/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.systemui.keyguard.ui.viewmodel import com.android.systemui.communal.domain.interactor.CommunalInteractor import com.android.systemui.communal.shared.model.CommunalScenes import com.android.systemui.keyguard.domain.interactor.KeyguardInteractor import com.android.systemui.keyguard.domain.interactor.KeyguardTransitionInteractor import com.android.systemui.keyguard.shared.model.KeyguardState import com.android.systemui.keyguard.shared.model.StatusBarState import javax.inject.Inject import kotlinx.coroutines.flow.combine import kotlinx.coroutines.flow.distinctUntilChanged import kotlinx.coroutines.flow.map /** View model for accessibility actions placeholder on keyguard */ class AccessibilityActionsViewModel @Inject constructor( private val communalInteractor: CommunalInteractor, keyguardInteractor: KeyguardInteractor, keyguardTransitionInteractor: KeyguardTransitionInteractor, ) { val isCommunalAvailable = communalInteractor.isCommunalAvailable // Checks that we are fully in lockscreen, not transitioning to another state, and shade is not // opened. val isOnKeyguard = combine( keyguardTransitionInteractor.transitionValue(KeyguardState.LOCKSCREEN).map { it == 1f }, keyguardInteractor.statusBarState ) { transitionFinishedOnLockscreen, statusBarState -> transitionFinishedOnLockscreen && statusBarState == StatusBarState.KEYGUARD } .distinctUntilChanged() fun openCommunalHub() = communalInteractor.changeScene(CommunalScenes.Communal) }