cbuffer _UniformBuffer : register(b0, space0) { row_major float3x3 _8_testMatrix3x3 : packoffset(c0); float4 _8_colorGreen : packoffset(c3); float4 _8_colorRed : packoffset(c4); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float2x2 resizeMatrix_f22() { return float2x2(_8_testMatrix3x3[0].xy, _8_testMatrix3x3[1].xy); } float4 main(float2 _38) { float2x2 _42 = resizeMatrix_f22(); float2 _50 = _42[0]; float2 _53 = _42[1]; bool _78 = false; if (all(bool2(_50.x == float2(1.0f, 2.0f).x, _50.y == float2(1.0f, 2.0f).y)) && all(bool2(_53.x == float2(4.0f, 5.0f).x, _53.y == float2(4.0f, 5.0f).y))) { float2x2 _59 = resizeMatrix_f22(); float3 _61 = float3(_59[0], 0.0f); float3 _63 = float3(_59[1], 0.0f); _78 = (all(bool3(_61.x == float3(1.0f, 2.0f, 0.0f).x, _61.y == float3(1.0f, 2.0f, 0.0f).y, _61.z == float3(1.0f, 2.0f, 0.0f).z)) && all(bool3(_63.x == float3(4.0f, 5.0f, 0.0f).x, _63.y == float3(4.0f, 5.0f, 0.0f).y, _63.z == float3(4.0f, 5.0f, 0.0f).z))) && all(bool3(float3(0.0f, 0.0f, 1.0f).x == float3(0.0f, 0.0f, 1.0f).x, float3(0.0f, 0.0f, 1.0f).y == float3(0.0f, 0.0f, 1.0f).y, float3(0.0f, 0.0f, 1.0f).z == float3(0.0f, 0.0f, 1.0f).z)); } else { _78 = false; } float4 _79 = 0.0f.xxxx; if (_78) { _79 = _8_colorGreen; } else { _79 = _8_colorRed; } return _79; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }