out vec4 sk_FragColor; uniform vec4 colorGreen; float setGreen_vh4(inout vec4 c) { c.y = 1.0; return 0.0; } float setAlpha_vh4(inout vec4 c) { c.w = 1.0; return 0.0; return 0.0; } vec4 main() { vec4 color = vec4(0.0); return ((setGreen_vh4(color), setAlpha_vh4(color)), color); }