/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import com.android.systemui.dagger.SysUISingleton import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor import com.android.systemui.keyguard.domain.interactor.FromPrimaryBouncerTransitionInteractor.Companion.TO_DOZING_DURATION import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.DOZING import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import com.android.systemui.scene.shared.model.Scenes import javax.inject.Inject import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.emptyFlow import kotlinx.coroutines.flow.flatMapLatest /** * Breaks down PRIMARY BOUNCER->DOZING transition into discrete steps for corresponding views to * consume. */ @ExperimentalCoroutinesApi @SysUISingleton class PrimaryBouncerToDozingTransitionViewModel @Inject constructor( deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor, animationFlow: KeyguardTransitionAnimationFlow, ) : DeviceEntryIconTransition { private val transitionAnimation = animationFlow .setup( duration = TO_DOZING_DURATION, edge = Edge.create(from = Scenes.Bouncer, to = DOZING), ) .setupWithoutSceneContainer( edge = Edge.create(from = PRIMARY_BOUNCER, to = DOZING), ) val deviceEntryBackgroundViewAlpha: Flow = transitionAnimation.immediatelyTransitionTo(0f) override val deviceEntryParentViewAlpha: Flow = deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest { isUdfpsEnrolledAndEnabled -> if (isUdfpsEnrolledAndEnabled) { transitionAnimation.immediatelyTransitionTo(1f) } else { emptyFlow() } } }