!gles1_stubbed_in_translator_namespace %#include %#include %#define GL_APICALL KHRONOS_APICALL namespaces translator,gles1 void glClipPlane(GLenum plane, const GLdouble *equation); void glColor4fv( const GLfloat *v ); void glColor4ubv( const GLubyte *v ); void glNormal3fv( const GLfloat *v ); void glNormal3sv( const GLshort *v ); void glTexGenf(GLenum coord, GLenum pname, GLfloat param ); void glTexGeni(GLenum coord, GLenum pname, GLint param ); void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ); void glTexGeniv(GLenum coord, GLenum pname, const GLint *params ); void glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd); void glImportSemaphoreWin32HandleEXT(GLuint semaphore, GLenum handleType, void* handle); void glGenSemaphoresEXT(GLsizei n, GLuint *semaphores); void glDeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores); GLboolean glIsSemaphoreEXT(GLuint semaphore); void glSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, const GLuint64 *params); void glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 *params); void glWaitSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); void glSignalSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); void glClearDepth(GLclampd depth); void glDepthRange(GLclampd zNear, GLclampd zFar); void glPushAttrib( GLbitfield mask ); void glPushClientAttrib( GLbitfield mask ); void glPopAttrib( void ); void glPopClientAttrib( void ); GLboolean glIsRenderbufferEXT(GLuint renderbuffer); void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); GLboolean glIsFramebufferEXT(GLuint framebuffer); void glBindFramebufferEXT(GLenum target, GLuint framebuffer); void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); GLenum glCheckFramebufferStatusEXT(GLenum target); void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); void glGenerateMipmapEXT(GLenum target); GLenum glGetGraphicsResetStatusEXT(void); void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); void glGetDoublev( GLenum pname, GLdouble *params ); void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ); void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ); void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); void glGetClipPlane(GLenum plane, GLdouble *equation); void glBlendEquation( GLenum mode ); GLuint glGetGlobalTexName(GLuint localTexName); void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); void glMultiTexCoord2sv( GLenum target, const GLshort *v ); void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); void glMultiTexCoord3sv( GLenum target, const GLshort *v ); void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); void glMultiTexCoord4sv( GLenum target, const GLshort *v ); void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); void glImportMemoryWin32HandleEXT(GLuint memory, GLuint64 size, GLenum handleType, void* handle); void glDeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects); GLboolean glIsMemoryObjectEXT(GLuint memoryObject); void glCreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects); void glMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, const GLint *params); void glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint *params); void glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); void glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); void glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); void glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); void glBufferStorageMemEXT(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); void glTexParameteriHOST(GLenum target, GLenum pname, GLint param); void glMatrixIndexuivARB(GLint size, GLuint * indices); void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count); void glDrawElementsNullAEMU(GLenum mode, GLsizei count, GLenum type, const void *indices); void glGetUnsignedBytevEXT(GLenum pname, GLubyte* data); void glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte* data); void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); void glCurrentPaletteMatrixARB(GLint index); void glEnd(void); void glBegin( GLenum mode ); void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);