/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import com.android.app.animation.Interpolators.EMPHASIZED_DECELERATE import com.android.systemui.dagger.SysUISingleton import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor import com.android.systemui.keyguard.domain.interactor.FromGoneTransitionInteractor.Companion.TO_AOD_DURATION import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.AOD import com.android.systemui.keyguard.shared.model.KeyguardState.GONE import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.StateToValue import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import com.android.systemui.scene.shared.model.Scenes import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.emptyFlow import kotlinx.coroutines.flow.flatMapLatest /** Breaks down GONE->AOD transition into discrete steps for corresponding views to consume. */ @ExperimentalCoroutinesApi @SysUISingleton class GoneToAodTransitionViewModel @Inject constructor( deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor, animationFlow: KeyguardTransitionAnimationFlow, ) : DeviceEntryIconTransition { private val transitionAnimation = animationFlow .setup( duration = TO_AOD_DURATION, edge = Edge.create(from = Scenes.Gone, to = AOD), ) .setupWithoutSceneContainer( edge = Edge.create(from = GONE, to = AOD), ) /** y-translation from the top of the screen for AOD */ fun enterFromTopTranslationY(translatePx: Int): Flow { return transitionAnimation.sharedFlowWithState( startTime = 600.milliseconds, duration = 500.milliseconds, onStep = { translatePx + it * -translatePx }, onFinish = { 0f }, interpolator = EMPHASIZED_DECELERATE, ) } val notificationAlpha: Flow = transitionAnimation.sharedFlow( duration = 200.milliseconds, onStep = { 1f - it }, // Needs to be 1f in order for HUNs to appear on AOD onFinish = { 1f }, ) /** alpha animation upon entering AOD */ val enterFromTopAnimationAlpha: Flow = transitionAnimation.sharedFlow( startTime = 700.milliseconds, duration = 400.milliseconds, onStep = { it }, onFinish = { 1f }, ) val deviceEntryBackgroundViewAlpha: Flow = transitionAnimation.immediatelyTransitionTo(0f) override val deviceEntryParentViewAlpha: Flow = deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest { udfpsEnrolled -> if (udfpsEnrolled) { // fade in at the end of the transition to give time for FP to start running // and avoid a flicker of the unlocked icon transitionAnimation.sharedFlow( startTime = 1100.milliseconds, duration = 200.milliseconds, onStep = { it }, onFinish = { 1f }, ) } else { emptyFlow() } } }