#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { float3x3 testMatrix3x3; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; thread bool operator==(const float2x2 left, const float2x2 right); thread bool operator!=(const float2x2 left, const float2x2 right); thread bool operator==(const float3x3 left, const float3x3 right); thread bool operator!=(const float3x3 left, const float3x3 right); float2x2 float2x2_from_float3x3(float3x3 x0) { return float2x2(float2(x0[0].xy), float2(x0[1].xy)); } thread bool operator==(const float2x2 left, const float2x2 right) { return all(left[0] == right[0]) && all(left[1] == right[1]); } thread bool operator!=(const float2x2 left, const float2x2 right) { return !(left == right); } thread bool operator==(const float3x3 left, const float3x3 right) { return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]); } thread bool operator!=(const float3x3 left, const float3x3 right) { return !(left == right); } float3x3 float3x3_from_float2x2(float2x2 x0) { return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(0.0, 0.0, 1.0)); } float2x2 resizeMatrix_f22(Uniforms _uniforms) { return float2x2_from_float3x3(_uniforms.testMatrix3x3); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = resizeMatrix_f22(_uniforms) == float2x2(float2(1.0, 2.0), float2(4.0, 5.0)) && float3x3_from_float2x2(resizeMatrix_f22(_uniforms)) == float3x3(float3(1.0, 2.0, 0.0), float3(4.0, 5.0, 0.0), float3(0.0, 0.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }