE16_ALPHA16", 0x8048},
    {"GL_LUMINANCE16_ALPHA16_EXT", 0x8048},
    {"GL_LUMINANCE16_ALPHA16_SNORM", 0x901A},
    {"GL_LUMINANCE16_EXT", 0x8042},
    {"GL_LUMINANCE16_SNORM", 0x9019},
    {"GL_LUMINANCE32F_ARB", 0x8818},
    {"GL_LUMINANCE32F_EXT", 0x8818},
    {"GL_LUMINANCE32I_EXT", 0x8D86},
    {"GL_LUMINANCE32UI_EXT", 0x8D74},
    {"GL_LUMINANCE4", 0x803F},
    {"GL_LUMINANCE4_ALPHA4", 0x8043},
    {"GL_LUMINANCE4_ALPHA4_EXT", 0x8043},
    {"GL_LUMINANCE4_ALPHA4_OES", 0x8043},
    {"GL_LUMINANCE4_EXT", 0x803F},
    {"GL_LUMINANCE6_ALPHA2", 0x8044},
    {"GL_LUMINANCE6_ALPHA2_EXT", 0x8044},
    {"GL_LUMINANCE8", 0x8040},
    {"GL_LUMINANCE8I_EXT", 0x8D92},
    {"GL_LUMINANCE8UI_EXT", 0x8D80},
    {"GL_LUMINANCE8_ALPHA8", 0x8045},
    {"GL_LUMINANCE8_ALPHA8_EXT", 0x8045},
    {"GL_LUMINANCE8_ALPHA8_OES", 0x8045},
    {"GL_LUMINANCE8_ALPHA8_SNORM", 0x9016},
    {"GL_LUMINANCE8_EXT", 0x8040},
    {"GL_LUMINANCE8_OES", 0x8040},
    {"GL_LUMINANCE8_SNORM", 0x9015},
    {"GL_LUMINANCE_ALPHA", 0x190A},
    {"GL_LUMINANCE_ALPHA16F_ARB", 0x881F},
    {"GL_LUMINANCE_ALPHA16F_EXT", 0x881F},
    {"GL_LUMINANCE_ALPHA16I_EXT", 0x8D8D},
    {"GL_LUMINANCE_ALPHA16UI_EXT", 0x8D7B},
    {"GL_LUMINANCE_ALPHA32F_ARB", 0x8819},
    {"GL_LUMINANCE_ALPHA32F_EXT", 0x8819},
    {"GL_LUMINANCE_ALPHA32I_EXT", 0x8D87},
    {"GL_LUMINANCE_ALPHA32UI_EXT", 0x8D75},
    {"GL_LUMINANCE_ALPHA8I_EXT", 0x8D93},
    {"GL_LUMINANCE_ALPHA8UI_EXT", 0x8D81},
    {"GL_LUMINANCE_ALPHA_FLOAT16_APPLE", 0x881F},
    {"GL_LUMINANCE_ALPHA_FLOAT16_ATI", 0x881F},
    {"GL_LUMINANCE_ALPHA_FLOAT32_APPLE", 0x8819},
    {"GL_LUMINANCE_ALPHA_FLOAT32_ATI", 0x8819},
    {"GL_LUMINANCE_ALPHA_INTEGER_EXT", 0x8D9D},
    {"GL_LUMINANCE_ALPHA_SNORM", 0x9012},
    {"GL_LUMINANCE_FLOAT16_APPLE", 0x881E},
    {"GL_LUMINANCE_FLOAT16_ATI", 0x881E},
    {"GL_LUMINANCE_FLOAT32_APPLE", 0x8818},
    {"GL_LUMINANCE_FLOAT32_ATI", 0x8818},
    {"GL_LUMINANCE_INTEGER_EXT", 0x8D9C},
    {"GL_LUMINANCE_SNORM", 0x9011},
    {"GL_MAD_ATI", 0x8968},
    {"GL_MAGNITUDE_BIAS_NV", 0x8718},
    {"GL_MAGNITUDE_SCALE_NV", 0x8712},
    {"GL_MAJOR_VERSION", 0x821B},
    {"GL_MALI_PROGRAM_BINARY_ARM", 0x8F61},
    {"GL_MALI_SHADER_BINARY_ARM", 0x8F60},
    {"GL_MANUAL_GENERATE_MIPMAP", 0x8294},
    {"GL_MAP1_BINORMAL_EXT", 0x8446},
    {"GL_MAP1_COLOR_4", 0x0D90},
    {"GL_MAP1_GRID_DOMAIN", 0x0DD0},
    {"GL_MAP1_GRID_SEGMENTS", 0x0DD1},
    {"GL_MAP1_INDEX", 0x0D91},
    {"GL_MAP1_NORMAL", 0x0D92},
    {"GL_MAP1_TANGENT_EXT", 0x8444},
    {"GL_MAP1_TEXTURE_COORD_1", 0x0D93},
    {"GL_MAP1_TEXTURE_COORD_2", 0x0D94},
    {"GL_MAP1_TEXTURE_COORD_3", 0x0D95},
    {"GL_MAP1_TEXTURE_COORD_4", 0x0D96},
    {"GL_MAP1_VERTEX_3", 0x0D97},
    {"GL_MAP1_VERTEX_4", 0x0D98},
    {"GL_MAP1_VERTEX_ATTRIB0_4_NV", 0x8660},
    {"GL_MAP1_VERTEX_ATTRIB10_4_NV", 0x866A},
    {"GL_MAP1_VERTEX_ATTRIB11_4_NV", 0x866B},
    {"GL_MAP1_VERTEX_ATTRIB12_4_NV", 0x866C},
    {"GL_MAP1_VERTEX_ATTRIB13_4_NV", 0x866D},
    {"GL_MAP1_VERTEX_ATTRIB14_4_NV", 0x866E},
    {"GL_MAP1_VERTEX_ATTRIB15_4_NV", 0x866F},
    {"GL_MAP1_VERTEX_ATTRIB1_4_NV", 0x8661},
    {"GL_MAP1_VERTEX_ATTRIB2_4_NV", 0x8662},
    {"GL_MAP1_VERTEX_ATTRIB3_4_NV", 0x8663},
    {"GL_MAP1_VERTEX_ATTRIB4_4_NV", 0x8664},
    {"GL_MAP1_VERTEX_ATTRIB5_4_NV", 0x8665},
    {"GL_MAP1_VERTEX_ATTRIB6_4_NV", 0x8666},
    {"GL_MAP1_VERTEX_ATTRIB7_4_NV", 0x8667},
    {"GL_MAP1_VERTEX_ATTRIB8_4_NV", 0x8668},
    {"GL_MAP1_VERTEX_ATTRIB9_4_NV", 0x8669},
    {"GL_MAP2_BINORMAL_EXT", 0x8447},
    {"GL_MAP2_COLOR_4", 0x0DB0},
    {"GL_MAP2_GRID_DOMAIN", 0x0DD2},
    {"GL_MAP2_GRID_SEGMENTS", 0x0DD3},
    {"GL_MAP2_INDEX", 0x0DB1},
    {"GL_MAP2_NORMAL", 0x0DB2},
    {"GL_MAP2_TANGENT_EXT", 0x8445},
    {"GL_MAP2_TEXTURE_COORD_1", 0x0DB3},
    {"GL_MAP2_TEXTURE_COORD_2", 0x0DB4},
    {"GL_MAP2_TEXTURE_COORD_3", 0x0DB5},
    {"GL_MAP2_TEXTURE_COORD_4", 0x0DB6},
    {"GL_MAP2_VERTEX_3", 0x0DB7},
    {"GL_MAP2_VERTEX_4", 0x0DB8},
    {"GL_MAP2_VERTEX_ATTRIB0_4_NV", 0x8670},
    {"GL_MAP2_VERTEX_ATTRIB10_4_NV", 0x867A},
    {"GL_MAP2_VERTEX_ATTRIB11_4_NV", 0x867B},
    {"GL_MAP2_VERTEX_ATTRIB12_4_NV", 0x867C},
    {"GL_MAP2_VERTEX_ATTRIB13_4_NV", 0x867D},
    {"GL_MAP2_VERTEX_ATTRIB14_4_NV", 0x867E},
    {"GL_MAP2_VERTEX_ATTRIB15_4_NV", 0x867F},
    {"GL_MAP2_VERTEX_ATTRIB1_4_NV", 0x8671},
    {"GL_MAP2_VERTEX_ATTRIB2_4_NV", 0x8672},
    {"GL_MAP2_VERTEX_ATTRIB3_4_NV", 0x8673},
    {"GL_MAP2_VERTEX_ATTRIB4_4_NV", 0x8674},
    {"GL_MAP2_VERTEX_ATTRIB5_4_NV", 0x8675},
    {"GL_MAP2_VERTEX_ATTRIB6_4_NV", 0x8676},
    {"GL_MAP2_VERTEX_ATTRIB7_4_NV", 0x8677},
    {"GL_MAP2_VERTEX_ATTRIB8_4_NV", 0x8678},
    {"GL_MAP2_VERTEX_ATTRIB9_4_NV", 0x8679},
    {"GL_MAP_ATTRIB_U_ORDER_NV", 0x86C3},
    {"GL_MAP_ATTRIB_V_ORDER_NV", 0x86C4},
    {"GL_MAP_COHERENT_BIT", 0x0080},
    {"GL_MAP_COHERENT_BIT_EXT", 0x0080},
    {"GL_MAP_COLOR", 0x0D10},
    {"GL_MAP_FLUSH_EXPLICIT_BIT", 0x0010},
    {"GL_MAP_FLUSH_EXPLICIT_BIT_EXT", 0x0010},
    {"GL_MAP_INVALIDATE_BUFFER_BIT", 0x0008},
    {"GL_MAP_INVALIDATE_BUFFER_BIT_EXT", 0x0008},
    {"GL_MAP_INVALIDATE_RANGE_BIT", 0x0004},
    {"GL_MAP_INVALIDATE_RANGE_BIT_EXT", 0x0004},
    {"GL_MAP_PERSISTENT_BIT", 0x0040},
    {"GL_MAP_PERSISTENT_BIT_EXT", 0x0040},
    {"GL_MAP_READ_BIT", 0x0001},
    {"GL_MAP_READ_BIT_EXT", 0x0001},
    {"GL_MAP_STENCIL", 0x0D11},
    {"GL_MAP_TESSELLATION_NV", 0x86C2},
    {"GL_MAP_UNSYNCHRONIZED_BIT", 0x0020},
    {"GL_MAP_UNSYNCHRONIZED_BIT_EXT", 0x0020},
    {"GL_MAP_WRITE_BIT", 0x0002},
    {"GL_MAP_WRITE_BIT_EXT", 0x0002},
    {"GL_MATERIAL_SIDE_HINT_PGI", 0x1A22C},
    {"GL_MATRIX0_ARB", 0x88C0},
    {"GL_MATRIX0_NV", 0x8630},
    {"GL_MATRIX10_ARB", 0x88CA},
    {"GL_MATRIX11_ARB", 0x88CB},
    {"GL_MATRIX12_ARB", 0x88CC},
    {"GL_MATRIX13_ARB", 0x88CD},
    {"GL_MATRIX14_ARB", 0x88CE},
    {"GL_MATRIX15_ARB", 0x88CF},
    {"GL_MATRIX16_ARB", 0x88D0},
    {"GL_MATRIX17_ARB", 0x88D1},
    {"GL_MATRIX18_ARB", 0x88D2},
    {"GL_MATRIX19_ARB", 0x88D3},
    {"GL_MATRIX1_ARB", 0x88C1},
    {"GL_MATRIX1_NV", 0x8631},
    {"GL_MATRIX20_ARB", 0x88D4},
    {"GL_MATRIX21_ARB", 0x88D5},
    {"GL_MATRIX22_ARB", 0x88D6},
    {"GL_MATRIX23_ARB", 0x88D7},
    {"GL_MATRIX24_ARB", 0x88D8},
    {"GL_MATRIX25_ARB", 0x88D9},
    {"GL_MATRIX26_ARB", 0x88DA},
    {"GL_MATRIX27_ARB", 0x88DB},
    {"GL_MATRIX28_ARB", 0x88DC},
    {"GL_MATRIX29_ARB", 0x88DD},
    {"GL_MATRIX2_ARB", 0x88C2},
    {"GL_MATRIX2_NV", 0x8632},
    {"GL_MATRIX30_ARB", 0x88DE},
    {"GL_MATRIX31_ARB", 0x88DF},
    {"GL_MATRIX3_ARB", 0x88C3},
    {"GL_MATRIX3_NV", 0x8633},
    {"GL_MATRIX4_ARB", 0x88C4},
    {"GL_MATRIX4_NV", 0x8634},
    {"GL_MATRIX5_ARB", 0x88C5},
    {"GL_MATRIX5_NV", 0x8635},
    {"GL_MATRIX6_ARB", 0x88C6},
    {"GL_MATRIX6_NV", 0x8636},
    {"GL_MATRIX7_ARB", 0x88C7},
    {"GL_MATRIX7_NV", 0x8637},
    {"GL_MATRIX8_ARB", 0x88C8},
    {"GL_MATRIX9_ARB", 0x88C9},
    {"GL_MATRIX_EXT", 0x87C0},
    {"GL_MATRIX_INDEX_ARRAY_ARB", 0x8844},
    {"GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES", 0x8B9E},
    {"GL_MATRIX_INDEX_ARRAY_OES", 0x8844},
    {"GL_MATRIX_INDEX_ARRAY_POINTER_ARB", 0x8849},
    {"GL_MATRIX_INDEX_ARRAY_POINTER_OES", 0x8849},
    {"GL_MATRIX_INDEX_ARRAY_SIZE_ARB", 0x8846},
    {"GL_MATRIX_INDEX_ARRAY_SIZE_OES", 0x8846},
    {"GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", 0x8848},
    {"GL_MATRIX_INDEX_ARRAY_STRIDE_OES", 0x8848},
    {"GL_MATRIX_INDEX_ARRAY_TYPE_ARB", 0x8847},
    {"GL_MATRIX_INDEX_ARRAY_TYPE_OES", 0x8847},
    {"GL_MATRIX_MODE", 0x0BA0},
    {"GL_MATRIX_PALETTE_ARB", 0x8840},
    {"GL_MATRIX_PALETTE_OES", 0x8840},
    {"GL_MATRIX_STRIDE", 0x92FF},
    {"GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI", 0x200000},
    {"GL_MAT_AMBIENT_BIT_PGI", 0x100000},
    {"GL_MAT_COLOR_INDEXES_BIT_PGI", 0x1000000},
    {"GL_MAT_DIFFUSE_BIT_PGI", 0x400000},
    {"GL_MAT_EMISSION_BIT_PGI", 0x800000},
    {"GL_MAT_SHININESS_BIT_PGI", 0x2000000},
    {"GL_MAT_SPECULAR_BIT_PGI", 0x4000000},
    {"GL_MAX", 0x8008},
    {"GL_MAX_3D_TEXTURE_SIZE", 0x8073},
    {"GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073},
    {"GL_MAX_3D_TEXTURE_SIZE_OES", 0x8073},
    {"GL_MAX_4D_TEXTURE_SIZE_SGIS", 0x8138},
    {"GL_MAX_ACTIVE_LIGHTS_SGIX", 0x8405},
    {"GL_MAX_ARRAY_TEXTURE_LAYERS", 0x88FF},
    {"GL_MAX_ARRAY_TEXTURE_LAYERS_EXT", 0x88FF},
    {"GL_MAX_ASYNC_DRAW_PIXELS_SGIX", 0x8360},
    {"GL_MAX_ASYNC_HISTOGRAM_SGIX", 0x832D},
    {"GL_MAX_ASYNC_READ_PIXELS_SGIX", 0x8361},
    {"GL_MAX_ASYNC_TEX_IMAGE_SGIX", 0x835F},
    {"GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", 0x92DC},
    {"GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE", 0x92D8},
    {"GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35},
    {"GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", 0x8DED},
    {"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B},
    {"GL_MAX_CLIPMAP_DEPTH_SGIX", 0x8177},
    {"GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8178},
    {"GL_MAX_CLIP_DISTANCES", 0x0D32},
    {"GL_MAX_CLIP_DISTANCES_ANGLE", 0x0D32},
    {"GL_MAX_CLIP_DISTANCES_APPLE", 0x0D32},
    {"GL_MAX_CLIP_DISTANCES_EXT", 0x0D32},
    {"GL_MAX_CLIP_PLANES", 0x0D32},
    {"GL_MAX_CLIP_PLANES_IMG", 0x0D32},
    {"GL_MAX_COARSE_FRAGMENT_SAMPLES_NV", 0x955F},
    {"GL_MAX_COLOR_ATTACHMENTS", 0x8CDF},
    {"GL_MAX_COLOR_ATTACHMENTS_EXT", 0x8CDF},
    {"GL_MAX_COLOR_ATTACHMENTS_NV", 0x8CDF},
    {"GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE", 0x96E1},
    {"GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD", 0x91B3},
    {"GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD", 0x91B4},
    {"GL_MAX_COLOR_MATRIX_STACK_DEPTH", 0x80B3},
    {"GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", 0x80B3},
    {"GL_MAX_COLOR_TEXTURE_SAMPLES", 0x910E},
    {"GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE", 0x910E},
    {"GL_MAX_COMBINED_ATOMIC_COUNTERS", 0x92D7},
    {"GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", 0x92D1},
    {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES", 0x82FA},
    {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE", 0x82FA},
    {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT", 0x82FA},
    {"GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", 0x8266},
    {"GL_MAX_COMBINED_DIMENSIONS", 0x8282},
    {"GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE", 0x96E2},
    {"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", 0x8A33},
    {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", 0x8A32},
    {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT", 0x8A32},
    {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES", 0x8A32},
    {"GL_MAX_COMBINED_IMAGE_UNIFORMS", 0x90CF},
    {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", 0x8F39},
    {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT", 0x8F39},
    {"GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV", 0x8E67},
    {"GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES", 0x8F39},
    {"GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS", 0x90DC},
    {"GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV", 0x8E6F},
    {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", 0x8E1E},
    {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", 0x8E1E},
    {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES", 0x8E1E},
    {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", 0x8E1F},
    {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 0x8E1F},
    {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES", 0x8E1F},
    {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", 0x8B4D},
    {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", 0x8B4D},
    {"GL_MAX_COMBINED_UNIFORM_BLOCKS", 0x8A2E},
    {"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", 0x8A31},
    {"GL_MAX_COMPUTE_ATOMIC_COUNTERS", 0x8265},
    {"GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", 0x8264},
    {"GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB", 0x90EB},
    {"GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB", 0x91BF},
    {"GL_MAX_COMPUTE_IMAGE_UNIFORMS", 0x91BD},
    {"GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS", 0x90DB},
    {"GL_MAX_COMPUTE_SHARED_MEMORY_SIZE", 0x8262},
    {"GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS", 0x91BC},
    {"GL_MAX_COMPUTE_UNIFORM_BLOCKS", 0x91BB},
    {"GL_MAX_COMPUTE_UNIFORM_COMPONENTS", 0x8263},
    {"GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB", 0x9344},
    {"GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB", 0x9345},
    {"GL_MAX_COMPUTE_WORK_GROUP_COUNT", 0x91BE},
    {"GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS", 0x90EB},
    {"GL_MAX_COMPUTE_WORK_GROUP_SIZE", 0x91BF},
    {"GL_MAX_CONVOLUTION_HEIGHT", 0x801B},
    {"GL_MAX_CONVOLUTION_HEIGHT_EXT", 0x801B},
    {"GL_MAX_CONVOLUTION_WIDTH", 0x801A},
    {"GL_MAX_CONVOLUTION_WIDTH_EXT", 0x801A},
    {"GL_MAX_CUBE_MAP_TEXTURE_SIZE", 0x851C},
    {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", 0x851C},
    {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT", 0x851C},
    {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES", 0x851C},
    {"GL_MAX_CULL_DISTANCES", 0x82F9},
    {"GL_MAX_CULL_DISTANCES_ANGLE", 0x82F9},
    {"GL_MAX_CULL_DISTANCES_EXT", 0x82F9},
    {"GL_MAX_DEBUG_GROUP_STACK_DEPTH", 0x826C},
    {"GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", 0x826C},
    {"GL_MAX_DEBUG_LOGGED_MESSAGES", 0x9144},
    {"GL_MAX_DEBUG_LOGGED_MESSAGES_AMD", 0x9144},
    {"GL_MAX_DEBUG_LOGGED_MESSAGES_ARB", 0x9144},
    {"GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", 0x9144},
    {"GL_MAX_DEBUG_MESSAGE_LENGTH", 0x9143},
    {"GL_MAX_DEBUG_MESSAGE_LENGTH_AMD", 0x9143},
    {"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB", 0x9143},
    {"GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", 0x9143},
    {"GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV", 0x90D1},
    {"GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV", 0x90D0},
    {"GL_MAX_DEFORMATION_ORDER_SGIX", 0x8197},
    {"GL_MAX_DEPTH", 0x8280},
    {"GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD", 0x91B5},
    {"GL_MAX_DEPTH_TEXTURE_SAMPLES", 0x910F},
    {"GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE", 0x910F},
    {"GL_MAX_DETACHED_BUFFERS_NV", 0x95AD},
    {"GL_MAX_DETACHED_TEXTURES_NV", 0x95AC},
    {"GL_MAX_DRAW_BUFFERS", 0x8824},
    {"GL_MAX_DRAW_BUFFERS_ARB", 0x8824},
    {"GL_MAX_DRAW_BUFFERS_ATI", 0x8824},
    {"GL_MAX_DRAW_BUFFERS_EXT", 0x8824},
    {"GL_MAX_DRAW_BUFFERS_NV", 0x8824},
    {"GL_MAX_DRAW_MESH_TASKS_COUNT_NV", 0x953D},
    {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", 0x88FC},
    {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT", 0x88FC},
    {"GL_MAX_ELEMENTS_INDICES", 0x80E9},
    {"GL_MAX_ELEMENTS_INDICES_EXT", 0x80E9},
    {"GL_MAX_ELEMENTS_VERTICES", 0x80E8},
    {"GL_MAX_ELEMENTS_VERTICES_EXT", 0x80E8},
    {"GL_MAX_ELEMENT_INDEX", 0x8D6B},
    {"GL_MAX_EVAL_ORDER", 0x0D30},
    {"GL_MAX_EXT", 0x8008},
    {"GL_MAX_FOG_FUNC_POINTS_SGIS", 0x812C},
    {"GL_MAX_FRAGMENT_ATOMIC_COUNTERS", 0x92D6},
    {"GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", 0x92D0},
    {"GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", 0x8DE3},
    {"GL_MAX_FRAGMENT_IMAGE_UNIFORMS", 0x90CE},
    {"GL_MAX_FRAGMENT_INPUT_COMPONENTS", 0x9125},
    {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET", 0x8E5C},
    {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV", 0x8E5C},
    {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES", 0x8E5C},
    {"GL_MAX_FRAGMENT_LIGHTS_SGIX", 0x8404},
    {"GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", 0x8868},
    {"GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", 0x90DA},
    {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT", 0x96DC},
    {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT", 0x96DB},
    {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT", 0x96DA},
    {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT", 0x96D8},
    {"GL_MAX_FRAGMENT_UNIFORM_BLOCKS", 0x8A2D},
    {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", 0x8B49},
    {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", 0x8B49},
    {"GL_MAX_FRAGMENT_UNIFORM_VECTORS", 0x8DFD},
    {"GL_MAX_FRAMEBUFFER_HEIGHT", 0x9316},
    {"GL_MAX_FRAMEBUFFER_LAYERS", 0x9317},
    {"GL_MAX_FRAMEBUFFER_LAYERS_EXT", 0x9317},
    {"GL_MAX_FRAMEBUFFER_LAYERS_OES", 0x9317},
    {"GL_MAX_FRAMEBUFFER_SAMPLES", 0x9318},
    {"GL_MAX_FRAMEBUFFER_WIDTH", 0x9315},
    {"GL_MAX_FRAMEZOOM_FACTOR_SGIX", 0x818D},
    {"GL_MAX_GENERAL_COMBINERS_NV", 0x854D},
    {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS", 0x92D5},
    {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT", 0x92D5},
