/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.surfaceeffects.turbulencenoise import android.testing.AndroidTestingRunner import androidx.test.filters.SmallTest import com.android.systemui.SysuiTestCase import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE_FRACTAL import com.android.systemui.surfaceeffects.turbulencenoise.TurbulenceNoiseShader.Companion.Type.SIMPLEX_NOISE_SPARKLE import org.junit.Test import org.junit.runner.RunWith @SmallTest @RunWith(AndroidTestingRunner::class) class TurbulenceNoiseShaderTest : SysuiTestCase() { private lateinit var turbulenceNoiseShader: TurbulenceNoiseShader @Test fun compilesSimplexNoise() { turbulenceNoiseShader = TurbulenceNoiseShader(baseType = SIMPLEX_NOISE) } @Test fun compilesFractalNoise() { turbulenceNoiseShader = TurbulenceNoiseShader(baseType = SIMPLEX_NOISE_FRACTAL) } @Test fun compilesSparkleNoise() { turbulenceNoiseShader = TurbulenceNoiseShader(baseType = SIMPLEX_NOISE_SPARKLE) } }