/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.surfaceeffects.loadingeffect import android.content.Context import android.graphics.BlendMode import android.graphics.Canvas import android.graphics.Paint import android.util.AttributeSet import android.view.View /** Custom View for drawing the [LoadingEffect] with [Canvas.drawPaint]. */ open class LoadingEffectView(context: Context?, attrs: AttributeSet?) : View(context, attrs) { private var paint: Paint? = null private var blendMode: BlendMode = BlendMode.SRC_OVER override fun onDraw(canvas: Canvas) { if (!canvas.isHardwareAccelerated) { return } paint?.let { canvas.drawPaint(it) } } /** Designed to be called on [LoadingEffect.PaintDrawCallback.onDraw]. */ fun draw(paint: Paint) { this.paint = paint this.paint!!.blendMode = blendMode invalidate() } /** Sets the blend mode of the [Paint]. */ fun setBlendMode(blendMode: BlendMode) { this.blendMode = blendMode } }