cmake_policy(SET CMP0048 NEW) # Set this policy to allow gfxstream to modify the passed in targets like # ${GFXSTREAM_HOST_COMMON_LIB}. cmake_policy(SET CMP0079 NEW) get_directory_property(hasParent PARENT_DIRECTORY) if(NOT hasParent) project(gfx-streaming-kit) endif() cmake_minimum_required(VERSION 3.18) option(ENABLE_VKCEREAL_TESTS "Enable building vulkan-cereal unittests" OFF) option(BUILD_ASAN_WIN32 "Build with ASAN on Windows platform" OFF) set(VALID_DEPENDENCY_RESOLUTION AOSP SYSTEM) set(DEPENDENCY_RESOLUTION "AOSP" CACHE STRING "\ How to resolve the dependencies. Currently there are 3 options: AOSP, and SYSTEM. AOSP \ will assume the repo is checked out in an Android tree, and find the dependencies through \ relative paths. SYSTEM will use the cmake find_package to identify the package.") set_property(CACHE DEPENDENCY_RESOLUTION PROPERTY STRINGS ${VALID_DEPENDENCY_RESOLUTION}) if(NOT DEPENDENCY_RESOLUTION IN_LIST VALID_DEPENDENCY_RESOLUTION) message(FATAL_ERROR "DEPENDENCY_RESOLUTION must be one of ${VALID_DEPENDENCY_RESOLUTION}.") endif() option(BUILD_STANDALONE "Build with standalone implementations of base/host-common libraries" ON) if (BUILD_STANDALONE) # These libraries may be changed in non-standalone builds to inject another implementation of # these APIs. set(GFXSTREAM_BASE_LIB aemu-base) set(GFXSTREAM_HOST_COMMON_LIB aemu-host-common) endif() option(BUILD_GRAPHICS_DETECTOR "Build the graphics detector utility" OFF) if (WIN32) add_definitions("-DUNICODE -D_UNICODE -DNOMINMAX -DEMUGL_BUILD -DVK_USE_PLATFORM_WIN32_KHR -DBUILDING_EMUGL_COMMON_SHARED") endif() option(VIRGL_RENDERER_UNSTABLE_APIS "Use unstable virglrenderer APIs" ON) if(VIRGL_RENDERER_UNSTABLE_APIS) add_definitions(-DVIRGL_RENDERER_UNSTABLE_APIS) endif() add_definitions(-DGFXSTREAM_ENABLE_HOST_GLES=1) option(ASTC_CPU_DECODING "Enable decoding ASTC textures on the CPU" OFF) # For now the caller of the cmake script is responsible to create the angle_shader_translator # target. option(USE_ANGLE_SHADER_PARSER "Build with ANGLE shader parser." OFF) option(WITH_BENCHMARK "Builds benchmarking code" OFF) if(UNIX AND NOT APPLE AND NOT QNX) set(LINUX TRUE) endif() find_package(Threads) include(ExternalProject) include(FetchContent) set(FETCHCONTENT_QUIET FALSE) include(GoogleTest) enable_testing() # Disable test discovery after build. # By default, `gtest_discover_tests()` adds a post-build step to run the test executables in order to discover the test # targets. This is problematic in some build environments. (for example: if cross-compiling) set(CMAKE_GTEST_DISCOVER_TESTS_DISCOVERY_MODE "PRE_TEST") # set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/distribution) if (WIN32) SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") else() SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g3 -O3") endif() set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_C_STANDARD 11) if (APPLE) add_compile_definitions(VK_USE_PLATFORM_MACOS_MVK) add_compile_definitions(VK_USE_PLATFORM_METAL_EXT) elseif(QNX) # TODO(jsimonot): fix build error # add_compile_definitions(VK_USE_PLATFORM_SCREEN_QNX) elseif(UNIX) # TODO(kaiyili, b/179477624): Add Linux specific Vulkan platform macro definitions # Use X11 version of EGL platform specific definitions. add_compile_definitions(USE_X11) elseif(WIN32) add_compile_definitions(VK_USE_PLATFORM_WIN32_KHR) endif() add_compile_definitions(GLM_FORCE_RADIANS) add_compile_definitions(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES) add_compile_definitions(VK_GFXSTREAM_STRUCTURE_TYPE_EXT) if (MSVC) # ask msvc not to warn not secure C ISO functions add_compile_definitions(_CRT_SECURE_NO_WARNINGS) # ask msvc not to warn non C ISO POSIX functions add_compile_definitions(_CRT_NONSTDC_NO_DEPRECATE) endif() if(MSVC OR CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC") # generate PDB files add_link_options("/DEBUG") endif() # Uncomment for ASAN support # set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-omit-frame-pointer -fsanitize=address") # set (CMAKE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} -fno-omit-frame-pointer -fsanitize=address") if (WIN32) if (BUILD_ASAN_WIN32) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address") # ASAN does not work with flag /MDd, replace it with /MD string(REPLACE "/MDd" "/MD" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) # ASAN linker # User needs to use -D ASAN_LIB_DIR:STRING=/path/to/asan_libs to add library directory if (NOT DEFINED ASAN_LIB_DIR) message(FATAL_ERROR "Please input ASAN library path with -D ASAN_LIB_DIR:STRING=/path/to/asan_lib_dir") endif() link_libraries(clang_rt.asan_dynamic-x86_64.lib clang_rt.asan_dynamic_runtime_thunk-x86_64.lib) message("Linking ASAN libraries from: ${ASAN_LIB_DIR}") link_directories(${ASAN_LIB_DIR}) endif() endif() set(GFXSTREAM_REPO_ROOT ${CMAKE_CURRENT_SOURCE_DIR}) if(USE_ANGLE_SHADER_PARSER) add_compile_definitions(USE_ANGLE_SHADER_PARSER) endif() if(CONFIG_AEMU) include(android.cmake) endif() set(EXTRA_SUBDIR_TEST_INCLUDE_FILES) add_subdirectory(common) # Third party dependencies add_subdirectory(third-party) # Backends###################################################################### add_subdirectory(utils) add_subdirectory(host) # Protocols and associated code generators###################################### add_subdirectory(codegen) if (ENABLE_VKCEREAL_TESTS) list(APPEND EXTRA_SUBDIR_TEST_INCLUDE_FILES ${CMAKE_SOURCE_DIR}/cmake/test_properties.cmake) endif() include(cmake/SetSubdirectorProperties.cmake)