/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import com.android.app.animation.Interpolators.EMPHASIZED import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.FromDreamingTransitionInteractor import com.android.systemui.keyguard.domain.interactor.FromDreamingTransitionInteractor.Companion.TO_LOCKSCREEN_DURATION import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.DREAMING import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.Flow /** * Breaks down DREAMING->LOCKSCREEN transition into discrete steps for corresponding views to * consume. */ @ExperimentalCoroutinesApi @SysUISingleton class DreamingToLockscreenTransitionViewModel @Inject constructor( private val fromDreamingTransitionInteractor: FromDreamingTransitionInteractor, animationFlow: KeyguardTransitionAnimationFlow, ) : DeviceEntryIconTransition { fun startTransition() = fromDreamingTransitionInteractor.startToLockscreenTransition() private val transitionAnimation = animationFlow.setup( duration = TO_LOCKSCREEN_DURATION, edge = Edge.create(from = DREAMING, to = LOCKSCREEN), ) /** Dream overlay y-translation on exit */ fun dreamOverlayTranslationY(translatePx: Int): Flow { return transitionAnimation.sharedFlow( duration = TO_LOCKSCREEN_DURATION, onStep = { it * translatePx }, interpolator = EMPHASIZED, ) } /** Dream overlay views alpha - fade out */ val dreamOverlayAlpha: Flow = transitionAnimation.sharedFlow( duration = 250.milliseconds, onStep = { 1f - it }, ) /** Lockscreen views y-translation */ fun lockscreenTranslationY(translatePx: Int): Flow { return transitionAnimation.sharedFlow( duration = TO_LOCKSCREEN_DURATION, onStep = { value -> -translatePx + value * translatePx }, // Reset on cancel or finish onFinish = { 0f }, onCancel = { 0f }, interpolator = EMPHASIZED, ) } /** Lockscreen views alpha */ val lockscreenAlpha: Flow = transitionAnimation.sharedFlow( startTime = 233.milliseconds, duration = 250.milliseconds, onStep = { it }, ) val shortcutsAlpha: Flow = transitionAnimation.sharedFlow( startTime = 233.milliseconds, duration = 250.milliseconds, onStep = { it }, onCancel = { 0f }, ) val deviceEntryBackgroundViewAlpha = transitionAnimation.immediatelyTransitionTo(1f) override val deviceEntryParentViewAlpha = lockscreenAlpha }