/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.scene.domain.resolver import com.android.compose.animation.scene.SceneKey import dagger.Module import dagger.Provides import dagger.multibindings.Multibinds import kotlinx.coroutines.flow.StateFlow /** Resolves [concrete scenes][Scenes] from a [scene family][SceneFamilies]. */ interface SceneResolver { /** The scene family that this resolves. */ val targetFamily: SceneKey /** The concrete scene that [targetFamily] is currently resolved to. */ val resolvedScene: StateFlow /** Returns `true` if [scene] can be resolved from [targetFamily]. */ fun includesScene(scene: SceneKey): Boolean } @Module interface SceneResolverModule { @Multibinds fun resolverSet(): Set<@JvmSuppressWildcards SceneResolver> companion object { @Provides fun provideResolverMap( resolverSet: Set<@JvmSuppressWildcards SceneResolver> ): Map = resolverSet.associateBy { it.targetFamily } } }