/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.shade.ui.viewmodel import com.android.compose.animation.scene.SceneKey import com.android.systemui.dagger.SysUISingleton import com.android.systemui.dagger.qualifiers.Application import com.android.systemui.scene.domain.interactor.SceneInteractor import com.android.systemui.scene.shared.model.SceneFamilies import com.android.systemui.scene.shared.model.Scenes import javax.inject.Inject import kotlinx.coroutines.CoroutineScope import kotlinx.coroutines.flow.SharingStarted import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.flow.stateIn /** * Models UI state and handles user input for the overlay shade UI, which shows a shade as an * overlay on top of another scene UI. */ @SysUISingleton class OverlayShadeViewModel @Inject constructor( @Application applicationScope: CoroutineScope, private val sceneInteractor: SceneInteractor, ) { /** The scene to show in the background when the overlay shade is open. */ val backgroundScene: StateFlow = sceneInteractor .resolveSceneFamily(SceneFamilies.Home) .stateIn( scope = applicationScope, started = SharingStarted.WhileSubscribed(), initialValue = Scenes.Lockscreen, ) /** Notifies that the user has clicked the semi-transparent background scrim. */ fun onScrimClicked() { sceneInteractor.changeScene( toScene = SceneFamilies.Home, loggingReason = "Shade scrim clicked", ) } }