!gles2_stubbed_in_translator_namespace %#include %#include namespaces translator,gles2 void glClearDepth(GLclampd depth); void glDepthRange(GLclampd zNear, GLclampd zFar); void glPushAttrib( GLbitfield mask ); void glPushClientAttrib( GLbitfield mask ); void glPopAttrib( void ); void glPopClientAttrib( void ); GLboolean glIsRenderbufferEXT(GLuint renderbuffer); void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); GLboolean glIsFramebufferEXT(GLuint framebuffer); void glBindFramebufferEXT(GLenum target, GLuint framebuffer); void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); GLenum glCheckFramebufferStatusEXT(GLenum target); void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); void glGenerateMipmapEXT(GLenum target); void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); # TODO: Might be worth exposing void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);