    {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES", 0x92D5},
    {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", 0x92CF},
    {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CF},
    {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES", 0x92CF},
    {"GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", 0x8DE4},
    {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS", 0x90CD},
    {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT", 0x90CD},
    {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES", 0x90CD},
    {"GL_MAX_GEOMETRY_INPUT_COMPONENTS", 0x9123},
    {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT", 0x9123},
    {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES", 0x9123},
    {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", 0x9124},
    {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT", 0x9124},
    {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES", 0x9124},
    {"GL_MAX_GEOMETRY_OUTPUT_VERTICES", 0x8DE0},
    {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", 0x8DE0},
    {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT", 0x8DE0},
    {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES", 0x8DE0},
    {"GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV", 0x8E5A},
    {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS", 0x8E5A},
    {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT", 0x8E5A},
    {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES", 0x8E5A},
    {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", 0x90D7},
    {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT", 0x90D7},
    {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES", 0x90D7},
    {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", 0x8C29},
    {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", 0x8C29},
    {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT", 0x8C29},
    {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES", 0x8C29},
    {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", 0x8DE1},
    {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", 0x8DE1},
    {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT", 0x8DE1},
    {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES", 0x8DE1},
    {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS", 0x8A2C},
    {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT", 0x8A2C},
    {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES", 0x8A2C},
    {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS", 0x8DDF},
    {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", 0x8DDF},
    {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT", 0x8DDF},
    {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES", 0x8DDF},
    {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", 0x8DDD},
    {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT", 0x8DDD},
    {"GL_MAX_HEIGHT", 0x827F},
    {"GL_MAX_IMAGE_SAMPLES", 0x906D},
    {"GL_MAX_IMAGE_SAMPLES_EXT", 0x906D},
    {"GL_MAX_IMAGE_UNITS", 0x8F38},
    {"GL_MAX_IMAGE_UNITS_EXT", 0x8F38},
    {"GL_MAX_INTEGER_SAMPLES", 0x9110},
    {"GL_MAX_INTEGER_SAMPLES_ANGLE", 0x9110},
    {"GL_MAX_LABEL_LENGTH", 0x82E8},
    {"GL_MAX_LABEL_LENGTH_KHR", 0x82E8},
    {"GL_MAX_LAYERS", 0x8281},
    {"GL_MAX_LGPU_GPUS_NVX", 0x92BA},
    {"GL_MAX_LIGHTS", 0x0D31},
    {"GL_MAX_LIST_NESTING", 0x0B31},
    {"GL_MAX_MAP_TESSELLATION_NV", 0x86D6},
    {"GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", 0x8841},
    {"GL_MAX_MESH_ATOMIC_COUNTERS_NV", 0x8E65},
    {"GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV", 0x8E64},
    {"GL_MAX_MESH_IMAGE_UNIFORMS_NV", 0x8E62},
    {"GL_MAX_MESH_OUTPUT_PRIMITIVES_NV", 0x9539},
    {"GL_MAX_MESH_OUTPUT_VERTICES_NV", 0x9538},
    {"GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV", 0x8E66},
    {"GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV", 0x8E61},
    {"GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV", 0x9536},
    {"GL_MAX_MESH_UNIFORM_BLOCKS_NV", 0x8E60},
    {"GL_MAX_MESH_UNIFORM_COMPONENTS_NV", 0x8E63},
    {"GL_MAX_MESH_VIEWS_NV", 0x9557},
    {"GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV", 0x95A2},
    {"GL_MAX_MESH_WORK_GROUP_SIZE_NV", 0x953B},
    {"GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36},
    {"GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", 0x8E11},
    {"GL_MAX_MULTIVIEW_BUFFERS_EXT", 0x90F2},
    {"GL_MAX_NAME_LENGTH", 0x92F6},
    {"GL_MAX_NAME_STACK_DEPTH", 0x0D37},
    {"GL_MAX_NUM_ACTIVE_VARIABLES", 0x92F7},
    {"GL_MAX_NUM_COMPATIBLE_SUBROUTINES", 0x92F8},
    {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CA},
    {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", 0x87CD},
    {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", 0x87CE},
    {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87CC},
    {"GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", 0x87CB},
    {"GL_MAX_PALETTE_MATRICES_ARB", 0x8842},
    {"GL_MAX_PALETTE_MATRICES_OES", 0x8842},
    {"GL_MAX_PATCH_VERTICES", 0x8E7D},
    {"GL_MAX_PATCH_VERTICES_EXT", 0x8E7D},
    {"GL_MAX_PATCH_VERTICES_OES", 0x8E7D},
    {"GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE", 0x96E0},
    {"GL_MAX_PIXEL_MAP_TABLE", 0x0D34},
    {"GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", 0x8337},
    {"GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", 0x87F1},
    {"GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", 0x88B1},
    {"GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x880B},
    {"GL_MAX_PROGRAM_ATTRIBS_ARB", 0x88AD},
    {"GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", 0x8908},
    {"GL_MAX_PROGRAM_CALL_DEPTH_NV", 0x88F5},
    {"GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", 0x88B5},
    {"GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", 0x88F4},
    {"GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", 0x8DA5},
    {"GL_MAX_PROGRAM_GENERIC_RESULTS_NV", 0x8DA6},
    {"GL_MAX_PROGRAM_IF_DEPTH_NV", 0x88F6},
    {"GL_MAX_PROGRAM_INSTRUCTIONS_ARB", 0x88A1},
    {"GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", 0x88B4},
    {"GL_MAX_PROGRAM_LOOP_COUNT_NV", 0x88F8},
    {"GL_MAX_PROGRAM_LOOP_DEPTH_NV", 0x88F7},
    {"GL_MAX_PROGRAM_MATRICES_ARB", 0x862F},
    {"GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", 0x862E},
    {"GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", 0x88B3},
    {"GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x880E},
    {"GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", 0x88AF},
    {"GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", 0x88A3},
    {"GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", 0x88AB},
    {"GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", 0x88A7},
    {"GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x8810},
    {"GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x880F},
    {"GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", 0x8C27},
    {"GL_MAX_PROGRAM_PARAMETERS_ARB", 0x88A9},
    {"GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", 0x8DA0},
    {"GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", 0x8DA1},
    {"GL_MAX_PROGRAM_PATCH_ATTRIBS_NV", 0x86D8},
    {"GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", 0x8909},
    {"GL_MAX_PROGRAM_SUBROUTINE_NUM_NV", 0x8F45},
    {"GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV", 0x8F44},
    {"GL_MAX_PROGRAM_TEMPORARIES_ARB", 0x88A5},
    {"GL_MAX_PROGRAM_TEXEL_OFFSET", 0x8905},
    {"GL_MAX_PROGRAM_TEXEL_OFFSET_EXT", 0x8905},
    {"GL_MAX_PROGRAM_TEXEL_OFFSET_NV", 0x8905},
    {"GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", 0x8F9F},
    {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET", 0x8E5F},
    {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB", 0x8E5F},
    {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV", 0x8E5F},
    {"GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", 0x880D},
    {"GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x880C},
    {"GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", 0x8C28},
    {"GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38},
    {"GL_MAX_RASTER_SAMPLES_EXT", 0x9329},
    {"GL_MAX_RATIONAL_EVAL_ORDER_NV", 0x86D7},
    {"GL_MAX_RECTANGLE_TEXTURE_SIZE", 0x84F8},
    {"GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB", 0x84F8},
    {"GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", 0x84F8},
    {"GL_MAX_RENDERBUFFER_SIZE", 0x84E8},
    {"GL_MAX_RENDERBUFFER_SIZE_EXT", 0x84E8},
    {"GL_MAX_RENDERBUFFER_SIZE_OES", 0x84E8},
    {"GL_MAX_SAMPLES", 0x8D57},
    {"GL_MAX_SAMPLES_ANGLE", 0x8D57},
    {"GL_MAX_SAMPLES_APPLE", 0x8D57},
    {"GL_MAX_SAMPLES_EXT", 0x8D57},
    {"GL_MAX_SAMPLES_IMG", 0x9135},
    {"GL_MAX_SAMPLES_NV", 0x8D57},
    {"GL_MAX_SAMPLE_MASK_WORDS", 0x8E59},
    {"GL_MAX_SAMPLE_MASK_WORDS_ANGLE", 0x8E59},
    {"GL_MAX_SAMPLE_MASK_WORDS_NV", 0x8E59},
    {"GL_MAX_SERVER_WAIT_TIMEOUT", 0x9111},
    {"GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", 0x9111},
    {"GL_MAX_SHADER_BUFFER_ADDRESS_NV", 0x8F35},
    {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT", 0x9650},
    {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT", 0x9651},
    {"GL_MAX_SHADER_COMPILER_THREADS_ARB", 0x91B0},
    {"GL_MAX_SHADER_COMPILER_THREADS_KHR", 0x91B0},
    {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT", 0x8F63},
    {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT", 0x8F67},
    {"GL_MAX_SHADER_STORAGE_BLOCK_SIZE", 0x90DE},
    {"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS", 0x90DD},
    {"GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM", 0x8FA1},
    {"GL_MAX_SHININESS_NV", 0x8504},
    {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD", 0x9199},
    {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB", 0x9199},
    {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT", 0x9199},
    {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS", 0x919A},
    {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB", 0x919A},
    {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT", 0x919A},
    {"GL_MAX_SPARSE_TEXTURE_SIZE_AMD", 0x9198},
    {"GL_MAX_SPARSE_TEXTURE_SIZE_ARB", 0x9198},
    {"GL_MAX_SPARSE_TEXTURE_SIZE_EXT", 0x9198},
    {"GL_MAX_SPOT_EXPONENT_NV", 0x8505},
    {"GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV", 0x9349},
    {"GL_MAX_SUBROUTINES", 0x8DE7},
    {"GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS", 0x8DE8},
    {"GL_MAX_TASK_ATOMIC_COUNTERS_NV", 0x8E6D},
    {"GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV", 0x8E6C},
    {"GL_MAX_TASK_IMAGE_UNIFORMS_NV", 0x8E6A},
    {"GL_MAX_TASK_OUTPUT_COUNT_NV", 0x953A},
    {"GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV", 0x8E6E},
    {"GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV", 0x8E69},
    {"GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV", 0x9537},
    {"GL_MAX_TASK_UNIFORM_BLOCKS_NV", 0x8E68},
    {"GL_MAX_TASK_UNIFORM_COMPONENTS_NV", 0x8E6B},
    {"GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV", 0x95A3},
    {"GL_MAX_TASK_WORK_GROUP_SIZE_NV", 0x953C},
    {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS", 0x92D3},
    {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT", 0x92D3},
    {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES", 0x92D3},
    {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", 0x92CD},
    {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CD},
    {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES", 0x92CD},
    {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS", 0x90CB},
    {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT", 0x90CB},
    {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES", 0x90CB},
    {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", 0x886C},
    {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT", 0x886C},
    {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES", 0x886C},
    {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", 0x8E83},
    {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT", 0x8E83},
    {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES", 0x8E83},
    {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", 0x90D8},
    {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT", 0x90D8},
    {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES", 0x90D8},
    {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", 0x8E81},
    {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT", 0x8E81},
    {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES", 0x8E81},
    {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", 0x8E85},
    {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT", 0x8E85},
    {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES", 0x8E85},
    {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS", 0x8E89},
    {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT", 0x8E89},
    {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES", 0x8E89},
    {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS", 0x8E7F},
    {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", 0x8E7F},
    {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES", 0x8E7F},
    {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS", 0x92D4},
    {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT", 0x92D4},
    {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES", 0x92D4},
    {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", 0x92CE},
    {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT", 0x92CE},
    {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES", 0x92CE},
    {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS", 0x90CC},
    {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT", 0x90CC},
    {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES", 0x90CC},
    {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", 0x886D},
    {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT", 0x886D},
    {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES", 0x886D},
    {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", 0x8E86},
    {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT", 0x8E86},
    {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES", 0x8E86},
    {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", 0x90D9},
    {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT", 0x90D9},
    {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES", 0x90D9},
    {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", 0x8E82},
    {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT", 0x8E82},
    {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES", 0x8E82},
    {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS", 0x8E8A},
    {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT", 0x8E8A},
    {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES", 0x8E8A},
    {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", 0x8E80},
    {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", 0x8E80},
    {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES", 0x8E80},
    {"GL_MAX_TESS_GEN_LEVEL", 0x8E7E},
    {"GL_MAX_TESS_GEN_LEVEL_EXT", 0x8E7E},
    {"GL_MAX_TESS_GEN_LEVEL_OES", 0x8E7E},
    {"GL_MAX_TESS_PATCH_COMPONENTS", 0x8E84},
    {"GL_MAX_TESS_PATCH_COMPONENTS_EXT", 0x8E84},
    {"GL_MAX_TESS_PATCH_COMPONENTS_OES", 0x8E84},
    {"GL_MAX_TEXTURE_BUFFER_SIZE", 0x8C2B},
    {"GL_MAX_TEXTURE_BUFFER_SIZE_ARB", 0x8C2B},
    {"GL_MAX_TEXTURE_BUFFER_SIZE_EXT", 0x8C2B},
    {"GL_MAX_TEXTURE_BUFFER_SIZE_OES", 0x8C2B},
    {"GL_MAX_TEXTURE_COORDS", 0x8871},
    {"GL_MAX_TEXTURE_COORDS_ARB", 0x8871},
    {"GL_MAX_TEXTURE_COORDS_NV", 0x8871},
    {"GL_MAX_TEXTURE_IMAGE_UNITS", 0x8872},
    {"GL_MAX_TEXTURE_IMAGE_UNITS_ARB", 0x8872},
    {"GL_MAX_TEXTURE_IMAGE_UNITS_NV", 0x8872},
    {"GL_MAX_TEXTURE_LOD_BIAS", 0x84FD},
    {"GL_MAX_TEXTURE_LOD_BIAS_EXT", 0x84FD},
    {"GL_MAX_TEXTURE_MAX_ANISOTROPY", 0x84FF},
    {"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", 0x84FF},
    {"GL_MAX_TEXTURE_SIZE", 0x0D33},
    {"GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39},
    {"GL_MAX_TEXTURE_UNITS", 0x84E2},
    {"GL_MAX_TEXTURE_UNITS_ARB", 0x84E2},
    {"GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV", 0x95B6},
    {"GL_MAX_TRACK_MATRICES_NV", 0x862F},
    {"GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", 0x862E},
    {"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", 0x8E70},
    {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", 0x8C8A},
    {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT", 0x8C8A},
    {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV", 0x8C8A},
    {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", 0x8C8B},
    {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT", 0x8C8B},
    {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV", 0x8C8B},
    {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", 0x8C80},
    {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT", 0x8C80},
    {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV", 0x8C80},
    {"GL_MAX_UNIFORM_BLOCK_SIZE", 0x8A30},
    {"GL_MAX_UNIFORM_BUFFER_BINDINGS", 0x8A2F},
    {"GL_MAX_UNIFORM_LOCATIONS", 0x826E},
    {"GL_MAX_VARYING_COMPONENTS", 0x8B4B},
    {"GL_MAX_VARYING_COMPONENTS_EXT", 0x8B4B},
    {"GL_MAX_VARYING_FLOATS", 0x8B4B},
    {"GL_MAX_VARYING_FLOATS_ARB", 0x8B4B},
    {"GL_MAX_VARYING_VECTORS", 0x8DFC},
    {"GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", 0x8520},
    {"GL_MAX_VERTEX_ATOMIC_COUNTERS", 0x92D2},
    {"GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", 0x92CC},
    {"GL_MAX_VERTEX_ATTRIBS", 0x8869},
    {"GL_MAX_VERTEX_ATTRIBS_ARB", 0x8869},
    {"GL_MAX_VERTEX_ATTRIB_BINDINGS", 0x82DA},
    {"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", 0x82D9},
    {"GL_MAX_VERTEX_ATTRIB_STRIDE", 0x82E5},
    {"GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", 0x8DE2},
    {"GL_MAX_VERTEX_HINT_PGI", 0x1A22D},
    {"GL_MAX_VERTEX_IMAGE_UNIFORMS", 0x90CA},
    {"GL_MAX_VERTEX_OUTPUT_COMPONENTS", 0x9122},
    {"GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87C5},
    {"GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", 0x87C7},
    {"GL_MAX_VERTEX_SHADER_LOCALS_EXT", 0x87C9},
    {"GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87C8},
    {"GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS", 0x90D6},
    {"GL_MAX_VERTEX_SHADER_VARIANTS_EXT", 0x87C6},
    {"GL_MAX_VERTEX_STREAMS", 0x8E71},
    {"GL_MAX_VERTEX_STREAMS_ATI", 0x876B},
    {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", 0x8B4C},
    {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", 0x8B4C},
    {"GL_MAX_VERTEX_UNIFORM_BLOCKS", 0x8A2B},
    {"GL_MAX_VERTEX_UNIFORM_COMPONENTS", 0x8B4A},
    {"GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", 0x8B4A},
    {"GL_MAX_VERTEX_UNIFORM_VECTORS", 0x8DFB},
    {"GL_MAX_VERTEX_UNITS_ARB", 0x86A4},
    {"GL_MAX_VERTEX_UNITS_OES", 0x86A4},
    {"GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", 0x8DDE},
    {"GL_MAX_VERTEX_VARYING_COMPONENTS_EXT", 0x8DDE},
    {"GL_MAX_VIEWPORTS", 0x825B},
    {"GL_MAX_VIEWPORTS_NV", 0x825B},
    {"GL_MAX_VIEWPORTS_OES", 0x825B},
    {"GL_MAX_VIEWPORT_DIMS", 0x0D3A},
    {"GL_MAX_VIEWS_OVR", 0x9631},
    {"GL_MAX_WIDTH", 0x827E},
    {"GL_MAX_WINDOW_RECTANGLES_EXT", 0x8F14},
    {"GL_MEDIUM_FLOAT", 0x8DF1},
    {"GL_MEDIUM_INT", 0x8DF4},
    {"GL_MEMORY_ATTACHABLE_ALIGNMENT_NV", 0x95A6},
    {"GL_MEMORY_ATTACHABLE_NV", 0x95A8},
    {"GL_MEMORY_ATTACHABLE_SIZE_NV", 0x95A7},
    {"GL_MEMORY_SIZE_ANGLE", 0x93AD},
    {"GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV", 0x9543},
    {"GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV", 0x92DF},
    {"GL_MESH_OUTPUT_TYPE_NV", 0x957B},
    {"GL_MESH_PRIMITIVES_OUT_NV", 0x957A},
    {"GL_MESH_SHADER_BIT_NV", 0x0040},
    {"GL_MESH_SHADER_NV", 0x9559},
    {"GL_MESH_SUBROUTINE_NV", 0x957C},
    {"GL_MESH_SUBROUTINE_UNIFORM_NV", 0x957E},
    {"GL_MESH_VERTICES_OUT_NV", 0x9579},
    {"GL_MESH_WORK_GROUP_SIZE_NV", 0x953E},
    {"GL_MIN", 0x8007},
    {"GL_MINMAX", 0x802E},
    {"GL_MINMAX_EXT", 0x802E},
    {"GL_MINMAX_FORMAT", 0x802F},
    {"GL_MINMAX_FORMAT_EXT", 0x802F},
    {"GL_MINMAX_SINK", 0x8030},
    {"GL_MINMAX_SINK_EXT", 0x8030},
    {"GL_MINOR_VERSION", 0x821C},
    {"GL_MINUS_CLAMPED_NV", 0x92B3},
    {"GL_MINUS_NV", 0x929F},
    {"GL_MIN_EXT", 0x8007},
    {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET", 0x8E5B},
    {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV", 0x8E5B},
    {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES", 0x8E5B},
    {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT", 0x96D9},
    {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT", 0x96D7},
    {"GL_MIN_LOD_WARNING_AMD", 0x919C},
    {"GL_MIN_MAP_BUFFER_ALIGNMENT", 0x90BC},
    {"GL_MIN_PROGRAM_TEXEL_OFFSET", 0x8904},
    {"GL_MIN_PROGRAM_TEXEL_OFFSET_EXT", 0x8904},
    {"GL_MIN_PROGRAM_TEXEL_OFFSET_NV", 0x8904},
    {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET", 0x8E5E},
    {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB", 0x8E5E},
    {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV", 0x8E5E},
    {"GL_MIN_SAMPLE_SHADING_VALUE", 0x8C37},
    {"GL_MIN_SAMPLE_SHADING_VALUE_ARB", 0x8C37},
    {"GL_MIN_SAMPLE_SHADING_VALUE_OES", 0x8C37},
    {"GL_MIN_SPARSE_LEVEL_AMD", 0x919B},
    {"GL_MIPMAP", 0x8293},
    {"GL_MIRRORED_REPEAT", 0x8370},
    {"GL_MIRRORED_REPEAT_ARB", 0x8370},
    {"GL_MIRRORED_REPEAT_IBM", 0x8370},
    {"GL_MIRRORED_REPEAT_OES", 0x8370},
    {"GL_MIRROR_CLAMP_ATI", 0x8742},
    {"GL_MIRROR_CLAMP_EXT", 0x8742},
    {"GL_MIRROR_CLAMP_TO_BORDER_EXT", 0x8912},
    {"GL_MIRROR_CLAMP_TO_EDGE", 0x8743},
    {"GL_MIRROR_CLAMP_TO_EDGE_ATI", 0x8743},
    {"GL_MIRROR_CLAMP_TO_EDGE_EXT", 0x8743},
    {"GL_MITER_REVERT_NV", 0x90A7},
    {"GL_MITER_TRUNCATE_NV", 0x90A8},
    {"GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV", 0x932F},
    {"GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV", 0x9330},
    {"GL_MODELVIEW", 0x1700},
    {"GL_MODELVIEW0_ARB", 0x1700},
    {"GL_MODELVIEW0_EXT", 0x1700},
    {"GL_MODELVIEW0_MATRIX_EXT", 0x0BA6},
    {"GL_MODELVIEW0_STACK_DEPTH_EXT", 0x0BA3},
    {"GL_MODELVIEW10_ARB", 0x872A},
    {"GL_MODELVIEW11_ARB", 0x872B},
    {"GL_MODELVIEW12_ARB", 0x872C},
    {"GL_MODELVIEW13_ARB", 0x872D},
    {"GL_MODELVIEW14_ARB", 0x872E},
    {"GL_MODELVIEW15_ARB", 0x872F},
    {"GL_MODELVIEW16_ARB", 0x8730},
    {"GL_MODELVIEW17_ARB", 0x8731},
    {"GL_MODELVIEW18_ARB", 0x8732},
    {"GL_MODELVIEW19_ARB", 0x8733},
    {"GL_MODELVIEW1_ARB", 0x850A},
    {"GL_MODELVIEW1_EXT", 0x850A},
    {"GL_MODELVIEW1_MATRIX_EXT", 0x8506},
    {"GL_MODELVIEW1_STACK_DEPTH_EXT", 0x8502},
    {"GL_MODELVIEW20_ARB", 0x8734},
    {"GL_MODELVIEW21_ARB", 0x8735},
    {"GL_MODELVIEW22_ARB", 0x8736},
    {"GL_MODELVIEW23_ARB", 0x8737},
    {"GL_MODELVIEW24_ARB", 0x8738},
    {"GL_MODELVIEW25_ARB", 0x8739},
    {"GL_MODELVIEW26_ARB", 0x873A},
    {"GL_MODELVIEW27_ARB", 0x873B},
    {"GL_MODELVIEW28_ARB", 0x873C},
    {"GL_MODELVIEW29_ARB", 0x873D},
    {"GL_MODELVIEW2_ARB", 0x8722},
    {"GL_MODELVIEW30_ARB", 0x873E},
    {"GL_MODELVIEW31_ARB", 0x873F},
    {"GL_MODELVIEW3_ARB", 0x8723},
    {"GL_MODELVIEW4_ARB", 0x8724},
    {"GL_MODELVIEW5_ARB", 0x8725},
    {"GL_MODELVIEW6_ARB", 0x8726},
    {"GL_MODELVIEW7_ARB", 0x8727},
    {"GL_MODELVIEW8_ARB", 0x8728},
    {"GL_MODELVIEW9_ARB", 0x8729},
    {"GL_MODELVIEW_MATRIX", 0x0BA6},
    {"GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898D},
    {"GL_MODELVIEW_PROJECTION_NV", 0x8629},
    {"GL_MODELVIEW_STACK_DEPTH", 0x0BA3},
    {"GL_MODULATE", 0x2100},
    {"GL_MODULATE_ADD_ATI", 0x8744},
    {"GL_MODULATE_COLOR_IMG", 0x8C04},
    {"GL_MODULATE_SIGNED_ADD_ATI", 0x8745},
    {"GL_MODULATE_SUBTRACT_ATI", 0x8746},
    {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM", 0x8C90},
    {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM", 0x8C91},
    {"GL_MOVE_TO_CONTINUES_NV", 0x90B6},
    {"GL_MOVE_TO_NV", 0x0002},
    {"GL_MOVE_TO_RESETS_NV", 0x90B5},
    {"GL_MOV_ATI", 0x8961},
    {"GL_MULT", 0x0103},
    {"GL_MULTICAST_GPUS_NV", 0x92BA},
    {"GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV", 0x9549},
    {"GL_MULTIPLY", 0x9294},
    {"GL_MULTIPLY_KHR", 0x9294},
    {"GL_MULTIPLY_NV", 0x9294},
    {"GL_MULTISAMPLE", 0x809D},
    {"GL_MULTISAMPLES_NV", 0x9371},
    {"GL_MULTISAMPLE_3DFX", 0x86B2},
    {"GL_MULTISAMPLE_ARB", 0x809D},
    {"GL_MULTISAMPLE_BIT", 0x20000000},
    {"GL_MULTISAMPLE_BIT_3DFX", 0x20000000},
    {"GL_MULTISAMPLE_BIT_ARB", 0x20000000},
    {"GL_MULTISAMPLE_BIT_EXT", 0x20000000},
    {"GL_MULTISAMPLE_BUFFER_BIT0_QCOM", 0x1000000},
    {"GL_MULTISAMPLE_BUFFER_BIT1_QCOM", 0x2000000},
    {"GL_MULTISAMPLE_BUFFER_BIT2_QCOM", 0x4000000},
    {"GL_MULTISAMPLE_BUFFER_BIT3_QCOM", 0x8000000},
    {"GL_MULTISAMPLE_BUFFER_BIT4_QCOM", 0x10000000},
    {"GL_MULTISAMPLE_BUFFER_BIT5_QCOM", 0x20000000},
    {"GL_MULTISAMPLE_BUFFER_BIT6_QCOM", 0x40000000},
    {"GL_MULTISAMPLE_BUFFER_BIT7_QCOM", 0x80000000},
    {"GL_MULTISAMPLE_COVERAGE_MODES_NV", 0x8E12},
    {"GL_MULTISAMPLE_EXT", 0x809D},
    {"GL_MULTISAMPLE_FILTER_HINT_NV", 0x8534},
    {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY", 0x9382},
    {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB", 0x9382},
    {"GL_MULTISAMPLE_LINE_WIDTH_RANGE", 0x9381},
    {"GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB", 0x9381},
    {"GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT", 0x932B},
    {"GL_MULTISAMPLE_SGIS", 0x809D},
    {"GL_MULTIVIEW_EXT", 0x90F1},
    {"GL_MUL_ATI", 0x8964},
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    {"GL_PIXEL_BUFFER_BARRIER_BIT_EXT", 0x0080},
    {"GL_PIXEL_COUNTER_BITS_NV", 0x8864},
    {"GL_PIXEL_COUNT_AVAILABLE_NV", 0x8867},
    {"GL_PIXEL_COUNT_NV", 0x8866},
    {"GL_PIXEL_CUBIC_WEIGHT_EXT", 0x8333},
    {"GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", 0x8355},
    {"GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", 0x8354},
    {"GL_PIXEL_GROUP_COLOR_SGIS", 0x8356},
    {"GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE", 0x96EC},
    {"GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE", 0x96ED},
    {"GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE", 0x96EE},
    {"GL_PIXEL_LOCAL_FORMAT_ANGLE", 0x96E8},
    {"GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE", 0x96E3},
    {"GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE", 0x96EB},
    {"GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE", 0x96EA},
    {"GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE", 0x96E9},
    {"GL_PIXEL_MAG_FILTER_EXT", 0x8331},
    {"GL_PIXEL_MAP_A_TO_A", 0x0C79},
    {"GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9},
    {"GL_PIXEL_MAP_B_TO_B", 0x0C78},
    {"GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8},
    {"GL_PIXEL_MAP_G_TO_G", 0x0C77},
    {"GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7},
    {"GL_PIXEL_MAP_I_TO_A", 0x0C75},
    {"GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5},
    {"GL_PIXEL_MAP_I_TO_B", 0x0C74},
    {"GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4},
    {"GL_PIXEL_MAP_I_TO_G", 0x0C73},
    {"GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3},
    {"GL_PIXEL_MAP_I_TO_I", 0x0C70},
    {"GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0},
    {"GL_PIXEL_MAP_I_TO_R", 0x0C72},
    {"GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2},
    {"GL_PIXEL_MAP_R_TO_R", 0x0C76},
    {"GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6},
    {"GL_PIXEL_MAP_S_TO_S", 0x0C71},
    {"GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1},
    {"GL_PIXEL_MIN_FILTER_EXT", 0x8332},
    {"GL_PIXEL_MODE_BIT", 0x0020},
    {"GL_PIXEL_PACK_BUFFER", 0x88EB},
    {"GL_PIXEL_PACK_BUFFER_ARB", 0x88EB},
    {"GL_PIXEL_PACK_BUFFER_BINDING", 0x88ED},
    {"GL_PIXEL_PACK_BUFFER_BINDING_ARB", 0x88ED},
    {"GL_PIXEL_PACK_BUFFER_BINDING_EXT", 0x88ED},
    {"GL_PIXEL_PACK_BUFFER_BINDING_NV", 0x88ED},
    {"GL_PIXEL_PACK_BUFFER_EXT", 0x88EB},
    {"GL_PIXEL_PACK_BUFFER_NV", 0x88EB},
    {"GL_PIXEL_SUBSAMPLE_2424_SGIX", 0x85A3},
    {"GL_PIXEL_SUBSAMPLE_4242_SGIX", 0x85A4},
    {"GL_PIXEL_SUBSAMPLE_4444_SGIX", 0x85A2},
    {"GL_PIXEL_TEXTURE_SGIS", 0x8353},
    {"GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", 0x8189},
    {"GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", 0x818A},
    {"GL_PIXEL_TEX_GEN_MODE_SGIX", 0x832B},
    {"GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", 0x8184},
    {"GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", 0x8186},
    {"GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", 0x8185},
    {"GL_PIXEL_TEX_GEN_SGIX", 0x8139},
    {"GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", 0x813E},
    {"GL_PIXEL_TILE_CACHE_INCREMENT_SGIX", 0x813F},
    {"GL_PIXEL_TILE_CACHE_SIZE_SGIX", 0x8145},
    {"GL_PIXEL_TILE_GRID_DEPTH_SGIX", 0x8144},
    {"GL_PIXEL_TILE_GRID_HEIGHT_SGIX", 0x8143},
    {"GL_PIXEL_TILE_GRID_WIDTH_SGIX", 0x8142},
    {"GL_PIXEL_TILE_HEIGHT_SGIX", 0x8141},
    {"GL_PIXEL_TILE_WIDTH_SGIX", 0x8140},
    {"GL_PIXEL_TRANSFORM_2D_EXT", 0x8330},
    {"GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", 0x8338},
    {"GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", 0x8336},
    {"GL_PIXEL_UNPACK_BUFFER", 0x88EC},
    {"GL_PIXEL_UNPACK_BUFFER_ARB", 0x88EC},
    {"GL_PIXEL_UNPACK_BUFFER_BINDING", 0x88EF},
    {"GL_PIXEL_UNPACK_BUFFER_BINDING_ARB", 0x88EF},
    {"GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", 0x88EF},
    {"GL_PIXEL_UNPACK_BUFFER_BINDING_NV", 0x88EF},
    {"GL_PIXEL_UNPACK_BUFFER_EXT", 0x88EC},
    {"GL_PIXEL_UNPACK_BUFFER_NV", 0x88EC},
    {"GL_PLUS_CLAMPED_ALPHA_NV", 0x92B2},
    {"GL_PLUS_CLAMPED_NV", 0x92B1},
    {"GL_PLUS_DARKER_NV", 0x9292},
    {"GL_PLUS_NV", 0x9291},
    {"GL_PN_TRIANGLES_ATI", 0x87F0},
    {"GL_PN_TRIANGLES_NORMAL_MODE_ATI", 0x87F3},
    {"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", 0x87F7},
    {"GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", 0x87F8},
    {"GL_PN_TRIANGLES_POINT_MODE_ATI", 0x87F2},
    {"GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", 0x87F6},
    {"GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", 0x87F5},
    {"GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", 0x87F4},
    {"GL_POINT", 0x1B00},
    {"GL_POINTS", 0x0000},
    {"GL_POINT_BIT", 0x0002},
    {"GL_POINT_DISTANCE_ATTENUATION", 0x8129},
    {"GL_POINT_DISTANCE_ATTENUATION_ARB", 0x8129},
    {"GL_POINT_FADE_THRESHOLD_SIZE", 0x8128},
    {"GL_POINT_FADE_THRESHOLD_SIZE_ARB", 0x8128},
    {"GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128},
    {"GL_POINT_FADE_THRESHOLD_SIZE_SGIS", 0x8128},
    {"GL_POINT_NV", 0x1B00},
    {"GL_POINT_SIZE", 0x0B11},
    {"GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", 0x8B9F},
    {"GL_POINT_SIZE_ARRAY_OES", 0x8B9C},
    {"GL_POINT_SIZE_ARRAY_POINTER_OES", 0x898C},
    {"GL_POINT_SIZE_ARRAY_STRIDE_OES", 0x898B},
    {"GL_POINT_SIZE_ARRAY_TYPE_OES", 0x898A},
    {"GL_POINT_SIZE_GRANULARITY", 0x0B13},
    {"GL_POINT_SIZE_MAX", 0x8127},
    {"GL_POINT_SIZE_MAX_ARB", 0x8127},
    {"GL_POINT_SIZE_MAX_EXT", 0x8127},
    {"GL_POINT_SIZE_MAX_SGIS", 0x8127},
    {"GL_POINT_SIZE_MIN", 0x8126},
    {"GL_POINT_SIZE_MIN_ARB", 0x8126},
    {"GL_POINT_SIZE_MIN_EXT", 0x8126},
    {"GL_POINT_SIZE_MIN_SGIS", 0x8126},
    {"GL_POINT_SIZE_RANGE", 0x0B12},
    {"GL_POINT_SMOOTH", 0x0B10},
    {"GL_POINT_SMOOTH_HINT", 0x0C51},
    {"GL_POINT_SPRITE", 0x8861},
    {"GL_POINT_SPRITE_ARB", 0x8861},
    {"GL_POINT_SPRITE_COORD_ORIGIN", 0x8CA0},
    {"GL_POINT_SPRITE_NV", 0x8861},
    {"GL_POINT_SPRITE_OES", 0x8861},
    {"GL_POINT_SPRITE_R_MODE_NV", 0x8863},
    {"GL_POINT_TOKEN", 0x0701},
    {"GL_POLYGON", 0x0009},
    {"GL_POLYGON_BIT", 0x0008},
    {"GL_POLYGON_MODE", 0x0B40},
    {"GL_POLYGON_MODE_ANGLE", 0x0B40},
    {"GL_POLYGON_MODE_NV", 0x0B40},
    {"GL_POLYGON_OFFSET_BIAS_EXT", 0x8039},
    {"GL_POLYGON_OFFSET_CLAMP", 0x8E1B},
    {"GL_POLYGON_OFFSET_CLAMP_EXT", 0x8E1B},
    {"GL_POLYGON_OFFSET_COMMAND_NV", 0x000E},
    {"GL_POLYGON_OFFSET_EXT", 0x8037},
    {"GL_POLYGON_OFFSET_FACTOR", 0x8038},
    {"GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038},
    {"GL_POLYGON_OFFSET_FILL", 0x8037},
    {"GL_POLYGON_OFFSET_LINE", 0x2A02},
    {"GL_POLYGON_OFFSET_LINE_ANGLE", 0x2A02},
    {"GL_POLYGON_OFFSET_LINE_NV", 0x2A02},
    {"GL_POLYGON_OFFSET_POINT", 0x2A01},
    {"GL_POLYGON_OFFSET_POINT_NV", 0x2A01},
    {"GL_POLYGON_OFFSET_UNITS", 0x2A00},
    {"GL_POLYGON_SMOOTH", 0x0B41},
    {"GL_POLYGON_SMOOTH_HINT", 0x0C53},
    {"GL_POLYGON_STIPPLE", 0x0B42},
    {"GL_POLYGON_STIPPLE_BIT", 0x0010},
    {"GL_POLYGON_TOKEN", 0x0703},
    {"GL_POSITION", 0x1203},
    {"GL_POST_COLOR_MATRIX_ALPHA_BIAS", 0x80BB},
    {"GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", 0x80BB},
    {"GL_POST_COLOR_MATRIX_ALPHA_SCALE", 0x80B7},
    {"GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", 0x80B7},
    {"GL_POST_COLOR_MATRIX_BLUE_BIAS", 0x80BA},
    {"GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", 0x80BA},
    {"GL_POST_COLOR_MATRIX_BLUE_SCALE", 0x80B6},
    {"GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", 0x80B6},
    {"GL_POST_COLOR_MATRIX_COLOR_TABLE", 0x80D2},
    {"GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", 0x80D2},
    {"GL_POST_COLOR_MATRIX_GREEN_BIAS", 0x80B9},
    {"GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", 0x80B9},
    {"GL_POST_COLOR_MATRIX_GREEN_SCALE", 0x80B5},
    {"GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", 0x80B5},
    {"GL_POST_COLOR_MATRIX_RED_BIAS", 0x80B8},
    {"GL_POST_COLOR_MATRIX_RED_BIAS_SGI", 0x80B8},
    {"GL_POST_COLOR_MATRIX_RED_SCALE", 0x80B4},
    {"GL_POST_COLOR_MATRIX_RED_SCALE_SGI", 0x80B4},
    {"GL_POST_CONVOLUTION_ALPHA_BIAS", 0x8023},
    {"GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", 0x8023},
    {"GL_POST_CONVOLUTION_ALPHA_SCALE", 0x801F},
    {"GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", 0x801F},
    {"GL_POST_CONVOLUTION_BLUE_BIAS", 0x8022},
    {"GL_POST_CONVOLUTION_BLUE_BIAS_EXT", 0x8022},
    {"GL_POST_CONVOLUTION_BLUE_SCALE", 0x801E},
    {"GL_POST_CONVOLUTION_BLUE_SCALE_EXT", 0x801E},
    {"GL_POST_CONVOLUTION_COLOR_TABLE", 0x80D1},
    {"GL_POST_CONVOLUTION_COLOR_TABLE_SGI", 0x80D1},
    {"GL_POST_CONVOLUTION_GREEN_BIAS", 0x8021},
    {"GL_POST_CONVOLUTION_GREEN_BIAS_EXT", 0x8021},
    {"GL_POST_CONVOLUTION_GREEN_SCALE", 0x801D},
    {"GL_POST_CONVOLUTION_GREEN_SCALE_EXT", 0x801D},
    {"GL_POST_CONVOLUTION_RED_BIAS", 0x8020},
    {"GL_POST_CONVOLUTION_RED_BIAS_EXT", 0x8020},
    {"GL_POST_CONVOLUTION_RED_SCALE", 0x801C},
    {"GL_POST_CONVOLUTION_RED_SCALE_EXT", 0x801C},
    {"GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", 0x8162},
    {"GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", 0x817B},
    {"GL_POST_TEXTURE_FILTER_BIAS_SGIX", 0x8179},
    {"GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", 0x817C},
    {"GL_POST_TEXTURE_FILTER_SCALE_SGIX", 0x817A},
    {"GL_PREFER_DOUBLEBUFFER_HINT_PGI", 0x1A1F8},
    {"GL_PRESENT_DURATION_NV", 0x8E2B},
    {"GL_PRESENT_TIME_NV", 0x8E2A},
    {"GL_PRESERVE_ATI", 0x8762},
    {"GL_PREVIOUS", 0x8578},
    {"GL_PREVIOUS_ARB", 0x8578},
    {"GL_PREVIOUS_EXT", 0x8578},
    {"GL_PREVIOUS_TEXTURE_INPUT_NV", 0x86E4},
    {"GL_PRIMARY_COLOR", 0x8577},
    {"GL_PRIMARY_COLOR_ARB", 0x8577},
    {"GL_PRIMARY_COLOR_EXT", 0x8577},
    {"GL_PRIMARY_COLOR_NV", 0x852C},
    {"GL_PRIMITIVES_GENERATED", 0x8C87},
    {"GL_PRIMITIVES_GENERATED_EXT", 0x8C87},
    {"GL_PRIMITIVES_GENERATED_NV", 0x8C87},
    {"GL_PRIMITIVES_GENERATED_OES", 0x8C87},
    {"GL_PRIMITIVES_SUBMITTED", 0x82EF},
    {"GL_PRIMITIVES_SUBMITTED_ARB", 0x82EF},
    {"GL_PRIMITIVE_BOUNDING_BOX", 0x92BE},
    {"GL_PRIMITIVE_BOUNDING_BOX_ARB", 0x92BE},
    {"GL_PRIMITIVE_BOUNDING_BOX_EXT", 0x92BE},
    {"GL_PRIMITIVE_BOUNDING_BOX_OES", 0x92BE},
    {"GL_PRIMITIVE_ID_NV", 0x8C7C},
    {"GL_PRIMITIVE_RESTART", 0x8F9D},
    {"GL_PRIMITIVE_RESTART_FIXED_INDEX", 0x8D69},
    {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", 0x8221},
    {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES", 0x8221},
    {"GL_PRIMITIVE_RESTART_INDEX", 0x8F9E},
    {"GL_PRIMITIVE_RESTART_INDEX_NV", 0x8559},
    {"GL_PRIMITIVE_RESTART_NV", 0x8558},
    {"GL_PROGRAM", 0x82E2},
    {"GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB", 0x9341},
    {"GL_PROGRAMMABLE_SAMPLE_LOCATION_NV", 0x9341},
    {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB", 0x9340},
    {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV", 0x9340},
    {"GL_PROGRAM_ADDRESS_REGISTERS_ARB", 0x88B0},
    {"GL_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x8805},
    {"GL_PROGRAM_ATTRIBS_ARB", 0x88AC},
    {"GL_PROGRAM_ATTRIB_COMPONENTS_NV", 0x8906},
    {"GL_PROGRAM_BINARY_ANGLE", 0x93A6},
    {"GL_PROGRAM_BINARY_FORMATS", 0x87FF},
    {"GL_PROGRAM_BINARY_FORMATS_OES", 0x87FF},
    {"GL_PROGRAM_BINARY_FORMAT_MESA", 0x875F},
    {"GL_PROGRAM_BINARY_LENGTH", 0x8741},
    {"GL_PROGRAM_BINARY_LENGTH_OES", 0x8741},
    {"GL_PROGRAM_BINARY_READY_ANGLE", 0x96BE},
    {"GL_PROGRAM_BINARY_RETRIEVABLE_HINT", 0x8257},
    {"GL_PROGRAM_BINDING_ARB", 0x8677},
    {"GL_PROGRAM_CACHE_ENABLED_ANGLE", 0x93AC},
    {"GL_PROGRAM_ERROR_POSITION_ARB", 0x864B},
    {"GL_PROGRAM_ERROR_POSITION_NV", 0x864B},
    {"GL_PROGRAM_ERROR_STRING_ARB", 0x8874},
    {"GL_PROGRAM_ERROR_STRING_NV", 0x8874},
    {"GL_PROGRAM_FORMAT_ARB", 0x8876},
    {"GL_PROGRAM_FORMAT_ASCII_ARB", 0x8875},
    {"GL_PROGRAM_INPUT", 0x92E3},
    {"GL_PROGRAM_INSTRUCTIONS_ARB", 0x88A0},
    {"GL_PROGRAM_KHR", 0x82E2},
    {"GL_PROGRAM_LENGTH_ARB", 0x8627},
    {"GL_PROGRAM_LENGTH_NV", 0x8627},
    {"GL_PROGRAM_MATRIX_EXT", 0x8E2D},
    {"GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", 0x8E2F},
    {"GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", 0x88B2},
    {"GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x8808},
    {"GL_PROGRAM_NATIVE_ATTRIBS_ARB", 0x88AE},
    {"GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB", 0x88A2},
    {"GL_PROGRAM_NATIVE_PARAMETERS_ARB", 0x88AA},
    {"GL_PROGRAM_NATIVE_TEMPORARIES_ARB", 0x88A6},
    {"GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x880A},
    {"GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x8809},
    {"GL_PROGRAM_OBJECT_ARB", 0x8B40},
    {"GL_PROGRAM_OBJECT_EXT", 0x8B40},
    {"GL_PROGRAM_OUTPUT", 0x92E4},
    {"GL_PROGRAM_PARAMETERS_ARB", 0x88A8},
    {"GL_PROGRAM_PARAMETER_NV", 0x8644},
    {"GL_PROGRAM_PIPELINE", 0x82E4},
    {"GL_PROGRAM_PIPELINE_BINDING", 0x825A},
    {"GL_PROGRAM_PIPELINE_BINDING_EXT", 0x825A},
    {"GL_PROGRAM_PIPELINE_KHR", 0x82E4},
    {"GL_PROGRAM_PIPELINE_OBJECT_EXT", 0x8A4F},
    {"GL_PROGRAM_POINT_SIZE", 0x8642},
    {"GL_PROGRAM_POINT_SIZE_ARB", 0x8642},
    {"GL_PROGRAM_POINT_SIZE_EXT", 0x8642},
    {"GL_PROGRAM_RESIDENT_NV", 0x8647},
    {"GL_PROGRAM_RESULT_COMPONENTS_NV", 0x8907},
    {"GL_PROGRAM_SEPARABLE", 0x8258},
    {"GL_PROGRAM_SEPARABLE_EXT", 0x8258},
    {"GL_PROGRAM_STRING_ARB", 0x8628},
    {"GL_PROGRAM_STRING_NV", 0x8628},
    {"GL_PROGRAM_TARGET_NV", 0x8646},
    {"GL_PROGRAM_TEMPORARIES_ARB", 0x88A4},
    {"GL_PROGRAM_TEX_INDIRECTIONS_ARB", 0x8807},
    {"GL_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x8806},
    {"GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB", 0x88B6},
    {"GL_PROJECTION", 0x1701},
    {"GL_PROJECTION_MATRIX", 0x0BA7},
    {"GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898E},
    {"GL_PROJECTION_STACK_DEPTH", 0x0BA4},
    {"GL_PROTECTED_MEMORY_OBJECT_EXT", 0x959B},
    {"GL_PROVOKING_VERTEX", 0x8E4F},
    {"GL_PROVOKING_VERTEX_ANGLE", 0x8E4F},
    {"GL_PROVOKING_VERTEX_EXT", 0x8E4F},
    {"GL_PROXY_COLOR_TABLE", 0x80D3},
    {"GL_PROXY_COLOR_TABLE_SGI", 0x80D3},
    {"GL_PROXY_HISTOGRAM", 0x8025},
    {"GL_PROXY_HISTOGRAM_EXT", 0x8025},
    {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", 0x80D5},
    {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI", 0x80D5},
    {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", 0x80D4},
    {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI", 0x80D4},
    {"GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", 0x8163},
    {"GL_PROXY_TEXTURE_1D", 0x8063},
    {"GL_PROXY_TEXTURE_1D_ARRAY", 0x8C19},
    {"GL_PROXY_TEXTURE_1D_ARRAY_EXT", 0x8C19},
    {"GL_PROXY_TEXTURE_1D_EXT", 0x8063},
    {"GL_PROXY_TEXTURE_1D_STACK_MESAX", 0x875B},
    {"GL_PROXY_TEXTURE_2D", 0x8064},
    {"GL_PROXY_TEXTURE_2D_ARRAY", 0x8C1B},
    {"GL_PROXY_TEXTURE_2D_ARRAY_EXT", 0x8C1B},
    {"GL_PROXY_TEXTURE_2D_EXT", 0x8064},
    {"GL_PROXY_TEXTURE_2D_MULTISAMPLE", 0x9101},
    {"GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY", 0x9103},
    {"GL_PROXY_TEXTURE_2D_STACK_MESAX", 0x875C},
    {"GL_PROXY_TEXTURE_3D", 0x8070},
    {"GL_PROXY_TEXTURE_3D_EXT", 0x8070},
    {"GL_PROXY_TEXTURE_4D_SGIS", 0x8135},
    {"GL_PROXY_TEXTURE_COLOR_TABLE_SGI", 0x80BD},
    {"GL_PROXY_TEXTURE_CUBE_MAP", 0x851B},
    {"GL_PROXY_TEXTURE_CUBE_MAP_ARB", 0x851B},
    {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY", 0x900B},
    {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB", 0x900B},
    {"GL_PROXY_TEXTURE_CUBE_MAP_EXT", 0x851B},
    {"GL_PROXY_TEXTURE_RECTANGLE", 0x84F7},
    {"GL_PROXY_TEXTURE_RECTANGLE_ARB", 0x84F7},
    {"GL_PROXY_TEXTURE_RECTANGLE_NV", 0x84F7},
    {"GL_PURGEABLE_APPLE", 0x8A1D},
    {"GL_PURGED_CONTEXT_RESET_NV", 0x92BB},
    {"GL_Q", 0x2003},
    {"GL_QUADRATIC_ATTENUATION", 0x1209},
    {"GL_QUADRATIC_CURVE_TO_NV", 0x000A},
    {"GL_QUADS", 0x0007},
    {"GL_QUADS_EXT", 0x0007},
    {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION", 0x8E4C},
    {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", 0x8E4C},
    {"GL_QUADS_OES", 0x0007},
    {"GL_QUAD_ALPHA4_SGIS", 0x811E},
    {"GL_QUAD_ALPHA8_SGIS", 0x811F},
    {"GL_QUAD_INTENSITY4_SGIS", 0x8122},
    {"GL_QUAD_INTENSITY8_SGIS", 0x8123},
    {"GL_QUAD_LUMINANCE4_SGIS", 0x8120},
    {"GL_QUAD_LUMINANCE8_SGIS", 0x8121},
    {"GL_QUAD_MESH_SUN", 0x8614},
    {"GL_QUAD_STRIP", 0x0008},
    {"GL_QUAD_TEXTURE_SELECT_SGIS", 0x8125},
    {"GL_QUARTER_BIT_ATI", 0x0010},
    {"GL_QUERY", 0x82E3},
    {"GL_QUERY_ALL_EVENT_BITS_AMD", 0xFFFFFFFF},
    {"GL_QUERY_BUFFER", 0x9192},
    {"GL_QUERY_BUFFER_AMD", 0x9192},
    {"GL_QUERY_BUFFER_BARRIER_BIT", 0x8000},
    {"GL_QUERY_BUFFER_BINDING", 0x9193},
    {"GL_QUERY_BUFFER_BINDING_AMD", 0x9193},
    {"GL_QUERY_BY_REGION_NO_WAIT", 0x8E16},
    {"GL_QUERY_BY_REGION_NO_WAIT_INVERTED", 0x8E1A},
    {"GL_QUERY_BY_REGION_NO_WAIT_NV", 0x8E16},
    {"GL_QUERY_BY_REGION_WAIT", 0x8E15},
    {"GL_QUERY_BY_REGION_WAIT_INVERTED", 0x8E19},
    {"GL_QUERY_BY_REGION_WAIT_NV", 0x8E15},
    {"GL_QUERY_COUNTER_BITS", 0x8864},
    {"GL_QUERY_COUNTER_BITS_ARB", 0x8864},
    {"GL_QUERY_COUNTER_BITS_EXT", 0x8864},
    {"GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD", 0x0008},
    {"GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD", 0x0002},
    {"GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD", 0x0001},
    {"GL_QUERY_KHR", 0x82E3},
    {"GL_QUERY_NO_WAIT", 0x8E14},
    {"GL_QUERY_NO_WAIT_INVERTED", 0x8E18},
    {"GL_QUERY_NO_WAIT_NV", 0x8E14},
    {"GL_QUERY_OBJECT_AMD", 0x9153},
    {"GL_QUERY_OBJECT_EXT", 0x9153},
    {"GL_QUERY_RESOURCE_BUFFEROBJECT_NV", 0x9547},
    {"GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV", 0x9542},
    {"GL_QUERY_RESOURCE_RENDERBUFFER_NV", 0x9546},
    {"GL_QUERY_RESOURCE_SYS_RESERVED_NV", 0x9544},
    {"GL_QUERY_RESOURCE_TEXTURE_NV", 0x9545},
    {"GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV", 0x9540},
    {"GL_QUERY_RESULT", 0x8866},
    {"GL_QUERY_RESULT_ARB", 0x8866},
    {"GL_QUERY_RESULT_AVAILABLE", 0x8867},
    {"GL_QUERY_RESULT_AVAILABLE_ARB", 0x8867},
    {"GL_QUERY_RESULT_AVAILABLE_EXT", 0x8867},
    {"GL_QUERY_RESULT_EXT", 0x8866},
    {"GL_QUERY_RESULT_NO_WAIT", 0x9194},
    {"GL_QUERY_RESULT_NO_WAIT_AMD", 0x9194},
    {"GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD", 0x0004},
    {"GL_QUERY_TARGET", 0x82EA},
    {"GL_QUERY_WAIT", 0x8E13},
    {"GL_QUERY_WAIT_INVERTED", 0x8E17},
    {"GL_QUERY_WAIT_NV", 0x8E13},
    {"GL_R", 0x2002},
    {"GL_R11F_G11F_B10F", 0x8C3A},
    {"GL_R11F_G11F_B10F_APPLE", 0x8C3A},
    {"GL_R11F_G11F_B10F_EXT", 0x8C3A},
    {"GL_R16", 0x822A},
    {"GL_R16F", 0x822D},
    {"GL_R16F_EXT", 0x822D},
    {"GL_R16I", 0x8233},
    {"GL_R16UI", 0x8234},
    {"GL_R16_EXT", 0x822A},
    {"GL_R16_SNORM", 0x8F98},
    {"GL_R16_SNORM_EXT", 0x8F98},
    {"GL_R1UI_C3F_V3F_SUN", 0x85C6},
    {"GL_R1UI_C4F_N3F_V3F_SUN", 0x85C8},
    {"GL_R1UI_C4UB_V3F_SUN", 0x85C5},
    {"GL_R1UI_N3F_V3F_SUN", 0x85C7},
    {"GL_R1UI_T2F_C4F_N3F_V3F_SUN", 0x85CB},
    {"GL_R1UI_T2F_N3F_V3F_SUN", 0x85CA},
    {"GL_R1UI_T2F_V3F_SUN", 0x85C9},
    {"GL_R1UI_V3F_SUN", 0x85C4},
    {"GL_R32F", 0x822E},
    {"GL_R32F_EXT", 0x822E},
    {"GL_R32I", 0x8235},
    {"GL_R32UI", 0x8236},
    {"GL_R3_G3_B2", 0x2A10},
    {"GL_R8", 0x8229},
    {"GL_R8I", 0x8231},
    {"GL_R8UI", 0x8232},
    {"GL_R8_EXT", 0x8229},
    {"GL_R8_SNORM", 0x8F94},
    {"GL_RASTERIZER_DISCARD", 0x8C89},
    {"GL_RASTERIZER_DISCARD_EXT", 0x8C89},
    {"GL_RASTERIZER_DISCARD_NV", 0x8C89},
    {"GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT", 0x932A},
    {"GL_RASTER_MULTISAMPLE_EXT", 0x9327},
    {"GL_RASTER_POSITION_UNCLIPPED_IBM", 0x19262},
    {"GL_RASTER_SAMPLES_EXT", 0x9328},
    {"GL_READ_BUFFER", 0x0C02},
    {"GL_READ_BUFFER_EXT", 0x0C02},
    {"GL_READ_BUFFER_NV", 0x0C02},
    {"GL_READ_FRAMEBUFFER", 0x8CA8},
    {"GL_READ_FRAMEBUFFER_ANGLE", 0x8CA8},
    {"GL_READ_FRAMEBUFFER_APPLE", 0x8CA8},
    {"GL_READ_FRAMEBUFFER_BINDING", 0x8CAA},
    {"GL_READ_FRAMEBUFFER_BINDING_ANGLE", 0x8CAA},
    {"GL_READ_FRAMEBUFFER_BINDING_APPLE", 0x8CAA},
    {"GL_READ_FRAMEBUFFER_BINDING_EXT", 0x8CAA},
    {"GL_READ_FRAMEBUFFER_BINDING_NV", 0x8CAA},
    {"GL_READ_FRAMEBUFFER_EXT", 0x8CA8},
    {"GL_READ_FRAMEBUFFER_NV", 0x8CA8},
    {"GL_READ_ONLY", 0x88B8},
    {"GL_READ_ONLY_ARB", 0x88B8},
    {"GL_READ_PIXELS", 0x828C},
    {"GL_READ_PIXELS_FORMAT", 0x828D},
    {"GL_READ_PIXELS_TYPE", 0x828E},
    {"GL_READ_PIXEL_DATA_RANGE_LENGTH_NV", 0x887B},
    {"GL_READ_PIXEL_DATA_RANGE_NV", 0x8879},
    {"GL_READ_PIXEL_DATA_RANGE_POINTER_NV", 0x887D},
    {"GL_READ_WRITE", 0x88BA},
    {"GL_READ_WRITE_ARB", 0x88BA},
    {"GL_RECIP_ADD_SIGNED_ALPHA_IMG", 0x8C05},
    {"GL_RECLAIM_MEMORY_HINT_PGI", 0x1A1FE},
    {"GL_RECT_NV", 0x00F6},
    {"GL_RED", 0x1903},
    {"GL_REDUCE", 0x8016},
    {"GL_REDUCE_EXT", 0x8016},
    {"GL_RED_BIAS", 0x0D15},
    {"GL_RED_BITS", 0x0D52},
    {"GL_RED_BIT_ATI", 0x0001},
    {"GL_RED_EXT", 0x1903},
    {"GL_RED_INTEGER", 0x8D94},
    {"GL_RED_INTEGER_EXT", 0x8D94},
    {"GL_RED_MAX_CLAMP_INGR", 0x8564},
    {"GL_RED_MIN_CLAMP_INGR", 0x8560},
    {"GL_RED_NV", 0x1903},
    {"GL_RED_SCALE", 0x0D14},
    {"GL_RED_SNORM", 0x8F90},
    {"GL_REFERENCED_BY_COMPUTE_SHADER", 0x930B},
    {"GL_REFERENCED_BY_FRAGMENT_SHADER", 0x930A},
    {"GL_REFERENCED_BY_GEOMETRY_SHADER", 0x9309},
    {"GL_REFERENCED_BY_GEOMETRY_SHADER_EXT", 0x9309},
    {"GL_REFERENCED_BY_GEOMETRY_SHADER_OES", 0x9309},
    {"GL_REFERENCED_BY_MESH_SHADER_NV", 0x95A0},
    {"GL_REFERENCED_BY_TASK_SHADER_NV", 0x95A1},
    {"GL_REFERENCED_BY_TESS_CONTROL_SHADER", 0x9307},
    {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT", 0x9307},
    {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES", 0x9307},
    {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x9308},
    {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT", 0x9308},
    {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES", 0x9308},
    {"GL_REFERENCED_BY_VERTEX_SHADER", 0x9306},
    {"GL_REFERENCE_PLANE_EQUATION_SGIX", 0x817E},
    {"GL_REFERENCE_PLANE_SGIX", 0x817D},
    {"GL_REFLECTION_MAP", 0x8512},
    {"GL_REFLECTION_MAP_ARB", 0x8512},
    {"GL_REFLECTION_MAP_EXT", 0x8512},
    {"GL_REFLECTION_MAP_NV", 0x8512},
    {"GL_REFLECTION_MAP_OES", 0x8512},
    {"GL_REGISTER_COMBINERS_NV", 0x8522},
    {"GL_REG_0_ATI", 0x8921},
    {"GL_REG_10_ATI", 0x892B},
    {"GL_REG_11_ATI", 0x892C},
    {"GL_REG_12_ATI", 0x892D},
    {"GL_REG_13_ATI", 0x892E},
    {"GL_REG_14_ATI", 0x892F},
    {"GL_REG_15_ATI", 0x8930},
    {"GL_REG_16_ATI", 0x8931},
    {"GL_REG_17_ATI", 0x8932},
    {"GL_REG_18_ATI", 0x8933},
    {"GL_REG_19_ATI", 0x8934},
    {"GL_REG_1_ATI", 0x8922},
    {"GL_REG_20_ATI", 0x8935},
    {"GL_REG_21_ATI", 0x8936},
    {"GL_REG_22_ATI", 0x8937},
    {"GL_REG_23_ATI", 0x8938},
    {"GL_REG_24_ATI", 0x8939},
    {"GL_REG_25_ATI", 0x893A},
    {"GL_REG_26_ATI", 0x893B},
    {"GL_REG_27_ATI", 0x893C},
    {"GL_REG_28_ATI", 0x893D},
    {"GL_REG_29_ATI", 0x893E},
    {"GL_REG_2_ATI", 0x8923},
    {"GL_REG_30_ATI", 0x893F},
    {"GL_REG_31_ATI", 0x8940},
    {"GL_REG_3_ATI", 0x8924},
    {"GL_REG_4_ATI", 0x8925},
    {"GL_REG_5_ATI", 0x8926},
    {"GL_REG_6_ATI", 0x8927},
    {"GL_REG_7_ATI", 0x8928},
    {"GL_REG_8_ATI", 0x8929},
    {"GL_REG_9_ATI", 0x892A},
    {"GL_RELATIVE_ARC_TO_NV", 0x00FF},
    {"GL_RELATIVE_CONIC_CURVE_TO_NV", 0x001B},
    {"GL_RELATIVE_CUBIC_CURVE_TO_NV", 0x000D},
    {"GL_RELATIVE_HORIZONTAL_LINE_TO_NV", 0x0007},
    {"GL_RELATIVE_LARGE_CCW_ARC_TO_NV", 0x0017},
    {"GL_RELATIVE_LARGE_CW_ARC_TO_NV", 0x0019},
    {"GL_RELATIVE_LINE_TO_NV", 0x0005},
    {"GL_RELATIVE_MOVE_TO_NV", 0x0003},
    {"GL_RELATIVE_QUADRATIC_CURVE_TO_NV", 0x000B},
    {"GL_RELATIVE_RECT_NV", 0x00F7},
    {"GL_RELATIVE_ROUNDED_RECT2_NV", 0x00EB},
    {"GL_RELATIVE_ROUNDED_RECT4_NV", 0x00ED},
    {"GL_RELATIVE_ROUNDED_RECT8_NV", 0x00EF},
    {"GL_RELATIVE_ROUNDED_RECT_NV", 0x00E9},
    {"GL_RELATIVE_SMALL_CCW_ARC_TO_NV", 0x0013},
    {"GL_RELATIVE_SMALL_CW_ARC_TO_NV", 0x0015},
    {"GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV", 0x0011},
    {"GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV", 0x000F},
    {"GL_RELATIVE_VERTICAL_LINE_TO_NV", 0x0009},
    {"GL_RELEASED_APPLE", 0x8A19},
    {"GL_RENDER", 0x1C00},
    {"GL_RENDERABILITY_VALIDATION_ANGLE", 0x9EA0},
    {"GL_RENDERBUFFER", 0x8D41},
    {"GL_RENDERBUFFER_ALPHA_SIZE", 0x8D53},
    {"GL_RENDERBUFFER_ALPHA_SIZE_EXT", 0x8D53},
    {"GL_RENDERBUFFER_ALPHA_SIZE_OES", 0x8D53},
    {"GL_RENDERBUFFER_BINDING", 0x8CA7},
    {"GL_RENDERBUFFER_BINDING_ANGLE", 0x8CA7},
    {"GL_RENDERBUFFER_BINDING_EXT", 0x8CA7},
    {"GL_RENDERBUFFER_BINDING_OES", 0x8CA7},
    {"GL_RENDERBUFFER_BLUE_SIZE", 0x8D52},
    {"GL_RENDERBUFFER_BLUE_SIZE_EXT", 0x8D52},
    {"GL_RENDERBUFFER_BLUE_SIZE_OES", 0x8D52},
    {"GL_RENDERBUFFER_COLOR_SAMPLES_NV", 0x8E10},
    {"GL_RENDERBUFFER_COVERAGE_SAMPLES_NV", 0x8CAB},
    {"GL_RENDERBUFFER_DEPTH_SIZE", 0x8D54},
    {"GL_RENDERBUFFER_DEPTH_SIZE_EXT", 0x8D54},
    {"GL_RENDERBUFFER_DEPTH_SIZE_OES", 0x8D54},
    {"GL_RENDERBUFFER_EXT", 0x8D41},
    {"GL_RENDERBUFFER_FREE_MEMORY_ATI", 0x87FD},
    {"GL_RENDERBUFFER_GREEN_SIZE", 0x8D51},
    {"GL_RENDERBUFFER_GREEN_SIZE_EXT", 0x8D51},
    {"GL_RENDERBUFFER_GREEN_SIZE_OES", 0x8D51},
    {"GL_RENDERBUFFER_HEIGHT", 0x8D43},
    {"GL_RENDERBUFFER_HEIGHT_EXT", 0x8D43},
    {"GL_RENDERBUFFER_HEIGHT_OES", 0x8D43},
    {"GL_RENDERBUFFER_INTERNAL_FORMAT", 0x8D44},
    {"GL_RENDERBUFFER_INTERNAL_FORMAT_EXT", 0x8D44},
    {"GL_RENDERBUFFER_INTERNAL_FORMAT_OES", 0x8D44},
    {"GL_RENDERBUFFER_OES", 0x8D41},
    {"GL_RENDERBUFFER_RED_SIZE", 0x8D50},
    {"GL_RENDERBUFFER_RED_SIZE_EXT", 0x8D50},
    {"GL_RENDERBUFFER_RED_SIZE_OES", 0x8D50},
    {"GL_RENDERBUFFER_SAMPLES", 0x8CAB},
    {"GL_RENDERBUFFER_SAMPLES_ANGLE", 0x8CAB},
    {"GL_RENDERBUFFER_SAMPLES_APPLE", 0x8CAB},
    {"GL_RENDERBUFFER_SAMPLES_EXT", 0x8CAB},
    {"GL_RENDERBUFFER_SAMPLES_IMG", 0x9133},
    {"GL_RENDERBUFFER_SAMPLES_NV", 0x8CAB},
    {"GL_RENDERBUFFER_STENCIL_SIZE", 0x8D55},
    {"GL_RENDERBUFFER_STENCIL_SIZE_EXT", 0x8D55},
    {"GL_RENDERBUFFER_STENCIL_SIZE_OES", 0x8D55},
    {"GL_RENDERBUFFER_STORAGE_SAMPLES_AMD", 0x91B2},
    {"GL_RENDERBUFFER_WIDTH", 0x8D42},
    {"GL_RENDERBUFFER_WIDTH_EXT", 0x8D42},
    {"GL_RENDERBUFFER_WIDTH_OES", 0x8D42},
    {"GL_RENDERER", 0x1F01},
    {"GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", 0x8FB3},
    {"GL_RENDER_GPU_MASK_NV", 0x9558},
    {"GL_RENDER_MODE", 0x0C40},
    {"GL_REPEAT", 0x2901},
    {"GL_REPLACE", 0x1E01},
    {"GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", 0x85C3},
    {"GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", 0x85C2},
    {"GL_REPLACEMENT_CODE_ARRAY_SUN", 0x85C0},
    {"GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN", 0x85C1},
    {"GL_REPLACEMENT_CODE_SUN", 0x81D8},
    {"GL_REPLACE_EXT", 0x8062},
    {"GL_REPLACE_MIDDLE_SUN", 0x0002},
    {"GL_REPLACE_OLDEST_SUN", 0x0003},
    {"GL_REPLACE_VALUE_AMD", 0x874B},
    {"GL_REPLICATE_BORDER", 0x8153},
    {"GL_REPLICATE_BORDER_HP", 0x8153},
    {"GL_REPRESENTATIVE_FRAGMENT_TEST_NV", 0x937F},
    {"GL_REQUESTABLE_EXTENSIONS_ANGLE", 0x93A8},
    {"GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", 0x8D68},
    {"GL_RESAMPLE_AVERAGE_OML", 0x8988},
    {"GL_RESAMPLE_DECIMATE_OML", 0x8989},
    {"GL_RESAMPLE_DECIMATE_SGIX", 0x8430},
    {"GL_RESAMPLE_REPLICATE_OML", 0x8986},
    {"GL_RESAMPLE_REPLICATE_SGIX", 0x8433},
    {"GL_RESAMPLE_ZERO_FILL_OML", 0x8987},
    {"GL_RESAMPLE_ZERO_FILL_SGIX", 0x8434},
    {"GL_RESCALE_NORMAL", 0x803A},
    {"GL_RESCALE_NORMAL_EXT", 0x803A},
    {"GL_RESET_NOTIFICATION_STRATEGY", 0x8256},
    {"GL_RESET_NOTIFICATION_STRATEGY_ARB", 0x8256},
    {"GL_RESET_NOTIFICATION_STRATEGY_EXT", 0x8256},
    {"GL_RESET_NOTIFICATION_STRATEGY_KHR", 0x8256},
    {"GL_RESOURCE_INITIALIZED_ANGLE", 0x969F},
    {"GL_RESTART_PATH_NV", 0x00F0},
    {"GL_RESTART_SUN", 0x0001},
    {"GL_RETAINED_APPLE", 0x8A1B},
    {"GL_RETURN", 0x0102},
    {"GL_RG", 0x8227},
    {"GL_RG16", 0x822C},
    {"GL_RG16F", 0x822F},
    {"GL_RG16F_EXT", 0x822F},
    {"GL_RG16I", 0x8239},
    {"GL_RG16UI", 0x823A},
    {"GL_RG16_EXT", 0x822C},
    {"GL_RG16_SNORM", 0x8F99},
    {"GL_RG16_SNORM_EXT", 0x8F99},
    {"GL_RG32F", 0x8230},
    {"GL_RG32F_EXT", 0x8230},
    {"GL_RG32I", 0x823B},
    {"GL_RG32UI", 0x823C},
    {"GL_RG8", 0x822B},
    {"GL_RG8I", 0x8237},
    {"GL_RG8UI", 0x8238},
    {"GL_RG8_EXT", 0x822B},
    {"GL_RG8_SNORM", 0x8F95},
    {"GL_RGB", 0x1907},
    {"GL_RGB10", 0x8052},
    {"GL_RGB10_A2", 0x8059},
    {"GL_RGB10_A2UI", 0x906F},
    {"GL_RGB10_A2_EXT", 0x8059},
    {"GL_RGB10_EXT", 0x8052},
    {"GL_RGB12", 0x8053},
    {"GL_RGB12_EXT", 0x8053},
    {"GL_RGB16", 0x8054},
    {"GL_RGB16F", 0x881B},
    {"GL_RGB16F_ARB", 0x881B},
    {"GL_RGB16F_EXT", 0x881B},
    {"GL_RGB16I", 0x8D89},
    {"GL_RGB16I_EXT", 0x8D89},
    {"GL_RGB16UI", 0x8D77},
    {"GL_RGB16UI_EXT", 0x8D77},
    {"GL_RGB16_EXT", 0x8054},
    {"GL_RGB16_SNORM", 0x8F9A},
    {"GL_RGB16_SNORM_EXT", 0x8F9A},
    {"GL_RGB2_EXT", 0x804E},
    {"GL_RGB32F", 0x8815},
    {"GL_RGB32F_ARB", 0x8815},
    {"GL_RGB32F_EXT", 0x8815},
    {"GL_RGB32I", 0x8D83},
    {"GL_RGB32I_EXT", 0x8D83},
    {"GL_RGB32UI", 0x8D71},
    {"GL_RGB32UI_EXT", 0x8D71},
    {"GL_RGB4", 0x804F},
    {"GL_RGB4_EXT", 0x804F},
    {"GL_RGB4_S3TC", 0x83A1},
    {"GL_RGB5", 0x8050},
    {"GL_RGB565", 0x8D62},
    {"GL_RGB565_OES", 0x8D62},
    {"GL_RGB5_A1", 0x8057},
    {"GL_RGB5_A1_EXT", 0x8057},
    {"GL_RGB5_A1_OES", 0x8057},
    {"GL_RGB5_EXT", 0x8050},
    {"GL_RGB8", 0x8051},
    {"GL_RGB8I", 0x8D8F},
    {"GL_RGB8I_EXT", 0x8D8F},
    {"GL_RGB8UI", 0x8D7D},
    {"GL_RGB8UI_EXT", 0x8D7D},
    {"GL_RGB8_EXT", 0x8051},
    {"GL_RGB8_OES", 0x8051},
    {"GL_RGB8_SNORM", 0x8F96},
    {"GL_RGB9_E5", 0x8C3D},
    {"GL_RGB9_E5_APPLE", 0x8C3D},
    {"GL_RGB9_E5_EXT", 0x8C3D},
    {"GL_RGBA", 0x1908},
    {"GL_RGBA12", 0x805A},
    {"GL_RGBA12_EXT", 0x805A},
    {"GL_RGBA16", 0x805B},
    {"GL_RGBA16F", 0x881A},
    {"GL_RGBA16F_ARB", 0x881A},
    {"GL_RGBA16F_EXT", 0x881A},
    {"GL_RGBA16I", 0x8D88},
    {"GL_RGBA16I_EXT", 0x8D88},
    {"GL_RGBA16UI", 0x8D76},
    {"GL_RGBA16UI_EXT", 0x8D76},
    {"GL_RGBA16_EXT", 0x805B},
    {"GL_RGBA16_SNORM", 0x8F9B},
    {"GL_RGBA16_SNORM_EXT", 0x8F9B},
    {"GL_RGBA2", 0x8055},
    {"GL_RGBA2_EXT", 0x8055},
    {"GL_RGBA32F", 0x8814},
    {"GL_RGBA32F_ARB", 0x8814},
    {"GL_RGBA32F_EXT", 0x8814},
    {"GL_RGBA32I", 0x8D82},
    {"GL_RGBA32I_EXT", 0x8D82},
    {"GL_RGBA32UI", 0x8D70},
    {"GL_RGBA32UI_EXT", 0x8D70},
    {"GL_RGBA4", 0x8056},
    {"GL_RGBA4_DXT5_S3TC", 0x83A5},
    {"GL_RGBA4_EXT", 0x8056},
    {"GL_RGBA4_OES", 0x8056},
    {"GL_RGBA4_S3TC", 0x83A3},
    {"GL_RGBA8", 0x8058},
    {"GL_RGBA8I", 0x8D8E},
    {"GL_RGBA8I_EXT", 0x8D8E},
    {"GL_RGBA8UI", 0x8D7C},
    {"GL_RGBA8UI_EXT", 0x8D7C},
    {"GL_RGBA8_EXT", 0x8058},
    {"GL_RGBA8_OES", 0x8058},
    {"GL_RGBA8_SNORM", 0x8F97},
    {"GL_RGBA_DXT5_S3TC", 0x83A4},
    {"GL_RGBA_FLOAT16_APPLE", 0x881A},
    {"GL_RGBA_FLOAT16_ATI", 0x881A},
    {"GL_RGBA_FLOAT32_APPLE", 0x8814},
    {"GL_RGBA_FLOAT32_ATI", 0x8814},
    {"GL_RGBA_FLOAT_MODE_ARB", 0x8820},
    {"GL_RGBA_FLOAT_MODE_ATI", 0x8820},
    {"GL_RGBA_INTEGER", 0x8D99},
    {"GL_RGBA_INTEGER_EXT", 0x8D99},
    {"GL_RGBA_INTEGER_MODE_EXT", 0x8D9E},
    {"GL_RGBA_MODE", 0x0C31},
    {"GL_RGBA_S3TC", 0x83A2},
    {"GL_RGBA_SIGNED_COMPONENTS_EXT", 0x8C3C},
    {"GL_RGBA_SNORM", 0x8F93},
    {"GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", 0x86D9},
    {"GL_RGBX8_ANGLE", 0x96BA},
    {"GL_RGB_422_APPLE", 0x8A1F},
    {"GL_RGB_FLOAT16_APPLE", 0x881B},
    {"GL_RGB_FLOAT16_ATI", 0x881B},
    {"GL_RGB_FLOAT32_APPLE", 0x8815},
    {"GL_RGB_FLOAT32_ATI", 0x8815},
    {"GL_RGB_INTEGER", 0x8D98},
    {"GL_RGB_INTEGER_EXT", 0x8D98},
    {"GL_RGB_RAW_422_APPLE", 0x8A51},
    {"GL_RGB_S3TC", 0x83A0},
    {"GL_RGB_SCALE", 0x8573},
    {"GL_RGB_SCALE_ARB", 0x8573},
    {"GL_RGB_SCALE_EXT", 0x8573},
    {"GL_RGB_SNORM", 0x8F92},
    {"GL_RG_EXT", 0x8227},
    {"GL_RG_INTEGER", 0x8228},
    {"GL_RG_SNORM", 0x8F91},
    {"GL_RIGHT", 0x0407},
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    {"GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE", 0x93A7},
    {"GL_ROUNDED_RECT2_NV", 0x00EA},
    {"GL_ROUNDED_RECT4_NV", 0x00EC},
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    {"GL_ROUNDED_RECT_NV", 0x00E8},
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    {"GL_SAMPLER_1D_ARRAY_SHADOW_EXT", 0x8DC3},
    {"GL_SAMPLER_1D_SHADOW", 0x8B61},
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    {"GL_SAMPLER_2D_ARRAY_SHADOW_EXT", 0x8DC4},
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    {"GL_SAMPLER_CUBE_MAP_ARRAY_EXT", 0x900C},
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    {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW", 0x900D},
    {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB", 0x900D},
    {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT", 0x900D},
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    {"GL_SAMPLER_CUBE_SHADOW_NV", 0x8DC5},
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    {"GL_SAMPLER_KHR", 0x82E6},
    {"GL_SAMPLER_OBJECT_AMD", 0x9155},
    {"GL_SAMPLER_RENDERBUFFER_NV", 0x8E56},
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    {"GL_SAMPLE_ALPHA_TO_COVERAGE", 0x809E},
    {"GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", 0x809E},
    {"GL_SAMPLE_ALPHA_TO_MASK_EXT", 0x809E},
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    {"GL_SAMPLE_ALPHA_TO_ONE", 0x809F},
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    {"GL_SAMPLE_COVERAGE_INVERT", 0x80AB},
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    {"GL_SAMPLE_COVERAGE_VALUE_ARB", 0x80AA},
    {"GL_SAMPLE_LOCATION_ARB", 0x8E50},
    {"GL_SAMPLE_LOCATION_NV", 0x8E50},
    {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB", 0x933F},
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    {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB", 0x933E},
    {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV", 0x933E},
    {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB", 0x933D},
    {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV", 0x933D},
    {"GL_SAMPLE_MASK", 0x8E51},
    {"GL_SAMPLE_MASK_ANGLE", 0x8E51},
    {"GL_SAMPLE_MASK_EXT", 0x80A0},
    {"GL_SAMPLE_MASK_INVERT_EXT", 0x80AB},
    {"GL_SAMPLE_MASK_INVERT_SGIS", 0x80AB},
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    {"GL_SAMPLE_MASK_SGIS", 0x80A0},
    {"GL_SAMPLE_MASK_VALUE", 0x8E52},
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    {"GL_SAMPLE_MASK_VALUE_EXT", 0x80AA},
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    {"GL_SAMPLE_PATTERN_SGIS", 0x80AC},
    {"GL_SAMPLE_POSITION", 0x8E50},
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    {"GL_SAMPLE_POSITION_NV", 0x8E50},
    {"GL_SAMPLE_SHADING", 0x8C36},
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    {"GL_SAMPLE_SHADING_OES", 0x8C36},
    {"GL_SATURATE_BIT_ATI", 0x0040},
    {"GL_SCALAR_EXT", 0x87BE},
    {"GL_SCALEBIAS_HINT_SGIX", 0x8322},
    {"GL_SCALED_RESOLVE_FASTEST_EXT", 0x90BA},
    {"GL_SCALED_RESOLVE_NICEST_EXT", 0x90BB},
    {"GL_SCALE_BY_FOUR_NV", 0x853F},
    {"GL_SCALE_BY_ONE_HALF_NV", 0x8540},
    {"GL_SCALE_BY_TWO_NV", 0x853E},
    {"GL_SCISSOR_BIT", 0x80000},
    {"GL_SCISSOR_BOX", 0x0C10},
    {"GL_SCISSOR_BOX_EXCLUSIVE_NV", 0x9556},
    {"GL_SCISSOR_COMMAND_NV", 0x0011},
    {"GL_SCISSOR_TEST", 0x0C11},
    {"GL_SCISSOR_TEST_EXCLUSIVE_NV", 0x9555},
    {"GL_SCREEN", 0x9295},
    {"GL_SCREEN_COORDINATES_REND", 0x8490},
    {"GL_SCREEN_KHR", 0x9295},
    {"GL_SCREEN_NV", 0x9295},
    {"GL_SECONDARY_COLOR_ARRAY", 0x845E},
    {"GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV", 0x8F27},
    {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", 0x889C},
    {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", 0x889C},
    {"GL_SECONDARY_COLOR_ARRAY_EXT", 0x845E},
    {"GL_SECONDARY_COLOR_ARRAY_LENGTH_NV", 0x8F31},
    {"GL_SECONDARY_COLOR_ARRAY_LIST_IBM", 0x103077},
    {"GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", 0x103087},
    {"GL_SECONDARY_COLOR_ARRAY_POINTER", 0x845D},
    {"GL_SECONDARY_COLOR_ARRAY_POINTER_EXT", 0x845D},
    {"GL_SECONDARY_COLOR_ARRAY_SIZE", 0x845A},
    {"GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", 0x845A},
    {"GL_SECONDARY_COLOR_ARRAY_STRIDE", 0x845C},
    {"GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", 0x845C},
    {"GL_SECONDARY_COLOR_ARRAY_TYPE", 0x845B},
    {"GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", 0x845B},
    {"GL_SECONDARY_COLOR_NV", 0x852D},
    {"GL_SECONDARY_INTERPOLATOR_ATI", 0x896D},
    {"GL_SELECT", 0x1C02},
    {"GL_SELECTION_BUFFER_POINTER", 0x0DF3},
    {"GL_SELECTION_BUFFER_SIZE", 0x0DF4},
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    {"GL_SEMAPHORE_TYPE_NV", 0x95B3},
    {"GL_SEMAPHORE_TYPE_TIMELINE_NV", 0x95B5},
    {"GL_SEPARABLE_2D", 0x8012},
    {"GL_SEPARABLE_2D_EXT", 0x8012},
    {"GL_SEPARATE_ATTRIBS", 0x8C8D},
    {"GL_SEPARATE_ATTRIBS_EXT", 0x8C8D},
    {"GL_SEPARATE_ATTRIBS_NV", 0x8C8D},
    {"GL_SEPARATE_SPECULAR_COLOR", 0x81FA},
    {"GL_SEPARATE_SPECULAR_COLOR_EXT", 0x81FA},
    {"GL_SERIALIZED_CONTEXT_STRING_ANGLE", 0x96B0},
    {"GL_SET", 0x150F},
    {"GL_SET_AMD", 0x874A},
    {"GL_SGX_BINARY_IMG", 0x8C0A},
    {"GL_SGX_PROGRAM_BINARY_IMG", 0x9130},
    {"GL_SHADER", 0x82E1},
    {"GL_SHADER_BINARY_ANGLE", 0x96BB},
    {"GL_SHADER_BINARY_DMP", 0x9250},
    {"GL_SHADER_BINARY_FORMATS", 0x8DF8},
    {"GL_SHADER_BINARY_FORMAT_SPIR_V", 0x9551},
    {"GL_SHADER_BINARY_FORMAT_SPIR_V_ARB", 0x9551},
    {"GL_SHADER_BINARY_VIV", 0x8FC4},
    {"GL_SHADER_COMPILER", 0x8DFA},
    {"GL_SHADER_CONSISTENT_NV", 0x86DD},
    {"GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV", 0x0010},
    {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT", 0x0020},
    {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT", 0x0020},
    {"GL_SHADER_IMAGE_ATOMIC", 0x82A6},
    {"GL_SHADER_IMAGE_LOAD", 0x82A4},
    {"GL_SHADER_IMAGE_STORE", 0x82A5},
    {"GL_SHADER_INCLUDE_ARB", 0x8DAE},
    {"GL_SHADER_KHR", 0x82E1},
    {"GL_SHADER_OBJECT_ARB", 0x8B48},
    {"GL_SHADER_OBJECT_EXT", 0x8B48},
    {"GL_SHADER_OPERATION_NV", 0x86DF},
    {"GL_SHADER_PIXEL_LOCAL_STORAGE_EXT", 0x8F64},
    {"GL_SHADER_SOURCE_LENGTH", 0x8B88},
    {"GL_SHADER_STORAGE_BARRIER_BIT", 0x2000},
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    {"GL_SHADER_STORAGE_BUFFER", 0x90D2},
    {"GL_SHADER_STORAGE_BUFFER_BINDING", 0x90D3},
    {"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", 0x90DF},
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    {"GL_SHADER_STORAGE_BUFFER_START", 0x90D4},
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    {"GL_SHADE_MODEL", 0x0B54},
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    {"GL_SHADING_LANGUAGE_VERSION_ARB", 0x8B8C},
    {"GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV", 0x956F},
    {"GL_SHADING_RATE_1X1_PIXELS_EXT", 0x96A6},
    {"GL_SHADING_RATE_1X1_PIXELS_QCOM", 0x96A6},
    {"GL_SHADING_RATE_1X2_PIXELS_EXT", 0x96A7},
    {"GL_SHADING_RATE_1X2_PIXELS_QCOM", 0x96A7},
    {"GL_SHADING_RATE_1X4_PIXELS_EXT", 0x96AA},
    {"GL_SHADING_RATE_1X4_PIXELS_QCOM", 0x96AA},
    {"GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV", 0x9566},
    {"GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV", 0x9567},
    {"GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV", 0x9568},
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    {"GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV", 0x956A},
    {"GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV", 0x956B},
    {"GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV", 0x9565},
    {"GL_SHADING_RATE_2X1_PIXELS_EXT", 0x96A8},
    {"GL_SHADING_RATE_2X1_PIXELS_QCOM", 0x96A8},
    {"GL_SHADING_RATE_2X2_PIXELS_EXT", 0x96A9},
    {"GL_SHADING_RATE_2X2_PIXELS_QCOM", 0x96A9},
    {"GL_SHADING_RATE_2X4_PIXELS_EXT", 0x96AD},
    {"GL_SHADING_RATE_2X4_PIXELS_QCOM", 0x96AD},
    {"GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV", 0x956C},
    {"GL_SHADING_RATE_4X1_PIXELS_EXT", 0x96AB},
    {"GL_SHADING_RATE_4X1_PIXELS_QCOM", 0x96AB},
    {"GL_SHADING_RATE_4X2_PIXELS_EXT", 0x96AC},
    {"GL_SHADING_RATE_4X2_PIXELS_QCOM", 0x96AC},
    {"GL_SHADING_RATE_4X4_PIXELS_EXT", 0x96AE},
    {"GL_SHADING_RATE_4X4_PIXELS_QCOM", 0x96AE},
    {"GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV", 0x956D},
    {"GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV", 0x956E},
    {"GL_SHADING_RATE_ATTACHMENT_EXT", 0x96D1},
    {"GL_SHADING_RATE_EXT", 0x96D0},
    {"GL_SHADING_RATE_IMAGE_BINDING_NV", 0x955B},
    {"GL_SHADING_RATE_IMAGE_NV", 0x9563},
    {"GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV", 0x95B2},
    {"GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV", 0x955E},
    {"GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV", 0x95B1},
    {"GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV", 0x955D},
    {"GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV", 0x955C},
    {"GL_SHADING_RATE_NO_INVOCATIONS_NV", 0x9564},
    {"GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM", 0x96A5},
    {"GL_SHADING_RATE_QCOM", 0x96A4},
    {"GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV", 0x95AE},
    {"GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV", 0x95AF},
    {"GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV", 0x95B0},
    {"GL_SHADOW_AMBIENT_SGIX", 0x80BF},
    {"GL_SHADOW_ATTENUATION_EXT", 0x834E},
    {"GL_SHARED_EDGE_NV", 0x00C0},
    {"GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB},
    {"GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", 0x80B0},
    {"GL_SHININESS", 0x1601},
    {"GL_SHORT", 0x1402},
    {"GL_SIGNALED", 0x9119},
    {"GL_SIGNALED_APPLE", 0x9119},
    {"GL_SIGNED_ALPHA8_NV", 0x8706},
    {"GL_SIGNED_ALPHA_NV", 0x8705},
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    {"GL_SIGNED_HILO8_NV", 0x885F},
    {"GL_SIGNED_HILO_NV", 0x86F9},
    {"GL_SIGNED_IDENTITY_NV", 0x853C},
    {"GL_SIGNED_INTENSITY8_NV", 0x8708},
    {"GL_SIGNED_INTENSITY_NV", 0x8707},
    {"GL_SIGNED_LUMINANCE8_ALPHA8_NV", 0x8704},
    {"GL_SIGNED_LUMINANCE8_NV", 0x8702},
    {"GL_SIGNED_LUMINANCE_ALPHA_NV", 0x8703},
    {"GL_SIGNED_LUMINANCE_NV", 0x8701},
    {"GL_SIGNED_NEGATE_NV", 0x853D},
    {"GL_SIGNED_NORMALIZED", 0x8F9C},
    {"GL_SIGNED_RGB8_NV", 0x86FF},
    {"GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", 0x870D},
    {"GL_SIGNED_RGBA8_NV", 0x86FC},
    {"GL_SIGNED_RGBA_NV", 0x86FB},
    {"GL_SIGNED_RGB_NV", 0x86FE},
    {"GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", 0x870C},
    {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST", 0x82AC},
    {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE", 0x82AE},
    {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST", 0x82AD},
    {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE", 0x82AF},
    {"GL_SINGLE_COLOR", 0x81F9},
    {"GL_SINGLE_COLOR_EXT", 0x81F9},
    {"GL_SKIP_COMPONENTS1_NV", -6},
    {"GL_SKIP_COMPONENTS2_NV", -5},
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    {"GL_SKIP_COMPONENTS4_NV", -3},
    {"GL_SKIP_DECODE_EXT", 0x8A4A},
    {"GL_SKIP_MISSING_GLYPH_NV", 0x90A9},
    {"GL_SLICE_ACCUM_SUN", 0x85CC},
    {"GL_SLIM10U_SGIX", 0x831E},
    {"GL_SLIM12S_SGIX", 0x831F},
    {"GL_SLIM8U_SGIX", 0x831D},
    {"GL_SLUMINANCE", 0x8C46},
    {"GL_SLUMINANCE8", 0x8C47},
    {"GL_SLUMINANCE8_ALPHA8", 0x8C45},
    {"GL_SLUMINANCE8_ALPHA8_EXT", 0x8C45},
    {"GL_SLUMINANCE8_ALPHA8_NV", 0x8C45},
    {"GL_SLUMINANCE8_EXT", 0x8C47},
    {"GL_SLUMINANCE8_NV", 0x8C47},
    {"GL_SLUMINANCE_ALPHA", 0x8C44},
    {"GL_SLUMINANCE_ALPHA_EXT", 0x8C44},
    {"GL_SLUMINANCE_ALPHA_NV", 0x8C44},
    {"GL_SLUMINANCE_EXT", 0x8C46},
    {"GL_SLUMINANCE_NV", 0x8C46},
    {"GL_SMALL_CCW_ARC_TO_NV", 0x0012},
    {"GL_SMALL_CW_ARC_TO_NV", 0x0014},
    {"GL_SMAPHS30_PROGRAM_BINARY_DMP", 0x9251},
    {"GL_SMAPHS_PROGRAM_BINARY_DMP", 0x9252},
    {"GL_SMOOTH", 0x1D01},
    {"GL_SMOOTH_CUBIC_CURVE_TO_NV", 0x0010},
    {"GL_SMOOTH_LINE_WIDTH_GRANULARITY", 0x0B23},
    {"GL_SMOOTH_LINE_WIDTH_RANGE", 0x0B22},
    {"GL_SMOOTH_POINT_SIZE_GRANULARITY", 0x0B13},
    {"GL_SMOOTH_POINT_SIZE_RANGE", 0x0B12},
    {"GL_SMOOTH_QUADRATIC_CURVE_TO_NV", 0x000E},
    {"GL_SM_COUNT_NV", 0x933B},
    {"GL_SOFTLIGHT", 0x929C},
    {"GL_SOFTLIGHT_KHR", 0x929C},
    {"GL_SOFTLIGHT_NV", 0x929C},
    {"GL_SOURCE0_ALPHA", 0x8588},
    {"GL_SOURCE0_ALPHA_ARB", 0x8588},
    {"GL_SOURCE0_ALPHA_EXT", 0x8588},
    {"GL_SOURCE0_RGB", 0x8580},
    {"GL_SOURCE0_RGB_ARB", 0x8580},
    {"GL_SOURCE0_RGB_EXT", 0x8580},
    {"GL_SOURCE1_ALPHA", 0x8589},
    {"GL_SOURCE1_ALPHA_ARB", 0x8589},
    {"GL_SOURCE1_ALPHA_EXT", 0x8589},
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    {"GL_SOURCE1_RGB_ARB", 0x8581},
    {"GL_SOURCE1_RGB_EXT", 0x8581},
    {"GL_SOURCE2_ALPHA", 0x858A},
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    {"GL_SOURCE2_RGB_EXT", 0x8582},
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    {"GL_SOURCE3_RGB_NV", 0x8583},
    {"GL_SPARE0_NV", 0x852E},
    {"GL_SPARE0_PLUS_SECONDARY_COLOR_NV", 0x8532},
    {"GL_SPARE1_NV", 0x852F},
    {"GL_SPARSE_BUFFER_PAGE_SIZE_ARB", 0x82F8},
    {"GL_SPARSE_STORAGE_BIT_ARB", 0x0400},
    {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB", 0x91A9},
    {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT", 0x91A9},
    {"GL_SPECULAR", 0x1202},
    {"GL_SPHERE_MAP", 0x2402},
    {"GL_SPIR_V_BINARY", 0x9552},
    {"GL_SPIR_V_BINARY_ARB", 0x9552},
    {"GL_SPIR_V_EXTENSIONS", 0x9553},
    {"GL_SPOT_CUTOFF", 0x1206},
    {"GL_SPOT_DIRECTION", 0x1204},
    {"GL_SPOT_EXPONENT", 0x1205},
    {"GL_SPRITE_AXIAL_SGIX", 0x814C},
    {"GL_SPRITE_AXIS_SGIX", 0x814A},
    {"GL_SPRITE_EYE_ALIGNED_SGIX", 0x814E},
    {"GL_SPRITE_MODE_SGIX", 0x8149},
    {"GL_SPRITE_OBJECT_ALIGNED_SGIX", 0x814D},
    {"GL_SPRITE_SGIX", 0x8148},
    {"GL_SPRITE_TRANSLATION_SGIX", 0x814B},
    {"GL_SQUARE_NV", 0x90A3},
    {"GL_SR8_EXT", 0x8FBD},
    {"GL_SRC0_ALPHA", 0x8588},
    {"GL_SRC0_RGB", 0x8580},
    {"GL_SRC1_ALPHA", 0x8589},
    {"GL_SRC1_ALPHA_EXT", 0x8589},
    {"GL_SRC1_COLOR", 0x88F9},
    {"GL_SRC1_COLOR_EXT", 0x88F9},
    {"GL_SRC1_RGB", 0x8581},
    {"GL_SRC2_ALPHA", 0x858A},
    {"GL_SRC2_RGB", 0x8582},
    {"GL_SRC_ALPHA", 0x0302},
    {"GL_SRC_ALPHA_SATURATE", 0x0308},
    {"GL_SRC_ALPHA_SATURATE_EXT", 0x0308},
    {"GL_SRC_ATOP_NV", 0x928E},
    {"GL_SRC_COLOR", 0x0300},
    {"GL_SRC_IN_NV", 0x928A},
    {"GL_SRC_NV", 0x9286},
    {"GL_SRC_OUT_NV", 0x928C},
    {"GL_SRC_OVER_NV", 0x9288},
    {"GL_SRG8_EXT", 0x8FBE},
    {"GL_SRGB", 0x8C40},
    {"GL_SRGB8", 0x8C41},
    {"GL_SRGB8_ALPHA8", 0x8C43},
    {"GL_SRGB8_ALPHA8_EXT", 0x8C43},
    {"GL_SRGB8_EXT", 0x8C41},
    {"GL_SRGB8_NV", 0x8C41},
    {"GL_SRGB_ALPHA", 0x8C42},
    {"GL_SRGB_ALPHA_EXT", 0x8C42},
    {"GL_SRGB_DECODE_ARB", 0x8299},
    {"GL_SRGB_EXT", 0x8C40},
    {"GL_SRGB_READ", 0x8297},
    {"GL_SRGB_WRITE", 0x8298},
    {"GL_STACK_OVERFLOW", 0x0503},
    {"GL_STACK_OVERFLOW_KHR", 0x0503},
    {"GL_STACK_UNDERFLOW", 0x0504},
    {"GL_STACK_UNDERFLOW_KHR", 0x0504},
    {"GL_STANDARD_FONT_FORMAT_NV", 0x936C},
    {"GL_STANDARD_FONT_NAME_NV", 0x9072},
    {"GL_STATE_RESTORE", 0x8BDC},
    {"GL_STATIC_ATI", 0x8760},
    {"GL_STATIC_COPY", 0x88E6},
    {"GL_STATIC_COPY_ARB", 0x88E6},
    {"GL_STATIC_DRAW", 0x88E4},
    {"GL_STATIC_DRAW_ARB", 0x88E4},
    {"GL_STATIC_READ", 0x88E5},
    {"GL_STATIC_READ_ARB", 0x88E5},
    {"GL_STATIC_VERTEX_ARRAY_IBM", 0x103061},
    {"GL_STENCIL", 0x1802},
    {"GL_STENCIL_ATTACHMENT", 0x8D20},
    {"GL_STENCIL_ATTACHMENT_EXT", 0x8D20},
    {"GL_STENCIL_ATTACHMENT_OES", 0x8D20},
    {"GL_STENCIL_BACK_FAIL", 0x8801},
    {"GL_STENCIL_BACK_FAIL_ATI", 0x8801},
    {"GL_STENCIL_BACK_FUNC", 0x8800},
    {"GL_STENCIL_BACK_FUNC_ATI", 0x8800},
    {"GL_STENCIL_BACK_OP_VALUE_AMD", 0x874D},
    {"GL_STENCIL_BACK_PASS_DEPTH_FAIL", 0x8802},
    {"GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI", 0x8802},
    {"GL_STENCIL_BACK_PASS_DEPTH_PASS", 0x8803},
    {"GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI", 0x8803},
    {"GL_STENCIL_BACK_REF", 0x8CA3},
    {"GL_STENCIL_BACK_VALUE_MASK", 0x8CA4},
    {"GL_STENCIL_BACK_WRITEMASK", 0x8CA5},
    {"GL_STENCIL_BITS", 0x0D57},
    {"GL_STENCIL_BUFFER_BIT", 0x0400},
    {"GL_STENCIL_BUFFER_BIT0_QCOM", 0x10000},
    {"GL_STENCIL_BUFFER_BIT1_QCOM", 0x20000},
    {"GL_STENCIL_BUFFER_BIT2_QCOM", 0x40000},
    {"GL_STENCIL_BUFFER_BIT3_QCOM", 0x80000},
    {"GL_STENCIL_BUFFER_BIT4_QCOM", 0x100000},
    {"GL_STENCIL_BUFFER_BIT5_QCOM", 0x200000},
    {"GL_STENCIL_BUFFER_BIT6_QCOM", 0x400000},
    {"GL_STENCIL_BUFFER_BIT7_QCOM", 0x800000},
    {"GL_STENCIL_CLEAR_TAG_VALUE_EXT", 0x88F3},
    {"GL_STENCIL_CLEAR_VALUE", 0x0B91},
    {"GL_STENCIL_COMPONENTS", 0x8285},
    {"GL_STENCIL_EXT", 0x1802},
    {"GL_STENCIL_FAIL", 0x0B94},
    {"GL_STENCIL_FUNC", 0x0B92},
    {"GL_STENCIL_INDEX", 0x1901},
    {"GL_STENCIL_INDEX1", 0x8D46},
    {"GL_STENCIL_INDEX16", 0x8D49},
    {"GL_STENCIL_INDEX16_EXT", 0x8D49},
    {"GL_STENCIL_INDEX1_EXT", 0x8D46},
    {"GL_STENCIL_INDEX1_OES", 0x8D46},
    {"GL_STENCIL_INDEX4", 0x8D47},
    {"GL_STENCIL_INDEX4_EXT", 0x8D47},
    {"GL_STENCIL_INDEX4_OES", 0x8D47},
    {"GL_STENCIL_INDEX8", 0x8D48},
    {"GL_STENCIL_INDEX8_EXT", 0x8D48},
    {"GL_STENCIL_INDEX8_OES", 0x8D48},
    {"GL_STENCIL_INDEX_ANGLE", 0x1901},
    {"GL_STENCIL_INDEX_OES", 0x1901},
    {"GL_STENCIL_OP_VALUE_AMD", 0x874C},
    {"GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95},
    {"GL_STENCIL_PASS_DEPTH_PASS", 0x0B96},
    {"GL_STENCIL_REF", 0x0B97},
    {"GL_STENCIL_REF_COMMAND_NV", 0x000C},
    {"GL_STENCIL_RENDERABLE", 0x8288},
    {"GL_STENCIL_SAMPLES_NV", 0x932E},
    {"GL_STENCIL_TAG_BITS_EXT", 0x88F2},
    {"GL_STENCIL_TEST", 0x0B90},
    {"GL_STENCIL_TEST_TWO_SIDE_EXT", 0x8910},
    {"GL_STENCIL_VALUE_MASK", 0x0B93},
    {"GL_STENCIL_WRITEMASK", 0x0B98},
    {"GL_STEREO", 0x0C33},
    {"GL_STORAGE_CACHED_APPLE", 0x85BE},
    {"GL_STORAGE_CLIENT_APPLE", 0x85B4},
    {"GL_STORAGE_PRIVATE_APPLE", 0x85BD},
    {"GL_STORAGE_SHARED_APPLE", 0x85BF},
    {"GL_STORE_OP_STORE_ANGLE", 0x96E7},
    {"GL_STREAM_COPY", 0x88E2},
    {"GL_STREAM_COPY_ARB", 0x88E2},
    {"GL_STREAM_DRAW", 0x88E0},
    {"GL_STREAM_DRAW_ARB", 0x88E0},
    {"GL_STREAM_RASTERIZATION_AMD", 0x91A0},
    {"GL_STREAM_READ", 0x88E1},
    {"GL_STREAM_READ_ARB", 0x88E1},
    {"GL_STRICT_DEPTHFUNC_HINT_PGI", 0x1A216},
    {"GL_STRICT_LIGHTING_HINT_PGI", 0x1A217},
    {"GL_STRICT_SCISSOR_HINT_PGI", 0x1A218},
    {"GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR", 0x0004},
    {"GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR", 0x0008},
    {"GL_SUBGROUP_FEATURE_BASIC_BIT_KHR", 0x0001},
    {"GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR", 0x0040},
    {"GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV", 0x0100},
    {"GL_SUBGROUP_FEATURE_QUAD_BIT_KHR", 0x0080},
    {"GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR", 0x0010},
    {"GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR", 0x0020},
    {"GL_SUBGROUP_FEATURE_VOTE_BIT_KHR", 0x0002},
    {"GL_SUBGROUP_QUAD_ALL_STAGES_KHR", 0x9535},
    {"GL_SUBGROUP_SIZE_KHR", 0x9532},
    {"GL_SUBGROUP_SUPPORTED_FEATURES_KHR", 0x9534},
    {"GL_SUBGROUP_SUPPORTED_STAGES_KHR", 0x9533},
    {"GL_SUBPIXEL_BITS", 0x0D50},
    {"GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV", 0x9347},
    {"GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV", 0x9348},
    {"GL_SUBSAMPLE_DISTANCE_AMD", 0x883F},
    {"GL_SUBTRACT", 0x84E7},
    {"GL_SUBTRACT_ARB", 0x84E7},
    {"GL_SUB_ATI", 0x8965},
    {"GL_SUCCESS_NV", 0x902F},
    {"GL_SUPERSAMPLE_SCALE_X_NV", 0x9372},
    {"GL_SUPERSAMPLE_SCALE_Y_NV", 0x9373},
    {"GL_SUPPORTED_MULTISAMPLE_MODES_AMD", 0x91B7},
    {"GL_SURFACE_COMPRESSION_EXT", 0x96C0},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT", 0x96CD},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT", 0x96CE},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT", 0x96CF},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT", 0x96C4},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT", 0x96C5},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT", 0x96C6},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT", 0x96C7},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT", 0x96C8},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT", 0x96C9},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT", 0x96CA},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT", 0x96CB},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT", 0x96CC},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT", 0x96C2},
    {"GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT", 0x96C1},
    {"GL_SURFACE_MAPPED_NV", 0x8700},
    {"GL_SURFACE_REGISTERED_NV", 0x86FD},
    {"GL_SURFACE_STATE_NV", 0x86EB},
    {"GL_SWIZZLE_STQ_ATI", 0x8977},
    {"GL_SWIZZLE_STQ_DQ_ATI", 0x8979},
    {"GL_SWIZZLE_STRQ_ATI", 0x897A},
    {"GL_SWIZZLE_STRQ_DQ_ATI", 0x897B},
    {"GL_SWIZZLE_STR_ATI", 0x8976},
    {"GL_SWIZZLE_STR_DR_ATI", 0x8978},
    {"GL_SYNC_CL_EVENT_ARB", 0x8240},
    {"GL_SYNC_CL_EVENT_COMPLETE_ARB", 0x8241},
    {"GL_SYNC_CONDITION", 0x9113},
    {"GL_SYNC_CONDITION_APPLE", 0x9113},
    {"GL_SYNC_FENCE", 0x9116},
    {"GL_SYNC_FENCE_APPLE", 0x9116},
    {"GL_SYNC_FLAGS", 0x9115},
    {"GL_SYNC_FLAGS_APPLE", 0x9115},
    {"GL_SYNC_FLUSH_COMMANDS_BIT", 0x0001},
    {"GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", 0x0001},
    {"GL_SYNC_GPU_COMMANDS_COMPLETE", 0x9117},
    {"GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", 0x9117},
    {"GL_SYNC_OBJECT_APPLE", 0x8A53},
    {"GL_SYNC_STATUS", 0x9114},
    {"GL_SYNC_STATUS_APPLE", 0x9114},
    {"GL_SYNC_X11_FENCE_EXT", 0x90E1},
    {"GL_SYSTEM_FONT_NAME_NV", 0x9073},
    {"GL_T", 0x2001},
    {"GL_T2F_C3F_V3F", 0x2A2A},
    {"GL_T2F_C4F_N3F_V3F", 0x2A2C},
    {"GL_T2F_C4UB_V3F", 0x2A29},
    {"GL_T2F_IUI_N3F_V2F_EXT", 0x81B3},
    {"GL_T2F_IUI_N3F_V3F_EXT", 0x81B4},
    {"GL_T2F_IUI_V2F_EXT", 0x81B1},
    {"GL_T2F_IUI_V3F_EXT", 0x81B2},
    {"GL_T2F_N3F_V3F", 0x2A2B},
    {"GL_T2F_V3F", 0x2A27},
    {"GL_T4F_C4F_N3F_V4F", 0x2A2D},
    {"GL_T4F_V4F", 0x2A28},
    {"GL_TABLE_TOO_LARGE", 0x8031},
    {"GL_TABLE_TOO_LARGE_EXT", 0x8031},
    {"GL_TANGENT_ARRAY_EXT", 0x8439},
    {"GL_TANGENT_ARRAY_POINTER_EXT", 0x8442},
    {"GL_TANGENT_ARRAY_STRIDE_EXT", 0x843F},
    {"GL_TANGENT_ARRAY_TYPE_EXT", 0x843E},
    {"GL_TASK_SHADER_BIT_NV", 0x0080},
    {"GL_TASK_SHADER_NV", 0x955A},
    {"GL_TASK_SUBROUTINE_NV", 0x957D},
    {"GL_TASK_SUBROUTINE_UNIFORM_NV", 0x957F},
    {"GL_TASK_WORK_GROUP_SIZE_NV", 0x953F},
    {"GL_TERMINATE_SEQUENCE_COMMAND_NV", 0x0000},
    {"GL_TESSELLATION_FACTOR_AMD", 0x9005},
    {"GL_TESSELLATION_MODE_AMD", 0x9004},
    {"GL_TESS_CONTROL_OUTPUT_VERTICES", 0x8E75},
    {"GL_TESS_CONTROL_OUTPUT_VERTICES_EXT", 0x8E75},
    {"GL_TESS_CONTROL_OUTPUT_VERTICES_OES", 0x8E75},
    {"GL_TESS_CONTROL_PROGRAM_NV", 0x891E},
    {"GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV", 0x8C74},
    {"GL_TESS_CONTROL_SHADER", 0x8E88},
    {"GL_TESS_CONTROL_SHADER_BIT", 0x0008},
    {"GL_TESS_CONTROL_SHADER_BIT_EXT", 0x0008},
    {"GL_TESS_CONTROL_SHADER_BIT_OES", 0x0008},
    {"GL_TESS_CONTROL_SHADER_EXT", 0x8E88},
    {"GL_TESS_CONTROL_SHADER_OES", 0x8E88},
    {"GL_TESS_CONTROL_SHADER_PATCHES", 0x82F1},
    {"GL_TESS_CONTROL_SHADER_PATCHES_ARB", 0x82F1},
    {"GL_TESS_CONTROL_SUBROUTINE", 0x92E9},
    {"GL_TESS_CONTROL_SUBROUTINE_UNIFORM", 0x92EF},
    {"GL_TESS_CONTROL_TEXTURE", 0x829C},
    {"GL_TESS_EVALUATION_PROGRAM_NV", 0x891F},
    {"GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV", 0x8C75},
    {"GL_TESS_EVALUATION_SHADER", 0x8E87},
    {"GL_TESS_EVALUATION_SHADER_BIT", 0x0010},
    {"GL_TESS_EVALUATION_SHADER_BIT_EXT", 0x0010},
    {"GL_TESS_EVALUATION_SHADER_BIT_OES", 0x0010},
    {"GL_TESS_EVALUATION_SHADER_EXT", 0x8E87},
    {"GL_TESS_EVALUATION_SHADER_INVOCATIONS", 0x82F2},
    {"GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB", 0x82F2},
    {"GL_TESS_EVALUATION_SHADER_OES", 0x8E87},
    {"GL_TESS_EVALUATION_SUBROUTINE", 0x92EA},
    {"GL_TESS_EVALUATION_SUBROUTINE_UNIFORM", 0x92F0},
    {"GL_TESS_EVALUATION_TEXTURE", 0x829D},
    {"GL_TESS_GEN_MODE", 0x8E76},
    {"GL_TESS_GEN_MODE_EXT", 0x8E76},
    {"GL_TESS_GEN_MODE_OES", 0x8E76},
    {"GL_TESS_GEN_POINT_MODE", 0x8E79},
    {"GL_TESS_GEN_POINT_MODE_EXT", 0x8E79},
    {"GL_TESS_GEN_POINT_MODE_OES", 0x8E79},
    {"GL_TESS_GEN_SPACING", 0x8E77},
    {"GL_TESS_GEN_SPACING_EXT", 0x8E77},
    {"GL_TESS_GEN_SPACING_OES", 0x8E77},
    {"GL_TESS_GEN_VERTEX_ORDER", 0x8E78},
    {"GL_TESS_GEN_VERTEX_ORDER_EXT", 0x8E78},
    {"GL_TESS_GEN_VERTEX_ORDER_OES", 0x8E78},
    {"GL_TEXCOORD1_BIT_PGI", 0x10000000},
    {"GL_TEXCOORD2_BIT_PGI", 0x20000000},
    {"GL_TEXCOORD3_BIT_PGI", 0x40000000},
    {"GL_TEXCOORD4_BIT_PGI", 0x80000000},
    {"GL_TEXTURE", 0x1702},
    {"GL_TEXTURE0", 0x84C0},
    {"GL_TEXTURE0_ARB", 0x84C0},
    {"GL_TEXTURE1", 0x84C1},
    {"GL_TEXTURE10", 0x84CA},
    {"GL_TEXTURE10_ARB", 0x84CA},
    {"GL_TEXTURE11", 0x84CB},
    {"GL_TEXTURE11_ARB", 0x84CB},
    {"GL_TEXTURE12", 0x84CC},
    {"GL_TEXTURE12_ARB", 0x84CC},
    {"GL_TEXTURE13", 0x84CD},
    {"GL_TEXTURE13_ARB", 0x84CD},
    {"GL_TEXTURE14", 0x84CE},
    {"GL_TEXTURE14_ARB", 0x84CE},
    {"GL_TEXTURE15", 0x84CF},
    {"GL_TEXTURE15_ARB", 0x84CF},
    {"GL_TEXTURE16", 0x84D0},
    {"GL_TEXTURE16_ARB", 0x84D0},
    {"GL_TEXTURE17", 0x84D1},
    {"GL_TEXTURE17_ARB", 0x84D1},
    {"GL_TEXTURE18", 0x84D2},
    {"GL_TEXTURE18_ARB", 0x84D2},
    {"GL_TEXTURE19", 0x84D3},
    {"GL_TEXTURE19_ARB", 0x84D3},
    {"GL_TEXTURE1_ARB", 0x84C1},
    {"GL_TEXTURE2", 0x84C2},
    {"GL_TEXTURE20", 0x84D4},
    {"GL_TEXTURE20_ARB", 0x84D4},
    {"GL_TEXTURE21", 0x84D5},
    {"GL_TEXTURE21_ARB", 0x84D5},
    {"GL_TEXTURE22", 0x84D6},
    {"GL_TEXTURE22_ARB", 0x84D6},
    {"GL_TEXTURE23", 0x84D7},
    {"GL_TEXTURE23_ARB", 0x84D7},
    {"GL_TEXTURE24", 0x84D8},
    {"GL_TEXTURE24_ARB", 0x84D8},
    {"GL_TEXTURE25", 0x84D9},
    {"GL_TEXTURE25_ARB", 0x84D9},
    {"GL_TEXTURE26", 0x84DA},
    {"GL_TEXTURE26_ARB", 0x84DA},
    {"GL_TEXTURE27", 0x84DB},
    {"GL_TEXTURE27_ARB", 0x84DB},
    {"GL_TEXTURE28", 0x84DC},
    {"GL_TEXTURE28_ARB", 0x84DC},
    {"GL_TEXTURE29", 0x84DD},
    {"GL_TEXTURE29_ARB", 0x84DD},
    {"GL_TEXTURE2_ARB", 0x84C2},
    {"GL_TEXTURE3", 0x84C3},
    {"GL_TEXTURE30", 0x84DE},
    {"GL_TEXTURE30_ARB", 0x84DE},
    {"GL_TEXTURE31", 0x84DF},
    {"GL_TEXTURE31_ARB", 0x84DF},
    {"GL_TEXTURE3_ARB", 0x84C3},
    {"GL_TEXTURE4", 0x84C4},
    {"GL_TEXTURE4_ARB", 0x84C4},
    {"GL_TEXTURE5", 0x84C5},
    {"GL_TEXTURE5_ARB", 0x84C5},
    {"GL_TEXTURE6", 0x84C6},
    {"GL_TEXTURE6_ARB", 0x84C6},
    {"GL_TEXTURE7", 0x84C7},
    {"GL_TEXTURE7_ARB", 0x84C7},
    {"GL_TEXTURE8", 0x84C8},
    {"GL_TEXTURE8_ARB", 0x84C8},
    {"GL_TEXTURE9", 0x84C9},
    {"GL_TEXTURE9_ARB", 0x84C9},
    {"GL_TEXTURE_1D", 0x0DE0},
    {"GL_TEXTURE_1D_ARRAY", 0x8C18},
    {"GL_TEXTURE_1D_ARRAY_EXT", 0x8C18},
    {"GL_TEXTURE_1D_BINDING_EXT", 0x8068},
    {"GL_TEXTURE_1D_STACK_BINDING_MESAX", 0x875D},
    {"GL_TEXTURE_1D_STACK_MESAX", 0x8759},
    {"GL_TEXTURE_2D", 0x0DE1},
    {"GL_TEXTURE_2D_ARRAY", 0x8C1A},
    {"GL_TEXTURE_2D_ARRAY_EXT", 0x8C1A},
    {"GL_TEXTURE_2D_BINDING_EXT", 0x8069},
    {"GL_TEXTURE_2D_MULTISAMPLE", 0x9100},
    {"GL_TEXTURE_2D_MULTISAMPLE_ANGLE", 0x9100},
    {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY", 0x9102},
    {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES", 0x9102},
    {"GL_TEXTURE_2D_STACK_BINDING_MESAX", 0x875E},
    {"GL_TEXTURE_2D_STACK_MESAX", 0x875A},
    {"GL_TEXTURE_3D", 0x806F},
    {"GL_TEXTURE_3D_BINDING_EXT", 0x806A},
    {"GL_TEXTURE_3D_BINDING_OES", 0x806A},
    {"GL_TEXTURE_3D_EXT", 0x806F},
    {"GL_TEXTURE_3D_OES", 0x806F},
    {"GL_TEXTURE_4DSIZE_SGIS", 0x8136},
    {"GL_TEXTURE_4D_BINDING_SGIS", 0x814F},
    {"GL_TEXTURE_4D_SGIS", 0x8134},
    {"GL_TEXTURE_ALPHA_MODULATE_IMG", 0x8C06},
    {"GL_TEXTURE_ALPHA_SIZE", 0x805F},
    {"GL_TEXTURE_ALPHA_SIZE_EXT", 0x805F},
    {"GL_TEXTURE_ALPHA_TYPE", 0x8C13},
    {"GL_TEXTURE_ALPHA_TYPE_ARB", 0x8C13},
    {"GL_TEXTURE_APPLICATION_MODE_EXT", 0x834F},
    {"GL_TEXTURE_ASTC_DECODE_PRECISION_EXT", 0x8F69},
    {"GL_TEXTURE_BASE_LEVEL", 0x813C},
    {"GL_TEXTURE_BASE_LEVEL_SGIS", 0x813C},
    {"GL_TEXTURE_BINDING_1D", 0x8068},
    {"GL_TEXTURE_BINDING_1D_ARRAY", 0x8C1C},
    {"GL_TEXTURE_BINDING_1D_ARRAY_EXT", 0x8C1C},
    {"GL_TEXTURE_BINDING_2D", 0x8069},
    {"GL_TEXTURE_BINDING_2D_ARRAY", 0x8C1D},
    {"GL_TEXTURE_BINDING_2D_ARRAY_EXT", 0x8C1D},
    {"GL_TEXTURE_BINDING_2D_MULTISAMPLE", 0x9104},
    {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE", 0x9104},
    {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", 0x9105},
    {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES", 0x9105},
    {"GL_TEXTURE_BINDING_3D", 0x806A},
    {"GL_TEXTURE_BINDING_3D_OES", 0x806A},
    {"GL_TEXTURE_BINDING_BUFFER", 0x8C2C},
    {"GL_TEXTURE_BINDING_BUFFER_ARB", 0x8C2C},
    {"GL_TEXTURE_BINDING_BUFFER_EXT", 0x8C2C},
    {"GL_TEXTURE_BINDING_BUFFER_OES", 0x8C2C},
    {"GL_TEXTURE_BINDING_CUBE_MAP", 0x8514},
    {"GL_TEXTURE_BINDING_CUBE_MAP_ARB", 0x8514},
    {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY", 0x900A},
    {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", 0x900A},
    {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT", 0x900A},
    {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES", 0x900A},
    {"GL_TEXTURE_BINDING_CUBE_MAP_EXT", 0x8514},
    {"GL_TEXTURE_BINDING_CUBE_MAP_OES", 0x8514},
    {"GL_TEXTURE_BINDING_EXTERNAL_OES", 0x8D67},
    {"GL_TEXTURE_BINDING_RECTANGLE", 0x84F6},
    {"GL_TEXTURE_BINDING_RECTANGLE_ARB", 0x84F6},
    {"GL_TEXTURE_BINDING_RECTANGLE_NV", 0x84F6},
    {"GL_TEXTURE_BINDING_RENDERBUFFER_NV", 0x8E53},
    {"GL_TEXTURE_BIT", 0x40000},
    {"GL_TEXTURE_BLUE_SIZE", 0x805E},
    {"GL_TEXTURE_BLUE_SIZE_EXT", 0x805E},
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    {"GL_TEXTURE_BORDER", 0x1005},
    {"GL_TEXTURE_BORDER_COLOR", 0x1004},
    {"GL_TEXTURE_BORDER_COLOR_EXT", 0x1004},
    {"GL_TEXTURE_BORDER_COLOR_NV", 0x1004},
    {"GL_TEXTURE_BORDER_COLOR_OES", 0x1004},
    {"GL_TEXTURE_BORDER_VALUES_NV", 0x871A},
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    {"GL_TEXTURE_BUFFER_BINDING_EXT", 0x8C2A},
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    {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING", 0x8C2D},
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    {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT", 0x8C2D},
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    {"GL_TEXTURE_BUFFER_EXT", 0x8C2A},
    {"GL_TEXTURE_BUFFER_FORMAT_ARB", 0x8C2E},
    {"GL_TEXTURE_BUFFER_FORMAT_EXT", 0x8C2E},
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    {"GL_TEXTURE_BUFFER_OFFSET", 0x919D},
    {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", 0x919F},
    {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT", 0x919F},
    {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES", 0x919F},
    {"GL_TEXTURE_BUFFER_OFFSET_EXT", 0x919D},
    {"GL_TEXTURE_BUFFER_OFFSET_OES", 0x919D},
    {"GL_TEXTURE_BUFFER_SIZE", 0x919E},
    {"GL_TEXTURE_BUFFER_SIZE_EXT", 0x919E},
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    {"GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX", 0x8175},
    {"GL_TEXTURE_CLIPMAP_OFFSET_SGIX", 0x8173},
    {"GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8174},
    {"GL_TEXTURE_COLOR_SAMPLES_NV", 0x9046},
    {"GL_TEXTURE_COLOR_TABLE_SGI", 0x80BC},
    {"GL_TEXTURE_COLOR_WRITEMASK_SGIS", 0x81EF},
    {"GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", 0x80BF},
    {"GL_TEXTURE_COMPARE_FUNC", 0x884D},
    {"GL_TEXTURE_COMPARE_FUNC_ARB", 0x884D},
    {"GL_TEXTURE_COMPARE_FUNC_EXT", 0x884D},
    {"GL_TEXTURE_COMPARE_MODE", 0x884C},
    {"GL_TEXTURE_COMPARE_MODE_ARB", 0x884C},
    {"GL_TEXTURE_COMPARE_MODE_EXT", 0x884C},
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    {"GL_TEXTURE_COMPARE_SGIX", 0x819A},
    {"GL_TEXTURE_COMPONENTS", 0x1003},
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    {"GL_TEXTURE_CONSTANT_DATA_SUNX", 0x81D6},
    {"GL_TEXTURE_COORD_ARRAY", 0x8078},
    {"GL_TEXTURE_COORD_ARRAY_ADDRESS_NV", 0x8F25},
    {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", 0x889A},
    {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", 0x889A},
    {"GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B},
    {"GL_TEXTURE_COORD_ARRAY_EXT", 0x8078},
    {"GL_TEXTURE_COORD_ARRAY_LENGTH_NV", 0x8F2F},
    {"GL_TEXTURE_COORD_ARRAY_LIST_IBM", 0x103074},
    {"GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", 0x103084},
    {"GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", 0x83F8},
    {"GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092},
    {"GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092},
    {"GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088},
    {"GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088},
    {"GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A},
    {"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A},
    {"GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089},
    {"GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089},
    {"GL_TEXTURE_COORD_NV", 0x8C79},
    {"GL_TEXTURE_COVERAGE_SAMPLES_NV", 0x9045},
    {"GL_TEXTURE_CROP_RECT_OES", 0x8B9D},
    {"GL_TEXTURE_CUBE_MAP", 0x8513},
    {"GL_TEXTURE_CUBE_MAP_ARB", 0x8513},
    {"GL_TEXTURE_CUBE_MAP_ARRAY", 0x9009},
    {"GL_TEXTURE_CUBE_MAP_ARRAY_ARB", 0x9009},
    {"GL_TEXTURE_CUBE_MAP_ARRAY_EXT", 0x9009},
    {"GL_TEXTURE_CUBE_MAP_ARRAY_OES", 0x9009},
    {"GL_TEXTURE_CUBE_MAP_EXT", 0x8513},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X", 0x8516},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", 0x8516},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT", 0x8516},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES", 0x8516},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", 0x8518},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", 0x8518},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT", 0x8518},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES", 0x8518},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", 0x851A},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", 0x851A},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT", 0x851A},
    {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES", 0x851A},
    {"GL_TEXTURE_CUBE_MAP_OES", 0x8513},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_X", 0x8515},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", 0x8515},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT", 0x8515},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES", 0x8515},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y", 0x8517},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", 0x8517},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT", 0x8517},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES", 0x8517},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z", 0x8519},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", 0x8519},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT", 0x8519},
    {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES", 0x8519},
    {"GL_TEXTURE_CUBE_MAP_SEAMLESS", 0x884F},
    {"GL_TEXTURE_DEFORMATION_BIT_SGIX", 0x0001},
    {"GL_TEXTURE_DEFORMATION_SGIX", 0x8195},
    {"GL_TEXTURE_DEPTH", 0x8071},
    {"GL_TEXTURE_DEPTH_EXT", 0x8071},
    {"GL_TEXTURE_DEPTH_QCOM", 0x8BD4},
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    {"GL_TEXTURE_DEPTH_TYPE", 0x8C16},
    {"GL_TEXTURE_DEPTH_TYPE_ARB", 0x8C16},
    {"GL_TEXTURE_DS_SIZE_NV", 0x871D},
    {"GL_TEXTURE_DT_SIZE_NV", 0x871E},
    {"GL_TEXTURE_ENV", 0x2300},
    {"GL_TEXTURE_ENV_BIAS_SGIX", 0x80BE},
    {"GL_TEXTURE_ENV_COLOR", 0x2201},
    {"GL_TEXTURE_ENV_MODE", 0x2200},
    {"GL_TEXTURE_EXTERNAL_OES", 0x8D65},
    {"GL_TEXTURE_FETCH_BARRIER_BIT", 0x0008},
    {"GL_TEXTURE_FETCH_BARRIER_BIT_EXT", 0x0008},
    {"GL_TEXTURE_FILTER4_SIZE_SGIS", 0x8147},
    {"GL_TEXTURE_FILTER_CONTROL", 0x8500},
    {"GL_TEXTURE_FILTER_CONTROL_EXT", 0x8500},
    {"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS", 0x9107},
    {"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE", 0x9107},
    {"GL_TEXTURE_FLOAT_COMPONENTS_NV", 0x888C},
    {"GL_TEXTURE_FORMAT_QCOM", 0x8BD6},
    {"GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT", 0x8FBF},
    {"GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM", 0x96A0},
    {"GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM", 0x8BFB},
    {"GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM", 0x8BFD},
    {"GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM", 0x8BFC},
    {"GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM", 0x8BFE},
    {"GL_TEXTURE_FREE_MEMORY_ATI", 0x87FC},
    {"GL_TEXTURE_GATHER", 0x82A2},
    {"GL_TEXTURE_GATHER_SHADOW", 0x82A3},
    {"GL_TEXTURE_GEN_MODE", 0x2500},
    {"GL_TEXTURE_GEN_MODE_OES", 0x2500},
    {"GL_TEXTURE_GEN_Q", 0x0C63},
    {"GL_TEXTURE_GEN_R", 0x0C62},
    {"GL_TEXTURE_GEN_S", 0x0C60},
    {"GL_TEXTURE_GEN_STR_OES", 0x8D60},
    {"GL_TEXTURE_GEN_T", 0x0C61},
    {"GL_TEXTURE_GEQUAL_R_SGIX", 0x819D},
    {"GL_TEXTURE_GREEN_SIZE", 0x805D},
    {"GL_TEXTURE_GREEN_SIZE_EXT", 0x805D},
    {"GL_TEXTURE_GREEN_TYPE", 0x8C11},
    {"GL_TEXTURE_GREEN_TYPE_ARB", 0x8C11},
    {"GL_TEXTURE_HEIGHT", 0x1001},
    {"GL_TEXTURE_HEIGHT_QCOM", 0x8BD3},
    {"GL_TEXTURE_HI_SIZE_NV", 0x871B},
    {"GL_TEXTURE_IMAGE_FORMAT", 0x828F},
    {"GL_TEXTURE_IMAGE_TYPE", 0x8290},
    {"GL_TEXTURE_IMAGE_VALID_QCOM", 0x8BD8},
    {"GL_TEXTURE_IMMUTABLE_FORMAT", 0x912F},
    {"GL_TEXTURE_IMMUTABLE_FORMAT_EXT", 0x912F},
    {"GL_TEXTURE_IMMUTABLE_LEVELS", 0x82DF},
    {"GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED},
    {"GL_TEXTURE_INTENSITY_SIZE", 0x8061},
    {"GL_TEXTURE_INTENSITY_SIZE_EXT", 0x8061},
    {"GL_TEXTURE_INTENSITY_TYPE", 0x8C15},
    {"GL_TEXTURE_INTENSITY_TYPE_ARB", 0x8C15},
    {"GL_TEXTURE_INTERNAL_FORMAT", 0x1003},
    {"GL_TEXTURE_INTERNAL_FORMAT_QCOM", 0x8BD5},
    {"GL_TEXTURE_LEQUAL_R_SGIX", 0x819C},
    {"GL_TEXTURE_LIGHTING_MODE_HP", 0x8167},
    {"GL_TEXTURE_LIGHT_EXT", 0x8350},
    {"GL_TEXTURE_LOD_BIAS", 0x8501},
    {"GL_TEXTURE_LOD_BIAS_EXT", 0x8501},
    {"GL_TEXTURE_LOD_BIAS_R_SGIX", 0x8190},
    {"GL_TEXTURE_LOD_BIAS_S_SGIX", 0x818E},
    {"GL_TEXTURE_LOD_BIAS_T_SGIX", 0x818F},
    {"GL_TEXTURE_LO_SIZE_NV", 0x871C},
    {"GL_TEXTURE_LUMINANCE_SIZE", 0x8060},
    {"GL_TEXTURE_LUMINANCE_SIZE_EXT", 0x8060},
    {"GL_TEXTURE_LUMINANCE_TYPE", 0x8C14},
    {"GL_TEXTURE_LUMINANCE_TYPE_ARB", 0x8C14},
    {"GL_TEXTURE_MAG_FILTER", 0x2800},
    {"GL_TEXTURE_MAG_SIZE_NV", 0x871F},
    {"GL_TEXTURE_MATERIAL_FACE_EXT", 0x8351},
    {"GL_TEXTURE_MATERIAL_PARAMETER_EXT", 0x8352},
    {"GL_TEXTURE_MATRIX", 0x0BA8},
    {"GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", 0x898F},
    {"GL_TEXTURE_MAX_ANISOTROPY", 0x84FE},
    {"GL_TEXTURE_MAX_ANISOTROPY_EXT", 0x84FE},
    {"GL_TEXTURE_MAX_CLAMP_R_SGIX", 0x836B},
    {"GL_TEXTURE_MAX_CLAMP_S_SGIX", 0x8369},
    {"GL_TEXTURE_MAX_CLAMP_T_SGIX", 0x836A},
    {"GL_TEXTURE_MAX_LEVEL", 0x813D},
    {"GL_TEXTURE_MAX_LEVEL_APPLE", 0x813D},
    {"GL_TEXTURE_MAX_LEVEL_SGIS", 0x813D},
    {"GL_TEXTURE_MAX_LOD", 0x813B},
    {"GL_TEXTURE_MAX_LOD_SGIS", 0x813B},
    {"GL_TEXTURE_MEMORY_LAYOUT_INTEL", 0x83FF},
    {"GL_TEXTURE_MIN_FILTER", 0x2801},
    {"GL_TEXTURE_MIN_LOD", 0x813A},
    {"GL_TEXTURE_MIN_LOD_SGIS", 0x813A},
    {"GL_TEXTURE_MULTI_BUFFER_HINT_SGIX", 0x812E},
    {"GL_TEXTURE_NORMAL_EXT", 0x85AF},
    {"GL_TEXTURE_NUM_LEVELS_QCOM", 0x8BD9},
    {"GL_TEXTURE_OBJECT_VALID_QCOM", 0x8BDB},
    {"GL_TEXTURE_POST_SPECULAR_HP", 0x8168},
    {"GL_TEXTURE_PRE_SPECULAR_HP", 0x8169},
    {"GL_TEXTURE_PRIORITY", 0x8066},
    {"GL_TEXTURE_PRIORITY_EXT", 0x8066},
    {"GL_TEXTURE_PROTECTED_EXT", 0x8BFA},
    {"GL_TEXTURE_RANGE_LENGTH_APPLE", 0x85B7},
    {"GL_TEXTURE_RANGE_POINTER_APPLE", 0x85B8},
    {"GL_TEXTURE_RECTANGLE", 0x84F5},
    {"GL_TEXTURE_RECTANGLE_ARB", 0x84F5},
    {"GL_TEXTURE_RECTANGLE_NV", 0x84F5},
    {"GL_TEXTURE_REDUCTION_MODE_ARB", 0x9366},
    {"GL_TEXTURE_REDUCTION_MODE_EXT", 0x9366},
    {"GL_TEXTURE_RED_SIZE", 0x805C},
    {"GL_TEXTURE_RED_SIZE_EXT", 0x805C},
    {"GL_TEXTURE_RED_TYPE", 0x8C10},
    {"GL_TEXTURE_RED_TYPE_ARB", 0x8C10},
    {"GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", 0x8E54},
    {"GL_TEXTURE_RENDERBUFFER_NV", 0x8E55},
    {"GL_TEXTURE_RESIDENT", 0x8067},
    {"GL_TEXTURE_RESIDENT_EXT", 0x8067},
    {"GL_TEXTURE_SAMPLES", 0x9106},
    {"GL_TEXTURE_SAMPLES_ANGLE", 0x9106},
    {"GL_TEXTURE_SAMPLES_IMG", 0x9136},
    {"GL_TEXTURE_SHADER_NV", 0x86DE},
    {"GL_TEXTURE_SHADOW", 0x82A1},
    {"GL_TEXTURE_SHARED_SIZE", 0x8C3F},
    {"GL_TEXTURE_SHARED_SIZE_EXT", 0x8C3F},
    {"GL_TEXTURE_SPARSE_ARB", 0x91A6},
    {"GL_TEXTURE_SPARSE_EXT", 0x91A6},
    {"GL_TEXTURE_SRGB_DECODE_EXT", 0x8A48},
    {"GL_TEXTURE_STACK_DEPTH", 0x0BA5},
    {"GL_TEXTURE_STENCIL_SIZE", 0x88F1},
    {"GL_TEXTURE_STENCIL_SIZE_EXT", 0x88F1},
    {"GL_TEXTURE_STORAGE_HINT_APPLE", 0x85BC},
    {"GL_TEXTURE_STORAGE_SPARSE_BIT_AMD", 0x0001},
    {"GL_TEXTURE_SWIZZLE_A", 0x8E45},
    {"GL_TEXTURE_SWIZZLE_A_EXT", 0x8E45},
    {"GL_TEXTURE_SWIZZLE_B", 0x8E44},
    {"GL_TEXTURE_SWIZZLE_B_EXT", 0x8E44},
    {"GL_TEXTURE_SWIZZLE_G", 0x8E43},
    {"GL_TEXTURE_SWIZZLE_G_EXT", 0x8E43},
    {"GL_TEXTURE_SWIZZLE_R", 0x8E42},
    {"GL_TEXTURE_SWIZZLE_RGBA", 0x8E46},
    {"GL_TEXTURE_SWIZZLE_RGBA_EXT", 0x8E46},
    {"GL_TEXTURE_SWIZZLE_R_EXT", 0x8E42},
    {"GL_TEXTURE_TARGET", 0x1006},
    {"GL_TEXTURE_TARGET_QCOM", 0x8BDA},
    {"GL_TEXTURE_TILING_EXT", 0x9580},
    {"GL_TEXTURE_TOO_LARGE_EXT", 0x8065},
    {"GL_TEXTURE_TYPE_QCOM", 0x8BD7},
    {"GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM", 0x8F6A},
    {"GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", 0x888F},
    {"GL_TEXTURE_UPDATE_BARRIER_BIT", 0x0100},
    {"GL_TEXTURE_UPDATE_BARRIER_BIT_EXT", 0x0100},
    {"GL_TEXTURE_USAGE_ANGLE", 0x93A2},
    {"GL_TEXTURE_VIEW", 0x82B5},
    {"GL_TEXTURE_VIEW_MIN_LAYER", 0x82DD},
    {"GL_TEXTURE_VIEW_MIN_LAYER_EXT", 0x82DD},
    {"GL_TEXTURE_VIEW_MIN_LAYER_OES", 0x82DD},
    {"GL_TEXTURE_VIEW_MIN_LEVEL", 0x82DB},
    {"GL_TEXTURE_VIEW_MIN_LEVEL_EXT", 0x82DB},
    {"GL_TEXTURE_VIEW_MIN_LEVEL_OES", 0x82DB},
    {"GL_TEXTURE_VIEW_NUM_LAYERS", 0x82DE},
    {"GL_TEXTURE_VIEW_NUM_LAYERS_EXT", 0x82DE},
    {"GL_TEXTURE_VIEW_NUM_LAYERS_OES", 0x82DE},
    {"GL_TEXTURE_VIEW_NUM_LEVELS", 0x82DC},
    {"GL_TEXTURE_VIEW_NUM_LEVELS_EXT", 0x82DC},
    {"GL_TEXTURE_VIEW_NUM_LEVELS_OES", 0x82DC},
    {"GL_TEXTURE_WIDTH", 0x1000},
    {"GL_TEXTURE_WIDTH_QCOM", 0x8BD2},
    {"GL_TEXTURE_WRAP_Q_SGIS", 0x8137},
    {"GL_TEXTURE_WRAP_R", 0x8072},
    {"GL_TEXTURE_WRAP_R_EXT", 0x8072},
    {"GL_TEXTURE_WRAP_R_OES", 0x8072},
    {"GL_TEXTURE_WRAP_S", 0x2802},
    {"GL_TEXTURE_WRAP_T", 0x2803},
    {"GL_TEXT_FRAGMENT_SHADER_ATI", 0x8200},
    {"GL_TILE_RASTER_ORDER_FIXED_MESA", 0x8BB8},
    {"GL_TILE_RASTER_ORDER_INCREASING_X_MESA", 0x8BB9},
    {"GL_TILE_RASTER_ORDER_INCREASING_Y_MESA", 0x8BBA},
    {"GL_TILING_TYPES_EXT", 0x9583},
    {"GL_TIMELINE_SEMAPHORE_VALUE_NV", 0x9595},
    {"GL_TIMEOUT_EXPIRED", 0x911B},
    {"GL_TIMEOUT_EXPIRED_APPLE", 0x911B},
    {"GL_TIMEOUT_IGNORED", 0xFFFFFFFF},
    {"GL_TIMEOUT_IGNORED_APPLE", 0xFFFFFFFF},
    {"GL_TIMESTAMP", 0x8E28},
    {"GL_TIMESTAMP_EXT", 0x8E28},
    {"GL_TIME_ELAPSED", 0x88BF},
    {"GL_TIME_ELAPSED_EXT", 0x88BF},
    {"GL_TOP_LEVEL_ARRAY_SIZE", 0x930C},
    {"GL_TOP_LEVEL_ARRAY_STRIDE", 0x930D},
    {"GL_TRACE_ALL_BITS_MESA", 0xFFFF},
    {"GL_TRACE_ARRAYS_BIT_MESA", 0x0004},
    {"GL_TRACE_ERRORS_BIT_MESA", 0x0020},
    {"GL_TRACE_MASK_MESA", 0x8755},
    {"GL_TRACE_NAME_MESA", 0x8756},
    {"GL_TRACE_OPERATIONS_BIT_MESA", 0x0001},
    {"GL_TRACE_PIXELS_BIT_MESA", 0x0010},
    {"GL_TRACE_PRIMITIVES_BIT_MESA", 0x0002},
    {"GL_TRACE_TEXTURES_BIT_MESA", 0x0008},
    {"GL_TRACK_MATRIX_NV", 0x8648},
    {"GL_TRACK_MATRIX_TRANSFORM_NV", 0x8649},
    {"GL_TRANSFORM_BIT", 0x1000},
    {"GL_TRANSFORM_FEEDBACK", 0x8E22},
    {"GL_TRANSFORM_FEEDBACK_ACTIVE", 0x8E24},
    {"GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", 0x8C7E},
    {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT", 0x0800},
    {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT", 0x0800},
    {"GL_TRANSFORM_FEEDBACK_BINDING", 0x8E25},
    {"GL_TRANSFORM_FEEDBACK_BINDING_NV", 0x8E25},
    {"GL_TRANSFORM_FEEDBACK_BUFFER", 0x8C8E},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE", 0x8E24},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", 0x8E24},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", 0x8C8F},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT", 0x8C8F},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV", 0x8C8F},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_EXT", 0x8C8E},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_INDEX", 0x934B},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE", 0x8C7F},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT", 0x8C7F},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV", 0x8C7F},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_NV", 0x8C8E},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED", 0x8E23},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", 0x8E23},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", 0x8C85},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT", 0x8C85},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV", 0x8C85},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_START", 0x8C84},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT", 0x8C84},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_START_NV", 0x8C84},
    {"GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE", 0x934C},
    {"GL_TRANSFORM_FEEDBACK_NV", 0x8E22},
    {"GL_TRANSFORM_FEEDBACK_OVERFLOW", 0x82EC},
    {"GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB", 0x82EC},
    {"GL_TRANSFORM_FEEDBACK_PAUSED", 0x8E23},
    {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", 0x8C88},
    {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT", 0x8C88},
    {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV", 0x8C88},
    {"GL_TRANSFORM_FEEDBACK_RECORD_NV", 0x8C86},
    {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW", 0x82ED},
    {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB", 0x82ED},
    {"GL_TRANSFORM_FEEDBACK_VARYING", 0x92F4},
    {"GL_TRANSFORM_FEEDBACK_VARYINGS", 0x8C83},
    {"GL_TRANSFORM_FEEDBACK_VARYINGS_EXT", 0x8C83},
    {"GL_TRANSFORM_FEEDBACK_VARYINGS_NV", 0x8C83},
    {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", 0x8C76},
    {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT", 0x8C76},
    {"GL_TRANSFORM_HINT_APPLE", 0x85B1},
    {"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", 0x93A0},
    {"GL_TRANSLATE_2D_NV", 0x9090},
    {"GL_TRANSLATE_3D_NV", 0x9091},
    {"GL_TRANSLATE_X_NV", 0x908E},
    {"GL_TRANSLATE_Y_NV", 0x908F},
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    {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT", 0x88FD},
    {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV", 0x88FD},
    {"GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV", 0x8F2A},
    {"GL_VERTEX_ATTRIB_ARRAY_LONG", 0x874E},
    {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", 0x886A},
    {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB", 0x886A},
    {"GL_VERTEX_ATTRIB_ARRAY_POINTER", 0x8645},
    {"GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB", 0x8645},
    {"GL_VERTEX_ATTRIB_ARRAY_SIZE", 0x8623},
    {"GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB", 0x8623},
    {"GL_VERTEX_ATTRIB_ARRAY_STRIDE", 0x8624},
    {"GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB", 0x8624},
    {"GL_VERTEX_ATTRIB_ARRAY_TYPE", 0x8625},
    {"GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB", 0x8625},
    {"GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV", 0x8F1E},
    {"GL_VERTEX_ATTRIB_BINDING", 0x82D4},
    {"GL_VERTEX_ATTRIB_MAP1_APPLE", 0x8A00},
    {"GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE", 0x8A03},
    {"GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE", 0x8A05},
    {"GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE", 0x8A04},
    {"GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE", 0x8A02},
    {"GL_VERTEX_ATTRIB_MAP2_APPLE", 0x8A01},
    {"GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE", 0x8A07},
    {"GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE", 0x8A09},
    {"GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE", 0x8A08},
    {"GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE", 0x8A06},
    {"GL_VERTEX_ATTRIB_RELATIVE_OFFSET", 0x82D5},
    {"GL_VERTEX_BINDING_BUFFER", 0x8F4F},
    {"GL_VERTEX_BINDING_DIVISOR", 0x82D6},
    {"GL_VERTEX_BINDING_OFFSET", 0x82D7},
    {"GL_VERTEX_BINDING_STRIDE", 0x82D8},
    {"GL_VERTEX_BLEND_ARB", 0x86A7},
    {"GL_VERTEX_CONSISTENT_HINT_PGI", 0x1A22B},
    {"GL_VERTEX_DATA_HINT_PGI", 0x1A22A},
    {"GL_VERTEX_ELEMENT_SWIZZLE_AMD", 0x91A4},
    {"GL_VERTEX_ID_NV", 0x8C7B},
    {"GL_VERTEX_ID_SWIZZLE_AMD", 0x91A5},
    {"GL_VERTEX_PRECLIP_HINT_SGIX", 0x83EF},
    {"GL_VERTEX_PRECLIP_SGIX", 0x83EE},
    {"GL_VERTEX_PROGRAM_ARB", 0x8620},
    {"GL_VERTEX_PROGRAM_BINDING_NV", 0x864A},
    {"GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA", 0x8BB7},
    {"GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA", 0x8BB6},
    {"GL_VERTEX_PROGRAM_CALLBACK_MESA", 0x8BB5},
    {"GL_VERTEX_PROGRAM_NV", 0x8620},
    {"GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", 0x8DA2},
    {"GL_VERTEX_PROGRAM_POINT_SIZE", 0x8642},
    {"GL_VERTEX_PROGRAM_POINT_SIZE_ARB", 0x8642},
    {"GL_VERTEX_PROGRAM_POINT_SIZE_NV", 0x8642},
    {"GL_VERTEX_PROGRAM_POSITION_MESA", 0x8BB4},
    {"GL_VERTEX_PROGRAM_TWO_SIDE", 0x8643},
    {"GL_VERTEX_PROGRAM_TWO_SIDE_ARB", 0x8643},
    {"GL_VERTEX_PROGRAM_TWO_SIDE_NV", 0x8643},
    {"GL_VERTEX_SHADER", 0x8B31},
    {"GL_VERTEX_SHADER_ARB", 0x8B31},
    {"GL_VERTEX_SHADER_BINDING_EXT", 0x8781},
    {"GL_VERTEX_SHADER_BIT", 0x0001},
    {"GL_VERTEX_SHADER_BIT_EXT", 0x0001},
    {"GL_VERTEX_SHADER_EXT", 0x8780},
    {"GL_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CF},
    {"GL_VERTEX_SHADER_INVARIANTS_EXT", 0x87D1},
    {"GL_VERTEX_SHADER_INVOCATIONS", 0x82F0},
    {"GL_VERTEX_SHADER_INVOCATIONS_ARB", 0x82F0},
    {"GL_VERTEX_SHADER_LOCALS_EXT", 0x87D3},
    {"GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87D2},
    {"GL_VERTEX_SHADER_OPTIMIZED_EXT", 0x87D4},
    {"GL_VERTEX_SHADER_VARIANTS_EXT", 0x87D0},
    {"GL_VERTEX_SOURCE_ATI", 0x8774},
    {"GL_VERTEX_STATE_PROGRAM_NV", 0x8621},
    {"GL_VERTEX_STREAM0_ATI", 0x876C},
    {"GL_VERTEX_STREAM1_ATI", 0x876D},
    {"GL_VERTEX_STREAM2_ATI", 0x876E},
    {"GL_VERTEX_STREAM3_ATI", 0x876F},
    {"GL_VERTEX_STREAM4_ATI", 0x8770},
    {"GL_VERTEX_STREAM5_ATI", 0x8771},
    {"GL_VERTEX_STREAM6_ATI", 0x8772},
    {"GL_VERTEX_STREAM7_ATI", 0x8773},
    {"GL_VERTEX_SUBROUTINE", 0x92E8},
    {"GL_VERTEX_SUBROUTINE_UNIFORM", 0x92EE},
    {"GL_VERTEX_TEXTURE", 0x829B},
    {"GL_VERTEX_WEIGHTING_EXT", 0x8509},
    {"GL_VERTEX_WEIGHT_ARRAY_EXT", 0x850C},
    {"GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT", 0x8510},
    {"GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", 0x850D},
    {"GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", 0x850F},
    {"GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", 0x850E},
    {"GL_VERTICAL_LINE_TO_NV", 0x0008},
    {"GL_VERTICES_SUBMITTED", 0x82EE},
    {"GL_VERTICES_SUBMITTED_ARB", 0x82EE},
    {"GL_VIBRANCE_BIAS_NV", 0x8719},
    {"GL_VIBRANCE_SCALE_NV", 0x8713},
    {"GL_VIDEO_BUFFER_BINDING_NV", 0x9021},
    {"GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV", 0x902D},
    {"GL_VIDEO_BUFFER_NV", 0x9020},
    {"GL_VIDEO_BUFFER_PITCH_NV", 0x9028},
    {"GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV", 0x903B},
    {"GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV", 0x903A},
    {"GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV", 0x9039},
    {"GL_VIDEO_CAPTURE_FRAME_WIDTH_NV", 0x9038},
    {"GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV", 0x903C},
    {"GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV", 0x9026},
    {"GL_VIDEO_COLOR_CONVERSION_MATRIX_NV", 0x9029},
    {"GL_VIDEO_COLOR_CONVERSION_MAX_NV", 0x902A},
    {"GL_VIDEO_COLOR_CONVERSION_MIN_NV", 0x902B},
    {"GL_VIDEO_COLOR_CONVERSION_OFFSET_NV", 0x902C},
    {"GL_VIEWPORT", 0x0BA2},
    {"GL_VIEWPORT_BIT", 0x0800},
    {"GL_VIEWPORT_BOUNDS_RANGE", 0x825D},
    {"GL_VIEWPORT_BOUNDS_RANGE_EXT", 0x825D},
    {"GL_VIEWPORT_BOUNDS_RANGE_NV", 0x825D},
    {"GL_VIEWPORT_BOUNDS_RANGE_OES", 0x825D},
    {"GL_VIEWPORT_COMMAND_NV", 0x0010},
    {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX", 0x825F},
    {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT", 0x825F},
    {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV", 0x825F},
    {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES", 0x825F},
    {"GL_VIEWPORT_POSITION_W_SCALE_NV", 0x937C},
    {"GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV", 0x937D},
    {"GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV", 0x937E},
    {"GL_VIEWPORT_SUBPIXEL_BITS", 0x825C},
    {"GL_VIEWPORT_SUBPIXEL_BITS_EXT", 0x825C},
    {"GL_VIEWPORT_SUBPIXEL_BITS_NV", 0x825C},
    {"GL_VIEWPORT_SUBPIXEL_BITS_OES", 0x825C},
    {"GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV", 0x9357},
    {"GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV", 0x9351},
    {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV", 0x9353},
    {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV", 0x9355},
    {"GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV", 0x9356},
    {"GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV", 0x9350},
    {"GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV", 0x9352},
    {"GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV", 0x9354},
    {"GL_VIEWPORT_SWIZZLE_W_NV", 0x935B},
    {"GL_VIEWPORT_SWIZZLE_X_NV", 0x9358},
    {"GL_VIEWPORT_SWIZZLE_Y_NV", 0x9359},
    {"GL_VIEWPORT_SWIZZLE_Z_NV", 0x935A},
    {"GL_VIEW_CLASS_128_BITS", 0x82C4},
    {"GL_VIEW_CLASS_16_BITS", 0x82CA},
    {"GL_VIEW_CLASS_24_BITS", 0x82C9},
    {"GL_VIEW_CLASS_32_BITS", 0x82C8},
    {"GL_VIEW_CLASS_48_BITS", 0x82C7},
    {"GL_VIEW_CLASS_64_BITS", 0x82C6},
    {"GL_VIEW_CLASS_8_BITS", 0x82CB},
    {"GL_VIEW_CLASS_96_BITS", 0x82C5},
    {"GL_VIEW_CLASS_ASTC_10x10_RGBA", 0x9393},
    {"GL_VIEW_CLASS_ASTC_10x5_RGBA", 0x9390},
    {"GL_VIEW_CLASS_ASTC_10x6_RGBA", 0x9391},
    {"GL_VIEW_CLASS_ASTC_10x8_RGBA", 0x9392},
    {"GL_VIEW_CLASS_ASTC_12x10_RGBA", 0x9394},
    {"GL_VIEW_CLASS_ASTC_12x12_RGBA", 0x9395},
    {"GL_VIEW_CLASS_ASTC_4x4_RGBA", 0x9388},
    {"GL_VIEW_CLASS_ASTC_5x4_RGBA", 0x9389},
    {"GL_VIEW_CLASS_ASTC_5x5_RGBA", 0x938A},
    {"GL_VIEW_CLASS_ASTC_6x5_RGBA", 0x938B},
    {"GL_VIEW_CLASS_ASTC_6x6_RGBA", 0x938C},
    {"GL_VIEW_CLASS_ASTC_8x5_RGBA", 0x938D},
    {"GL_VIEW_CLASS_ASTC_8x6_RGBA", 0x938E},
    {"GL_VIEW_CLASS_ASTC_8x8_RGBA", 0x938F},
    {"GL_VIEW_CLASS_BPTC_FLOAT", 0x82D3},
    {"GL_VIEW_CLASS_BPTC_UNORM", 0x82D2},
    {"GL_VIEW_CLASS_EAC_R11", 0x9383},
    {"GL_VIEW_CLASS_EAC_RG11", 0x9384},
    {"GL_VIEW_CLASS_ETC2_EAC_RGBA", 0x9387},
    {"GL_VIEW_CLASS_ETC2_RGB", 0x9385},
    {"GL_VIEW_CLASS_ETC2_RGBA", 0x9386},
    {"GL_VIEW_CLASS_RGTC1_RED", 0x82D0},
    {"GL_VIEW_CLASS_RGTC2_RG", 0x82D1},
    {"GL_VIEW_CLASS_S3TC_DXT1_RGB", 0x82CC},
    {"GL_VIEW_CLASS_S3TC_DXT1_RGBA", 0x82CD},
    {"GL_VIEW_CLASS_S3TC_DXT3_RGBA", 0x82CE},
    {"GL_VIEW_CLASS_S3TC_DXT5_RGBA", 0x82CF},
    {"GL_VIEW_COMPATIBILITY_CLASS", 0x82B6},
    {"GL_VIRTUAL_PAGE_SIZE_INDEX_ARB", 0x91A7},
    {"GL_VIRTUAL_PAGE_SIZE_INDEX_EXT", 0x91A7},
    {"GL_VIRTUAL_PAGE_SIZE_X_AMD", 0x9195},
    {"GL_VIRTUAL_PAGE_SIZE_X_ARB", 0x9195},
    {"GL_VIRTUAL_PAGE_SIZE_X_EXT", 0x9195},
    {"GL_VIRTUAL_PAGE_SIZE_Y_AMD", 0x9196},
    {"GL_VIRTUAL_PAGE_SIZE_Y_ARB", 0x9196},
    {"GL_VIRTUAL_PAGE_SIZE_Y_EXT", 0x9196},
    {"GL_VIRTUAL_PAGE_SIZE_Z_AMD", 0x9197},
    {"GL_VIRTUAL_PAGE_SIZE_Z_ARB", 0x9197},
    {"GL_VIRTUAL_PAGE_SIZE_Z_EXT", 0x9197},
    {"GL_VIVIDLIGHT_NV", 0x92A6},
    {"GL_VOLATILE_APPLE", 0x8A1A},
    {"GL_WAIT_FAILED", 0x911D},
    {"GL_WAIT_FAILED_APPLE", 0x911D},
    {"GL_WARPS_PER_SM_NV", 0x933A},
    {"GL_WARP_SIZE_NV", 0x9339},
    {"GL_WEIGHTED_AVERAGE_ARB", 0x9367},
    {"GL_WEIGHTED_AVERAGE_EXT", 0x9367},
    {"GL_WEIGHT_ARRAY_ARB", 0x86AD},
    {"GL_WEIGHT_ARRAY_BUFFER_BINDING", 0x889E},
    {"GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB", 0x889E},
    {"GL_WEIGHT_ARRAY_BUFFER_BINDING_OES", 0x889E},
    {"GL_WEIGHT_ARRAY_OES", 0x86AD},
    {"GL_WEIGHT_ARRAY_POINTER_ARB", 0x86AC},
    {"GL_WEIGHT_ARRAY_POINTER_OES", 0x86AC},
    {"GL_WEIGHT_ARRAY_SIZE_ARB", 0x86AB},
    {"GL_WEIGHT_ARRAY_SIZE_OES", 0x86AB},
    {"GL_WEIGHT_ARRAY_STRIDE_ARB", 0x86AA},
    {"GL_WEIGHT_ARRAY_STRIDE_OES", 0x86AA},
    {"GL_WEIGHT_ARRAY_TYPE_ARB", 0x86A9},
    {"GL_WEIGHT_ARRAY_TYPE_OES", 0x86A9},
    {"GL_WEIGHT_SUM_UNITY_ARB", 0x86A6},
    {"GL_WIDE_LINE_HINT_PGI", 0x1A222},
    {"GL_WINDOW_RECTANGLE_EXT", 0x8F12},
    {"GL_WINDOW_RECTANGLE_MODE_EXT", 0x8F13},
    {"GL_WRAP_BORDER_SUN", 0x81D4},
    {"GL_WRITEONLY_RENDERING_QCOM", 0x8823},
    {"GL_WRITE_DISCARD_NV", 0x88BE},
    {"GL_WRITE_ONLY", 0x88B9},
    {"GL_WRITE_ONLY_ARB", 0x88B9},
    {"GL_WRITE_ONLY_OES", 0x88B9},
    {"GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", 0x887A},
    {"GL_WRITE_PIXEL_DATA_RANGE_NV", 0x8878},
    {"GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", 0x887C},
    {"GL_W_EXT", 0x87D8},
    {"GL_XOR", 0x1506},
    {"GL_XOR_NV", 0x1506},
    {"GL_X_EXT", 0x87D5},
    {"GL_YCBAYCR8A_4224_NV", 0x9032},
    {"GL_YCBCR_422_APPLE", 0x85B9},
    {"GL_YCBCR_MESA", 0x8757},
    {"GL_YCBYCR8_422_NV", 0x9031},
    {"GL_YCRCBA_SGIX", 0x8319},
    {"GL_YCRCB_422_SGIX", 0x81BB},
    {"GL_YCRCB_444_SGIX", 0x81BC},
    {"GL_YCRCB_SGIX", 0x8318},
    {"GL_Y_EXT", 0x87D6},
    {"GL_Z400_BINARY_AMD", 0x8740},
    {"GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV", 0x9036},
    {"GL_Z4Y12Z4CB12Z4CR12_444_NV", 0x9037},
    {"GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV", 0x9035},
    {"GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV", 0x9034},
    {"GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV", 0x9033},
    {"GL_ZERO", 0x0000},
    {"GL_ZERO_EXT", 0x87DD},
    {"GL_ZERO_TO_ONE", 0x935F},
    {"GL_ZERO_TO_ONE_EXT", 0x935F},
    {"GL_ZOOM_X", 0x0D16},
    {"GL_ZOOM_Y", 0x0D17},
    {"GL_Z_EXT", 0x87D7},
};

const size_t g_numStringEnums = std::size(g_stringEnumTable);
}  // anonymous namespace

unsigned int StringToGLenum(const char *str)
{
    auto it = std::lower_bound(
        &g_stringEnumTable[0], &g_stringEnumTable[g_numStringEnums], str,
        [](const StringEnumEntry &a, const char *b) { return strcmp(a.first, b) < 0; });

    if (strcmp(it->first, str) == 0)
    {
        return it->second;
    }

    UNREACHABLE();
    return 0;
}
}  // namespace gl
