/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import android.util.MathUtils import com.android.app.animation.Interpolators.FAST_OUT_SLOW_IN import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.FromAodTransitionInteractor.Companion.TO_LOCKSCREEN_DURATION import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.AOD import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.StateToValue import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import com.android.systemui.shade.domain.interactor.ShadeInteractor import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.Flow /** * Breaks down AOD->LOCKSCREEN transition into discrete steps for corresponding views to consume. */ @ExperimentalCoroutinesApi @SysUISingleton class AodToLockscreenTransitionViewModel @Inject constructor( shadeInteractor: ShadeInteractor, animationFlow: KeyguardTransitionAnimationFlow, ) : DeviceEntryIconTransition { private val transitionAnimation = animationFlow.setup( duration = TO_LOCKSCREEN_DURATION, edge = Edge.create(from = AOD, to = LOCKSCREEN), ) private var isShadeExpanded = false /** * Begin the transition from wherever the y-translation value is currently. This helps ensure a * smooth transition if a transition in canceled. */ fun translationY(currentTranslationY: () -> Float?): Flow { var startValue = 0f return transitionAnimation.sharedFlowWithState( duration = 500.milliseconds, onStart = { startValue = currentTranslationY() ?: 0f }, onStep = { MathUtils.lerp(startValue, 0f, FAST_OUT_SLOW_IN.getInterpolation(it)) }, ) } /** Ensure alpha is set to be visible */ fun lockscreenAlpha(viewState: ViewStateAccessor): Flow { var startAlpha = 1f return transitionAnimation.sharedFlow( duration = 500.milliseconds, onStart = { startAlpha = viewState.alpha() }, onStep = { MathUtils.lerp(startAlpha, 1f, it) }, ) } val notificationAlpha: Flow = transitionAnimation.sharedFlow( duration = 500.milliseconds, onStart = { isShadeExpanded = shadeInteractor.shadeExpansion.value > 0f || shadeInteractor.qsExpansion.value > 0f }, onStep = { if (isShadeExpanded) { 1f } else { it } }, ) val shortcutsAlpha: Flow = transitionAnimation.sharedFlow( duration = 167.milliseconds, startTime = 67.milliseconds, onStep = { it }, onCancel = { 0f }, ) val deviceEntryBackgroundViewAlpha: Flow = transitionAnimation.sharedFlow( duration = 250.milliseconds, onStep = { it }, onFinish = { 1f }, ) override val deviceEntryParentViewAlpha: Flow = transitionAnimation.sharedFlow( duration = 500.milliseconds, onStep = { 1f }, ) }