88 instructions [immutable slots] i0 = 0xBFA00000 (-1.25) i1 = 0 i2 = 0x3F400000 (0.75) i3 = 0x40100000 (2.25) i4 = 0 i5 = 0x3F800000 (1.0) i6 = 0 i7 = 0x3F800000 (1.0) i8 = 0xBF800000 (-1.0) i9 = 0x3F800000 (1.0) i10 = 0 i11 = 0 i12 = 0x40A00000 (5.0) i13 = 0x40C00000 (6.0) i14 = 0x40A00000 (5.0) i15 = 0x40C00000 (6.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant ok = 0xFFFFFFFF copy_slot_unmasked $0 = ok copy_4_uniforms $1..4 = testInputs copy_4_immutables_unmasked $5..8 = i0..3 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = testInputs copy_4_immutables_unmasked $5..8 = i0..3 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen cast_to_int_from_4_floats $1..4 = FloatToInt($1..4) cast_to_float_from_4_ints $1..4 = IntToFloat($1..4) copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen splat_4_constants $5..8 = 0 cmpne_4_floats $1..4 = notEqual($1..4, $5..8) bitwise_and_imm_4_ints $1..4 &= 0x3F800000 (1.0) copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen copy_4_uniforms $5..8 = colorRed sub_4_floats $1..4 -= $5..8 copy_4_immutables_unmasked $5..8 = i8..11 [0xBF800000 (-1.0), 0x3F800000 (1.0), 0, 0] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_4_uniforms $1..4 = colorGreen splat_4_constants $5..8 = 0x40A00000 (5.0) add_4_floats $1..4 += $5..8 copy_4_immutables_unmasked $5..8 = i12..15 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40A00000 (5.0), 0x40C00000 (6.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3