37 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40800000 (4.0) i3 = 0x40A00000 (5.0) i4 = 0x3F800000 (1.0) i5 = 0x40000000 (2.0) i6 = 0 i7 = 0x40800000 (4.0) i8 = 0x40A00000 (5.0) i9 = 0 i10 = 0 i11 = 0 i12 = 0x3F800000 (1.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true store_condition_mask $19 = CondMask branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 2 at #9) copy_4_uniforms $20..23 = testMatrix3x3(0..3) copy_4_uniforms $24..27 = testMatrix3x3(4..7) copy_uniform $28 = testMatrix3x3(8) shuffle $22..23 = ($22..23)[1 2] label label 0x00000002 copy_4_immutables_unmasked $24..27 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40800000 (4.0), 0x40A00000 (5.0)] cmpeq_4_floats $20..23 = equal($20..23, $24..27) bitwise_and_2_ints $20..21 &= $22..23 bitwise_and_int $20 &= $21 copy_constant $0 = 0 merge_condition_mask CondMask = $19 & $20 branch_if_no_lanes_active branch_if_no_lanes_active +18 (label 1 at #34) copy_4_uniforms $1..4 = testMatrix3x3(0..3) copy_4_uniforms $5..8 = testMatrix3x3(4..7) copy_uniform $9 = testMatrix3x3(8) shuffle $3..4 = ($3..4)[1 2] label label 0x00000003 copy_constant $5 = 0 copy_constant $6 = 0x3F800000 (1.0) shuffle $3..9 = ($3..9)[2 0 1 2 2 2 3] copy_4_immutables_unmasked $10..13 = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0, 0x40800000 (4.0)] copy_4_immutables_unmasked $14..17 = i8..11 [0x40A00000 (5.0), 0, 0, 0] copy_constant $18 = 0x3F800000 (1.0) cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked $0 = Mask($1) label label 0x00000001 load_condition_mask CondMask = $19 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3