static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float userfunc_ff(float _20) { return _20 + 1.0f; } float4 main(float2 _26) { float b = 2.0f; float c = 3.0f; b = 2.0f; b = 3.0f + 77.0f; b = sin(3.0f + 77.0f); float _37 = 3.0f + 77.0f; float _40 = 3.0f + 77.0f; b = userfunc_ff(_40); float _42 = cos(3.0f); b = _42; b = _42; for (int x = 0; x < 1; x++) { } float d = c; b = 3.0f; float _60 = c + 1.0f; d = _60; return float4(float(3.0f == 2.0f), float(true), float(_60 == 5.0f), float(_60 == 4.0f)); } void frag_main() { float2 _15 = 0.0f.xx; sk_FragColor = main(_15); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }