412 instructions [immutable slots] i0 = 0x40400000 (3.0) i1 = 0x40000000 (2.0) i2 = 0x40000000 (2.0) i3 = 0x40400000 (3.0) i4 = 0xBF800000 (-1.0) i5 = 0xBF800000 (-1.0) i6 = 0xC0000000 (-2.0) i7 = 0xC0000000 (-2.0) i8 = 0x40000000 (2.0) i9 = 0x3F800000 (1.0) i10 = 0x3F800000 (1.0) i11 = 0x40000000 (2.0) i12 = 0x41100000 (9.0) i13 = 0x41100000 (9.0) i14 = 0x41100000 (9.0) i15 = 0x40000000 (2.0) i16 = 0x41900000 (18.0) i17 = 0x40800000 (4.0) i18 = 0x41100000 (9.0) i19 = 0x40000000 (2.0) i20 = 0 i21 = 0x40A00000 (5.0) i22 = 0x40A00000 (5.0) i23 = 0 i24 = 0x41100000 (9.0) i25 = 0x41100000 (9.0) i26 = 0x41200000 (10.0) i27 = 0x41200000 (10.0) i28 = 0x3F800000 (1.0) i29 = 0x40000000 (2.0) i30 = 0x3F800000 (1.0) i31 = 0x40000000 (2.0) i32 = 0x41000000 (8.0) i33 = 0x41000000 (8.0) i34 = 0x41000000 (8.0) i35 = 0x40000000 (2.0) i36 = 0x40800000 (4.0) i37 = 0x41800000 (16.0) i38 = 0x41000000 (8.0) i39 = 0x40000000 (2.0) i40 = 0x40000000 (2.0) i41 = 0x41000000 (8.0) i42 = 0x41800000 (16.0) i43 = 0x40800000 (4.0) i44 = 0x00000003 (4.203895e-45) i45 = 0x00000002 (2.802597e-45) i46 = 0x00000002 (2.802597e-45) i47 = 0x00000003 (4.203895e-45) i48 = 0xFFFFFFFF i49 = 0xFFFFFFFF i50 = 0xFFFFFFFE i51 = 0xFFFFFFFE i52 = 0x00000002 (2.802597e-45) i53 = 0x00000001 (1.401298e-45) i54 = 0x00000001 (1.401298e-45) i55 = 0x00000002 (2.802597e-45) i56 = 0x00000009 (1.261169e-44) i57 = 0x00000009 (1.261169e-44) i58 = 0x00000009 (1.261169e-44) i59 = 0x00000002 (2.802597e-45) i60 = 0x00000002 (2.802597e-45) i61 = 0 i62 = 0x00000009 (1.261169e-44) i63 = 0x00000002 (2.802597e-45) i64 = 0 i65 = 0x00000005 (7.006492e-45) i66 = 0x00000005 (7.006492e-45) i67 = 0 i68 = 0x00000009 (1.261169e-44) i69 = 0x00000009 (1.261169e-44) i70 = 0x0000000A (1.401298e-44) i71 = 0x0000000A (1.401298e-44) i72 = 0x00000001 (1.401298e-45) i73 = 0x00000002 (2.802597e-45) i74 = 0x00000001 (1.401298e-45) i75 = 0x00000002 (2.802597e-45) i76 = 0x00000008 (1.121039e-44) i77 = 0x00000008 (1.121039e-44) i78 = 0x00000008 (1.121039e-44) i79 = 0x00000002 (2.802597e-45) i80 = 0x00000004 (5.605194e-45) i81 = 0x00000012 (2.522337e-44) i82 = 0x00000008 (1.121039e-44) i83 = 0x00000002 (2.802597e-45) i84 = 0x00000002 (2.802597e-45) i85 = 0x00000009 (1.261169e-44) i86 = 0x00000012 (2.522337e-44) i87 = 0x00000004 (5.605194e-45) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant _0_ok = 0xFFFFFFFF copy_4_uniforms _1_inputRed = colorRed copy_4_uniforms _2_inputGreen = colorGreen copy_4_slots_unmasked $0..3 = _1_inputRed splat_4_constants $4..7 = 0x40000000 (2.0) add_4_floats $0..3 += $4..7 copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i0..3 [0x40400000 (3.0), 0x40000000 (2.0), 0x40000000 (2.0), 0x40400000 (3.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_slots_unmasked $0..3 = _2_inputGreen swizzle_4 $0..3 = ($0..3).ywxz splat_4_constants $4..7 = 0x40000000 (2.0) sub_4_floats $0..3 -= $4..7 copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i4..7 [0xBF800000 (-1.0), 0xBF800000 (-1.0), 0xC0000000 (-2.0), 0xC0000000 (-2.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_slots_unmasked $0..3 = _1_inputRed copy_slot_unmasked $4 = _2_inputGreen(1) swizzle_4 $4..7 = ($4..7).xxxx add_4_floats $0..3 += $4..7 copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i8..11 [0x40000000 (2.0), 0x3F800000 (1.0), 0x3F800000 (1.0), 0x40000000 (2.