/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.surfaceeffects.shaders import android.graphics.Color import android.testing.AndroidTestingRunner import androidx.test.filters.SmallTest import com.android.systemui.SysuiTestCase import org.junit.Test import org.junit.runner.RunWith @SmallTest @RunWith(AndroidTestingRunner::class) class SparkleShaderTest : SysuiTestCase() { private lateinit var sparkleShader: SparkleShader @Test fun compilesSparkleShader() { sparkleShader = SparkleShader().apply { setPixelateAmount( context.resources.displayMetrics.density * SparkleShader.DEFAULT_SPARKLE_PIXELATE_AMOUNT ) setColor(Color.RED) setTime(0.01f) setLumaMatteColor(Color.WHITE) } } }