/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.deviceentry.ui.viewmodel import com.android.systemui.accessibility.domain.interactor.AccessibilityInteractor import com.android.systemui.biometrics.domain.interactor.UdfpsOverlayInteractor import javax.inject.Inject import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.flowOf /** Models the UI state for the alternate bouncer UDFPS accessibility overlay */ @ExperimentalCoroutinesApi class AlternateBouncerUdfpsAccessibilityOverlayViewModel @Inject constructor( udfpsOverlayInteractor: UdfpsOverlayInteractor, accessibilityInteractor: AccessibilityInteractor, ) : UdfpsAccessibilityOverlayViewModel( udfpsOverlayInteractor, accessibilityInteractor, ) { /** Overlay is always visible if touch exploration is enabled on the alternate bouncer. */ override fun isVisibleWhenTouchExplorationEnabled(): Flow = flowOf(true) }