/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import android.util.MathUtils import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.FromAlternateBouncerTransitionInteractor.Companion.TO_GONE_DURATION import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.ALTERNATE_BOUNCER import com.android.systemui.keyguard.shared.model.KeyguardState.GONE import com.android.systemui.keyguard.shared.model.ScrimAlpha import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.statusbar.SysuiStatusBarStateController import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.Flow /** * Breaks down ALTERNATE_BOUNCER->GONE transition into discrete steps for corresponding views to * consume. */ @OptIn(ExperimentalCoroutinesApi::class) @SysUISingleton class AlternateBouncerToGoneTransitionViewModel @Inject constructor( bouncerToGoneFlows: BouncerToGoneFlows, animationFlow: KeyguardTransitionAnimationFlow, private val statusBarStateController: SysuiStatusBarStateController, ) : DeviceEntryIconTransition { private val transitionAnimation = animationFlow .setup( duration = TO_GONE_DURATION, edge = Edge.create(from = ALTERNATE_BOUNCER, to = Scenes.Gone), ) .setupWithoutSceneContainer( edge = Edge.create(from = ALTERNATE_BOUNCER, to = GONE), ) fun lockscreenAlpha(viewState: ViewStateAccessor): Flow { var startAlpha = 1f return transitionAnimation.sharedFlow( duration = 200.milliseconds, onStart = { startAlpha = viewState.alpha() }, onStep = { MathUtils.lerp(startAlpha, 0f, it) }, onFinish = { 0f }, onCancel = { startAlpha }, ) } fun notificationAlpha(viewState: ViewStateAccessor): Flow { var startAlpha = 1f var leaveShadeOpen = false return transitionAnimation.sharedFlow( duration = 200.milliseconds, onStart = { leaveShadeOpen = statusBarStateController.leaveOpenOnKeyguardHide() startAlpha = viewState.alpha() }, onStep = { if (leaveShadeOpen) { 1f } else { MathUtils.lerp(startAlpha, 0f, it) } }, ) } /** See [BouncerToGoneFlows#showAllNotifications] */ val showAllNotifications: Flow = bouncerToGoneFlows.showAllNotifications(TO_GONE_DURATION, ALTERNATE_BOUNCER) /** Scrim alpha values */ val scrimAlpha: Flow = bouncerToGoneFlows.scrimAlpha(TO_GONE_DURATION, ALTERNATE_BOUNCER) override val deviceEntryParentViewAlpha: Flow = transitionAnimation.immediatelyTransitionTo(0f) }