/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.surfaceeffects import android.graphics.RenderEffect /** * A callback with a [RenderEffect] object that contains shader info, which is triggered every frame * while animation is playing. Note that the [RenderEffect] instance is different each time to * update shader uniforms. * * The usage of this callback is as follows: *
{@code * private val xEffectDrawingCallback = RenderEffectDrawCallback() { * val myOtherRenderEffect = createOtherRenderEffect() * val chainEffect = RenderEffect.createChainEffect(renderEffect, myOtherRenderEffect) * myView.setRenderEffect(chainEffect) * } * * private val xEffect = XEffect(config, xEffectDrawingCallback) * }*/ interface RenderEffectDrawCallback { fun onDraw(renderEffect: RenderEffect) }