out vec4 sk_FragColor; float userfunc_ff(float v) { return v + 1.0; } vec4 main() { float b = 2.0; float c = 3.0; b = 2.0; b = c + 77.0; b = sin(c + 77.0); userfunc_ff(c + 77.0); b = userfunc_ff(c + 77.0); b = (b = cos(c)); for (int x = 0;x < 1; ++x) { continue; } float d = c; b = 3.0; d++; return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); }