// Auto-generated file. Do not edit!
//   Template: src/f32-ibilinear-chw/scalar.c.in
//   Generator: tools/xngen
//
// Copyright 2020 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.

#include <assert.h>

#include <xnnpack/ibilinear.h>


void xnn_f32_ibilinear_chw_ukernel__scalar_p4(
    size_t output_pixels,
    size_t channels,
    const float**restrict input,
    size_t input_offset,
    const float*restrict weights,
    float*restrict output,
    size_t input_increment)
{
  assert(output_pixels != 0);
  assert(channels != 0);
  assert(input_increment % sizeof(float) == 0);

  size_t c = channels;
  do {
    const float** i = input;
    const float* w = weights;

    size_t p = output_pixels;
    for (; p >= 4; p -= 4) {
      const float* itl0 = (const float*) ((uintptr_t) i[0] + input_offset);
      const float* ibl0 = (const float*) ((uintptr_t) i[1] + input_offset);
      const float* itl1 = (const float*) ((uintptr_t) i[2] + input_offset);
      const float* ibl1 = (const float*) ((uintptr_t) i[3] + input_offset);
      const float* itl2 = (const float*) ((uintptr_t) i[4] + input_offset);
      const float* ibl2 = (const float*) ((uintptr_t) i[5] + input_offset);
      const float* itl3 = (const float*) ((uintptr_t) i[6] + input_offset);
      const float* ibl3 = (const float*) ((uintptr_t) i[7] + input_offset);
      i += 4 * 2;

      const float valphah0 = w[0];
      const float valphav0 = w[1];
      const float valphah1 = w[2];
      const float valphav1 = w[3];
      const float valphah2 = w[4];
      const float valphav2 = w[5];
      const float valphah3 = w[6];
      const float valphav3 = w[7];
      w += 4 * 2;

      const float vtl0 = itl0[0];
      const float vtr0 = itl0[1];
      const float vbl0 = ibl0[0];
      const float vbr0 = ibl0[1];
      const float vtl1 = itl1[0];
      const float vtr1 = itl1[1];
      const float vbl1 = ibl1[0];
      const float vbr1 = ibl1[1];
      const float vtl2 = itl2[0];
      const float vtr2 = itl2[1];
      const float vbl2 = ibl2[0];
      const float vbr2 = ibl2[1];
      const float vtl3 = itl3[0];
      const float vtr3 = itl3[1];
      const float vbl3 = ibl3[0];
      const float vbr3 = ibl3[1];

      const float vtd0 = vtr0 - vtl0;
      const float vbd0 = vbr0 - vbl0;
      const float vtd1 = vtr1 - vtl1;
      const float vbd1 = vbr1 - vbl1;
      const float vtd2 = vtr2 - vtl2;
      const float vbd2 = vbr2 - vbl2;
      const float vtd3 = vtr3 - vtl3;
      const float vbd3 = vbr3 - vbl3;

      const float vt0 = vtl0 + vtd0 * valphah0;
      const float vb0 = vbl0 + vbd0 * valphah0;
      const float vt1 = vtl1 + vtd1 * valphah1;
      const float vb1 = vbl1 + vbd1 * valphah1;
      const float vt2 = vtl2 + vtd2 * valphah2;
      const float vb2 = vbl2 + vbd2 * valphah2;
      const float vt3 = vtl3 + vtd3 * valphah3;
      const float vb3 = vbl3 + vbd3 * valphah3;

      const float vd0 = vb0 - vt0;
      const float vd1 = vb1 - vt1;
      const float vd2 = vb2 - vt2;
      const float vd3 = vb3 - vt3;

      const float vo0 = vt0 + vd0 * valphav0;
      const float vo1 = vt1 + vd1 * valphav1;
      const float vo2 = vt2 + vd2 * valphav2;
      const float vo3 = vt3 + vd3 * valphav3;

      output[0] = vo0;
      output[1] = vo1;
      output[2] = vo2;
      output[3] = vo3;
      output += 4;
    }

    for (; p >= 1; p -= 1) {
      const float* itl = (const float*) ((uintptr_t) i[0] + input_offset);
      const float* ibl = (const float*) ((uintptr_t) i[1] + input_offset);
      i += 2;

      const float valphah = w[0];
      const float valphav = w[1];
      w += 2;

      const float vtl = itl[0];
      const float vtr = itl[1];
      const float vbl = ibl[0];
      const float vbr = ibl[1];

      const float vtd = vtr - vtl;
      const float vbd = vbr - vbl;

      const float vt = vtl + vtd * valphah;
      const float vb = vbl + vbd * valphah;

      const float vd = vb - vt;

      const float vo = vt + vd * valphav;

      *output++ = vo;
    }

    input_offset += input_increment;

    c--;
  } while (c != 0);
}