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_slots_unmasked $0..3 = _2_inputGreen swizzle_3 $0..2 = ($0..3).wyw splat_3_constants $3..5 = 0x41100000 (9.0) mul_3_floats $0..2 *= $3..5 copy_3_slots_unmasked _3_x(0..2) = $0..2 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i12..15 [0x41100000 (9.0), 0x41100000 (9.0), 0x41100000 (9.0), 0x40000000 (2.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_2_slots_unmasked $0..1 = _3_x(2..3) mul_imm_float $0 *= 0x40000000 (2.0) mul_imm_float $1 *= 0x40000000 (2.0) copy_2_slots_unmasked _3_x(0..1) = $0..1 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i16..19 [0x41900000 (18.0), 0x40800000 (4.0), 0x41100000 (9.0), 0x40000000 (2.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_slots_unmasked $0..3 = _1_inputRed splat_4_constants $4..7 = 0x40A00000 (5.0) mul_4_floats $0..3 *= $4..7 swizzle_4 $0..3 = ($0..3).yxwz copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i20..23 [0, 0x40A00000 (5.0), 0x40A00000 (5.0), 0] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_slots_unmasked $0..3 = _1_inputRed splat_4_constants $4..7 = 0x40000000 (2.0) add_4_floats $0..3 += $4..7 copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i0..3 [0x40400000 (3.0), 0x40000000 (2.0), 0x40000000 (2.0), 0x40400000 (3.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 splat_4_constants $0..3 = 0x41200000 (10.0) copy_4_slots_unmasked $4..7 = _2_inputGreen swizzle_4 $4..7 = ($4..7).ywxz sub_4_floats $0..3 -= $4..7 copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i24..27 [0x41100000 (9.0), 0x41100000 (9.0), 0x41200000 (10.0), 0x41200000 (10.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_slot_unmasked $0 = _1_inputRed(0) swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked $4..7 = _2_inputGreen add_4_floats $0..3 += $4..7 copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i28..31 [0x3F800000 (1.0), 0x40000000 (2.0), 0x3F800000 (1.0), 0x40000000 (2.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_slots_unmasked $0..3 = _2_inputGreen swizzle_3 $0..2 = ($0..3).wyw splat_3_constants $3..5 = 0x41000000 (8.0) mul_3_floats $0..2 *= $3..5 copy_3_slots_unmasked _3_x(0..2) = $0..2 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i32..35 [0x41000000 (8.0), 0x41000000 (8.0), 0x41000000 (8.0), 0x40000000 (2.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 splat_2_constants $0..1 = 0x42000000 (32.0) copy_2_slots_unmasked $2..3 = _3_x(2..3) div_2_floats $0..1 /= $2..3 copy_2_slots_unmasked _3_x(0..1) = $0..1 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i36..39 [0x40800000 (4.0), 0x41800000 (16.0), 0x41000000 (8.0), 0x40000000 (2.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 splat_4_constants $0..3 = 0x42000000 (32.0) copy_4_slots_unmasked $4..7 = _3_x div_4_floats $0..3 /= $4..7 swizzle_4 $0..3 = ($0..3).yxwz copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i40..43 [0x40000000 (2.0), 0x41000000 (8.0), 0x41800000 (16.0), 0x40800000 (4.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_slots_unmasked $0..3 = _3_x splat_4_constants $4..7 = 0x40000000 (2.0) add_4_floats $0..3 += $4..7 copy_4_slots_unmasked _3_x = $0..3 splat_4_constants $4..7 = 0x40000000 (2.0) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked _3_x = $0..3 splat_4_constants $4..7 = 0x40800000 (4.0) sub_4_floats $0..3 -= $4..7 copy_4_slots_unmasked _3_x = $0..3 splat_4_constants $4..7 = 0x3F000000 (0.5) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i40..43 [0x40000000 (2.0), 0x41000000 (8.0), 0x41800000 (16.0), 0x40800000 (4.