/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ @file:OptIn(ExperimentalCoroutinesApi::class) package com.android.systemui.scene.domain.resolver import com.android.compose.animation.scene.SceneKey import com.android.systemui.dagger.SysUISingleton import com.android.systemui.dagger.qualifiers.Application import com.android.systemui.deviceentry.domain.interactor.DeviceEntryInteractor import com.android.systemui.scene.shared.model.SceneFamilies import com.android.systemui.scene.shared.model.Scenes import dagger.Binds import dagger.Module import dagger.multibindings.IntoSet import javax.inject.Inject import kotlinx.coroutines.CoroutineScope import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.SharingStarted import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.flow.combine import kotlinx.coroutines.flow.stateIn /** * Resolver for [SceneFamilies.Home]. The "home" scene family resolves to the scene that is * currently underneath any "overlay" scene, such as shades or bouncer. */ @SysUISingleton class HomeSceneFamilyResolver @Inject constructor( @Application private val applicationScope: CoroutineScope, deviceEntryInteractor: DeviceEntryInteractor, ) : SceneResolver { override val targetFamily: SceneKey = SceneFamilies.Home override val resolvedScene: StateFlow = combine( deviceEntryInteractor.canSwipeToEnter, deviceEntryInteractor.isDeviceEntered, deviceEntryInteractor.isUnlocked, transform = ::homeScene, ) .stateIn( scope = applicationScope, started = SharingStarted.Eagerly, initialValue = homeScene( deviceEntryInteractor.canSwipeToEnter.value, deviceEntryInteractor.isDeviceEntered.value, deviceEntryInteractor.isUnlocked.value, ) ) override fun includesScene(scene: SceneKey): Boolean = scene in homeScenes private fun homeScene( canSwipeToEnter: Boolean?, isDeviceEntered: Boolean, isUnlocked: Boolean, ): SceneKey = when { canSwipeToEnter == true -> Scenes.Lockscreen !isDeviceEntered -> Scenes.Lockscreen !isUnlocked -> Scenes.Lockscreen else -> Scenes.Gone } companion object { val homeScenes = setOf( Scenes.Gone, Scenes.Lockscreen, ) } } @Module interface HomeSceneFamilyResolverModule { @Binds @IntoSet fun provideSceneResolver(interactor: HomeSceneFamilyResolver): SceneResolver }