/*
 * Copyright 2020 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef MEGA_PLAYER_NOISEAUDIOSOURCE_H
#define MEGA_PLAYER_NOISEAUDIOSOURCE_H

#include "AudioSource.h"

class NoiseAudioSource: public AudioSource {
public:
    NoiseAudioSource();

    /**
     * Fills the specified buffer with random noise.
     * @return  The number of frames generated. Since we are generating a continuous periodic
     * signal, this will always be <code>numFrames</code>.
     */
    virtual int pull(float* buffer, int numFrames, int numChans) override;

};


#endif // MEGA_PLAYER_NOISEAUDIOSOURCE_H