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_slots_unmasked $0..3 = _3_x splat_4_constants $4..7 = 0x40000000 (2.0) add_4_floats $0..3 += $4..7 copy_4_slots_unmasked _3_x = $0..3 splat_4_constants $4..7 = 0x40000000 (2.0) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked _3_x = $0..3 splat_4_constants $4..7 = 0x40800000 (4.0) sub_4_floats $0..3 -= $4..7 copy_4_slots_unmasked _3_x = $0..3 splat_4_constants $4..7 = 0x3F000000 (0.5) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked _3_x = $0..3 copy_slot_unmasked $0 = _0_ok copy_4_slots_unmasked $1..4 = _3_x copy_4_immutables_unmasked $5..8 = i40..43 [0x40000000 (2.0), 0x41000000 (8.0), 0x41800000 (16.0), 0x40800000 (4.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 store_condition_mask $12 = CondMask copy_slot_unmasked $13 = _0_ok copy_constant $0 = 0 merge_condition_mask CondMask = $12 & $13 branch_if_no_lanes_active branch_if_no_lanes_active +204 (label 1 at #408) copy_constant ok = 0xFFFFFFFF copy_4_uniforms $1..4 = colorRed cast_to_int_from_4_floats $1..4 = FloatToInt($1..4) copy_4_slots_unmasked inputRed = $1..4 copy_4_uniforms $1..4 = colorGreen cast_to_int_from_4_floats $1..4 = FloatToInt($1..4) copy_4_slots_unmasked inputGreen = $1..4 copy_4_slots_unmasked $1..4 = inputRed splat_4_constants $5..8 = 0x00000002 (2.802597e-45) add_4_ints $1..4 += $5..8 copy_4_slots_unmasked x = $1..4 copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i44..47 [0x00000003 (4.203895e-45), 0x00000002 (2.802597e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = inputGreen swizzle_4 $1..4 = ($1..4).ywxz splat_4_constants $5..8 = 0x00000002 (2.802597e-45) sub_4_ints $1..4 -= $5..8 copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i48..51 [0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFE, 0xFFFFFFFE] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = inputRed copy_slot_unmasked $5 = inputGreen(1) swizzle_4 $5..8 = ($5..8).xxxx add_4_ints $1..4 += $5..8 copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i52..55 [0x00000002 (2.802597e-45), 0x00000001 (1.401298e-45), 0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = inputGreen swizzle_3 $1..3 = ($1..4).wyw splat_3_constants $4..6 = 0x00000009 (1.261169e-44) mul_3_ints $1..3 *= $4..6 copy_3_slots_masked x(0..2) = Mask($1..3) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i56..59 [0x00000009 (1.261169e-44), 0x00000009 (1.261169e-44), 0x00000009 (1.261169e-44), 0x00000002 (2.802597e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_2_slots_unmasked $1..2 = x(2..3) splat_2_constants $3..4 = 0x00000004 (5.605194e-45) div_2_ints $1..2 /= $3..4 copy_2_slots_masked x(0..1) = Mask($1..2) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i60..63 [0x00000002 (2.802597e-45), 0, 0x00000009 (1.261169e-44), 0x00000002 (2.802597e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = inputRed splat_4_constants $5..8 = 0x00000005 (7.006492e-45) mul_4_ints $1..4 *= $5..8 swizzle_4 $1..4 = ($1..4).yxwz copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i64..67 [0, 0x00000005 (7.006492e-45), 0x00000005 (7.006492e-45), 0] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = inputRed splat_4_constants $5..8 = 0x00000002 (2.802597e-45) add_4_ints $1..4 += $5..8 copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i44..47 [0x00000003 (4.203895e-45), 0x00000002 (2.802597e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) splat_4_constants $1..4 = 0x0000000A (1.401298e-44) copy_4_slots_unmasked $5..8 = inputGreen swizzle_4 $5..8 = ($5..8).ywxz sub_4_ints $1..4 -= $5..8 copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i68..71 [0x00000009 (1.261169e-44), 0x00000009 (1.261169e-44), 0x0000000A (1.401298e-44), 0x0000000A (1.401298e-44)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_slot_unmasked $1 = inputRed(0) swizzle_4 $1..4 = ($1..4).xxxx copy_4_slots_unmasked $5..8 = inputGreen add_4_ints $1..4 += $5..8 copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i72..75 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45), 0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = inputGreen swizzle_3 $1..3 = ($1..4).wyw splat_3_constants $4..6 = 0x00000008 (1.121039e-44) mul_3_ints $1..3 *= $4..6 copy_3_slots_masked x(0..2) = Mask($1..3) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i76..79 [0x00000008 (1.121039e-44), 0x00000008 (1.121039e-44), 0x00000008 (1.121039e-44), 0x00000002 (2.802597e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) splat_2_constants $1..2 = 0x00000024 (5.044674e-44) copy_2_slots_unmasked $3..4 = x(2..3) div_2_ints $1..2 /= $3..4 copy_2_slots_masked x(0..1) = Mask($1..2) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i80..83 [0x00000004 (5.605194e-45), 0x00000012 (2.522337e-44), 0x00000008 (1.121039e-44), 0x00000002 (2.802597e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) splat_4_constants $1..4 = 0x00000025 (5.184804e-44) copy_4_slots_unmasked $5..8 = x div_4_ints $1..4 /= $5..8 swizzle_4 $1..4 = ($1..4).yxwz copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i84..87 [0x00000002 (2.802597e-45), 0x00000009 (1.261169e-44), 0x00000012 (2.522337e-44), 0x00000004 (5.605194e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = x splat_4_constants $5..8 = 0x00000002 (2.802597e-45) add_4_ints $1..4 += $5..8 copy_4_slots_masked x = Mask($1..4) splat_4_constants $5..8 = 0x00000002 (2.802597e-45) mul_4_ints $1..4 *= $5..8 copy_4_slots_masked x = Mask($1..4) splat_4_constants $5..8 = 0x00000004 (5.605194e-45) sub_4_ints $1..4 -= $5..8 copy_4_slots_masked x = Mask($1..4) splat_4_constants $5..8 = 0x00000002 (2.802597e-45) div_4_ints $1..4 /= $5..8 copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i84..87 [0x00000002 (2.802597e-45), 0x00000009 (1.261169e-44), 0x00000012 (2.522337e-44), 0x00000004 (5.605194e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = x splat_4_constants $5..8 = 0x00000002 (2.802597e-45) add_4_ints $1..4 += $5..8 copy_4_slots_masked x = Mask($1..4) splat_4_constants $5..8 = 0x00000002 (2.802597e-45) mul_4_ints $1..4 *= $5..8 copy_4_slots_masked x = Mask($1..4) splat_4_constants $5..8 = 0x00000004 (5.605194e-45) sub_4_ints $1..4 -= $5..8 copy_4_slots_masked x = Mask($1..4) splat_4_constants $5..8 = 0x00000002 (2.802597e-45) div_4_ints $1..4 /= $5..8 copy_4_slots_masked x = Mask($1..4) copy_slot_unmasked $1 = ok copy_4_slots_unmasked $2..5 = x copy_4_immutables_unmasked $6..9 = i84..87 [0x00000002 (2.802597e-45), 0x00000009 (1.261169e-44), 0x00000012 (2.522337e-44), 0x00000004 (5.605194e-45)] cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) label label 0x00000002 copy_slot_masked $0 = Mask($1) label label 0x00000001 load_condition_mask CondMask = $12 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3