/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import android.util.MathUtils import com.android.systemui.dagger.SysUISingleton import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor import com.android.systemui.keyguard.domain.interactor.FromLockscreenTransitionInteractor import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.AOD import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.flatMapLatest /** * Breaks down LOCKSCREEN->AOD transition into discrete steps for corresponding views to consume. */ @ExperimentalCoroutinesApi @SysUISingleton class LockscreenToAodTransitionViewModel @Inject constructor( deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor, shadeDependentFlows: ShadeDependentFlows, animationFlow: KeyguardTransitionAnimationFlow, ) : DeviceEntryIconTransition { private val transitionAnimation = animationFlow.setup( duration = FromLockscreenTransitionInteractor.TO_AOD_DURATION, edge = Edge.create(from = LOCKSCREEN, to = AOD), ) val deviceEntryBackgroundViewAlpha: Flow = shadeDependentFlows.transitionFlow( flowWhenShadeIsExpanded = transitionAnimation.immediatelyTransitionTo(0f), flowWhenShadeIsNotExpanded = transitionAnimation.sharedFlow( duration = 300.milliseconds, onStep = { 1 - it }, onFinish = { 0f }, ), ) val shortcutsAlpha: Flow = transitionAnimation.sharedFlow( duration = 250.milliseconds, onStep = { 1 - it }, onFinish = { 0f }, onCancel = { 1f }, ) fun lockscreenAlpha(viewState: ViewStateAccessor): Flow { var startAlpha = 1f return transitionAnimation.sharedFlow( duration = 500.milliseconds, onStart = { startAlpha = viewState.alpha() }, onStep = { MathUtils.lerp(startAlpha, 1f, it) }, ) } override val deviceEntryParentViewAlpha: Flow = deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest { isUdfpsEnrolledAndEnabled -> if (isUdfpsEnrolledAndEnabled) { shadeDependentFlows.transitionFlow( flowWhenShadeIsExpanded = // fade in transitionAnimation.sharedFlow( duration = 300.milliseconds, onStep = { it }, onFinish = { 1f }, ), flowWhenShadeIsNotExpanded = transitionAnimation.immediatelyTransitionTo(1f), ) } else { shadeDependentFlows.transitionFlow( flowWhenShadeIsExpanded = transitionAnimation.immediatelyTransitionTo(0f), flowWhenShadeIsNotExpanded = // fade out transitionAnimation.sharedFlow( duration = 200.milliseconds, onStep = { 1f - it }, onFinish = { 0f }, ), ) } } }