cbuffer _UniformBuffer : register(b0, space0) { float4 _8_colorGreen : packoffset(c0); float4 _8_colorRed : packoffset(c1); float _8_unknownInput : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; bool check_bf2f2f2f3i2i2f2f2f4i2b4f2f2f2b2b2b3i4(float2 _37, float2 _38, float2 _39, float3 _40, int2 _41, int2 _42, float2 _43, float2 _44, float4 _45, int2 _46, bool4 _47, float2 _48, float2 _49, float2 _50, bool2 _51, bool2 _52, bool3 _53, int4 _54) { return (((((((((((((((((_37.x + _38.x) + _39.x) + _40.x) + float(_41.x)) + float(_42.x)) + _43.x) + _44.x) + _45.x) + float(_46.x)) + float(_47.x)) + _48.x) + _49.x) + _50.x) + float(_51.x)) + float(_52.x)) + float(_53.x)) + float(_54.x)) == 18.0f; } float4 main(float2 _121) { float2 v1 = 1.0f.xx; float2 v2 = float2(1.0f, 2.0f); float2 v3 = 1.0f.xx; float3 v4 = 1.0f.xxx; int2 v5 = int2(1, 1); int2 v6 = int2(1, 2); float2 v7 = float2(1.0f, 2.0f); float2 _141 = float2(float(1), float(1)); float2 v8 = _141; float4 _149 = float4(float(1), _8_unknownInput, 3.0f, 4.0f); float4 v9 = _149; int2 _153 = int2(3, int(1.0f)); int2 v10 = _153; bool4 v11 = bool4(true, false, true, false); float2 v12 = float2(1.0f, 0.0f); float2 v13 = 0.0f.xx; float2 v14 = 0.0f.xx; bool2 v15 = bool2(true, true); bool2 v16 = bool2(true, true); bool3 v17 = bool3(true, true, true); int4 v18 = int4(1, 1, 1, 1); float2 _169 = 1.0f.xx; float2 _170 = float2(1.0f, 2.0f); float2 _171 = 1.0f.xx; float3 _172 = 1.0f.xxx; int2 _173 = int2(1, 1); int2 _174 = int2(1, 2); float2 _175 = float2(1.0f, 2.0f); float2 _176 = _141; float4 _177 = _149; int2 _178 = _153; bool4 _179 = bool4(true, false, true, false); float2 _180 = float2(1.0f, 0.0f); float2 _181 = 0.0f.xx; float2 _182 = 0.0f.xx; bool2 _183 = bool2(true, true); bool2 _184 = bool2(true, true); bool3 _185 = bool3(true, true, true); int4 _186 = int4(1, 1, 1, 1); float4 _188 = 0.0f.xxxx; if (check_bf2f2f2f3i2i2f2f2f4i2b4f2f2f2b2b2b3i4(_169, _170, _171, _172, _173, _174, _175, _176, _177, _178, _179, _180, _181, _182, _183, _184, _185, _186)) { _188 = _8_colorGreen; } else { _188 = _8_colorRed; } return _188; } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }